Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 23:52:30

Player: Granzteel

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (127)     635
Value Destroyed (4027)     4027
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (345)                345
              TOTAL SCORE: 9227

 Bonus
-------
High Alert Combat Kills    145
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (7) ------
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
          Carbon-fiber Leg
  Compact Wheel
    Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
           Titanium Leg
  Improved Carbon-fiber Leg
   Armored Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
  Enhanced Optical Array
  Improved Sensor Array
           Seismic Detector
>          --- WEAPON -----------
     Heavy Laser
     Heavy Plasma Cannon
           Gauss Rifle
           Power Maul
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
           Carbon-fiber Leg
           Titanium Leg
   Compact Wheel
   Compact Wheel
           Recalibrator
     Heavy Rocket Launcher
           Power Sword
[Rating: 59]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Power Maul
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   1   .   .   2   2   .   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             147  | 6   2   .   4   18  7   11  25  13  24  .   37  
  Power                    19   | 1   .   .   1   1   2   1   3   1   2   .   7   
    Engine                 16   | 1   .   .   1   1   .   1   3   1   2   .   6   
    Core                   3    | .   .   .   .   .   2   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   .   .   .   10  2   3   11  2   .   .   9   
    Treads                 5    | .   .   .   .   2   .   .   1   2   .   .   .   
    Leg                    27   | 2   .   .   .   3   2   3   10  .   .   .   7   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Utility                  41   | 1   1   .   2   2   1   2   3   7   10  .   12  
    Device                 22   | .   .   .   .   .   .   2   1   3   8   .   8   
    Storage                6    | 1   1   .   1   1   .   .   1   .   .   .   1   
    Processor              6    | .   .   .   1   1   .   .   .   1   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   1   .   1   3   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   1   .   1   5   2   5   8   3   12  .   9   
    Energy Gun             19   | 1   .   .   .   2   1   2   4   2   4   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          9    | 1   1   .   .   .   .   1   2   .   3   .   1   
    Ballistic Cannon       8    | .   .   .   1   2   1   1   .   1   2   .   .   
    Launcher               4    | .   .   .   .   1   .   1   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   1   .   1   .   3   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   7   .   .   .   
Parts Lost                 49   | .   .   .   1   2   .   3   13  1   11  .   18  
  Power                    5    | .   .   .   .   .   .   .   1   .   1   .   3   
  Propulsion               14   | .   .   .   1   1   .   .   6   1   3   .   2   
  Utility                  13   | .   .   .   .   1   .   1   1   .   4   .   6   
  Weapon                   17   | .   .   .   .   .   .   2   5   .   3   .   7   
  Highest Loss Streak      10   | .   .   .   1   1   .   1   7   1   4   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  100 84  88  100 93  88  99  89  .   69  
  Engine                   7    | .   14  14  11  11  2   8   8   7   5   .   3   
  Treads                   2    | .   .   .   .   4   .   .   1   .   10  .   .   
  Leg                      18   | .   28  28  18  13  27  27  22  22  4   .   16  
  Flight                   1    | .   .   .   .   10  .   .   .   .   .   .   .   
  Device                   9    | .   .   .   .   .   .   3   3   12  18  .   20  
  Storage                  7    | .   23  28  17  5   9   9   9   7   5   .   3   
  Processor                9    | .   .   .   4   11  9   9   9   15  12  .   4   
  Protection               2    | .   .   .   .   .   9   1   5   2   5   .   .   
