Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 03:07:47 Player: Desymo99 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (181) 905 Value Destroyed (5137) 5137 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2469) 2469 TOTAL SCORE: 10711 Bonus ------- High Alert Combat Kills 1504 Follower Combat Kills 65 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 147/300 Energy 265/265 System Corruption 7% Temperature Cool (34) Movement Treading (238) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (2) ------ Huge Storage Unit Relay Coupler [NC] (27) > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle Light Assault Rifle Minigun (fused) > --- INVENTORY (25) --- Light Ion Engine Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Hardened Medium Armor Plating Shock Absorption System Hardlight Generator Hacking Suite Authchip [R/Combat] Relay Coupler [NC] (41) Relay Coupler [Cutter] (40) Relay Coupler [Grunt] (42) Relay Coupler [Brawler] (21) Relay Coupler [Duelist] (21) Relay Coupler [Sentry] (29) Relay Coupler [Hunter] (23) Relay Coupler [Hunter] (21) Long-range Tractor Beam Heavy Shock Bomb Launcher Missile Launcher Improved Remote Datajack Flail Katana Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Target Analyzer > --- WEAPON ----------- Minigun Gauss Rifle Gauss Rifle Improved Remote Datajack > --- INVENTORY -------- Improved Ion Engine Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Hardened Medium Armor Plating Shock Absorption System Hardlight Generator Hacking Suite Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Long-range Tractor Beam Gauss Rifle Heavy Shock Bomb Launcher Missile Launcher Flail Katana Scythe [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Target Analyzer Hackware Relay Coupler [NC] Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon 2 | . . 2 . . . . Parts Attached 120 | 5 3 26 27 39 8 12 Power 14 | 1 1 5 3 3 . 1 Engine 12 | 1 1 5 3 1 . 1 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 26 | 2 1 4 6 7 3 3 Treads 26 | 2 1 4 6 7 3 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 1 2 1 1 1 . Device 3 | . . 2 1 . . . Storage 1 | . 1 . . . . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 74 | 2 . 15 17 28 4 8 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 56 | 2 . 15 12 18 3 6 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 3 . . 2 Special Weapon 3 | . . . . 2 1 . Impact Weapon 10 | . . . 2 8 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . . 8 5 12 3 7 Power 6 | . . 2 1 2 . 1 Propulsion 11 | . . . 2 5 1 3 Utility 1 | . . 1 . . . . Weapon 17 | . . 5 2 5 2 3 Highest Loss Streak 4 | . . 3 4 3 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 81 97 99 99 98 98 Engine 6 | . 14 10 8 1 . 6 Core 3 | . . . . 7 9 2 Treads 31 | . 28 22 35 35 35 35 Device 4 | . . 9 9 . . . Storage 9 | . 10 11 9 9 9 9 Processor 2 | . . . . 9 2 . Hackware 1 | . . . . . 6 9 Ballistic Gun 34 | . 28 43 33 29 33 32 Impact Weapon 1 | . . . 1 5 . . Naked Turns . | . . . . . . . Heaviest Build 105 | 8 88 96 105 102 101 100 Greatest Support 85 | 40 40 40 83 85 82 84 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 Average Overweight (x) 1 | . 1 2 1 1 1 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 Average Capacity 24 | 5 20 25 25 25 25 25 Most Carried 25 | 1 14 25 25 25 25 25 Average Carried 22 | . 10 20 24 23 24 24 Final Capacity 25 | 5 25 25 25 25 25 25 Final Carried 25 | 1 14 25 25 25 25 25 Class Distribution -------------------- 36% | Scavenger-Gunner 30% | Bothacker-Gunner 26% | Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Bothacker-Gunner | -8/Garrison Bothacker-Gunner | -8/Materials Bothacker-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 5054 | 204 124 947 1046 1457 909 367 Remotely . | . . . . . . . Salvage Created 6773 | . 287 1747 1387 1359 1502 491 Parts 436 | . 15 131 87 72 88 43 Haulers Intercepted 11 | . 2 4 3 . 2 . Recyclers Shooed 4 | . . 2 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 131 | . 4 27 25 31 21 23 Melee 1 | . . . . 1 . . Guns 113 | . 4 27 15 30 21 16 AOE 17 | . . . 10 . . 7 Classes Destroyed 16 | . 