Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 18:29:26 Player: Micsome Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1811) 1811 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4501 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 117/305 System Corruption 5% Temperature Critical (786) Movement Core (1550) Ox30 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Hardened Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON (3) ------- Field Laser EM Pulse Cannon Flak Cannon > --- INVENTORY (20) --- Armored Treads Armored Huge Wheel Armored Huge Wheel Gravmag System Improved Heat Sink Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Armored Treads Armored Huge Wheel Armored Huge Wheel Gravmag System Improved Heat Sink Field Laser Heavy Assault Rifle [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 140 | 10 8 53 50 19 Power 14 | 1 2 4 2 5 Engine 12 | 1 2 3 2 4 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 46 | 4 3 18 18 3 Treads 23 | 2 . 9 11 1 Leg 7 | 2 3 2 . . Wheel 2 | . . . . 2 Hover 3 | . . 3 . . Flight 11 | . . 4 7 . Utility 26 | 2 1 10 9 4 Device 11 | 1 1 5 2 2 Storage 6 | 1 . 2 3 . Processor 4 | . . 2 2 . Hackware . | . . . . . Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 54 | 3 2 21 21 7 Energy Gun 31 | 3 2 10 13 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 14 | . . 9 5 . Ballistic Cannon 1 | . . . . 1 Launcher 5 | . . 2 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 4 | . . 1 3 . Parts Lost 16 | . 1 7 6 2 Power 4 | . . 2 . 2 Propulsion 3 | . . 2 1 . Utility 4 | . 1 1 2 . Weapon 5 | . . 2 3 . Highest Loss Streak 4 | . 1 4 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 88 97 94 90 Engine 8 | . 12 7 9 10 Core 2 | . . 3 . 4 Treads 19 | . . 14 25 24 Leg 2 | . 24 2 . . Hover 1 | . . 4 . . Flight 2 | . . . 10 . Device 9 | . 10 15 1 6 Storage 9 | . 14 10 8 7 Processor 2 | . . 3 2 . Protection 8 | . . 1 13 13 Energy Gun 14 | . 24 18 13 8 Ballistic Gun 8 | . . 10 7 6 Launcher 1 | . . 2 3 . Peak Build Rating 50 | 7 7 20 36 50 Average Rating 25 | 4 6 14 31 42 On Entrance 13 | . 7 7 18 35 Naked Turns . | . . . . . Heaviest Build 92 | 15 15 25 73 92 Greatest Support 89 | 40 20 46 84 89 Greatest Overweight (x) 3 | . 1 2 3 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 12 | 6 8 7 11 20 Most Carried 18 | 7 8 8 17 18 Average Carried 8 | 3 4 6 6 14 Final Capacity 20 | 8 8 8 20 20 Final Carried 16 | 4 4 8 16 8 Class Distribution -------------------- 35% | Mutant 22% | Tank 16% | Scavenger-Gunner 8% | Scavenger-Tank 6% | Scavenger-Skirmisher 5% | Skirmisher 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1933 | 300 65 571 734 263 Remotely 90 | 70 20 . . . Salvage Created 2275 | 96 146 936 792 305 Parts 119 | 1 9 51 44 14 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 5 17 19 9 Guns 39 | . 4 15 14 6 Cannons 3 | . . . . 3 AOE 7 | . 1 2 4 . Classes Destroyed 10 | 1 2 3 3 1 Worker 1 | . . . 1 . Builder 2 | . . . 2 . Tunneler 2 | . . 1 1 . Recycler 5 | 1 . 4 . . Watcher 2 | . . 2 . . Swarmer 17 | . 3 7 4 3 Grunt 19 | . 2 6 8 3 Sentry 10 | . . 4 6 . Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 8 | 1 5 6 8 4 Combat Bots Only 5 | . 5 4 4 4 Max Kills in Single Turn 3 | 1 1 2 3 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 1 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 316 | . 35 86 120 75 Missed 69 | . 10 18 28 13 Damage Taken 4324 | . 263 850 1720 1491 Core 1331 | . 75 139 396 721 Absorbed by Shields 52 | . . . . 