  Energy Gun               9    | .   4   .   .   17  18  10  12  9   6   .   4   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   4   .   3   
  Ballistic Gun            7    | .   23  28  22  4   .   7   9   7   2   .   3   
  Ballistic Cannon         4    | .   .   .   11  10  18  16  2   4   3   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   .   3   7   4   .   4   
Naked Turns                138  | .   .   .   .   .   .   .   .   .   66  64  8   
Heaviest Build             53   | 13  16  16  26  24  26  32  33  36  53  .   43  
  Greatest Support         53   | 20  20  20  20  40  42  42  42  48  48  3   53  
  Greatest Overweight (x)  5    | .   .   .   2   5   .   .   1   1   5   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  5   10  
  Average Capacity         9    | 6   8   8   9   7   10  10  10  10  9   5   7   
  Most Carried             10   | 3   8   8   10  10  10  10  10  10  10  5   9   
  Average Carried          8    | 1   5   8   8   6   9   9   9   9   8   5   5   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  5   5   5   
  Final Carried            10   | 2   8   8   10  10  10  9   10  9   5   5   3   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 29% | Scavenger-Gunner
 15% | Mutant
 11% | Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
           Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  
Matter Collected           2709 | 229  .    100  176  358  105  275  547  115  237  .    567  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4855 | .    .    118  219  347  99   401  1423 503  931  .    814  
  Parts                    220  | .    .    12   14   35   2    26   60   21   23   .    27   
Haulers Intercepted        5    | .    .    .    2    .    .    .    2    .    1    .    .    
Recyclers Shooed           6    | .    .    .    .    .    1    .    3    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  96   | .   .   6   5   14  2   11  27  4   15  .   12  
  Melee                    16   | .   .   .   .   .   .   .   4   4   3   .   5   
  Guns                     45   | .   .   6   2   8   1   7   15  .   3   .   3   
  Cannons                  15   | .   .   .   3   6   1   2   3   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   2   2   .   3   .   .   
Classes Destroyed          16   | .   .   2   2   3   .   2   5   1   .   .   1   
  Worker                   6    | .   .   .   .   .   .   .   2   2   1   .   1   
  Builder                  2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Hauler                   5    | .   .   .   2   .   .   .   2   .   1   .   .   
  Recycler                 8    | .   .   .   .   1   .   .   1   3   1   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Watcher                  5    | .   .   .   .   .   .   .   3   1   .   .   1   
  Swarmer                  29   | .   .   6   3   11  .   .   6   .   .   .   3   
  Grunt                    37   | .   .   .   .   1   2   6   13  .   10  .   5   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   19   | .   .   .   2   2   .   3   6   2   3   .   1   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   2   2   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   .   7   4   4   2   3   5   1   5   .   3   
  Combat Bots Only         6    | .   .   6   4   3   2   3   4   1   5   .   3   
Max Kills in Single Turn   2    | .   .   2   1   1   1   2   2   1   2   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   1   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  
Damage Taken               7832  | .    .    368  133  418  75   771  1464 322  1884 53   2344 
  Core                     1369  | .    .    86   .    76   .    138  184  23   434  53   375  
  Absorbed by Shields      68    | .    .    .    .    .    .    8    .    .    .    .    60   
  Redirected to Shielding  50    | .    .    .    .    .    13   37   .    .    .    .    .    
  Regen/Repaired (Parts)   170   | .    .    .    .    .    .    .    103  .    .    .    67   
Core Remaining (%)         76    | 100  .    65   .    81   .    .    41   96   .    .    .    
Volleys Fired              195   | .    4    13   14   27   5    31   68   .    19   .    14   
  Largest                  4     | .    2    2    3    3    4    4    4    .    4    .    3    
  Hottest                  209   | .    60   40   75   115  155  155  179  .    209  .    187  
Shots Fired                515   | .    8    26   42   75   20   100  166  .    46   .    32   
  Gun                      363   | .    8    26   28   48   10   45   142  .    26   .    30   
  Cannon                   134   | .    .    .    14   24   10   50   20   .    14   .    2    
  Launcher                 18    | .    .    .    .    3    .    5    4    .    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  294   | .    6    26   42   34   10   72   68   .    24   .    12   
  Thermal                  191   | .    2    .    .    38   6    17   94   .    14   .    20   
  Explosive                18    | .    .    .    .    3    .    5    4    .    6    .    .    
