Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 17:02:02 Player: morimori Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (153) 765 Value Destroyed (5248) 5248 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1199) 1199 TOTAL SCORE: 13252 Bonus ------- High Alert Combat Kills 534 Follower Combat Kills 365 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 221/300 Energy 6/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Improved Armor Integrity Analyzer Advanced Hacking Suite Experimental Hacking Suite Authchip [Device] Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Leg Advanced Heat Sink High-capacity Storage Unit Makeshift Transmission Jammer Cloaking Device Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Leg Treaded Armored-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite Advanced System Restoration Module > --- WEAPON ----------- Makeshift Shrapnel Gun Heavy Flak Cannon Scatter Rocket Array > --- INVENTORY -------- Reinforced Deuterium Engine Armored Wheel Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Terrain Scanner Improved Particle Charger Improved Particle Charger Transmission Jammer Cloaking Device Hardened Heavy Armor Plating Medium Insulated Plating Focal Shield Improved System Shield Authchip [Device] Heavy Battle Rifle Long-range Missile Launcher Long-range Missile Launcher Impact Mace [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Constructs Treads Constructs Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Constructs Energy Gun EM Pulse Gun Energy Cannon Constructs Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Heavy Flak Cannon Launcher Scatter Rocket Array Impact Weapon Impact Mace Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . . . 6 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . Utility 7 | . . . . 4 . . . . 1 . . . . 2 . Weapon 1 | . . . . . . . . . 1 . . . . . . Parts Attached 176 | 7 12 10 2 54 1 9 . 4 22 5 1 8 6 32 3 Power 18 | 1 1 1 . 6 . 1 . . 5 . 1 . . 2 . Engine 17 | 1 1 1 . 6 . 1 . . 4 . 1 . . 2 . Core 1 | . . . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 38 | 2 6 3 1 15 . 1 . 1 2 1 . . . 5 1 Treads . | . . . . . . . . . . . . . . . . Leg 8 | . . . . 6 . . . . 1 . . . . 1 . Wheel 25 | 2 6 3 1 9 . 1 . 1 1 1 . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . Flight 4 | . . . . . . . . . . . . . . 3 1 Utility 72 | 2 3 . . 22 1 4 . 1 7 2 . 6 5 17 2 Device 36 | 1 1 . . 12 . 3 . . 4 2 . 1 3 8 1 Storage 3 | 1 1 . . 1 . . . . . . . . . . . Processor 10 | . . . . 1 . . . . 1 . . 4 . 3 1 Hackware 9 | . . . . 1 . . . . 1 . . 1 . 6 . Protection 14 | . 1 . . 7 1 1 . 1 1 . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 48 | 2 2 6 1 11 . 3 . 2 8 2 . 2 1 8 . Energy Gun 13 | 2 . . . 6 . 1 . 1 3 . . . . . . Energy Cannon 4 | . . . . 3 . . . . . . . . . 1 . Ballistic Gun 10 | . 1 3 1 . . . . . 1 1 . 2 1 . . Ballistic Cannon 2 | . . 1 . . . . . . 1 . . . . . . Launcher 16 | . 1 2 . 1 . 2 . 1 2 1 . . . 6 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . 1 . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . 1 . . 1 . . 4 . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . . . 3 . Parts Lost 65 | . 3 6 . 14 . 2 . . 10 . . . 4 24 2 Power 9 | . . 1 . 3 . 1 . . 1 . . . . 3 . Propulsion 24 | . 2 3 . 6 . 1 . . 3 . . . 1 7 1 Utility 13 | . . . . 3 . . . . 2 . . . 1 6 1 Weapon 19 | . 1 2 . 2 . . . . 4 . . . 2 8 . Highest Loss Streak 9 | . 1 6 . 5 . 1 . . 7 . . . 