Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.31 @ 12:48:57 Player: Soulcrifice Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2212) 2212 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6332 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Ion Engine Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Compact Battery > --- WEAPON ----------- Assault Rifle Light Assault Rifle Autogun Autogun > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Reflective Plating Battle Cannon Battle Cannon Assault Cannon Slug Cannon Proton Missile Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Reflective Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 Utility 1 | . . . . 1 . . . . . Weapon 3 | . . 1 1 . . . . . 1 Parts Attached 53 | 6 6 6 5 2 9 12 . 2 5 Power 12 | 1 1 1 1 . 2 3 . 1 2 Engine 9 | 1 . 1 1 . 1 2 . 1 2 Core 3 | . 1 . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 2 2 . 1 3 3 . . . Treads 2 | 2 . . . . . . . . . Leg 11 | . 2 2 . 1 3 3 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 10 | 1 3 1 . 1 1 1 . . 2 Device 3 | . 1 . . . . . . . 2 Storage 5 | 1 2 1 . . 1 . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 . 2 4 . 3 5 . 1 1 Energy Gun 1 | . . 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 9 | 2 . 1 3 . 3 . . . . Ballistic Cannon 6 | . . . 1 . . 4 . 1 . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 41 | . . 4 . . 7 14 . 5 11 Power 10 | . . 1 . . 2 2 . 1 4 Propulsion 8 | . . 1 . . 1 5 . 1 . Utility 7 | . . . . . 1 1 . 1 4 Weapon 16 | . . 2 . . 3 6 . 2 3 Highest Loss Streak 13 | . . 1 . . 6 13 . 5 8 Average Slot Usage (%) 76 | . 92 85 100 94 97 75 69 46 37 Engine 8 | . 4 4 18 15 12 6 7 5 5 Core 3 | . 9 2 . . . 6 7 7 4 Leg 17 | . 17 24 27 25 28 18 7 2 . Device 1 | . 7 7 . . . . . . 3 Storage 13 | . 13 14 18 15 16 19 15 9 4 Protection 4 | . . . . 7 5 1 7 7 4 Energy Gun 3 | . . 5 9 7 5 . . . . Ballistic Gun 15 | . 28 25 20 23 23 13 . . . Ballistic Cannon 5 | . . . 6 . . 7 23 12 9 Naked Turns 27 | . . . . . . . . . 27 Heaviest Build 59 | 11 26 39 45 48 53 51 51 51 59 Greatest Support 49 | 40 40 30 30 43 49 49 13 13 3 Greatest Overweight (x) 19 | 3 1 2 1 1 1 16 3 16 19 Average Overweight (x) 1 | . . 1 1 1 . 1 3 8 6 Largest Inventory Capacity 14 | 6 10 14 14 14 14 14 10 10 10 Average Capacity 11 | 5 6 11 14 14 14 12 10 10 8 Most Carried 14 | 4 6 14 14 13 14 14 4 4 5 Average Carried 8 | 1 4 9 12 11 12 10 4 3 2 Final Capacity 14 | 6 10 14 14 14 14 10 10 10 4 Final Carried 14 | 4 5 14 13 13 14 4 4 3 1 Class Distribution -------------------- 30% | Mutant 30% | Tank 18% | Scavenger-Gunner 11% | Derelict-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Derelict-Tank | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1756 | 47 263 322 30 135 409 389 . 161 . Remotely . | . . . . . . . . . . Salvage Created 2345 | . 240 512 160 219 537 454 . 223 . Parts 142 | . 23 32 16 10 21 28 . 12 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 53 | . . . . . 7 32 . 14 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 53 | . 4 10 5 4 11 12 . 7 . Guns 40 | . 4 10 4 4 11 7 . . . Cannons 12 | . . . 1 . . 4 . 7 . AOE 1 | . . . . . . 1 . . . Classes Destroyed 12 | . 3 2 1 1 3 1 . 1 . Builder 2 | . 2 . . . . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 4 | . 2 2 . . . . . . . Swarmer 17 | . . . 3 3 3 5 . 3 . Grunt 14 | . 4 5 . . . 2 . 3 . Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . 1 . . . 2 . . . Sentry 8 | . . 4 2 1 . 1 . . . Hunter 3 | . . . . . 2 1 . . . Programmer 1 | . . . . . . . . 1 . Decomposer 1 | . . . . . 1 . . . . Thug 2 | . . . . . 2 . . . . Butcher 3 | . . . . . 3 . . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 5 | . 4 3 5 4 3 5 . 3 . Combat Bots Only 5 | . 2 3 5 2 3 5 . 3 . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 5588 | . 212 434 93 147 1059 1575 . 634 1434 Core 1411 | . 24 41 13 8 105 264 . 102 854 Absorbed by Shields 78 | . . . . . . . . . 78 Core Remaining (%) 81 | 100 90 89 97 . . . . 31 . Volleys Fired 152 | . 17 23 5 11 32 48 . 16 . Largest 4 | . 2 3 4 4 4 4 . 3 . Hottest 134 | . 40 99 134 116 119 86 . 126 . Shots Fired 417 | . 34 65 20 44 120 106 . 28 . Gun 356 | . 34 65 15 44 120 78 . . . Cannon 60 | . . . 