Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.14 @ 22:58:01 Player: Froliks Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (75) 375 Value Destroyed (2426) 2426 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (300) 300 TOTAL SCORE: 11401 Bonus ------- Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 26/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Filter Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Diametric Drive Diametric Drive Diametric Drive Diametric Drive Diametric Drive > --- UTILITY ---------- Power Amplifier Improved Cooling System Advanced Sensor Array Advanced Signal Interpreter Target Analyzer Experimental Core Analyzer Kinecellerator Advanced Reaction Control System > --- WEAPON ----------- Gauss Rifle Lance > --- INVENTORY -------- Antimatter Reactor Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster [Rating: 134] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Machine Gun Ballistic Gun Heavy Machine Gun Launcher Improved Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . . . 2 2 2 2 Power 4 | . . . . . . . 1 . . . . . 1 1 1 Propulsion 7 | . . 1 . 1 . 1 1 . . . . 1 1 . 1 Utility 6 | . . . . 1 2 1 . . . . . 1 . 1 . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 100 | 7 1 2 12 4 18 9 3 6 2 4 5 11 2 9 5 Power 12 | 1 . . 1 . 2 1 1 . . 1 2 1 1 1 . Engine 6 | 1 . . . . 2 1 . . . . 2 . . . . Core 2 | . . . 1 . . . 1 . . . . . . . . Reactor 4 | . . . . . . . . . . 1 . 1 1 1 . Propulsion 36 | 2 . 1 4 3 8 1 1 2 . 1 2 5 . 4 2 Treads 2 | . . 1 . . . . . 1 . . . . . . . Leg 20 | 2 . . 4 3 8 1 1 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . 1 2 5 . 4 2 Utility 29 | 2 1 . 1 1 4 2 . 2 1 2 1 4 1 4 3 Device 18 | 1 . . 1 1 2 1 . 1 1 . 1 3 1 3 2 Storage 3 | 1 1 . . . . . . . . 1 . . . . . Processor 5 | . . . . . 1 1 . . . . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 23 | 2 . 1 6 . 4 5 1 2 1 . . 1 . . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 . 1 5 . 3 5 1 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . . . 6 . 1 . 2 1 Parts Lost 58 | . . . 1 1 6 1 3 4 1 . 11 1 2 13 14 Power 6 | . . . . . 1 . . . . . 1 . 1 2 1 Propulsion 25 | . . . . 1 4 . 1 3 . . 5 . . 3 8 Utility 22 | . . . 1 . 1 1 1 . . . 4 1 1 7 5 Weapon 5 | . . . . . . . 1 1 1 . 1 . . 1 . Highest Loss Streak 7 | . . . 1 1 3 1 3 2 1 . 6 1 1 7 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | 4 7 7 13 14 14 14 13 12 12 13 10 4 4 3 1 Power 1 | . 1 1 1 1 . 2 3 4 5 5 4 1 . . . Propulsion 2 | 1 2 1 5 5 4 2 . . . 1 1 . 1 2 . Utility 3 | . 3 4 4 4 4 4 4 3 4 4 1 . . . . Weapon 3 | . 1 . 2 3 4 5 5 4 3 3 2 3 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . . . 4 . 5 5 . . . . 2 1 1 . 1 Power 5 | . . . 1 . 2 . . . . . 1 1 . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 4 | . . . . . . 1 . . . . 1 . 1 . 1 Weapon 8 | . . . 1 . 3 4 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 99 99 98 99 97 96 94 97 75 70 94 69 28 Engine 6 | . 14 11 9 . 6 6 5 5 5 2 1 5 8 . . Core 2 | . . . 1 9 . . 4 5 5 5 1 . . . . Treads 1 | . . 11 . . . . . . 5 5 3 . . . . Leg 25 | . 28 22 32 36 29 33 34 30 23 23 7 . . . . Flight 3 | . . . . . . . . . . 2 6 21 38 32 13 Device 15 | . 14 11 10 17 20 19 15 11 16 14 15 21 22 18 4 Storage 6 | . 14 11 11 9 7 6 5 5 5 5 4 . . . . Processor 5 | . . . . . 4 12 11 11 11 11 11 10 9 5 6 Ballistic Gun 20 | . 