Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 17:02:02

Player: morimori

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (153)     765
Value Destroyed (5248)     5248
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1199)               1199
              TOTAL SCORE: 13252

 Bonus
-------
High Alert Combat Kills    534
Follower Combat Kills      365
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     221/300
Energy                     6/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Improved Armor Integrity Analyzer
       Advanced Hacking Suite
   Experimental Hacking Suite
                Authchip [Device]
                Dynamic Insulation System
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
        Armored Leg
       Advanced Heat Sink
  High-capacity Storage Unit
      Makeshift Transmission Jammer
                Cloaking Device

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
        Armored Leg
                Treaded Armored-FC Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
       Advanced Sensor Array
       Improved Signal Interpreter
                Hacking Suite
       Advanced System Restoration Module
>               --- WEAPON -----------
      Makeshift Shrapnel Gun
          Heavy Flak Cannon
                Scatter Rocket Array
>               --- INVENTORY --------
     Reinforced Deuterium Engine
        Armored Wheel
       Advanced Heat Sink
       Advanced Heat Sink
                Matter Compressor
       Advanced Terrain Scanner
       Improved Particle Charger
       Improved Particle Charger
                Transmission Jammer
                Cloaking Device
       Hardened Heavy Armor Plating
         Medium Insulated Plating
                Focal Shield
       Improved System Shield
                Authchip [Device]
          Heavy Battle Rifle
     Long-range Missile Launcher
     Long-range Missile Launcher
                Impact Mace
[Rating: 85]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Constructs
  Energy Gun               EM Pulse Gun
  Energy Cannon            Constructs
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Scatter Rocket Array
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Slots Evolved              10   | .   .   .   .   6   .   .   .   .   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             176  | 7   12  10  2   54  1   9   .   4   22  5   1   8   6   32  3   
  Power                    18   | 1   1   1   .   6   .   1   .   .   5   .   1   .   .   2   .   
    Engine                 17   | 1   1   1   .   6   .   1   .   .   4   .   1   .   .   2   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   6   3   1   15  .   1   .   1   2   1   .   .   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   .   
    Wheel                  25   | 2   6   3   1   9   .   1   .   1   1   1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Utility                  72   | 2   3   .   .   22  1   4   .   1   7   2   .   6   5   17  2   
    Device                 36   | 1   1   .   .   12  .   3   .   .   4   2   .   1   3   8   1   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   1   .   .   .   .   1   .   .   4   .   3   1   
    Hackware               9    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   6   .   
    Protection             14   | .   1   .   .   7   1   1   .   1   1   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   2   6   1   11  .   3   .   2   8   2   .   2   1   8   .   
    Energy Gun             13   | 2   .   .   .   6   .   1   .   1   3   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          10   | .   1   3   1   .   .   .   .   .   1   1   .   2   1   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               16   | .   1   2   .   1   .   2   .   1   2   1   .   .   .   6   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   .   1   .   .   1   .   .   4   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 65   | .   3   6   .   14  .   2   .   .   10  .   .   .   4   24  2   
  Power                    9    | .   .   1   .   3   .   1   .   .   1   .   .   .   .   3   .   
  Propulsion               24   | .   2   3   .   6   .   1   .   .   3   .   .   .   1   7   1   
  Utility                  13   | .   .   .   .   3   .   .   .   .   2   .   .   .   1   6   1   
  Weapon                   19   | .   1   2   .   2   .   .   .   .   4   .   .   .   2   8   .   
  Highest Loss Streak      9    | .   1   6   .   5   .   1   .   .   7   .   .   .   4   9   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   97  89  85  79  76  75  76  75  71  84  80  79  72  62  44  
  Engine                   7    | .   14  13  14  6   7   7   7   7   5   6   6   6   6   3   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   6   6   6   3   .   
  Leg                      3    | .   .   .   .   11  .   .   .   .   2   12  .   .   .   .   .   
  Wheel                    7    | .   26  18  14  5   7   6   7   6   6   5   6   6   2   .   .   
  Hover                    1    | .   .   .   .   1   7   7   7   7   .   .   .   .   .   1   .   
