Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.29 @ 20:33:02 Player: Daniexpert Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (205) 1025 Value Destroyed (5107) 5107 Prototype IDs (80) 1600 Alien Tech Used (0) 0 Bonus (3967) 3967 TOTAL SCORE: 21199 Bonus ------- High Alert Combat Kills 219 Follower Combat Kills 405 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -257 Cogmind --------- Core Integrity 1529/1600 Matter 199/300 Energy 163/190 System Corruption 4% Temperature Cool (2) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Biomechanical Wings Q-thruster Q-thruster > --- UTILITY (19) ----- Power Amplifier Lightpack 2.0 Advanced Weight Redist. System Advanced Weight Redist. System Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Maneuvering Thrusters Improved Utility Shielding Light Regenerative Plating Hacking Suite Hacking Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (24) --- Light Quantum Reactor Compact Wheel Improved Flight Unit Improved VTOL Module Field Propulsion Drive Field Propulsion Drive Impulse Thruster Q-thruster Q-thruster Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Core Analyzer Advanced Transmission Jammer Improved Utility Shielding Improved Utility Shielding Makeshift System Restoration Module Micro-nuke Launcher Molecular Deconstructor Plasma Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Q-thruster Q-thruster > --- UTILITY ---------- Power Amplifier Lightpack 2.0 Advanced Weight Redist. System Advanced Weight Redist. System Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Maneuvering Thrusters Experimental Utility Shielding Hacking Suite Hacking Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Micro-nuke Launcher Force Lance > --- INVENTORY -------- Light Quantum Reactor Compact Wheel Improved Flight Unit Improved VTOL Module Field Propulsion Drive Field Propulsion Drive Impulse Thruster Q-thruster Q-thruster Q-thruster Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Core Analyzer Advanced Transmission Jammer Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Light Regenerative Plating Makeshift System Restoration Module Molecular Deconstructor Plasma Sword [Rating: 151] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Spear Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 17 | . . . 2 . . . 1 . 2 . . . . 2 . . . . . . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 254 | 9 10 4 19 8 3 8 16 30 32 6 . . 1 31 1 14 7 . 1 2 19 12 3 7 11 Power 16 | 1 . 1 2 . . 1 1 1 3 . . . . 1 . . . . . . 1 1 . 2 1 Engine 7 | 1 . 1 2 . . 1 1 1 . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . 3 . . . . 1 . . . . . . 1 1 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Propulsion 60 | 4 . 1 4 1 . 6 8 10 5 2 . . 1 5 1 1 . . . . 4 3 . . 4 Treads 21 | 2 . 1 4 1 . . 4 9 . . . . . . . . . . . . . . . . . Leg 5 | 1 . . . . . 2 2 . . . . . . . . . . . . . . . . . . Wheel 6 | 1 . . . . . 4 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . . . 1 1 5 2 . . 1 5 1 1 . . . . 4 3 . . 4 Utility 114 | 1 6 . 5 . 3 . 4 5 17 4 . . . 22 . 12 4 . 1 1 11 7 2 5 4 Device 52 | . 1 . 5 . . . 2 3 6 2 . . . 9 . 5 3 . . 1 6 5 2 . 2 Storage 13 | 1 5 . . . 3 . 1 . 3 . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . 2 . Hackware 9 | . . . . . . . . . 2 . . . . 3 . 1 . . . . 1 . . 2 . Protection 34 | . . . . . . . 1 2 5 2 . . . 9 . 6 1 . 1 . 4 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 3 4 2 8 7 . 1 3 14 7 . . . . 3 . 1 3 . . 1 3 1 1 . 2 Energy Gun 11 | 1 1 . 2 3 . . 1 3 . . . . . . . . . . . . . . . . . Energy Cannon 6 | . 1 . . 1 . . . 2 2 . . . . . . . . . . . . . . . . Ballistic Gun 16 | 2 1 1 4 . . 1 2 5 . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . Launcher 15 | . 1 1 2 2 . . . 1 1 . . . . 1 . . 1 . . 1 1 . 1 . 2 Special Weapon 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 1 3 . . . . 1 . . . . . . 2 . . . . Piercing Weapon 4 | . . . . . . . . . 1 . . . . . . 1 1 . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . 2 4 1 . . . . . . . 1 . . . . . . 1 . Parts Lost 35 | . . 1 1 5 . 5 4 4 1 1 . . . 5 . 1 . . . . 3 . . . 4 Power 5 | . . . . . . 2 . 1 . . . . . 1 . . . . . . 1 . . . . Propulsion 13 | . . 1 1 1 . 2 3 . . 1 . . . 1 . . . . . . 2 . . . 1 Utility 9 | . . . . 1 . . . 2 . . . . . 3 . 1 . . . . . . . . 2 Weapon 8 | . . . . 3 . 1 1 1 1 . . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . . 1 1 4 . 4 2 2 1 1 . . . 2 . 1 . . . . 2 . . . 3 Average Slot Usage (%) 89 | . 99 99 97 95 88 76 84 89 82 83 84 84 84 86 80 87 86 86 86 86 87 92 90 89 89 Engine 5 | . 14 14 11 11 11 4 8 8 1 . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 5 7 7 7 7 5 6 6 6 6 6 6 5 5 4 2 . Treads 11 | . 28 27 22 22 22 9 10 27 5 . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . 11 12 . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . 17 22 23 23 23 20 20 20 20 20 20 20 17 15 14 13 12 Device 9 | . . . 19 18 3 . 3 1 4 11 7 7 7 8 6 15 12 13 12 13 12 21 28 22 22 Storage 16 | . 