Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 03:07:47

Player: Desymo99

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (181)     905
Value Destroyed (5137)     5137
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2469)               2469
              TOTAL SCORE: 10711

 Bonus
-------
High Alert Combat Kills    1504
Follower Combat Kills      65
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     147/300
Energy                     265/265
System Corruption          7%
Temperature                Cool (34)
Movement                   Treading (238) Ox1
Location                   -8/Garrison

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (4) ---
       Light Treads
     Armored Treads
    Advanced Treads
>            --- UTILITY (2) ------
             Huge Storage Unit
             Relay Coupler [NC] (27)
>            --- WEAPON (4) -------
       Light Assault Rifle
       Light Assault Rifle
       Light Assault Rifle
             Minigun (fused)
>            --- INVENTORY (25) ---
       Light Ion Engine
             Structural Scanner
    Improved Sensor Array
    Improved Signal Interpreter
    Advanced Terrain Scan Processor
    Hardened Medium Armor Plating
             Shock Absorption System
             Hardlight Generator
             Hacking Suite
             Authchip [R/Combat]
             Relay Coupler [NC] (41)
             Relay Coupler [Cutter] (40)
             Relay Coupler [Grunt] (42)
             Relay Coupler [Brawler] (21)
             Relay Coupler [Duelist] (21)
             Relay Coupler [Sentry] (29)
             Relay Coupler [Hunter] (23)
             Relay Coupler [Hunter] (21)
  Long-range Tractor Beam
       Heavy Shock Bomb Launcher
             Missile Launcher
    Improved Remote Datajack
             Flail
             Katana
             Scythe

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
>            --- PROPULSION -------
       Light Treads
     Armored Treads
     Armored Treads
    Advanced Treads
>            --- UTILITY ----------
             Huge Storage Unit
             Target Analyzer
>            --- WEAPON -----------
             Minigun
             Gauss Rifle
             Gauss Rifle
    Improved Remote Datajack
>            --- INVENTORY --------
    Improved Ion Engine
             Structural Scanner
    Improved Sensor Array
    Improved Signal Interpreter
    Advanced Terrain Scan Processor
    Hardened Medium Armor Plating
             Shock Absorption System
             Hardlight Generator
             Hacking Suite
             Authchip [R/Combat]
             Relay Coupler [NC]
             Relay Coupler [NC]
             Relay Coupler [Cutter]
             Relay Coupler [Grunt]
             Relay Coupler [Sentry]
             Relay Coupler [Hunter]
             Relay Coupler [Hunter]
  Long-range Tractor Beam
             Gauss Rifle
       Heavy Shock Bomb Launcher
             Missile Launcher
             Flail
             Katana
             Scythe
[Rating: 42]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Target Analyzer
  Hackware                 Relay Coupler [NC]
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar 
Slots Evolved              4    | .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             120  | 5   3   26  27  39  8   12  
  Power                    14   | 1   1   5   3   3   .   1   
    Engine                 12   | 1   1   5   3   1   .   1   
    Core                   2    | .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 2   1   4   6   7   3   3   
    Treads                 26   | 2   1   4   6   7   3   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  6    | .   1   2   1   1   1   .   
    Device                 3    | .   .   2   1   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   74   | 2   .   15  17  28  4   8   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          56   | 2   .   15  12  18  3   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   3   .   .   2   
    Special Weapon         3    | .   .   .   .   2   1   .   
    Impact Weapon          10   | .   .   .   2   8   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 35   | .   .   8   5   12  3   7   
  Power                    6    | .   .   2   1   2   .   1   
  Propulsion               11   | .   .   .   2   5   1   3   
  Utility                  1    | .   .   1   .   .   .   .   
  Weapon                   17   | .   .   5   2   5   2   3   
  Highest Loss Streak      4    | .   .   3   4   3   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   81  97  99  99  98  98  
  Engine                   6    | .   14  10  8   1   .   6   
  Core                     3    | .   .   .   .   7   9   2   
  Treads                   31   | .   28  22  35  35  35  35  
  Device                   4    | .   .   9   9   .   .   .   
  Storage                  9    | .   10  11  9   9   9   9   
  Processor                2    | .   .   .   .   9   2   .   