  Device                   12   | .   5   .   .   14  15  12  15  15  14  20  20  13  11  11  6   
  Storage                  7    | .   14  14  14  7   7   7   7   7   6   6   6   6   6   4   .   
  Processor                4    | .   .   .   .   4   7   7   7   7   5   6   6   6   6   6   14  
  Hackware                 4    | .   .   .   .   2   .   .   .   .   4   6   6   12  13  18  21  
  Protection               5    | .   8   14  14  6   7   9   7   7   2   .   .   .   .   .   .   
  Energy Gun               4    | .   18  .   .   8   .   7   15  14  4   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   3   13  2   .   .   .   .   .   3   6   1   .   
  Ballistic Gun            4    | .   9   14  14  .   .   1   .   .   6   4   6   5   6   1   .   
  Ballistic Cannon         2    | .   .   4   14  .   .   .   .   .   1   6   6   1   .   .   .   
  Launcher                 1    | .   .   7   .   .   .   2   .   .   .   6   6   6   3   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 13  90  93  93  110 65  75  63  65  70  77  76  73  75  68  3   
  Greatest Support         66   | 32  32  20  20  66  10  10  10  36  34  53  12  12  37  37  6   
  Greatest Overweight (x)  30   | .   8   9   30  10  6   7   6   6   6   6   6   6   6   16  .   
  Average Overweight (x)   4    | .   1   6   6   2   6   6   6   5   5   5   6   5   3   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         20   | 7   18  25  25  21  20  20  20  20  20  20  20  20  20  18  5   
  Most Carried             25   | 8   14  13  25  24  20  20  17  18  20  20  20  20  20  20  5   
  Average Carried          18   | 5   10  10  21  19  19  18  17  17  18  18  20  19  19  16  5   
  Final Capacity           25   | 8   25  25  25  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            25   | 8   13  13  25  20  20  17  17  17  18  20  20  20  20  5   5   
Scrap Engine Consumption   117  | .   .   .   .   70  3   5   .   5   17  5   1   9   1   1   .   
  Constructs Created       7    | .   .   .   .   5   .   .   .   .   1   .   .   1   .   .   .   
  Constructs Modified      38   | .   .   .   .   22  1   2   .   2   5   3   .   2   .   1   .   

 Class Distribution 
--------------------
 39% | Mutant
 10% | Skirmisher
  9% | Hacker-Mutant
  9% | Hacker-Skirmisher
  9% | Construct
  7% | Commander-Mutant
  6% | Scavenger-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
    Commander-Mutant | -9/Recycling
              Mutant | -7/Factory
              Mutant | -7/Lower Caves
           Construct | -7/Lower Caves
 Scavenger-Construct | -7/Data Miner
 Scavenger-Construct | -6/Proximity Caves
              Mutant | -6/Factory
          Skirmisher | -6/Lower Caves
          Skirmisher | -6/Lower Caves
   Hacker-Skirmisher | -6/Zion
       Hacker-Mutant | -5/Proximity Caves
       Hacker-Mutant | -5/Factory
       Hacker-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Matter Collected           4056 | 270  162  35   249  1116 27   185  .    70   439  377  56   58   469  520  23   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6233 | 164  511  87   95   2375 349  1122 .    224  607  174  56   .    170  299  .    
  Parts                    277  | 12   35   8    7    90   4    37   .    8    33   14   .    .    14   15   .    
Haulers Intercepted        5    | .    1    .    .    3    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    5    .    .    .    .    1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      69   | .    .    12   .    .    1    24   .    6    .    15   .    .    11   .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Combat Hostiles Destroyed  110  | .   10  4   1   30  1   20  .   7   11  14  1   .   7   4   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Guns                     48   | .   6   1   .   18  .   9   .   5   7   .   1   .   1   .   .   
  Cannons                  17   | .   .   .   1   8   1   2   .   .   .   2   .   .   3   .   .   
  AOE                      39   | .   4   3   .   .   .   9   .   2   3   12  .   .   3   3   .   
Classes Destroyed          18   | 3   5   2   .   5   .   1   .   .   .   .   .   .   1   1   .   
