Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 23:52:30 Player: Granzteel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (127) 635 Value Destroyed (4027) 4027 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 9227 Bonus ------- High Alert Combat Kills 145 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Compact Wheel Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Seismic Detector > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Gauss Rifle Power Maul > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Carbon-fiber Leg Titanium Leg Compact Wheel Compact Wheel Recalibrator Heavy Rocket Launcher Power Sword [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Power Maul Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 . . 2 2 . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 5 | . . . . . 1 . . 2 2 . . Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 147 | 6 2 . 4 18 7 11 25 13 24 . 37 Power 19 | 1 . . 1 1 2 1 3 1 2 . 7 Engine 16 | 1 . . 1 1 . 1 3 1 2 . 6 Core 3 | . . . . . 2 . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 39 | 2 . . . 10 2 3 11 2 . . 9 Treads 5 | . . . . 2 . . 1 2 . . . Leg 27 | 2 . . . 3 2 3 10 . . . 7 Wheel 2 | . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . Flight 5 | . . . . 5 . . . . . . . Utility 41 | 1 1 . 2 2 1 2 3 7 10 . 12 Device 22 | . . . . . . 2 1 3 8 . 8 Storage 6 | 1 1 . 1 1 . . 1 . . . 1 Processor 6 | . . . 1 1 . . . 1 . . 3 Hackware . | . . . . . . . . . . . . Protection 7 | . . . . . 1 . 1 3 2 . . Artifact . | . . . . . . . . . . . . Weapon 48 | 2 1 . 1 5 2 5 8 3 12 . 9 Energy Gun 19 | 1 . . . 2 1 2 4 2 4 . 3 Energy Cannon 2 | . . . . . . . . . 1 . 1 Ballistic Gun 9 | 1 1 . . . . 1 2 . 3 . 1 Ballistic Cannon 8 | . . . 1 2 1 1 . 1 2 . . Launcher 4 | . . . . 1 . 1 1 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 . 1 . 3 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 7 | . . . . . . . . 7 . . . Parts Lost 49 | . . . 1 2 . 3 13 1 11 . 18 Power 5 | . . . . . . . 1 . 1 . 3 Propulsion 14 | . . . 1 1 . . 6 1 3 . 2 Utility 13 | . . . . 1 . 1 1 . 4 . 6 Weapon 17 | . . . . . . 2 5 . 3 . 7 Highest Loss Streak 10 | . . . 1 1 . 1 7 1 4 . 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 100 84 88 100 93 88 99 89 . 69 Engine 7 | . 14 14 11 11 2 8 8 7 5 . 3 Treads 2 | . . . . 4 . . 1 . 10 . . Leg 18 | . 28 28 18 13 27 27 22 22 4 . 16 Flight 1 | . . . . 10 . . . . . . . Device 9 | . . . . . . 3 3 12 18 . 20 Storage 7 | . 23 28 17 5 9 9 9 7 5 . 3 Processor 9 | . . . 4 11 9 9 9 15 12 . 4 Protection 2 | . . . . . 9 1 5 2 5 . . Energy Gun 9 | . 4 . . 17 18 10 12 9 6 . 4 Energy Cannon 1 | . . . . . . . . . 4 . 3 Ballistic Gun 7 | . 23 28 22 4 . 7 9 7 2 . 3 Ballistic Cannon 4 | . . . 11 10 18 16 2 4 3 . . Impact Weapon 3 | . . . . . . . 3 7 4 . 4 Naked Turns 138 | . . . . . . . . . 66 64 8 Heaviest Build 53 | 13 16 16 26 24 26 32 33 36 53 . 43 Greatest Support 53 | 20 20 20 20 40 42 42 42 48 48 3 53 Greatest Overweight (x) 5 | . . . 2 5 . . 1 1 5 . 1 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 10 Average Capacity 9 | 6 8 8 9 7 10 10 10 10 9 5 7 Most Carried 10 | 3 8 8 10 10 10 10 10 10 10 5 9 Average Carried 8 | 1 5 8 8 6 9 9 9 9 8 5 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 8 8 10 10 10 9 10 9 5 5 3 Class Distribution -------------------- 38% | Scavenger-Mutant 29% | Scavenger-Gunner 15% | Mutant 11% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Matter Collected 2709 | 229 . 100 176 358 105 275 547 115 237 . 567 Remotely . | . . . . . . . . . . . . Salvage Created 4855 | . . 118 219 347 99 401 1423 503 931 . 814 Parts 220 | . . 12 14 35 2 26 60 21 23 . 27 Haulers Intercepted 5 | . . . 2 . . . 2 . 1 . . Recyclers Shooed 6 | . . . . . 1 . 