5 . . 27 . 28 . Launcher 1 | . . . . . . 1 . . . Special . | . . . . . . . . . . Kinetic 368 | . 34 58 15 33 95 105 . 28 . Thermal 48 | . . 7 5 11 25 . . . . Explosive . | . . . . . . . . . . Electromagnetic 1 | . . . . . . 1 . . . Robot Hit Streak 25 | . 13 16 24 25 10 18 . 7 . Robot Miss Streak 7 | . 1 1 . 1 7 2 . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . 1 3 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . Shots Hit Robots 304 | . 28 52 11 31 81 81 . 20 . Core Hits 127 | . 14 22 7 12 32 27 . 12 1 Critical Hits 3 | . . . . . 1 1 . 1 . Critical Kills 3 | . . . . . 1 1 . 1 . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3897 | . 345 649 157 357 862 1119 . 404 4 Guns 2846 | . 345 641 140 357 860 503 . . . Cannons 1004 | . . . 17 . . 583 . 404 . Explosions 27 | . . . . . . 27 . . . Melee . | . . . . . . . . . . Ramming 20 | . . 8 . . 2 6 . . 4 Kinetic 3376 | . 345 555 85 244 657 1086 . 404 . Thermal 474 | . . 86 72 113 203 . . . . Explosive . | . . . . . . . . . . Electromagnetic 27 | . . . . . . 27 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Effects 1 | . . 1 . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 49 | . . . . . . 40 . 9 . Projectiles 49 | . . . . . . 40 . 9 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . 4 . 7 . Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . 4 . 7 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 6 | . . 3 . . . 1 . . 2 Shots . | . . . . . . . . . . Rammed 5 | . . 1 . . . 1 . . 3 Targets Rammed 8 | . . 2 . . 1 2 . . 3 Kicked 3 | . . 1 . . 1 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 403 | . 8 86 329 234 331 163 . 403 . Average Temperature 104 | . 2 36 175 107 125 52 . 139 . Received Heat Transfer 769 | . 150 159 9 18 112 270 . 45 6 Effects 7 | . . . . . 2 . . 5 . Shutdowns 3 | . . . . . 1 . . 2 . Energy Bleed 1 | . . . . . 1 . . . . Interference 2 | . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . Heat Transferred 1221 | . . 222 185 296 518 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 205 | . 139 175 182 205 . . . . . Initial 70 | . . 49 28 70 . . . . . Average 60 | . 104 63 84 115 . . . . . Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 89 . . . . 100 Level 1 . | . . . . 10 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . 1 . 1 . 1 . . . Investigation 2 | . . 1 . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . 7 16 5 7 11 13 . 8 5 Peak Tracking Total 10 | . 5 5 4 4 3 10 . 4 4 Tactical Retreats 5 | . 1 2 . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 1 | . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 6 | . . 4 . 1 . . . . 1 Terminals 4 | . . 3 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 18 | . . 13 . 3 . . . . 2 Successful 17 | . . 13 . 3 . . . . 1 Failed 1 | . . . . . . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 14 | . . 11 . 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . 2 . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . . 11 . 3 . . . . . Record 10 | . . 7 . 3 . . . . . Alert Level 1 | . . 1 . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . . . 1 Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . 4 . 1 . . . . 1 Full Trace Events 3 | . . 2 . 1 . . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 8062 | 128 385 1457 294 187 2334 566 147 2039 525 Spaces Moved 3724 | 75 232 871 177 97 1455 262 71 355 129 Core 367 | 14 . . . . . 12 . 212 129 Treads 116 | 61 55 . . . . . . . . Legs 3241 | . 177 871 177 97 1455 250 71 143 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 120 210 210 50 Average Speed 189 | 154 136 154 150 150 144 162 210 477 395 Slowest Speed 1000 | 200 160 180 150 150 150 850 210 850 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 26 43 15 4 92 40 9 51 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 17 | . . . . . 14 2 . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . 3 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 4429 | 85 267 931 195 111 1621 328 70 681 140 Wait 418 | . . 2 1 . 107 . . 308 . Move 3715 | 74 231 870 176 96 1454 261 70 354 129 Hop . | . . . . . . . . . . Pick Up 61 | 5 8 19 5 2 13 5 . 1 3 Fast Attach 8 | 5 1 2 . . . . . . . Attach 42 | 1 3 4 5 2 9 11 . 