Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.23 @ 03:08:18

Player: Ms. V3-11A

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (1232)     1232
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-119)               -119
              TOTAL SCORE: 2998

 Bonus
-------
Friendly Fire              -119

 Cogmind 
---------
Core Integrity             121/550
Matter                     269/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (6) ------
      Large Storage Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (15) ---
      Light Deuterium Engine
   Improved Treads
   Improved Heat Sink
     Medium Matter Pod (100)
            Machine Analyzer
            Proton Missile Launcher
            Proton Missile Launcher
  Makeshift Hammer

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
>            --- PROPULSION -------
      Spiked Treads
      Spiked Treads
>            --- UTILITY ----------
       Large Storage Unit
             Structural Scanner
   Makeshift Kinetic Plating
   Makeshift Ablative Armor
>            --- WEAPON -----------
             Riot Gun
             Battle Rifle
>            --- INVENTORY --------
  Subdweller Power Source
       Light Treads
       Light Treads
       Light Treads
             Machine Analyzer
             Scrap Shield
             Beam Rifle
             Beam Rifle
             Assault Rifle
             Rocket Launcher
   Makeshift Hammer
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   .   4   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | .   5   15  23  
  Power                    6    | .   .   2   4   
    Engine                 5    | .   .   2   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | .   .   4   7   
    Treads                 8    | .   .   4   4   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | .   4   1   5   
    Device                 4    | .   1   .   3   
    Storage                2    | .   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | .   1   8   7   
    Energy Gun             7    | .   1   3   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   .   4   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 30   | .   .   2   28  
  Power                    5    | .   .   .   5   
  Propulsion               9    | .   .   .   9   
  Utility                  7    | .   .   1   6   
  Weapon                   9    | .   .   1   8   
  Highest Loss Streak      19   | .   .   2   19  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     92   | .   89  100 62  
  Engine                   12   | .   14  14  3   
  Treads                   15   | .   .   28  7   
  Leg                      11   | .   28  .   7   
  Device                   2    | .   2   .   13  
  Storage                  13   | .   14  14  9   
  Protection               8    | .   1   14  6   
  Energy Gun               8    | .   1   13  4   
  Ballistic Gun            17   | .   26  13  7   
Peak Build Rating          27   | 6   9   21  27  
  Average Rating           11   | 6   6   13  17  
  On Entrance              10   | 6   6   9   21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             46   | 13  33  37  46  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  7    | .   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 8   9   15  15  
  Most Carried             15   | 5   12  15  13  
  Average Carried          10   | 5   7   13  7   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 4   11  14  8   