  Hackware                 1    | .   .   .   .   .   6   9   
  Ballistic Gun            34   | .   28  43  33  29  33  32  
  Impact Weapon            1    | .   .   .   1   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             105  | 8   88  96  105 102 101 100 
  Greatest Support         85   | 40  40  40  83  85  82  84  
  Greatest Overweight (x)  2    | .   2   2   1   1   1   1   
  Average Overweight (x)   1    | .   1   2   1   1   1   1   
Largest Inventory Capacity 25   | 5   25  25  25  25  25  25  
  Average Capacity         24   | 5   20  25  25  25  25  25  
  Most Carried             25   | 1   14  25  25  25  25  25  
  Average Carried          22   | .   10  20  24  23  24  24  
  Final Capacity           25   | 5   25  25  25  25  25  25  
  Final Carried            25   | 1   14  25  25  25  25  25  

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 30% | Bothacker-Gunner
 26% | Gunner
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
           Gunner | -8/Materials
 Bothacker-Gunner | -8/Garrison
 Bothacker-Gunner | -8/Materials
 Bothacker-Gunner | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Matter Collected           5054 | 204  124  947  1046 1457 909  367  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            6773 | .    287  1747 1387 1359 1502 491  
  Parts                    436  | .    15   131  87   72   88   43   
Haulers Intercepted        11   | .    2    4    3    .    2    .    
Recyclers Shooed           4    | .    .    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar 
Combat Hostiles Destroyed  131  | .   4   27  25  31  21  23  
  Melee                    1    | .   .   .   .   1   .   .   
  Guns                     113  | .   4   27  15  30  21  16  
  AOE                      17   | .   .   .   10  .   .   7   
Classes Destroyed          16   | .   5   4   1   4   2   .   
  Worker                   4    | .   .   1   2   .   1   .   
  Builder                  8    | .   1   3   .   .   4   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   11   | .   2   4   3   .   2   .   
  Recycler                 14   | .   1   5   4   .   4   .   
  Operator                 4    | .   .   2   2   .   .   .   
  Watcher                  8    | .   .   4   3   .   1   .   
  Swarmer                  49   | .   3   9   10  7   4   16  
  Grunt                    46   | .   1   10  8   10  12  5   
  Brawler                  2    | .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   2   .   
  Sentry                   20   | .   .   8   7   4   .   1   
  Specialist               3    | .   .   .   .   3   .   .   
  Hunter                   3    | .   .   .   .   2   1   .   
  Programmer               4    | .   .   .   .   3   .   1   
  Savage                   1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | .   6   6   5   7   6   7   
  Combat Bots Only         7    | .   4   6   4   7   5   7   
Max Kills in Single Turn   4    | .   1   3   3   2   2   4   
  Gunslinging              1    | .   .   1   1   .   1   1   
  Exploded                 4    | .   .   .   2   .   .   4   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Hostile Shots Fired        689   | .    44   157  111  179  114  84   
  Missed                   174   | .    18   40   27   39   24   26   
Damage Taken               6922  | .    219  1436 1252 2034 1261 720  
  Core                     800   | .    39   200  74   308  138  41   
  Absorbed by Shields      47    | .    .    .    .    18   .    29   
Core Remaining (%)         78    | 100  84   50   .    .    .    .    
Volleys Fired              411   | .    27   107  84   93   54   46   
  Largest                  4     | .    2    4    4    4    4    4    
  Hottest                  109   | .    40   86   94   97   109  101  
Shots Fired                1394  | .    54   409  310  301  201  119  
  Gun                      1375  | .    54   409  303  298  197  114  
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 12    | .    .    .    7    .    .    5    
  Special                  7     | .    .    .    .    3    4    .    
  Kinetic                  1375  | .    54   409  303  298  197  114  
  Thermal                  .     | .    .    .    .    .    .    .    
  Explosive                11    | .    .    .    7    .    .    4    
  Electromagnetic          1     | .    .    .    .    .    .    1    
  Robot Hit Streak         21    | .    6    21   15   16   13   7    
  Robot Miss Streak        9     | .    8    9    5    6    5    5    
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        18    | .    1    5    2    5    4    1    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    1    
Shots Hit Robots           829   | .    30   237  187  190  124  61   
  Core Hits                333   | .    13   89   73   66   59   33   
  Critical Kills           6     | .    .    1    .    4    1    .    
  Critical Parts Destroyed 16    | .    .    1    .    13   2    .    
  Critical Strikes         23    | .    .    3    .    17   3    .    