26 28 22 22 29 33 26 27 10 7 7 7 7 6 6 6 6 6 6 6 5 5 4 4 4 Processor 3 | . . . . . . . . . 5 7 7 7 7 6 6 6 6 6 6 6 5 10 9 14 16 Hackware 9 | . . . . . . . . . 11 15 15 15 15 24 20 22 20 20 20 20 22 21 19 20 23 Protection 3 | . . . . . . . 3 7 7 3 7 7 7 5 6 . 2 6 6 6 5 5 4 5 4 Energy Gun 3 | . 3 . 8 10 11 11 4 8 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . 2 14 3 . . . . 1 1 . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 22 10 10 6 . 2 13 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 4 11 4 . 3 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 4 . . . . 2 6 6 4 . . . 3 3 . . . Piercing Weapon 2 | . . . . . . . . . 1 7 7 7 7 4 . 2 6 6 6 6 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 177 | 11 40 42 48 50 159 159 162 169 177 19 16 16 16 23 16 20 19 16 19 16 24 24 29 36 37 Greatest Support 62 | 40 40 40 43 43 43 43 60 62 62 19 19 19 19 19 18 19 19 19 19 19 21 25 34 34 39 Greatest Overweight (x) 12 | . . 2 1 1 3 12 9 4 4 . . . . 1 . 1 . . . . 1 1 . 1 2 Average Overweight (x) . | . . . . 1 2 4 3 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 60 | 6 16 16 16 16 40 40 40 40 60 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 25 | 5 14 16 16 16 33 40 39 40 26 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 40 | 6 16 16 16 16 29 32 40 40 40 24 24 24 24 24 23 24 24 24 24 24 24 24 24 24 24 Average Carried 23 | 3 13 15 15 14 21 29 37 39 25 23 24 24 24 22 23 23 23 24 24 23 21 23 21 23 23 Final Capacity 40 | 6 16 16 16 16 40 40 40 40 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 40 | 6 16 16 16 13 29 31 40 40 24 24 24 24 24 22 23 24 24 24 24 24 24 24 22 24 21 Class Distribution -------------------- 23% | Mutant 20% | Hauler-Mutant 17% | Hacker-Sprinter 13% | Hauler-Sprinter 8% | Hacker-Scout 5% | Scavenger-Mutant 4% | Hacker-Ninja 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Sprinter | -7/Factory Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Data Miner Hauler-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 4742 | 310 347 64 333 213 30 153 661 789 332 113 . . 10 127 . 390 120 . . 67 155 82 . 246 200 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7078 | 144 593 20 769 332 . 280 1412 1380 237 49 . . . 142 . 371 44 . . 30 290 82 160 175 568 Parts 369 | 14 42 5 33 26 . 12 75 72 9 2 . . . 13 . 15 6 . . . 8 2 7 6 22 Haulers Intercepted 23 | . 2 . 5 . . . 3 5 1 . . . . . . 2 . . . . 2 1 . 1 1 Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 2 . . . . . . 6 3 . 4 . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 121 | . 9 3 13 15 . 4 23 23 3 1 . . . 4 . 1 4 . . 2 4 . 4 . 8 Melee 5 | . . . . . . . . . 1 1 . . . 1 . 1 . . . . . . . . 1 Guns 62 | . 8 . 10 6 . 3 23 12 . . . . . . . . . . . . . . . . . Cannons 19 | . . . 1 7 . 1 . 10 . . . . . . . . . . . . . . . . . AOE 34 | . 1 3 2 2 . . . 1 1 . . . . 3 . . 4 . . 2 4 . 4 . 7 Classes Destroyed 17 | 2 7 . 1 3 . 1 1 1 1 . . . . . . . . . . . . . . . . Worker 14 | . 3 1 . 2 . . 3 1 . . . . . 1 . . . . . . . . . 2 1 Builder 11 | . 1 . . . . . 2 5 . . . . . . . . . . . . . . . 1 2 Tunneler 6 | 4 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Hauler 23 | . 2 . 5 . . . 3 5 1 . . . . . . 2 . . . . 2 1 . 1 1 Recycler 12 | 1 . . 2 1 . 2 3 1 . . . . . . . 1 . . . . . . . . 1 Operator 7 | . 2 . 1 . . . 1 1 2 . . . . . . . . . . . . . . . . Watcher 9 | . 3 . . . . . 1 1 . . . . . 2 . . . . . . 1 . . . 1 Swarmer 41 | . 3 3 6 6 . . 4 4 . . . . . 3 . . 4 . . . 4 . . . 4 Grunt 51 | . 6 . 6 . . . 15 14 . . . . . . . . . . . 2 . . 4 . 4 Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Sentry 6 | . . . 1 . . . 3 2 . . . . . . . . . . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . 4 . 1 1 . . . . . . . . . . . . . . . . Programmer 5 | . . . . . . . . . 2 1 . . . 1 . 1 . . . . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 3 4 3 4 5 . 2 7 5 1 1 . . . 3 . 2 4 . . 2 4 1 4 3 7 Combat Bots Only 6 | . 3 3 4 5 . 2 6 4 1 1 . . . 3 . 1 4 . . 2 4 . 4 . 4 Max Kills in Single Turn 4 | 1 2 2 2 2 . 1 2 2 1 1 . . . 2 . 1 4 . . 2 3 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 2 2 . . . 1 1 . . . . 2 . . 4 . . 2 3 . 1 . 3 Melee 1 | . . . . . . . . . 1 1 . . . 1 . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 7450 | . 622 49 499 795 . 634 1156 1539 583 186 77 . 25 356 . 45 102 . . 18 260 . 67 24 413 Core 1318 | . 85 7 51 148 . 80 219 193 131 21 42 . 25 20 . 30 64 . . . 131 . . . 71 Absorbed by Shields 14 | . . . . . . . . . . . . . . . . . . . . . 14 . . . . Core Remaining (%) 77 | 100 . 63 . . . 30 . 25 . . . . 68 . . . . . . 86 86 100 100 100 95 Volleys Fired 452 | 7 67 6 66 34 . 41 90 109 11 . . . . 3 . . 1 . . 3 3 . 5 . 6 Largest 2 | 2 2 2 2 2 . 2 2 2 1 . . . . 1 . . 1 . . 1 1 . 1 . 1 Hottest 250 | 60 88 88 124 107 . 95 81 129 250 . . . . 80 . . 80 . . 80 80 . 80 . 80 Shots Fired 804 | 14 132 8 131 60 . 59 171 197 11 . . . . 3 . . 1 . . 3 3 . 5 . 6 Gun 634 | 14 129 2 109 32 . 