Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.26 @ 22:30:15 Player: JB Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2631) 2631 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 6867 Bonus ------- High Alert Combat Kills 66 Entered DSFs 500 Cogmind --------- Core Integrity 646/850 Matter 117/300 Energy 35/300 System Corruption 4% Temperature Warm (160) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Structural Scanner Hacking Suite > --- WEAPON (4) ------- Heavy Laser Heavy Assault Rifle Coil Gun > --- INVENTORY (15) --- Hacking Suite Hacking Suite Hacking Suite Heavy Assault Rifle EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Sensor Array Weapon Cycler > --- WEAPON ----------- Phase Cannon Gauss Rifle Coil Gun Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Angular Momentum Engine Hacking Suite Hacking Suite Hacking Suite Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Coil Gun Coil Gun EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 3 | . . 1 1 . . 1 Weapon 2 | . . 1 . 1 . . Parts Attached 74 | 7 9 12 22 3 7 14 Power 15 | 2 1 1 5 1 1 4 Engine 9 | 2 . 1 3 . 1 2 Core 6 | . 1 . 2 1 . 2 Reactor . | . . . . . . . Propulsion 19 | 2 3 1 9 1 1 2 Treads 2 | 2 . . . . . . Leg 10 | . . . 6 1 1 2 Wheel 7 | . 3 1 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 2 3 3 . 2 3 Device 7 | . 1 2 . . 2 2 Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 26 | 2 3 7 5 1 3 5 Energy Gun 1 | . . . . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 23 | 2 3 7 4 1 3 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 31 | . 3 1 9 . 3 15 Power 8 | . 1 1 3 . . 3 Propulsion 9 | . 1 . 1 . 1 6 Utility 6 | . . . 2 . 2 2 Weapon 8 | . 1 . 3 . . 4 Highest Loss Streak 13 | . 3 1 3 . 1 13 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 98 98 95 100 99 92 Engine 5 | . 10 . 5 . 6 2 Core 5 | . 3 10 1 7 . 9 Treads 4 | . 13 . . . . . Leg 6 | . . . 8 30 30 20 Wheel 14 | . 14 21 18 . . . Device 16 | . 13 19 12 7 20 25 Storage 10 | . 14 13 9 7 7 6 Protection 3 | . . . 13 15 1 . Ballistic Gun 27 | . 28 33 26 30 30 21 Peak Build Rating 53 | 6 14 23 28 32 45 53 Average Rating 22 | 4 10 19 25 31 41 48 On Entrance 20 | . 6 14 20 26 32 45 Naked Turns . | . . . . . . . Heaviest Build 64 | 14 32 40 46 49 55 64 Greatest Support 56 | 40 40 24 43 56 56 56 Greatest Overweight (x) 10 | 3 10 1 2 . . 2 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 3 12 15 15 11 15 15 Average Carried 11 | 2 7 12 13 10 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 11 14 12 10 15 8 Class Distribution -------------------- 33% | Mutant 19% | Skirmisher 15% | Tank 12% | Scavenger-Skirmisher 6% | Scavenger-Gunner 6% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2771 | 114 585 737 732 . 334 269 Remotely . | . . . . . . . Salvage Created 3685 | . 565 1245 1037 . 334 504 Parts 243 | . 39 89 77 . 18 20 Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 59 | . 14 17 15 . 5 8 Guns 57 | . 14 17 15 . 5 6 Cannons 2 | . . . . . . 2 Classes Destroyed 15 | . 5 6 3 . 1 . Worker 6 | . 1 3 2 . . . Builder 9 | . . 3 6 . . . Tunneler 1 | . . 1 . . . . Hauler 3 | . 1 2 . . . . Recycler 5 | . 1 3 1 . . . Operator 2 | . . 1 . . . 1 Watcher 5 | . . 4 1 . . . Swarmer 8 | . 5 3 . . . . Grunt 33 | . 9 10 6 . 3 5 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . 1 . . . . Sentry 8 | . . 3 5 . . . Specialist 2 | . . . . . 1 1 Hunter 2 | . . . 2 . . . Heavy 3 | . . . 1 . 1 1 Best Kill Streak 10 | . 9 10 6 . 4 6 Combat Bots Only 6 | . 6 4 3 . 4 5 Max Kills in Single Turn 2 | . 2 2 2 . 2 1 Gunslinging 1 | . 1 . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 424 | . 88 55 114 . 65 102 Missed 110 | . 17 10 29 . 24 30 Damage Taken 5424 | . 745 529 1558 . 989 1603 Core 557 | . 161 37 125 . 30 204 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 98 | . . 98 . . . . Core Remaining (%) 79 | 100 35 90 77 . 95 . Volleys Fired 232 | . 61 61 66 . 15 29 Largest 4 | . 2 3 3 . 4 4 Hottest 173 | . 46 69 74 . 106 173 Shots Fired 655 | . 122 183 187 . 60 103 Gun 650 | . 122 183 187 . 60 98 Cannon 5 | . . . . . . 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 633 | . 122 183 187 . 60 81 Thermal 22 | . . . . . . 22 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 6 19 21 . 5 8 Robot Miss Streak 9 | . 5 9 6 . 4 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 9 | . 4 1 1 . 2 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 390 | . 67 104 121 . 36 62 Core Hits 156 | . 24 46 51 . 14 21 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . . . 2 . 1 . Destroy 3 | . . . 2 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6538 | . 1038 1601 1876 . 752 1271 Guns 6478 | . 1038 1601 1876 . 752 1211 Cannons 60 | . . . . . . 60 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6307 | . 1038 1601 1876 . 752 1040 Thermal 231 | . . . . . . 231 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 6 . . 