28 32 33 26 20 14 12 13 16 17 14 5 4 1 . Peak Build Rating 134 | 7 7 9 20 24 40 53 60 61 59 71 70 105 121 134 91 Average Rating 37 | 6 7 8 12 21 31 50 59 57 56 63 52 68 118 112 50 On Entrance 46 | . 7 7 9 20 21 40 52 58 55 57 70 43 105 120 86 Avg Prop Armor Cover (%) 5 | . . 8 8 . . 4 4 6 7 8 9 . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 64 | 13 28 30 35 37 51 47 56 64 64 63 61 41 44 47 21 Greatest Support 86 | 20 20 20 33 48 54 54 86 86 54 54 54 47 53 56 50 Greatest Overweight (x) 17 | . 1 1 1 . 2 . . 1 1 1 17 1 . . . Average Overweight (x) . | . . 1 . . . . . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 15 12 5 5 5 5 Most Carried 15 | 7 8 8 15 15 15 15 15 13 13 15 15 5 5 5 4 Average Carried 11 | 4 7 7 13 14 14 14 13 12 12 13 9 4 4 4 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 7 8 8 15 15 15 15 14 13 12 15 5 5 5 3 2 Class Distribution -------------------- 28% | Gunner 19% | Scavenger-Gunner 9% | Assassin 9% | Scavenger-Skirmisher 7% | Mutant 7% | Skirmisher 6% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Sprinter | -3/Research Generator-Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 2970 | 224 56 54 648 182 359 374 201 334 85 . 446 . 7 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3023 | 126 56 54 794 299 306 436 338 184 102 . 328 . . . . Parts 202 | 19 4 5 62 22 24 22 11 14 7 . 12 . . . . Haulers Intercepted 7 | . 1 . 3 2 . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . 15 7 . 12 . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 55 | . . 1 17 6 6 5 3 7 2 . 8 . . . . Guns 47 | . . 1 13 6 6 5 3 3 2 . 8 . . . . AOE 8 | . . . 4 . . . . 4 . . . . . . . Classes Destroyed 12 | 1 1 1 2 . 1 2 2 2 . . . . . . . Worker 2 | . . . . . . . 2 . . . . . . . . Tunneler 7 | 7 . . . . . . . . . . . . . . . Hauler 7 | . 1 . 3 2 . . 1 . . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . Swarmer 21 | . . . 4 3 . 4 . 4 . . 6 . . . . Grunt 7 | . . . 5 1 . . 1 . . . . . . . . Sentry 18 | . . 1 8 2 4 1 1 . . . 1 . . . . Hunter 2 | . . . . . . . . 2 . . . . . . . Programmer 5 | . . . . . 2 . 1 . 2 . . . . . . Behemoth 2 | . . . . . . . . 1 . . 1 . . . . Best Kill Streak 5 | 4 1 1 4 3 1 5 3 3 2 . 4 . . . . Combat Bots Only 4 | . . 1 4 3 1 4 2 3 2 . 4 . . . . Max Kills in Single Turn 4 | 1 1 1 4 1 1 2 2 2 1 . 2 . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 850 | . . 5 54 24 151 39 31 52 2 . 68 58 70 99 197 Missed 362 | . . 4 17 8 47 13 6 12 . . 16 36 51 60 92 Hits 488 | . . 1 37 16 104 26 25 40 2 . 52 22 19 39 105 Melee 2 | . . . . . . . . . . . . . 2 . . Projectile 486 | . . 1 37 16 104 26 25 40 2 . 52 22 17 39 105 AOE 2 | . . . . . . . . . . . . . 1 . 1 Critical Strikes 13 | . . . 1 . 2 . . . . . 2 . 1 . 7 Part Disruptions 2 | . . . . . . . 1 . . . . . . 1 . Damage Taken 9333 | . . 12 477 179 1007 360 943 841 42 . 1415 275 411 986 2385 Core 2937 | . . . 23 16 123 80 273 40 . . 366 33 136 230 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 177 | . . . . . . . . . . . 177 . . . . Core Remaining (%) 86 | 100 100 . 94 97 82 90 . . . . 27 97 89 84 . Volleys Fired 177 | 11 4 2 50 18 21 12 15 20 2 . 21 1 . . . Largest 3 | 2 2 3 3 3 3 3 3 3 3 . 3 1 . . . Hottest 96 | 40 40 60 69 69 79 90 90 96 90 . 90 28 . . . Shots Fired 487 | 22 8 6 148 52 61 36 42 45 6 . 60 1 . . . Gun 474 | 22 8 6 147 51 61 36 42 34 6 . 60 1 . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 13 | . . . 1 1 . . . 