    Destroy                23    | .    .    3    .    17   3    .    
Melee Attacks              41    | .    .    .    7    34   .    .    
  Impact                   41    | .    .    .    7    34   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           12960 | .    312  2584 3413 2936 2349 1366 
  Guns                     11568 | .    312  2575 2513 2932 2349 887  
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               1270  | .    .    .    791  .    .    479  
  Melee                    109   | .    .    .    109  .    .    .    
  Ramming                  13    | .    .    9    .    4    .    .    
  Kinetic                  11568 | .    312  2575 2513 2932 2349 887  
  Thermal                  .     | .    .    .    .    .    .    .    
  Explosive                1209  | .    .    .    791  .    .    418  
  Electromagnetic          61    | .    .    .    .    .    .    61   
  Impact                   109   | .    .    .    109  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    6    6    7    
  Average Corruption       6     | .    .    .    .    5    6    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    .    52   32   30   
    Message Errors         24    | .    .    .    .    12   7    5    
    Matter Fused           27    | .    .    .    .    10   13   4    
    Heat Flow Errors       13    | .    .    .    .    8    1    4    
    Energy Discharges      17    | .    .    .    .    9    4    4    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Parts Fused            3     | .    .    .    .    1    1    1    
    Data Loss (minor)      13    | .    .    .    .    7    2    4    
    Data Loss (major)      6     | .    .    .    .    4    1    1    
    Misfires               5     | .    .    .    .    1    1    3    
    Alerts                 1     | .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            187   | .    .    .    166  .    .    21   
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               106   | .    .    .    85   .    .    21   
  Melee                    81    | .    .    .    81   .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      150   | .    .    .    43   .    .    107  
  Shots                    2     | .    .    .    1    .    .    1    
  Rammed                   2     | .    .    1    .    1    .    .    
Targets Rammed             3     | .    .    1    .    2    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    
Highest Temperature        472   | .    6    97   22   242  472  223  
  Average Temperature      58    | .    6    22   9    46   121  41   
  Received Heat Transfer   2402  | .    24   543  630  665  405  135  
  Effects                  2     | .    .    .    .    1    1    .    
    Shutdowns              1     | .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    
  Impact Corruptions       3     | .    .    .    3    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Peak Influence             1982 | .    152  314  440  1982 1375 1446 
  Initial                  965  | .    .    5    97   255  965  865  
  Average                  603  | .    54   215  235  1000 1229 1259 
Maximum Alert Level        5    | .    .    1    2    5    4    4    
  Low Security (%)         24   | 100  100  28   41   .    .    .    
  Level 1                  31   | .    .    71   52   6    .    .    
  Level 2                  8    | .    .    .    6    25   .    .    
  Level 3                  12   | .    .    .    .    33   16   25   
  Level 4                  19   | .    .    .    .    18   83   74   
  Level 5                  4    | .    .    .    .    15   .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          7    | .    .    4    1    .    2    .    
  Investigation            2    | .    .    1    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    3    .    .    .    .    
  Assault                  2    | .    .    .    .    .    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar 
Distress Signals           14   | .   2   7   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              186  | .   9   42  34  40  34  27  
  Peak Tracking Total      9    | .   4   4   5   5   9   6   
  Tactical Retreats        15   | .   1   1   .   10  3   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar 
Traps Triggered            9    | .   .   .   .   3   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Gar 
Machines Disabled          16   | .   .   1   5   3   4   3   
  Max in Single Turn       2    | .   .   1   2   1   1   2   
  Garrison Relay           1    | .   .   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar 
Machines Accessed          29   | .   1   10  9   3   4   2   
  Terminals                23   | .   1   7   7   3   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                52   | .   1   21  16  5   6   3   
  Successful               35   | .   1   16  10  2   4   2   
  Failed                   16   | .   .   4   6   3   2   1   
    Catastrophic           3    | .   .   2   .   1   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   
  Manual                   23   | .   1   12  9   .   1   .   
  Terminals                36   | .   1   11  12  5   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   
  Scanalyzers              11   | .   .   8   3   .   .   .   
  Garrison Access          3    | .   .   .   1   .   2   .   
Terminal Hacks             13   | .   1   3   3   2   2   2   
  Robot Analysis           3    | .   1   2   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   1   
  Alert Level              4    | .   .   1   2   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   8   3   .   .   .   
  Insert Component         5    | .   .   4   1   .   .   .   
