Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 01:07:55 Player: Goose Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2386) 2386 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 5757 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 77 Cogmind --------- Core Integrity 0/700 Matter 202/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Medium Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Weapon Cycler ECM Suite > --- WEAPON ----------- Plasma Cannon Heavy Phase Cannon Minigun > --- INVENTORY -------- Light Nuclear Core VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Sensor Array Improved Targeting Computer Melee Analysis Suite Medium Armor Plating Heavy Assault Rifle [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 2 . . 1 . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 74 | 7 5 26 5 17 13 1 Power 12 | 2 1 5 1 2 1 . Engine 10 | 2 1 4 . 2 1 . Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 27 | 2 . 11 4 6 4 . Treads 1 | . . . . 1 . . Leg 26 | 2 . 11 4 5 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 3 . . 3 2 . Device 2 | . 1 . . . 1 . Storage 2 | . 1 . . . 1 . Processor 1 | . . . . 1 . . Hackware 2 | . 1 . . 1 . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 27 | 3 1 10 . 6 6 1 Energy Gun 5 | . . 2 . 1 2 . Energy Cannon 5 | . 1 1 . 1 1 1 Ballistic Gun 12 | 3 . 5 . 1 3 . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 25 | . . 7 4 9 . 5 Power 5 | . . 2 1 1 . 1 Propulsion 12 | . . 3 2 5 . 2 Utility 3 | . . . . 1 . 2 Weapon 5 | . . 2 1 2 . . Highest Loss Streak 6 | . . 2 2 6 . 5 To Critical Strikes 2 | . . . . . . 2 Average Backups 7 | 1 6 7 6 6 8 8 Power . | . 1 . . . . . Propulsion 1 | . 1 1 1 1 2 4 Utility 3 | . 1 3 4 4 4 3 Weapon 1 | . 2 1 1 . 1 . Tool/Special . | . . . . . . . Unused Backups 14 | . 1 7 . . 1 5 Power 2 | . . 1 . . . 1 Propulsion 2 | . . 2 . . . . Utility 7 | . 1 2 . . . 4 Weapon 3 | . . 2 . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 94 97 98 89 94 61 Engine 7 | . 14 10 . 5 7 4 Core 2 | . . . 10 3 . . Leg 37 | . 28 43 43 31 33 16 Device 2 | . 1 . . . 11 11 Storage 9 | . 11 10 11 9 7 5 Processor 2 | . . . . 5 7 7 Hackware 7 | . 10 11 11 6 . . Protection 1 | . . . . 5 2 . Energy Gun 3 | . . 4 . 3 9 2 Energy Cannon 3 | . 11 4 . 1 2 6 Ballistic Gun 10 | . 16 10 14 6 6 4 Launcher 1 | . . . 7 3 . . Impact Weapon 1 | . . . . 4 2 . Peak Build Rating 52 | 5 9 16 17 33 50 52 Average Rating 20 | 4 8 13 16 24 42 39 On Entrance 18 | . 5 9 16 17 33 50 Avg Prop Armor Cover (%) 7 | . . . . 8 4 . Naked Turns 9 | . . . . . . 9 Heaviest Build 43 | 9 15 17 16 24 37 43 Greatest Support 85 | 20 20 40 43 72 85 78 Greatest Overweight (x) 2 | 2 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 8 10 10 Average Capacity 8 | 5 7 7 8 8 8 8 Most Carried 10 | 3 8 8 8 8 10 10 Average Carried 7 | 1 6 7 6 6 8 8 Final Capacity 10 | 5 8 8 8 8 10 5 Final Carried 10 | 3 8 8 8 8 10 5 Class Distribution -------------------- 58% | Scavenger-Mutant 26% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 1973 | 205 169 730 267 215 387 . Remotely . | . . . . . . . Salvage Created 2792 | . 214 1501 274 481 322 . Parts 183 | . 20 105 22 22 14 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 71 | . 4 33 15 14 5 . Melee 1 | . . . . 1 . . Guns 24 | . . 12 7 1 4 . Cannons 20 | . 4 15 . . 1 . AOE 22 | . . 6 8 8 . . Classes Destroyed 12 | . 4 5 2 1 . . Worker 5 | . 1 4 . . . . Builder 2 | . . 1 . 1 . . Recycler 5 | . . 2 1 2 . . Mechanic 2 | . . 1 . 1 . . Operator 2 | . 1 . . . 1 . Watcher 6 | . 1 4 . 1 . . Swarmer 20 | . . 8 5 7 . . Grunt 32 | . 4 18 3 3 4 . Duelist 1 | . . . 1 . . . Sentry 11 | . . 7 . 3 1 . Hunter 1 | . . . . 1 . . Assembled 6 | . . . 6 . . . Best Kill Streak 11 | . 4 5 3 11 2 . Combat Bots Only 6 | . 2 5 3 6 2 . Max Kills in Single Turn 3 | . 