Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 14:52:00 Player: osman sinnoks Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (152) 760 Value Destroyed (5919) 5919 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4055) 4055 TOTAL SCORE: 17074 Bonus ------- High Alert Combat Kills 1017 Follower Combat Kills 2509 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -571 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 149/150 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Testing Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Spectral Analyzer 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Experimental Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Improved Antigrav System Advanced Target Analyzer Graphene Brace Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Armored Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Layered Light Armor Plating Graphene Brace Advanced Shield Generator Improved Corruption Screen > --- WEAPON ----------- KE Penetrator Railgun Mass Driver CR-A16's Pointy Stick > --- INVENTORY -------- Antimatter Reactor Improved Fusion Compressor Medium Treads Advanced Cooling System High-capacity Matter Pod Advanced Targeting Computer Experimental ECM Suite Zionite Weapon Casing Centrium Light Armor Plating Focal Shield Improved Hacking Suite Coil Gun Heavy Machine Gun KE Penetrator Enhanced Coil Gun Enhanced Coil Gun Bore Cannon Enhanced Gauss Cannon Hardcell Cannon Power Maul [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Hybrid Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Heavy Armor Plating Weapon Enhanced Coil Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Mass Driver Launcher Grenade Launcher Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Slots Evolved 14 | . . . 2 . . . 6 2 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . Utility 9 | . . . 1 . . . 3 2 . . 1 2 . Weapon 2 | . . . 1 . . . . . . . 1 . . Parts Attached 137 | 7 11 1 9 2 2 10 10 31 5 1 11 19 18 Power 20 | 1 2 . 1 . 1 1 1 5 . 1 2 2 3 Engine 10 | 1 1 . 1 . 1 1 1 3 . 1 . . . Core 4 | . 1 . . . . . . . . . 2 . 1 Reactor 6 | . . . . . . . . 2 . . . 2 2 Propulsion 33 | 2 2 . 3 . 1 5 1 6 . . 1 6 6 Treads 26 | 2 2 . 3 . . 5 1 6 . . 1 6 . Leg . | . . . . . . . . . . . . . . Wheel 5 | . . . . . 1 . . . . . . . 4 Hover 2 | . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 46 | 2 2 . 2 . . 1 4 14 1 . 8 6 6 Device 19 | 1 . . 1 . . 1 . 7 . . 3 3 3 Storage 3 | 1 1 . . . . . . . . . 1 . . Processor 12 | . . . 1 . . . 2 2 . . 3 2 2 Hackware 2 | . 1 . . . . . . 1 . . . . . Protection 10 | . . . . . . . 2 4 1 . 1 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 5 1 3 2 . 3 4 6 4 . . 5 3 Energy Gun 13 | 2 3 . 2 2 . 2 . . . . . . 2 Energy Cannon 1 | . . . . . . 1 . . . . . . . Ballistic Gun 16 | . 1 . 1 . . . 4 5 2 . . 3 . Ballistic Cannon 4 | . . . . . . . . . 2 . . 2 . Launcher 1 | . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 1 1 4 . . 1 3 2 Parts Lost 78 | . 7 . 2 3 . . 1 20 5 . 1 28 11 Power 10 | . 1 . . . . . . 3 2 . . 2 2 Propulsion 23 | . 2 . . 1 . . . 5 . . 1 9 5 Utility 22 | . . . 1 . . . 1 8 3 . . 7 2 Weapon 23 | . 4 . 1 2 . . . 4 . . . 10 2 Highest Loss Streak 27 | . 5 . 1 2 . . 1 5 4 . 1 27 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 11 | 1 6 5 12 12 12 12 12 13 11 15 14 18 4 Power 1 | . 1 1 2 2 2 2 1 1 . . . 1 . Propulsion 1 | . 1 . 4 4 3 1 . 2 . 2 1 1 . Utility 5 | . 2 3 3 3 4 6 5 5 6 8 6 7 2 Weapon 3 | . 1 1 2 2 2 2 4 4 4 5 6 8 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 45 | . 2 . 8 . 2 10 3 6 . . . 10 4 Power 8 | . . . 3 . . 4 . . . . . 1 . Propulsion 8 | . . . 