4 9 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 97 89 85 79 76 75 76 75 71 84 80 79 72 62 44 Engine 7 | . 14 13 14 6 7 7 7 7 5 6 6 6 6 3 . Treads 1 | . . . . . . . . . . . 6 6 6 3 . Leg 3 | . . . . 11 . . . . 2 12 . . . . . Wheel 7 | . 26 18 14 5 7 6 7 6 6 5 6 6 2 . . Hover 1 | . . . . 1 7 7 7 7 . . . . . 1 . Device 12 | . 5 . . 14 15 12 15 15 14 20 20 13 11 11 6 Storage 7 | . 14 14 14 7 7 7 7 7 6 6 6 6 6 4 . Processor 4 | . . . . 4 7 7 7 7 5 6 6 6 6 6 14 Hackware 4 | . . . . 2 . . . . 4 6 6 12 13 18 21 Protection 5 | . 8 14 14 6 7 9 7 7 2 . . . . . . Energy Gun 4 | . 18 . . 8 . 7 15 14 4 . . . . . . Energy Cannon 2 | . . . . 3 13 2 . . . . . 3 6 1 . Ballistic Gun 4 | . 9 14 14 . . 1 . . 6 4 6 5 6 1 . Ballistic Cannon 2 | . . 4 14 . . . . . 1 6 6 1 . . . Launcher 1 | . . 7 . . . 2 . . . 6 6 6 3 1 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 110 | 13 90 93 93 110 65 75 63 65 70 77 76 73 75 68 3 Greatest Support 66 | 32 32 20 20 66 10 10 10 36 34 53 12 12 37 37 6 Greatest Overweight (x) 30 | . 8 9 30 10 6 7 6 6 6 6 6 6 6 16 . Average Overweight (x) 4 | . 1 6 6 2 6 6 6 5 5 5 6 5 3 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 20 | 7 18 25 25 21 20 20 20 20 20 20 20 20 20 18 5 Most Carried 25 | 8 14 13 25 24 20 20 17 18 20 20 20 20 20 20 5 Average Carried 18 | 5 10 10 21 19 19 18 17 17 18 18 20 19 19 16 5 Final Capacity 25 | 8 25 25 25 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 25 | 8 13 13 25 20 20 17 17 17 18 20 20 20 20 5 5 Scrap Engine Consumption 117 | . . . . 70 3 5 . 5 17 5 1 9 1 1 . Constructs Created 7 | . . . . 5 . . . . 1 . . 1 . . . Constructs Modified 38 | . . . . 22 1 2 . 2 5 3 . 2 . 1 . Class Distribution -------------------- 39% | Mutant 10% | Skirmisher 9% | Hacker-Mutant 9% | Hacker-Skirmisher 9% | Construct 7% | Commander-Mutant 6% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Construct | -7/Lower Caves Scavenger-Construct | -7/Data Miner Scavenger-Construct | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Matter Collected 4056 | 270 162 35 249 1116 27 185 . 70 439 377 56 58 469 520 23 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6233 | 164 511 87 95 2375 349 1122 . 224 607 174 56 . 170 299 . Parts 277 | 12 35 8 7 90 4 37 . 8 33 14 . . 14 15 . Haulers Intercepted 5 | . 1 . . 3 . 1 . . . . . . . . . Recyclers Shooed 7 | . . . . 5 . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . 12 . . 1 24 . 6 . 15 . . 11 . . Prevented 3 | . . . . . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 110 | . 10 4 1 30 1 20 . 7 11 14 1 . 7 4 . Melee 2 | . . . . . . . . . 1 . . . . 1 . Guns 48 | . 6 1 . 18 . 9 . 5 7 . 1 . 1 . . Cannons 17 | . . . 1 8 1 2 . . . 2 . . 3 . . AOE 39 | . 4 3 . . . 9 . 2 3 12 . . 3 3 . Classes Destroyed 18 | 3 5 2 . 5 . 1 . . . . . . 1 1 . Worker 9 | 2 1 . . 5 . . . . 1 . . . . . . Builder 1 | . . . . . . . . . . . . . . 1 . Tunneler 7 | 3 1 . . 2 . . . . . . . . . 1 . Hauler 5 | . 1 . . 3 . 1 . . . . . . . . . Recycler 10 | 1 . . . 8 . . . . . . . . . 1 . Operator 2 | . 1 . . 1 . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . Turret 2 | . . 2 . . . . . . . . . . . . . Watcher 7 | . 2 . . 2 . . . . 1 . . . . 2 . Swarmer 32 | . 3 4 1 . . 4 . 3 3 14 . . . . . Grunt 41 | . 7 . . 16 . 13 . 2 1 . 1 . . 1 . Brawler 4 | . . . . 2 . . . 1 1 . . . . . . Duelist 3 | . . . . . . 2 . . 1 . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . Sentry 8 | . . . . 6 . 1 . . 1 . . . . . . Hunter 7 | . . . . 2 1 . . . 3 . . . 1 . . Programmer 12 | . . . . 