Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 08:26:15 Player: Qethsegol Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (202) 1010 Value Destroyed (7107) 7107 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 14904 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 245 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 779/1150 Matter 260/300 Energy 68/100 System Corruption 1% Temperature Cool (180) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Treads Proton Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Treads Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Improved Armor Integrity Analyzer Improved Particle Charger Improved Light Armor Plating Improved Medium Armor Plating Makeshift Armor Plating Point Defense Array > --- WEAPON ----------- High-powered Electrolaser Force Rifle Heavy Beamcaster Heavy Plasma Cannon > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Coolant Injector Advanced Coolant Injector Precision Energy Filter Particle Charger System Backup Module Force Rifle Force Rifle Wave Gun Proton Cannon Plasma Cannon Heavy Phase Cannon Heavy Rocket Launcher Rocket Array Improved Remote Datajack [Rating: 93] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Improved Hacking Suite Protection Makeshift Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Array Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . . . 1 . . . . Utility 7 | . . 1 . 1 2 . . . . 1 . . 1 1 Weapon 2 | . . . . 1 . . . . . . . . . 1 Parts Attached 150 | 7 9 19 1 15 24 4 2 2 2 10 14 . 28 13 Power 19 | 1 1 2 . . 5 . . . . 3 2 . 4 1 Engine 9 | 1 . 2 . . 3 . . . . 1 . . 2 . Core 8 | . 1 . . . 2 . . . . . 2 . 2 1 Reactor 2 | . . . . . . . . . . 2 . . . . Propulsion 39 | 2 2 8 . 6 6 . . . 2 1 2 . 7 3 Treads 34 | . . 8 . 6 6 . . . 2 1 2 . 6 3 Leg 4 | 2 2 . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 40 | 2 2 1 . 4 9 1 1 1 . 4 4 . 8 3 Device 15 | . . . . 1 5 1 . . . 1 2 . 4 1 Storage 6 | 2 2 1 . . . . . . . . 1 . . . Processor 2 | . . . . . 1 . . . . . . . . 1 Hackware 1 | . . . . . . . . . . 1 . . . . Protection 16 | . . . . 3 3 . 1 1 . 2 1 . 4 1 Artifact . | . . . . . . . . . . . . . . . Weapon 52 | 2 4 8 1 5 4 3 1 1 . 2 6 . 9 6 Energy Gun 29 | 1 2 2 . 1 4 2 1 1 . 2 4 . 6 3 Energy Cannon 4 | . . . . . . . . . . . . . 2 2 Ballistic Gun 12 | 1 2 5 . 4 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . 1 1 . . 1 . . . . 2 . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 3 1 . . . . . . . . Parts Lost 56 | . 1 3 . . 1 1 1 . 2 1 10 . 12 24 Power 6 | . . 1 . . . . . . . . 2 . . 3 Propulsion 11 | . . . . . . . . . 2 . 2 . 3 4 Utility 16 | . . . . . . . 1 . . . 3 . 4 8 Weapon 23 | . 1 2 . . 1 1 . . . 1 3 . 5 9 Highest Loss Streak 23 | . 1 1 . . 1 1 1 . 2 1 8 . 4 23 Average Slot Usage (%) 97 | . 99 98 100 97 99 100 99 99 100 98 92 93 93 89 Engine 3 | . 13 7 11 9 4 . . . . . . . . 9 Core 4 | . . 3 . . 2 7 7 7 7 2 5 6 10 . Treads 21 | . . 32 33 25 22 23 23 23 23 26 26 26 18 16 Leg 2 | . 28 . . . . . . . . . . . . . Device 10 | . . . . . 14 15 15 15 15 10 8 13 14 14 Storage 17 | . 28 32 33 18 15 15 15 15 15 13 13 13 11 9 Processor 3 | . . . . . 4 7 7 7 7 6 3 . . 5 Protection 8 | . . . . 17 10 7 6 7 7 11 8 13 16 14 Energy Gun 11 | . 2 10 11 8 9 15 15 14 15 19 16 13 10 14 Ballistic Gun 6 | . 25 11 . 17 12 . . . . . . . . . Launcher 2 | . . . 11 . . 6 7 7 7 . 