39 171 134 4 . . . . . . . . . . . . . . . . Cannon 135 | . 2 2 19 26 . 20 . 61 5 . . . . . . . . . . . . . . . . Launcher 34 | . 1 4 3 2 . . . 2 2 . . . . 2 . . 1 . . 3 3 . 5 . 6 Special 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 488 | 7 112 2 61 34 . 26 142 100 4 . . . . . . . . . . . . . . . . Thermal 172 | . 2 2 60 11 . 33 13 46 5 . . . . . . . . . . . . . . . . Explosive 34 | . 1 4 3 2 . . . 2 2 . . . . 2 . . 1 . . 3 3 . 5 . 6 Electromagnetic 109 | 7 17 . 7 13 . . 16 49 . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 7 11 2 13 13 . 9 17 21 2 . . . . 5 . . . . . . . . 10 . 11 Robot Miss Streak 5 | 1 4 1 4 3 . 4 5 4 4 . . . . . . . . . . . . . . . . Penetration Max 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 620 | 10 88 2 94 37 . 41 127 129 17 9 . . . 10 . 20 . . . . 15 2 5 8 6 Core Hits 349 | 5 35 5 35 29 . 11 71 61 10 2 . . . 7 . 8 4 . . 6 11 2 13 5 29 Critical Hits 32 | . . . . 1 . . 1 26 . . . . . 1 . 2 . . . . . . . . 1 Critical Kills 10 | . . . . . . . . 9 . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 20 | . . . . 1 . . 1 16 . . . . . . . 2 . . . . . . . . . Melee Attacks 424 | . . . . . . . . 2 66 66 2 . 6 80 . 52 11 11 . 4 46 28 5 13 32 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 158 | . . . . . . . . 2 44 . . . . 27 . 26 3 . . . 36 20 . . . Piercing 266 | . . . . . . . . . 22 66 2 . 6 53 . 26 8 11 . 4 10 8 5 13 32 Sneak Attacks 19 | . . . . . . . . 1 2 . . . . 2 . 3 . . . . 4 1 . 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Damage Inflicted 19175 | 157 1351 284 1585 969 . 661 2199 3345 780 279 . . . 803 . 791 320 . . 903 1321 137 690 697 1903 Guns 6559 | 115 978 7 969 273 . 440 2160 1586 31 . . . . . . . . . . . . . . . . Cannons 2178 | . 21 21 345 423 . 221 . 1078 69 . . . . . . . . . . . . . . . . Explosions 6296 | 42 352 233 260 273 . . 39 560 172 . . . . 472 . . 320 . . 903 505 . 690 . 1475 Melee 4108 | . . . . . . . . 121 508 279 . . . 331 . 791 . . . . 816 137 . 697 428 Ramming 34 | . . 23 11 . . . . . . . . . . . . . . . . . . . . . . Kinetic 5616 | 75 887 7 459 517 . 260 1900 1480 31 . . . . . . . . . . . . . . . . Thermal 2742 | 42 49 21 823 20 . 401 173 1009 204 . . . . . . . . . . . . . . . . Explosive 5629 | . 324 233 181 273 . . . 216 37 . . . . 472 . . 320 . . 903 505 . 690 . 1475 Electromagnetic 1046 | 40 91 . 111 159 . . 126 519 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1377 | . . . . . . . . 121 252 . . . . 91 . 255 . . . . 553 105 . . . Piercing 2731 | . . . . . . . . . 256 279 . . . 240 . 536 . . . . 263 32 . 697 428 Highest Corruption 7 | . . . . . . . . . 4 7 . . . . 6 6 3 2 2 . . . . . 4 Average Corruption 2 | . . . . . . . . . 2 3 . . . . 6 3 2 2 2 . . . . . 4 Corruption Purged 14 | . . . . . . . . . . 7 . . . . . 4 3 . . . . . . . . Effects 65 | . . . . . . . . . 22 16 . . . . . 24 2 . 1 . . . . . . Message Errors 21 | . . . . . . . . . 8 3 . . . . . 8 1 . 1 . . . . . . Matter Fused 15 | . . . . . . . . . 1 5 . . . . . 9 . . . . . . . . . Heat Flow Errors 5 | . . . . . . . . . 3 2 . . . . . . . . . . . . . . . Energy Discharges 8 | . . . . . . . . . 3 3 . . . . . 1 1 . . . . . . . . Data Loss (minor) 7 | . . . . . . . . . 2 1 . . . . . 4 . . . . . . . . . Targeting Errors 9 | . . . . . . . . . 5 2 . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 864 | 2 64 5 20 24 . . . 103 103 4 . . . 118 . 29 . . . 101 102 . 26 . 163 Projectiles 27 | . . . 20 7 . . . . . . . . . . . . . . . . . . . . . Explosions 436 | 2 64 5 . 17 . . . 7 . . . . . 73 . . . . . 101 13 . 26 . 128 Melee 401 | . . . . . . . . 96 103 4 . . . 45 . 29 . . . . 89 . . . 35 Knockbacks 20 | . . 1 . 10 . 1 . 8 . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . 10 . 1 . 7 . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 339 | . 161 23 19 . . . . 49 21 . . . . . . . . . . . . . . . 66 Shots 10 | . 3 1 1 . . . . 1 3 . . . . . . . . . . . . . . . 1 Rammed 6 | . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 452 | . 76 48 141 81 . 236 63 318 452 239 . . . 56 . . 26 . . 87 72 . 48 . 26 Average Temperature 82 | . 16 27 39 37 . 137 24 105 130 117 . . . 23 . . 13 . . 42 35 . 25 . 6 Received Heat Transfer 1777 | . 237 . 201 40 . . 450 603 111 . 12 . . 36 . . . . . 9 9 . 24 . 45 Effects 6 | . . . . . . . . 4 . 2 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 1 . . . . 2 5 . . . . . . . . . . . . . . . . Heat Transferred 5489 | 50 37 37 1543 37 . 888 346 1671 880 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | 1 1 . 1 . . . 1 4 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 695 | 25 168 162 248 132 . 65 250 552 161 . . . . 513 157 173 . . . . 154 120 230 196 695 Average Influence 113 | 11 66 58 91 58 . 30 106 369 54 . . . . 171 138 72 . . . . 63 75 113 156 352 Maximum Alert Level 2 | . . . 1 . . . 1 2 . . . . . 2 . . . . . . . . 1 . 2 Low Security (%) 85 | 100 100 100 94 100 . 100 87 10 100 . . . . 66 100 100 . . . . 100 100 66 100 42 Level 1 5 | . . . 5 . . . 