Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 21:16:01 Player: 0xKSL Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (2533) 2533 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 6313 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Improved Heat Sink Improved Particle Charger Layered Light Armor Plating Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Targeting Computer Core Analyzer Improved Hacking Suite System Guard > --- WEAPON ----------- High-powered Shock Rifle Precision Assault Rifle Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Power Amplifier Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Particle Charger Hardened Medium Armor Plating Layered Light Armor Plating Relay Coupler [Sentry] Beam Rifle Shock Bomb Launcher Improved Grenade Launcher Improved Grenade Launcher Great Axe [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . . . . 2 . 2 Weapon 2 | . . . . . 2 . . Parts Attached 61 | . 1 4 . . 13 15 28 Power 7 | . . 1 . . 1 3 2 Engine 4 | . . 1 . . 1 1 1 Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 13 | . . . . . 2 5 6 Treads 2 | . . . . . . . 2 Leg 11 | . . . . . 2 5 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 1 1 . . 4 2 8 Device 4 | . . . . . 2 1 1 Storage 5 | . 1 1 . . 2 . 1 Processor 4 | . . . . . . 1 3 Hackware 2 | . . . . . . . 2 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 25 | . . 2 . . 6 5 12 Energy Gun 9 | . . . . . 3 1 5 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 7 | . . 1 . . 3 2 1 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 4 | . . 1 . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 33 | . . 1 . . 2 8 22 Power 4 | . . 1 . . . 1 2 Propulsion 8 | . . . . . . 2 6 Utility 6 | . . . . . 1 1 4 Weapon 15 | . . . . . 1 4 10 Highest Loss Streak 12 | . . 1 . . 2 2 12 To Critical Strikes . | . . . . . . . . Average Backups 12 | . 7 8 8 8 9 13 13 Power 1 | . 1 1 1 1 1 1 1 Propulsion 1 | . 3 3 3 3 3 2 . Utility 5 | . . . 1 1 1 6 6 Weapon 3 | . 2 2 3 3 1 3 4 Tool/Special . | . . . . . . . . Unused Backups 26 | . . 2 . . 10 4 10 Power 4 | . . . . . 1 2 1 Propulsion 5 | . . . . . 5 . . Utility 12 | . . . . . 3 2 7 Weapon 5 | . . 2 . . 1 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 85 88 100 100 98 97 91 Engine 3 | . 14 3 14 14 9 2 . Core 3 | . . . . . . 4 5 Leg 24 | . 28 28 28 28 18 29 21 Device 4 | . . . . . 8 7 2 Storage 18 | . 14 28 28 28 27 21 11 Processor 6 | . . . . . . 1 16 Hackware 1 | . . . . . . . 4 Energy Gun 9 | . 14 3 . . 8 9 10 Energy Cannon 1 | . . . . . . 4 . Ballistic Gun 9 | . 14 14 14 14 17 10 4 Ballistic Cannon 2 | . . . . . . 2 5 Launcher 2 | . . 10 14 14 9 . . Peak Build Rating 66 | . 7 7 7 7 25 44 66 Average Rating 36 | . 6 6 7 7 19 36 54 On Entrance 13 | 6 6 7 7 7 7 25 44 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 Naked Turns 33 | . . . . . . . 33 Heaviest Build 69 | 10 12 24 24 24 60 67 69 Greatest Support 77 | 20 20 20 20 20 40 77 77 Greatest Overweight (x) 2 | . . 1 1 1 1 1 2 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 15 | . 8 10 10 10 15 15 15 Average Capacity 13 | . 8 8 10 10 11 15 14 Most Carried 15 | . 8 9 8 8 13 15 15 Average Carried 12 | . 7 8 8 8 9 13 13 Final Capacity 15 | 8 8 10 10 10 15 15 5 Final Carried 14 | 6 8 8 8 8 13 14 5 Class Distribution -------------------- 62% | Gunner 22% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1655 | 200 6 41 . . 207 733 468 Remotely . | . . . . . . . . Salvage Created 2464 | . 56 26 . . 233 1371 778 Parts 121 | . 3 2 . . 