Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.26 @ 22:30:15

Player: JB

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (90)      450
Value Destroyed (2631)     2631
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (566)                566
              TOTAL SCORE: 6867

 Bonus
-------
High Alert Combat Kills    66
Entered DSFs               500

 Cogmind 
---------
Core Integrity             646/850
Matter                     117/300
Energy                     35/300
System Corruption          4%
Temperature                Warm (160)
Movement                   Core (800) Ox15
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Angular Momentum Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Heat Sink
     Large Storage Unit
           Structural Scanner
           Hacking Suite
>          --- WEAPON (4) -------
     Heavy Laser
     Heavy Assault Rifle
           Coil Gun
>          --- INVENTORY (15) ---
           Hacking Suite
           Hacking Suite
           Hacking Suite
     Heavy Assault Rifle
           EMP Blaster
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Fission Core
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Structural Scanner
           Sensor Array
           Weapon Cycler
>          --- WEAPON -----------
           Phase Cannon
           Gauss Rifle
           Coil Gun
     Heavy Machine Gun
>          --- INVENTORY --------
     Light Ion Engine
           Angular Momentum Engine
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Coil Gun
           Coil Gun
           EMP Blaster
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  3    | .   .   1   1   .   .   1   
  Weapon                   2    | .   .   1   .   1   .   .   
Parts Attached             74   | 7   9   12  22  3   7   14  
  Power                    15   | 2   1   1   5   1   1   4   
    Engine                 9    | 2   .   1   3   .   1   2   
    Core                   6    | .   1   .   2   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   3   1   9   1   1   2   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    10   | .   .   .   6   1   1   2   
    Wheel                  7    | .   3   1   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   2   3   3   .   2   3   
    Device                 7    | .   1   2   .   .   2   2   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             3    | .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   7   5   1   3   5   
    Energy Gun             1    | .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          23   | 2   3   7   4   1   3   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 31   | .   3   1   9   .   3   15  
  Power                    8    | .   1   1   3   .   .   3   
  Propulsion               9    | .   1   .   1   .   1   6   
  Utility                  6    | .   .   .   2   .   2   2   
  Weapon                   8    | .   1   .   3   .   .   4   
  Highest Loss Streak      13   | .   3   1   3   .   1   13  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   98  98  95  100 99  92  
  Engine                   5    | .   10  .   5   .   6   2   
  Core                     5    | .   3   10  1   7   .   9   
  Treads                   4    | .   13  .   .   .   .   .   
  Leg                      6    | .   .   .   8   30  30  20  
  Wheel                    14   | .   14  21  18  .   .   .   
  Device                   16   | .   13  19  12  7   20  25  
  Storage                  10   | .   14  13  9   7   7   6   
  Protection               3    | .   .   .   13  15  1   .   
  Ballistic Gun            27   | .   28  33  26  30  30  21  
Peak Build Rating          53   | 6   14  23  28  32  45  53  
  Average Rating           22   | 4   10  19  25  31  41  48  
  On Entrance              20   | .   6   14  20  26  32  45  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 14  32  40  46  49  55  64  
  Greatest Support         56   | 40  40  24  43  56  56  56  
  Greatest Overweight (x)  10   | 3   10  1   2   .   .   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  
  Most Carried             15   | 3   12  15  15  11  15  15  
  Average Carried          11   | 2   7   12  13  10  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 3   11  14  12  10  15  8   

