Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 00:06:51 Player: Ms. V3-11A Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2538) 2538 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 4914 Bonus ------- High Alert Combat Kills 326 Follower Combat Kills 160 Entered Garrisons 200 Friendly Fire -175 Cogmind --------- Core Integrity 0/400 Matter 20/300 Energy 7/200 System Corruption 9% Temperature Cool (19) Movement Core (950) Ox18 Location -9/Garrison Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Shield Generator > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (20) --- Improved Treads High-capacity Storage Unit High-capacity Battery (250) Medium Matter Pod (100) Machine Analyzer Salvage Targeting Computer Light Armor Plating Hacking Suite Particle Gun EMP Blaster Mini Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Heavy Flail > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Heat Sink High-capacity Storage Unit High-capacity Battery Machine Analyzer Salvage Targeting Computer Shield Generator Hacking Suite Particle Gun Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster Rocket Launcher Rocket Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 85 | . 11 44 21 9 Power 10 | . . 7 2 1 Engine 8 | . . 7 1 . Core . | . . . . . Reactor 2 | . . . 1 1 Propulsion 24 | . 3 15 4 2 Treads 24 | . 3 15 4 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | . 4 9 4 2 Device 5 | . . 4 . 1 Storage 3 | . 2 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 10 | . 2 3 4 1 Artifact . | . . . . . Weapon 32 | . 4 13 11 4 Energy Gun 7 | . 4 3 . . Energy Cannon 2 | . . 2 . . Ballistic Gun 15 | . . 7 5 3 Ballistic Cannon . | . . . . . Launcher 7 | . . 1 5 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 23 | . . 8 2 13 Power 5 | . . 4 . 1 Propulsion 7 | . . 1 1 5 Utility 5 | . . 2 . 3 Weapon 6 | . . 1 1 4 Highest Loss Streak 13 | . . 3 2 13 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 95 94 99 84 Engine 11 | . 14 9 10 4 Treads 26 | . 12 32 32 25 Leg 4 | . 15 . . . Device 5 | . . 5 11 11 Storage 11 | . 14 11 11 11 Processor 2 | . . 5 . . Protection 8 | . 9 7 11 8 Energy Gun 11 | . 25 6 . . Ballistic Gun 11 | . 2 13 19 6 Naked Turns . | . . . . . Heaviest Build 64 | 14 54 58 64 59 Greatest Support 69 | 20 40 69 69 60 Greatest Overweight (x) 2 | . 2 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 8 13 20 20 20 Most Carried 20 | 5 14 20 20 20 Average Carried 16 | 5 10 18 19 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 13 20 20 12 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Jun Mat Mat Sto Gar Matter Collected 2078 | 200 120 911 847 . Remotely . | . . . . . Salvage Created 3039 | . 349 1519 968 203 Parts 209 | . 24 109 65 11 Haulers Intercepted 5 | . 1 4 . . Recyclers Shooed 5 | . . 3 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Combat Hostiles Destroyed 77 | . 11 36 24 6 Guns 57 | . 10 29 18 . Cannons 2 | . . 2 . . AOE 18 | . 1 5 6 6 Classes Destroyed 11 | . 6 3 1 1 Worker 3 | . 1 1 1 . Builder 2 | . 1 1 . . Hauler 5 | . 1 4 . . Recycler 2 | . . 1 1 . Mechanic 2 | . . 2 . . Operator 2 | . 1 1 . . Swarmer 20 | . 6 8 6 . Grunt 38 | . 5 19 10 4 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 17 | . . 9 7 1 Best Kill Streak 9 | . 4 9 4 6 Combat Bots Only 7 | . 3 7 4 6 Max Kills in Single Turn 3 | . 2 3 3 2 Gunslinging 1 | . 1 . 1 . Exploded 3 | . 1 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Jun Mat Mat Sto Gar Damage Taken 4856 | . 534 1815 1256 1251 Core 540 | . 136 182 140 82 Absorbed by Shields 110 | . . 37 . 73 Regen/Repaired (Parts) 238 | . . 238 . . Core Remaining (%) 72 | 100 45 . . . Volleys Fired 231 | . 37 116 61 17 Largest 2 | . 2 2 2 2 Hottest 130 | . 130 130 46 66 Shots Fired 429 | . 62 221 115 31 Gun 382 | . 62 198 108 14 Cannon 17 | . . 17 . . Launcher 30 | . . 6 7 17 Special . | . . . . . Kinetic 277 | . 8 147 108 14 Thermal 82 | . 31 51 . . Explosive 25 | . . 6 2 17 Electromagnetic 45 | . 23 17 5 . Robot Hit Streak 22 | . 9 22 19 10 Robot Miss Streak 15 | . 