  Worker                   9    | 2   1   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 7    | 3   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | 1   .   .   .   8   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   .   2   .   .   .   .   1   .   .   .   .   2   .   
  Swarmer                  32   | .   3   4   1   .   .   4   .   3   3   14  .   .   .   .   .   
  Grunt                    41   | .   7   .   .   16  .   13  .   2   1   .   1   .   .   1   .   
  Brawler                  4    | .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   6   .   1   .   .   1   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   2   1   .   .   .   3   .   .   .   1   .   .   
  Programmer               12   | .   .   .   .   3   .   .   .   1   1   .   .   .   4   3   .   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   4   4   1   6   1   8   .   3   3   4   1   .   2   3   .   
  Combat Bots Only         8    | .   4   4   1   5   1   8   .   3   3   4   1   .   2   2   .   
Max Kills in Single Turn   4    | 1   2   3   1   1   1   4   .   2   2   4   1   .   1   2   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   .   .   4   .   2   2   4   .   .   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Hostile Shots Fired        1244  | .    27   124  10   462  4    143  .    30   129  16   3    .    70   213  13   
  Missed                   426   | .    6    62   1    159  1    60   .    7    35   5    1    .    19   66   4    
Damage Taken               11437 | 20   369  466  82   2990 52   937  .    362  1675 164  38   .    892  3219 171  
  Core                     2011  | 10   99   108  29   284  .    133  .    33   184  52   20   .    59   874  126  
  Absorbed by Shields      3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  45    | .    5    18   4    18   .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   193   | .    .    .    .    .    .    .    .    10   14   17   .    .    152  .    .    
  Regen/Repaired (Parts)   1695  | .    .    .    .    737  32   97   .    142  324  100  .    240  .    23   .    
Core Remaining (%)         48    | 96   .    .    1    .    .    .    .    35   .    .    .    .    62   .    .    
Volleys Fired              436   | 8    35   28   10   168  9    70   .    19   31   8    2    .    24   24   .    
  Largest                  3     | 2    2    2    2    2    2    2    .    2    3    2    2    .    2    2    .    
  Hottest                  137   | 80   80   69   69   137  105  105  .    102  130  77   77   .    79   124  .    
Shots Fired                764   | 16   68   44   20   321  14   91   .    27   72   12   4    .    43   32   .    
  Gun                      535   | 16   66   36   10   196  5    75   .    25   70   4    2    .    19   11   .    
  Cannon                   192   | .    .    3    10   124  9    10   .    .    1    4    2    .    20   9    .    
  Launcher                 37    | .    2    5    .    1    .    6    .    2    1    4    .    .    4    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  267   | .    9    39   20   73   5    15   .    5    39   8    4    .    39   11   .    
  Thermal                  341   | .    .    .    .    224  9    70   .    20   17   .    .    .    .    1    .    
  Explosive                36    | .    2    5    .    1    .    6    .    2    1    4    .    .    4    11   .    
  Electromagnetic          120   | 16   57   .    .    23   .    .    .    .    15   .    .    .    .    9    .    
  Robot Hit Streak         22    | 6    10   12   8    17   10   19   .    5    22   3    2    .    5    8    .    
  Robot Miss Streak        19    | 3    4    3    3    6    2    3    .    3    5    7    5    .    19   2    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           564   | 9    37   30   12   228  11   74   .    21   61   6    3    .    33   39   .    
  Core Hits                415   | 7    24   16   4    145  12   57   .    15   41   30   4    .    29   31   .    
  Critical Kills           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    .    
  Critical Strikes         18    | .    1    1    .    6    .    .    .    .    3    .    .    .    .    7    .    
    Burn                   4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  10    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    .    
Melee Attacks              32    | .    .    .    .    .    .    .    .    .    6    3    .    .    .    23   .    
  Impact                   32    | .    .    .    .    .    .    .    .    .    6    3    .    .    .    23   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14187 | 131  655  569  372  4453 300  2147 .    609  1476 853  59   .    813  1750 .    
  Guns                     6595  | 105  572  280  178  2625 178  965  .    317  865  10   51   .    249  200  .    
  Cannons                  2949  | .    .    49   194  1827 122  165  .    .    16   52   8    .    343  173  .    