 Class Distribution 
--------------------
 33% | Mutant
 19% | Skirmisher
 15% | Tank
 12% | Scavenger-Skirmisher
  6% | Scavenger-Gunner
  6% | Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
                 Tank | -8/Materials
                 Tank | -7/Factory
     Scavenger-Gunner | -7/DSF
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Matter Collected           2771 | 114  585  737  732  .    334  269  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3685 | .    565  1245 1037 .    334  504  
  Parts                    243  | .    39   89   77   .    18   20   
Haulers Intercepted        3    | .    1    2    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  59   | .   14  17  15  .   5   8   
  Guns                     57   | .   14  17  15  .   5   6   
  Cannons                  2    | .   .   .   .   .   .   2   
Classes Destroyed          15   | .   5   6   3   .   1   .   
  Worker                   6    | .   1   3   2   .   .   .   
  Builder                  9    | .   .   3   6   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   3    | .   1   2   .   .   .   .   
  Recycler                 5    | .   1   3   1   .   .   .   
  Operator                 2    | .   .   1   .   .   .   1   
  Watcher                  5    | .   .   4   1   .   .   .   
  Swarmer                  8    | .   5   3   .   .   .   .   
  Grunt                    33   | .   9   10  6   .   3   5   
  Brawler                  2    | .   .   .   1   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   8    | .   .   3   5   .   .   .   
  Specialist               2    | .   .   .   .   .   1   1   
  Hunter                   2    | .   .   .   2   .   .   .   
  Heavy                    3    | .   .   .   1   .   1   1   
Best Kill Streak           10   | .   9   10  6   .   4   6   
  Combat Bots Only         6    | .   6   4   3   .   4   5   
Max Kills in Single Turn   2    | .   2   2   2   .   2   1   
  Gunslinging              1    | .   1   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        424  | .    88   55   114  .    65   102  
  Missed                   110  | .    17   10   29   .    24   30   
Damage Taken               5424 | .    745  529  1558 .    989  1603 
  Core                     557  | .    161  37   125  .    30   204  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   98   | .    .    98   .    .    .    .    
Core Remaining (%)         79   | 100  35   90   77   .    95   .    
Volleys Fired              232  | .    61   61   66   .    15   29   
  Largest                  4    | .    2    3    3    .    4    4    
  Hottest                  173  | .    46   69   74   .    106  173  
Shots Fired                655  | .    122  183  187  .    60   103  
  Gun                      650  | .    122  183  187  .    60   98   
  Cannon                   5    | .    .    .    .    .    .    5    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  633  | .    122  183  187  .    60   81   
  Thermal                  22   | .    .    .    .    .    .    22   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    6    19   21   .    5    8    
  Robot Miss Streak        9    | .    5    9    6    .    4    5    
  Penetration Max          1    | .    .    .    .    .    1    1    
  Secondary Targets        9    | .    4    1    1    .    2    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    1    
Shots Hit Robots           390  | .    67   104  121  .    36   62   
  Core Hits                156  | .    24   46   51   .    14   21   
  Critical Kills           2    | .    .    .    1    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         3    | .    .    .    2    .    1    .    
    Destroy                3    | .    .    .    2    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6538 | .    1038 1601 1876 .    752  1271 
  Guns                     6478 | .    1038 1601 1876 .    752  1211 
  Cannons                  60   | .    .    .    .    .    .    60   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  6307 | .    1038 1601 1876 .    752  1040 
  Thermal                  231  | .    .    .    .    .    .    231  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    .    .    4    
  Average Corruption       5    | .    .    .    5    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    8    .    .    4    
    Message Errors         3    | .    .    .    2    .    .    1    
    Matter Fused           4    | .    .    .    2    .    .    2    
    Heat Flow Errors       2    | .    .    .    1    .    .    1    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      8    | .    .    .    8    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        290  | .    4    6    290  .    24   266  
  Average Temperature      89   | .    2    4    99   .    12   100  
  Received Heat Transfer   1521 | .    306  162  504  .    297  252  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         407  | .    .    .    .    .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Peak Influence             588  | .   271 446 588 267 286 324 
  Initial                  267  | .   .   72  187 267 186 149 
  Average                  207  | .   82  224 350 267 238 205 
Maximum Alert Level        2    | .   1   2   2   1   1   1   
  Low Security (%)         48   | 100 86  43  3   .   34  52  
  Level 1                  41   | .   13  48  61  100 65  47  
