Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 13:35:40

Player: 7604

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (774)      774
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 2265

 Bonus
-------
Follower Combat Kills      14
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
      Light Treads
      Light Treads
>           --- UTILITY (2) ------
   Improved Heat Sink
      Large Storage Unit
>           --- WEAPON (2) -------
            Spread Laser
  Makeshift Shrapnel Gun
>           --- INVENTORY (15) ---
            Ion Engine
      Light Treads
            Flying Fortress v7
   Improved Heat Sink
     Medium Storage Unit
            Sensor Array
            Signal Interpreter
      Light Armor Plating
            Hacking Suite
            Spread Laser
            Spread Laser
  Makeshift Hammer

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
>           --- WEAPON -----------
            Spread Laser
  Makeshift Hammer
>           --- INVENTORY --------
            Ion Engine
      Light Treads
            Flying Fortress v7
   Improved Heat Sink
     Medium Storage Unit
            Sensor Array
            Signal Interpreter
      Light Armor Plating
            Hacking Suite
            Spread Laser
            Spread Laser
  Makeshift Shrapnel Gun
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 8   24  1   1   1   
  Power                    6    | 1   5   .   .   .   
    Engine                 3    | 1   2   .   .   .   
    Core                   3    | .   3   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 4   5   .   .   .   
    Treads                 7    | 2   5   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   7   1   .   .   
    Device                 6    | .   5   1   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   7   .   1   1   
    Energy Gun             7    | 1   6   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   5   .   .   1   
  Power                    3    | .   2   .   .   1   
  Propulsion               1    | .   1   .   .   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      3    | .   3   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  100 100 96  
  Engine                   3    | .   7   .   .   .   
  Core                     10   | .   6   14  14  10  
  Treads                   27   | .   27  28  28  28  
  Device                   13   | .   12  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               23   | .   21  28  26  14  
  Ballistic Gun            1    | .   3   .   .   3   
  Impact Weapon            1    | .   .   .   1   10  
Peak Build Rating          20   | 6   14  14  19  20  
  Average Rating           12   | 4   9   14  14  18  
  On Entrance              10   | .   6   14  14  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 11  32  32  32  32  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  3    | .   3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 7   8   15  15  15  
  Most Carried             15   | 4   9   12  15  15  
  Average Carried          9    | 2   7   9   11  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 4   9   10  15  15  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           612  | 209 356 10  7   30  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            907  | .   770 131 .   6   
  Parts                    81   | .   64  16  .   1   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  26   | .   17  8   .   1   
  Guns                     23   | .   14  8   .   1   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          7    | .   7   .   .   .   
  Worker                   2    | .   2   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  10   | .   3   6   .   1   
  Grunt                    16   | .   14  2   .   .   
Best Kill Streak           7    | .   7   3   .   1   
  Combat Bots Only         5    | .   5   3   .   1   
Max Kills in Single Turn   4    | .   4   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        94   | .    61   28   .    5    
  Missed                   27   | .    17   9    .    1    
Damage Taken               1165 | .    824  173  .    168  
  Core                     259  | .    196  41   .    22   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   101  | .    101  .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              75   | .    61   10   2    2    
  Largest                  2    | .    2    2    2    2    
  Hottest                  130  | .    130  130  130  89   
Shots Fired                147  | .    118  20   5    4    
  Gun                      147  | .    118  20   5    4    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  18   | .    16   .    .    2    
  Thermal                  129  | .    102  20   5    2    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    14   5    1    3    
  Robot Miss Streak        11   | .    7    11   3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           106  | .    84   17   1    4    
  Core Hits                72   | .    44   24   .    4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              3    | .    .    .    3    .    
  Impact                   3    | .    .    .    3    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1709 | .    1436 194  8    71   
  Guns                     1268 | .    995  194  8    71   
  Cannons                  .    | .    .    .    .    .    
  Explosions               441  | .    441  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  134  | .    96   .    .    38   
  Thermal                  1134 | .    899  194  8    33   
  Explosive                441  | .    441  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  28   | .    12   4    10   2    
    Message Errors         10   | .    3    1    5    1    
    Matter Fused           2    | .    1    .    1    .    
    Heat Flow Errors       2    | .    1    1    .    .    
    Energy Discharges      6    | .    3    2    .    1    
    Data Loss (minor)      5    | .    3    .    2    .    
    Data Loss (major)      1    | .    1    .    .    .    
    Misfires               1    | .    .    .    1    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            66   | .    66   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               66   | .    66   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      155  | .    155  .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        242  | .    229  242  66   .    
  Average Temperature      48   | .    37   68   27   .    
  Received Heat Transfer   303  | .    264  39   .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         2245 | .    1940 250  10   45   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             345  | .   345 201 .   54  