  Explosions               3726  | 26   83   240  .    .    .    1017 .    292  363  791  .    .    221  693  .    
  Melee                    913   | .    .    .    .    .    .    .    .    .    229  .    .    .    .    684  .    
  Ramming                  4     | .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  3517  | .    36   329  372  1039 178  131  .    85   434  62   59   .    592  200  .    
  Thermal                  4926  | 26   36   .    .    3145 122  999  .    232  366  .    .    .    .    .    .    
  Explosive                3494  | .    47   240  .    .    .    1017 .    292  219  791  .    .    221  667  .    
  Electromagnetic          1333  | 105  536  .    .    268  .    .    .    .    225  .    .    .    .    199  .    
  Impact                   913   | .    .    .    .    .    .    .    .    .    229  .    .    .    .    684  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    3    .    .    .    .    3    .    .    .    8    20   20   
  Average Corruption       4     | .    .    .    .    2    .    .    .    .    2    .    .    .    5    15   20   
  Corruption Purged        12    | .    .    .    .    7    .    .    .    .    3    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    .    .    27   .    .    .    .    7    .    .    .    14   21   4    
    Message Errors         18    | .    .    .    .    6    .    .    .    .    2    .    .    .    4    5    1    
    Matter Fused           7     | .    .    .    .    4    .    .    .    .    .    .    .    .    2    1    .    
    Heat Flow Errors       11    | .    .    .    .    2    .    .    .    .    2    .    .    .    1    6    .    
    Energy Discharges      8     | .    .    .    .    5    .    .    .    .    1    .    .    .    1    .    1    
    Parts Rejected         3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      15    | .    .    .    .    3    .    .    .    .    2    .    .    .    4    5    1    
    Data Loss (major)      5     | .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            621   | .    .    3    1    14   .    .    .    .    183  1    .    .    8    411  .    
  Projectiles              23    | .    .    .    1    14   .    .    .    .    .    .    .    .    2    6    .    
  Explosions               62    | .    .    3    .    .    .    .    .    .    32   1    .    .    6    20   .    
  Melee                    536   | .    .    .    .    .    .    .    .    .    151  .    .    .    .    385  .    
Knockbacks                 28    | .    .    .    2    9    .    .    .    .    2    2    .    .    9    4    .    
  Impact                   6     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    
  Kinetic                  20    | .    .    .    2    7    .    .    .    .    .    2    .    .    9    .    .    
  Secondary                2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      615   | 20   56   23   .    .    .    .    .    .    105  14   .    .    66   331  .    
  Shots                    16    | 1    1    2    .    .    .    .    .    .    2    1    .    .    3    6    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        312   | 54   162  4    45   280  .    312  .    .    168  .    4    .    181  220  .    
  Average Temperature      62    | 20   44   4    20   80   .    64   .    .    33   .    4    .    31   64   .    
  Received Heat Transfer   2134  | .    135  276  4    762  .    372  .    81   171  .    18   .    .    297  18   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    1    .    .    .    .    5    .    .    .    .    3    .    
  Impact Corruptions       18    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    14   .    
Robots Melted              4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             35    | .    .    .    .    28   3    2    .    1    1    .    .    .    .    .    .    
  Heat Transferred         14386 | 50   .    .    .    9492 624  2886 .    666  668  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | 1    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Peak Influence             1006 | 30   186  .    678  1006 .    .    .    .    208  .    .    .    .    212  .    
  Initial                  580  | .    19   .    580  478  .    .    .    .    44   .    .    .    .    150  .    
  Average                  391  | 12   82   .    514  681  .    .    .    .    74   .    .    .    .    86   .    
Maximum Alert Level        3    | .    .    .    2    3    .    .    .    .    1    .    .    .    .    1    .    
  Low Security (%)         41   | 100  100  .    .    .    .    .    .    .    87   .    .    .    .    93   .    
  Level 1                  5    | .    .    .    15   .    .    .    .    .    12   .    .    .    .    6    .    
  Level 2                  36   | .    .    .    84   59   .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  16   | .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    2    .    .    12   .    .    .    .    4    .    .    .    .    11   .    