3 . . . 1 1 . . . 4 3 . Cobbler 1 | . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 4 1 6 1 8 . 3 3 4 1 . 2 3 . Combat Bots Only 8 | . 4 4 1 5 1 8 . 3 3 4 1 . 2 2 . Max Kills in Single Turn 4 | 1 2 3 1 1 1 4 . 2 2 4 1 . 1 2 . Gunslinging 1 | . . . . . . . . 1 . . . . . . . Exploded 4 | . 2 2 . . . 4 . 2 2 4 . . 1 1 . Melee 1 | . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Hostile Shots Fired 1244 | . 27 124 10 462 4 143 . 30 129 16 3 . 70 213 13 Missed 426 | . 6 62 1 159 1 60 . 7 35 5 1 . 19 66 4 Damage Taken 11437 | 20 369 466 82 2990 52 937 . 362 1675 164 38 . 892 3219 171 Core 2011 | 10 99 108 29 284 . 133 . 33 184 52 20 . 59 874 126 Absorbed by Shields 3 | . . . 3 . . . . . . . . . . . . Redirected to Shielding 45 | . 5 18 4 18 . . . . . . . . . . . Ignored by Resistances 193 | . . . . . . . . 10 14 17 . . 152 . . Regen/Repaired (Parts) 1695 | . . . . 737 32 97 . 142 324 100 . 240 . 23 . Core Remaining (%) 48 | 96 . . 1 . . . . 35 . . . . 62 . . Volleys Fired 436 | 8 35 28 10 168 9 70 . 19 31 8 2 . 24 24 . Largest 3 | 2 2 2 2 2 2 2 . 2 3 2 2 . 2 2 . Hottest 137 | 80 80 69 69 137 105 105 . 102 130 77 77 . 79 124 . Shots Fired 764 | 16 68 44 20 321 14 91 . 27 72 12 4 . 43 32 . Gun 535 | 16 66 36 10 196 5 75 . 25 70 4 2 . 19 11 . Cannon 192 | . . 3 10 124 9 10 . . 1 4 2 . 20 9 . Launcher 37 | . 2 5 . 1 . 6 . 2 1 4 . . 4 12 . Special . | . . . . . . . . . . . . . . . . Kinetic 267 | . 9 39 20 73 5 15 . 5 39 8 4 . 39 11 . Thermal 341 | . . . . 224 9 70 . 20 17 . . . . 1 . Explosive 36 | . 2 5 . 1 . 6 . 2 1 4 . . 4 11 . Electromagnetic 120 | 16 57 . . 23 . . . . 15 . . . . 9 . Robot Hit Streak 22 | 6 10 12 8 17 10 19 . 5 22 3 2 . 5 8 . Robot Miss Streak 19 | 3 4 3 3 6 2 3 . 3 5 7 5 . 19 2 . Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 3 | . 1 . . . . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . . . . . Shots Hit Robots 564 | 9 37 30 12 228 11 74 . 21 61 6 3 . 33 39 . Core Hits 415 | 7 24 16 4 145 12 57 . 15 41 30 4 . 29 31 . Critical Kills 2 | . . . . 2 . . . . . . . . . . . Critical Parts Destroyed 10 | . . . . . . . . . 3 . . . . 7 . Critical Strikes 18 | . 1 1 . 6 . . . . 3 . . . . 7 . Burn 4 | . . . . 4 . . . . . . . . . . . Meltdown 2 | . . . . 2 . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . Smash 10 | . . . . . . . . . 3 . . . . 7 . Melee Attacks 32 | . . . . . . . . . 6 3 . . . 23 . Impact 32 | . . . . . . . . . 6 3 . . . 23 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14187 | 131 655 569 372 4453 300 2147 . 609 1476 853 59 . 813 1750 . Guns 6595 | 105 572 280 178 2625 178 965 . 317 865 10 51 . 249 200 . Cannons 2949 | . . 49 194 1827 122 165 . . 16 52 8 . 343 173 . Explosions 3726 | 26 83 240 . . . 1017 . 292 363 791 . . 221 693 . Melee 913 | . . . . . . . . . 229 . . . . 684 . Ramming 4 | . . . . 1 . . . . 3 . . . . . . Kinetic 3517 | . 36 329 372 1039 178 131 . 85 434 62 59 . 592 200 . Thermal 4926 | 26 36 . . 3145 122 999 . 232 366 . . . . . . Explosive 3494 | . 47 240 . . . 1017 . 292 219 791 . . 221 667 . Electromagnetic 1333 | 105 536 . . 268 . . . . 225 . . . . 199 . Impact 913 | . . . . . . . . . 229 . . . . 684 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 3 . . . . 3 . . . 8 20 20 Average Corruption 4 | . . . . 2 . . . . 2 . . . 5 15 20 Corruption Purged 12 | . . . . 7 . . . . 3 . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 73 | . . . . 27 . . . . 7 . . . 14 21 4 Message Errors 18 | . . . . 6 . . . . 