11 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 474 | 22 8 6 147 51 61 36 42 34 6 . 60 1 . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 13 | . . . 1 1 . . . 11 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 5 2 5 14 21 19 13 7 11 5 . 6 2 . . . Robot Miss Streak 5 | 2 2 3 5 3 3 4 4 3 1 . 5 . . . . Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . 1 . . . . Shots Hit Robots 289 | 12 4 3 89 34 44 21 26 24 2 . 29 1 . . . Core Hits 143 | 7 2 2 38 15 19 15 11 17 2 . 15 . . . . Critical Kills 3 | . . . . . . . . . 2 . 1 . . . . Critical Parts Destroyed 3 | . . . . 1 . . 1 . . . 1 . . . . Critical Strikes 7 | . . . . 1 . . 2 . 2 . 2 . . . . Destroy 7 | . . . . 1 . . 2 . 2 . 2 . . . . Melee Attacks 70 | . . . . . 11 7 4 . . . . 12 18 8 10 Impact . | . . . . . . . . . . . . . . . . Slashing 22 | . . . . . 11 7 4 . . . . . . . . Piercing 48 | . . . . . . . . . . . . 12 18 8 10 Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6224 | 139 54 34 1432 566 883 526 733 952 64 . 803 20 . . 18 Guns 5353 | 139 54 34 1211 552 798 526 647 505 64 . 803 20 . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 667 | . . . 220 . . . . 447 . . . . . . . Melee 123 | . . . . . 46 . 77 . . . . . . . . Ramming 81 | . . . 1 14 39 . 9 . . . . . . . 18 Kinetic 5353 | 139 54 34 1211 552 798 526 647 505 64 . 803 20 . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 667 | . . . 220 . . . . 447 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 123 | . . . . . 46 . 77 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 6 . 5 5 5 5 5 . . 6 11 Average Corruption 5 | . . . . . 5 . 5 5 5 5 5 . . 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 88 | . . . . . 13 . 6 19 13 11 21 . . 3 2 Message Errors 27 | . . . . . 4 . 2 3 3 2 11 . . 1 1 Matter Fused 22 | . . . . . 2 . . 6 4 5 3 . . 1 1 Heat Flow Errors 7 | . . . . . . . 1 2 1 2 1 . . . . Energy Discharges 10 | . . . . . 3 . . 3 1 . 2 . . 1 . Parts Rejected 2 | . . . . . . . . . . . 2 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . 2 . 2 1 2 1 1 . . . . Data Loss (major) 2 | . . . . . . . . 1 . 1 . . . . . Misfires 2 | . . . . . . . . 1 . . 1 . . . . Alerts 3 | . . . . . 2 . . . 1 . . . . . . Weapon Failures 3 | . . . . . . . 1 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 37 | . . . . . . . 37 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 37 | . . . . . . . 37 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 96 | . . . 3 . . . . 84 . . . . . . 9 Shots 3 | . . . 1 . . . . 2 . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 15 | . . . 1 4 8 . 1 . . . . . . . 1 Kicked 14 | . . . 1 4 8 . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 732 | . . . 22 8 54 60 193 266 97 270 732 115 380 268 . Average Temperature 101 | . . . 7 5 18 25 100 87 38 133 291 32 145 76 . Received Heat Transfer 1020 | . . 6 213 27 132 24 90 24 . . 459 . 9 9 27 Effects 12 | . . . . . . . . . . . 9 . 3 . . Shutdowns 4 | . . . . . . . . . . . 3 . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . Interference 4 | . . . . . . . . . . . 4 . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Maximum Alert Level 3 | . . . 1 . . . . . . . . 3 3 2 2 Low Security (%) 82 | 100 100 100 83 100 100 100 100 . . . . . . . . Level 1 7 | . . . 16 . . . . . . . . . . . 53 Level 2 5 | . . . . . . . . . . . . . 55 100 46 Level 3 4 | . . . . . . . . . . . . 