52 Regen/Repaired (Parts) 808 | . . 152 . 656 Core Remaining (%) 65 | 100 70 65 28 . Volleys Fired 177 | 7 10 55 72 33 Largest 3 | 2 2 3 3 3 Hottest 187 | 90 90 166 187 187 Shots Fired 405 | 14 20 133 167 71 Gun 382 | 14 20 129 161 58 Cannon 13 | . . . . 13 Launcher 10 | . . 4 6 . Special . | . . . . . Kinetic 143 | . . 45 72 26 Thermal 215 | 14 10 75 72 44 Explosive 10 | . . 4 6 . Electromagnetic 37 | . 10 9 17 1 Robot Hit Streak 13 | 6 4 13 11 7 Robot Miss Streak 11 | 2 1 11 7 7 Penetration Max . | . . . . . Secondary Targets 6 | . 1 4 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 262 | 9 14 75 116 48 Core Hits 125 | 2 7 42 46 28 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 8 | 2 . 1 5 . Burn 6 | 2 . 1 3 . Destroy 1 | . . . 1 . Corrupt 1 | . . . 1 . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5329 | 115 180 1324 2747 963 Guns 3879 | 115 158 1046 1808 752 Cannons 211 | . . . . 211 Explosions 1205 | . 22 259 924 . Melee . | . . . . . Ramming 34 | . . 19 15 . Kinetic 1380 | . . 310 776 294 Thermal 2398 | 115 97 667 876 643 Explosive 1071 | . . 259 812 . Electromagnetic 446 | . 83 69 268 26 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 82 | . . 59 23 . Projectiles . | . . . . . Explosions 82 | . . 59 23 . Melee . | . . . . . Knockbacks 5 | . . . 1 4 Impact 1 | . . . 1 . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 89 | . 21 49 19 . Shots 3 | . 1 1 1 . Rammed 6 | . . 2 4 . Targets Rammed 6 | . . 2 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1075 | 180 366 284 630 1075 Average Temperature 210 | 82 171 42 237 256 Received Heat Transfer 1305 | . 96 252 666 291 Effects 102 | . 2 . 36 64 Shutdowns 24 | . . . 9 15 Energy Bleed 6 | . 1 . 2 3 Interference 18 | . 1 . 7 10 Matter Decay 8 | . . . 4 4 Short Circuit 12 | . . . 5 7 Damage (minor) 6 | . . . 3 3 Damage (major) 20 | . . . 4 16 Damage (core) 8 | . . . 2 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 11 | . . 1 8 2 Heat Transferred 5725 | 446 222 1674 2085 1298 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 374 | 5 147 181 374 119 Initial 84 | . 3 61 50 84 Average 121 | 1 98 88 241 65 Maximum Alert Level 1 | . . . 1 . Low Security (%) 84 | 100 100 100 44 100 Level 1 15 | . . . 55 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 3 4 5 Investigation 6 | . 3 . 1 2 Extermination 3 | . . . . 3 Reinforcement 5 | . . 3 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 9 27 26 15 Peak Tracking Total 5 | . 5 5 5 4 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 3 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 22 | . 3 8 5 6 Terminals 13 | . 3 6 3 1 Fabricators . | . . . . . Repair Stations 4 | . . 1 . 3 Recycling Units 3 | . . 1 . 2 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 74 | . 7 28 19 20 Successful 42 | . 2 14 13 13 Failed 29 | . 5 13 4 7 Catastrophic 4 | . . 2 2 . Database Lockouts 3 | . . 1 2 . Manual . | . . . . . Terminals 42 | . 7 20 14 1 Fabricators . | . . . . . Repair Stations 24 | . . 7 . 17 Recycling Units 3 | . . 1 . 2 Scanalyzers 3 | . . . 3 . Garrison Access 2 | . . . 2 . Terminal Hacks 19 | . 2 7 9 1 Record 7 | . . 3 4 . Robot Analysis 2 | . . . 2 . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Unreport Threat 2 | . . 1 1 . Locate Traps 2 | . 1 1 . . Dispatch Records 2 | . 1 . 1 . Recall Investigation 1 | . . 1 . . Recall Reinforcements 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 16 | . . 6 . 10 Scan Component 9 | . . 3 . 6 Repair 7 | . . 3 . 4 Recycling Unit Hacks 3 | . . 