  Investigation            6    | .    1    .    .    3    .    .    .    .    .    .    .    .    .    2    .    
  Extermination            10   | .    .    .    .    4    .    .    .    .    3    .    .    .    .    3    .    
  Reinforcement            8    | .    1    .    .    4    .    .    .    .    1    .    .    .    .    2    .    
  Assault                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Distress Signals           3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              229  | .   15  61  7   48  1   21  .   7   15  9   1   .   6   31  7   
  Peak Tracking Total      12   | .   3   6   3   5   1   5   .   3   3   4   1   .   2   12  9   
  Tactical Retreats        18   | .   1   4   .   3   .   3   .   .   .   .   .   .   .   6   1   

 Traps                          | -11 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Traps Triggered            11   | .   2   .   .   3   .   .   .   .   6   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   5   1   

 Machines                       | -11 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Machines Disabled          21   | .   .   2   .   15  .   .   .   .   3   .   .   .   .   1   .   
  Max in Single Turn       2    | .   .   2   .   1   .   .   .   .   2   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Machines Accessed          49   | .   6   .   11  17  .   1   4   1   4   .   .   1   .   4   .   
  Terminals                25   | .   6   .   6   7   .   1   .   1   1   .   .   .   .   3   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   5   2   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                155  | .   17  .   35  51  .   2   30  1   7   .   .   2   .   10  .   
  Successful               93   | .   5   .   16  27  .   2   30  1   3   .   .   2   .   7   .   
  Failed                   62   | .   12  .   19  24  .   .   .   .   4   .   .   .   .   3   .   
    Catastrophic           11   | .   3   .   2   4   .   .   .   .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   15  .   16  18  .   .   .   .   2   .   .   .   .   8   .   
  Terminals                78   | .   17  .   23  24  .   2   .   1   2   .   .   .   .   9   .   
  Fabricators              11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          15   | .   .   .   12  2   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   
Terminal Hacks             55   | .   2   .   7   6   .   2   30  1   2   .   .   2   .   3   .   
  Record                   14   | .   .   .   .   .   .   2   11  1   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   2   .   .   9   .   .   .   .   2   .   1   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   2   1   .   .   3   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      7    | .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         14   | .   3   .   5   3   .   .   .   .   .   .   .   .   .   3   .   
  Terminals                8    | .   3   .   1   1   .   .   .   .   .   .   .   .   .   3   .   
    Assimilate             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 4    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   .   9   12  .   1   .   .   3   .   .   .   .   3   .   
  Full Trace Events        6    | .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   4   .   .   9   .   .   .   .   2   .   1   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     76   | .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     33   | .   .   .   17  15  .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   
Robots Rewired             17   | .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Total Allies               21   | .    .    .    17   .    .    .    .    .    .    .    .    .    .    4    .    
  Largest Group            16   | .    .    .    16   15   .    .    .    .    .    .    .    .    .    3    .    
  Highest-Rated Group      240  | .    .    .    240  232  .    .    .    .    .    .    .    .    .    93   .    
  Highest-Rated Ally       34   | .    .    .    34   34   .    .    .    .    .    .    .    .    .    31   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               37   | .    .    .    14   18   .    .    .    .    .    .    .    .    .    5    .    
  Total Damage             1787 | .    .    .    315  1367 .    .    .    .    .    .    .    .    .    105  .    
  Kills                    21   | .    .    .    7    13   .    .    .    .    .    .    .    .    .    1    .    
Allies Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   1   1   .   1   .   2   3   2   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Turns Passed               16969 | 135  1294 347  1445 4083 789  989  133  681  1520 971  913  1703 507  1400 59   
Spaces Moved               8319  | 86   588  151  570  2079 449  466  79   361  708  496  496  917  224  539  110  
  Core                     343   | 3    .    .    1    .    .    .    .    .    .    .    .    .    .    230  109  
  Treads                   290   | .    .    .    .    .    .    .    .    .    .    .    .    .    114  176  .    
  Legs                     733   | .    .    .    .    642  .    .    .    .    34   57   .    .    .    .    .    
  Wheels                   6813  | 83   588  151  569  1437 449  466  79   355  674  439  496  917  110  .    .    