2 5 Detach . | . . . . . . . . . . Swap 3 | . 2 . . . . 1 . . . Drop 19 | . 5 7 3 . 4 . . . . Fire 152 | . 17 23 5 11 32 48 . 16 . Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick 5 | . . 2 . . 1 2 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . 2 . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 4) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1038 | -9/Materials | Build established: Gunner 1619 | -9/Materials | Build established: Scavenger-Gunner 1814 | -9/Materials | Discovered new exit (range 16) 1971 | -9/Materials | Entered another Materials area 1971 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2120 | -8/Materials | Discovered new exit (range 10) 2265 | -8/Materials | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2402 | -7/Factory | Discovered new exit (range 11) 2452 | -7/Factory | Entered Lower Caves 2553 | -7/Lower Caves | Build established: Tank 4473 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 4481 | -7/Lower Caves | Attacked by a faux Warlord 4724 | -7/Lower Caves | Build established: Scavenger-Gunner 4735 | -7/Lower Caves | Learned 8 Factory zone layouts 4748 | -7/Lower Caves | Discovered new exit (range 7) 4786 | -7/Lower Caves | Entered another Lower Caves area 5064 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5169 | -7/Lower Caves | Core integrity fell below 50% 5194 | -7/Lower Caves | Lost 13 parts (2p5n1u5w) 5316 | -7/Lower Caves | Discovered new exit (range 12) 5352 | -7/Lower Caves | Entered Zion 5478 | -7/Zion | Discovered new exit (range 10) 5499 | -7/Zion | Entered Proximity Caves 5501 | -6/Proximity Caves | Build established: Derelict-Tank 5711 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6177 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 6432 | -6/Proximity Caves | Build established: Mutant 7434 | -6/Proximity Caves | Discovered new exit (range 11) 7538 | -6/Proximity Caves | Entered Factory 7538 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7539 | -6/Factory | Identified exit to Lower Caves 7968 | -6/Factory | Core integrity fell below 50% 8005 | -6/Factory | Lost 8 parts (2p3u3w) 8024 | -6/Factory | Core integrity fell below 20% 8060 | -6/Factory | Discovered exit to Lower Caves (range 11) 8062 | -6/Factory | Discovered new exit (range 13) 8063 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Imp. Ion Engine destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Subcomponent Replicator disabled. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Point Defense System destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer builds a Door. Penetrated by Slug. Slug penetrates Wall. Hvy. Ion Engine destroyed. Slug penetrates Wall. Penetrated by Slug. EXIT=FOUND: LOWER CAVES EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????##################????????????# | | ??????????????????+ #????????????# | | ??????????????????# #????????????# | | ??????????????????# #######??????# | | ??????????????????# #??????# | | ??????????????????# ! #??????## | | ??????????????????# ** !! """ """ #???????? | | ????????????????### * !! """ Y" #???????? | | ????????? Y @! """ """ #???????? | | ????????? ###### ######### | | ???????????????????# | | ???????????????????# #### ######## ############# | | ???????????????????# ???# #??????# #???????????# | | ???????????????????#????# #??????# #???????????# | | ???????????????????????? ??????# #???????????# | | ???????????????????????? > ??????# #???????????# | | ???????????????????????# = ??????# #???????????+ | | ???????????????????????## ##?????# #???????????# | | ????????????????????????? #??????# #???????????# | | ????????????????????????? ?????? ????????????# | | ????????????????????????? ?????? ????????????# | | ????????????????????????? ?????? ????????????# | | ????????????????????????? ?????? ?????????????# | | ?????????????????????????#?????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# ? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed CompactBlastSword Manual? 0 Play Time 00:40:52 Cumulative 7.8 hours Start 2021.07.31 @ 11:57:45 End 2021.07.31 @ 12:48:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a06cbe3c-3565-4203-87a5-142cc24fdc7c