2 . . . 4 5 1 Matter Fused 7 | . . . . 4 . . . . . . . . 2 1 . Heat Flow Errors 11 | . . . . 2 . . . . 2 . . . 1 6 . Energy Discharges 8 | . . . . 5 . . . . 1 . . . 1 . 1 Parts Rejected 3 | . . . . 1 . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 15 | . . . . 3 . . . . 2 . . . 4 5 1 Data Loss (major) 5 | . . . . 3 . . . . . . . . 2 . . Misfires 1 | . . . . 1 . . . . . . . . . . . Alerts 2 | . . . . 2 . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 621 | . . 3 1 14 . . . . 183 1 . . 8 411 . Projectiles 23 | . . . 1 14 . . . . . . . . 2 6 . Explosions 62 | . . 3 . . . . . . 32 1 . . 6 20 . Melee 536 | . . . . . . . . . 151 . . . . 385 . Knockbacks 28 | . . . 2 9 . . . . 2 2 . . 9 4 . Impact 6 | . . . . . . . . . 2 . . . . 4 . Kinetic 20 | . . . 2 7 . . . . . 2 . . 9 . . Secondary 2 | . . . . 2 . . . . . . . . . . . Self-Inflicted Damage 615 | 20 56 23 . . . . . . 105 14 . . 66 331 . Shots 16 | 1 1 2 . . . . . . 2 1 . . 3 6 . Rammed 2 | . . . . . . . . . 2 . . . . . . Targets Rammed 3 | . . . . 1 . . . . 2 . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 312 | 54 162 4 45 280 . 312 . . 168 . 4 . 181 220 . Average Temperature 62 | 20 44 4 20 80 . 64 . . 33 . 4 . 31 64 . Received Heat Transfer 2134 | . 135 276 4 762 . 372 . 81 171 . 18 . . 297 18 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . 1 . . . . 5 . . . . 3 . Impact Corruptions 18 | . . . . . . . . . 4 . . . . 14 . Robots Melted 4 | . . . . 4 . . . . . . . . . . . Combat Hostiles 4 | . . . . 4 . . . . . . . . . . . Parts Melted 35 | . . . . 28 3 2 . 1 1 . . . . . . Heat Transferred 14386 | 50 . . . 9492 624 2886 . 666 668 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . . . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Peak Influence 1006 | 30 186 . 678 1006 . . . . 208 . . . . 212 . Initial 580 | . 19 . 580 478 . . . . 44 . . . . 150 . Average 391 | 12 82 . 514 681 . . . . 74 . . . . 86 . Maximum Alert Level 3 | . . . 2 3 . . . . 1 . . . . 1 . Low Security (%) 41 | 100 100 . . . . . . . 87 . . . . 93 . Level 1 5 | . . . 15 . . . . . 12 . . . . 6 . Level 2 36 | . . . 84 59 . . . . . . . . . . . Level 3 16 | . . . . 40 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 . . 12 . . . . 4 . . . . 11 . Investigation 6 | . 1 . . 3 . . . . . . . . . 2 . Extermination 10 | . . . . 4 . . . . 3 . . . . 3 . Reinforcement 8 | . 1 . . 4 . . . . 1 . . . . 2 . Assault 1 | . . . . 1 . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . 2 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Distress Signals 3 | . . . . 2 . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 229 | . 15 61 7 48 1 21 . 7 15 9 1 . 6 31 7 Peak Tracking Total 12 | . 3 6 3 5 1 5 . 3 3 4 1 . 2 12 9 Tactical Retreats 18 | . 1 4 . 3 . 3 . . . . . . . 6 1 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Traps Triggered 11 | . 2 . . 3 . . . . 6 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 1 . . . 1 . . . 5 1 Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Machines Disabled 21 | . . 2 . 15 . . . . 3 . . . . 1 . Max in Single Turn 2 | . . 2 . 1 . . . . 2 . . . . 1 . Garrison Access 3 | . . . . 2 . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Machines Accessed 49 | . 6 . 11 17 . 1 4 1 4 . . 1 . 4 . Terminals 25 | . 6 . 6 7 . 1 . 1 1 . . . . 3 . Fabricators 3 | . . . . 3 . . . . . . . . . . . Repair Stations 3 | . . . . 2 . . . . 1 . . . . . . Recycling Units 8 | . . . 5 2 . . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 1 . . . . 