100 44 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1018 | 10 7 30 296 78 39 98 60 . . . . 1018 822 632 507 Initial 750 | . . . . 57 21 . . . . . . 750 534 445 355 Average 100 | 1 . 2 62 29 6 25 6 . . . . 803 657 511 399 Influence Increases 4293 | 35 13 30 620 206 223 148 132 170 50 . 195 1268 388 348 467 Destroy 0b10 Robot/C 1100 | . . 20 340 120 120 100 60 140 40 . 160 . . . . Destroy 0b10 Robot/NC 100 | 35 5 . 15 10 . 15 20 . . . . . . . . Destroy Leader 326 | . 2 10 126 34 60 22 12 30 10 . 20 . . . . Successful Hack 96 | . 6 . 16 . 16 4 . . . . . 16 . 24 14 Disable Machine 45 | . . . . 15 15 . . . . . . 15 . . . Destroy Structure 151 | . . . 18 12 12 7 10 . . . . 22 28 24 18 Advance Influence 750 | . . . . . . . . . . . . 750 . . . Partial Spotted 225 | . . . . . . . . . . . . 75 90 45 15 Lose Combat Pursuer 1500 | . . . 105 15 . . 30 . . . 15 390 270 255 420 Influence Decreases 3801 | 35 13 30 484 295 270 148 81 221 50 . 195 250 614 547 568 Entered New Map 1194 | . . . . 79 26 . . 20 . . . . 484 347 238 Time Decay 1996 | 35 13 30 324 216 234 144 75 180 50 . 185 140 110 70 190 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 . . . Lost Part 357 | . . . 10 . 10 . 6 21 . . 10 10 20 130 140 Purge Threat 154 | . . . 150 . . 4 . . . . . . . . . Squads Dispatched 32 | . . 1 1 . 9 1 2 . . . . 4 6 4 4 Investigation 1 | . . . . . . . . . . . . 1 . . . Extermination 13 | . . . . . 4 1 1 . . . . . 2 2 3 Reinforcement 18 | . . 1 1 . 5 . 1 . . . . 3 4 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 16 | . . . 5 . 1 . . . . . 1 1 4 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 248 | . 2 5 35 8 11 7 7 7 2 . 14 43 37 34 36 Peak Tracking Total 18 | . 2 2 6 3 2 6 3 4 2 . 5 17 13 18 14 Tactical Retreats 36 | . . . 7 1 . . 2 . . . 1 8 6 4 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 7 | . . . . . 1 1 . . . . . 1 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 3 | . . . . 1 1 . . . . . . 1 . . . Max in Single Turn 1 | . . . . 1 1 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 29 | . 4 . 7 1 3 2 1 . . 3 . 3 . 3 2 Terminals 18 | . 3 . 6 . 2 1 1 . . . . 2 . 2 1 Fabricators 3 | . . . . . 1 1 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 79 | . 10 . 15 3 10 4 3 . . 12 . 10 . 9 3 Successful 48 | . 7 . 9 . 4 2 2 . . 12 . 6 . 4 2 Failed 31 | . 3 . 6 3 6 2 1 . . . . 4 . 5 1 Catastrophic 3 | . . . 1 . 1 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . 7 . 6 . 3 3 1 . . . . . . 2 . Terminals 48 | . 9 . 12 . 7 2 3 . . . . 8 . 5 2 Fabricators 7 | . . . . . 3 2 . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 3 . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . . . . . . . 4 . Garrison Access 3 | . . . . 3 . . . . . . . . . . . Terminal Hacks 41 | . 6 . 7 . 4 2 2 . . 12 . 4 . 2 2 Record 1 | . . . . . . . 1 . . . . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . Robot Analysis 11 | . 4 . 2 . 1 . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . Open Door 2 | . . . 1 . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 4 | . . . . . 1 1 1 . . . . . . . 1 Unreport Threat 2 | . . . 1 . . 1 . . . . . . . . . Locate Traps 7 | . 2 . 1 . 1 . . . . . . 2 . . 1 Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Zone Layout 4 | . . . . . 1 . . . . . . 2 . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . Reject 2 | . 1 . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . Hacking Detections 23 | . 2 . 6 1 3 2 1 . . . . 3 . 3 2 Full Trace Events 1 | . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . 187 . . . Total Part Build Rating 7 | . . . . . . . . . . . . 7 . . . Part Studies Acquired 2 | . . . . . . . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Active Infowar (turns) 10262 | 172 492 240 2145 579 2020 635 603 663 491 430 747 293 231 132 389 Optics 379 | . . . . . . . . . . . . . . . 379 Sensors 2465 | . . . . . 1134 635 408 . . . . 1 229 58 . IFF 261 | . . . . . . . . . . . . . . 74 187 Structural 5440 | . . . . 578 2014 635 603 663 491 430 26 . . . . Seismic 9584 | 172 492 240 2145 579 2020 606 603 663 491 430 747 293 70 . 33 Robot Analysis Total 11 | . 4 . 2 . 1 . . . . 4 . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 10464 | 224 492 240 2271 579 2020 635 603 663 491 430 747 293 231 156 389 Spaces Moved 8263 | 94 229 103 931 321 1059 501 424 398 258 224 430 860 849 591 991 Core 101 | 6 . . . . . . . . . . 7 . . . 88 Treads 11 | . . . . . . . . . . . 11 . . . . Legs 4696 | 88 229 103 931 321 1059 501 424 398 258 224 160 . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3455 | . . . . . . . . . . . 252 860 849 591 903 Fastest Speed 10 | 50 120 190 120 120 97 105 96 101 185 185 29 13 10 10 19 Average Speed 93 | 115 176 190 132 120 165 105 104 119 185 185 145 26 10 13 26 Slowest Speed 900 | 120 190 190 190 120 260 105 106 185 185 185 900 99 10 23 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . . . . . 2 12 9 20 Potential Cave-ins 1 | . . . . . . 1 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 35 | 5 48 10 74 26 33 16 14 55 48 62 65 30 31 31 24 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 3 | . . . . . . . . 2 1 . . . . . . Spaces Dug 59 | . . . . . 9 7 3 . . . . 11 15 8 6 Terrain Destroyed 140 | . . . 11 10 10 7 3 58 1 . . 11 15 8 6 Melee 59 | . . . . . 9 7 3 . . . . 11 15 8 6 Projectile 2 | . . . . . 1 . . . 1 . . . . . . AOE 79 | . . . 11 10 . . . 58 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 10516 | 184 309 143 1868 473 1266 585 549 549 267 235 511 901 955 642 1079 Wait 1761 | 66 74 35 844 118 113 34 99 124 4 . 40 14 88 20 88 Move 8166 | 93 228 102 930 320 1058 500 423 397 257 223 429 855 826 572 953 Hop 38 | . . . . . . . . . . . . 2 10 8 18 Pick Up 69 | 7 1 2 15 4 15 9 3 2 . 3 1 1 4 . 2 Fast Attach 34 | 7 . . . . 1 . . 1 . 3 2 10 1 6 3 Attach 44 | . . 2 1 3 8 3 4 3 1 . 9 2 2 4 2 Detach 7 | . . . . . . . . . . . 3 . . 3 1 Swap 62 | . 1 . 12 4 17 9 . 2 3 6 2 3 2 1 . Drop 56 | . 1 . 15 2 14 11 . . . . 4 1 4 3 1 Fire 177 | 11 4 2 50 18 21 12 15 20 2 . 21 1 . . . Melee 70 | . . . . . 11 7 4 . . . . 12 18 8 10 Ram 1 | . . . . . . . . . . . . . . . 1 Kick 14 | . . . 1 4 8 . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . 17 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 225 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Discovered new exit (range 10) 717 | -10/Materials | Entered another Materials area 717 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 824 | -9/Materials | Discovered new exit (range 4) 880 | -9/Materials | Discovered new exit (range 4) 957 | -9/Materials | Entered Storage 991 | -9/Storage | Identified exit to Recycling 1020 | -9/Storage | Build established: Gunner 3107 | -9/Storage | Discovered new exit (range 9) 3162 | -9/Storage | Build