4 Average Corruption 5 | . . . 5 . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . 8 . . 4 Message Errors 3 | . . . 2 . . 1 Matter Fused 4 | . . . 2 . . 2 Heat Flow Errors 2 | . . . 1 . . 1 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 8 | . . . 8 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 290 | . 4 6 290 . 24 266 Average Temperature 89 | . 2 4 99 . 12 100 Received Heat Transfer 1521 | . 306 162 504 . 297 252 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 407 | . . . . . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 588 | . 271 446 588 267 286 324 Initial 267 | . . 72 187 267 186 149 Average 207 | . 82 224 350 267 238 205 Maximum Alert Level 2 | . 1 2 2 1 1 1 Low Security (%) 48 | 100 86 43 3 . 34 52 Level 1 41 | . 13 48 61 100 65 47 Level 2 10 | . . 7 34 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 1 1 . 1 3 Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 7 | . 1 1 1 . 1 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 5 | . 1 2 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 23 26 24 . 10 14 Peak Tracking Total 9 | . 9 4 5 . 4 6 Tactical Retreats 7 | . 2 1 2 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 7 | . . 1 3 . . 3 Max in Single Turn 3 | . . 1 3 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 2 | . . 1 . 1 . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . 2 . 2 . . Successful 3 | . . 2 . 1 . . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Open DSF 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 2863 | 72 860 646 733 9 178 365 Spaces Moved 1464 | 40 483 356 363 5 86 131 Core 7 | 6 1 . . . . . Treads 261 | 34 227 . . . . . Legs 283 | . . . 61 5 86 131 Wheels 913 | . 255 356 302 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 105 105 90 120 120 190 Average Speed 126 | 151 131 105 116 120 120 191 Slowest Speed 550 | 200 550 105 260 120 120 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 86 35 34 . 79 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 44 | . . . 37 . . 7 Melee . | . . . . . . . Projectile 8 | . . . 1 . . 7 AOE 36 | . . . 36 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1990 | 48 582 508 525 7 132 188 Wait 167 | . 17 64 63 . 15 8 Move 1458 | 39 482 355 362 4 85 131 Hop . | . . . . . . . Pick Up 31 | 2 9 6 6 . 6 2 Fast Attach 26 | 6 4 5 5 . 3 3 Attach 28 | . 2 3 11 2 2 8 Detach 5 | . . 2 1 . 1 1 Swap 20 | 1 3 4 6 1 2 3 Drop 23 | . 4 8 5 . 3 3 Fire 232 | . 61 61 66 . 15 29 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 9) 429 | -10/Materials | Discovered new exit (range 15) 589 | -10/Materials | Discovered new exit (range 13) 714 | -10/Materials | Core integrity fell below 50% 740 | -10/Materials | Lost 3 parts (1p1n1w) 933 | -10/Materials | Entered another Materials area 933 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1281 | -9/Materials | Discovered new exit (range 11) 1394 | -9/Materials | Repaired Arm. Wheel 1466 | -9/Materials | Build established: Skirmisher 1493 | -9/Materials | Discovered new exit (range 14) 1579 | -9/Materials | Entered another Materials area 1579 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1893 | -8/Materials | Lost 3 parts (1p1u1w) 2288 | -8/Materials | Discovered new exit (range 14) 2312 | -8/Materials | Entered Factory 2312 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2321 | -7/Factory | Identified exit to DSF 2321 | -7/Factory | Entered DSF 2384 | -7/DSF | Additional patrols routed to DSF 2481 | -7/DSF | Discovered new exit (range 15) 2499 | -7/DSF | Entered Factory 2499 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2840 | -6/Factory | Build established: Scavenger-Skirmisher 2864 | -6/Factory | Self-destructed Last Messages --------------- 02850_ Coil Gun destroyed. 02851_ R-10 Processor collects Adv. Heat Sink. 02851_ K-01 Serf collects debris. 02854_ R-10 Processor collects Lgt. Treads. 02855_ K-01 Serf collects debris. 02855_ Slug penetrates Wall. 02855_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02857_ Penetrated by Slug. 02857_ Slug penetrates Wall. 02858_ R-10 Processor collects Mace. 02859_ K-01 Serf collects debris. 02860_ Slug penetrates Subcomponent Replicator. <x2> 02861_ Penetrated by Slug. 02861_ Sensor Array destroyed. 02863_ System corrupted: Heat flow error (+208). 02863_ K-01 Serf collects debris. 02863_ Slug penetrates Wall. <x2> 02863_ Lgt. Ion Engine destroyed. 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" /$% ##????????????????? | | ?????????????????? # * ##????????????????? | | ?????????????????? # ##????????????????? | | ?????????????????? # # ????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalElectronPlating Manual? 0 Play Time 00:28:34 Cumulative 63.2 hours Start 2025.04.26 @ 22:04:29 End 2025.04.26 @ 22:30:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 86 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8aee3b2-e857-4dd6-a086-ea847db174ff