1 . Total Hacks 155 | . 17 . 35 51 . 2 30 1 7 . . 2 . 10 . Successful 93 | . 5 . 16 27 . 2 30 1 3 . . 2 . 7 . Failed 62 | . 12 . 19 24 . . . . 4 . . . . 3 . Catastrophic 11 | . 3 . 2 4 . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 59 | . 15 . 16 18 . . . . 2 . . . . 8 . Terminals 78 | . 17 . 23 24 . 2 . 1 2 . . . . 9 . Fabricators 11 | . . . . 11 . . . . . . . . . . . Repair Stations 6 | . . . . 5 . . . . 1 . . . . . . Recycling Units 15 | . . . 12 2 . . . . 1 . . . . . . Scanalyzers 5 | . . . . 5 . . . . . . . . . . . Garrison Access 8 | . . . . 4 . . . . 3 . . . . 1 . Terminal Hacks 55 | . 2 . 7 6 . 2 30 1 2 . . 2 . 3 . Record 14 | . . . . . . 2 11 1 . . . . . . . Part Schematic 14 | . . . . 2 . . 9 . . . . 2 . 1 . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 6 | . . . 2 1 . . 3 . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . Terminal Index 4 | . 1 . 1 1 . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . Recall Extermination 2 | . . . . 1 . . . . 1 . . . . . . Zone Layout 3 | . . . 2 . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . 5 . . . . . . . . . . . Network Status 2 | . . . . 2 . . . . . . . . . . . Load Schematic 2 | . . . . 2 . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 7 | . . . 4 2 . . . . 1 . . . . . . Retrieve Components 7 | . . . 4 2 . . . . 1 . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . . . . . . 1 . Seal Access 3 | . . . . 2 . . . . . . . . . 1 . Unauthorized Hacks 14 | . 3 . 5 3 . . . . . . . . . 3 . Terminals 8 | . 3 . 1 1 . . . . . . . . . 3 . Assimilate 3 | . 1 . . . . . . . . . . . . 2 . Botnet 4 | . 1 . 1 1 . . . . . . . . . 1 . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . . . Prioritize 1 | . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . . Tunnel 4 | . . . 4 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 . 9 12 . 1 . . 3 . . . . 3 . Full Trace Events 6 | . 2 . 2 2 . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 4 . . 9 . . . . 2 . 1 . Parts Built 2 | . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . Time 76 | . . . . 76 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 33 | . . . 17 15 . . . . 1 . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 3 3 1 1 1 Robots Rewired 17 | . . . 17 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Total Allies 21 | . . . 17 . . . . . . . . . . 4 . Largest Group 16 | . . . 16 15 . . . . . . . . . 3 . Highest-Rated Group 240 | . . . 240 232 . . . . . . . . . 93 . Highest-Rated Ally 34 | . . . 34 34 . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 37 | . . . 14 18 . . . . . . . . . 5 . Total Damage 1787 | . . . 315 1367 . . . . . . . . . 105 . Kills 21 | . . . 7 13 . . . . . . . . . 1 . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . 1 1 . 1 . 2 3 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Turns Passed 16969 | 135 1294 347 1445 4083 789 989 133 681 1520 971 913 1703 507 1400 59 Spaces Moved 8319 | 86 588 151 570 2079 449 466 79 361 708 496 496 917 224 539 110 Core 343 | 3 . . 1 . . . . . . . . . . 230 109 Treads 290 | . . . . . . . . . . . . . 114 176 . Legs 733 | . . . . 642 . . . . 34 57 . . . . . Wheels 6813 | 83 588 151 569 1437 449 466 79 355 674 439 496 917 110 . . Hover 47 | . . . . . . . . 6 . . . . . 41 . Flight 93 | . . . . . . . . . . . . . . 