Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 15:43:22 Player: Razor Feather Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1195) 1195 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4211 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Nuclear Core System Shield Heavy Assault Rifle Minigun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Flak Cannon Heavy Hammer > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Battery Large Matter Pod Targeting Computer Improved Utility Shielding Hardened Light Armor Plating System Shield Advanced Plasma Rifle Heavy Assault Rifle Minigun Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 1 . . Weapon 2 | . . . . 1 1 . Parts Attached 39 | 6 4 1 9 13 6 . Power 6 | 1 1 1 1 2 . . Engine 4 | 1 1 1 1 . . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 10 | 2 1 . 3 3 1 . Treads 10 | 2 1 . 3 3 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 . 2 5 1 . Device 3 | . 1 . . 1 1 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . . . . 4 . . Artifact . | . . . . . . . Weapon 12 | 2 . . 3 3 4 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . 2 1 . . Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . . . 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 1 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . . . . . 1 6 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 4 | . . . . . 1 3 Weapon . | . . . . . . . Highest Loss Streak 6 | . . . . . 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 100 98 69 Engine 7 | . 14 14 11 1 . . Core 2 | . . . . 7 7 3 Treads 28 | . 28 28 33 27 30 21 Device 10 | . 14 14 11 9 6 5 Storage 10 | . 14 14 11 9 7 4 Processor 5 | . . . 10 9 7 5 Protection 3 | . . . . 9 7 4 Ballistic Gun 19 | . 28 28 14 18 15 11 Launcher 3 | . . . 8 3 5 . Impact Weapon 2 | . . . . 5 5 5 Naked Turns 39 | . . . . . . 39 Heaviest Build 66 | 12 18 18 54 62 66 66 Greatest Support 88 | 40 40 40 60 66 88 88 Greatest Overweight (x) 1 | 1 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 15 | 7 8 10 18 20 20 14 Most Carried 20 | 7 10 10 20 20 19 19 Average Carried 14 | 3 7 10 16 19 17 13 Final Capacity 20 | 8 10 10 20 20 20 5 Final Carried 20 | 4 10 10 20 20 17 5 Class Distribution -------------------- 73% | Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1189 | 213 193 28 267 351 137 . Remotely . | . . . . . . . Salvage Created 1670 | . 325 44 578 438 285 . Parts 99 | . 17 2 38 27 15 . Haulers Intercepted 6 | . 1 . 3 2 . . Recyclers Shooed 4 | . 2 . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 23 | . 6 1 7 4 5 . Guns 14 | . 6 1 2 2 3 . Cannons 1 | . . . . . 1 . AOE 7 | . . . 5 1 1 . Classes Destroyed 11 | . 5 . 4 . 2 . Worker 3 | . 1 . 1 . 1 . Builder 5 | . . . 2 . 3 . Tunneler 2 | . . . 1 1 . . Hauler 6 | . 1 . 3 2 . . Recycler 5 | . 1 . 2 1 1 . Watcher 4 | . . . 2 2 . . Swarmer 3 | . 3 . . . . . Grunt 11 | . 3 1 3 2 2 . Sentry 6 | . . . 4 2 . . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 10 | . 4 1 10 2 8 . Combat Bots Only 4 | . 4 1 2 2 3 . Max Kills in Single Turn 6 | . 1 1 6 2 3 . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 128 | . 34 3 22 15 36 18 Missed 27 | . 6 . 5 3 13 . Damage Taken 2039 | . 337 38 222 195 390 857 Core 839 | . 86 . 25 . 31 697 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 49 | . . . . . 49 . Core Remaining (%) 89 | 100 . 65 93 100 . . Volleys Fired 108 | . 54 8 24 8 14 . Largest 3 | . 2 2 2 3 3 . Hottest 90 | . 40 40 53 76 90 . Shots Fired 219 | . 108 16 38 17 40 . Gun 193 | . 108 16 25 16 28 . Cannon 7 | . . . . . 7 . Launcher 19 | . . . 13 1 5 . Special . | . . . . . . . Kinetic 200 | . 108 16 25 16 35 . Thermal . | . . . . . . . Explosive 19 | . . . 13 1 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 6 5 9 5 6 . Robot Miss Streak 7 | . 4 6 7 4 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 146 | . 65 6 27 21 27 . Core Hits 90 | . 26 6 25 11 22 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . . 1 . 1 . . Destroy 2 | . . 1 . 1 . . Melee Attacks 14 | . . . . 11 3 . Impact 14 | . . . . 11 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3402 | . 612 54 1177 695 864 . Guns 1350 | . 612 50 229 169 290 . Cannons 78 | . . . . . 78 . Explosions 1412 | . . . 935 31 446 . Melee 545 | . . . . 495 50 . Ramming 17 | . . 4 13 . . . Kinetic 1428 | . 612 50 229 169 368 . Thermal 506 | . . . 506 . . . Explosive 906 | . . . 429 31 446 . Electromagnetic . | . . . . . . . Impact 545 | . . . . 495 50 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 184 | . . . 86 88 10 . Projectiles . | . . . . . . . Explosions 86 | . . . 86 . . . Melee 98 | . . . . 88 10 . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 24 | . . . 2 . 22 . Shots 2 | . . . 1 . 