12 34 . . . . . 3 . . . . . . . . 33 . 2 Level 2 8 | . . . . . . . . 54 . . . . . 29 . . . . . . . . . . 54 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 2 . 2 1 . . 3 7 7 . 1 . . 4 . 5 . . . . 6 2 1 1 3 Investigation 14 | . . . 1 . . . 2 1 2 . . . . 1 . 3 . . . . 2 1 1 . . Extermination 10 | . . . . . . . . . 2 . . . . 2 . 2 . . . . 2 . . 1 1 Reinforcement 19 | . 2 . 1 1 . . 1 6 3 . . . . . . . . . . . 2 1 . . 2 Assault 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . 4 . . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 11 | . . . 2 . . . 1 2 . . . . 1 3 . . . . . . . 2 . . . Communications Jammed 18 | . . . . . . . . . . . . . . 11 . . . . . . 7 . . . . Distress Signals 18 | . . . . . . . . . . . . . . 11 . . . . . . 7 . . . . Times Spotted 348 | . 23 6 38 30 . 4 32 49 32 10 4 . 6 38 6 9 3 1 . 5 14 11 4 4 19 Peak Tracking Total 12 | . 4 3 5 12 . 2 6 6 7 1 9 . 5 9 6 2 3 2 . 5 6 6 5 2 8 Tactical Retreats 60 | . . . 2 3 . . 2 11 11 10 1 . 1 6 . . . . . 1 5 2 1 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 17 | . . . . . . . 1 1 3 . . . . 3 . 1 . . . . 4 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 18 | . 3 . 1 1 . 1 2 5 . . . . 2 2 . . . . . . . . . . 1 Max in Single Turn 3 | . 3 . 1 1 . 1 1 1 . . . . 1 1 . . . . . . . . . . 1 Garrison Access 7 | . . . . . . . . . 1 . . . . 2 . 1 . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 99 | . 8 . 9 . 2 . 5 3 12 . . 4 1 18 . 15 . . . . 7 6 . . 9 Terminals 57 | . 6 . 6 . . . 2 3 7 . . . 1 7 . 10 . . . . 3 4 . . 8 Fabricators 8 | . . . . . . . . . 2 . . . . 3 . 2 . . . . 1 . . . . Repair Stations 7 | . . . 1 . . . 1 . . . . . . 2 . 1 . . . . 1 1 . . . Recycling Units 10 | . 2 . 1 . . . 1 . 2 . . . . 3 . 1 . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . . Garrison Access 7 | . . . . . . . . . 1 . . . . 2 . 1 . . . . 1 1 . . 1 Total Hacks 364 | . 30 . 44 . 5 . 15 9 33 . . 31 1 58 . 49 . . . . 33 17 . . 39 Successful 266 | . 22 . 29 . 5 . 8 5 22 . . 31 1 42 . 39 . . . . 24 10 . . 28 Failed 98 | . 8 . 15 . . . 7 4 11 . . . . 16 . 10 . . . . 9 7 . . 11 Catastrophic 8 | . 1 . . . . . . 2 2 . . . . . . 1 . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 153 | . 24 . 20 . 1 . 4 7 17 . . . . 12 . 24 1 . . . 16 7 . . 20 Terminals 232 | . 28 . 39 . . . 4 9 24 . . . 1 22 . 38 . . . . 16 13 . . 38 Fabricators 36 | . . . . . . . . . 4 . . . . 16 . 6 . . . . 10 . . . . Repair Stations 17 | . . . 2 . . . 2 . . . . . . 8 . 1 . . . . 2 2 . . . Recycling Units 22 | . 2 . 1 . . . 6 . 4 . . . . 7 . 2 . . . . . . . . . Scanalyzers 10 | . . . 2 . . . 3 . . . . . . 3 . . . . . . 2 . . . . Garrison Access 11 | . . . . . . . . . 1 . . . . 2 . 2 . . . . 3 2 . . 1 Terminal Hacks 152 | . 13 . 19 . 5 . 1 4 12 . . 31 1 10 . 20 . . . . 7 4 . . 25 Record 36 | . . . . . 4 . . . 1 . . 11 . . . . . . . . . 1 . . 19 Part Schematic 20 | . 2 . . . . . . . 2 . . 11 . . . 3 . . . . 2 . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 4 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . 1 Prototype ID Bank 18 | . 1 . 5 . . . . . . . . 3 . 3 . 2 . . . . 2 . . . 2 Open Door 4 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 5 | . . . 1 . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 7 | . 1 . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . 2 Fabricator Index 4 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 6 | . . . 2 . . . . 1 . . . . . 2 . 1 . . . . . . . . . Unreport Threat 7 | . 1 . 2 . . . . 2 1 . . . . . . 1 . . . . . . . . . Locate Traps 8 | . 2 . 4 . . . . . 2 . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 7 | . 2 . 2 . . . . . 1 . . . . 1 . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Zone Layout 5 | . 2 . 2 . . . . . . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . . 4 . . . . 9 . 6 . . . . 6 . . . . Load Schematic 13 | . . . . . . . . . 2 . . . . 5 . 3 . . . . 3 . . . . Build 12 | . . . . . . . . . 2 . . . . 4 . 3 . . . . 3 . . . . Repair Station Hacks 15 | . . . 2 . . . 2 . . . . . . 6 . 1 . . . . 2 2 . . . Scan Component 7 | . . . 1 . . . 1 . . . . . . 3 . . . . . . 1 1 . . . Repair 7 | . . . 1 . . . 1 . . . . . . 3 . . . . . . 1 1 . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 12 | . 2 . 1 . . . 1 . 2 . . . . 4 . 2 . . . . . . . . . Report Inventory 11 | . 2 . 1 . . . 1 . 2 . . . . 4 . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 10 | . . . 2 . . . 3 . . . . . . 3 . . . . . . 2 . . . . Insert Component 4 | . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . . Analyze 6 | . . . 1 . . . 2 . . . . . . 2 . . . . . . 1 . . . . Garrison Access Hacks 7 | . . . . . . . . . 1 . . . . 2 . 1 . . . . 1 1 . . 1 Seal Access 7 | . . . . . . . . . 1 . . . . 2 . 1 . . . . 1 1 . . 1 Unauthorized Hacks 45 | . 7 . 5 . . . 1 1 3 . . . . 8 . 9 . . . . 6 3 . . 2 Terminals 39 | . 7 . 5 . . . 1 1 3 . . . . 4 . 9 . . . . 4 3 . . 2 Track 8 | . 3 . 2 . . . . . . . . . . . . . . . . . 1 1 . . 1 Assimilate 7 | . . . . . . . . . 