2 . 1 1 . 2 . . . . 2 Utility 15 | . 2 . 2 . . 2 1 2 . . . 5 1 Weapon 13 | . . . 1 . 1 3 2 2 . . . 4 . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 98 100 98 97 89 92 85 87 94 73 98 95 42 Engine 6 | . 5 14 11 11 11 11 12 6 4 2 1 . . Core 1 | . 8 . . . . . . . . . 7 2 2 Reactor 1 | . . . . . . . . 3 4 . . 5 2 Treads 17 | . 27 28 22 20 2 13 19 17 23 23 20 17 . Wheel 1 | . . . . . 9 2 . . . . . . 2 Device 9 | . 2 . 1 11 11 11 6 9 15 11 17 21 2 Storage 7 | . 14 14 11 11 11 11 6 5 5 5 5 3 . Processor 10 | . . . 9 . . . 8 16 15 11 20 19 20 Hackware 5 | . 11 14 11 11 11 11 3 3 . . . . . Protection 2 | . . . . . . . 5 4 4 . 2 3 . Energy Gun 9 | . 22 . 10 20 22 26 9 . . . . . 1 Ballistic Gun 8 | . 4 11 10 11 11 . 10 12 10 11 13 8 . Piercing Weapon 1 | . . . . . . . . 3 3 . 1 3 . Peak Build Rating 127 | 9 13 10 18 19 29 51 81 108 99 73 109 127 87 Average Rating 61 | 6 10 9 15 18 26 40 75 93 91 72 104 117 56 On Entrance 41 | . 9 9 10 18 19 29 49 79 79 72 73 109 32 Avg Prop Armor Cover (%) 9 | . . . . . . . . . 14 8 6 . 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 112 | 13 29 28 37 37 37 49 69 74 65 45 93 112 37 Greatest Support 138 | 40 40 40 40 40 40 80 138 138 108 81 108 110 64 Greatest Overweight (x) 3 | . . . . 1 1 1 . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 5 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 17 19 5 Most Carried 20 | 5 9 8 15 15 15 15 15 15 15 15 20 20 5 Average Carried 12 | 1 6 5 14 14 14 14 12 13 11 15 14 18 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 5 5 Final Carried 20 | 1 5 8 15 14 15 15 15 12 15 15 20 5 5 Class Distribution -------------------- 21% | Scavenger-Mutant 20% | Scavenger-Gunner 20% | Gunner 19% | Mutant 11% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Matter Collected 4922 | 270 322 20 215 107 20 110 473 1476 337 12 297 918 345 Remotely . | . . . . . . . . . . . . . . Salvage Created 7414 | 60 775 142 387 295 . 53 812 2264 378 11 161 1705 371 Parts 330 | 4 43 3 15 24 . 4 26 94 16 1 6 85 9 Haulers Intercepted 4 | . 2 . . . . . . 1 . . . 1 . Recyclers Shooed 12 | . 1 1 . . . . . 8 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . 24 . . 16 . . . . Prevented 66 | . . . . . . 66 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Combat Hostiles Destroyed 110 | . 12 3 8 14 . 1 6 30 9 . 2 21 4 Melee 2 | . . . . . . . . . . . . . 2 Guns 88 | . 9 . 7 13 . 1 6 30 8 . 2 12 . Cannons 10 | . . . . . . . . . 1 . . 9 . AOE 7 | . 2 3 1 1 . . . . . . . . . Classes Destroyed 19 | 1 7 . 3 . . 1 3 3 . . . 1 . Worker 10 | . 1 1 . . . . 1 5 . . . 2 . Builder 5 | . . . . . . . . 1 . . 1 3 . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 4 | . 2 . . . . . . 1 . . . 1 . Recycler 10 | . 3 . . . . . 4 1 . . . 1 1 Mechanic 3 | . . . . . . . . 3 . . . . . Operator 2 | . 1 . . . . . . 1 . . . . . Watcher 5 | . 3 . 1 . . . . 1 . . . . . Swarmer 28 | . 6 . . 11 . . . 2 5 . . 4 . Grunt 43 | . 6 3 5 2 . . 3 14 3 . . 7 . Brawler 4 | . . . 1 . . . . . 1 . . 2 . Duelist 3 | . . . 1 1 . . . 1 . . . . . Protector 3 | . . . . . . 1 . . . . . 2 . Sentry 6 | . . . 1 . . . . 2 . . 1 2 . Hunter 4 | . . . . . . . 1 1 . . . 2 . Programmer 13 | . . . . . . . 1 7 . . 1 . 4 Heavy 3 | . . . . . . . . 2 . . . 1 . Behemoth 3 | . . . . . . . 1 1 . . . 1 . Z-Courier 2 | . . . . . . . . . . . 1 1 . Z-Heavy 1 | . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . . 2 . . . Best Kill Streak 12 | 2 5 3 3 4 . 1 3 12 5 . 1 8 2 Combat Bots Only 10 | . 3 3 3 4 . 1 1 10 5 . 1 5 1 Max Kills in Single Turn 3 | 1 2 3 2 2 . 1 1 2 2 1 1 2 1 Gunslinging 1 | . . . . 1 . . . . . . . 1 . Exploded 3 | . 