established: Scavenger-Gunner 3228 | -9/Storage | Entered Materials 3228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3511 | -8/Materials | Build established: Scavenger-Skirmisher 3770 | -8/Materials | Discovered new exit (range 7) 3807 | -8/Materials | Entered Factory 3807 | -7/Factory | Evolved 2 slots: Utility x2 3907 | -7/Factory | Discovered new exit (range 15) 4455 | -7/Factory | Build established: Scavenger-Mutant 4588 | -7/Factory | Cargo convoy interrupted 4939 | -7/Factory | Build established: Scavenger-Skirmisher 5105 | -7/Factory | Lost 3 parts (3n) 5349 | -7/Factory | Build established: Skirmisher 5823 | -7/Factory | Discovered new exit (range 4) 5826 | -7/Factory | Identified exit to Factory 5827 | -7/Factory | Entered another Factory area 5827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5981 | -6/Factory | Build established: Assassin 6178 | -6/Factory | Discovered new exit (range 16) 6270 | -6/Factory | Identified exit to Lower Caves 6430 | -6/Factory | Discovered new exit (range 13) 6440 | -6/Factory | Discovered exit to Lower Caves (range 15) 6443 | -6/Factory | Identified exit to Factory 6462 | -6/Factory | Entered another Factory area 6462 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6870 | -5/Factory | Crushed by falling debris 6901 | -5/Factory | Lost 3 parts (1n1u1w) 6984 | -5/Factory | Discovered new exit (range 7) 7061 | -5/Factory | Identified exit to Upper Caves 7065 | -5/Factory | Entered Upper Caves 7123 | -5/Upper Caves | Spotted B-75 Beast 7140 | -5/Upper Caves | Destroyed B-75 Beast 7187 | -5/Upper Caves | Build established: Gunner 7469 | -5/Upper Caves | Learned Factory security intel 7706 | -5/Upper Caves | Discovered new exit (range 12) 7726 | -5/Upper Caves | Identified exit to Upper Caves 7728 | -5/Upper Caves | Entered another Upper Caves area 7866 | -5/Upper Caves | Encountered a Warlord checkpoint 8077 | -5/Upper Caves | Build established: Scavenger-Gunner 8206 | -5/Upper Caves | Discovered new exit (range 8) 8217 | -5/Upper Caves | Identified exit to Zhirov 8219 | -5/Upper Caves | Entered Zhirov 8219 | -5/Zhirov | Discovered new exit (range 3) 8253 | -5/Zhirov | Met Zhirov 8330 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8366 | -5/Zhirov | Found Alien Artifact 8366 | -5/Zhirov | Identified Integrated Reactor 8366 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8485 | -5/Zhirov | Found Alien Artifact 8485 | -5/Zhirov | Identified Transdimensional Reconstructor 8485 | -5/Zhirov | Warped through subspace 8645 | -5/Zhirov | Identified exit to Proximity Caves 8649 | -5/Zhirov | Entered Proximity Caves 8651 | -4/Proximity Caves | Spotted B-86 Titan 8697 | -4/Proximity Caves | Core integrity fell below 50% 8705 | -4/Proximity Caves | Destroyed B-86 Titan 8732 | -4/Proximity Caves | Lost 6 parts (2n3u1w) 8754 | -4/Proximity Caves | Spotter reported a threat 8788 | -4/Proximity Caves | Spotter reported a threat 9012 | -4/Proximity Caves | Spotter reported a threat 9022 | -4/Proximity Caves | Learned Research security intel 9086 | -4/Proximity Caves | Spotter reported a threat 9150 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9189 | -4/Proximity Caves | Lost 4 parts (3n1u) 9200 | -4/Proximity Caves | Spotter reported a threat 9394 | -4/Proximity Caves | Discovered new exit (range 7) 9396 | -4/Proximity Caves | Identified exit to Factory 9396 | -4/Proximity Caves | Entered Factory 9396 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9621 | -4/Factory | Fabricated Exp. Optical Array? 