1 . . . . 1 . 4 . . . . . 1 . . . Botnet 22 | . 4 . 3 . . . 1 1 2 . . . . 2 . 4 . . . . 3 1 . . 1 Operators 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . Prioritize 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Siphon 4 | . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 5 . 8 . . . 5 3 10 . . . 1 12 . 12 . . . . 4 5 . . 8 Full Trace Events 12 | . . . 1 . . . 1 1 2 . . . . 1 . 3 . . . . 2 1 . . . Feedback Events 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 2 . 1 . . . 1 . 2 . . 11 . 1 . 3 . . . . 3 . . . . Parts Built 13 | . . . . . . . . . 2 . . . . 4 . 3 . . . . 4 . . . . Matter 2454 | . . . . . . . . . 292 . . . . 853 . 716 . . . . 593 . . . . Time 1053 | . . . . . . . . . 97 . . . . 341 . 275 . . . . 340 . . . . Total Part Build Rating 60 | . . . . . . . . . 6 . . . . 20 . 13 . . . . 21 . . . . Parts Repaired 7 | . . . 1 . . . 1 . . . . . . 3 . . . . . . 1 1 . . . Time 272 | . . . 26 . . . 38 . . . . . . 90 . . . . . . 38 80 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . . Part Schematics Acquired 4 | . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 25 | . . 4 . 2 . . 1 . 4 . . . 1 1 . 7 . . 4 . . 1 . . . Largest Group 7 | . . 4 4 2 . . 1 1 3 . . . 1 1 . 7 3 . 4 4 . 1 . . . Highest-Rated Group 165 | . . 71 71 45 . . 16 16 93 . . . 94 26 . 165 59 . 102 102 . 26 . . . Highest-Rated Ally 94 | . . 31 31 31 . . 16 16 31 . . . 94 26 . 31 26 . 37 37 . 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 118 | . . 10 46 6 . . . 9 7 . . . 7 . . 21 . . . 12 . . . . . Total Damage 1549 | . . 75 426 62 . . . 136 105 . . . 248 . . 353 . . . 144 . . . . . Kills 25 | . . 3 12 1 . . . 3 . . . . . . . 3 . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 4 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . 1 Derelict Logs Recovered 10 | . . 2 . 1 . . . . . 1 2 . . . . . 2 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 19764 | 133 1751 1028 1216 1258 1046 536 1792 1210 1500 1442 92 26 229 1661 22 1094 432 123 379 251 999 625 224 266 429 Spaces Moved 19019 | 60 943 608 518 632 498 241 853 354 2217 915 243 86 522 2990 67 1846 389 295 776 211 1489 849 331 391 695 Core 11 | 2 . . . . . . . . 8 . . . . . . . . . . . . . . . 1 Treads 4068 | 58 943 608 518 632 498 81 237 354 139 . . . . . . . . . . . . . . . . Legs 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Wheels 775 | . . . . . . 159 616 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14164 | . . . . . . . . . 2070 915 243 86 522 2990 67 1846 389 295 776 211 1489 849 331 391 694 Fastest Speed 29 | 50 160 160 160 180 180 145 126 195 29 29 30 30 29 29 29 30 30 30 30 30 29 32 32 32 32 Average Speed 67 | 156 160 164 178 180 207 174 159 197 42 29 30 30 29 29 29 30 30 30 30 30 33 32 32 32 33 Slowest Speed 250 | 160 160 200 180 180 220 240 240 232 250 30 30 30 30 103 29 103 30 30 30 30 103 102 32 102 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . 20 . . . . 7 1 7 . . . . 5 1 1 1 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 98 99 52 97 78 56 37 51 38 74 41 69 39 42 77 31 49 57 80 29 21 20 7 8 20 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 6 | . . 2 . . 1 . . . . . . 1 . . . . . 1 1 . . . . . . Known Exits Taken 17 | . . . 1 . . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . 2 . 2 . . . 2 2 . 1 . . . 1 2 . . . . . . . Spaces Dug 308 | . . 9 4 . . . . 13 42 46 2 . 4 65 . 28 9 11 . 2 24 22 3 5 19 Terrain Destroyed 717 | 5 52 28 24 25 . . 6 42 52 46 2 . 4 74 . 28 24 11 . 46 58 22 59 5 104 Melee 283 | . . . . . . . . 1 42 46 2 . 4 65 . 28 9 11 . 2 24 22 3 5 19 Projectile 18 | . . . . 3 . . . 15 . . . . . . . . . . . . . . . . . AOE 416 | 5 52 28 24 22 . . 6 26 10 . . . . 9 . . 15 . . 44 34 . 56 . 85 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Total 24490 | 82 1063 626 695 692 512 298 1119 690 2680 1983 258 85 586 3625 67 2301 685 312 920 388 1912 1153 431 506 821 Wait 3954 | 2 25 6 59 16 . 4 87 161 308 993 14 . 56 487 . 385 273 7 144 168 283 257 88 76 55 Move 18901 | 59 942 607 517 631 497 240 852 353 2177 914 242 85 521 2976 64 1831 388 294 775 210 1478 846 328 388 686 Hop 46 | . . . . . . . . . 19 . . . . 7 1 7 . . . . 5 1 1 1 4 Pick Up 172 | 3 12 . 12 2 9 2 47 11 28 3 . . 1 14 . 6 . . . . 5 4 . 9 4 Fast Attach 55 | 8 2 . 2 . 2 3 9 5 4 . . . . . . 2 2 . . . 3 4 . 6 3 Attach 86 | . 1 1 2 4 . 4 3 5 22 2 . . . 13 . 3 2 . . 1 10 3 3 1 6 Detach 44 | 2 1 . . . 2 3 1 2 12 . . . . 4 1 3 3 . . 1 5 1 1 1 1 Swap 113 | 1 7 3 15 4 1 1 4 20 6 4 . . 1 18 1 9 3 . 1 1 6 5 . . 2 Drop 143 | . 6 . 20 1 1 . 19 21 37 1 . . 1 5 . 7 2 . . . 1 5 . 11 5 Fire 452 | 7 67 6 66 34 . 41 90 109 11 . . . . 3 . . 1 . . 3 3 . 5 . 6 Melee 406 | . . . . . . . . 2 56 66 2 . 6 80 . 48 11 11 . 4 43 27 5 13 32 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 105 | . . . . . . . . . . . . . . 18 . . . . . . 70 . . . 