Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.08 @ 22:38:31 Player: Patches Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (58) 290 Value Destroyed (953) 953 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 2310 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 60/400 Matter 141/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Light Cannon > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Light Treads Improved Heat Sink Structural Scanner Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Improved Medium Laser Light Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Structural Scanner Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Rocket Launcher Datajack [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 50 | 8 10 32 Power 12 | 2 . 10 Engine 11 | 2 . 9 Core 1 | . . 1 Reactor . | . . . Propulsion 17 | 2 2 13 Treads 7 | . . 7 Leg . | . . . Wheel 10 | 2 2 6 Hover . | . . . Flight . | . . . Utility 8 | 2 3 3 Device 4 | 1 2 1 Storage 2 | . 1 1 Processor 1 | 1 . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 13 | 2 5 6 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 6 | 2 2 2 Ballistic Cannon 6 | . 3 3 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 13 | . 1 12 Power 4 | . . 4 Propulsion 7 | . 1 6 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 91 | . 98 89 Engine 19 | . 14 20 Treads 9 | . . 11 Wheel 16 | . 27 13 Device 11 | . 13 10 Storage 9 | . 3 11 Processor 2 | . 10 . Ballistic Gun 4 | . 6 4 Ballistic Cannon 17 | . 21 16 Naked Turns . | . . . Heaviest Build 38 | 8 20 38 Greatest Support 60 | 20 20 60 Greatest Overweight (x) 11 | . . 11 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 4 8 10 Average Capacity 8 | 4 4 9 Most Carried 10 | 4 8 10 Average Carried 7 | 3 4 8 Final Capacity 10 | 4 8 10 Final Carried 10 | 4 8 10 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1544 | 304 221 1019 Remotely . | . . . Salvage Created 1417 | 146 194 1077 Parts 121 | 13 18 90 Haulers Intercepted 4 | . 1 3 Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 29 | 1 6 22 Melee 1 | . . 1 Guns 8 | 1 2 5 Cannons 20 | . 4 16 Classes Destroyed 10 | 3 2 5 Worker 9 | 1 1 7 Builder 3 | . . 3 Tunneler 6 | 3 1 2 Hauler 4 | . 1 3 Recycler 3 | . . 3 Operator 2 | . . 2 Watcher 2 | . . 2 Swarmer 13 | . 3 10 Grunt 9 | 1 3 5 Sentry 7 | . . 7 Best Kill Streak 10 | 3 5 10 Combat Bots Only 5 | 1 5 5 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1912 | . 193 1719 Core 351 | . 11 340 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 95 . Volleys Fired 159 | 12 21 126 Largest 2 | 2 2 2 Hottest 70 | 40 70 70 Shots Fired 314 | 24 42 248 Gun 101 | 24 14 63 Cannon 213 | . 28 185 Launcher . | . . . Special . | . . . Kinetic 314 | 24 42 248 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 9 7 13 Robot Miss Streak 6 | 5 3 6 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 176 | 15 27 134 Core Hits 76 | 11 12 53 Critical Hits 4 | 1 . 3 Critical Kills 2 | 1 . 1 Critical Parts Destroyed 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2809 | 131 413 2265 Guns 779 | 131 83 565 Cannons 2025 | . 330 1695 Explosions . | . . . Melee . | . . . Ramming 5 | . . 5 Kinetic 2804 | 131 413 2260 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 27 | . . 27 Projectiles 27 | . . 27 Explosions . | . . . Melee . | . . . Knockbacks 15 | . 6 9 Impact . | . . . Kinetic 15 | . 6 9 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 3 | . . 3 Targets Rammed 4 | . . 4 Kicked . | . . . Crushed 1 | . . 1 Highest Temperature 315 | . 78 315 Average Temperature 64 | . 29 70 Received Heat Transfer 432 | . 69 363 Effects 3 | . . 3 Shutdowns 1 | . . 1 Energy Bleed 1 | . . 1 Short Circuit 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 530 | 40 193 530 Initial 81 | . 26 81 Average 226 | 19 129 277 Maximum Alert Level 2 | . . 2 Low Security (%) 45 | 100 100 24 Level 1 41 | . . 56 Level 2 13 | . . 18 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 44 | 1 6 37 Peak Tracking Total 6 | 1 5 6 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 10 6 Successful 6 | . 3 3 Failed 10 | . 7 3 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual . | . . . Terminals 16 | . 10 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 3 3 Record 2 | . . 2 Robot Analysis 1 | . 1 . Prototype ID Bank 2 | . 1 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 2 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1689 | 161 303 1225 Spaces Moved 794 | 141 247 406 Core 24 | 18 . 6 Treads 201 | . . 201 Legs . | . . . Wheels 569 | 123 247 199 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 104 | 76 80 130 Slowest Speed 600 | 80 80 600 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 5 25 31 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1348 | 175 316 857 Wait 245 | . 10 235 Move 792 | 140 246 406 Hop . | . . . Pick Up 57 | 11 14 32 Fast Attach 10 | 3 5 2 Attach 23 | 4 2 17 Detach 1 | . 1 . Swap 17 | 1 3 13 Drop 40 | 4 14 22 Fire 159 | 12 21 126 Melee . | . . . Ram . | . . . Kick . | . . . Crush 4 | . . 4 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 162 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 14) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 544 | -9/Materials | Build established: Scavenger-Mutant 848 | -9/Materials | Build established: Mutant 1165 | -9/Materials | Lost 3 parts (2p1n) 1272 | -9/Materials | Lost 3 parts (1p1n1w) 1397 | -9/Materials | Discovered new exit (range 11) 1399 | -9/Materials | Core integrity fell below 50% 1568 | -9/Materials | Core integrity fell below 20% 1570 | -9/Materials | Build established: Scavenger-Mutant 1690 | -9/Materials | Self-destructed Last Messages --------------- 01599_ Acquired 45 matter. 01608_ Acquired 49 matter. 01611_ Acquired 27 matter. 01623_ Acquired 51 matter. 01626_ Acquired Lgt. Treads. 01634_ Identified Imp. Medium Laser. 01635_ Dropped Hvy. Assault Rifle. 01639_ Acquired Hvy. Assault Rifle. 01643_ Acquired 50 matter. 01646_ Acquired Hvy. Assault Rifle. 01647_ Dropped Hvy. Assault Rifle. 01660_ Dropped Lgt. Ion Engine. 01661_ Acquired Lgt. Nuclear Core. 01666_ Acquired Rocket Launcher. 01669_ Dropped Imp. Terrain Scanner. 01669_ Acquired Imp. Heat Sink. 01684_ Dropped Imp. Heat Sink. 01685_ Acquired Lgt. Armor Plating. 01688_ Dropped Datajack. 01689_ Acquired Imp. Heat Sink. 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