Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.13 @ 09:31:37

Player: Dribix

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1869)     1869
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4039

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     286/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
           Carbon-fiber Leg
  Advanced Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Recoil Stabilizer
           Propulsion Shielding
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY --------
     Light Nuclear Core
           Heat Sink
           Sensor Array
     Light Armor Plating
     Heavy Particle Gun
           Particle Cannon
  Advanced Beam Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             74   | 5   8   21  25  15  
  Power                    13   | 1   2   3   4   3   
    Engine                 8    | 1   2   1   2   2   
    Core                   5    | .   .   2   2   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   .   4   9   2   
    Treads                 6    | .   .   .   4   2   
    Leg                    7    | .   .   4   3   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   
  Utility                  28   | .   3   8   9   8   
    Device                 13   | .   2   5   5   1   
    Storage                3    | .   1   .   2   .   
    Processor              3    | .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   .   2   2   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   3   6   3   2   
    Energy Gun             8    | 1   1   3   1   2   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          5    | 1   1   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  4    | .   .   2   2   .   
Parts Lost                 37   | .   7   3   6   21  
  Power                    8    | .   1   1   2   4   
  Propulsion               6    | .   2   .   .   4   
  Utility                  15   | .   2   1   3   9   
  Weapon                   8    | .   2   1   1   4   
  Highest Loss Streak      13   | .   4   3   2   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   74  92  97  81  
  Engine                   6    | .   13  5   4   12  
  Core                     4    | .   .   5   6   1   
  Treads                   9    | .   .   .   14  15  
  Leg                      6    | .   .   17  5   .   
  Wheel                    2    | .   21  .   .   .   
  Device                   12   | .   8   12  13  9   
  Storage                  10   | .   6   11  11  8   
  Processor                9    | .   .   11  11  9   
  Protection               6    | .   .   8   6   9   
  Energy Gun               11   | .   5   9   14  10  
  Energy Cannon            3    | .   .   .   7   .   
  Ballistic Gun            4    | .   15  9   .   4   
Naked Turns                6    | .   .   .   .   6   
Heaviest Build             70   | 7   15  19  62  70  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  7    | .   3   1   7   3   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 5   8   8   20  20  
  Average Capacity         10   | 5   6   8   10  19  
  Most Carried             14   | 5   8   8   14  11  
  Average Carried          7    | 2   5   6   8   6   
  Final Capacity           20   | 5   8   8   20  5   
  Final Carried            12   | 5   8   8   12  3   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Jun  Mat  Mat  Sto  Mat  
Matter Collected           1106 | 256  184  309  250  107  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2246 | 31   268  497  1178 272  
  Parts                    124  | 3    17   28   64   12   
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           2    | .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Combat Hostiles Destroyed  51   | 1   9   10  25  6   
  Melee                    1    | .   .   .   .   1   
  Guns                     37   | 1   7   10  15  4   
  Cannons                  8    | .   .   .   8   .   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          8    | 1   3   3   1   .   
  Builder                  3    | .   2   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  10   | .   3   3   3   1   
  Grunt                    27   | 1   6   4   11  5   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   13   | .   .   2   11  .   
Best Kill Streak           5    | 1   5   3   5   2   
  Combat Bots Only         5    | 1   3   3   5   2   
Max Kills in Single Turn   2    | 1   2   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  
Damage Taken               4957 | 11   525  504  1652 2265 
  Core                     990  | .    92   81   265  552  
  Absorbed by Shields      177  | .    .    .    154  23   
  Redirected to Shielding  52   | .    .    7    45   .    
  Regen/Repaired (Parts)   12   | .    .    12   .    .    
Core Remaining (%)         58   | 100  63   .    13   .    
Volleys Fired              203  | 2    28   45   89   39   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  123  | 70   70   110  123  112  
Shots Fired                372  | 4    49   78   175  66   
  Gun                      326  | 4    45   78   133  66   
  Cannon                   42   | .    .    .    42   .    