17 Rewire 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / Ext x2) -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 16) 1027 | -10/Materials | Discovered new exit (range 16) 1796 | -10/Materials | Discovered new exit (range 16) 1885 | -10/Materials | Entered Mines 1992 | -10/Mines | Met a Derelict bent on vengeance 2058 | -10/Mines | Learned location of Mines (-8) 2074 | -10/Mines | Discovered new exit (range 5) 2143 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2171 | -10/Mines | Learned location of Zion (-6) 2278 | -10/Mines | Discovered new exit (range 8) 2347 | -10/Mines | Escorted by a lone wolf Derelict 2913 | -10/Mines | Entered Materials 2913 | -9/Materials | Accompanied by 4 allies 2913 | -9/Materials | Evolved 2 slots: Utility x2 3262 | -9/Materials | Build established: Scavenger-Mutant 3474 | -9/Materials | Identified exit to Mines 3520 | -9/Materials | Repaired Grenade Launcher 3589 | -9/Materials | Discovered new exit (range 12) 4129 | -9/Materials | Entered Mines 4193 | -9/Mines | Discovered new exit (range 6) 4317 | -9/Mines | Build established: Mutant 4437 | -9/Mines | Discovered new exit (range 6) 4900 | -9/Mines | Assembled infested the area 4905 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5015 | -9/Mines | Lost 4 parts (1n1u2w) 5378 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5380 | -9/Mines | Discovered new exit (range 5) 5387 | -9/Mines | Entered Exiles 5416 | -9/Exiles | Discovered new exit (range 15) 5468 | -9/Exiles | Met 8R-AWN 5500 | -9/Exiles | Met EX-HEX 5570 | -9/Exiles | Met EX-DEC 5757 | -9/Exiles | Visited The Gauntlet 5948 | -9/Exiles | Build established: Hauler-Mutant 6098 | -9/Exiles | Met EX-BIN 6144 | -9/Exiles | Aligned with FarCom system 6146 | -9/Exiles | Given EX-Vault access code 6201 | -9/Exiles | Opened EX-Vault 6215 | -9/Exiles | Found Firepult 6222 | -9/Exiles | Found Skeleton Box 6225 | -9/Exiles | Found Lightpack 2.0 6268 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6407 | -9/Exiles | Discovered new exit (range 14) 6433 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Skeleton Box, Firepult 6433 | -9/Exiles | Entered Mines 6657 | -8/Mines | Core integrity fell below 50% 6699 | -8/Mines | Lost 4 parts (1p2n1w) 6836 | -8/Mines | Discovered new exit (range 14) 6969 | -8/Mines | Entered Materials 6969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6970 | -8/Materials | Identified exit to Factory 7650 | -8/Materials | Build established: Hauler-Skirmisher 7928 | -8/Materials | Discovered new exit (range 11) 7996 | -8/Materials | Repaired Adv. Terrain Scanner 8416 | -8/Materials | Build established: Hauler-Mutant 8443 | -8/Materials | Identified exit to Storage 8761 | -8/Materials | Entered Storage 8761 | -8/Storage | Accompanied by 1 ally 9017 | -8/Storage | Core integrity fell below 50% 9759 | -8/Storage | Remotely autohacked Sealed Heavy Doors 9847 | -8/Storage | Discovered exit to Factory (range 15) 9971 | -8/Storage | Entered Factory 9971 | -7/Factory | Evolved 2 slots: Utility x2 9973 | -7/Factory | FarCom data flow suspended 10541 | -7/Factory | Allied Derelicts emerged from ambush trap array 10668 | -7/Factory | Identified exit to Lower Caves 11041 | -7/Factory | Discovered new exit (range 15) 11124 | -7/Factory | Build established: Hauler-Sprinter 11337 | -7/Factory | Fabricated Hacking Suite? 11342 | -7/Factory | Fabricated System Shield? 11442 | -7/Factory | Discovered new exit (range 6) 11444 | -7/Factory | Identified exit to Factory 11471 | -7/Factory | Entered Lower Caves 11533 | -7/Lower Caves | Learned Factory garrison access intel 12351 | -7/Lower Caves | Spotted B-75 Beast 12913 | -7/Lower Caves | Discovered new exit (range 3) 12913 | -7/Lower Caves | Identified exit to Lower Caves 12913 | -7/Lower Caves | Entered another Lower Caves area 12939 | -7/Lower Caves | Learned 4 Factory zone layouts 12977 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12990 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12998 | -7/Lower Caves | Discovered new exit (range 10) 13001 | -7/Lower Caves | Learned 4 Factory zone layouts 13005 | -7/Lower Caves | Identified exit to Data Miner 13005 | -7/Lower Caves | Entered Data Miner 13005 | -7/Data Miner | Discovered new exit (range 6) 13011 | -7/Data Miner | Met Data Miner 13017 | -7/Data Miner | Learned location of Section 7 (-2) 13017 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13022 | -7/Data Miner | Received God Mode back door access code from Data Miner 13031 | -7/Data Miner | Identified exit to Proximity Caves 13031 | -7/Data Miner | Entered Proximity Caves 13056 | -6/Proximity Caves | Spotted B-75 Beast 13058 | -6/Proximity Caves | Escorted by Enhanced Grunt 13237 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 13246 | -6/Proximity Caves | Discovered exit to Factory (range 8) 13260 | -6/Proximity Caves | Entered Factory 13260 | -6/Factory | Evolved 2 slots: Utility x2 13261 | -6/Factory | Identified exit to Factory 13261 | -6/Factory | Identified exit to Extension 13262 | -6/Factory | Loaded intel: 3 garrison access locations 13554 | -6/Factory | Build established: Hacker-Sprinter 13565 | -6/Factory | Repaired Faulty Imp. Cesium-ion Thruster 13581 | -6/Factory | Identified exit to Lower Caves 13597 | -6/Factory | Repaired Imp. VTOL Module? 