20 66 30 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 48 | . 1 3 . . 5 21 18 Melee 1 | . . . . . . . 1 Guns 29 | . 1 1 . . 4 13 10 Cannons 7 | . . . . . . 5 2 AOE 9 | . . 2 . . 1 1 5 Classes Destroyed 12 | . 2 1 . . 2 6 1 Worker 2 | . . . . . . . 2 Builder 2 | . . . . . . 2 . Recycler 3 | . . . . . . 3 . Operator 3 | . 1 . . . 1 1 . Watcher 1 | . . . . . . 1 . Swarmer 9 | . . 3 . . . . 6 Grunt 15 | . 1 . . . . 10 4 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . 1 . Sentry 12 | . . . . . 4 5 3 Hunter 3 | . . . . . 1 1 1 Programmer 6 | . . . . . . 3 3 Best Kill Streak 6 | . 1 3 . . 2 5 6 Combat Bots Only 5 | . 1 3 . . 2 4 5 Max Kills in Single Turn 2 | . 1 1 . . 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . 1 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 497 | . 1 31 . . 40 209 216 Missed 175 | . . 4 . . 9 83 79 Hits 322 | . 1 27 . . 31 126 137 Projectile 322 | . 1 27 . . 31 126 137 Critical Strikes 9 | . . . . . 1 . 8 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4960 | . 11 207 . . 440 1279 3023 Core 1179 | . . 36 . . 89 197 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . . . 85 83 71 . Volleys Fired 123 | . 6 7 3 . 16 60 31 Largest 4 | . 2 2 2 . 4 4 4 Hottest 218 | . 60 60 50 . 113 179 218 Shots Fired 409 | . 12 14 6 . 54 221 102 Gun 313 | . 12 12 3 . 47 164 75 Cannon 76 | . . . . . . 54 22 Launcher 20 | . . 2 3 . 7 3 5 Special . | . . . . . . . . Kinetic 197 | . 6 7 3 . 33 104 44 Thermal 153 | . 6 5 . . 2 102 38 Explosive 20 | . . 2 3 . 7 3 5 Electromagnetic 39 | . . . . . 12 12 15 Robot Hit Streak 14 | . 4 3 . . 8 14 11 Robot Miss Streak 6 | . 1 3 . . 2 6 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 225 | . 8 6 . . 24 125 62 Core Hits 142 | . 4 6 . . 17 68 47 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 9 | . . . . . . 9 . Burn 5 | . . . . . . 5 . Meltdown 1 | . . . . . . 1 . Destroy 2 | . . . . . . 2 . Blast 1 | . . . . . . 1 . Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5004 | . 77 163 . . 425 2493 1846 Guns 2615 | . 77 53 . . 217 1416 852 Cannons 1074 | . . . . . . 766 308 Explosions 1032 | . . 110 . . 208 261 453 Melee 226 | . . . . . . . 226 Ramming 57 | . . . . . . 50 7 Kinetic 1703 | . 21 42 . . 142 972 526 Thermal 1860 | . 56 11 . . . 1154 639 Explosive 939 | . . 110 . . 208 261 360 Electromagnetic 219 | . . . . . 75 56 88 Impact . | . . . . . . . . Slashing 226 | . . . . . . . 226 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 Average Corruption 1 | . . . . . 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . 3 10 . Message Errors 3 | . . . . . 1 2 . Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 208 | . . . . . 2 15 191 Projectiles 22 | . . . . . . 15 7 Explosions 158 | . . . . . 2 . 156 Melee 28 | . . . . . . . 28 Knockbacks 3 | . . . . . . 1 2 Impact 2 | . . . . . . 1 1 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 519 | . . . . . 47 . 472 Shots 10 | . . . . . 2 . 8 Rammed . | . . . . . . . . Targets Rammed 8 | . 2 . . . . 4 2 Kicked 8 | . 2 . . . . 4 2 Crushed . | . . . . . . . . Highest Temperature 408 | . 40 20 10 . 174 279 408 Average Temperature 84 | . 21 12 7 . 68 57 136 Received Heat Transfer 705 | . 6 . . . 99 360 240 Effects 3 | . . . . . . . 3 Energy Bleed 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 7 | . . . . . . 1 6 Heat Transferred 4167 | . 125 25 . . . 2664 1353 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 80 | . 100 100 . 100 100 100 46 Level 1 10 | . . . . . . . 29 Level 2 8 | . . . . . . . 23 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 462 | . 