  Launcher                 4    | .    4    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  89   | 2    33   42   .    12   
  Thermal                  279  | 2    12   36   175  54   
  Explosive                4    | .    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 3    8    12   12   11   
  Robot Miss Streak        8    | 1    5    8    6    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    .    1    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           203  | 3    30   40   89   41   
  Core Hits                81   | 2    19   16   33   11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | .    .    1    5    2    
    Burn                   8    | .    .    1    5    2    
Melee Attacks              4    | .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4116 | 36   745  692  1918 725  
  Guns                     3055 | 36   352  683  1273 711  
  Cannons                  596  | .    .    .    596  .    
  Explosions               393  | .    393  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  72   | .    .    9    49   14   
  Kinetic                  919  | 23   314  424  .    158  
  Thermal                  2732 | 13   38   259  1869 553  
  Explosive                393  | .    393  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            72   | .    58   .    14   .    
  Projectiles              12   | .    .    .    12   .    
  Explosions               58   | .    58   .    .    .    
  Melee                    2    | .    .    .    2    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      65   | .    61   .    4    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   26   | .    .    .    21   5    
Targets Rammed             31   | .    .    3    22   6    
  Kicked                   4    | .    .    3    1    .    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        563  | 18   19   150  372  563  
  Average Temperature      112  | 10   8    43   95   225  
  Received Heat Transfer   2014 | 6    153  114  658  1083 
  Effects                  21   | .    .    .    2    19   
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           5    | .    .    .    1    4    
    Interference           5    | .    .    .    .    5    
    Matter Decay           2    | .    .    .    1    1    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              2    | .    .    .    1    1    
  Combat Hostiles          2    | .    .    .    1    1    
  Parts Melted             14   | .    .    .    10   4    
  Heat Transferred         6068 | 37   111  555  3959 1406 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Peak Influence             341  | 20  246 168 341 168 
  Initial                  143  | .   13  18  35  143 
  Average                  154  | 3   137 53  206 143 
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         62   | 100 66  100 37  100 
  Level 1                  37   | .   33  .   62  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   1   2   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Distress Signals           6    | .   .   2   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              83   | 1   10  22  39  11  
  Peak Tracking Total      6    | .   3   5   5   6   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Traps Triggered            4    | .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Jun Mat Mat Sto Mat 
Machines Disabled          7    | .   2   1   4   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Machines Accessed          8    | .   2   2   4   .   
  Terminals                6    | .   1   1   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   5   5   7   .   
  Successful               14   | .   4   4   6   .   
  Failed                   3    | .   1   1   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   3   3   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   2   2   6   .   
  Record                   4    | .   1   .   3   .   
  Open Door                1    | .   .   .   1   .   
  Alert Level              2    | .   1   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Disarm Traps             1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Recycle Component        2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   2   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     38   | .   .   38  .   .   
Parts Recycled             2    | .   2   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Jun Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   
  Non-combat               1    | .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   .   
  parse_system             1    | .   .   1   .   .   
  no_distress              1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Jun Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             2    | .   .   .   2   .   
  Drone Recoveries         1    | .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Mat  Sto  Mat  
Turns Passed               3610 | 90   439  748  1916 417  
Spaces Moved               1758 | 92   361  368  858  79   
  Core                     60   | 21   38   .    1    .    
  Treads                   639  | .    .    .    560  79   
  Legs                     627  | .    .    368  259  .    
  Wheels                   394  | 71   323  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   38   | .    .    .    38   .    
  Fastest Speed            37   | 50   80   120  37   240  
  Average Speed            144  | 73   92   141  166  246  
  Slowest Speed            400  | 80   200  190  400  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 8    38   19   85   8    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          35   | .    35   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      35   | .    35   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Jun  Mat  Mat  Sto  Mat  
Total                      2447 | 110  417  515  1182 223  
  Wait                     224  | 2    7    39   107  69   
  Move                     1754 | 91   360  367  857  79   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  98   | 10   12   23   43   10   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   51   | 5    5    10   19   12   
  Detach                   8    | .    .    .    8    .    