  Electromagnetic          12    | .    .    .    .    .    4    6    .    .    2    .    .    
  Robot Hit Streak         20    | .    2    3    7    12   11   9    20   .    16   .    10   
  Robot Miss Streak        4     | .    1    4    2    3    2    4    2    .    2    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    .    2    .    .    .    .    1    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    .    .    1    
Shots Hit Robots           435   | .    6    11   25   44   13   53   138  15   61   .    69   
  Core Hits                183   | .    2    8    11   21   8    27   56   6    27   .    17   
  Critical Kills           6     | .    .    .    .    .    .    .    2    2    1    .    1    
  Critical Parts Destroyed 26    | .    .    .    .    1    .    .    6    2    8    .    9    
  Critical Strikes         44    | .    .    .    .    1    .    1    15   4    12   .    11   
    Burn                   9     | .    .    .    .    .    .    .    6    .    3    .    .    
    Destroy                3     | .    .    .    .    1    .    .    1    .    .    .    1    
    Blast                  2     | .    .    .    .    .    .    1    1    .    .    .    .    
    Smash                  30    | .    .    .    .    .    .    .    7    4    9    .    10   
Melee Attacks              139   | .    .    .    .    .    .    .    22   19   32   .    66   
  Impact                   131   | .    .    .    .    .    .    .    22   19   32   .    58   
  Slashing                 8     | .    .    .    .    .    .    .    .    .    .    .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19    | .    .    .    .    .    .    .    7    6    3    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11806 | .    75   169  362  611  189  1177 3029 891  2622 .    2681 
  Guns                     3620  | .    75   162  181  350  118  464  1372 .    474  .    424  
  Cannons                  1302  | .    .    .    181  241  71   358  193  .    227  .    31   
  Explosions               1222  | .    .    .    .    .    .    355  275  .    592  .    .    
  Melee                    5608  | .    .    .    .    .    .    .    1170 891  1323 .    2224 
  Ramming                  54    | .    .    7    .    20   .    .    19   .    6    .    2    
  Kinetic                  2609  | .    64   162  362  315  71   570  535  .    392  .    138  
  Thermal                  2135  | .    11   .    .    276  55   184  1030 .    262  .    317  
  Explosive                1196  | .    .    .    .    .    .    355  275  .    566  .    .    
  Electromagnetic          204   | .    .    .    .    .    63   68   .    .    73   .    .    
  Impact                   5164  | .    .    .    .    .    .    .    1170 891  1323 .    1780 
  Slashing                 444   | .    .    .    .    .    .    .    .    .    .    .    444  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    1    9    2    7    10   
  Average Corruption       3     | .    .    .    .    .    .    .    1    2    1    5    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    .    .    .    .    5    5    6    1    42   
    Message Errors         19    | .    .    .    .    .    .    .    3    2    1    .    13   
    Matter Fused           13    | .    .    .    .    .    .    .    .    1    3    1    8    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    2    .    .    3    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    1    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    .    9    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    1    .    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1832  | .    .    .    .    5    .    2    519  266  591  .    449  
  Projectiles              2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Explosions               8     | .    .    .    .    5    .    .    3    .    .    .    .    
  Melee                    1822  | .    .    .    .    .    .    .    516  266  591  .    449  
Knockbacks                 28    | .    .    .    1    4    .    5    6    3    4    .    5    
  Impact                   13    | .    .    .    .    .    .    .    2    3    3    .    5    
  Kinetic                  13    | .    .    .    1    3    .    4    4    .    1    .    .    
  Secondary                2     | .    .    .    .    1    .    1    .    .    .    .    .    
Self-Inflicted Damage      133   | .    .    .    .    97   .    .    32   .    3    .    1    
  Shots                    5     | .    .    .    .    3    .    .    2    .    .    .    .    