15 5 3 3 Penetration Max . | . . . . . Secondary Targets 8 | . 2 4 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 333 | . 49 174 86 24 Core Hits 206 | . 42 98 44 22 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | . 1 4 1 . Burn 2 | . . 2 . . Destroy 2 | . . 1 1 . Corrupt 2 | . 1 1 . . Melee Attacks 4 | . . . 4 . Impact 4 | . . . 4 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6948 | . 634 3250 1859 1205 Guns 4352 | . 559 2318 1287 188 Cannons 266 | . . 266 . . Explosions 2330 | . 75 666 572 1017 Melee . | . . . . . Ramming . | . . . . . Kinetic 3228 | . 45 1708 1287 188 Thermal 982 | . 372 610 . . Explosive 2005 | . . 666 322 1017 Electromagnetic 733 | . 217 266 250 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 3 9 9 9 Average Corruption 4 | . 2 4 9 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 89 | . 14 38 33 4 Message Errors 12 | . 1 5 6 . Matter Fused 25 | . 4 12 9 . Heat Flow Errors 12 | . 3 6 3 . Energy Discharges 10 | . 1 3 5 1 Parts Rejected 3 | . . 1 1 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 11 | . 4 4 3 . Data Loss (major) 4 | . 1 2 1 . Misfires 4 | . . 1 2 1 Alerts 1 | . . . 1 . Weapon Failures 6 | . . 4 1 1 Overload Shots . | . . . . . Overflow Damage 12 | . . . 6 6 Projectiles . | . . . . . Explosions 12 | . . . 6 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 76 | . . . 15 61 Shots 5 | . . . 3 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 401 | . 401 270 236 104 Average Temperature 96 | . 148 80 45 46 Received Heat Transfer 1636 | . 147 807 396 286 Effects 4 | . 2 2 . . Shutdowns 2 | . 2 . . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1561 | . 490 1071 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Peak Influence 932 | . 202 579 932 696 Initial 508 | . . . 244 508 Average 256 | . 86 234 515 590 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 49 | 100 92 46 . . Level 1 25 | . 7 34 32 . Level 2 20 | . . 18 43 100 Level 3 4 | . . . 23 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 4 7 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 5 | . . 3 2 . Assault 2 | . . . 2 . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Sto Gar Distress Signals 12 | . 1 8 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 128 | . 23 58 37 10 Peak Tracking Total 9 | . 6 9 7 7 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Traps Triggered 11 | . 3 4 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Jun Mat Mat Sto Gar Machines Disabled 4 | . . 1 3 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Sto Gar Machines Accessed 17 | . 5 8 4 . Terminals 14 | . 5 6 3 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 10 22 5 . Successful 16 | . 4 9 3 . Failed 20 | . 5 13 2 . Catastrophic 4 | . 1 3 . . Database Lockouts 1 | . 1 . . . Manual 5 | . 2 3 . . Terminals 28 | . 10 14 4 . Fabricators . | . . . . . Repair Stations 8 | . . 8 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 4 3 2 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Unreport Threat 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 6 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 14 | . 4 7 3 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 109 | . . 109 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Jun Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Jun Mat Mat Sto Gar Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 1 Highest-Rated Group 62 | . . . 62 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 24 | . . . 20 4 Total Damage 401 | . . . 337 64 Kills 7 | . . . 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Jun Mat Mat Sto Gar Turns Passed 4024 | 1 1232 1854 849 88 Spaces Moved 1831 | 1 678 767 367 18 Core . | . . . . . Treads 1407 | . 255 767 367 18 Legs 424 | 1 423 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 159 | 120 158 160 160 160 Slowest Speed 320 | 120 320 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 2 96 84 41 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 127 | . 6 26 25 70 Melee . | . . . . . Projectile . | . . . . . AOE 127 | . 