 Class Distribution 
--------------------
 85% | Mutant
 10% | Derelict-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           1136 | 200 123 406 407 
  Remotely                 .    | .   .   .   .   
Salvage Created            1452 | .   242 663 547 
  Parts                    92   | .   25  42  25  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  34   | .   6   17  11  
  Guns                     30   | .   6   17  7   
  AOE                      3    | .   .   .   3   
Classes Destroyed          12   | .   4   3   5   
  Worker                   2    | .   1   .   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Hauler                   2    | .   2   .   .   
  Mechanic                 1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Swarmer                  10   | .   6   4   .   
  Grunt                    8    | .   .   .   8   
  Sentry                   2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
  Subdweller               13   | .   .   13  .   
  Zionite                  2    | .   .   2   .   
Best Kill Streak           6    | .   5   6   4   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        404  | .    28   107  269  
  Missed                   109  | .    8    33   68   
Damage Taken               3701 | .    117  1040 2544 
  Core                     618  | .    35   154  429  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   1056 | .    40   282  734  
Core Remaining (%)         62   | 100  .    24   .    
Volleys Fired              198  | .    22   104  72   
  Largest                  2    | .    2    2    2    
  Hottest                  112  | .    40   106  112  
Shots Fired                328  | .    44   192  92   
  Gun                      323  | .    44   192  87   
  Cannon                   .    | .    .    .    .    
  Launcher                 5    | .    .    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  201  | .    44   97   60   
  Thermal                  107  | .    .    89   18   
  Explosive                4    | .    .    .    4    
  Electromagnetic          16   | .    .    6    10   
  Robot Hit Streak         49   | .    13   49   36   
  Robot Miss Streak        3    | .    3    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    2    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           230  | .    28   119  83   
  Core Hits                93   | .    15   40   38   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    
  Critical Strikes         14   | .    1    10   3    
    Burn                   10   | .    .    7    3    
    Destroy                4    | .    1    3    .    
Melee Attacks              1    | .    .    1    .    
  Impact                   1    | .    .    1    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4048 | .    316  1955 1777 
  Guns                     3483 | .    316  1955 1212 
  Cannons                  .    | .    .    .    .    
  Explosions               565  | .    .    .    565  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2113 | .    316  1046 751  
  Thermal                  1180 | .    .    860  320  
  Explosive                422  | .    .    .    422  
  Electromagnetic          333  | .    .    49   284  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            5    | .    .    .    5    
  Projectiles              .    | .    .    .    .    
  Explosions               5    | .    .    .    5    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      76   | .    .    .    76   
  Shots                    5    | .    .    .    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        533  | .    .    30   533  
  Average Temperature      118  | .    .    8    197  
  Received Heat Transfer   2127 | .    .    255  1872 
  Effects                  6    | .    .    .    6    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           2    | .    .    .    2    
    Matter Decay           2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         3639 | .    .    2701 938  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             170  | .   104 .   170 
  Initial                  .    | .   .   .   .   
  Average                  24   | .   10  .   73  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | .   21  20  26  
  Peak Tracking Total      11   | .   4   6   11  
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            3    | .   .   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          5    | .   4   1   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   15  5   .   
  Successful               13   | .   8   5   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                15   | .   15  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   3   5   .   
  Record                   5    | .   .   5   .   
  Prototype ID Bank        2    | .   2   .   .   
  Unreport Threat          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
    Botnet                 1    | .   1   .   .   
    Skim                   4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               5160 | 1    1919 2689 551  
Spaces Moved               2037 | 1    464  1405 167  
  Core                     3    | .    .    .    3    
  Treads                   1455 | .    .    1403 52   
  Legs                     579  | 1    464  2    112  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  120  
  Average Speed            160  | 120  145  160  203  
  Slowest Speed            400  | 120  190  190  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 2    55   66   15   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             9    | .    .    9    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          28   | .    .    .    28   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      28   | .    .    .    28   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3610 | 2    1668 1655 285  
  Wait                     1282 | .    1163 109  10   
  Move                     2034 | .    463  1404 167  
  Hop                      .    | .    .    .    .    
  Pick Up                  33   | .    10   12   11   
  Fast Attach              10   | .    2    1    7    
  Attach                   22   | .    1    5    16   
  Detach                   1    | .    .    .    1    
  Swap                     11   | .    2    9    .    
  Drop                     18   | 2    5    10   1    
  Fire                     198  | .    22   104  72   
  Melee                    1    | .    .    1    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 0)
    2 | -11/Scrapyard | Entered Materials
   32 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
 1071 | -10/Materials | Discovered new exit (range 8)
 1520 | -10/Materials | Discovered new exit (range 3)
 1921 | -10/Materials | Entered Subcaves
 1925 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 1925 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1986 | -10/Subcaves  | Discovered new exit (range 14)
 2049 | -10/Subcaves  | Learned location of Zion (-6)
 2049 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2188 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2899 | -10/Subcaves  | Discovered new exit (range 5)
 3040 | -10/Subcaves  | Learned 4 Materials zone layouts
 3078 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 3084 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3266 | -10/Subcaves  | Visited Clippyterm
 3270 | -10/Subcaves  | Identified exit to Materials
 3270 | -10/Subcaves  | Learned location of Extension (-6)
 3873 | -10/Subcaves  | Core integrity fell below 50%
 4066 | -10/Subcaves  | Disturbed a concealed Subdweller
 4231 | -10/Subcaves  | A Subdweller sparked back to life
 4231 | -10/Subcaves  | A Subdweller sparked back to life
 4231 | -10/Subcaves  | A Subdweller sparked back to life
 4525 | -10/Subcaves  | Build established: Derelict-Mutant
 4610 | -10/Subcaves  | Entered Materials
 4610 | -8/Materials  | Evolved 4 slots: Utility x4
 4879 | -8/Materials  | Core integrity fell below 50%
 4903 | -8/Materials  | Lost 19 parts (2p6n4u7w)
 5161 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05116_ G-47 Trooper destroyed.
05119_ K-01 Serf collects debris.
05120_ Assault Rifle destroyed.
05122_ K-01 Serf collects debris.
05124_ Structural Scanner destroyed.
05126_ K-01 Serf collects debris.
05128_ Acquired Aluminum Leg.
05129_ K-01 Serf collects debris.
05131_ Acquired Imp. Heat Sink.
05134_ K-01 Serf collects debris. <x3>
05144_ W-25 Informer distress signal alerts nearby ally.
05149_ Aluminum Leg destroyed.
05151_ Carbon-fiber Leg destroyed.
05153_ Critical hit (Burn: +37).
05154_ Triggered Alarm Trap.
05154_ An alarm sounds.
05154_ ALERT: Alarm triggered, dispatching investigation
  squad.
05159_ Lgt. Ion Engine destroyed.
05159_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????????          + """"""" #??#   |
| ????????????????????????   /      # """"""" ###### |
| ????????????????????????         ## """"""" ##     |
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| ???????????????????????#  a """  #############     |
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| ???????????????????????#   #???# #???????????# ""  |
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| ???????????????????????#   #???# #???????????# ""  |
| ??????????????????###??#   #???# #???????????#     |
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| ?????????????????? """?#   #      #???????#        |
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| ????????????????   """ #g  #      #???????#  """   |
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| ???????????????????????#Y@ #      #???????#        |
| ???????????????????????#   #      #???????#        |
| ???????????????????????#   ################        |
| ???????????????????????#   ##            ##        |
| ???????????????????????#   ##            ##        |
| ???????????????????????# g ##            #######+# |
| ???????????##########?##  g##            +         |
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| ???##        #   # ?????????????????? #   # ?????? |
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| ???##  ????? #  %##########?????????? #   + ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             900
Resistance: KI             30
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotAntimissileKit
  Manual?         0
Play Time         00:23:36
  Cumulative      304.7 hours
  Start           2024.08.23 @ 02:39:17
  End             2024.08.23 @ 03:08:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          233
  Rogue           63
  Adventurer      144
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             75
Gallery%          72
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 1eb7b52e-c4d2-4169-bf01-157da81375ea