5 4 1 4 2 . Worker 4 | . . 1 2 . 1 . Builder 8 | . 1 3 . . 4 . Tunneler 1 | . . . 1 . . . Hauler 11 | . 2 4 3 . 2 . Recycler 14 | . 1 5 4 . 4 . Operator 4 | . . 2 2 . . . Watcher 8 | . . 4 3 . 1 . Swarmer 49 | . 3 9 10 7 4 16 Grunt 46 | . 1 10 8 10 12 5 Brawler 2 | . . . . 1 1 . Duelist 1 | . . . . . 1 . Protector 2 | . . . . . 2 . Sentry 20 | . . 8 7 4 . 1 Specialist 3 | . . . . 3 . . Hunter 3 | . . . . 2 1 . Programmer 4 | . . . . 3 . 1 Savage 1 | . . . . 1 . . Best Kill Streak 7 | . 6 6 5 7 6 7 Combat Bots Only 7 | . 4 6 4 7 5 7 Max Kills in Single Turn 4 | . 1 3 3 2 2 4 Gunslinging 1 | . . 1 1 . 1 1 Exploded 4 | . . . 2 . . 4 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 689 | . 44 157 111 179 114 84 Missed 174 | . 18 40 27 39 24 26 Damage Taken 6922 | . 219 1436 1252 2034 1261 720 Core 800 | . 39 200 74 308 138 41 Absorbed by Shields 47 | . . . . 18 . 29 Core Remaining (%) 78 | 100 84 50 . . . . Volleys Fired 411 | . 27 107 84 93 54 46 Largest 4 | . 2 4 4 4 4 4 Hottest 109 | . 40 86 94 97 109 101 Shots Fired 1394 | . 54 409 310 301 201 119 Gun 1375 | . 54 409 303 298 197 114 Cannon . | . . . . . . . Launcher 12 | . . . 7 . . 5 Special 7 | . . . . 3 4 . Kinetic 1375 | . 54 409 303 298 197 114 Thermal . | . . . . . . . Explosive 11 | . . . 7 . . 4 Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 21 | . 6 21 15 16 13 7 Robot Miss Streak 9 | . 8 9 5 6 5 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 18 | . 1 5 2 5 4 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 829 | . 30 237 187 190 124 61 Core Hits 333 | . 13 89 73 66 59 33 Critical Kills 6 | . . 1 . 4 1 . Critical Parts Destroyed 16 | . . 1 . 13 2 . Critical Strikes 23 | . . 3 . 17 3 . Destroy 23 | . . 3 . 17 3 . Melee Attacks 41 | . . . 7 34 . . Impact 41 | . . . 7 34 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12960 | . 312 2584 3413 2936 2349 1366 Guns 11568 | . 312 2575 2513 2932 2349 887 Cannons . | . . . . . . . Explosions 1270 | . . . 791 . . 479 Melee 109 | . . . 109 . . . Ramming 13 | . . 9 . 4 . . Kinetic 11568 | . 312 2575 2513 2932 2349 887 Thermal . | . . . . . . . Explosive 1209 | . . . 791 . . 418 Electromagnetic 61 | . . . . . . 61 Impact 109 | . . . 109 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 6 6 7 Average Corruption 6 | . . . . 5 6 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 114 | . . . . 52 32 30 Message Errors 24 | . . . . 12 7 5 Matter Fused 27 | . . . . 10 13 4 Heat Flow Errors 13 | . . . . 8 1 4 Energy Discharges 17 | . . . . 9 4 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 3 | . . . . 1 1 1 Data Loss (minor) 13 | . . . . 7 2 4 Data Loss (major) 6 | . . . . 4 1 1 Misfires 5 | . . . . 1 1 3 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . . 2 2 Overload Shots . | . . . . . . . Overflow Damage 187 | . . . 166 . . 21 Projectiles . | . . . . . . . Explosions 106 | . . . 85 . . 21 Melee 81 | . . . 81 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 150 | . . . 43 . . 107 Shots 2 | . . . 1 . . 1 Rammed 2 | . . 1 . 1 . . Targets Rammed 3 | . . 1 . 2 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 472 | . 6 97 22 242 472 223 Average Temperature 58 | . 6 22 9 46 121 41 Received Heat Transfer 2402 | . 24 543 630 665 405 135 Effects 2 | . . . . 1 1 . Shutdowns 1 | . . . . . 1 . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 3 | . . . 3 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 1982 | . 152 314 440 1982 1375 1446 Initial 965 | . . 5 97 255 965 865 Average 603 | . 54 215 235 1000 1229 1259 Maximum Alert Level 5 | . . 1 2 5 4 4 Low Security (%) 24 | 100 100 28 41 . . . Level 1 31 | . . 71 52 6 . . Level 2 8 | . . . 6 25 . . Level 3 12 | . . . . 33 16 25 Level 4 19 | . . . . 18 83 74 Level 5 4 | . . . . 15 . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 4 1 . 2 . Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . 3 . . . . Assault 2 | . . . . . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 14 | . 2 7 2 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 186 | . 9 42 34 40 34 27 Peak Tracking Total 9 | . 