  Level 2                  10   | .   .   7   34  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   3   1   1   .   1   3   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   1   1   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           5    | .   1   2   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              97   | .   23  26  24  .   10  14  
  Peak Tracking Total      9    | .   9   4   5   .   4   6   
  Tactical Retreats        7    | .   2   1   2   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            3    | .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          7    | .   .   1   3   .   .   3   
  Max in Single Turn       3    | .   .   1   3   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          2    | .   .   1   .   1   .   .   
  Terminals                1    | .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                4    | .   .   2   .   2   .   .   
  Successful               3    | .   .   2   .   1   .   .   
  Failed                   1    | .   .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac 
Turns Passed               2863 | 72  860 646 733 9   178 365 
Spaces Moved               1464 | 40  483 356 363 5   86  131 
  Core                     7    | 6   1   .   .   .   .   .   
  Treads                   261  | 34  227 .   .   .   .   .   
  Legs                     283  | .   .   .   61  5   86  131 
  Wheels                   913  | .   255 356 302 .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  105 105 90  120 120 190 
  Average Speed            126  | 151 131 105 116 120 120 191 
  Slowest Speed            550  | 200 550 105 260 120 120 260 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 4   86  35  34  .   79  4   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          44   | .   .   .   37  .   .   7   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               8    | .   .   .   1   .   .   7   
  AOE                      36   | .   .   .   36  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total                      1990 | 48  582 508 525 7   132 188 
  Wait                     167  | .   17  64  63  .   15  8   
  Move                     1458 | 39  482 355 362 4   85  131 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  31   | 2   9   6   6   .   6   2   
  Fast Attach              26   | 6   4   5   5   .   3   3   
  Attach                   28   | .   2   3   11  2   2   8   
  Detach                   5    | .   .   2   1   .   1   1   
  Swap                     20   | 1   3   4   6   1   2   3   
  Drop                     23   | .   4   8   5   .   3   3   
  Fire                     232  | .   61  61  66  .   15  29  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 10)
  310 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 9)
  429 | -10/Materials | Discovered new exit (range 15)
  589 | -10/Materials | Discovered new exit (range 13)
  714 | -10/Materials | Core integrity fell below 50%
  740 | -10/Materials | Lost 3 parts (1p1n1w)
  933 | -10/Materials | Entered another Materials area
  933 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1281 | -9/Materials  | Discovered new exit (range 11)
 1394 | -9/Materials  | Repaired Arm. Wheel
 1466 | -9/Materials  | Build established: Skirmisher
 1493 | -9/Materials  | Discovered new exit (range 14)
 1579 | -9/Materials  | Entered another Materials area
 1579 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1893 | -8/Materials  | Lost 3 parts (1p1u1w)
 2288 | -8/Materials  | Discovered new exit (range 14)
 2312 | -8/Materials  | Entered Factory
 2312 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2321 | -7/Factory    | Identified exit to DSF
 2321 | -7/Factory    | Entered DSF
 2384 | -7/DSF        | Additional patrols routed to DSF
 2481 | -7/DSF        | Discovered new exit (range 15)
 2499 | -7/DSF        | Entered Factory
 2499 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2840 | -6/Factory    | Build established: Scavenger-Skirmisher
 2864 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02850_ Coil Gun destroyed.
02851_ R-10 Processor collects Adv. Heat Sink.
02851_ K-01 Serf collects debris.
02854_ R-10 Processor collects Lgt. Treads.
02855_ K-01 Serf collects debris.
02855_ Slug penetrates Wall.
02855_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
02857_ Penetrated by Slug.
02857_ Slug penetrates Wall.
02858_ R-10 Processor collects Mace.
02859_ K-01 Serf collects debris.
02860_ Slug penetrates Subcomponent Replicator.
  <x2>
02861_ Penetrated by Slug.
02861_ Sensor Array destroyed.
02863_ System corrupted: Heat flow error (+208).
02863_ K-01 Serf collects debris.
02863_ Slug penetrates Wall. <x2>
02863_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|     ##### """" """"  # ??????????????????????????? |
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|     ###########?####+#####!;;;=##         # ?????? |
|     ###########?#### ###  % !!%]      =   # ?????? |
|     ??????????????????##    %!!!          # ?????? |
|     ??????????????????##    !             # ?????? |
|     ??????????????????##     xk           + ?????? |
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|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalElectronPlating
  Manual?         0
Play Time         00:28:34
  Cumulative      63.2 hours
  Start           2025.04.26 @ 22:04:29
  End             2025.04.26 @ 22:30:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          134
  Rogue           86
  Adventurer      48
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          42
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8aee3b2-e857-4dd6-a086-ea847db174ff