Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.29 @ 20:54:05 Player: Giant Eel Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (158) 790 Value Destroyed (4818) 4818 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1106) 1106 TOTAL SCORE: 11734 Bonus ------- Follower Combat Kills 506 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 22/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- VTOL Module > --- UTILITY (7) ------ Power Amplifier Improved Sensor Array Advanced Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Tractor Beam > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Guided Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Compact Battery Advanced Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Weapon Cycler Hacking Suite > --- WEAPON ----------- Zionite Phaser-S CR-A16's Pointy Stick > --- INVENTORY -------- Light Angular Momentum Engine Guided Missile Launcher Remote Datajack [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Slots Evolved 9 | . 1 2 . 2 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . 2 . . Utility 5 | . 1 1 . 1 . 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 191 | 4 16 24 . 25 32 23 2 3 11 7 29 1 14 Power 18 | . . 2 . 2 4 3 . . . 1 4 . 2 Engine 13 | . . 2 . 2 4 3 . . . 1 1 . . Core 3 | . . . . . . . . . . . 2 . 1 Reactor 2 | . . . . . . . . . . . 1 . 1 Propulsion 70 | 2 5 9 . 11 13 7 . . 1 3 13 . 6 Treads 42 | 2 5 9 . 11 13 2 . . . . . . . Leg 9 | . . . . . . . . . . . 8 . 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 19 | . . . . . . 5 . . 1 3 5 . 5 Utility 54 | . 4 6 . 7 10 4 1 3 5 2 6 1 5 Device 15 | . 1 . . . 2 1 . 3 . 1 3 . 4 Storage 12 | . . 3 . 3 . . . . . 1 3 1 1 Processor 4 | . 1 . . . . . 1 . 2 . . . . Hackware 5 | . . . . . . 2 . . 3 . . . . Protection 18 | . 2 3 . 4 8 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 7 7 . 5 5 9 1 . 5 1 6 . 1 Energy Gun 6 | 1 . . . . . 3 . . . . 2 . . Energy Cannon 4 | . 2 . . . . . . . . . 2 . . Ballistic Gun 26 | 1 5 7 . 5 5 3 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . 2 . . Launcher 2 | . . . . . . . 1 . 1 . . . . Special Weapon 2 | . . . . . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . 2 . . . . Special Melee Weapon 2 | . . . . . . 1 . . 1 . . . . Unidentified Prototypes 9 | . . . . . . 2 . . 1 2 4 . . Parts Lost 37 | . . . . . 3 . . . 4 7 7 . 16 Power 1 | . . . . . . . . . . . . . 1 Propulsion 22 | . . . . . 2 . . . 1 4 5 . 10 Utility 10 | . . . . . 1 . . . 2 3 1 . 3 Weapon 4 | . . . . . . . . . 1 . 1 . 2 Highest Loss Streak 11 | . . . . . 2 . . . 4 5 5 . 11 Average Slot Usage (%) 93 | . 97 99 100 98 99 96 76 79 88 78 83 83 78 Engine 7 | . 12 10 10 7 8 7 7 7 7 7 3 . . Treads 20 | . 24 29 30 32 32 24 . . . . . . . Leg 2 | . . . . . . . . . . . 20 6 6 Flight 6 | . . . . . . 3 28 28 27 25 9 25 14 Device 5 | . 8 4 . . 1 7 7 14 15 7 8 12 16 Storage 21 | . 12 26 40 33 33 25 . . . . 9 6 6 Processor 3 | . 5 1 . . . . 5 7 9 14 12 12 12 Hackware 4 | . . . . . . 7 14 14 20 16 6 6 4 Protection 4 | . 8 7 . 7 6 6 . . . . . . . Ballistic Gun 12 | . 20 18 20 15 15 12 . . . . . . . Piercing Weapon 1 | . . . . . . . . . 6 7 6 6 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 84 | 16 21 61 61 80 82 84 18 19 16 18 34 20 27 Greatest Support 96 | 40 40 63 63 88 88 83 19 20 22 22 96 26 31 Greatest Overweight (x) 5 | . 5 . . . 1 2 . . 