3 6 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 104 | 16 43 54 54 59 68 67 67 62 61 73 79 79 99 104 Greatest Support 121 | 20 20 60 60 66 69 69 69 69 80 100 98 98 121 121 Greatest Overweight (x) 22 | . 2 14 . 19 1 . . . . . . . 1 22 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 16 20 20 20 16 16 16 16 16 16 16 16 16 16 Average Capacity 16 | 6 12 19 20 16 16 16 16 16 16 16 16 16 16 15 Most Carried 20 | 7 16 20 20 19 16 16 16 16 16 16 16 14 16 16 Average Carried 15 | 4 11 19 20 15 15 15 15 15 14 15 13 13 14 15 Final Capacity 20 | 8 16 20 20 16 16 16 16 16 16 16 16 16 16 4 Final Carried 20 | 7 16 20 20 16 16 15 15 16 14 16 13 14 16 4 Class Distribution -------------------- 29% | Mutant 19% | Messiah-Tank 12% | Messiah-Mutant 11% | Tank 11% | Hauler-Mutant 9% | Gunner 4% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Tank | -5/Factory Messiah-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Matter Collected 3399 | 272 304 611 20 166 878 130 149 35 45 92 270 15 323 89 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8304 | 85 631 2039 . 616 1505 580 348 . 50 387 676 . 890 497 Parts 408 | 2 39 128 . 42 80 21 17 . 3 14 17 . 29 16 Haulers Intercepted 11 | . 1 6 . . 2 . . . . . . . 1 1 Recyclers Shooed 7 | . 1 1 . . 2 . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . 21 18 . 2 . 13 . . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 144 | . 10 30 . 9 22 13 16 . 4 6 18 . 12 4 Guns 104 | . 10 26 . 9 22 13 5 . . 3 6 . 7 3 Cannons 3 | . . . . . . . . . . . . . 3 . AOE 30 | . . 4 . . . . 10 . 4 . 10 . 2 . Classes Destroyed 13 | 1 5 4 . 1 1 1 . . . . . . . . Worker 14 | . . 5 . 1 6 . . . . 1 . . 1 . Builder 5 | . . 2 . . 1 . . . . 1 . . . 1 Hauler 11 | . 1 6 . . 2 . . . . . . . 1 1 Recycler 10 | 1 2 4 . . 2 . . . . . . . 1 . Operator 5 | . 1 1 . . 1 . . . . . . . 2 . Watcher 13 | . 3 3 . 3 1 . . . . . . . . 3 Swarmer 31 | . 3 10 . . . 3 6 . 4 . 1 . 4 . Grunt 58 | . 7 10 . 5 10 5 7 . . 3 9 . 1 1 Brawler 4 | . . . . . . 1 . . . . 3 . . . Duelist 7 | . . 1 . . . 2 . . . . 4 . . . Sentry 26 | . . 9 . 3 6 1 1 . . 1 . . 2 3 Hunter 4 | . . . . 1 . 1 . . . 1 1 . . . Programmer 14 | . . . . . 6 . 2 . . 1 . . 5 . Best Kill Streak 12 | 1 4 7 . 3 5 9 12 . 4 3 8 . 3 4 Combat Bots Only 12 | . 3 5 . 2 4 9 12 . 4 3 8 . 3 2 Max Kills in Single Turn 5 | 1 1 2 . 2 2 1 5 . 4 1 3 . 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 5 | . . 1 . . . . 5 . 4 . 3 . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Damage Taken 12607 | . 423 1673 22 422 2165 514 636 . 69 464 1777 25 1830 2587 Core 1115 | . 85 121 11 15 144 28 111 . . 31 110 8 80 371 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 66 . 67 97 . . . . 59 . . 82 92 . Volleys Fired 434 | 2 66 105 1 17 88 25 17 . 1 13 29 . 45 25 Largest 4 | 2 2 2 2 3 3 3 2 . 1 3 3 . 3 4 Hottest 321 | 70 70 90 75 91 173 173 160 . 45 240 240 . 241 321 Shots Fired 1017 | 4 127 204 2 51 255 52 30 1 1 38 62 . 111 79 Gun 963 | 4 127 202 1 51 255 52 25 1 . 38 54 . 85 68 Cannon 34 | . . . . . . . . . . . . . 26 8 Launcher 20 | . . 2 1 . . . 5 . 1 . 8 . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 422 | 2 113 122 . 34 148 3 . . . . . . . . Thermal 455 | 2 14 . . . 107 49 25 1 . 38 54 . 89 76 Explosive 20 | . . 2 1 . . . 5 . 1 . 8 . . 3 Electromagnetic 120 | . . 80 1 17 . . . . . . . . 22 . Robot Hit Streak 32 | 3 19 22 3 23 32 32 16 . 1 16 28 . 16 17 Robot Miss Streak 7 | 1 5 3 . 