Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.05 @ 22:56:52 Player: Klokinator Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (937) 937 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5267 Bonus ------- None Cogmind --------- Core Integrity 646/1000 Matter 290/300 Energy 92/100 System Corruption 9% Temperature Cool (0) Movement Flying (30) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Array > --- UTILITY (6) ------ Advanced Weight Redist. System Machine Analyzer Improved Signal Interpreter Improved Transmission Jammer Drone Bay (2/2) > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Advanced Cooling System Advanced ECM Suite Improved Shield Generator Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Fission Core Enhanced Fission Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Advanced Signal Interpreter Transport Network Coupler Transmission Jammer ECM Suite > --- WEAPON ----------- Variable Charge Gun > --- INVENTORY -------- Advanced Cooling System Reaction Control System Improved Shield Generator Hacking Suite Drone Bay [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Cooled VTOL Module Wheel Wheel Flight Unit Cooled VTOL Module Utility Transport Network Coupler Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Transport Network Coupler Weapon Assault Rifle Energy Gun Variable Charge Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 4 | . . 2 . . 2 . . Utility 4 | . . . 1 2 . 1 . Weapon . | . . . . . . . . Parts Attached 83 | 4 7 13 6 10 21 21 1 Power 18 | 1 1 1 3 2 4 6 . Engine 7 | 1 1 . 3 . 1 1 . Core 11 | . . 1 . 2 3 5 . Reactor . | . . . . . . . . Propulsion 29 | 2 . 8 1 4 10 4 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 5 | 2 . . . . 3 . . Hover . | . . . . . . . . Flight 24 | . . 8 1 4 7 4 . Utility 22 | 1 3 3 2 3 4 5 1 Device 14 | . 1 2 1 3 2 4 1 Storage 3 | 1 2 . . . . . . Processor 5 | . . 1 1 . 2 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | . 3 1 . 1 3 6 . Energy Gun 1 | . . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . 3 . . . 1 . . Ballistic Cannon 3 | . . . . 1 2 . . Launcher 3 | . . 1 . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . 2 . Parts Lost 12 | . 1 . . 1 1 6 3 Power 4 | . . . . . . 3 1 Propulsion 4 | . 1 . . 1 . 1 1 Utility 4 | . . . . . 1 2 1 Weapon . | . . . . . . . . Highest Loss Streak 3 | . 1 . . 1 1 2 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 77 78 88 90 78 80 70 Engine 4 | . 9 . 9 4 3 3 5 Core 6 | . . 11 9 10 9 6 . Wheel 8 | . 26 . . . 9 . . Flight 20 | . . 44 36 29 17 28 23 Device 12 | . 1 9 9 23 12 17 17 Storage 3 | . 17 1 . . . . . Processor 12 | . . 9 16 15 19 16 17 Ballistic Gun 5 | . 21 2 . . 1 . . Ballistic Cannon 1 | . . . . 3 5 . . Naked Turns . | . . . . . . . . Heaviest Build 39 | 10 24 10 16 22 28 39 21 Greatest Support 90 | 20 20 16 16 23 90 45 45 Greatest Overweight (x) 2 | . 2 . . 1 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 Average Capacity 5 | 6 9 5 5 5 5 5 5 Most Carried 10 | 2 10 10 4 5 5 5 4 Average Carried 4 | 1 6 4 3 4 3 4 4 Final Capacity 10 | 8 10 5 5 5 5 5 5 Final Carried 10 | 2 10 5 4 5 4 4 4 Class Distribution -------------------- 35% | Mutant 24% | Infiltrator-Sprinter 17% | Scavenger-Scout 15% | Scavenger-Sprinter 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Scout | -7/Factory Mutant | -6/Factory Infiltrator-Sprinter | -5/Factory Sprinter | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Matter Collected 1668 | 227 342 130 . 42 583 344 . Remotely . | . . . . . . . . Salvage Created 1680 | . 714 . . 36 469 461 . Parts 85 | . 51 . . 