3 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Combat Hostiles Destroyed 96 | . . 6 5 14 2 11 27 4 15 . 12 Melee 16 | . . . . . . . 4 4 3 . 5 Guns 45 | . . 6 2 8 1 7 15 . 3 . 3 Cannons 15 | . . . 3 6 1 2 3 . . . . AOE 7 | . . . . . . 2 2 . 3 . . Classes Destroyed 16 | . . 2 2 3 . 2 5 1 . . 1 Worker 6 | . . . . . . . 2 2 1 . 1 Builder 2 | . . 1 . . . . 1 . . . . Tunneler 2 | . . . . 1 . . . . . . 1 Hauler 5 | . . . 2 . . . 2 . 1 . . Recycler 8 | . . . . 1 . . 1 3 1 . 2 Mechanic 1 | . . . . . . . 1 . . . . Operator 2 | . . . . . . . 1 . . . 1 Watcher 5 | . . . . . . . 3 1 . . 1 Swarmer 29 | . . 6 3 11 . . 6 . . . 3 Grunt 37 | . . . . 1 2 6 13 . 10 . 5 Protector 1 | . . . . . . 1 . . . . . Sentry 19 | . . . 2 2 . 3 6 2 3 . 1 Demolisher 1 | . . . . . . 1 . . . . . Specialist 2 | . . . . . . . 2 . . . . Programmer 6 | . . . . . . . . 2 2 . 2 Heavy 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . . 7 4 4 2 3 5 1 5 . 3 Combat Bots Only 6 | . . 6 4 3 2 3 4 1 5 . 3 Max Kills in Single Turn 2 | . . 2 1 1 1 2 2 1 2 . 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . . . 1 1 . 2 . . Melee 1 | . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Damage Taken 7832 | . . 368 133 418 75 771 1464 322 1884 53 2344 Core 1369 | . . 86 . 76 . 138 184 23 434 53 375 Absorbed by Shields 68 | . . . . . . 8 . . . . 60 Redirected to Shielding 50 | . . . . . 13 37 . . . . . Regen/Repaired (Parts) 170 | . . . . . . . 103 . . . 67 Core Remaining (%) 76 | 100 . 65 . 81 . . 41 96 . . . Volleys Fired 195 | . 4 13 14 27 5 31 68 . 19 . 14 Largest 4 | . 2 2 3 3 4 4 4 . 4 . 3 Hottest 209 | . 60 40 75 115 155 155 179 . 209 . 187 Shots Fired 515 | . 8 26 42 75 20 100 166 . 46 . 32 Gun 363 | . 8 26 28 48 10 45 142 . 26 . 30 Cannon 134 | . . . 14 24 10 50 20 . 14 . 2 Launcher 18 | . . . . 3 . 5 4 . 6 . . Special . | . . . . . . . . . . . . Kinetic 294 | . 6 26 42 34 10 72 68 . 24 . 12 Thermal 191 | . 2 . . 38 6 17 94 . 14 . 20 Explosive 18 | . . . . 3 . 5 4 . 6 . . Electromagnetic 12 | . . . . . 4 6 . . 2 . . Robot Hit Streak 20 | . 2 3 7 12 11 9 20 . 16 . 10 Robot Miss Streak 4 | . 1 4 2 3 2 4 2 . 2 . 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . . 2 . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . 1 Shots Hit Robots 435 | . 6 11 25 44 13 53 138 15 61 . 69 Core Hits 183 | . 2 8 11 21 8 27 56 6 27 . 17 Critical Kills 6 | . . . . . . . 2 2 1 . 1 Critical Parts Destroyed 26 | . . . . 1 . . 6 2 8 . 9 Critical Strikes 44 | . . . . 1 . 1 15 4 12 . 11 Burn 9 | . . . . . . . 6 . 3 . . Destroy 3 | . . . . 1 . . 1 . . . 1 Blast 2 | . . . . . . 1 1 . . . . Smash 30 | . . . . . . . 7 4 9 . 10 Melee Attacks 139 | . . . . . . . 22 19 32 . 66 Impact 131 | . . . . . . . 22 19 32 . 58 Slashing 8 | . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . 7 6 3 . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11806 | . 75 169 362 611 189 1177 3029 891 2622 . 2681 Guns 3620 | . 75 162 181 350 118 464 1372 . 474 . 424 Cannons 1302 | . . . 181 241 71 358 193 . 227 . 31 Explosions 1222 | . . . . . . 355 275 . 592 . . Melee 5608 | . . . . . . . 1170 891 1323 . 2224 Ramming 54 | . . 7 . 20 . . 19 . 6 . 2 Kinetic 2609 | . 64 162 362 315 71 570 535 . 392 . 138 Thermal 2135 | . 11 . . 276 55 184 1030 . 262 . 317 Explosive 1196 | . . . . . . 355 275 . 566 . . Electromagnetic 204 | . . . . . 63 68 . . 73 . . Impact 5164 | . . . . . . . 1170 891 1323 . 1780 Slashing 444 | . . . . . . . . . . . 444 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 1 9 2 7 10 Average Corruption 3 | . . . . . . . 1 2 1 5 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 59 | . . . . . . . 5 5 6 1 42 Message Errors 19 | . . . . . . . 3 2 1 . 13 Matter Fused 13 | . . . . . . . . 1 3 1 8 Heat Flow Errors 5 | . . . . . . . . 