3 4 2 5 . 7 5 2 . 3 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . 2 . . . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . 1 . . . Shots Hit Robots 744 | 3 78 152 2 39 204 44 21 . 1 31 55 . 76 38 Core Hits 474 | 2 32 86 . 31 81 31 45 . 13 20 68 . 30 35 Critical Hits 4 | . . 1 . 1 . . . . . . . . . 2 Critical Kills 1 | . . . . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17756 | 28 906 2565 63 726 3200 807 1657 . 312 731 2209 . 2353 2199 Guns 12527 | 28 906 2286 18 684 3200 807 470 . . 611 1233 . 1372 912 Cannons 961 | . . . . . . . . . . . . . 706 255 Explosions 4259 | . . 279 45 42 . . 1187 . 312 111 976 . 275 1032 Melee . | . . . . . . . . . . . . . . . Ramming 9 | . . . . . . . . . . 9 . . . . Kinetic 3578 | 15 771 1213 . 318 1234 27 . . . . . . . . Thermal 8652 | 13 135 129 . 42 1966 780 470 . . 611 1233 . 2106 1167 Explosive 3645 | . . 107 45 . . . 1187 . 312 . 976 . . 1018 Electromagnetic 1872 | . . 1116 18 366 . . . . . 111 . . 247 14 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 8 8 10 10 . 1 6 6 11 1 Average Corruption 6 | . . . . . 6 8 8 10 . 1 2 6 9 1 Corruption Purged 2 | . . . . . . . . . . . . . 2 . Effects 234 | . . . . . 72 32 42 13 . 4 13 1 57 . Message Errors 63 | . . . . . 12 9 18 1 . . 5 . 18 . Matter Fused 56 | . . . . . 20 6 4 4 . . 4 1 17 . Heat Flow Errors 21 | . . . . . 2 3 9 1 . . 1 . 5 . Energy Discharges 20 | . . . . . 6 2 3 3 . 1 1 . 4 . Parts Rejected 1 | . . . . . 1 . . . . . . . . . Data Loss (minor) 24 | . . . . . 8 1 3 2 . 3 1 . 6 . Data Loss (major) 9 | . . . . . 4 2 2 . . . . . 1 . Misfires 8 | . . . . . 2 2 1 1 . . . . 2 . Misdirections 1 | . . . . . . . . 1 . . . . . . Targeting Errors 25 | . . . . . 13 6 2 . . . 1 . 3 . Weapon Failures 6 | . . . . . 4 1 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 153 | . . 9 3 . . . 25 . 1 . 8 . 61 46 Projectiles 74 | . . . . . . . . . . . . . 45 29 Explosions 79 | . . 9 3 . . . 25 . 1 . 8 . 16 17 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 800 | . . 186 23 55 . . 100 . 43 . 108 . 125 160 Shots 28 | . . 7 1 1 . . 4 . 2 . 5 . 3 5 Rammed 1 | . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 575 | 60 171 123 . 171 492 191 296 244 . 363 318 . 460 575 Average Temperature 96 | 30 56 27 . 45 89 44 64 128 . 121 100 . 158 190 Received Heat Transfer 2484 | . 174 438 . 99 651 72 54 . . 75 387 . 54 480 Effects 31 | . . . . . 7 . . . . . . . 11 13 Shutdowns 6 | . . . . . 1 . . . . . . . 3 2 Energy Bleed 4 | . . . . . 1 . . . . . . . 1 2 Interference 10 | . . . . . 5 . . . . . . . 3 2 Matter Decay 5 | . . . . . . . . . . . . . 4 1 Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 15 | . . 11 . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . 1 . . 3 2 . . 1 Combat Hostiles 7 | . . . . . . . 1 . . 3 2 . . 1 Parts Melted 45 | . 1 . . . 4 5 5 . . 8 7 . 11 4 Heat Transferred 15209 | 37 407 200 . 50 3860 1698 950 . . 1300 2584 . 2615 1508 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 4 . 1 . . . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Peak Influence 640 | 5 175 640 301 286 425 . . . . 184 . . 126 285 Average Influence 140 | 1 44 319 248 169 181 . . . . 78 . . 48 105 Maximum Alert Level 2 | . . 2 1 1 2 . . . . . . . . 1 Low Security (%) 73 | 100 100 33 . 66 53 . . . . 100 . . 100 82 Level 1 18 | . . 28 100 33 39 . . . . . . . . 17 Level 2 7 | . . 38 . . 