  Hover                    47    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    41   .    
  Flight                   93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   1    
  Fastest Speed            37    | 50   90   140  140  102  170  170  170  168  135  180  180  150  165  37   40   
  Average Speed            163   | 98   117  173  195  150  170  173  170  169  171  181  180  165  188  191  49   
  Slowest Speed            1550  | 100  200  215  1550 750  170  185  170  170  260  260  180  180  208  850  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 4    93   12   98   42   57   64   68   63   16   62   96   85   51   16   24   
  Regions Visited          15
    Branch Regions         11
  Pre-discovered Areas     10    | .    .    .    4    .    1    .    1    .    .    .    1    2    1    .    .    
  Known Exits Taken        8     | .    .    .    .    1    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    .    .    1    .    1    .    4    2    2    1    .    2    
Spaces Dug                 37    | .    .    .    .    .    .    .    .    .    1    35   .    .    .    1    .    
Terrain Destroyed          477   | 2    20   18   1    11   .    95   .    27   15   126  .    .    75   87   .    
  Melee                    4     | .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Projectile               2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  AOE                      470   | 2    20   18   .    11   .    94   .    27   14   123  .    .    75   86   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Sub  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  
Total                      10872 | 119  1127 193  882  2749 461  556  78   400  941  546  513  1108 259  827  113  
  Wait                     1449  | 7    471  2    71   348  1    2    .    16   128  26   14   162  2    199  .    
  Move                     8301  | 85   587  150  569  2078 448  465  78   360  707  495  495  916  223  535  110  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Pick Up                  113   | 10   11   3    12   40   1    2    .    .    15   4    .    9    3    3    .    
  Fast Attach              59    | 7    4    1    1    13   .    2    .    .    9    .    1    4    .    14   3    
  Attach                   59    | .    2    5    .    19   .    3    .    1    7    3    .    3    2    14   .    
  Detach                   29    | .    1    .    2    11   .    2    .    1    2    3    .    4    .    3    .    
  Swap                     58    | .    6    4    1    22   1    4    .    3    6    2    .    1    4    4    .    
  Drop                     103   | 2    10   .    4    49   1    5    .    .    12   2    1    9    1    7    .    
  Fire                     436   | 8    35   28   10   168  9    70   .    19   31   8    2    .    24   24   .    
  Melee                    32    | .    .    .    .    .    .    .    .    .    6    3    .    .    .    23   .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    
  Rewire                   213   | .    .    .    212  .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-9/Recycling
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 15)
   136 | -11/Scrapyard      | Entered Materials
   294 | -10/Materials      | Discovered new exit (range 7)
   310 | -10/Materials      | Build established: Mutant
   430 | -10/Materials      | Discovered new exit (range 15)
   713 | -10/Materials      | Discovered new exit (range 7)
  1400 | -10/Materials      | Discovered new exit (range 6)
  1430 | -10/Materials      | Entered Subcaves
  1457 | -10/Subcaves       | Discovered new exit (range 10)
  1469 | -10/Subcaves       | Core integrity fell below 50%
  1505 | -10/Subcaves       | Core integrity fell below 20%
  1543 | -10/Subcaves       | Lost 6 parts (1p3n2w)
  1777 | -10/Subcaves       | Entered Recycling
  1777 | -9/Recycling       | Found Scrap Engine
  2350 | -9/Recycling       | Build established: Commander-Mutant
  3092 | -9/Recycling       | Discovered new exit (range 16)
  3222 | -9/Recycling       | Entered Factory
  3222 | -7/Factory         | Accompanied by 15 allies
  3222 | -7/Factory         | Evolved 6 slots: Propulsion x2, Utility x4
  3331 | -7/Factory         | Lost 11 allies