4 4 5 5 9 6 Tactical Retreats 15 | . 1 1 . 10 3 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 9 | . . . . 3 . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 16 | . . 1 5 3 4 3 Max in Single Turn 2 | . . 1 2 1 1 2 Garrison Relay 1 | . . . . 1 . . Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 29 | . 1 10 9 3 4 2 Terminals 23 | . 1 7 7 3 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 3 | . . 2 1 . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 52 | . 1 21 16 5 6 3 Successful 35 | . 1 16 10 2 4 2 Failed 16 | . . 4 6 3 2 1 Catastrophic 3 | . . 2 . 1 . . Database Lockouts 1 | . . 1 . . . . Manual 23 | . 1 12 9 . 1 . Terminals 36 | . 1 11 12 5 4 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 2 . . . . Scanalyzers 11 | . . 8 3 . . . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 13 | . 1 3 3 2 2 2 Robot Analysis 3 | . 1 2 . . . . Open Door 2 | . . . . 1 . 1 Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . . 1 . 1 Alert Level 4 | . . 1 2 . 1 . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . 8 3 . . . Insert Component 5 | . . 4 1 . . . Analyze 6 | . . 4 2 . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 8 | . . 5 3 . . . Terminals 6 | . . 3 3 . . . Botnet 6 | . . 3 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 2 . . . . Reject 1 | . . 1 . . . . Mask 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 17 | . 1 5 6 2 2 1 Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 4 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 4 1 . . . Part Schematics Acquired 5 | . . 4 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 3 | . . . . 1 2 . Non-combat 2 | . . . . . 2 . Combat 1 | . . . . 1 . . Robot Hacks Applied 3 | . . . . 1 2 . parse_system 1 | . . . . 1 . . deconstruct_machine 1 | . . . . . 1 . map_route 1 | . . . . . 1 . Relay Couplers Released 8 | . . . . 4 . 4 Machine Destruction 4 | . . . . 4 . . Programmers 4 | . . . . . . 4 Attached 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . 2 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 3 | . . . . 2 . 1 Largest Group 2 | . . . . 2 2 1 Highest-Rated Group 56 | . . . . 56 56 31 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders . | . . . . . . . Ally Attacks 27 | . . . . 6 17 4 Total Damage 436 | . . . . 72 343 21 Kills 5 | . . . . 1 3 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total 3 | . 1 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 11521 | 69 781 3012 2525 2984 1109 1041 Spaces Moved 3791 | 40 233 822 907 1053 367 369 Core 2 | 2 . . . . . . Treads 3789 | 38 233 822 907 1053 367 369 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 240 236 241 237 Average Speed 258 | 154 278 320 240 238 243 239 Slowest Speed 320 | 160 320 320 240 241 247 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 33 77 66 98 30 57 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . 5 7 . . Terrain Destroyed 148 | . . . 63 9 2 74 Melee 10 | . . . 5 5 . . Projectile 5 | . . . . 4 1 . AOE 132 | . . . 58 . . 74 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 4612 | 45 316 988 1075 1274 465 449 Wait 124 | . 43 18 12 14 30 7 Move 3784 | 39 232 821 906 1051 366 369 Hop . | . . . . . . . Pick Up 65 | 1 11 10 18 16 5 4 Fast Attach 13 | 5 1 4 . . . 3 Attach 34 | . . 7 7 12 3 5 Detach . | . . . . . . . Swap 73 | . 2 15 20 27 5 4 Drop 40 | . . 5 21 12 2 . Fire 411 | . 27 107 84 93 54 46 Melee 41 | . . . 7 34 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 1 . 2 . . Escape Stasis 15 | . . . . 4 . 11 Rewire 9 | . . . . 