92 1 Fastest Speed 37 | 50 90 140 140 102 170 170 170 168 135 180 180 150 165 37 40 Average Speed 163 | 98 117 173 195 150 170 173 170 169 171 181 180 165 188 191 49 Slowest Speed 1550 | 100 200 215 1550 750 170 185 170 170 260 260 180 180 208 850 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 93 12 98 42 57 64 68 63 16 62 96 85 51 16 24 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 10 | . . . 4 . 1 . 1 . . . 1 2 1 . . Known Exits Taken 8 | . . . . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 14 | . . 1 . . . 1 . 1 . 4 2 2 1 . 2 Spaces Dug 37 | . . . . . . . . . 1 35 . . . 1 . Terrain Destroyed 477 | 2 20 18 1 11 . 95 . 27 15 126 . . 75 87 . Melee 4 | . . . . . . . . . 1 3 . . . . . Projectile 2 | . . . 1 . . . . . . . . . . 1 . AOE 470 | 2 20 18 . 11 . 94 . 27 14 123 . . 75 86 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Total 10872 | 119 1127 193 882 2749 461 556 78 400 941 546 513 1108 259 827 113 Wait 1449 | 7 471 2 71 348 1 2 . 16 128 26 14 162 2 199 . Move 8301 | 85 587 150 569 2078 448 465 78 360 707 495 495 916 223 535 110 Hop 1 | . . . . . . . . . . . . . . 1 . Pick Up 113 | 10 11 3 12 40 1 2 . . 15 4 . 9 3 3 . Fast Attach 59 | 7 4 1 1 13 . 2 . . 9 . 1 4 . 14 3 Attach 59 | . 2 5 . 19 . 3 . 1 7 3 . 3 2 14 . Detach 29 | . 1 . 2 11 . 2 . 1 2 3 . 4 . 3 . Swap 58 | . 6 4 1 22 1 4 . 3 6 2 . 1 4 4 . Drop 103 | 2 10 . 4 49 1 5 . . 12 2 1 9 1 7 . Fire 436 | 8 35 28 10 168 9 70 . 19 31 8 2 . 24 24 . Melee 32 | . . . . . . . . . 6 3 . . . 23 . Ram 2 | . . . . . . . . . 2 . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . . . . . . Rewire 213 | . . . 212 . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 15) 713 | -10/Materials | Discovered new exit (range 7) 1400 | -10/Materials | Discovered new exit (range 6) 1430 | -10/Materials | Entered Subcaves 1457 | -10/Subcaves | Discovered new exit (range 10) 1469 | -10/Subcaves | Core integrity fell below 50% 1505 | -10/Subcaves | Core integrity fell below 20% 1543 | -10/Subcaves | Lost 6 parts (1p3n2w) 1777 | -10/Subcaves | Entered Recycling 1777 | -9/Recycling | Found Scrap Engine 2350 | -9/Recycling | Build established: Commander-Mutant 3092 | -9/Recycling | Discovered new exit (range 16) 3222 | -9/Recycling | Entered Factory 3222 | -7/Factory | Accompanied by 15 allies 3222 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3331 | -7/Factory | Lost 11 allies 3692 | -7/Factory | Build established: Mutant 3746 | -7/Factory | Lost 4 parts (1p1n2u) 3969 | -7/Factory | Identified exit to Lower Caves 4681 | -7/Factory | Repaired System Restoration Module 4714 | -7/Factory | Repaired Hrd. Light Armor Plating 5316 | -7/Factory | Lost 5 parts (1p3n1w) 5461 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 6308 | -7/Factory | Build established: Construct 6822 | -7/Factory | First assault squad dispatched 7305 | -7/Factory | Entered Lower Caves 7494 | -7/Lower Caves | Encountered a Warlord checkpoint 7611 | -7/Lower Caves | Build established: Mutant 8082 | -7/Lower Caves | Discovered new exit (range 3) 8094 | -7/Lower Caves | Entered another Lower Caves area 8125 | -7/Lower Caves | Discovered new exit (range 12) 8408 | -7/Lower Caves | Spotted B-75 Beast 8618 | -7/Lower Caves | Build established: Construct 8649 | -7/Lower Caves | Core integrity fell below 50% 8685 | -7/Lower Caves | Destroyed 8 combat bots 8854 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9028 | -7/Lower Caves | Learned Factory stockpile data 9079 | -7/Lower Caves | Discovered new exit (range 3) 9083 | -7/Lower Caves | Entered Data Miner 9083 | -7/Data Miner | Discovered new