Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.23 @ 09:43:55 Player: soymachine Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (162) 810 Value Destroyed (6291) 6291 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4890) 4890 TOTAL SCORE: 17431 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2205 Follower Combat Kills 1667 Met Imprinter 300 Was Imprinted 300 Friendly Fire -82 Cogmind --------- Core Integrity 0/1150 Matter 276/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Melee Analysis Suite > --- WEAPON (2) ------- Force Lance > --- INVENTORY (4) ---- Myomer Leg Zionite Laser-M Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Zionite Biocell Advanced Matter Compressor Enhanced Optical Array Improved Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Improved Shock Absorption System Experimental Reclamation Unit > --- WEAPON ----------- HERF Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Zionite Laser-M Heavy Gauss Cannon Rocket Launcher Force Lance [Rating: 117] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Zionite Heavy Carapace Weapon Grenade Launcher Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . 2 . . . . . . 1 Utility 8 | . . . 2 . 2 2 . . . 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 136 | . 5 1 10 24 10 12 . 4 4 14 52 Power 17 | . . . 2 2 1 1 . . . 2 9 Engine 6 | . . . 2 2 . 1 . . . . 1 Core 3 | . . . . . 1 . . . . 2 . Reactor 8 | . . . . . . . . . . . 8 Propulsion 33 | . 2 . . 11 2 1 . . 2 1 14 Treads 19 | . 2 . . 11 2 1 . . 2 1 . Leg 14 | . . . . . . . . . . . 14 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | . 2 . 2 4 3 3 . 3 . 3 13 Device 19 | . . . 1 3 1 3 . 2 . 2 7 Storage 5 | . 1 . . 1 . . . . . . 3 Processor 7 | . 1 . 1 . 2 . . . . 1 2 Hackware 1 | . . . . . . . . 1 . . . Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 53 | . 1 1 6 7 4 7 . 1 2 8 16 Energy Gun 9 | . . . 1 2 2 2 . . . . 2 Energy Cannon 7 | . . . . 1 . . . . . 2 4 Ballistic Gun 4 | . . . 3 1 . . . . . . . Ballistic Cannon 14 | . . . . 2 1 2 . . . 3 6 Launcher 13 | . 1 1 2 1 . 3 . . 1 1 3 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . 1 1 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . 1 . 1 . . 9 Parts Lost 42 | . . . 2 4 1 2 . . 3 . 30 Power 5 | . . . 1 1 . . . . . . 3 Propulsion 14 | . . . 1 1 . 1 . . 2 . 9 Utility 17 | . . . . . 1 1 . . 1 . 14 Weapon 6 | . . . . 2 . . . . . . 4 Highest Loss Streak 9 | . . . 1 2 1 1 . . 3 . 9 Average Slot Usage (%) 91 | . 98 100 97 84 96 94 100 95 98 99 79 Engine 6 | . 14 14 10 8 5 3 6 6 6 5 1 Treads 21 | . 15 28 19 21 30 25 26 26 25 23 5 Leg 3 | . 12 . . . . . . . . . 14 Device 13 | . . . 11 9 6 14 20 15 20 24 17 Storage 7 | . 14 14 11 9 7 6 6 6 6 5 6 Processor 19 | . 12 14 22 18 27 26 26 21 18 14 15 Hackware 1 | . . . . . . . . 4 6 5 . Energy Gun 1 | . . . 3 3 6 3 . . . . . Energy Cannon 1 | . . . . 4 . . . . . 4 3 Ballistic Gun 2 | . 27 1 12 1 4 . . . . . . Ballistic Cannon 3 | . . . . 7 2 4 6 3 . 3 4 Launcher 3 | . . 26 6 1 . 4 6 6 11 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 93 | 13 26 28 31 51 51 63 58 58 63 82 93 Greatest Support 113 | 20 40 40 40 112 92 112 112 112 100 100 113 Greatest Overweight (x) 14 | . . . 1 1 . 1 . . 1 . 14 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | . 10 10 10 12 12 12 12 12 12 12 12 Average Capacity 11 | . 7 10 10 10 12 12 12 12 12 12 10 Most Carried 12 | . 6 6 6 12 12 12 12 12 12 12 12 Average Carried 10 | . 