  3692 | -7/Factory         | Build established: Mutant
  3746 | -7/Factory         | Lost 4 parts (1p1n2u)
  3969 | -7/Factory         | Identified exit to Lower Caves
  4681 | -7/Factory         | Repaired System Restoration Module
  4714 | -7/Factory         | Repaired Hrd. Light Armor Plating
  5316 | -7/Factory         | Lost 5 parts (1p3n1w)
  5461 | -7/Factory         | Fabricated Xenon Bombardment Thruster (x2)
  6308 | -7/Factory         | Build established: Construct
  6822 | -7/Factory         | First assault squad dispatched
  7305 | -7/Factory         | Entered Lower Caves
  7494 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7611 | -7/Lower Caves     | Build established: Mutant
  8082 | -7/Lower Caves     | Discovered new exit (range 3)
  8094 | -7/Lower Caves     | Entered another Lower Caves area
  8125 | -7/Lower Caves     | Discovered new exit (range 12)
  8408 | -7/Lower Caves     | Spotted B-75 Beast
  8618 | -7/Lower Caves     | Build established: Construct
  8649 | -7/Lower Caves     | Core integrity fell below 50%
  8685 | -7/Lower Caves     | Destroyed 8 combat bots
  8854 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9028 | -7/Lower Caves     | Learned Factory stockpile data
  9079 | -7/Lower Caves     | Discovered new exit (range 3)
  9083 | -7/Lower Caves     | Entered Data Miner
  9083 | -7/Data Miner      | Discovered new exit (range 6)
  9116 | -7/Data Miner      | Met Data Miner
  9146 | -7/Data Miner      | Learned location of Section 7 (-2)
  9146 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9164 | -7/Data Miner      | Build established: Scavenger-Construct
  9174 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9216 | -7/Data Miner      | Entered Proximity Caves
  9658 | -6/Proximity Caves | Identified exit to Factory
  9897 | -6/Proximity Caves | Entered Factory
  9897 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9984 | -6/Factory         | Found Prototype Launcher
  9984 | -6/Factory         | Identified Scatter Rocket Array
 10963 | -6/Factory         | Lost 7 parts (1p2n4w)
 11186 | -6/Factory         | Build established: Mutant
 11286 | -6/Factory         | Discovered new exit (range 15)
 11309 | -6/Factory         | Identified exit to Lower Caves
 11417 | -6/Factory         | Entered Lower Caves
 11752 | -6/Lower Caves     | Learned 8 Factory zone layouts
 11866 | -6/Lower Caves     | Learned Factory emergency access door positions
 11991 | -6/Lower Caves     | Build established: Skirmisher
 12380 | -6/Lower Caves     | Discovered new exit (range 4)
 12386 | -6/Lower Caves     | Identified exit to Lower Caves
 12388 | -6/Lower Caves     | Entered another Lower Caves area
 12398 | -6/Lower Caves     | Learned Factory terminal intel
 12465 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12551 | -6/Lower Caves     | Discovered new exit (range 5)
 12556 | -6/Lower Caves     | Identified exit to Factory
 12736 | -6/Lower Caves     | Learned Factory terminal intel
 12887 | -6/Lower Caves     | Learned location of Extension (-4)
 13111 | -6/Lower Caves     | Discovered new exit (range 7)
 13121 | -6/Lower Caves     | Identified exit to Zion
 13301 | -6/Lower Caves     | Entered Zion
 13351 | -6/Zion            | Found Prototype Hackware
 13354 | -6/Zion            | Found Prototype Processor
 13354 | -6/Zion            | Identified Exp. Terrain Scan Processor
 13372 | -6/Zion            | Found Prototype Processor
 13374 | -6/Zion            | Identified Exp. Targeting Computer
 13383 | -6/Zion            | Found Prototype Processor
 13383 | -6/Zion            | Identified Exp. Target Analyzer
 13393 | -6/Zion            | Found Exp. Terrain Scan Processor
 13553 | -6/Zion            | Discovered new exit (range 15)
 13643 | -6/Zion            | Build established: Hacker-Skirmisher
 13676 | -6/Zion            | Learned location of Armory (-3)
 14126 | -6/Zion            | Learned Factory emergency access door positions
 14352 | -6/Zion            | Learned Factory machine intel
 14406 | -6/Zion            | Learned Factory emergency access door positions
 14431 | -6/Zion            | Learned location of Quarantine (-3)
 15002 | -6/Zion            | Identified exit to Proximity Caves
 15004 | -6/Zion            | Entered Proximity Caves