  Rammed                   8     | .    .    .    .    2    .    .    3    .    1    .    2    
Targets Rammed             19    | .    .    2    .    6    .    .    8    .    1    .    2    
  Kicked                   11    | .    .    2    .    4    .    .    5    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        501   | .    .    .    54   189  312  501  287  147  304  .    211  
  Average Temperature      102   | .    .    .    19   65   142  194  73   74   118  .    76   
  Received Heat Transfer   2118  | .    .    .    27   72   45   354  648  66   501  .    405  
  Effects                  6     | .    .    .    .    .    .    5    .    .    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    2    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              24    | .    .    .    .    .    .    .    6    6    8    .    4    
  Impact Corruptions       58    | .    .    .    .    .    .    .    17   8    17   .    16   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    .    .    .    2    .    .    7    .    5    .    .    
  Heat Transferred         5587  | .    25   .    .    650  125  459  2986 .    848  .    494  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Peak Influence             583  | .   6   161 271 350 138 312 583 396 283 114 199 
  Initial                  264  | .   .   1   62  105 58  89  152 264 9   99  79  
  Average                  196  | .   4   118 203 201 99  234 416 210 47  110 96  
Maximum Alert Level        2    | .   .   .   1   1   .   1   2   1   1   .   .   
  Low Security (%)         59   | 100 100 100 18  53  100 20  3   66  93  100 100 
  Level 1                  29   | .   .   .   81  46  .   79  42  33  6   .   .   
  Level 2                  11   | .   .   .   .   .   .   .   53  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   .   .   .   1   .   7   2   7   .   10  
  Investigation            5    | .   .   .   .   .   .   .   2   .   1   .   2   
  Extermination            5    | .   .   .   .   .   .   .   .   2   1   .   2   
  Reinforcement            7    | .   1   .   .   .   1   .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 11   | .   .   .   .   .   .   .   3   .   5   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Distress Signals           6    | .   .   .   1   .   .   .   3   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   1   9   10  20  4   11  41  5   22  6   29  
  Peak Tracking Total      8    | .   1   8   5   4   3   3   7   1   6   6   6   
  Tactical Retreats        20   | .   .   2   1   2   1   .   4   .   2   .   8   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Traps Triggered            4    | .   .   .   .   .   .   1   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Machines Disabled          7    | .   .   .   .   .   1   .   .   .   5   .   1   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   .   4   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Machines Accessed          13   | .   2   .   1   .   1   .   4   .   1   .   4   
  Terminals                7    | .   2   .   1   .   .   .   1   .   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                31   | .   6   .   1   .   2   .   12  .   2   .   8   
  Successful               17   | .   2   .   .   .   1   .   8   .   1   .   5   
  Failed                   14   | .   4   .   1   .   1   .   4   .   1   .   3   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   6   .   1   .   .   .   .   .   1   .   2   
  Terminals                15   | .   6   .   1   .   .   .   3   .   2   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          6    | .   .   .   .   .   .   .   4   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   3   .   .   .   .   
Terminal Hacks             7    | .   2   .   .   .   .   .   3   .   1   .   1   
  Record                   3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   .   .   .   .   3   .   .   .   2   
  Scan Component           3    | .   .   .   .   .   .   .   2   .   .   .   1   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   1   .   1   .   3   .   1   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   2   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   73  
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Time                     97   | .   .   .   .   .   .   .   53  .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  
Turns Passed               7790 | 53   274  127  388  1068 155  423  1596 1209 1096 64   1337 
Spaces Moved               3657 | 36   210  65   158  807  94   211  674  209  443  119  631  
  Core                     289  | 1    .    .    .    .    .    .    .    .    157  119  12   
  Treads                   517  | .    .    .    .    138  .    .    84   9    286  .    .    
  Legs                     2549 | 35   210  65   158  367  94   211  590  200  .    .    619  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   302  | .    .    .    .    302  .    .    .    .    .    .    .    