2 3 2 3 1 . Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 2 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 506 | . 14 196 53 161 41 41 Missed 154 | . 3 61 22 49 18 1 Hits 352 | . 11 135 31 112 23 40 Melee 46 | . . . 6 . . 40 Projectile 306 | . 11 135 25 112 23 . Critical Strikes 26 | . . . . 2 . 24 Damage Taken 5607 | . 123 1638 460 1370 269 1747 Core 1272 | . 45 309 56 134 31 697 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 105 | . . 105 . . . . Core Remaining (%) 66 | 100 82 . 8 75 . . Volleys Fired 202 | . 18 114 25 22 18 5 Largest 3 | . 2 2 2 2 3 3 Hottest 195 | . 80 83 53 105 160 195 Shots Fired 399 | . 36 223 45 37 43 15 Gun 271 | . 18 159 36 11 39 8 Cannon 99 | . 18 60 . 10 4 7 Launcher 29 | . . 4 9 16 . . Special . | . . . . . . . Kinetic 210 | . 18 119 36 15 17 5 Thermal 71 | . 18 39 . 3 4 7 Explosive 29 | . . 4 9 16 . . Electromagnetic 89 | . . 61 . 3 22 3 Robot Hit Streak 14 | . 5 14 7 4 3 6 Robot Miss Streak 8 | . 3 4 3 8 2 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 253 | . 19 144 21 31 26 12 Core Hits 132 | . 9 64 22 24 13 . Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . 1 . 5 . . Critical Strikes 7 | . . 2 . 5 . . Destroy 1 | . . 1 . . . . Corrupt 1 | . . 1 . . . . Smash 5 | . . . . 5 . . Melee Attacks 16 | . . . . 16 . . Impact 16 | . . . . 16 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5850 | . 248 2874 786 1205 472 265 Guns 2315 | . 105 1432 281 55 369 73 Cannons 1136 | . 143 639 . 59 103 192 Explosions 2058 | . . 794 498 766 . . Melee 325 | . . . . 325 . . Ramming 16 | . . 9 7 . . . Kinetic 1811 | . 105 1077 281 84 194 70 Thermal 1207 | . 143 721 . 48 103 192 Explosive 1631 | . . 395 498 738 . . Electromagnetic 860 | . . 672 . 10 175 3 Impact 325 | . . . . 325 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 391 | . . 147 1 233 10 . Projectiles 10 | . . . . . 10 . Explosions 193 | . . 147 1 45 . . Melee 188 | . . . . 188 . . Knockbacks 5 | . . . . 5 . . Impact 2 | . . . . 2 . . Kinetic 3 | . . . . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 353 | . . 101 36 216 . . Shots 12 | . . 3 3 6 . . Rammed . | . . . . . . . Targets Rammed 7 | . . 4 3 . . . Kicked 7 | . . 4 3 . . . Crushed . | . . . . . . . Highest Temperature 294 | . 198 156 25 44 167 294 Average Temperature 45 | . 61 33 5 14 62 145 Received Heat Transfer 1050 | . 66 627 69 153 135 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . 4 . . Combat Hostiles 4 | . . . . 4 . . Parts Fried 4 | . . . . 4 . . Impact Corruptions 8 | . . . . 8 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1834 | . 296 1053 . 37 200 248 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Maximum Alert Level 2 | . . 2 1 1 . . Low Security (%) 78 | 100 100 72 97 31 100 100 Level 1 18 | . . 21 2 68 . . Level 2 2 | . . 6 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 433 | . 77 433 209 382 165 15 Initial 165 | . . 2 165 72 165 15 Average 147 | . 29 175 153 240 106 2 Influence Increases 2434 | . 122 1134 351 677 149 1 Destroy 0b10 Robot/C 1360 | . 80 660 220 300 100 . Destroy 0b10 Robot/NC 110 | . 15 60 5 25 5 . Destroy Leader 312 | . 12 158 40 72 30 . Allied During Kill 16 | . . . 14 2 . . Trap Triggered on 0b10 10 | . . . . 10 . . Successful Hack 43 | . . 17 . 12 14 . Disable Machine 270 | . 15 135 30 90 . . Destroy Structure 178 | . . 44 42 91 . 1 Lose Combat Pursuer 135 | . . 60 . 75 . . Influence Decreases 2434 | . 115 716 590 498 470 45 Entered New Map 608 | . . 5 260 114 200 29 Time Decay 1411 | . 115 486 270 254 270 16 Lost Part 200 | . . 70 40 90 . . Lost Ally 65 | . . 5 20 40 . . Purge Threat 150 | . . 150 . . . . Squads Dispatched 16 | . 1 4 . 8 3 . Investigation 3 | . 1 1 . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 7 | . . 3 . 3 1 . Assault 2 | . . . . 