 15008 | -5/Proximity Caves | Spotter reported a threat
 15300 | -5/Proximity Caves | Lost 4 parts (1n1u2w)
 15369 | -5/Proximity Caves | Learned Factory stockpile data
 15496 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 15511 | -5/Proximity Caves | Entered Factory
 15511 | -5/Factory         | Evolved 2 slots: Utility x2
 15512 | -5/Factory         | Identified exit to Upper Caves
 15515 | -5/Factory         | Loaded intel: 250 machine locations
 15516 | -5/Factory         | Loaded intel: 26 terminal locations
 15517 | -5/Factory         | Build established: Hacker-Mutant
 15915 | -5/Factory         | Garrison activated, responded to threat
 16004 | -5/Factory         | Lost 3 parts (1n2w)
 16098 | -5/Factory         | Lost 4 parts (1p1n2u)
 16311 | -5/Factory         | Garrison activated, responded to threat
 16451 | -5/Factory         | System corruption reached 10%
 16511 | -5/Factory         | Lost 9 parts (2p3n3u1w)
 16572 | -5/Factory         | Core integrity fell below 50%
 16608 | -5/Factory         | Cargo convoy interrupted
 16618 | -5/Factory         | Lost 3 parts (1u2w)
 16712 | -5/Factory         | Identified Exp. Hacking Suite
 16740 | -5/Factory         | Lost 3 parts (3w)
 16902 | -5/Factory         | Core integrity fell below 20%
 16905 | -5/Factory         | Discovered exit to Upper Caves (range 8)
 16911 | -5/Factory         | Entered Upper Caves
 16940 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 16970 | -5/Upper Caves     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
16938_ Found Mak. ECM Suite.
16938_ Found Xenon Bombardment Thruster.
16938_ Found 23 Matter.
16939_ Acquired Xenon Bombardment Thruster.
16940_ Y-72 Warden: "DETECTED UNIDENTIFIED
  DERELICT."
16940_ Acquired 23 matter.
16940_ Xenon Bombardment Thruster destroyed.
16940_ Penetrated by Slug.
16940_ Slug penetrates Wall.
16941_ Acquired Adv. Signal Interpreter.
16944_ Y-72 Warden: "REQUESTING BACKUP."
16949_ &C6FKM 42NHU&2X F2D UKA1P5LKM0Y
16951_ Imp. System Shield destroyed.
16961_ Searching scrap...
16961_ Found Imp. Cryofiber Web.
16961_ Found Adv. Targeting Computer.
16961_ Found Dynamic Insulation System.
16961_ Found 19 Matter.
16962_ Acquired Dynamic Insulation System.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          50
Energy Generation          18
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       1010
Jamming Range              12
Armor Coverage             375
Resistance: KI             20
Resistance: EM             20
Core Shielding             20
Evasion (%)                62
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           3
Particle Charging          20
Offensive Hacking          32
Defensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
          Imp. Terrain Scanner | -7/Factory    | Scanalyzed
                Imp. Heat Sink | -7/Factory    | Scanalyzed
                 Hacking Suite | -7/Factory    | Hacked
       Imp. Signal Interpreter | -7/Factory    | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
             Cld. Aerolev Unit | -7/Data Miner | Free
         Thermal Defense Suite | -7/Data Miner | Free
               Com. Ion Cannon | -7/Data Miner | Free
           Cmb. Gravmag System | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
                 KE Penetrator | -7/Data Miner | Free
            Arm. Medium Treads | -7/Data Miner | Free
                      Riot Gun | -6/Zion       | Free
             Hvy. Battle Rifle | -6/Zion       | Free
            Adv. Hacking Suite | -5/Factory    | Hacked

 Robot Schematics 
------------------
     G-50 Soldier | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
   M-22 Extractor | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
    Y-54 Guardian | -7/Data Miner | Free
 X-67 Chaingunner | -7/Data Miner | Free
   I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicHypercooledMeganuke
  Manual?         0
Play Time         02:09:24
  Cumulative      211.5 hours
  Start           2024.05.26 @ 14:41:18
  End             2024.05.26 @ 17:02:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           116
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          61
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4630790-877d-403f-88fe-eccb85c0cdbb