9630 | -4/Factory | Spotted B-86 Titan 9646 | -4/Factory | Search patrols dispatched 9689 | -4/Factory | Discovered new exit (range 5) 9689 | -4/Factory | Identified exit to Research 9689 | -4/Factory | Entered Research 9689 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9900 | -3/Research | Spotted B-86 Titan 9916 | -3/Research | Discovered new exit (range 11) 9920 | -3/Research | Identified exit to Research 9920 | -3/Research | Entered another Research area 9920 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9944 | -2/Research | Found Prototype Processor 9944 | -2/Research | Identified Exp. Core Analyzer 9999 | -2/Research | Discovered new exit (range 8) 10028 | -2/Research | Lost 7 parts (1p1n4u1w) 10034 | -2/Research | Spotted B-90 Cyclops 10034 | -2/Research | Spotted B-90 Cyclops 10074 | -2/Research | Discovered new exit (range 6) 10076 | -2/Research | Entered Access 10076 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 10103 | -1/Access | Lost 6 parts (1p2n3u) 10202 | -1/Access | Spotted B-99 Colossus 10202 | -1/Access | Spotted B-99 Colossus 10233 | -1/Access | Lost 6 parts (1p4n1u) 10275 | -1/Access | Spotted B-99 Colossus 10337 | -1/Access | Lost 3 parts (1n2u) 10340 | -1/Access | Build established: Sprinter 10421 | -1/Access | Core integrity fell below 50% 10424 | -1/Access | System corruption reached 10% 10444 | -1/Access | Core integrity fell below 20% 10465 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 4x Alarm Trap Map updated. >>Access(Emergency) Found 1 emergency access door: (21,145) Map updated. 10393_ K-01 Serf cleans the Signal Shield. 10403_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4C. 10415_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 10420_ Cld. Impulse Thruster destroyed. 10424_ Slammed into U-05 Engineer. 10435_ Knocked back. 10444_ ,TXSIELZXA8IGO7XXUC1IT 10445_ Knocked back. 10448_ ALERT: Security rotation in progress. 10457_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????????#? | | ?????????????????????????????????? # | | ????????????????????????????????? # | | ????????????????????????????????? # | | ???????????????????????????????? # | | ??????????????????##########???" # | | ??????????????????# #??S # | | ################### #? "" # | | # "" # | | Y # "" # | | p /t # | | # ? | | ################### @ #????? ?? | | ??????????????????# #????????? | | ??????????????????##########????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 63 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 50 Base Temperature (-) 200 Armor Coverage 225 Weapon Shielding 90 Phase Shifting 5 Evasion (%) 79 Target Analysis 5 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -4/Factory Repaired ---------- Nothing Studied --------- Lgt. Quantum Reactor | -2/Research | Hacked Lgt. Particle Reactor | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Denied? Dodgeball, But With Guns Speed Demon This Is Interesting... Challenges ------------ None Game ------ Seed RecyclingReactiveActivator Manual? 0 Play Time 01:37:01 Cumulative 41.4 hours Start 2026.10.14 @ 21:02:36 End 2026.10.14 @ 22:58:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 146d3704-875c-463c-ad51-e39c70559f7f