2 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 9 | . 1 2 . 6 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 9 60 23 32 9 2 Peak Tracking Total 7 | . 4 6 4 7 2 2 Tactical Retreats 8 | . . 3 1 3 1 . ECM-based Alert Blocks 1 | . . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . 4 . . . . Reprogrammed 6 | . . . . 6 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 18 | . 1 9 2 6 . . Max in Single Turn 2 | . 1 2 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 18 | . 3 8 . 3 4 . Terminals 11 | . 2 5 . 3 1 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 . . 1 . Recycling Units 3 | . 1 1 . . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 56 | . 7 27 . 10 12 . Successful 30 | . 3 18 . 7 2 . Failed 26 | . 4 9 . 3 10 . Catastrophic 6 | . 2 2 . 1 1 . Database Lockouts . | . . . . . . . Manual 22 | . 3 10 . 4 5 . Terminals 36 | . 6 18 . 10 2 . Fabricators 2 | . . . . . 2 . Repair Stations 10 | . . 4 . . 6 . Recycling Units 4 | . 1 1 . . 2 . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 2 6 . 7 . . Prototype ID Bank 3 | . 1 2 . . . . Level Access Points 2 | . 1 . . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . . . 2 . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . . . 1 . . Disarm Traps 1 | . . 1 . . . . Reprogram Traps 1 | . . . . 1 . . Zone Layout 3 | . . 2 . 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 5 | . . 4 . . 1 . Scan Component 3 | . . 2 . . 1 . Repair 2 | . . 2 . . . . Recycling Unit Hacks 2 | . 1 1 . . . . Report Inventory 2 | . 1 1 . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . 3 . . . . Terminals 3 | . . 3 . . . . Assimilate 3 | . . 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 6 . 2 4 . Full Trace Events 4 | . 1 2 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 53 | . . . . . 53 . Total Part Build Rating 6 | . . . . . 6 . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 77 | . . 77 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 4 | . . 1 3 . . . Largest Group 3 | . . 1 3 2 . . Highest-Rated Group 40 | . . 10 40 32 . . Highest-Rated Ally 16 | . . 10 16 16 . . Total Orders . | . . . . . . . Ally Attacks 19 | . . . 8 11 . . Total Damage 228 | . . . 99 129 . . Kills 3 | . . . 2 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Active Infowar (turns) 1096 | . 29 . . 328 587 152 Machine Analysis 1067 | . . . . 328 587 152 ECM 713 | . 29 . . . 586 98 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 3678 | 64 324 1413 581 548 587 161 Spaces Moved 2218 | 45 207 772 414 333 384 63 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 2210 | 37 207 772 414 333 384 63 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 114 126 Average Speed 120 | 114 120 120 120 120 122 126 Slowest Speed 150 | 150 120 120 120 120 126 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 57 64 80 29 7 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 205 | . . 34 55 115 . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 204 | . . 34 55 115 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 2834 | 54 247 1049 455 413 479 137 Wait 189 | . 7 77 7 8 26 64 Move 2213 | 44 206 771 413 332 384 63 Hop . | . . . . . . . Pick Up 39 | 3 6 18 . 3 8 1 Fast Attach 39 | 5 3 10 1 13 6 1 Attach 30 | . 1 12 3 5 8 1 Detach 13 | . 2 5 . 1 5 . Swap 28 | 2 1 12 3 4 6 . Drop 58 | . 3 26 . 9 18 2 Fire 202 | . 18 114 25 22 18 5 Melee 16 | . . . . 16 . . Ram . | . . . . . . . Kick 7 | . . 