4 5 5 9 11 11 12 11 11 11 9 Final Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 4 Final Carried 12 | 6 4 5 5 12 12 12 12 11 12 12 2 Class Distribution -------------------- 37% | Skirmisher 13% | Scavenger-Mutant 12% | Hacker-Mutant 11% | Hacker-Skirmisher 10% | Hacker-Assassin 9% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Hacker-Assassin | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Matter Collected 3460 | 171 25 105 260 854 232 29 . 114 253 212 1205 Remotely . | . . . . . . . . . . . . Salvage Created 5737 | . 88 96 471 1340 653 166 . . 192 297 2434 Parts 307 | . 8 9 28 92 25 10 . . 12 10 113 Haulers Intercepted 2 | . . . . 2 . . . . . . . Recyclers Shooed 11 | . . . 2 . 1 . . . . 3 5 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 20 . . Prevented 9 | . . . . . . . . . 9 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 129 | . 1 7 13 32 12 4 . . 8 3 49 Melee 1 | . . . . . . . . . 1 . . Guns 19 | . 1 . 5 2 9 . . . . . 2 Cannons 54 | . . . . 24 3 1 . . . 1 25 AOE 52 | . . 7 8 6 . 3 . . 7 2 19 Classes Destroyed 15 | . 2 2 4 2 2 . . . . . 3 Worker 6 | . . 1 . 2 . . . . . . 3 Builder 6 | . . . 1 1 . 1 . . . . 3 Tunneler 3 | . . . . . . . . . . . 3 Hauler 2 | . . . . 2 . . . . . . . Recycler 8 | . . . 2 3 . . . . . 2 1 Operator 1 | . . . . . 1 . . . . . . Watcher 7 | . 2 . 1 2 1 1 . . . . . Swarmer 40 | . . 3 4 9 . . . . 7 2 15 Grunt 53 | . 1 4 7 13 3 3 . . 1 . 21 Brawler 1 | . . . . . . . . . . . 1 Duelist 2 | . . . 1 . . 1 . . . . . Protector 1 | . . . . . . . . . . . 1 Sentry 20 | . . . 1 9 5 . . . . . 5 Hunter 7 | . . . . 1 3 . . . . 1 2 Programmer 5 | . . . . . 1 . . . . . 4 Best Kill Streak 12 | . 1 3 5 12 3 4 . . 4 2 10 Combat Bots Only 9 | . 1 3 5 9 3 3 . . 4 2 9 Max Kills in Single Turn 8 | . 1 2 3 3 1 2 . . 3 1 8 Gunslinging . | . . . . . . . . . . . . Exploded 8 | . . 2 3 2 . 2 . . 3 1 8 Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Damage Taken 7305 | . 26 97 449 1152 745 524 . . 305 150 3857 Core 1509 | . . 22 60 161 50 51 . . 13 . 1152 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 91 85 70 92 . . . 92 100 . Volleys Fired 318 | . 8 7 32 80 56 6 . . 9 13 107 Largest 2 | . 2 2 2 2 2 2 . . 2 2 2 Hottest 166 | . 40 63 76 119 117 128 . . 73 147 166 Shots Fired 607 | . 16 10 63 154 108 9 . . 11 21 215 Gun 216 | . 16 . 52 30 89 3 . . . . 26 Cannon 338 | . . . . 114 19 3 . . . 17 185 Launcher 52 | . . 10 11 10 . 3 . . 11 3 4 Special 1 | . . . . . . . . . . 1 . Kinetic 304 | . 16 . 46 74 56 3 . . . 9 100 Thermal 166 | . . . 6 70 52 3 . . . 8 27 Explosive 41 | . . 10 11 10 . . . . 6 1 3 Electromagnetic 71 | . . . . . . 3 . . 5 2 61 Phasic 24 | . . . . . . . . . . . 24 Robot Hit Streak 32 | . 11 6 21 32 32 8 . . 15 16 29 Robot Miss Streak 2 | . 1 1 1 2 1 1 . . . 1 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 490 | . 12 8 53 122 89 9 . . 13 16 168 Core Hits 296 | . 4 14 34 68 35 13 . . 16 14 98 Critical Hits 24 | . . . . 2 2 . . . . 3 17 Critical Kills 11 | . . . . . 1 . . . . 2 8 Critical Parts Destroyed 10 | . . . . 1 1 . . . . 1 7 Melee Attacks 16 | . . . . . 3 . . 3 5 4 1 Impact . | . . . . . . . . . . . . Slashing 15 | . . . . . 3 . . 3 5 4 . Piercing 1 | . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18899 | . 147 699 1266 3414 1697 1008 . . 957 735 8976 Guns 3464 | . 147 . 564 488 1356 43 . . . . 866 Cannons 8282 | . . . . 2088 341 49 . . . 512 5292 Explosions 7007 | . . 699 702 838 . 916 . . 814 223 2815 Melee 138 | . . . . . . . . . 138 . . Ramming 8 | . . . . . . . . . 5 . 3 Kinetic 5657 | . 147 . 491 1113 812 49 . . . 239 2806 Thermal 4850 | . . . 73 1463 885 128 . . . 273 2028 Explosive 4985 | . . 699 702 838 . 675 . . 588 18 1465 Electromagnetic 2463 | . . . . . . 156 . . 