13599 | -6/Factory | Discovered exit to Factory (range 15) 13712 | -6/Factory | Fabricated Mni. Smartbomb Launcher? 13840 | -6/Factory | Fabricated Exp. Sensor Array? 14210 | -6/Factory | System Shield fried by hacking feedback 14232 | -6/Factory | Incoming investigation squad redirected 14277 | -6/Factory | Fabricated Imp. Cesium-ion Thruster? 14369 | -6/Factory | Local fabrication network quarantined 14373 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 14605 | -6/Factory | Repaired Imp. Flight Unit 14660 | -6/Factory | First assault squad dispatched 14688 | -6/Factory | Incoming assault squad redirected 14921 | -6/Factory | Sucked down chute 14921 | -6/Factory | Entered Waste 14926 | -6/Waste | Spotted C-40 Crusher 14932 | -6/Waste | Spotted C-40 Crusher 14934 | -6/Waste | Spotted C-40 Crusher 14935 | -6/Waste | Spotted C-40 Crusher 14936 | -6/Waste | EMP discharged 14938 | -6/Waste | Spotted C-40 Crusher 14939 | -6/Waste | Spotted C-40 Crusher 14940 | -6/Waste | Discovered new exit (range 11) 14942 | -6/Waste | Identified exit to Factory 14943 | -6/Waste | Entered Factory 14998 | -6/Factory | Discovered exit to Extension (range 6) 15106 | -6/Factory | Allied Derelicts emerged from ambush trap array 15137 | -6/Factory | Discovered exit to Lower Caves (range 7) 15386 | -6/Factory | Fabricated Hacking Suite? 15577 | -6/Factory | Fabricated Biomechanical Wings (x1) 15620 | -6/Factory | P-60 Hacker assimilated allied H2-RHU(g) 15649 | -6/Factory | Spotted B-75 Beast 15674 | -6/Factory | Discovered exit to Factory (range 8) 15929 | -6/Factory | Hacking Suite fried by hacking feedback 15951 | -6/Factory | Incoming investigation squad redirected 15981 | -6/Factory | Incoming investigation squad redirected 15982 | -6/Factory | Fabricated Exp. Utility Shielding? 16037 | -6/Factory | Entered Lower Caves 16037 | -6/Lower Caves | Accompanied by 3 allies 16048 | -6/Lower Caves | Learned 4 Factory zone layouts 16051 | -6/Lower Caves | Learned Factory terminal intel 16344 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 16350 | -6/Lower Caves | Found Prototype Special Weapon 16350 | -6/Lower Caves | Identified Molecular Deconstructor 16438 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 16442 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 16467 | -6/Lower Caves | Discovered new exit (range 8) 16468 | -6/Lower Caves | Identified exit to Lower Caves 16469 | -6/Lower Caves | Entered another Lower Caves area 16475 | -6/Lower Caves | Discovered exit to Factory (range 4) 16573 | -6/Lower Caves | Spotted CF-QR9(f) 16574 | -6/Lower Caves | Encountered a Master Thief 16588 | -6/Lower Caves | Discovered new exit (range 16) 16592 | -6/Lower Caves | Identified exit to Zion 16592 | -6/Lower Caves | Entered Zion 16613 | -6/Zion | Discovered new exit (range 13) 16618 | -6/Zion | Build established: Hacker-Scout 16630 | -6/Zion | System corruption cleaned by Quarantine Array 16648 | -6/Zion | Learned Factory emergency access door positions 16679 | -6/Zion | Gained Derelict followers 16732 | -6/Zion | Gained Derelict followers 16944 | -6/Zion | Identified exit to Proximity Caves 16971 | -6/Zion | Entered Proximity Caves 16971 | -5/Proximity Caves | Accompanied by 4 allies 17218 | -5/Proximity Caves | Discovered exit to Factory (range 9) 17222 | -5/Proximity Caves | Entered Factory 17222 | -5/Factory | Evolved 2 slots: Utility x2 17223 | -5/Factory | Identified exit to Upper Caves 17225 | -5/Factory | Loaded intel: 20 terminal locations 17280 | -5/Factory | Discovered new exit (range 3) 17281 | -5/Factory | Identified exit to Factory 17413 | -5/Factory | Fabricated Plasma Sword? 17448 | -5/Factory | Repaired Imp. Utility Shielding 17940 | -5/Factory | Fabricated Power Amplifier? 18031 | -5/Factory | Incoming investigation squad redirected 18083 | -5/Factory | Fabricated Exp. Terrain Scan Processor? 18084 | -5/Factory | Build established: Hacker-Sprinter 18221 | -5/Factory | Entered another Factory area 18221 | -4/Factory | Evolved 2 slots: Utility x2 18418 | -4/Factory | Identified exit to Research 18545 | -4/Factory | Build established: Hacker-Ninja 18547 | -4/Factory | Repaired Exp. Sensor Array? 18637 | -4/Factory | Incoming investigation squad redirected 18846 | -4/Factory | Entered Research 18846 | -3/Research | Evolved 2 slots: Utility x2 18962 | -3/Research | Discovered new exit (range 17) 19062 | -3/Research | Identified exit to Research 19070 | -3/Research | Entered another Research area 19070 | -2/Research | Evolved 2 slots: Utility x2 19165 | -2/Research | Discovered new exit (range 18) 19216 | -2/Research | Identified exit to Access 19246 | -2/Research | Found Prototype Processor 19246 | -2/Research | Identified Exp. Core Analyzer 19336 | -2/Research | Entered Access 19336 | -1/Access | Evolved 2 slots: Utility x2 19450 | -1/Access | Spotted B-99 Colossus 19499 | -1/Access | Discovered new exit (range 19) 19620 | -1/Access | Build established: Wizard-Scout 19764 | -1/Access | Identified exit to Surface 19765 | *** | Escaped! Last Messages --------------- 19695_ S-43 Plague destroyed. 