2 22 10 . Haulers Intercepted 7 | . 2 . . 1 2 2 . Recyclers Shooed 5 | . 1 . . . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 21 | . 11 . . . 4 6 . Melee 3 | . . . . . . 3 . Guns 11 | . 11 . . . . . . Cannons 4 | . . . . . 4 . . AOE 2 | . . . . . . 2 . Classes Destroyed 11 | . 6 . . . 3 2 . Worker 4 | . . . . . 1 3 . Builder 2 | . . . . . . 2 . Tunneler 1 | . 1 . . . . . . Hauler 7 | . 2 . . 1 2 2 . Recycler 4 | . 3 . . . 1 . . Watcher 3 | . 1 . . . 1 1 . Swarmer 9 | . 3 . . . 2 4 . Grunt 8 | . 8 . . . . . . Sentry 1 | . . . . . 1 . . Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | . 6 . . 1 3 4 . Combat Bots Only 6 | . 6 . . . 3 4 . Max Kills in Single Turn 2 | . 2 . . 1 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Damage Taken 2797 | . 501 144 44 17 622 1210 259 Core 661 | . 96 75 14 6 116 354 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 61 81 97 99 86 . . Volleys Fired 110 | . 58 . . 2 40 10 . Largest 2 | . 2 . . 1 2 1 . Hottest 76 | . 40 . . 48 76 75 . Shots Fired 156 | . 88 . . 2 56 10 . Gun 109 | . 88 . . . 16 5 . Cannon 42 | . . . . 2 40 . . Launcher 5 | . . . . . . 5 . Special . | . . . . . . . . Kinetic 146 | . 88 . . 2 56 . . Thermal 5 | . . . . . . 5 . Explosive 5 | . . . . . . 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 9 . . 5 18 3 . Robot Miss Streak 4 | . 3 . . . 3 4 . Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 128 | . 63 . . 2 38 25 . Core Hits 58 | . 30 . . 1 17 10 . Critical Kills 2 | . 1 . . . . 1 . Critical Parts Destroyed 3 | . . . . . 1 2 . Critical Strikes 10 | . 1 . . 1 5 3 . Destroy 2 | . 1 . . . 1 . . Blast 5 | . . . . 1 4 . . Smash 3 | . . . . . . 3 . Melee Attacks 35 | . . . . . . 32 3 Impact 35 | . . . . . . 32 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . . . 8 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3574 | . 803 . . 57 971 1743 . Guns 974 | . 803 . . . 146 25 . Cannons 882 | . . . . 57 825 . . Explosions 483 | . . . . . . 483 . Melee 1235 | . . . . . . 1235 . Ramming . | . . . . . . . . Kinetic 1831 | . 803 . . 57 971 . . Thermal 25 | . . . . . . 25 . Explosive 483 | . . . . . . 483 . Electromagnetic . | . . . . . . . . Impact 1235 | . . . . . . 1235 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 1 . 2 2 9 Average Corruption 1 | . . . 1 . 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 4 3 1 Message Errors 3 | . . . . . . 2 1 Matter Fused 2 | . . . . . 1 1 . Data Loss (minor) 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 514 | . . . . . 1 513 . Projectiles 1 | . . . . . 1 . . Explosions 58 | . . . . . . 58 . Melee 455 | . . . . . . 455 . Knockbacks 8 | . . . . . 5 3 . Impact 3 | . . . . . . 3 . Kinetic 4 | . . . . . 4 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 29 | . . . . . . 29 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 167 | . 5 13 24 28 167 90 . Average Temperature 32 | . 2 7 6 16 42 27 . Received Heat Transfer 468 | . 243 42 18 6 120 30 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . . . . . . 12 . Impact Corruptions 14 | . . . . . . 14 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 37 | . . . . . . 37 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Peak Influence 461 | . 300 359 204 157 257 461 . Initial 151 | . . 74 151 92 74 89 . Average 191 | . 163 154 167 144 135 327 . Maximum Alert Level 2 | . 1 1 1 . 1 2 . Low Security (%) 61 | 100 52 82 86 100 82 16 . Level 1 31 | . 47 17 13 . 17 55 . Level 2 7 | . . . . . . 28 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 1 2 2 5 4 . Investigation 7 | . 1 1 1 1 3 . . Extermination 3 | . . . . 1 1 1 . Reinforcement 4 | . 