1 3 1 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Hostile Shots Fired 1232 | . 92 2 26 64 . 5 59 285 63 . 7 505 124 Missed 415 | . 16 . 8 19 . 3 17 97 19 . 2 193 41 Hits 817 | . 76 2 18 45 . 2 42 188 44 . 5 312 83 Melee 13 | . . . 2 4 . . . . 6 . . 1 . Projectile 804 | . 76 2 16 41 . 2 42 188 38 . 5 311 83 Critical Strikes 32 | . 3 . 1 1 . . . 12 3 . . 8 4 Actively Blocked 15 | . . . . . . . . 4 3 . . 8 . Damage Taken 17181 | . 932 29 242 501 . 52 1056 5376 915 . 121 5957 2000 Core 2089 | . 145 29 33 62 . . 111 324 80 . . 581 724 Absorbed by Shields 452 | . . . . . . . . . . . . 452 . Reduced by Siege Mode 270 | . . . . . . . 30 35 . . . 205 . Redirected to Shielding 147 | . . . . . . . . 147 . . . . . Core Remaining (%) 75 | 100 . 30 . . . 76 86 . . 59 100 . . Volleys Fired 416 | 4 64 1 26 24 . 11 39 144 23 3 7 62 8 Largest 4 | 2 2 1 3 3 . 3 3 3 3 3 4 4 1 Hottest 216 | 80 105 30 109 113 . 216 195 60 107 107 140 182 75 Shots Fired 1003 | 8 125 1 57 63 . 31 117 309 59 8 28 189 8 Gun 894 | 8 125 . 52 62 . 21 117 309 46 5 21 120 8 Cannon 102 | . . . . . . 10 . . 13 3 7 69 . Launcher 7 | . . 1 5 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 735 | . 20 . 26 24 . . 72 309 59 8 28 189 . Thermal 89 | . 22 . 10 . . 20 37 . . . . . . Explosive 7 | . . 1 5 1 . . . . . . . . . Electromagnetic 172 | 8 83 . 16 38 . 11 8 . . . . . 8 Robot Hit Streak 24 | 3 8 . 8 5 . 6 20 24 6 4 20 11 13 Robot Miss Streak 8 | 3 6 7 8 4 . 4 4 3 3 2 1 5 2 Penetration Max 2 | . . . . . . . . 1 1 . . 2 . Secondary Targets 17 | . 1 . . 6 . . . 7 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 1 . . 1 . Shots Hit Robots 671 | 3 67 2 32 32 . 16 81 231 32 5 21 123 26 Core Hits 280 | 2 31 5 12 16 . 10 31 83 13 1 6 65 5 Critical Kills 17 | . . . 1 . . . . 6 2 . . 7 1 Critical Parts Destroyed 24 | . . . . . . . . 12 1 . . 1 10 Critical Strikes 56 | . 2 . 1 1 . 1 1 19 3 . . 16 12 Burn 2 | . 1 . . . . . 1 . . . . . . Destroy 31 | . . . 1 . . . . 18 3 . . 9 . Blast 7 | . . . . . . . . . . . . 7 . Corrupt 4 | . 1 . . 1 . 1 . . . . . . 1 Smash 11 | . . . . . . . . . . . . . 11 Impale 1 | . . . . . . . . 1 . . . . . Melee Attacks 53 | . 4 2 . . . . . 15 1 . 2 . 29 Impact 35 | . 4 2 . . . . . . . . . . 29 Slashing . | . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . 15 1 . 2 . . Sneak Attacks 9 | . 1 1 . . . . . 5 . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20299 | 39 1285 260 574 614 . 542 1961 7424 1064 163 611 4591 1171 Guns 15241 | 39 935 . 447 445 . 274 1912 6971 869 85 470 2678 116 Cannons 2309 | . . . . . . 268 . . 195 78 135 1633 . Explosions 1052 | . 208 186 112 169 . . . 97 . . . 280 . Melee 1598 | . 136 74 . . . . . 333 . . . . 1055 Ramming 99 | . 6 . 15 . . . 49 23 . . 6 . . Kinetic 14801 | . 86 . 209 98 . . 1294 6971 1064 163 605 4311 . Thermal 1580 | . 358 . 86 72 . 439 528 97 . . . . . Explosive 395 | . . 186 112 97 . . . . . . . . . Electromagnetic 1826 | 39 699 . 152 347 . 103 90 . . . . 280 116 Impact 1265 | . 136 74 . . . . . . . . . . 1055 Slashing . | . . . . . . . . . . . . . . Piercing 333 | . . . . . . . . 333 . . . . . Highest Corruption 17 | . . . 1 1 1 . . 5 17 17 . . 7 Average Corruption 3 | . . . 1 1 1 . . 1 7 17 . . 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . 8 Effects 48 | . . . . 2 . . . 10 25 2 . . 9 Message Errors 11 | . . . . 1 . . . 2 6 . . . 2 Matter Fused 6 | . . . . . . . . 2 4 . . . . Heat Flow Errors 8 | . . . . 1 . . . 1 4 . . . 2 Energy Discharges 7 | . . . . . . . . 2 2 1 . . 2 Data Loss (minor) 5 | . . . . . . . . . 3 . . . 2 Data Loss (major) 4 | . . . . . . . . 2 1 . . . 1 Misfires 2 | . . . . . . . . 