226 205 1876 Impact . | . . . . . . . . . . . . Slashing 138 | . . . . . . . . . 138 . . Piercing . | . . . . . . . . . . . . Phasic 798 | . . . . . . . . . . . 798 Highest Corruption 9 | . . . . . 1 2 2 2 . . 9 Average Corruption 3 | . . . . . 1 1 2 2 . . 4 Corruption Purged 1 | . . . . . . . . . . . 1 Effects 34 | . . . . . . 1 2 . . . 31 Message Errors 8 | . . . . . . . 1 . . . 7 Matter Fused 6 | . . . . . . . . . . . 6 Heat Flow Errors 6 | . . . . . . 1 1 . . . 4 Energy Discharges 2 | . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . 1 Targeting Errors 8 | . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . Overflow Damage 658 | . . . . 102 4 98 . . 36 21 397 Projectiles 274 | . . . . 82 4 . . . . 21 167 Explosions 383 | . . . . 20 . 98 . . 35 . 230 Melee 1 | . . . . . . . . . 1 . . Knockbacks 38 | . . . . 14 4 1 . . . 2 17 Impact . | . . . . . . . . . . . . Kinetic 35 | . . . . 13 4 1 . . . 2 15 Secondary 3 | . . . . 1 . . . . . . 2 Self-Inflicted Damage 380 | . . 9 53 47 . 50 . . 14 . 207 Shots 17 | . . 1 4 3 . 1 . . 4 . 4 Rammed 1 | . . . . . . . . . 1 . . Targets Rammed 2 | . . . . . . . . . 1 . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 827 | . . 33 18 359 360 151 114 . 14 192 827 Average Temperature 128 | . . 15 8 96 111 53 62 . 8 75 195 Received Heat Transfer 2037 | . 18 54 231 603 234 171 . . 48 . 678 Effects 37 | . . . . 1 2 . . . . . 34 Shutdowns 9 | . . . . . 2 . . . . . 7 Energy Bleed 5 | . . . . . . . . . . . 5 Interference 1 | . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 3 | . . . . 1 . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 13 | . . . . . . . . . . . 13 Damage (core) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . 3 Parts Fried 15 | . . . . . . 1 . . . 1 13 Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . 1 4 4 . . . . . . Heat Transferred 6071 | . . . 185 2516 1702 150 . . . 175 1343 Parts Sabotaged 7 | . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Peak Influence 2209 | . 89 228 456 703 500 373 . . . 457 2209 Initial 273 | . . 29 75 109 273 138 . . . 253 130 Average 505 | . 42 129 199 319 336 292 . . . 343 1094 Maximum Alert Level 5 | . . 1 2 3 2 1 . . . 2 5 Low Security (%) 23 | . 100 93 53 25 . 21 . . . . 16 Level 1 40 | . . 6 34 47 79 78 . . . 67 4 Level 2 17 | . . . 12 23 20 . . . . 32 14 Level 3 4 | . . . . 4 . . . . . . 13 Level 4 8 | . . . . . . . . . . . 29 Level 5 2 | . . . . . . . . . . . 10 High Security 2 | . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 1 5 5 . . . 1 1 16 Investigation 3 | . 1 . . . 2 . . . . . . Extermination 5 | . . . . . 1 . . . . 1 3 Reinforcement 10 | . . . 1 5 . . . . . . 4 Assault 10 | . . . . . . . . . 1 . 9 Garrison 2 | . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . 4 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Distress Signals 13 | . . . 3 5 . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 276 | . 5 7 24 64 16 8 . . 22 8 122 Peak Tracking Total 15 | . 2 3 8 8 3 5 . . 7 4 15 Tactical Retreats 23 | . . . 2 9 . 2 . . . . 10 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Traps Triggered 9 | . 1 . . 2 1 3 . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Disabled 37 | . . 1 1 1 . 6 . . 1 2 25 Max in Single Turn 11 | . . 1 1 1 . 3 . . . 2 11 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Accessed 4 | . . . . 2 1 . . . . . 1 Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 11 | . . . . 5 3 . . . . . 3 Successful 7 | . . . . 4 2 . . . . . 1 Failed 4 | . . . . 1 1 . . . . . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . . . . . . . 6 . 