2 1 4 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 8 8 24 24 28 28 28 4 4 4 4 4 4 4 Average Capacity 16 | 8 8 16 24 25 28 25 4 4 4 4 4 4 4 Most Carried 28 | 7 8 22 24 28 28 28 3 4 4 4 4 4 4 Average Carried 15 | 7 7 13 23 24 27 25 3 3 3 3 4 4 4 Final Capacity 28 | 8 8 24 24 28 28 4 4 4 4 4 4 4 4 Final Carried 28 | 7 8 22 24 28 28 3 3 4 3 4 4 4 4 Class Distribution -------------------- 46% | Hacker-Mutant 28% | Hauler-Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Matter Collected 4448 | 200 294 660 78 776 895 207 83 138 19 215 479 37 367 Remotely 10 | . . . . . . . . . . . . . 10 Salvage Created 6085 | . 408 1094 366 1297 1683 277 106 . . 252 448 44 110 Parts 356 | . 25 73 19 80 83 20 12 . . 16 22 . 6 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 117 | . 7 21 4 24 28 5 8 . . 6 6 2 6 Melee 8 | . . . . . . . . . . 6 2 . . Guns 89 | . 7 21 4 24 28 5 . . . . . . . Cannons 12 | . . . . . . . . . . . 4 2 6 AOE 8 | . . . . . . . 8 . . . . . . Classes Destroyed 16 | . 6 2 1 2 2 1 . . . 1 . 1 . Worker 5 | . 1 1 . 2 1 . . . . . . . . Builder 5 | . 1 . . 1 1 . . . . . 2 . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 12 | . 1 1 2 2 3 2 . . . . 1 . . Operator 2 | . . . . 1 1 . . . . . . . . Watcher 15 | . 3 5 . 4 2 . . . . . 1 . . Swarmer 37 | . 3 4 . 6 5 4 8 . . 3 2 . 2 Grunt 39 | . 4 9 2 9 10 . . . . . 3 1 1 Brawler 3 | . . 1 2 . . . . . . . . . . Duelist 2 | . . . . 1 1 . . . . . . . . Sentry 27 | . . 7 . 8 11 . . . . . 1 . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 5 | . . . . . . 1 . . . 2 . . 2 Thief 1 | . . . . . . . . . . . . 1 . Mutant 2 | . . . . . . . . . . 1 . . 1 Best Kill Streak 6 | . 3 5 3 6 5 3 3 . . 4 4 1 2 Combat Bots Only 5 | . 2 3 2 4 5 2 3 . . 4 3 1 2 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 2 . . 1 1 1 1 Gunslinging 1 | . . 1 . . . 1 . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Damage Taken 6210 | . 98 463 62 1137 1161 127 10 . 376 447 1087 179 1063 Core 1412 | . . 15 7 99 145 10 . . 120 162 497 74 283 Absorbed by Shields 138 | . . . . . 138 . . . . . . . . Core Remaining (%) 81 | 100 100 . 94 . 55 . . . . 58 . . . Volleys Fired 380 | . 34 59 13 89 104 12 6 . . . 14 11 38 Largest 2 | . 2 2 2 2 2 2 1 . . . 1 1 1 Hottest 80 | . 80 80 46 46 46 53 36 . . . 75 53 53 Shots Fired 686 | . 64 118 26 178 207 24 6 . . . 14 11 38 Gun 607 | . 59 113 26 178 207 24 . . . . . . . Cannon 72 | . 5 5 . . . . . . . . 14 11 37 Launcher 6 | . . . . . . . 6 . . . . . . Special 1 | . . . . . . . . . . . . . 1 Kinetic 656 | . 59 113 26 178 207 24 . . . . 1 11 37 Thermal 14 | . 5 5 . . . . . . . . 4 . . Explosive 6 | . . . . . . . 6 . . . . . . Electromagnetic 9 | . . . . . . . . . . . 9 . . Robot Hit Streak 73 | . 26 22 17 70 62 73 . . . . 2 9 20 Robot Miss Streak 3 | . 3 1 1 1 1 2 1 . . . 1 1 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 14 | . . 4 1 2 5 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . . . . . Shots Hit Robots 590 | . 51 97 22 155 173 22 . . . 8 16 10 36 Core Hits 254 | . 20 42 9 60 67 17 9 . . 6 11 4 9 Critical Hits 9 | . . 2 1 1 4 . . . . . . . 1 Critical Kills 3 | . . 1 . . 2 . . . . . . . . Critical Parts Destroyed 5 | . . 1 . 1 2 . . . . . . . 1 Melee Attacks 43 | . . . . . . . 1 . 19 16 6 . 1 Impact . | . . . . . . . . . . . . . . Slashing 7 | . . . . . . . 1 . 6 . . . . Piercing 36 | . . . . . . . . . 13 16 6 . 1 Sneak Attacks 3 | . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10845 | . 619 1422 408 2201 2640 459 563 . . 