Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.16 @ 19:50:16

Player: Matt

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (1320)     1320
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (140)                140
              TOTAL SCORE: 2805

 Bonus
-------
High Alert Combat Kills    140

 Cogmind 
---------
Core Integrity             0/400
Matter                     252/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (6)
Movement                   Walking (180) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
           Structural Scanner
           Visual Processing Unit
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (16) ---
  Improved Ion Engine
  Improved Ion Engine
           Heat Sink
           Core Shielding
     Small Laser
     Heavy Assault Rifle
           Datajack
           Katana

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Structural Scanner
           Visual Processing Unit
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Heat Sink
           Core Shielding
     Small Laser
           Datajack
           Katana
[Rating: 14]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Weapon Shielding
Weapon                     Autogun
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 6   3   .   22  
  Power                    4    | 1   1   .   2   
    Engine                 4    | 1   1   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   .   9   
    Treads                 .    | .   .   .   .   
    Leg                    9    | .   .   .   9   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   .   .   7   
    Device                 3    | .   .   .   3   
    Storage                3    | 1   .   .   2   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   .   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   .   11  
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   .   5   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      3    | .   .   .   3   
Average Slot Usage (%)     89   | .   85  85  90  
  Engine                   11   | .   14  14  10  
  Leg                      17   | .   .   .   19  
  Wheel                    4    | .   28  28  1   
  Device                   14   | .   .   .   15  
  Storage                  12   | .   14  14  12  
  Processor                1    | .   .   .   1   
  Protection               5    | .   .   .   5   
  Ballistic Gun            22   | .   28  28  21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 12  17  17  44  
  Greatest Support         23   | 20  20  20  23  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   6   6   16  
  Average Capacity         6    | 4   6   6   7   
  Most Carried             8    | 4   6   6   8   
  Average Carried          5    | 2   5   6   5   
  Final Capacity           16   | 6   6   6   16  
  Final Carried            8    | 4   6   6   8   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Scr  Mat  Min  Mat  
Matter Collected           1313 | 120  .    .    1193 
  Remotely                 .    | .    .    .    .    
Salvage Created            1561 | .    95   .    1466 
  Parts                    105  | .    5    .    100  
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  35   | .   2   .   33  
  Guns                     35   | .   2   .   33  
Classes Destroyed          7    | .   1   .   6   
  Operator                 1    | .   .   .   1   
  Watcher                  5    | .   .   .   5   
  Swarmer                  8    | .   .   .   8   
  Grunt                    16   | .   2   .   14  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   9    | .   .   .   9   
Best Kill Streak           4    | .   2   .   4   
  Combat Bots Only         3    | .   2   .   3   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2125 | .    87   .    2038 
  Core                     441  | .    40   .    401  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  .    84   .    
Volleys Fired              154  | .    6    .    148  
  Largest                  2    | .    2    .    2    
  Hottest                  46   | .    46   .    46   
Shots Fired                277  | .    12   .    265  
  Gun                      277  | .    12   .    265  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  277  | .    12   .    265  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    3    .    8    
  Robot Miss Streak        4    | .    3    .    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        9    | .    1    .    8    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           169  | .    6    .    163  
  Core Hits                67   | .    4    .    63   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2383 | .    84   .    2299 
  Guns                     2383 | .    84   .    2299 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2383 | .    84   .    2299 
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    .    7    
  Average Corruption       7    | .    .    .    7    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        31   | .    31   .    28   
  Average Temperature      10   | .    16   .    8    
  Received Heat Transfer   723  | .    45   .    678  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             701  | .   79  30  701 
  Average Influence        320  | .   14  30  363 
Maximum Alert Level        3    | .   .   .   3   
  Low Security (%)         27   | 100 100 100 17  