exit (range 6) 9116 | -7/Data Miner | Met Data Miner 9146 | -7/Data Miner | Learned location of Section 7 (-2) 9146 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9164 | -7/Data Miner | Build established: Scavenger-Construct 9174 | -7/Data Miner | Received God Mode back door access code from Data Miner 9216 | -7/Data Miner | Entered Proximity Caves 9658 | -6/Proximity Caves | Identified exit to Factory 9897 | -6/Proximity Caves | Entered Factory 9897 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9984 | -6/Factory | Found Prototype Launcher 9984 | -6/Factory | Identified Scatter Rocket Array 10963 | -6/Factory | Lost 7 parts (1p2n4w) 11186 | -6/Factory | Build established: Mutant 11286 | -6/Factory | Discovered new exit (range 15) 11309 | -6/Factory | Identified exit to Lower Caves 11417 | -6/Factory | Entered Lower Caves 11752 | -6/Lower Caves | Learned 8 Factory zone layouts 11866 | -6/Lower Caves | Learned Factory emergency access door positions 11991 | -6/Lower Caves | Build established: Skirmisher 12380 | -6/Lower Caves | Discovered new exit (range 4) 12386 | -6/Lower Caves | Identified exit to Lower Caves 12388 | -6/Lower Caves | Entered another Lower Caves area 12398 | -6/Lower Caves | Learned Factory terminal intel 12465 | -6/Lower Caves | Encountered a Warlord checkpoint 12551 | -6/Lower Caves | Discovered new exit (range 5) 12556 | -6/Lower Caves | Identified exit to Factory 12736 | -6/Lower Caves | Learned Factory terminal intel 12887 | -6/Lower Caves | Learned location of Extension (-4) 13111 | -6/Lower Caves | Discovered new exit (range 7) 13121 | -6/Lower Caves | Identified exit to Zion 13301 | -6/Lower Caves | Entered Zion 13351 | -6/Zion | Found Prototype Hackware 13354 | -6/Zion | Found Prototype Processor 13354 | -6/Zion | Identified Exp. Terrain Scan Processor 13372 | -6/Zion | Found Prototype Processor 13374 | -6/Zion | Identified Exp. Targeting Computer 13383 | -6/Zion | Found Prototype Processor 13383 | -6/Zion | Identified Exp. Target Analyzer 13393 | -6/Zion | Found Exp. Terrain Scan Processor 13553 | -6/Zion | Discovered new exit (range 15) 13643 | -6/Zion | Build established: Hacker-Skirmisher 13676 | -6/Zion | Learned location of Armory (-3) 14126 | -6/Zion | Learned Factory emergency access door positions 14352 | -6/Zion | Learned Factory machine intel 14406 | -6/Zion | Learned Factory emergency access door positions 14431 | -6/Zion | Learned location of Quarantine (-3) 15002 | -6/Zion | Identified exit to Proximity Caves 15004 | -6/Zion | Entered Proximity Caves 15008 | -5/Proximity Caves | Spotter reported a threat 15300 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 15369 | -5/Proximity Caves | Learned Factory stockpile data 15496 | -5/Proximity Caves | Discovered exit to Factory (range 7) 15511 | -5/Proximity Caves | Entered Factory 15511 | -5/Factory | Evolved 2 slots: Utility x2 15512 | -5/Factory | Identified exit to Upper Caves 15515 | -5/Factory | Loaded intel: 250 machine locations 15516 | -5/Factory | Loaded intel: 26 terminal locations 15517 | -5/Factory | Build established: Hacker-Mutant 15915 | -5/Factory | Garrison activated, responded to threat 16004 | -5/Factory | Lost 3 parts (1n2w) 16098 | -5/Factory | Lost 4 parts (1p1n2u) 16311 | -5/Factory | Garrison activated, responded to threat 16451 | -5/Factory | System corruption reached 10% 16511 | -5/Factory | Lost 9 parts (2p3n3u1w) 16572 | -5/Factory | Core integrity fell below 50% 16608 | -5/Factory | Cargo convoy interrupted 16618 | -5/Factory | Lost 3 parts (1u2w) 16712 | -5/Factory | Identified Exp. Hacking Suite 16740 | -5/Factory | Lost 3 parts (3w) 16902 | -5/Factory | Core integrity fell below 20% 16905 | -5/Factory | Discovered exit to Upper Caves (range 8) 16911 | -5/Factory | Entered Upper Caves 16940 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16970 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16938_ Found Mak. ECM Suite. 