5 6 Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . 2 3 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . . . 3 . . . . . . 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . Repair 2 | . . . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . 2 . . . . . . 1 Insert Component 2 | . . . . 1 . . . . . . 1 Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . . 2 1 . . . . . 1 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . Time 40 | . . . . 32 8 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . 1 Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked 2 | . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Total Allies 20 | . . . . . . . . 8 . 8 4 Largest Group 10 | . . . . . . . . 8 8 9 10 Highest-Rated Group 560 | . . . . . . . . 391 391 385 560 Highest-Rated Ally 103 | . . . . . . . . 94 94 94 103 Zionite Dispatches 5 | . . . . . . . . . . 2 3 Heavy 1 | . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 167 | . . . . . . . . . 58 18 91 Total Damage 8039 | . . . . . . . . . 2359 572 5108 Kills 61 | . . . . . . . . . 19 6 36 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Turns Passed 9729 | . 319 236 474 1534 1092 439 285 2193 567 770 1820 Spaces Moved 5261 | 1 182 131 208 595 547 169 178 1409 347 424 1070 Core 311 | . . . . . . . . . . . 311 Treads 4361 | . 89 131 208 595 547 169 178 1409 347 424 264 Legs 589 | 1 93 . . . . . . . . . 495 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 155 155 152 152 150 150 158 50 Average Speed 147 | 120 139 160 163 166 155 153 152 150 151 158 117 Slowest Speed 750 | 120 160 160 180 180 155 165 152 152 172 158 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 2 38 35 27 84 27 6 23 92 59 16 43 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . . 1 1 . Scrap Searched 7 | . . 1 . . . . . 5 1 . . Spaces Dug 8 | . . . . . 3 . . . . 4 1 Terrain Destroyed 437 | . . 80 55 66 6 54 . . 29 9 138 Melee 8 | . . . . . 3 . . . . 4 1 Projectile 39 | . . . . 6 3 . . . . 1 29 AOE 390 | . . 80 55 60 . 54 . . 29 4 108 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Total 6640 | . 232 148 275 985 695 334 192 1479 372 500 1428 Wait 783 | . 28 6 23 260 65 144 15 52 5 34 151 Move 5250 | . 181 130 207 594 546 168 177 1408 346 423 1070 Hop . | . . . . . . . . . . . . Pick Up 60 | . 4 2 3 15 6 2 . 4 2 6 16 Fast Attach 43 | . 1 . . 9 4 3 . 3 1 . 22 Attach 25 | . . . 3 5 1 1 . . 1 3 11 Detach 1 | . . . . . . . . . . . 1 Swap 69 | . 4 1 7 10 5 8 . 1 2 11 20 Drop 72 | . 6 1 . 12 9 2 . 8 . 6 28 Fire 318 | . 8 7 32 80 56 6 . . 9 13 107 Melee 16 | . . . . . 3 . . 3 5 4 1 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush 1 | . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: [*Res] / [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 14) 87 | -10/Materials | Identified exit to Mines 220 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 322 | -10/Mines | Met a Derelict bent on vengeance 327 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 418 | -10/Mines | Found a hidden stash of uninstalled traps 483 | -10/Mines | Learned Materials security intel 521 | -10/Mines | Discovered new exit (range 7) 555 | -10/Mines | Identified exit to Materials 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Utility x2 929 | -9/Materials | Build established: Skirmisher 1019 | -9/Materials | Discovered new exit (range 8) 1028 | -9/Materials | Identified exit to Materials 1030 | -9/Materials | Entered another Materials area 1030 | -8/Materials | Evolved 2 slots: Propulsion x2 1898 | -8/Materials | Repaired Rocket Launcher 2423 | -8/Materials | Destroyed 9 combat bots 2480 | -8/Materials | Discovered new exit (range 17) 2562 | -8/Materials | Identified exit to Factory 2564 | -8/Materials | Entered Factory 2564 | -7/Factory | Evolved 2 slots: Utility x2 2881 | -7/Factory | Repaired Grenade Launcher 3111 | -7/Factory | Garrison activated, responded to threat 3145 | -7/Factory | Discovered new exit (range 9) 3170 | -7/Factory | Identified exit to Factory 3559 | -7/Factory | Garrison activated, responded to threat 3602 | -7/Factory | Discovered exit to Factory (range 11) 3656 | -7/Factory | Entered another Factory area 3656 | -6/Factory | Evolved 2 slots: Utility x2 4008 | -6/Factory | Discovered new exit (range 18) 4066 | -6/Factory | Identified exit to Lower Caves 4095 | -6/Factory | Entered Lower Caves 4198 | -6/Lower Caves | Encountered a Warlord checkpoint 4367 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4378 | -6/Lower Caves | Identified exit to Zion 4380 | -6/Lower Caves | Entered Zion 4443 | -6/Zion | System corruption cleaned by Quarantine Array 4510 | -6/Zion | Identified exit to Deep Caves 4592 | -6/Zion | Given A8's code to call for help 4878 | -6/Zion | Learned location of Armory (-4) 5025 | -6/Zion | Found Prototype Device 5025 | -6/Zion | Identified Phasing AFG 5143 | -6/Zion | Build established: Hacker-Skirmisher 5255 | -6/Zion | Imprinted 5257 | -6/Zion | Declared Zion's savior 5537 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5544 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5665 | -6/Zion | Gained Derelict followers 5860 | -6/Zion | Build established: Hacker-Assassin 6541 | -6/Zion | Learned 12 Factory zone layouts 6558 | -6/Zion | Discovered new exit (range 7) 6567 | -6/Zion | Identified exit to Proximity Caves 6573 | -6/Zion | Entered Proximity Caves 6573 | -5/Proximity Caves | Accompanied by 8 allies 6575 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6927 | -5/Proximity Caves | Build established: Hacker-Skirmisher 7047 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7098 | -5/Proximity Caves | Lost 3 parts (2n1u) 7123 | -5/Proximity Caves | Discovered new exit (range 8) 7140 | -5/Proximity Caves | Entered Factory 7140 | -5/Factory | Accompanied by 3 allies 7140 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7141 | -5/Factory | Identified exit to Upper Caves 7605 | -5/Factory | Build established: Hacker-Mutant 7653 | -5/Factory | Zion Hacker squad teleported in 7753 | -5/Factory | Allied Derelicts emerged from ambush trap array 7766 | -5/Factory | Discovered new exit (range 16) 7872 | -5/Factory | Zion Infowar Resupply teleported in 7910 | -5/Factory | Entered another Factory area 7910 | -4/Factory | Accompanied by 8 allies 7910 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8081 | -4/Factory | Zion Heavy squad teleported in 8300 | -4/Factory | Lost 3 parts (2n1u) 8313 | -4/Factory | Zion Thermal Resupply teleported in 8653 | -4/Factory | Build established: Scavenger-Mutant 8692 | -4/Factory | First assault squad dispatched 8729 | -4/Factory | Found Prototype Protection 8729 | -4/Factory | Identified Zio. Heavy Carapace 8832 | -4/Factory | Core integrity fell below 50% 8862 | -4/Factory | Discovered new exit (range 21) 9006 | -4/Factory | Destroyed 9 combat bots 9071 | -4/Factory | Lost 4 parts (1n3u) 9090 | -4/Factory | Zion Hacking Resupply teleported in 9107 | -4/Factory | Discovered new exit (range 5) 9163 | -4/Factory | Lost 4 parts (2p1n1u) 9531 | -4/Factory | High security lockdown imminent 9574 | -4/Factory | Core integrity fell below 20% 9593 | -4/Factory | Lost 9 parts (1p2n4u2w) 9611 | -4/Factory | High security lockdown engaged 9730 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 09644_ G-73 Enforcer unfolds itself. 