9 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 5 exits: [*Fac x2] / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 14) 851 | -10/Materials | Entered another Materials area 851 | -9/Materials | Evolved 2 slots: Weapon x2 1153 | -9/Materials | Central database locked down 1377 | -9/Materials | Build established: Scavenger-Gunner 1692 | -9/Materials | Discovered new exit (range 13) 2176 | -9/Materials | Lost 3 parts (1p1u1w) 3126 | -9/Materials | Discovered new exit (range 3) 3804 | -9/Materials | Discovered new exit (range 7) 3863 | -9/Materials | Entered another Materials area 3863 | -8/Materials | Evolved 2 slots: Propulsion x2 4235 | -8/Materials | Lost 4 parts (2n2w) 4296 | -8/Materials | Discovered new exit (range 5) 4949 | -8/Materials | Build established: Gunner 5109 | -8/Materials | Identified exit to Garrison 5357 | -8/Materials | Discovered new exit (range 13) 5763 | -8/Materials | Discovered new exit (range 15) 6050 | -8/Materials | Identified exit to Storage 6388 | -8/Materials | Entered Garrison 6528 | -8/Garrison | Triggered checkpoint 6568 | -8/Garrison | Triggered checkpoint 6589 | -8/Garrison | Lost 3 parts (2n1w) 6617 | -8/Garrison | Destroyed 7 combat bots 6918 | -8/Garrison | Triggered checkpoint 6983 | -8/Garrison | Installed Relay Interface Framework 7049 | -8/Garrison | Discovered new exit (range 12) 7212 | -8/Garrison | Triggered checkpoint 7334 | -8/Garrison | Triggered checkpoint 7440 | -8/Garrison | Discovered new exit (range 15) 7563 | -8/Garrison | Triggered checkpoint 7648 | -8/Garrison | Triggered checkpoint 7979 | -8/Garrison | Core integrity fell below 50% 8019 | -8/Garrison | Lost 3 parts (1p1n1w) 8184 | -8/Garrison | Discovered new exit (range 5) 8341 | -8/Garrison | Garrison Relay disabled 8353 | -8/Garrison | Build established: Bothacker-Gunner 8838 | -8/Garrison | Triggered checkpoint 9372 | -8/Garrison | Entered Materials 9372 | -8/Materials | Accompanied by 2 allies 9717 | -8/Materials | Discovered exit to Storage (range 28) 9772 | -8/Materials | First assault squad dispatched 9823 | -8/Materials | Core integrity fell below 20% 10478 | -8/Materials | Identified exit to Garrison 10481 | -8/Materials | Entered Garrison 10560 | -8/Garrison | Phase Generator disabled 10623 | -8/Garrison | Rescued a captive Derelict 10706 | -8/Garrison | Triggered checkpoint 10706 | -8/Garrison | Triggered checkpoint 10851 | -8/Garrison | Destroyed 7 combat bots 10960 | -8/Garrison | Triggered checkpoint 11064 | -8/Garrison | Triggered checkpoint 11233 | -8/Garrison | Discovered new exit (range 10) 11522 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11171_ A bubble of rippling energy engulfs the area. 11171_ Field strength at 70. 11173_ Field strength at 40. 11174_ Field strength at 10. 11175_ Stasis field depleted. 11193_ System corrupted: Substantial component data lost. 11233_ EXIT=FOUND 11236_ ID1E%KJTP1O K3DINZ=%UGEVILIW5SRW A 11267_ System corrupted: Heat flow error (+232). 11304_ System corrupted: IFF burst signal emitted. 11401_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 11401_ System corrupted: Lgt. Assault Rifle misfires. 11409_ S-10 Pest destroyed. 11431_ System corrupted: Component data lost. 11473_ System corrupted: Minigun fused. 11501_ System corrupted: Matter fused (-5). 11519_ P-60 Hacker springs to life. 11519_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#?#??#?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????+????#+#?????????????????? | | ????????????????????????????#p #?????????????????? | | ??????????????????????????# ???????????????????? | | ????????????????????#######p##########???????????? | | ????????????????????# #???????? | | ????????????????????# @ #???????? | | ????????????????????# ###########???????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????#???????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #???????????????#?????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ?#??????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ##??????????????????# #?????????????????????????? | | T### #?????#????????# #?????????????????????????? | | #????? ????????# ############??#???????????? | | ######????? ????????# ???????????? | | #?????????? ????????# ???????????? | | #?????????# #???????# ############??????????????? | | #?????????# #???????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 37 Authchip Count 1 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed EtherialHeavyOptics Manual? 0 Play Time 01:06:06 Cumulative 36.0 hours Start 2024.04.03 @ 02:04:19 End 2024.04.03 @ 03:07:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c08071fd-25fb-4793-b18e-cfc1c81e6a53