30 72 . 5 95 140 462 Initial 37 | . . . . . . . 37 Average 107 | . 5 47 . . 25 66 214 Influence Increases 1862 | . 35 82 . 5 218 633 889 Destroy 0b10 Robot/C 960 | . 20 60 . . 100 420 360 Destroy 0b10 Robot/NC 55 | . 5 . . . 5 35 10 Destroy Leader 302 | . 10 10 . . 50 132 100 Successful Hack 7 | . . . . 5 . . 2 Disable Machine 195 | . . . . . 15 30 150 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 148 | . . 12 . . 33 16 87 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 30 | . . . . . . . 30 Influence Decreases 1538 | . 35 40 42 5 218 555 643 Entered New Map 83 | . . . 42 . . . 41 Time Decay 1150 | . 35 40 . 5 203 475 392 Lost Part 305 | . . . . . 15 80 210 Squads Dispatched 23 | . 1 . . . 4 8 10 Investigation 2 | . . . . . . 2 . Extermination 6 | . . . . . . 3 3 Reinforcement 4 | . 1 . . . 1 . 2 Assault 4 | . . . . . . . 4 Garrison 7 | . . . . . 3 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . . . . . 1 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 2 3 . . 12 23 29 Peak Tracking Total 7 | . 1 3 . . 5 4 7 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 14 | . . . . . 1 2 11 Max in Single Turn 5 | . . . . . 1 1 5 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 9 | . 2 . . 1 1 3 2 Terminals 8 | . 2 . . 1 1 3 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 2 . . 1 2 7 4 Successful 7 | . 1 . . 1 2 1 2 Failed 9 | . 1 . . . . 6 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 2 . . . . 1 2 Terminals 13 | . 2 . . 1 2 7 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . . 1 2 1 1 Emergency Access Points 1 | . . . . . . . 1 Maintenance Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 3 | . 1 . . 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . Used . | . . . . . . . . Hacking Detections 5 | . . . . 1 . 3 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 301 | . . . . . . . 301 IFF 301 | . . . . . . . 301 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 3737 | . 168 84 75 61 598 1447 1304 Spaces Moved 2234 | 1 117 44 36 33 299 855 849 Core 109 | . . . . . . . 109 Treads 16 | . . . . . . . 16 Legs 2109 | 1 117 44 36 33 299 855 724 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 190 190 130 125 50 Average Speed 135 | 120 120 127 190 190 166 131 127 Slowest Speed 320 | 120 120 190 190 190 200 195 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 15 | 2 18 9 8 14 19 23 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 171 | . . 12 10 . 32 12 105 Melee . | . . . . . . . . Projectile 7 | . . . . . . . 7 AOE 164 | . . 12 10 . 32 12 98 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 2658 | . 135 60 38 32 375 1035 983 Wait 134 | . . . . . 24 69 41 Move 2227 | . 116 43 35 32 298 854 849 Hop . | . . . . . . . . Pick Up 49 | . 6 3 . . 12 16 12 Fast Attach 13 | . 1 . . . 2 2 8 Attach 29 | . . 1 . . 4 10 14 Detach 2 | . . . . . . 1 1 Swap 29 | . . 3 . . 8 8 10 Drop 39 | . 4 3 . . 11 11 10 Fire 123 | . 6 7 3 . 16 60 31 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick 8 | . 2 . . . . 