2 . 1 . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Distress Signals 3 | . 1 1 . 1 . . . Communications Jammed 2 | . . . . . . 2 . Distress Signals 1 | . . . . . . 1 . Times Spotted 96 | . 19 18 1 6 15 32 5 Peak Tracking Total 16 | . 6 16 1 2 5 6 5 Tactical Retreats 21 | . 2 2 . 3 3 10 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Traps Triggered 5 | . 1 1 1 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Machines Disabled 2 | . . . . . . 2 . Max in Single Turn 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Machines Accessed 20 | . 2 2 1 4 6 5 . Terminals 15 | . 2 2 1 4 4 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . . 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 3 5 3 10 15 12 . Successful 24 | . 2 2 1 4 10 5 . Failed 24 | . 1 3 2 6 5 7 . Catastrophic 5 | . . . 1 1 2 1 . Database Lockouts . | . . . . . . . . Manual 15 | . . 1 3 2 8 1 . Terminals 37 | . 3 5 3 10 10 6 . Fabricators 2 | . . . . . 2 . . Repair Stations 4 | . . . . . . 4 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 2 1 3 2 1 . Prototype ID Bank 3 | . 1 2 . . . . . Open DSF 2 | . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . Transport Status 1 | . 1 . . . . . . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 3 | . . . . . . 3 . Scan Component 2 | . . . . . . 2 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . . . . 1 4 1 . Terminals 6 | . . . . 1 4 1 . Track 5 | . . . . 1 3 1 . Botnet 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 2 2 1 3 6 4 . Full Trace Events 5 | . . . 1 1 3 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 67 | . . . . . 67 . . Total Part Build Rating 4 | . . . . . 4 . . Parts Repaired . | . . . . . . . . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Turns Passed 2481 | 33 537 217 44 285 660 594 111 Spaces Moved 4252 | 30 380 451 118 741 1045 1311 176 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 598 | 27 380 . . . 191 . . Hover . | . . . . . . . . Flight 3651 | . . 451 118 741 854 1311 176 Fastest Speed 20 | 50 80 28 28 27 20 20 28 Average Speed 34 | 77 84 29 28 27 37 24 28 Slowest Speed 112 | 80 110 31 28 112 100 95 28 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . 4 1 2 1 4 . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 30 | 3 61 49 19 25 27 35 24 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . . . 1 3 Terrain Destroyed 78 | . . . . . 8 67 3 Melee 4 | . . . . . . 1 3 Projectile 8 | . . . . . 8 . . AOE 66 | . . . . . . 66 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Total 5032 | 39 508 533 125 818 1261 1517 231 Wait 449 | . 43 63 . 47 127 118 51 Move 4221 | 29 379 442 115 736 1042 1302 176 Hop 12 | . . 4 1 2 1 4 . Pick Up 60 | 6 14 2 2 8 15 13 . Fast Attach 24 | . 3 2 . 5 3 11 . Attach 40 | 4 3 7 2 2 14 8 . Detach 3 | . . . . 1 2 . . Swap 20 | . 1 4 4 4 4 2 1 Drop 58 | . 7 9 1 11 13 17 . Fire 110 | . 58 . . 2 40 10 . Melee 35 | . . . . . . 32 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 34 | -11/Junkyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 8) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Propulsion x2 767 | -9/Materials | Discovered new exit (range 3) 768 | -9/Materials | Identified exit to Materials 788 | -9/Materials | Entered another Materials area 788 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 827 | -8/Materials | Discovered new exit (range 14) 831 | -8/Materials | Identified exit to Factory 832 | -8/Materials | Entered Factory 832 | -7/Factory | Evolved 2 slots: Utility x2 1055 | -7/Factory | Build established: Scavenger-Scout 1101 | -7/Factory | Discovered new exit (range 10) 1105 | -7/Factory | Identified exit to Factory 1117 | -7/Factory | Entered another Factory area 1117 | -6/Factory | Evolved 2 slots: Propulsion x2 1262 | -6/Factory | Spotted B-75 Beast 1475 | -6/Factory | Build established: Mutant 1686 | -6/Factory | Fabricated Cld. VTOL Module (x1) 1763 | -6/Factory | Discovered new exit (range 16) 1766 | -6/Factory | Identified exit to Factory 1777 | -6/Factory | Entered another Factory area 1777 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2077 | -5/Factory | Search patrols dispatched 2080 | -5/Factory | Build established: Infiltrator-Sprinter 2312 | -5/Factory | Spotted B-75 Beast 2351 | -5/Factory | Discovered new exit (range 7) 2371 | -5/Factory | Identified exit to Upper Caves 2371 | -5/Factory | Entered Upper Caves 2402 | -5/Upper Caves | Learned location of Warlord (-4) 2480 | -5/Upper Caves | Crushed by falling debris 2482 | -5/Upper Caves | Self-destructed Last Messages --------------- LOCATION=UPPER CAVES GOAL=ESCAPE 02373_ XU-CQT(k) breaks down the debris. 02394_ N4-XCR(k) breaks down the debris. 02401_ Drone released from Drone Bay. 02402_ Acquired derelict log, extracted data. World map updated: -4/Warlord. 02440_ Drone retrieved by Drone Bay. 02441_ ,/DY#X2V 9/ H< TB,635OVL06TQU1 RVS 02442_ Drone retrieved by Drone Bay. 02452_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 02480_ The unstable cave ceiling collapses. 02480_ Crushed by falling debris. 02480_ Nuclear Pulse Array destroyed. 02480_ System corrupted by crushing effect (+3). 02480_ Hvy. Deuterium Engine destroyed. 02480_ System corrupted by crushing effect (+2). 02480_ Transport Network Coupler destroyed. 02480_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????####?????????? | | ?????????????????????????###???????## ##????????? | | ######???###?????###????## #???????# #????????? | | # ##?## ##???## ##??## #???????# #????????? | | ## ### ##?## #### #???????# #????????? | | ?### ## #?# ## ##??????## #????????? | | ???# ### #???????# ##???????? | | ???# ## #???????## #???????? | | ???## ### #?######## #???????? | | ????## #?## ### ##???????? | | #????## ## ## ##??## ## % #????????? | | ##???# ## #####???## ##### #????????? | | ##### ## ##?????# #???# #????????? | | # # #####?# #???# #????????? | | # ####### #??# #????????? | | ## ######### #????????? | | ### #???## #????????? | | ## ### #???# ## #####????????? | | ## #??# #####??## ##? #????????????? | | ### #???###????## ###?? ##????????????? | | # ## #?????????####?????###?????????????? | | # ##?######??#@####???????????????????? | | ##?# #### ##???###????????????? | | #?# ?# #### ##???????????? | | ##?# ####### ####????????? | | ##### ##?# # ##??# #????????? | | ##???## ### # #??# #????????? | | ##????## # ##?# ##????????? | | ###???# ### #?????????? | | #?### ## ##?????????? | | ### ##??????????? | | ## ### ##???????????? | | # ###### ##### ##????????????? | | ##### ##### #?## ###?????????????? | | ## ##?# #???????????????? | | #??#####???????????????? | | ###### ##??????????????????????? | | ?????## ### ### #####???????????????????????? | | ??????#####?####?#####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 47 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Evasion (%) 72 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldSkeletonFacilitator Manual? 0 Play Time 01:30:39 Cumulative 30.5 hours Start 2023.11.05 @ 21:06:14 End 2023.11.05 @ 22:56:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 18 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97fac32c-1175-4880-b626-40bbd04ed727