1 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . . Weapon Failures 4 | . . . . . . . . . 3 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1002 | . 7 . 1 10 . 23 . 238 . 26 . 14 683 Projectiles 60 | . . . . . . 23 . . . 26 . 11 . Explosions 18 | . 4 . 1 10 . . . . . . . 3 . Melee 924 | . 3 . . . . . . 238 . . . . 683 Knockbacks 18 | . 1 . . . . . . . 2 . . 10 5 Impact 6 | . 1 . . . . . . . . . . . 5 Kinetic 12 | . . . . . . . . . 2 . . 10 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 166 | . 36 . . . . . . 97 . . . 33 . Shots 3 | . 1 . . . . . . 1 . . . 1 . Rammed 8 | . 1 . 2 . . . 4 1 . . . . . Targets Rammed 11 | . 1 . 2 . . . 5 2 . . 1 . . Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . . . . . 1 1 . . 1 . . Highest Temperature 460 | 36 421 10 162 189 . 377 460 150 239 . 36 196 263 Average Temperature 91 | 16 124 7 50 15 . 137 125 78 104 . 10 46 68 Received Heat Transfer 2141 | . 426 15 120 96 . 18 153 732 207 . 18 356 . Effects 7 | . 3 . . . . . 4 . . . . . . Shutdowns 2 | . 1 . . . . . 1 . . . . . . Energy Bleed 2 | . 1 . . . . . 1 . . . . . . Interference 1 | . 1 . . . . . . . . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . Siege Activations 4 | . . . . . . . 1 2 . . . 1 . Total Turns 99 | . . . . . . . 28 46 . . . 25 . Longest Duration 28 | . . . . . . . 28 28 . . . 25 . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Robots Corrupted 4 | . 1 . . . . . . . . . . . 3 Combat Hostiles 3 | . 1 . . . . . . . . . . . 2 Parts Fried 10 | . 4 . . 1 . 1 . . . . . . 4 Impact Corruptions 24 | . 1 . . . . . . 1 . . . . 22 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 11 | . 2 . 1 . . 1 2 . . . 1 4 . Heat Transferred 2572 | . 794 . 222 100 . 518 888 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . 4 . . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Maximum Alert Level 4 | . . . . 1 . . 1 3 . . 1 4 2 Low Security (%) 61 | 100 100 100 100 93 . . 16 58 . . 85 3 . Level 1 12 | . . . . 6 . . 83 7 . . 14 4 . Level 2 16 | . . . . . . . . 24 . . . 31 100 Level 3 6 | . . . . . . . . 10 . . . 30 . Level 4 3 | . . . . . . . . . . . . 30 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1262 | 5 133 103 115 208 . . 289 751 . . 281 1262 602 Initial 602 | . . 3 31 31 . . 264 102 . . 126 126 602 Average 255 | . 33 17 35 141 . . 222 295 . . 73 845 521 Influence Increases 6194 | 10 460 112 328 357 . 413 494 1500 215 . 405 1705 195 Destroy 0b10 Robot/C 3360 | . 240 80 180 280 . 260 200 860 180 . 140 860 80 Destroy 0b10 Robot/NC 300 | 10 50 5 10 . . 15 35 90 . . 10 70 5 Destroy Leader 600 | . 60 10 54 40 . . 32 188 20 . 30 146 20 Allied During Kill 582 | . . 5 4 . . 138 29 70 . . 55 281 . Successful Hack 8 | . 4 4 . . . . . . . . . . . Disable Machine 390 | . . . 30 30 . . 45 105 . . 90 90 . Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . Destroy Structure 444 | . 16 8 50 7 . . 3 172 . . 80 108 . Advance Influence 150 | . . . . . . . 150 . . . . . . Lose Combat Pursuer 210 | . 90 . . . . . . 15 15 . . . 90 Influence Decreases 5733 | 10 451 38 330 240 198 230 467 1007 645 73 364 875 805 Entered New Map 1455 | . . 6 52 50 198 . 69 108 261 53 74 115 469 Time Decay 3105 | 10 300 32 238 160 . 170 368 639 334 20 248 380 206 Lost Part 744 | . 34 . 20 30 . . 10 200 50 . 10 280 110 Lost Ally 312 | . . . 20 . . 60 20 60 . . 32 100 20 Purge Threat 117 | . 117 . . . . . . . . . . . . Squads Dispatched 36 | . 2 1 2 . . . 2 14 . . 2 11 2 Investigation 4 | . 1 . 1 . . . . . . . . 1 1 Extermination 9 | . . . . . . . 1 4 . . 2 1 1 Reinforcement 15 | . 1 . 1 . . . 1 7 . . . 5 . Assault 7 | . . 1 . . . . . 2 . . . 4 . Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . . 2 . Haulers Reinforced 3 | . . . . . . . 1 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Distress Signals 8 | . . . 2 . . . . 1 . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 241 | . 26 5 14 15 . 14 17 59 10 . 3 61 17 Peak Tracking Total 12 | . 3 4 3 4 . 8 4 9 5 . 4 12 6 Tactical Retreats 11 | . 6 . . . . . . 1 1 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Traps Triggered 7 | . . . 1 . . . 1 4 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Machines Disabled 27 | . . . 2 2 . . 3 7 . . 6 7 . Max in Single Turn 2 | . . . 1 2 . . 1 2 . . . 1 . Garrison Access 4 | . . . . . . . 1 2 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Machines Accessed 11 | . 4 1 . . . 1 1 2 1 . . . 1 Terminals 5 | . 3 1 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 2 . . . . 1 Total Hacks 25 | . 12 3 . . . 2 3 3 1 . . . 1 Successful 14 | . 8 1 . . . 1 1 2 1 . . . . Failed 11 | . 4 2 . . . 1 2 1 . . . . 1 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 51 | . 6 2 . . . . 9 6 . . 9 10 9 Terminals 13 | . 9 3 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 3 . . . . 1 Terminal Hacks 6 | . 4 1 . . . . . . 1 . . . . Record 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 2 . . . . . Seal Access 3 | . . . . . . . 1 2 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 3 1 . . . 1 . 1 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 126 | . 126 . . . . . . . . . . . . Retrieved Matter 167 | . 167 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 3 . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . Allies Hacked 4 | . . . . . . . . 1 . . 3 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Total Allies 27 | . . 1 . . 6 3 1 2 . . 8 6 . Largest Group 8 | . . 1 1 . 6 8 3 3 . . 5 5 . Highest-Rated Group 494 | . . 31 31 . 216 298 220 350 . . 377 494 . Highest-Rated Ally 180 | . . 31 31 . 42 42 180 180 . . 96 103 . Zionite Dispatches 10 | . . . . . . . 2 1 . . 4 3 . Heavy 2 | . . . . . . . . 1 . . . 1 . Light 2 | . . . . . . . . . . . 1 1 . Recon 1 | . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 284 | . . 1 13 . . 58 31 60 . . 10 111 . Total Damage 13311 | . . 22 211 . . 2238 480 2600 . . 648 7112 . Kills 82 | . . 1 2 . . 16 6 18 . . 6 33 . Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Active Infowar (turns) 6291 | 50 241 . . . . . 851 2314 751 58 697 897 432 Optics 427 | . . . . . . . . . . . . . 427 Sensors 1421 | . . . . . . . . 11 . . 571 839 . Terrain 291 | 50 241 . . . . . . . . . . . . Decoding 6000 | . . . . . . . 851 2314 751 58 697 897 432 ECM 2 | . . . . . . . . . . . 2 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 1 2 . . 2 . . . . Drone Launches 9 | . . . . . . . . 2 . . . . 7 Drone Recoveries 3 | . . . . . . . . . . . . . 3 Decoded 0b10 Intel 295 | . . . . . . . 54 195 . . 11 23 12 Traps 33 | . . . . . . . . 33 . . . . . Emergency Access 9 | . . . . . . . . 9 . . . . . Items 146 | . . . . . . . 48 98 . . . . . Garrisons 6 | . . . . . . . 1 3 . . 1 . 1 Patrols 45 | . . . . . . . 2 18 . . 7 8 10 Investigations 4 | . . . . . . . . . . . . 3 1 Reinforcements 20 | . . . . . . . . 15 . . . 5 . Guards 31 | . . . . . . . 3 18 . . 3 7 . Exits 1 | . . . . . . . . 1 . . . . . Zionite Intel Received 5 | . . . . . . . 1 1 . . . 1 2 Emergency Access 1 | . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . 1 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Turns Passed 10711 | 117 1232 235 856 334 844 1093 851 2314 751 58 697 897 432 Spaces Moved 5404 | 65 618 140 303 156 648 520 386 1089 393 28 329 324 405 Core 284 | 16 . . . . . . . . . . . 