  Swap                     23   | .    3    11   6    3    
  Drop                     51   | .    2    13   31   5    
  Fire                     203  | 2    28   45   89   39   
  Melee                    4    | .    .    4    .    .    
  Ram                      9    | .    .    .    9    .    
  Kick                     4    | .    .    3    1    .    
  Crush                    18   | .    .    .    12   6    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   69 | -11/Junkyard  | Discovered new exit (range 8)
   91 | -11/Junkyard  | Entered Materials
  168 | -10/Materials | Discovered new exit (range 13)
  310 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 16)
  475 | -10/Materials | Lost 4 parts (2n1u1w)
  530 | -10/Materials | Entered another Materials area
  530 | -9/Materials  | Evolved 2 slots: Utility x2
  749 | -9/Materials  | Discovered new exit (range 11)
  901 | -9/Materials  | Lost 3 parts (1p1u1w)
 1009 | -9/Materials  | Identified exit to Storage
 1113 | -9/Materials  | Repaired Lgt. Nuclear Core
 1263 | -9/Materials  | Build established: Scavenger-Mutant
 1278 | -9/Materials  | Entered Storage
 1766 | -9/Storage    | Build established: Mutant
 1841 | -9/Storage    | Core integrity fell below 50%
 2255 | -9/Storage    | Build established: Scavenger-Mutant
 2423 | -9/Storage    | Core integrity fell below 20%
 2711 | -9/Storage    | Build established: Mutant
 3048 | -9/Storage    | Discovered new exit (range 13)
 3192 | -9/Storage    | Identified exit to Materials
 3194 | -9/Storage    | Entered Materials
 3194 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3400 | -8/Materials  | Build established: Scavenger-Mutant
 3453 | -8/Materials  | Lost 8 parts (1p1n4u2w)
 3576 | -8/Materials  | Core integrity fell below 50%
 3598 | -8/Materials  | Core integrity fell below 20%
 3611 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Power failure, Lgt. Angular Momentum Engine shutdown.
Overheating: Matter decay (-44).
Med. Armor Plating destroyed.
Lgt. Angular Momentum Engine destroyed.
Overheating: Energy bleed (-21).
Overheating: Hcp. Storage Unit damaged (-60).
Broken Lgt. Treads destroyed.
Lgt. Treads destroyed.
R-06 Scavenger collects Lgt. Assault Rifle.
Overheating: System interference.
Beam Rifle temporarily disabled.
S-10 Pest destroyed.
Overheating: Broken Imp. Targeting Computer damaged (-10).
Beam Rifle destroyed.
R-06 Scavenger collects Flight Unit.
R-06 Scavenger collects Lgt. Assault Rifle.
Broken Imp. Targeting Computer destroyed.
R-06 Scavenger collects Flight Unit.
Hcp. Storage Unit destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ??????????????#^                  #???# """""  #?? |
| ??????????????#      ^     ^ !    ##??# """"" /#?? |
| ??????????????# /                 "#??# """""  #?? |
| ??????????????# o            ^    T#??#  [     #?? |
| ??????????????#   %               "#??#      [ #?? |
| ???????????????   *     """^ """  #???#        #?? |
| ????????????????    s   """  """  #???#        #?? |
| ???????????????? "T"  s """  """  #???#        #?? |
| ??????????????#  """              #########+###### |
| ??????????????#        %=%   %=   % g            # |
| ??????????????#          @        %              # |
| ?????????????????####" "#                        # |
| ????????????????????#"??#               ########## |
| ????????????????????????#################????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             375
Propulsion Shielding       33
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
It's Just You
Loot Pinata
Part-time Mechanic
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              WeightNetworkLoader
  Manual?         0
Play Time         00:52:23
  Cumulative      2.3 hours
  Start           2023.11.11 @ 08:09:21
  End             2023.11.13 @ 09:31:37
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29a2e2b5-b4ce-4fe1-8ed7-a66b633a99af