19695_ Destroyed Xenon Bombardment Thruster. 19697_ S-43 Plague destroyed. 19704_ Connecting with Terminal... >>Query(EMDS) The Electromagnetic Delivery System encapsulates a powerful EM pulse device inside a large hypervelocity shell, making it possible to simultaneously strike multiple hardened targets, or penetrate a wall to hit such targets on the other side without a loss of either force or electromagnetic potential. Rather than using multi-direction pulses, each pulse is directed towards a specific target component to increase the chances of permanently disabling it. 19710_ Triggered EM Surge Trap. 19710_ The floor emits a surge of raw power. 19710_ System corrupted (+4). 19715_ Exp. Utility Shielding destroyed. 19716_ K-01 Serf cleans the Terminal. 19745_ Q-thruster destroyed. 19761_ Main Access Shell breached. 19764_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ########### ######R# ?? ??? ??????????????????? | | """T""" # # # # ? ??? "????????????????? | | """ """ # # # ##?#####?? ?"????????????????? | | # # # ####??##?# ??????????????????? | | # # + ? ? ????????????????????? | | # #? # + ?? ???????????????? | | # ###### # ????????????????? | | " + u + ??? ?????????????? | | """ # ######+##########? ?? ?????????????? | | """ # #### ###########??##???????????? | | " # #### ###########?#?#???????????? | | # t#### ############???????#??????? | | # #### ############?#?##?????????? | | ########### #### #############?#?#?????????? | | ########### #### ##############?#?#????????? | | ########### #########################?#?#???????? | | ########### #########################??###??????? | | ########### #############################?#??#??? | | ########### ###########################??#?#????? | | ########### ####### #####################?##????? | | ########### """T""" """" ?#??????? | | ########### """ """ """" BB #???#???? | | ########### """""" """" BB ##?#????? | | ########### " " """" s? ? ????? | | ########### " "" " """" ss ??????? | | ########### " @" " """" s ? ? ?? | | ########### " " """" ss ? ? ??? | | ########### """"" """" BB ##?###??? | | ########### """" BB ?###??##?? | | ########### """" #####???? | | ########### ####### ########################????? | | ########### p#################################?#?? | | ########### ##########################?###?#????? | | ########### ##############################??#???? | | ########### # ] ####################??#????? | | ########### # ########################???? | | ########### # #####################?#????? | | ########### p# #######################????? | | ## # # ############## ? ? ????? | | ## # # " ############## ??????? | | ## # # """ ############## ?"?????? | | ## " # # """ =############## """""" | | ## """ + + " ############## """""" | | ## """ # ####################### ""?""" | | ## " + ################ """""" | | ## # k # ############## | | ## ## ##### ################ | | ###+######## # # # # ####################+##/## | | ### ######## ### #* ################BB ## | | ### ######## # ### ## = ##BB "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Power Amplification 40 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Utility Shielding 90 Evasion (%) 69 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 24 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Utility Shielding | -10/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed System Shield | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Imp. Cesium-ion Thruster | -6/Factory | Scanalyzed Mic. Fission Core | -6/Factory | Hacked Biomechanical Wings | -6/Factory | Hacked Exp. Utility Shielding | -6/Factory | Hacked Xenon Bombardment Thruster | -5/Factory | Scanalyzed Exp. Signal Interpreter | -5/Factory | Hacked Power Amplifier | -5/Factory | Hacked Robot Schematics ------------------ G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory System Shield | x1 | -7/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Imp. Cesium-ion Thruster | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Exp. Utility Shielding | x1 | -6/Factory Plasma Sword | x1 | -5/Factory Power Amplifier | x2 | -5/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Origins Challenges ------------ None Game ------ Seed CooledVisualCannon Manual? 0 Play Time 03:42:51 Cumulative 173.8 hours Start 2020.08.29 @ 15:28:20 End 2020.08.29 @ 20:33:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 3/0/1/0/0/0/0 Lore% 61 Gallery% 76 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6988a3e8-4235-486e-b1c4-ebde9e7bd325