2 . . 3 Energy Discharges 4 | . . . . . . . . . 1 . 3 Parts Rejected 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . . . . . . . 9 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 3 | . . . . . . . 1 . . . 2 Alerts 2 | . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1832 | . . . . 5 . 2 519 266 591 . 449 Projectiles 2 | . . . . . . 2 . . . . . Explosions 8 | . . . . 5 . . 3 . . . . Melee 1822 | . . . . . . . 516 266 591 . 449 Knockbacks 28 | . . . 1 4 . 5 6 3 4 . 5 Impact 13 | . . . . . . . 2 3 3 . 5 Kinetic 13 | . . . 1 3 . 4 4 . 1 . . Secondary 2 | . . . . 1 . 1 . . . . . Self-Inflicted Damage 133 | . . . . 97 . . 32 . 3 . 1 Shots 5 | . . . . 3 . . 2 . . . . Rammed 8 | . . . . 2 . . 3 . 1 . 2 Targets Rammed 19 | . . 2 . 6 . . 8 . 1 . 2 Kicked 11 | . . 2 . 4 . . 5 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 501 | . . . 54 189 312 501 287 147 304 . 211 Average Temperature 102 | . . . 19 65 142 194 73 74 118 . 76 Received Heat Transfer 2118 | . . . 27 72 45 354 648 66 501 . 405 Effects 6 | . . . . . . 5 . . 1 . . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 3 | . . . . . . 2 . . 1 . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 24 | . . . . . . . 6 6 8 . 4 Impact Corruptions 58 | . . . . . . . 17 8 17 . 16 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 14 | . . . . 2 . . 7 . 5 . . Heat Transferred 5587 | . 25 . . 650 125 459 2986 . 848 . 494 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Peak Influence 583 | . 6 161 271 350 138 312 583 396 283 114 199 Initial 264 | . . 1 62 105 58 89 152 264 9 99 79 Average 196 | . 4 118 203 201 99 234 416 210 47 110 96 Maximum Alert Level 2 | . . . 1 1 . 1 2 1 1 . . Low Security (%) 59 | 100 100 100 18 53 100 20 3 66 93 100 100 Level 1 29 | . . . 81 46 . 79 42 33 6 . . Level 2 11 | . . . . . . . 53 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 1 . . . 1 . 7 2 7 . 10 Investigation 5 | . . . . . . . 2 . 1 . 2 Extermination 5 | . . . . . . . . 2 1 . 2 Reinforcement 7 | . 1 . . . 1 . 2 . . . 3 Assault . | . . . . . . . . . . . . Garrison 11 | . . . . . . . 3 . 5 . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Distress Signals 6 | . . . 1 . . . 3 . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 1 9 10 20 4 11 41 5 22 6 29 Peak Tracking Total 8 | . 1 8 5 4 3 3 7 1 6 6 6 Tactical Retreats 20 | . . 2 1 2 1 . 4 . 2 . 8 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Traps Triggered 4 | . . . . . . 1 . . 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Machines Disabled 7 | . . . . . 1 . . . 5 . 1 Max in Single Turn 4 | . . . . . 1 . . . 4 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Machines Accessed 13 | . 2 . 1 . 1 . 4 . 1 . 4 Terminals 7 | . 2 . 1 . . . 1 . 1 . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Total Hacks 31 | . 6 . 1 . 2 . 12 . 2 . 8 Successful 17 | . 2 . . . 1 . 8 . 1 . 5 Failed 14 | . 4 . 1 . 1 . 4 . 1 . 3 Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 6 . 1 . . . . . 1 . 2 Terminals 15 | . 6 . 1 . . . 3 . 2 . 3 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations 6 | . . . . . . . 4 . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 5 | . . . . . 2 . 3 . . . . Terminal Hacks 7 | . 2 . . . . . 3 . 1 . 1 Record 3 | . . . . . . . 2 . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . . 3 . . . 2 Scan Component 3 | . . . . . . . 2 . . . 1 Repair 2 | . . . . . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . 1 . 3 . 1 . 2 Full Trace Events 3 | . . . . . . . 2 . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . . . . 6 Parts Repaired 2 | . . . . . . . 1 . . . 1 Time 97 | . . . . . . . 53 . . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Turns Passed 7790 | 53 274 127 388 1068 155 423 1596 1209 1096 64 1337 Spaces Moved 3657 | 36 210 65 158 807 94 211 674 209 443 119 631 Core 289 | 1 . . . . . . . . 157 119 12 Treads 517 | . . . . 138 . . 84 9 286 . . Legs 2549 | 35 210 65 158 367 94 211 590 200 . . 619 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 302 | . . . . 302 . . . . . . . Fastest Speed 34 | 50 120 120 120 34 120 123 120 120 50 50 50 Average Speed 132 | 118 120 120 192 108 121 123 156 122 169 50 124 Slowest Speed 450 | 120 120 120 260 450 123 125 240 225 300 50 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . 8 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 31 | 4 36 21 18 81 11 42 39 5 8 93 16 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 83 | . . . . 12 . 27 25 . 19 . . Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . AOE 82 | . . . . 12 . 27 25 . 18 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Was Fac Total 5932 | 44 223 87 213 930 122 305 1037 1126 703 123 1019 Wait 1682 | . 2 8 33 61 14 37 225 869 176 3 254 Move 3631 | 35 209 64 157 790 93 210 673 208 443 118 631 Hop 8 | . . . . 8 . . . . . . . Pick Up 46 | 3 6 . 2 7 1 4 6 5 3 1 8 Fast Attach 61 | 5 1 . 1 11 . 4 10 6 1 . 22 Attach 42 | 1 . . 1 3 2 1 6 4 12 . 12 Detach 13 | . . . 1 . . . 2 2 4 . 4 Swap 44 | . 1 . 2 4 5 6 9 3 11 . 3 Drop 47 | . . . 2 13 2 7 8 10 1 1 3 Fire 195 | . 4 13 14 27 5 31 68 . 19 . 14 Melee 139 | . . . . . . . 22 19 32 . 66 Ram 3 | . . . . . . . . . 1 . 2 Kick 11 | . . 2 . 4 . . 5 . . . . Crush 5 | . . . . 2 . . 3 . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered Mines 410 | -10/Mines | Assembled infested the area 415 | -10/Mines | Assisted by a Guerilla fighting off Assembled 446 | -10/Mines | Discovered new exit (range 8) 455 | -10/Mines | Entered Materials 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 761 | -9/Materials | Build established: Gunner 790 | -9/Materials | Discovered new exit (range 13) 843 | -9/Materials | Discovered new exit (range 15) 843 | -9/Materials | Entered Mines 877 | -9/Mines | Discovered new exit (range 15) 1036 | -9/Mines | Discovered new exit (range 14) 1144 | -9/Mines | Learned location of Zion (-6) 1280 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1328 | -9/Mines | Excavation squad dispatched 1328 | -9/Mines | A large section of the Mines collapsed 1694 | -9/Mines | Build established: Scavenger-Gunner 1911 | -9/Mines | Entered Materials 1911 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2065 | -8/Materials | Identified exit to Garrison 2066 | -8/Materials | Entered Garrison 2084 | -8/Garrison | Triggered checkpoint 2202 | -8/Garrison | Triggered checkpoint 2204 | -8/Garrison | Build established: Gunner 2300 | -8/Garrison | Triggered checkpoint 2364 | -8/Garrison | Triggered checkpoint 2478 | -8/Garrison | Discovered new exit (range 10) 2489 | -8/Garrison | Entered Materials 2518 | -8/Materials | Identified exit to Storage 2688 | -8/Materials | Repaired Broken Carbon-fiber Leg 2713 | -8/Materials | Build established: Scavenger-Gunner 2827 | -8/Materials | Garrison activated, responded to threat 3127 | -8/Materials | Core integrity fell below 50% 3178 | -8/Materials | Lost 7 parts (1p3n1u2w) 3447 | -8/Materials | Build established: Scavenger-Mutant 3964 | -8/Materials | Build established: Scavenger-Gunner 4068 | -8/Materials | Discovered new exit (range 5) 4085 | -8/Materials | Entered Factory 4085 | -7/Factory | Evolved 2 slots: Utility x2 4421 | -7/Factory | Build established: Scavenger-Mutant 5237 | -7/Factory | Discovered new exit (range 16) 5294 | -7/Factory | Entered another Factory area 5294 | -6/Factory | Evolved 2 slots: Utility x2 5870 | -6/Factory | Spotted B-75 Beast 5992 | -6/Factory | Garrison activated, responded to