4 3 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Materials 255 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x2 639 | -9/Materials | Discovered new exit (range 14) 685 | -9/Materials | Build established: Scavenger-Mutant 935 | -9/Materials | Discovered new exit (range 5) 1124 | -9/Materials | Repaired Imp. Assault Rifle 1152 | -9/Materials | Repaired Sml. Storage Unit 1512 | -9/Materials | Core integrity fell below 50% 1697 | -9/Materials | Discovered new exit (range 15) 1802 | -9/Materials | Entered Mines 1843 | -9/Mines | Core integrity fell below 20% 1871 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1931 | -9/Mines | Assembled infested the area 1936 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2260 | -9/Mines | Learned Materials trap positions 2260 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2338 | -9/Mines | Discovered new exit (range 11) 2347 | -9/Mines | Discovered new exit (range 15) 2383 | -9/Mines | Entered Materials 2383 | -8/Materials | Accompanied by 2 allies 2383 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2384 | -8/Materials | Loaded intel: 19 trap records 2414 | -8/Materials | Identified exit to Factory 2477 | -8/Materials | Identified exit to Storage 2524 | -8/Materials | Garrison activated, responded to threat 2598 | -8/Materials | Lost 6 parts (4n1u1w) 2674 | -8/Materials | Lost 3 parts (1p1n1w) 2931 | -8/Materials | Entered Factory 2931 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3015 | -7/Factory | Build established: Mutant 3328 | -7/Factory | Fabricated Med. Armored Exoskeleton (x1) 3469 | -7/Factory | Build established: Gunner 3518 | -7/Factory | Sucked down chute 3518 | -7/Factory | Entered Waste 3541 | -7/Waste | Spotted C-40 Crusher 3550 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3552 | -7/Waste | Spotted C-40 Crusher 3600 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3619 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3625 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3628 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3634 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3639 | -7/Waste | Crushed by Compactor (1 part destroyed) 3645 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3668 | -7/Waste | Core integrity fell below 50% 3670 | -7/Waste | Crushed by Compactor (1 part destroyed) 3676 | -7/Waste | Core integrity fell below 20% 3679 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Dropped Hvy. Assault Rifle. Acquired Lightning Gun. Broken Nuclear Pulse Array crushed. Plasma Cannon crushed. Aluminum Leg crushed. Critical hit (Destroy). Imp. Deuterium Engine destroyed. Aluminum Leg crushed. Imp. Carbon-fiber Leg crushed. Lightning Gun crushed. Hvy. Phase Cannon crushed. Minigun crushed. ECM Suite crushed. Med. Storage Unit crushed. Melee Analysis Suite crushed. Imp. Sensor Array crushed. Weapon Cycler crushed. Critical hit (Destroy). Med. Armored Exoskeleton destroyed. Machine Analyzer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????### ###??????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# CCCC #????????????????????? | | ?????????????????????# CCCC #????????????????????? | | ?????????????????????# ]@[ #????????????????????? | | ?????????????????????###!* #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# ! #??# #????????????????????? | | ?????????# [ !#??# ##???????????????????? | | ?????????# #### ;#???????????????????? | | ?????????# ##???????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# = #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? = ??????????????????? | | ???????????????????????? ###??????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armored Exoskeleton | x1 | -7/Factory | Preloaded Repaired ---------- Imp. Assault Rifle | 62% | -9/Materials Sml. Storage Unit | 64% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonLongswordStripper Manual? 0 Play Time 01:06:16 Cumulative 18.8 hours Start 2026.07.22 @ 15:56:03 End 2026.07.23 @ 01:07:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 90% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 95e612b4-26b0-46c8-b10b-31ecb4db9be2