4 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 169 | -10/Materials | Entered Mines 213 | -10/Mines | Learned Materials terminal intel 245 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 245 | -10/Mines | Discovered new exit (range 5) 253 | -10/Mines | Entered Exiles 300 | -10/Exiles | Discovered new exit (range 15) 303 | -10/Exiles | Build established: Mutant 328 | -10/Exiles | Entered Mines 338 | -9/Mines | Discovered new exit (range 16) 389 | -9/Mines | Entered Materials 389 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 390 | -8/Materials | Loaded intel: 12 terminal locations 685 | -8/Materials | Build established: Gunner 936 | -8/Materials | Discovered new exit (range 8) 987 | -8/Materials | Entered Factory 987 | -7/Factory | Evolved 2 slots: Propulsion x2 1567 | -7/Factory | Garrison activated, responded to threat 1581 | -7/Factory | Build established: Scavenger-Gunner 2231 | -7/Factory | Build established: Gunner 2415 | -7/Factory | Discovered new exit (range 15) 2434 | -7/Factory | Entered another Factory area 2434 | -6/Factory | Evolved 2 slots: Utility x2 2605 | -6/Factory | Spotted B-75 Beast 3035 | -6/Factory | Garrison activated, responded to threat 3293 | -6/Factory | Lost 3 parts (1n1u1w) 3424 | -6/Factory | Cargo convoy interrupted 3573 | -6/Factory | Lost 3 parts (1p2w) 3663 | -6/Factory | Released all parts (8) 3665 | -6/Factory | Core integrity fell below 50% 3693 | -6/Factory | Lost 12 parts (1p3n3u5w) 3715 | -6/Factory | Core integrity fell below 20% 3738 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03710_ K-01 Serf cleans the Matter Pump. 03710_ U-05 Engineer works on Matter Pump. 03714_ K-01 Serf collects debris. 03716_ U-05 Engineer works on Matter Pump. 03717_ K-01 Serf collects debris. 03717_ Slug penetrates Wall. 03717_ Penetrated by Slug. 03717_ Slug penetrates Wall. 03717_ Critical hit (Burn: +37). 03719_ Acquired Imp. Medium Treads. 03720_ Penetrated by Slug. 03726_ Slug penetrates Wall. 03729_ U-05 Engineer builds a Door. 03732_ U-05 Engineer works on Subcomponent Replicator. 03735_ Slug penetrates Wall. 03735_ Penetrated by Slug. 03735_ Emergency Access malfunctions. 03737_ U-05 Engineer works on Subcomponent Replicator. 03738_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #?????????????# """ """ #????????????? | | # #?????????????+ """ """ #????????????? | | # !#?????????????# """ """ #????????????? | | # #?????????????# #????????????? | | # """" #?????????????# """ """ #????????????? | | # """" #?????????????# """ """ #????????????? | | # """" #?????????????# """ """ #????????????? | | # """" #?????????????# #????????????? | | ###????###?????????????# """ """ #????????????? | | ????????????????????????! """ """ #????????????? | | ???????????????????????# """ """ #????????????? | | ???????????????????????# ############## | | ???????????????????????# """ """ # | | ???????????????????????# """ """ # ] | | ???????????????????????# """ """ # ] | | ???????????????????????# " | | ?????????????????????### # | | ?????????????????? # | | ?????????????????? k ############## | | ????????????????????######p######/######?????????? | | ????????????????????# hu #?????????? | | ????????????????????# x u<< #?????????? | | ????????????????????# u #?????????? | | ????????????????????# !#?????????? | | ????????????????????# #?????????? | | ????????????????????# @ #?????????? | | ????????????????????#/ #?????????? | | ????????????????????# #?????????? | | ????????????????????##/#################?????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ???????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 510 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Challenges ------------ None Game ------ Seed ConcussivePietyInterrupter Manual? 0 Play Time 00:51:52 Cumulative 14.6 hours Start 2026.08.03 @ 18:08:20 End 2026.08.05 @ 21:16:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 1 Adventurer 0 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6584c4f5-f8e7-4dbd-9a8c-4c5e80738236