7 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 . . 14 . . . . 2 . . 3 3 Investigation 3 | . . 1 . . 2 . . . . . . . . . Extermination 11 | . . . . . 5 . . . . 2 . . 3 1 Reinforcement 4 | . 1 1 . . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 7 | . . . . . 6 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Distress Signals 6 | . . 2 . 2 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 200 | . 16 42 2 15 28 13 18 . 5 7 20 1 18 15 Peak Tracking Total 9 | . 3 5 2 3 3 9 8 . 4 3 8 1 6 7 Tactical Retreats 9 | . . 2 . 2 1 . . . . . 2 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Traps Triggered 8 | . 1 . . 4 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 3 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Machines Disabled 27 | . . 6 . . 1 . . . . 6 . . 4 10 Max in Single Turn 4 | . . 3 . . 1 . . . . 4 . . 2 3 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Machines Accessed 40 | . 7 7 . 5 10 . 2 . . 3 2 . 3 1 Terminals 22 | . 5 5 . 5 6 . 1 . . . . . . . Fabricators 3 | . . . . . 1 . . . . . . . 2 . Repair Stations 5 | . 1 1 . . 1 . . . . 2 . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . Scanalyzers 4 | . . 1 . . . . . . . 1 . . 1 1 Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 103 | . 21 16 . 7 24 . 7 . . 12 3 . 9 4 Successful 68 | . 12 9 . 5 14 . 7 . . 9 3 . 8 1 Failed 35 | . 9 7 . 2 10 . . . . 3 . . 1 3 Catastrophic 6 | . 3 1 . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . . . . . 2 . . 1 . 4 . . 3 . Terminals 53 | . 16 11 . 7 13 . 6 . . . . . . . Fabricators 4 | . . . . . 1 . . . . . . . 3 . Repair Stations 18 | . 2 2 . . 7 . . . . 7 . . . . Recycling Units 6 | . 3 . . . 3 . . . . . . . . . Scanalyzers 18 | . . 3 . . . . . . . 5 . . 6 4 Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 33 | . 8 5 . 5 5 . 7 . . . 3 . . . Record 13 | . . 1 . . 4 . 6 . . . 2 . . . Robot Analysis 2 | . . 1 . 1 . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . Zone Layout 5 | . 1 . . 3 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . . . 3 . Network Status 2 | . . . . . 1 . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . . . . . 2 . Repair Station Hacks 14 | . 2 2 . . 6 . . . . 4 . . . . Scan Component 7 | . 1 1 . . 3 . . . . 2 . . . . Repair 7 | . 1 1 . . 3 . . . . 2 . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . Scanalyzer 13 | . . 2 . . . . . . . 5 . . 5 1 Insert Component 7 | . . 1 . . . . . . . 3 . . 2 1 Analyze 6 | . . 1 . . . . . . . 2 . . 3 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 6 3 . 2 9 . 1 . . 3 . . 3 1 Full Trace Events 4 | . . 2 . . 2 . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . . . . 1 . . 1 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 1 . . 2 . . . . 2 . . . . Time 254 | . 26 38 . . 133 . . . . 57 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 13 | . 9 . . . 4 . . . . . . . . . Parts Scanalyzed 6 | . . 1 . . . . . . . 2 . . 2 1 Part Schematics Acquired 3 | . . 1 . . . . . . . 1 . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Total Allies 10 | . . . 3 . . . . 4 . . 2 . 1 . Largest Group 4 | . . . 3 3 . . . 4 4 2 2 . 1 . Highest-Rated Group 148 | . . . 40 40 . . . 148 148 73 62 . 30 . Highest-Rated Ally 38 | . . . 16 16 . . . 38 38 38 31 . 30 . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . 2 . DROP 1 | . . . . . . . . . . . . . 1 . COLLECT 1 | . . . . . . . . . . . . . 