09644_ L-61 Swordsman unfolds itself. 09644_ G-67 Veteran unfolds itself. 09644_ B-60 Warrior unfolds itself. 09644_ E-15 Imp unfolds itself. 09655_ Imp. Target Analyzer blown off. 09655_ Enh. Optical Array blown off. 09655_ E-15 Imp destroyed. 09661_ System corrupted: Matter fused (-7). 09676_ System corrupted: Heat flow error (+245). 09693_ System corrupted: Energy discharge (-30). 09700_ Acquired 4 matter. 09710_ System corrupted: Matter fused (-5). 09712_ C-30 ARC bursts open, deploying its payload. 09712_ G-73 Enforcer unfolds itself. 09712_ B-60 Warrior unfolds itself. 09712_ G-67 Veteran unfolds itself. 09712_ M-36 Artificer unfolds itself. 09727_ RY:/W2G GOOAZW I&I0O2 09730_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????? #???????????????? ?????????????????? | | ????? #???#####??????? ?????????????????? | | ?????? ?? ??????? #?????????????????? | | ?????? #??? ??????? #?????????????????? | | ??????? #??? ?????# #??????????????##?? | | ???????# #??? ?????# #????????????? !#? | | ???????# #???? ?????# #????????????? ?? | | ???????# #???? ?????# #???????????? =??? | | ???????# #????? ###### #??????????? ??? | | ???????# #????? # % ##+#????????"""???? | | ######## #?????? !=[??????? """???? | | # #?????? # % % ? %^#??????# "?????? | | """"" # #??????? # % ######/#########??????? | | """"" # #####+####%% %# / #??????? | | """"" # # ] [##?????? | | """"" # # """ =%#?????? | | + # """ ] !!! [##?????? | | """"" # # """ !! #??????? | | """"" # [** # ! =#??????? | | """"" ## ######+### #####+##########??????? | | """"" ## # %! # ## #????????????? | | ## # """"% # #????????????? | | ## # """"" # Y #????????????? | | ######### # """ # YY% #????????????? | | ????????# # # Y #????????????? | | ????????# # """"" # @ #????????????? | | ????????# # """"" ### #### #????????????? | | ????????# # """ #?# #??### ###????????????? | | ????????# # ] #?#+###### #??############? | | ????????# ##########?# # #?? #? | | ????????# #??????????# "" # #? #? | | ???????? #?????????## "" # #? #? | | ???????? ###########" Y" # # #? | | ???????? ## # "" # " # #? | | ????????###### / #!] "" + %"/ #? | | ?????????????# #]] # " ############???? | | ?????????????# """"""" ##### ## ##? #??????? | | ?????????????# """"""" #???### # """"#??????? | | ???????????????""""""" ####### # """"#??????? | | ???????????????""""""" / + """"#??????? | | ?????????????# ####### # """"#??????? | | ????????????############?????# % # #??????? | | ????????????# #??????### ###?######??????? | | ????????????# """ #????????# ########????????? | | ????????????# """ "Y" ########## # ##???????? | | ????????????# """ " " # # ###?????? | | ????????????# """ # ########+##### "" #?????? | | ????????????# ! # #???#[ % ** "##?????? | | ????????????# + #???#[ #?????? | | ????????????# # #???#% #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 55 Energy Capacity 1260 Matter Stores 652 Matter Capacity 700 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 25 Weapon Cycling 15 Evasion (%) 50 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressCryofiberMegatreads Manual? 0 Play Time 01:32:55 Cumulative 295.4 hours Start 2021.05.19 @ 20:05:31 End 2021.05.23 @ 09:43:55 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 228 Rogue 195 Adventurer 33 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 43 Gallery% 72 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6496212-1747-4d19-933e-fceab443d807