19 249 Treads 4192 | 49 618 140 303 156 63 333 386 1089 393 28 329 305 . Legs . | . . . . . . . . . . . . . . Wheels 789 | . . . . . 585 187 . . . . . . 17 Hover 139 | . . . . . . . . . . . . . 139 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 115 160 160 170 170 170 50 50 Average Speed 151 | 132 160 160 160 161 119 156 160 162 170 170 170 204 61 Slowest Speed 250 | 160 160 160 160 240 160 240 160 170 170 170 170 250 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . 4 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 95 41 30 49 83 59 14 42 59 9 11 14 38 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . . . . Known Exits Taken 3 | . 1 . . . . . . 1 . . 1 . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 . 1 1 . 1 . Scrap Searched 7 | . . . . 1 2 1 . . 3 . . . . Spaces Dug 11 | . . . . . . . . 9 . . 2 . . Terrain Destroyed 281 | . 15 8 59 7 . . . 84 65 9 19 15 . Melee 11 | . . . . . . . . 9 . . 2 . . Projectile 166 | . . . . . . . . 60 65 9 17 15 . AOE 104 | . 15 8 59 7 . . . 15 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Total 7084 | 87 736 146 624 188 722 788 552 1362 432 31 449 445 522 Wait 783 | 6 19 . 249 2 60 201 87 34 4 . 75 2 44 Move 5391 | 64 617 139 302 155 647 519 385 1088 392 27 328 323 405 Hop . | . . . . . . . . . . . . . . Pick Up 157 | 6 14 3 21 3 6 16 14 29 6 . 15 14 10 Fast Attach 23 | 2 1 . 1 . . 2 1 3 . 1 . 4 8 Attach 98 | 5 7 . 5 4 1 3 8 23 4 . 11 16 11 Detach 7 | . . . 1 . . . . . 1 . 4 . 1 Swap 35 | . 3 1 4 . 1 6 5 6 1 . 4 4 . Drop 98 | . 6 . 13 . 7 20 8 17 . . 2 19 6 Fire 416 | 4 64 1 26 24 . 11 39 144 23 3 7 62 8 Melee 53 | . 4 2 . . . . . 15 1 . 2 . 29 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 11 | . 1 . 2 . . . 5 2 . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 12 | . . . . . . 10 . 1 . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Testing History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 629 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Identified exit to Mines 1012 | -10/Materials | Discovered new exit (range 12) 1060 | -10/Materials | Discovered new exit (range 8) 1214 | -10/Materials | Core integrity fell below 50% 1270 | -10/Materials | Lost 5 parts (1p2n2w) 1350 | -10/Materials | Entered Mines 1354 | -10/Mines | Met a Derelict bent on vengeance 1394 | -10/Mines | Learned Materials emergency access door positions 1509 | -10/Mines | Met a Derelict testing a Signal Generator 1532 | -10/Mines | Learned Materials stockpile data 1575 | -10/Mines | Discovered new exit (range 6) 1585 | -10/Mines | Entered Materials 1585 | -9/Materials | Accompanied by 1 ally 1585 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2208 | -9/Materials | Build established: Gunner 2431 | -9/Materials | Discovered new exit (range 7) 2441 | -9/Materials | Entered Mines 2620 | -9/Mines | Discovered new exit (range 10) 2720 | -9/Mines | Identified exit to Materials 2757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2775 | -9/Mines | Entered Zion 2846 | -7/Zion | System corruption cleaned by Quarantine Array 3120 | -7/Zion | Learned Factory terminal intel 3172 | -7/Zion | Gained Derelict followers 3192 | -7/Zion | Learned location of Storage (-7) 3298 | -7/Zion | Met Imprinter 3315 | -7/Zion | Imprinted 3317 | -7/Zion | Declared Zion's savior 3573 | -7/Zion | Found CR-A16's Pointy Stick 3584 | -7/Zion | Discovered new exit (range 15) 3619 | -7/Zion | Entered Proximity Caves 3619 | -6/Proximity Caves | Accompanied by 6 allies 3621 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3761 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 3867 | -6/Proximity Caves | Spotter