  Analyze                  6    | .   .   4   2   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   
Unauthorized Hacks         8    | .   .   5   3   .   .   .   
  Terminals                6    | .   .   3   3   .   .   .   
    Botnet                 6    | .   .   3   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   5   6   2   2   1   
  Full Trace Events        2    | .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   4   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   4   1   .   .   .   
  Part Schematics Acquired 5    | .   .   4   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              3    | .   .   .   .   1   2   .   
  Non-combat               2    | .   .   .   .   .   2   .   
  Combat                   1    | .   .   .   .   1   .   .   
Robot Hacks Applied        3    | .   .   .   .   1   2   .   
  parse_system             1    | .   .   .   .   1   .   .   
  deconstruct_machine      1    | .   .   .   .   .   1   .   
  map_route                1    | .   .   .   .   .   1   .   
Relay Couplers Released    8    | .   .   .   .   4   .   4   
  Machine Destruction      4    | .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   4   
  Attached                 1    | .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Gar 
Total Allies               3    | .   .   .   .   2   .   1   
  Largest Group            2    | .   .   .   .   2   2   1   
  Highest-Rated Group      56   | .   .   .   .   56  56  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   6   17  4   
  Total Damage             436  | .   .   .   .   72  343 21  
  Kills                    5    | .   .   .   .   1   3   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar 
Robot Analysis Total       3    | .   1   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Turns Passed               11521 | 69   781  3012 2525 2984 1109 1041 
Spaces Moved               3791  | 40   233  822  907  1053 367  369  
  Core                     2     | 2    .    .    .    .    .    .    
  Treads                   3789  | 38   233  822  907  1053 367  369  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  240  236  241  237  
  Average Speed            258   | 154  278  320  240  238  243  239  
  Slowest Speed            320   | 160  320  320  240  241  247  243  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    33   77   66   98   30   57   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    
Spaces Dug                 12    | .    .    .    5    7    .    .    
Terrain Destroyed          148   | .    .    .    63   9    2    74   
  Melee                    10    | .    .    .    5    5    .    .    
  Projectile               5     | .    .    .    .    4    1    .    
  AOE                      132   | .    .    .    58   .    .    74   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Total                      4612 | 45   316  988  1075 1274 465  449  
  Wait                     124  | .    43   18   12   14   30   7    
  Move                     3784 | 39   232  821  906  1051 366  369  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  65   | 1    11   10   18   16   5    4    
  Fast Attach              13   | 5    1    4    .    .    .    3    
  Attach                   34   | .    .    7    7    12   3    5    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     73   | .    2    15   20   27   5    4    
  Drop                     40   | .    .    5    21   12   2    .    
  Fire                     411  | .    27   107  84   93   54   46   
  Melee                    41   | .    .    .    7    34   .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    3    | .    .    1    .    2    .    .    
  Escape Stasis            15   | .    .    .    .    4    .    11   
  Rewire                   9    | .    .    .    .    9    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 5 exits: [*Fac x2] / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    21 | -11/Scrapyard | Discovered new exit (range 15)
    70 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   743 | -10/Materials | Discovered new exit (range 14)
   851 | -10/Materials | Entered another Materials area
   851 | -9/Materials  | Evolved 2 slots: Weapon x2
  1153 | -9/Materials  | Central database locked down
  1377 | -9/Materials  | Build established: Scavenger-Gunner
  1692 | -9/Materials  | Discovered new exit (range 13)
  2176 | -9/Materials  | Lost 3 parts (1p1u1w)
  3126 | -9/Materials  | Discovered new exit (range 3)
  3804 | -9/Materials  | Discovered new exit (range 7)
  3863 | -9/Materials  | Entered another Materials area
  3863 | -8/Materials  | Evolved 2 slots: Propulsion x2