6 26 25 70 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Sto Gar Total 2500 | 2 773 1170 509 46 Wait 267 | . 29 198 38 2 Move 1827 | . 677 766 366 18 Hop . | . . . . . Pick Up 38 | . 12 19 7 . Fast Attach 31 | . 6 19 5 1 Attach 19 | . 2 6 3 8 Detach 2 | . . 2 . . Swap 35 | . 3 19 13 . Drop 46 | 2 7 25 12 . Fire 231 | . 37 116 61 17 Melee 4 | . . . 4 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 0) 2 | -11/Junkyard | Entered Materials 43 | -10/Materials | Central database locked down 147 | -10/Materials | Discovered new exit (range 7) 232 | -10/Materials | Discovered new exit (range 11) 280 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 12) 1022 | -10/Materials | Core integrity fell below 50% 1188 | -10/Materials | Discovered new exit (range 7) 1234 | -10/Materials | Entered another Materials area 1234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -9/Materials | Identified exit to Mines 1259 | -9/Materials | Identified exit to Storage 2018 | -9/Materials | Repaired Lgt. Treads 2299 | -9/Materials | Build established: Scavenger-Mutant 2503 | -9/Materials | Discovered new exit (range 9) 2772 | -9/Materials | Destroyed 7 combat bots 2818 | -9/Materials | Lost 3 parts (1p1n1w) 2927 | -9/Materials | Discovered new exit (range 9) 3019 | -9/Materials | Repaired Imp. Treads 3074 | -9/Materials | Repaired Imp. Assault Rifle 3088 | -9/Materials | Entered Storage 3098 | -9/Storage | Identified exit to Garrison 3176 | -9/Storage | Garrison activated, responded to threat 3228 | -9/Storage | Core integrity fell below 50% 3331 | -9/Storage | Build established: Mutant 3766 | -9/Storage | Met a pair of Derelict thieves 3800 | -9/Storage | Core integrity fell below 20% 3937 | -9/Storage | Entered Garrison 3937 | -9/Garrison | Accompanied by 1 ally 3954 | -9/Garrison | Build established: Scavenger-Mutant 3966 | -9/Garrison | Spotted B-75 Beast 3974 | -9/Garrison | Triggered checkpoint 4025 | -9/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03994_ Disposable Heat Sink destroyed. 03995_ The unstable cave ceiling collapses. 03995_ Acquired Imp. Assault Rifle. 04001_ The unstable cave ceiling collapses. 04009_ Lgt. Treads destroyed. 04016_ Critical hit (Destroy). 04016_ Imp. Assault Rifle destroyed. 04017_ G-34 Mercenary destroyed. 04019_ The unstable cave ceiling collapses. 04019_ Lgt. Treads crushed. 04019_ Lgt. Treads destroyed. 04019_ Lgt. Armor Plating destroyed. 04019_ Knocked back. 04021_ The unstable cave ceiling collapses. 04023_ System corrupted: Energy discharge (-7). 04023_ Imp. Assault Rifle destroyed. 04025_ The unstable cave ceiling collapses. 04025_ Sml. Laser crushed. 04025_ The unstable cave ceiling collapses. 04025_ Critical hit (Burn: +26). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ????????????########### ?????????????????????????? | | ????????????? # ?????????????????????????? | | ??????????????# # = ?????????????????????????? | | ??????????????# #%* # ###??????????????????????? | | ??????????## # %%[ ###??#?????????????????? | | ??????????# # # #?????????????????? | | ????????? g *= % %[%= #?????????????????? | | ????????? %Y @ #?????????????????? | | ??????????# BB # # ####?????????????????? | | ??????????# B % #??????????????????? | | ??????????# ### ##### #?????????????????? | | ??????????## ### #??# ??????##?????????????????? | | ???????????????# #?? ?????????????????????????? | | ???????????????# #?###?????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ??????????????## ##????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????## ##????????????????????????????? | | ???????????????#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniSupersonicSystem Manual? 0 Play Time 00:38:08 Cumulative 113.0 hours Start 2023.05.12 @ 23:25:00 End 2023.05.13 @ 00:06:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 53 Adventurer 22 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 56 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: 4ee4b4bd-6f93-4ec2-ba7d-8e46c02b2c08