  Level 1                  36   | .   .   .   41  
  Level 2                  36   | .   .   .   41  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   .   5   
  Investigation            4    | .   1   .   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   3   .   51  
  Peak Tracking Total      5    | .   2   .   5   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   .   6   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          7    | .   1   .   6   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   2   .   6   
  Terminals                5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   5   .   26  
  Successful               22   | .   2   .   20  
  Failed                   9    | .   3   .   6   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                15   | .   5   .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   .   .   6   
  Scanalyzers              10   | .   .   .   10  
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   2   .   7   
  Record                   1    | .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   
  Alert Level              2    | .   .   .   2   
  Locate Traps             1    | .   .   .   1   
  Disarm Traps             1    | .   .   .   1   
  Security Status          1    | .   1   .   .   
  Investigation Status     1    | .   .   .   1   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   
  Report Inventory         3    | .   .   .   3   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 9    | .   .   .   9   
  Insert Component         5    | .   .   .   5   
  Analyze                  4    | .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   .   3   
  Full Trace Events        4    | .   1   .   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   .   9   
Parts Scanalyzed           4    | .   .   .   4   
  Part Schematics Acquired 4    | .   .   .   4   
  Parts Damaged            1    | .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               1440 | 42   95   40   1263 
Spaces Moved               867  | 39   82   50   696  
  Core                     17   | 17   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     601  | .    .    .    601  
  Wheels                   249  | 22   82   50   95   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   
  Average Speed            109  | 66   80   80   117  
  Slowest Speed            210  | 80   80   80   210  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 3    26   15   69   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1116 | 54  102 49  911 
  Wait                     8    | .   .   .   8   
  Move                     864  | 38  81  49  696 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 10  7   .   23  
  Fast Attach              2    | .   .   .   2   
  Attach                   18   | 6   .   .   12  
  Detach                   2    | .   .   .   2   
  Swap                     11   | .   3   .   8   
  Drop                     17   | .   5   .   12  
  Fire                     154  | .   6   .   148 
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   43 | -11/Scrapyard | Entered Materials
  103 | -10/Materials | Discovered new exit (range 16)
  138 | -10/Materials | Entered Mines
  175 | -10/Mines     | Identified exit to Materials
  178 | -10/Mines     | Entered Materials
  178 | -9/Materials  | Evolved 2 slots: Utility x2
  288 | -9/Materials  | Discovered new exit (range 10)
  314 | -9/Materials  | Build established: Mutant
  439 | -9/Materials  | Discovered new exit (range 16)
 1046 | -9/Materials  | Discovered new exit (range 9)
 1058 | -9/Materials  | Build established: Scavenger-Mutant
 1187 | -9/Materials  | Core integrity fell below 50%
 1351 | -9/Materials  | Core integrity fell below 20%
 1378 | -9/Materials  | First assault squad dispatched
 1441 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01423_ G-34 Mercenary unfolds itself. <x2>
01423_ I-25 Savior unfolds itself.
01423_ Aluminum Leg destroyed.
01423_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit.
01424_ Recycling unit begins recycling process.
01425_ R-06 Scavenger inserts Flight Unit into recycling unit.
01426_ K-01 Serf collects debris.
01426_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
01427_ Recycling unit begins recycling process.
01428_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit.
01429_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
01430_ Recycling unit begins recycling process.
01431_ Recycling unit begins matter transfer process.
01432_ R-06 Scavenger collects Hover Unit.
01437_ Imp. Ion Engine destroyed.
01437_ Lgt. Assault Rifle destroyed.
01437_ System corrupted by crushing effect (+4).
01437_ System corrupted by crushing effect (+3).
01437_ Knocked back.
01440_ B-36 Bruiser destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                50

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
    Imp. Ion Engine | -9/Materials | Scanalyzed
       Aluminum Leg | -9/Materials | Scanalyzed
         Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              FissionMediumLance
  Manual?         0
Play Time         00:30:32
  Cumulative      66.8 hours
  Start           2020.01.15 @ 20:12:57
  End             2020.01.16 @ 19:50:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          19
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6bb3024-d39f-4698-8627-b0a47097fe92