1 . Ally Attacks 42 | . . . 12 12 . . . . 12 4 2 . . . Total Damage 996 | . . . 118 126 . . . . 603 108 41 . . . Kills 8 | . . . 2 2 . . . . 3 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Robot Analysis Total 2 | . . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 2 . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Turns Passed 17313 | 108 1810 1796 194 909 2828 908 1226 1793 313 1538 1176 105 1954 655 Spaces Moved 8553 | 65 1017 757 106 429 1282 453 666 1045 174 850 611 65 778 255 Core 8 | 2 . 1 . 4 . . . . . . . . . 1 Treads 7460 | . . 751 106 425 1282 453 666 1045 174 850 611 65 778 254 Legs 1085 | 63 1017 5 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 166 166 166 166 170 170 170 163 162 162 162 160 160 Average Speed 166 | 117 148 169 166 173 171 170 170 170 165 162 162 162 171 172 Slowest Speed 1150 | 120 180 750 166 1000 190 170 170 170 170 162 162 162 180 1150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 97 68 37 33 28 67 73 89 39 12 70 13 12 9 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 . 2 . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 19 | . . . . . . 7 2 3 1 . 5 1 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 410 | . . 19 4 5 . . 58 . 33 1 181 . 12 97 Melee . | . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . . . . 4 . 9 12 AOE 385 | . . 19 4 5 . . 58 . 33 1 177 . 3 85 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Total 10753 | 91 1199 1070 122 558 1713 533 723 1064 197 974 728 65 1305 411 Wait 1382 | 8 79 138 15 70 286 49 31 7 21 83 66 . 420 109 Move 8539 | 64 1016 756 105 428 1281 452 665 1044 173 849 610 64 777 255 Hop . | . . . . . . . . . . . . . . . Pick Up 128 | 10 17 25 . 12 14 1 4 5 . 10 7 1 18 4 Fast Attach 49 | 4 2 8 . 8 8 . . 2 . 4 . . 10 3 Attach 55 | 3 3 5 . 3 6 1 1 . 2 3 10 . 9 9 Detach 9 | . 2 2 . 1 1 . . . . . . . 2 1 Swap 46 | . 4 6 1 4 10 3 1 . . 3 4 . 9 1 Drop 109 | . 10 25 . 15 19 1 4 6 . 8 2 . 15 4 Fire 434 | 2 66 105 1 17 88 25 17 . 1 13 29 . 45 25 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / [*Sto x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 13) 823 | -10/Materials | Discovered new exit (range 6) 1553 | -10/Materials | Repaired Hover Unit 1826 | -10/Materials | Discovered new exit (range 16) 1919 | -10/Materials | Entered another Materials area 1919 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2255 | -9/Materials | Build established: Hauler-Mutant 2313 | -9/Materials | Discovered new exit (range 3) 2563 | -9/Materials | Discovered new exit (range 6) 2736 | -9/Materials | Discovered new exit (range 9) 2997 | -9/Materials | Repaired Arm. Treads 3314 | -9/Materials | Discovered new exit (range 12) 3666 | -9/Materials | Discovered new exit (range 7) 3715 | -9/Materials | Entered Mines 3773 | -9/Mines | Learned Materials terminal intel 3798 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3875 | -9/Mines | Discovered new exit (range 14) 3909 | -9/Mines | Entered Materials 3909 | -8/Materials | Accompanied by 3 allies 3909 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3910 | -8/Materials | Loaded intel: 12 terminal locations 4248 | -8/Materials | Build established: Tank 4789 | -8/Materials | Discovered new exit (range 7) 4818 | -8/Materials | Entered Factory 4818 | -7/Factory | Evolved 2 slots: Utility x2 5615 | -7/Factory | Found Powered Armor 5894 | -7/Factory | Found