  Fastest Speed            34   | 50   120  120  120  34   120  123  120  120  50   50   50   
  Average Speed            132  | 118  120  120  192  108  121  123  156  122  169  50   124  
  Slowest Speed            450  | 120  120  120  260  450  123  125  240  225  300  50   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    8    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       31   | 4    36   21   18   81   11   42   39   5    8    93   16   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    1    .    .    .    
Scrap Searched             4    | .    .    1    .    3    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    .    .    12   .    27   25   .    19   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    .    .    
  AOE                      82   | .    .    .    .    12   .    27   25   .    18   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  
Total                      5932 | 44   223  87   213  930  122  305  1037 1126 703  123  1019 
  Wait                     1682 | .    2    8    33   61   14   37   225  869  176  3    254  
  Move                     3631 | 35   209  64   157  790  93   210  673  208  443  118  631  
  Hop                      8    | .    .    .    .    8    .    .    .    .    .    .    .    
  Pick Up                  46   | 3    6    .    2    7    1    4    6    5    3    1    8    
  Fast Attach              61   | 5    1    .    1    11   .    4    10   6    1    .    22   
  Attach                   42   | 1    .    .    1    3    2    1    6    4    12   .    12   
  Detach                   13   | .    .    .    1    .    .    .    2    2    4    .    4    
  Swap                     44   | .    1    .    2    4    5    6    9    3    11   .    3    
  Drop                     47   | .    .    .    2    13   2    7    8    10   1    1    3    
  Fire                     195  | .    4    13   14   27   5    31   68   .    19   .    14   
  Melee                    139  | .    .    .    .    .    .    .    22   19   32   .    66   
  Ram                      3    | .    .    .    .    .    .    .    .    .    1    .    2    
  Kick                     11   | .    .    2    .    4    .    .    5    .    .    .    .    
  Crush                    5    | .    .    .    .    2    .    .    3    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Discovered new exit (range 9)
  303 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Entered Mines
  410 | -10/Mines     | Assembled infested the area
  415 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  446 | -10/Mines     | Discovered new exit (range 8)
  455 | -10/Mines     | Entered Materials
  455 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  761 | -9/Materials  | Build established: Gunner
  790 | -9/Materials  | Discovered new exit (range 13)
  843 | -9/Materials  | Discovered new exit (range 15)
  843 | -9/Materials  | Entered Mines
  877 | -9/Mines      | Discovered new exit (range 15)
 1036 | -9/Mines      | Discovered new exit (range 14)
 1144 | -9/Mines      | Learned location of Zion (-6)
 1280 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1328 | -9/Mines      | Excavation squad dispatched
 1328 | -9/Mines      | A large section of the Mines collapsed
 1694 | -9/Mines      | Build established: Scavenger-Gunner
 1911 | -9/Mines      | Entered Materials
 1911 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2065 | -8/Materials  | Identified exit to Garrison
 2066 | -8/Materials  | Entered Garrison
 2084 | -8/Garrison   | Triggered checkpoint
 2202 | -8/Garrison   | Triggered checkpoint
 2204 | -8/Garrison   | Build established: Gunner
 2300 | -8/Garrison   | Triggered checkpoint
 2364 | -8/Garrison   | Triggered checkpoint
 2478 | -8/Garrison   | Discovered new exit (range 10)
 2489 | -8/Garrison   | Entered Materials
 2518 | -8/Materials  | Identified exit to Storage
 2688 | -8/Materials  | Repaired Broken Carbon-fiber Leg
 2713 | -8/Materials  | Build established: Scavenger-Gunner
 2827 | -8/Materials  | Garrison activated, responded to threat
 3127 | -8/Materials  | Core integrity fell below 50%
 3178 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 3447 | -8/Materials  | Build established: Scavenger-Mutant