  Initial                  11   | .   .   11  .   .   
  Average                  110  | .   130 99  .   10  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         79   | 100 71  91  .   100 
  Level 1                  20   | .   28  8   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   5   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   24  7   .   8   
  Peak Tracking Total      11   | .   5   3   .   11  
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          14   | .   9   1   3   1   
  Terminals                8    | .   6   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                72   | .   33  4   33  2   
  Successful               52   | .   18  1   33  .   
  Failed                   20   | .   15  3   .   2   
    Catastrophic           4    | .   1   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   30   | .   20  3   5   2   
  Terminals                29   | .   23  4   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             40   | .   6   1   33  .   
  Record                   32   | .   .   .   32  .   
  Robot Analysis           4    | .   4   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Botnet                 4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Reject                 1    | .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   8   1   .   1   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   3   
  Highest-Rated Group      24   | .   .   .   24  24  
  Highest-Rated Ally       8    | .   .   .   8   8   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   
  Total Damage             44   | .   .   .   .   44  
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       4    | .   4   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               4250 | 83   1773 535  1655 204  
Spaces Moved               2380 | 52   907  311  989  121  
  Core                     5    | 4    1    .    .    .    
  Treads                   2351 | 24   906  311  989  121  
  Legs                     24   | 24   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            159  | 133  160  160  160  160  
  Slowest Speed            200  | 160  200  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       61   | 4    99   71   94   37   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          39   | .    39   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      39   | .    39   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      2687 | 63   1112 330  1054 128  
  Wait                     99   | .    93   3    1    2    
  Move                     2376 | 51   906  310  988  121  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  19   | 2    11   3    2    1    
  Fast Attach              23   | 8    15   .    .    .    
  Attach                   4    | .    4    .    .    .    
  Detach                   6    | 2    4    .    .    .    
  Swap                     8    | .    5    1    1    1    
  Drop                     17   | .    13   3    .    1    
  Fire                     75   | .    61   10   2    2    
  Melee                    3    | .    .    .    3    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   57   | .    .    .    57   .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 11)
  325 | -10/Materials | Build established: Mutant
  566 | -10/Materials | Discovered new exit (range 9)
  779 | -10/Materials | Core integrity fell below 50%
  809 | -10/Materials | Lost 3 parts (1p1n1w)
  877 | -10/Materials | Discovered new exit (range 6)
  930 | -10/Materials | Repaired Lgt. Treads
  969 | -10/Materials | Repaired Sml. Laser
 1275 | -10/Materials | Discovered new exit (range 9)
 1688 | -10/Materials | Discovered new exit (range 10)
 1857 | -10/Materials | Entered Mines
 1860 | -10/Mines     | Core integrity fell below 20%
 1884 | -10/Mines     | Discovered new exit (range 10)
 1964 | -10/Mines     | Learned 8 Materials zone layouts
 2119 | -10/Mines     | Found a hidden stash of uninstalled traps
 2272 | -10/Mines     | Discovered new exit (range 8)
 2386 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2386 | -10/Mines     | Discovered new exit (range 5)
 2392 | -10/Mines     | Entered Exiles
 2392 | -10/Exiles    | Found Exiles lab destroyed
 2767 | -10/Exiles    | Learned location of Zion (-7)
 3390 | -10/Exiles    | Discovered new exit (range 14)
 3889 | -10/Exiles    | Opened EX-Vault
 3895 | -10/Exiles    | Found Flying Fortress v7
 4047 | -10/Exiles    | Entered Mines
 4047 | -9/Mines      | Accompanied by 3 allies
 4048 | -9/Mines      | Learned location of Storage (-7)
 4127 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4200 | -9/Mines      | Discovered new exit (range 9)
 4243 | -9/Mines      | Assembled infested the area
 4248 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4251 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
04243_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
04244_ R-06 Scavenger collects Aluminum Leg.
04246_ HJAOOALTXYMQ KPVDPPVSWMC:#V=
04247_ 6T-1C6(h): "I'll hold them off! Go on
  ahead or try to find another way!"
04247_ HV Slug penetrates Wall.
04247_ R-06 Scavenger collects Flight Unit.
04248_ A derelict emerges from the shadows: "You
  need to get out of here! I've been tracking a
  group of Assembled to figure out where they're
  coming from, and they're closing on this area,
  come on!"
04249_ T-07 Excavator destroyed.
04249_ Mercenary 1a destroyed.
04249_ U-05 Engineer destroyed.
04249_ R-06 Scavenger collects Lgt. Assault
  Rifle.
04251_ 6T-1C6(h) destroyed.
04251_ R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????#     %*!@! !   ##???????????????? |
| ????????????????#      %%rd      ###?????????????? |
| ????????????????#       %[d        ##????????????? |
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| ##       ##?????????????##   #;##????????????????? |
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| ??????#  #???###                 #??????  ???????? |
| ??????#  ##????##                #?????#  ???????? |
| ??????#   #?????##    ##   ##    #????##  ???????? |
| ??????### #??????##  ###  ####   #????#   ???????? |
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| ???######   ############  #?##  #######  #???????? |
| ???#     =             [%%###            #?####??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingOvertunedDetector
  Manual?         0
Play Time         00:20:41
  Cumulative      150.6 hours
  Start           2024.11.14 @ 13:15:27
  End             2024.11.14 @ 13:35:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           14
  Adventurer      63
  Explorer        0
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          66
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f854c9a6-f540-426b-bce2-f95949e72b4b