364 710 308 1151 Guns 7336 | . 530 1284 353 2163 2547 459 . . . . . . . Cannons 1942 | . 87 89 . . . . . . . . 307 308 1151 Explosions 563 | . . . . . . . 563 . . . . . . Melee 767 | . . . . . . . . . . 364 403 . . Ramming 237 | . 2 49 55 38 93 . . . . . . . . Kinetic 8825 | . 530 1284 353 2163 2547 459 . . . . 30 308 1151 Thermal 251 | . 87 89 . . . . . . . . 75 . . Explosive 563 | . . . . . . . 563 . . . . . . Electromagnetic 202 | . . . . . . . . . . . 202 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 767 | . . . . . . . . . . 364 403 . . Highest Corruption 7 | . 2 2 2 . . 1 1 1 7 . 1 1 1 Average Corruption 1 | . 1 1 2 . . 1 1 1 2 . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 23 | . 6 . 8 . . . 2 2 1 . 2 1 1 Message Errors 13 | . 5 . 6 . . . 1 1 . . . . . Matter Fused 1 | . . . . . . . . . 1 . . . . Energy Discharges 2 | . . . . . . . . . . . 1 . 1 Data Loss (minor) 7 | . 1 . 2 . . . 1 1 . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 66 | . 6 . . . . . 3 . . 15 . . 42 Projectiles 48 | . 6 . . . . . . . . . . . 42 Explosions 3 | . . . . . . . 3 . . . . . . Melee 15 | . . . . . . . . . . 15 . . . Knockbacks 7 | . . . . . . . . . . . . 3 4 Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . 3 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 31 | . 1 7 6 2 15 . . . . . . . . Targets Rammed 34 | . 1 7 6 4 16 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . . 2 1 . . . . . . . . Highest Temperature 655 | . 36 36 . 27 19 8 . . . 4 655 39 196 Average Temperature 74 | . 14 7 . 6 4 2 . . . 4 159 18 34 Received Heat Transfer 2541 | . 60 282 42 774 570 . . . . 70 300 63 380 Effects 23 | . . . . . . . . . . . 23 . . Energy Bleed 3 | . . . . . . . . . . . 3 . . Interference 5 | . . . . . . . . . . . 5 . . Matter Decay 5 | . . . . . . . . . . . 5 . . Short Circuit 2 | . . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . . . . 4 . . Damage (core) 3 | . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 2 . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . . . 1 Heat Transferred 481 | . 185 185 . . . . . . . . 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Peak Influence 377 | . 164 279 72 295 377 90 . . . . 329 . . Initial 14 | . . . 12 13 10 11 . . . . 14 . . Average 88 | . 55 90 28 108 125 30 . . . . 180 . . Maximum Alert Level 1 | . . 1 . 1 1 . . . . . 1 . . Low Security (%) 87 | 100 100 86 100 83 79 100 . . . . 57 . . Level 1 12 | . . 13 . 16 20 . . . . . 42 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 5 . 6 8 1 . . . . 8 . . Investigation 11 | . 1 3 . 1 3 . . . . . 3 . . Extermination 2 | . . . . . . 1 . . . . 1 . . Reinforcement 9 | . . 2 . 2 1 . . . . . 4 . . Assault . | . . . . . . . . . . . . . . Garrison 7 | . . . . 3 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Distress Signals 12 | . 2 5 . 4 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 218 | . 15 36 4 38 41 5 4 . . 12 38 11 14 Peak Tracking Total 10 | . 3 5 2 6 9 2 2 . . 5 6 10 7 Tactical Retreats 24 | . 2 1 . 2 4 . . . . 3 5 5 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Traps Triggered 16 | . 8 3 . . 1 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Disabled 7 | . . 1 . 1 . . . . . . 3 1 1 Max in Single Turn 1 | . . 1 . 1 . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Accessed 35 | . 10 4 1 4 11 3 1 1 . . . . . Terminals 25 | . 8 3 1 3 9 . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 5 | . . 1 . 1 2 1 . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 105 | . 33 17 1 17 29 6 1 1 . . . . . Successful 85 | . 24 15 1 15 24 4 1 1 . . . . . Failed 20 | . 9 2 . 2 5 2 . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 52 | . 17 7 1 4 9 . . . 1 . 13 . . Terminals 77 | . 30 13 1 9 23 . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 20 | . . 4 . 8 6 2 . . . . . . . Recycling Units 6 | . 3 . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 30 | . 7 5 . 4 12 . 1 1 . . . . . Record 2 | . 1 . . . . . 1 . . . . . . Robot Analysis 3 | . . 1 . 1 1 . . . . . . . . Prototype ID Bank 8 | . 2 1 . 2 3 . . . . . . . . Open Door 4 | . . . . . 3 . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . Zone Layout 4 | . 2 1 . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 20 | . . 4 . 8 6 2 . . . . . . . Scan Component 11 | . . 2 . 4 4 1 . . . . . . . Repair 9 | . . 2 . 4 2 1 . . . . . . . Recycling Unit Hacks 4 | . 3 . . . . 1 . . . . . . . Report Inventory 3 | . 2 . . . . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 30 | . 14 6 1 3 6 . . . . . . . . Terminals 30 | . 14 6 1 3 6 . . . . . . . . Track 11 | . 7 3 . . 1 . . . . . . . . Botnet 19 | . 7 3 1 3 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 5 4 1 4 6 3 . . . . . . . Full Trace Events 12 | . 4 3 . 1 4 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . Matter 190 | . . . . . . 190 . . . . . . . Time 47 | . . . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . Parts Repaired 9 | . . 2 . 4 2 1 . . . . . . . Time 301 | . . 58 . 147 64 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Total Allies 20 | . . . . . . . . . 6 . 10 . 4 Largest Group 6 | . . . . . . . . . 6 6 3 3 4 Highest-Rated Group 340 | . . . . . . . . . 340 340 210 210 113 Highest-Rated Ally 94 | . . . . . . . . . 94 94 85 70 31 Zionite Dispatches 4 | . . . . . . . . . . . 4 . . Heavy 1 | . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . 2 . . Demo 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 124 | . . . . . . . . . . 10 78 9 27 Total Damage 4383 | . . . . . . . . . . 320 3510 113 440 Kills 22 | . . . . . . . . . . 2 18 . 2 Allies Corrupted 1 | . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Robot Analysis Total 3 | . . 1 . 1 1 . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . 1 . . 3 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . 34 . . Traps 19 | . . . . . . . . . . . 19 . . Items 14 | . . . . . . . . . . . 14 . . Guards 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Turns Passed 11941 | 6 1247 1371 1161 1637 1767 1268 284 173 741 476 941 236 633 Spaces Moved 10389 | 1 693 652 691 724 845 826 780 482 1362 1236 1036 368 693 Core 112 | . 2 . . . . . . . . . 36 . 74 Treads 4192 | 1 691 652 691 724 845 588 . . . . . . . Legs 470 | . . . . . . . . . . . 392 . 78 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5615 | . . . . . . 238 780 482 1362 1236 608 368 541 Fastest Speed 31 | 160 160 160 160 156 156 31 34 34 31 31 31 38 38 Average Speed 92 | 160 160 160 160 159 158 127 34 34 35 33 75 57 66 Slowest Speed 300 | 160 300 160 160 160 180 200 34 37 200 117 250 125 205 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . 2 Cave-ins Triggered 2 | . . . . . . . . . 1 . 1 . . Exploration Rate (%) 62 | 2 95 51 99 50 90 18 86 49 89 92 26 60 64 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . . . 2 . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 24 | . . . 1 . . . 