Prototype Launcher 6062 | -7/Factory | Discovered new exit (range 5) 6172 | -7/Factory | Garrison activated, responded to threat 6268 | -7/Factory | Build established: Gunner 6518 | -7/Factory | Discovered new exit (range 15) 6853 | -7/Factory | Repaired Powered Armor 6892 | -7/Factory | Repaired Arm. Treads 7378 | -7/Factory | Garrison activated, responded to threat 7646 | -7/Factory | Entered Lower Caves 7680 | -7/Lower Caves | Identified Rocket Array 7986 | -7/Lower Caves | Build established: Mutant 8127 | -7/Lower Caves | Learned location of Extension (-6) 8209 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8291 | -7/Lower Caves | Destroyed 9 combat bots 8332 | -7/Lower Caves | Encountered a Warlord checkpoint 8339 | -7/Lower Caves | Learned Factory trap positions 8380 | -7/Lower Caves | Discovered new exit (range 8) 8554 | -7/Lower Caves | Entered another Lower Caves area 8677 | -7/Lower Caves | Discovered new exit (range 9) 9430 | -7/Lower Caves | Discovered new exit (range 14) 9547 | -7/Lower Caves | Attracted the attention of an 0b10 base 9594 | -7/Lower Caves | Destroyed 12 combat bots 9603 | -7/Lower Caves | Learned location of 1 exit from Research 9603 | -7/Lower Caves | Learned Factory emergency access door positions 9603 | -7/Lower Caves | Learned Factory security intel 9705 | -7/Lower Caves | System corruption reached 10% 9780 | -7/Lower Caves | Entered Zion 9864 | -7/Zion | Learned Factory stockpile data 9884 | -7/Zion | Found Prototype Device 9940 | -7/Zion | Discovered new exit (range 16) 10133 | -7/Zion | System corruption cleaned by Quarantine Array 10786 | -7/Zion | Imprinted 10788 | -7/Zion | Declared Zion's savior 11087 | -7/Zion | Build established: Messiah-Mutant 11573 | -7/Zion | Entered Proximity Caves 11573 | -6/Proximity Caves | Accompanied by 4 allies 11860 | -6/Proximity Caves | Discovered new exit (range 12) 11886 | -6/Proximity Caves | Entered Factory 11886 | -6/Factory | Accompanied by 2 allies 11886 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11887 | -6/Factory | Loaded intel: 88 trap records 11938 | -6/Factory | Discovered new exit (range 15) 12177 | -6/Factory | Build established: Messiah-Tank 12859 | -6/Factory | Repaired Imp. Cooling System 12897 | -6/Factory | Repaired Rocket Array 12903 | -6/Factory | Discovered new exit (range 3) 13053 | -6/Factory | Retrieved Zion intel report: Active Garrisons 13380 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 13415 | -6/Factory | Build established: Messiah-Gunner 13424 | -6/Factory | Entered Lower Caves 14150 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14218 | -6/Lower Caves | Lost 8 parts (1p2n3u2w) 14225 | -6/Lower Caves | Destroyed 8 combat bots 14260 | -6/Lower Caves | Build established: Messiah-Mutant 14321 | -6/Lower Caves | Learned Factory non-interactive machine intel 14393 | -6/Lower Caves | Learned Factory stockpile data 14393 | -6/Lower Caves | Learned Extension stockpile data 14397 | -6/Lower Caves | A Commander dispatched an escort 14553 | -6/Lower Caves | Discovered new exit (range 14) 14600 | -6/Lower Caves | Entered another Lower Caves area 14600 | -6/Lower Caves | Accompanied by 2 allies 14601 | -6/Lower Caves | Commander's escort returned to base 14601 | -6/Lower Caves | Commander's escort returned to base 14633 | -6/Lower Caves | Discovered new exit (range 6) 14687 