 3964 | -8/Materials  | Build established: Scavenger-Gunner
 4068 | -8/Materials  | Discovered new exit (range 5)
 4085 | -8/Materials  | Entered Factory
 4085 | -7/Factory    | Evolved 2 slots: Utility x2
 4421 | -7/Factory    | Build established: Scavenger-Mutant
 5237 | -7/Factory    | Discovered new exit (range 16)
 5294 | -7/Factory    | Entered another Factory area
 5294 | -6/Factory    | Evolved 2 slots: Utility x2
 5870 | -6/Factory    | Spotted B-75 Beast
 5992 | -6/Factory    | Garrison activated, responded to threat
 6150 | -6/Factory    | Garrison activated, responded to threat
 6234 | -6/Factory    | Lost 4 parts (2n1u1w)
 6324 | -6/Factory    | Released all parts (9)
 6345 | -6/Factory    | Lost 4 parts (1p3u)
 6375 | -6/Factory    | Core integrity fell below 50%
 6390 | -6/Factory    | Sucked down chute
 6390 | -6/Factory    | Entered Waste
 6398 | -6/Waste      | Spotted C-40 Crusher
 6405 | -6/Waste      | EMP discharged
 6415 | -6/Waste      | Spotted C-40 Crusher
 6424 | -6/Waste      | Spotted C-40 Crusher
 6425 | -6/Waste      | Spotted C-40 Crusher
 6425 | -6/Waste      | Spotted C-40 Crusher
 6436 | -6/Waste      | Spotted C-40 Crusher
 6447 | -6/Waste      | Discovered new exit (range 16)
 6454 | -6/Waste      | Entered Factory
 6622 | -6/Factory    | Build established: Mutant
 6668 | -6/Factory    | Fabricated Titanium Leg (x2)
 6723 | -6/Factory    | Garrison activated, responded to threat
 7253 | -6/Factory    | Repaired Power Maul
 7346 | -6/Factory    | Build established: Scavenger-Skirmisher
 7414 | -6/Factory    | Core integrity fell below 20%
 7437 | -6/Factory    | Crushed by falling debris
 7468 | -6/Factory    | Lost 10 parts (1p2n5u2w)
 7723 | -6/Factory    | Build established: Mutant
 7790 | -6/Factory    | Released all parts (8)
 7791 | -6/Factory    | System corruption reached 10%
 7791 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07761_ G-50 Soldier system corrupted by crushing effect.
07762_ G-50 Soldier system terminally corrupted.
07762_ Hvy. Laser fried.
07764_ G-50 Soldier knocked back.
07768_ Imp. Ion Engine destroyed.
07776_ Hvy. Plasma Cannon destroyed.
07780_ System corrupted: Component data lost.
07781_ G-50 Soldier knocked back. <x2>
07789_ Power Maul destroyed.
07790_ Released Lgt. Ion Engine.
07790_ Released Imp. Sensor Array.
07790_ Released Arm. Leg.
07790_ Released Titanium Leg.
07790_ Released Imp. Targeting Computer.
07790_ Released Flexi-carbon Leg.
07790_ Released Force Field.
07790_ Released Imp. Melee Analysis Suite.
07790_ Slammed into G-50 Soldier.
07790_ Destabilizing: System corrupted (+1).
07791_ Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????            """  |
| ??????????????????????????????????            """  |
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| ??????????????#            p            #########  |
| ??????###+#####                                    |
| ??????#                                            |
| ??????#                                            |
| ??????#                                            |
| ??????#                 g                          |
| ??????#                  @                         |
| ??????#  """ """ """  ####+###############         |
| ??????#  """ """ """  # =*%        #     #         |
| ?????#   """ """ """  # =!=    =   /     +         |
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|             ??????????#            #     +         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           127
Energy Generation          18
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: EX             25
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         10
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
 Titanium Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Titanium Leg | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Just What I Needed
Power Corrupts
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              Hacknet
  Manual?         1
Play Time         02:36:04
  Cumulative      13.2 hours
  Start           2023.02.17 @ 15:17:43
  End             2023.02.17 @ 23:52:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56144cdd-89df-4e50-939c-deb2536c9b63