16938_ Found Xenon Bombardment Thruster. 16938_ Found 23 Matter. 16939_ Acquired Xenon Bombardment Thruster. 16940_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 16940_ Acquired 23 matter. 16940_ Xenon Bombardment Thruster destroyed. 16940_ Penetrated by Slug. 16940_ Slug penetrates Wall. 16941_ Acquired Adv. Signal Interpreter. 16944_ Y-72 Warden: "REQUESTING BACKUP." 16949_ &C6FKM 42NHU&2X F2D UKA1P5LKM0Y 16951_ Imp. System Shield destroyed. 16961_ Searching scrap... 16961_ Found Imp. Cryofiber Web. 16961_ Found Adv. Targeting Computer. 16961_ Found Dynamic Insulation System. 16961_ Found 19 Matter. 16962_ Acquired Dynamic Insulation System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ????"??????????????? | | ???????????????????????????? ???? ????????????? | | ?????????????? ????????????? """" ????????????? | | ???????????????????????#???""""" #????????????? | | ??????????????????????????? " #?#???????????? | | ??????????????????????????? # ???????????? | | ??????????????????????????? ?????????????? | | ?????????????#??????????### ###????????????? | | ?????????????????????#### #????????????? | | ?????????????????????# ???????????#??? | | ???? ????????????????# ?????????????????? | | ?????? ??????????????# ##??????????????????? | | ????????????? ??????## @ #?????????????#?????? | | ????????????????????# #?#?????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ###?????????????????? | | ????????????????????# ### ##????????????????? | | ????????????????????# ### #?###????????????? | | ???????????????????## #### #??####????### | | ? ?????????????##### ### ###### #### ##??## # | | ???????????????# #?# #??## ## ##?# | | ???????????#???# "" #?# g#### ## #?# | | ???????????????# " ###b ## #?# | | ???????????????#!"""" ## Y# #?# | | ???????????????#% ! ## #?# | | ???????????????###### ### ### | | ????????????????????####?# | | ?????#???????????????????# ####### | | ? ??????????????????????# ##?????## #### | | ???????????????????????# #???##### | | ???????????????????????# ##??## | | ??????????????#???#????## ##???# #### | | ????????????????????????####??# #?# | | ?????????????????????????????# ###/#### ### | | ?????????????????????????? ?? ??# #?## | | ?????????????????????????? ?? ??# ####### | | ?????????????????????????### ??#" ??# # ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: EM 20 Core Shielding 20 Evasion (%) 62 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 32 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Imp. Terrain Scanner | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked Imp. Signal Interpreter | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Adv. Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicHypercooledMeganuke Manual? 0 Play Time 02:09:24 Cumulative 211.5 hours Start 2024.05.26 @ 14:41:18 End 2024.05.26 @ 17:02:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 61 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4630790-877d-403f-88fe-eccb85c0cdbb