threat 6150 | -6/Factory | Garrison activated, responded to threat 6234 | -6/Factory | Lost 4 parts (2n1u1w) 6324 | -6/Factory | Released all parts (9) 6345 | -6/Factory | Lost 4 parts (1p3u) 6375 | -6/Factory | Core integrity fell below 50% 6390 | -6/Factory | Sucked down chute 6390 | -6/Factory | Entered Waste 6398 | -6/Waste | Spotted C-40 Crusher 6405 | -6/Waste | EMP discharged 6415 | -6/Waste | Spotted C-40 Crusher 6424 | -6/Waste | Spotted C-40 Crusher 6425 | -6/Waste | Spotted C-40 Crusher 6425 | -6/Waste | Spotted C-40 Crusher 6436 | -6/Waste | Spotted C-40 Crusher 6447 | -6/Waste | Discovered new exit (range 16) 6454 | -6/Waste | Entered Factory 6622 | -6/Factory | Build established: Mutant 6668 | -6/Factory | Fabricated Titanium Leg (x2) 6723 | -6/Factory | Garrison activated, responded to threat 7253 | -6/Factory | Repaired Power Maul 7346 | -6/Factory | Build established: Scavenger-Skirmisher 7414 | -6/Factory | Core integrity fell below 20% 7437 | -6/Factory | Crushed by falling debris 7468 | -6/Factory | Lost 10 parts (1p2n5u2w) 7723 | -6/Factory | Build established: Mutant 7790 | -6/Factory | Released all parts (8) 7791 | -6/Factory | System corruption reached 10% 7791 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07761_ G-50 Soldier system corrupted by crushing effect. 07762_ G-50 Soldier system terminally corrupted. 07762_ Hvy. Laser fried. 07764_ G-50 Soldier knocked back. 07768_ Imp. Ion Engine destroyed. 07776_ Hvy. Plasma Cannon destroyed. 07780_ System corrupted: Component data lost. 07781_ G-50 Soldier knocked back. 07789_ Power Maul destroyed. 07790_ Released Lgt. Ion Engine. 07790_ Released Imp. Sensor Array. 07790_ Released Arm. Leg. 07790_ Released Titanium Leg. 07790_ Released Imp. Targeting Computer. 07790_ Released Flexi-carbon Leg. 07790_ Released Force Field. 07790_ Released Imp. Melee Analysis Suite. 07790_ Slammed into G-50 Soldier. 07790_ Destabilizing: System corrupted (+1). 07791_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? """ | | ?????????????????????????????????? """ | | ?????????????????????????????????? | | ?????????????????????????????????? ? | | ?????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????????############ | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ??????????????## #########+#########+##+????????# | | ??????????????# p ######### | | ??????###+##### | | ??????# | | ??????# | | ??????# | | ??????# g | | ??????# @ | | ??????# """ """ """ ####+############### | | ??????# """ """ """ # =*% # # | | ?????# """ """ """ # =!= = / + | | ?????# # ! # """ # | | ?????# """ """ """ # """" """" # """ # | | ?????# """ """ """ # """" """" # """ # | | ?????# """ """ """ # """ """" # ######### | | ?????# # """" """" # "" # | | ?????# # """" """" # """ # | | ?????# ########## """" """" # F" # | | ?????# ?????????# """" """" # """ # | | ?? ??????????# # "" #####+### | | ??????????# # + | | ???????????#################### ### | | ?????????????# ##### #?? | | ??????????????# + #?? | | ? ??????????????# #### # T###?? | | ? ???????????????# #### ####???? | | ??######+???????????????# # #???# | | ????????????????????????##########+### ##### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????###### ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 18 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EX 25 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 10 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Just What I Needed Power Corrupts Unlikely Earthworm Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 02:36:04 Cumulative 13.2 hours Start 2023.02.17 @ 15:17:43 End 2023.02.17 @ 23:52:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56144cdd-89df-4e50-939c-deb2536c9b63