1 . Rammed 5 | . . 2 3 . . . Targets Rammed 5 | . . 2 3 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 60 | . 36 12 21 9 60 . Average Temperature 17 | . 18 9 10 6 21 . Received Heat Transfer 420 | . 174 39 117 54 36 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 5 | . . . . 4 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 400 | . . . 400 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Peak Influence 574 | . 217 53 574 262 250 102 Initial 168 | . . 18 20 168 70 87 Average 135 | . 68 25 239 187 134 80 Maximum Alert Level 2 | . 1 . 2 1 1 . Low Security (%) 73 | 100 88 100 52 58 67 100 Level 1 23 | . 11 . 33 41 32 . Level 2 3 | . . . 14 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . . 1 3 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 1 . . 1 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 6 | . 2 . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 20 2 11 5 5 4 Peak Tracking Total 5 | . 5 2 3 2 3 4 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 12 | . . . 12 . . . Max in Single Turn 9 | . . . 9 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 6 | . 1 . 4 . 1 . Terminals 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 1 . 7 . 2 . Successful 8 | . 1 . 5 . 2 . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 1 . 5 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 . 3 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 2 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 2374 | 79 527 252 542 515 312 147 Spaces Moved 1163 | 50 223 133 278 263 154 62 Core 15 | 15 . . . . . . Treads 1148 | 35 223 133 278 263 154 62 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 145 145 145 Average Speed 153 | 130 160 160 160 147 145 145 Slowest Speed 160 | 160 160 160 160 160 145 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 43 35 33 23 5 44 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . . . 114 9 18 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 141 | . . . 114 9 18 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 1555 | 64 308 159 337 362 206 119 Wait 148 | . 15 15 . 35 28 55 Move 1158 | 49 222 132 277 262 154 62 Hop . | . . . . . . . Pick Up 53 | 9 9 . 17 15 1 2 Fast Attach 1 | 1 . . . . . . Attach 14 | 5 1 . 2 2 4 . Detach . | . . . . . . . Swap 24 | . 3 1 7 11 2 . Drop 30 | . 4 1 7 18 . . Fire 108 | . 54 8 24 8 14 . Melee 14 | . . . . 11 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . 2 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 334 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Entered Mines 842 | -10/Mines | Discovered new exit (range 5) 859 | -10/Mines | Entered Materials 859 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1267 | -9/Materials | Discovered new exit (range 14) 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1882 | -8/Materials | Discovered new exit (range 15) 1916 | -8/Materials | Entered Factory 1916 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1960 | -7/Factory | Repaired Grenade Launcher 2228 | -7/Factory | Sucked down chute 2228 | -7/Factory | Entered Waste 2242 | -7/Waste | Spotted C-40 Crusher 2243 | -7/Waste | EMP discharged 2262 | -7/Waste | Spotted C-40 Crusher 2263 | -7/Waste | Spotted C-40 Crusher 2265 | -7/Waste | Build established: Gunner 2267 | -7/Waste | Spotted C-40 Crusher 2324 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2327 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2330 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2333 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2336 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2343 | -7/Waste | EMP discharged 2343 | -7/Waste | System corruption reached 10% 2355 | -7/Waste | Core integrity fell below 50% 2367 | -7/Waste | Lost 6 parts (3n3u) 2367 | -7/Waste | Core integrity fell below 20% 2375 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Imp. Light Armor Plating crushed. Adv. Treads crushed. Imp. Assault Rifle crushed. ALERT: Foreign system detected. Charging EMP. Adv. Treads crushed. Imp. Assault Rifle crushed. Adv. Treads crushed. Flak Cannon crushed. Hvy. Hammer crushed. Recoil Stabilizer destroyed. System corrupted: Component data lost. Flak Cannon crushed. Hvy. Hammer crushed. Targeting Computer crushed. Imp. Assault Rifle crushed. System corrupted (+5). Corrupted Imp. Ion Engine crushed. Corrupted Lrg. Storage Unit crushed. System corrupted: Matter fused (-9). System corrupted: Matter fused (-8). 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeThiefBroadsword Manual? 0 Play Time 00:34:26 Cumulative 7.4 hours Start 2024.04.03 @ 15:06:36 End 2024.04.03 @ 15:43:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b431f09d-c046-4e3d-8f3a-cf39795891b0