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14705 | -6/Lower Caves | Entered Factory 14705 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14707 | -5/Factory | Loaded intel: 257 non-interactive machine locations 15040 | -5/Factory | Build established: Messiah-Tank 15113 | -5/Factory | Lost 4 parts (2u2w) 15270 | -5/Factory | Lost 4 parts (2n1u1w) 15606 | -5/Factory | Zion Thermal Resupply teleported in 15781 | -5/Factory | System corruption reached 10% 16165 | -5/Factory | Terminal network hard line cut 16626 | -5/Factory | Discovered new exit (range 6) 16659 | -5/Factory | Entered another Factory area 16659 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17242 | -4/Factory | Garrison activated, responded to threat 17314 | -4/Factory | Self-destructed Last Messages --------------- 17304_ Hvy. Phase Cannon destroyed. 17305_ Overheating: Energy bleed (-5). 17305_ K-01 Serf collects debris. 17305_ U-05 Engineer lays Concrete. 17306_ U-05 Engineer builds a Wall. 17306_ Lrg. Storage Unit destroyed. 17307_ Angular Momentum Engine destroyed. 17307_ R-10 Processor collects Lgt. Antimatter Reactor. 17307_ Broken Imp. Particle Charger destroyed. 17308_ U-05 Engineer lays Concrete. 17308_ Door malfunctions. 17308_ K-01 Serf collects debris. 17309_ U-05 Engineer lays Concrete. 17309_ Lrg. Storage Unit destroyed. 17310_ U-05 Engineer lays Concrete. 17310_ U-05 Engineer builds a Wall. 17311_ U-05 Engineer lays Concrete. 17312_ R-10 Processor collects Adv. Heat Sink. 17312_ U-05 Engineer builds a Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? ????? #???? | | ???????????????????????????????????? ???? #???? | | ??????????????????????????????????? ??? #???? | | ????????????????????????????????#??" 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" | | ?? wk " | | ?? % R | | ?? u % gg R | | ?????+######/## g%R[#/#############+ # # | | ????????#] ; !@! #??# | | ????????# """ ## !| #?## #? | | ????????# "??????# # #?# ! #? | | ????????#? ???????#### #?## #? | | ?????????????????????# #??# # | | ?????????????????????# #??# # | | ?????????????????????# #??# # | | ?????????????????????# #??# # | | ?????????????????????###########??# ! ## | | ??????????????????????????????????# #? | | ??????????????????????????????????# ### | | ??????????????????????????????????# + | | ??????????????????????????????????################ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????#"" ] | | ????????????????????????????????????????????#"" | | ????????????????????????????????????????????#"Y " | | ????????????????????????????????????????????#"" " | | ????????????????????????????????????????????#"" " | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# | | ??????????????????????????????????????########+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Resistance: TH 10 Point Defense Rating 160 Evasion (%) 40 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 12 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Rocket Array | -6/Factory | Scanalyzed Prc. Energy Filter | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Leap Before You Look Quick And Dirty Challenges ------------ None Game ------ Seed AssemblyNullPlating Manual? 0 Play Time 02:58:45 Cumulative 15.3 hours Start 2020.05.22 @ 11:47:27 End 2020.05.23 @ 08:26:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cfb7c01-e914-4e53-8f1d-d1034dcc36d5