1 . 2 Report Inventory 3 | . . 1 . 2 Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 3 6 4 4 Full Trace Events 5 | . 2 . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . . 3 . 4 Time 339 | . . 134 . 205 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3770 | 112 186 1427 1016 1029 Spaces Moved 2199 | 47 114 864 680 494 Core 9 | 3 6 . . . Treads 1199 | 31 . 469 318 381 Legs 221 | 13 108 100 . . Wheels 113 | . . . . 113 Hover 290 | . . 290 . . Flight 367 | . . 5 362 . Fastest Speed 26 | 50 100 56 26 115 Average Speed 128 | 141 120 127 95 177 Slowest Speed 250 | 160 190 240 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 22 64 44 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 100 | . 2 45 52 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 99 | . 2 45 52 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2810 | 77 142 1090 915 586 Wait 97 | . 2 40 43 12 Move 2193 | 46 113 863 677 494 Hop 1 | . . . 1 . Pick Up 103 | 12 7 41 29 14 Fast Attach 22 | 1 1 5 15 . Attach 57 | 6 5 18 13 15 Detach 6 | . . 4 2 . Swap 62 | 3 2 30 23 4 Drop 85 | 2 2 32 35 14 Fire 177 | 7 10 55 72 33 Melee 1 | . . . 1 . Ram 1 | . . 1 . . Kick . | . . . . . Crush 5 | . . 1 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 10) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 449 | -9/Materials | Lost 4 parts (1p1n2w) 517 | -9/Materials | Repaired Imp. Assault Rifle 549 | -9/Materials | Repaired Hvy. Assault Rifle 606 | -9/Materials | Repaired Imp. Assault Rifle? 715 | -9/Materials | Discovered new exit (range 13) 942 | -9/Materials | Central database locked down 1227 | -9/Materials | Discovered new exit (range 5) 1286 | -9/Materials | Build established: Scavenger-Gunner 1703 | -9/Materials | Discovered new exit (range 14) 1726 | -9/Materials | Entered another Materials area 1726 | -8/Materials | Evolved 2 slots: Propulsion x2 1837 | -8/Materials | Discovered new exit (range 3) 1992 | -8/Materials | Identified exit to Garrison 2137 | -8/Materials | Garrison activated, responded to threat 2365 | -8/Materials | Central database locked down 2365 | -8/Materials | Central database locked down 2663 | -8/Materials | Core integrity fell below 50% 2742 | -8/Materials | Entered Factory 2742 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2752 | -7/Factory | Identified exit to DSF 3023 | -7/Factory | Repaired Arm. Treads? 3185 | -7/Factory | Build established: Mutant 3492 | -7/Factory | Repaired Arm. Treads? 3681 | -7/Factory | Repaired Broken Adv. Weight Redist. System? 3741 | -7/Factory | Core integrity fell below 50% 3746 | -7/Factory | Repaired Broken Adv. Beam Rifle? 3762 | -7/Factory | Core integrity fell below 20% 3772 | -7/Factory | Core destroyed Last Messages --------------- Power failure, Lgt. Deuterium Engine shutdown. ALERT: Cargo convoy en route, clear transfer corridor. Overheating: Matter decay (-3). Overheating: Flak Cannon damaged (-4). Overheating: Imp. Ion Engine damaged (-20). Overheating: Core damaged (-105). Overheating: Imp. Ion Engine damaged (-13). Power failure, Imp. Ion Engine shutdown. Overheating: Energy bleed (-19). System corrupted: Matter fused (-5). Dropped Broken Gatling Laser. Power failure, Lgt. Deuterium Engine shutdown. Overheating: System interference. Flak Cannon temporarily disabled. Acquired EM Pulse Cannon. Arm. Huge Wheel broken. Overheating: Short circuit. G-47 Trooper destroyed. Overheating: Core damaged (-133). 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