  4235 | -8/Materials  | Lost 4 parts (2n2w)
  4296 | -8/Materials  | Discovered new exit (range 5)
  4949 | -8/Materials  | Build established: Gunner
  5109 | -8/Materials  | Identified exit to Garrison
  5357 | -8/Materials  | Discovered new exit (range 13)
  5763 | -8/Materials  | Discovered new exit (range 15)
  6050 | -8/Materials  | Identified exit to Storage
  6388 | -8/Materials  | Entered Garrison
  6528 | -8/Garrison   | Triggered checkpoint
  6568 | -8/Garrison   | Triggered checkpoint
  6589 | -8/Garrison   | Lost 3 parts (2n1w)
  6617 | -8/Garrison   | Destroyed 7 combat bots
  6918 | -8/Garrison   | Triggered checkpoint
  6983 | -8/Garrison   | Installed Relay Interface Framework
  7049 | -8/Garrison   | Discovered new exit (range 12)
  7212 | -8/Garrison   | Triggered checkpoint
  7334 | -8/Garrison   | Triggered checkpoint
  7440 | -8/Garrison   | Discovered new exit (range 15)
  7563 | -8/Garrison   | Triggered checkpoint
  7648 | -8/Garrison   | Triggered checkpoint
  7979 | -8/Garrison   | Core integrity fell below 50%
  8019 | -8/Garrison   | Lost 3 parts (1p1n1w)
  8184 | -8/Garrison   | Discovered new exit (range 5)
  8341 | -8/Garrison   | Garrison Relay disabled
  8353 | -8/Garrison   | Build established: Bothacker-Gunner
  8838 | -8/Garrison   | Triggered checkpoint
  9372 | -8/Garrison   | Entered Materials
  9372 | -8/Materials  | Accompanied by 2 allies
  9717 | -8/Materials  | Discovered exit to Storage (range 28)
  9772 | -8/Materials  | First assault squad dispatched
  9823 | -8/Materials  | Core integrity fell below 20%
 10478 | -8/Materials  | Identified exit to Garrison
 10481 | -8/Materials  | Entered Garrison
 10560 | -8/Garrison   | Phase Generator disabled
 10623 | -8/Garrison   | Rescued a captive Derelict
 10706 | -8/Garrison   | Triggered checkpoint
 10706 | -8/Garrison   | Triggered checkpoint
 10851 | -8/Garrison   | Destroyed 7 combat bots
 10960 | -8/Garrison   | Triggered checkpoint
 11064 | -8/Garrison   | Triggered checkpoint
 11233 | -8/Garrison   | Discovered new exit (range 10)
 11522 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
11171_ A bubble of rippling energy engulfs the area.
11171_ Field strength at 70.
11173_ Field strength at 40.
11174_ Field strength at 10.
11175_ Stasis field depleted.
11193_ System corrupted: Substantial component data
  lost.
11233_ EXIT=FOUND
11236_ ID1E%KJTP1O K3DINZ=%UGEVILIW5SRW A
11267_ System corrupted: Heat flow error (+232).
11304_ System corrupted: IFF burst signal emitted.
11401_ System corrupted: FCS attempts to trigger Lgt.
  Assault Rifle.
11401_ System corrupted: Lgt. Assault Rifle misfires.
11409_ S-10 Pest destroyed.
11431_ System corrupted: Component data lost.
11473_ System corrupted: Minigun fused.
11501_ System corrupted: Matter fused (-5).
11519_ P-60 Hacker springs to life.
11519_ Arm. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????#?#??#?????????????????? |
| ?????????????????????????????? #?????????????????? |
| ????????????????????????+????#+#?????????????????? |
| ????????????????????????????#p #?????????????????? |
| ??????????????????????????#   ???????????????????? |
| ????????????????????#######p##########???????????? |
| ????????????????????#                    #???????? |
| ????????????????????#    @               #???????? |
| ????????????????????#  ###########???????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????#???????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #???????????????#?????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ?#??????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#  #?????????????????????????? |
| ##??????????????????#  #?????????????????????????? |
| T### #?????#????????#  #?????????????????????????? |
|      #????? ????????#  ############??#???????????? |
| ######????? ????????#                 ???????????? |
| #?????????? ????????#                 ???????????? |
| #?????????# #???????#  ############??????????????? |
| #?????????# #???????#  #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Target Analysis            5
Recoil Reduction           4
Relay Coupler Types        1
Relay Coupler Value        37
Authchip Count             1

 Item Schematics 
-----------------
        Lgt. Treads | -9/Materials | Scanalyzed
      Assault Rifle | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
 Structural Scanner | -9/Materials | Scanalyzed
        Arm. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              EtherialHeavyOptics
  Manual?         0
Play Time         01:06:06
  Cumulative      36.0 hours
  Start           2024.04.03 @ 02:04:19
  End             2024.04.03 @ 03:07:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c08071fd-25fb-4793-b18e-cfc1c81e6a53