reported a threat 4021 | -6/Proximity Caves | Lost 4 allies 4119 | -6/Proximity Caves | 0b10 base defense nominally successful 4180 | -6/Proximity Caves | Lost 6 allies 4286 | -6/Proximity Caves | Lost 5 allies 4455 | -6/Proximity Caves | Learned Factory stockpile data 4493 | -6/Proximity Caves | Spotted B-75 Beast 4575 | -6/Proximity Caves | Learned 4 Factory zone layouts 4621 | -6/Proximity Caves | Build established: Tank 4695 | -6/Proximity Caves | Discovered new exit (range 7) 4712 | -6/Proximity Caves | Entered Factory 4712 | -6/Factory | Accompanied by 3 allies 4712 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4715 | -6/Factory | Loaded intel: 26 terminal locations 4924 | -6/Factory | Spotted B-75 Beast 4965 | -6/Factory | Destroyed B-75 Beast 5008 | -6/Factory | Build established: Scavenger-Tank 5083 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5084 | -6/Factory | Zion hero teleported in (7V-RTL) 5203 | -6/Factory | Discovered new exit (range 6) 5312 | -6/Factory | Zion Recon squad teleported in 5543 | -6/Factory | Build established: Tank 5563 | -6/Factory | Entered another Factory area 5563 | -5/Factory | Accompanied by 1 ally (7V-RTL) 5563 | -5/Factory | Evolved 2 slots: Utility x2 5774 | -5/Factory | Garrison activated, responded to threat 5871 | -5/Factory | Build established: Scavenger-Tank 6249 | -5/Factory | Spotted B-75 Beast 6283 | -5/Factory | Destroyed B-75 Beast 6593 | -5/Factory | Lost 5 parts (1p2n1u1w) 6616 | -5/Factory | Cargo convoy interrupted 6634 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6635 | -5/Factory | Zion Heavy squad teleported in 6805 | -5/Factory | Build established: Mutant 6826 | -5/Factory | Found Imp. Powered Armor 6845 | -5/Factory | Terminal network hard line cut 7043 | -5/Factory | Found Prototype Protection 7043 | -5/Factory | Identified Zio. Weapon Casing 7103 | -5/Factory | Lost 4 parts (1n3u) 7130 | -5/Factory | Destroyed 10 combat bots 7150 | -5/Factory | Found Prototype Protection 7151 | -5/Factory | Identified Zio. Heavy Carapace 7160 | -5/Factory | Lost 3 parts (1p2u) 7363 | -5/Factory | First assault squad dispatched 7457 | -5/Factory | Build established: Scavenger-Mutant 7707 | -5/Factory | Identified exit to Upper Caves 7757 | -5/Factory | Lost 3 parts (1p1n1w) 7877 | -5/Factory | Entered Upper Caves 7895 | -5/Upper Caves | Lost 4 parts (1n1u2w) 8054 | -5/Upper Caves | Learned 4 Factory zone layouts 8320 | -5/Upper Caves | Learned location of Armory (-4) 8474 | -5/Upper Caves | System corruption reached 10% 8507 | -5/Upper Caves | Lost 4 parts (1p3u) 8610 | -5/Upper Caves | Discovered new exit (range 12) 8628 | -5/Upper Caves | Entered another Upper Caves area 8662 | -5/Upper Caves | Discovered new exit (range 11) 8686 | -5/Upper Caves | Entered Factory 8686 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8687 | -4/Factory | Identified exit to Research 8853 | -4/Factory | Zion Infowar Resupply teleported in 8868 | -4/Factory | Found Prototype Device 8874 | -4/Factory | Identified Exp. ECM Suite 8944 | -4/Factory | Build established: Scavenger-Gunner 9078 | -4/Factory | Zion Fire squad teleported in 9248 | -4/Factory | Zion Light squad teleported in 9284 | -4/Factory | Zion Demo squad teleported in 9357 | -4/Factory | Discovered exit to Research (range 10) 9383 | -4/Factory | Entered Research 9383 | -3/Research | Accompanied by 5 allies 9383 | -3/Research | Evolved 2 slots: Utility x2 9487 | -3/Research | Lost 5 allies 9489 | -3/Research | Found Zio. Weapon Casing 9556 | -3/Research | Zion Heavy squad teleported in 9748 | -3/Research | Spotted B-86 Titan 9770 | -3/Research | Destroyed B-86 Titan 9826 | -3/Research | Retrieved Zion intel report: Active Terminals 9827 | -3/Research | Zion Light squad teleported in 9883 | -3/Research | First assault squad dispatched 10007 | -3/Research | Zion Offense Resupply teleported in 10020 | -3/Research | Found Prototype Processor 10020 | -3/Research | Identified Exp. Target Analyzer 10187 | -3/Research | Lost 4 allies 10275 | -3/Research | Discovered new exit (range 5) 10280 | -3/Research | Entered Testing 10299 | -3/Testing | Lost 27 parts (2p8n7u10w) 10311 | -3/Testing | Core integrity fell below 50% 10361 | -3/Testing | Found Prototype Processor 10362 | -3/Testing | Identified Spectral Analyzer 10383 | -3/Testing | Retrieved Zion intel report: Trap Installations 10512 | -3/Testing | Lost 5 parts (1p3n1u) 10568 | -3/Testing | Build established: Mutant 10639 | -3/Testing | Retrieved Zion intel report: Emergency Access 10689 | -3/Testing | Core integrity fell below 20% 10712 | -3/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Fracturing Unit. 10646_ Detecting system override signal. 10662_ >> DECODED: Patrol location. 10673_ UJPG8MQT3JW,JF#7I5RW|S2X%BW 10683_ >> DECODED: Patrol location. 10683_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10687_ ALERT: Suspicious activity at Terminal T005. Dispatching Investigation squad. 10688_ Imp. Fusion Compressor destroyed. 10688_ S-43 Plague misfires. 10692_ System corrupted: Component data lost. 10692_ S-43 Plague misfires. 10693_ Cld. Antigrav System destroyed. 10694_ Gamma Rifle destroyed. 10699_ Acquired Quantum Rifle. 10700_ Dropped Quantum Rifle. 10708_ Imp. Antigrav System destroyed. 10710_ >> DECODED: Investigation location. 10710_ Power Maul destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +?????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##???###??????????????????????? | | ???????????????????# ?? #??????????????????????? | | ???????????????????# ?? #??????????????????????? | | ???????????????????# ?? #??????????????????????? | | ???????????????????# ??" #??????????????????????? | | ?????????????####### ??" #??????????????????????? | | ????????????? # """ #??????????????????????? | | ?????????????? # @#??????????????????????? | | ?????????????? # " #??????????????????????? | | ?????????????? # """ #??????????????????????? | | ???????????##?# #c""""s#??????????????????????? | | ???????????? ?# # s"" s#??????????????????????? | | ????????????? # # s #??????????????????????? | | ????????????? # + s #??????????????????????? | | ??????????????" ####+###??????????????????????? | | ??????????????# # #??????????????????????? | | ??????????????# # """" #??????????????????????? | | ??????????????# # """" #??????????????????????? | | ??????????????# # """" #??????????????????????? | | ############### # """" #??????????????????????? | | # """" #??????????????????????? | | # #??????????????????????? | | + [ #??????????????????????? | | #"" #??????????????????????? | | T###################"" #??????????????????????? | | "#?????????????????#"T #??????????????????????? | | ##?????????????????#"" #??????????????????????? | | ???????????????????#"" #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 41 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 1200 Resistance: KI 20 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Friend Of Zion Heroic Deeds Challenges ------------ None Game ------ Seed GammaShieldLauncher Manual? 0 Play Time 01:52:28 Cumulative 69.0 hours Start 2026.09.17 @ 09:11:19 End 2026.09.17 @ 14:52:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdf262f3-dfdb-40cd-bd66-6b09312eb7bc