5 3 1 1 . 2 11 Spaces Dug 16 | . . . . . . . 1 . 9 6 . . . Terrain Destroyed 69 | . . . . . . . 53 . 9 6 . . 1 Melee 16 | . . . . . . . 1 . 9 6 . . . Projectile 1 | . . . . . . . . . . . . . 1 AOE 52 | . . . . . . . 52 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Total 11971 | 4 759 857 717 1037 1067 1038 788 488 1582 1263 1171 381 819 Wait 719 | . 5 94 4 163 38 114 . . 178 . 68 2 53 Move 10371 | . 692 651 690 723 844 825 779 481 1361 1235 1034 367 689 Hop 2 | . . . . . . . . . . . . . 2 Pick Up 47 | . 6 7 3 11 6 10 . 1 2 1 . . . Fast Attach 94 | . 12 8 . 3 4 7 1 3 11 5 26 1 13 Attach 20 | . 1 . . 2 4 8 . . 4 1 . . . Detach 13 | . . 4 . . . 5 . 1 2 1 . . . Swap 83 | 4 3 16 . 20 24 8 1 . 1 1 4 . 1 Drop 146 | . 5 11 1 22 27 49 . 2 4 3 18 . 4 Fire 380 | . 34 59 13 89 104 12 6 . . . 14 11 38 Melee 43 | . . . . . . . 1 . 19 16 6 . 1 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 34 | . 1 7 6 4 16 . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . Rewire 18 | . . . . . . . . . . . . . 18 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 0) 7 | -11/Scrapyard | Entered Materials 7 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 342 | -10/Materials | Identified exit to Materials 342 | -10/Materials | Discovered exit to Materials (range 8) 552 | -10/Materials | Discovered exit to Materials (range 12) 813 | -10/Materials | Discovered exit to Materials (range 10) 1254 | -10/Materials | Entered another Materials area 1254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1733 | -9/Materials | Repaired Hvy. Assault Rifle 1760 | -9/Materials | Repaired Lgt. Armor Plating 1814 | -9/Materials | Build established: Scavenger-Mutant 2174 | -9/Materials | Build established: Hauler-Mutant 2582 | -9/Materials | Identified exit to Mines 2582 | -9/Materials | Discovered exit to Mines (range 9) 2625 | -9/Materials | Entered Mines 2754 | -9/Mines | Identified exit to Materials 2754 | -9/Mines | Discovered exit to Materials (range 4) 2888 | -9/Mines | Learned 2 Materials zone layouts 2950 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3049 | -9/Mines | Found a hidden stash of uninstalled traps 3085 | -9/Mines | Learned location of Storage (-8) 3530 | -9/Mines | Discovered exit to Materials (range 12) 3786 | -9/Mines | Entered Materials 3786 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3904 | -8/Materials | Garrison activated, responded to threat 4317 | -8/Materials | Repaired Imp. Ion Engine 4351 | -8/Materials | Repaired Imp. Treads 4384 | -8/Materials | Repaired Hvy. Assault Rifle 4437 | -8/Materials | Repaired Imp. Assault Rifle 4474 | -8/Materials | Identified exit to Storage 4474 | -8/Materials | Discovered exit to Storage (range 13) 4494 | -8/Materials | Identified exit to Factory 4494 | -8/Materials | Discovered exit to Factory (range 12) 4633 | -8/Materials | Build established: Scavenger-Mutant 4980 | -8/Materials | Discovered exit to Factory (range 16) 5166 | -8/Materials | Build established: Hauler-Mutant 5423 | -8/Materials | Entered Storage 5623 | -8/Storage | Repaired Hvy. Assault Rifle 5636 | -8/Storage | Garrison activated, responded to threat 5868 | -8/Storage | Garrison activated, responded to threat 6285 | -8/Storage | Discovered exit to Factory (range 16) 6411 | -8/Storage | Build established: Scavenger-Mutant 6807 | -8/Storage | Repaired Imp. Treads? 7190 | -8/Storage | Entered Factory 7190 | -7/Factory | Evolved 2 slots: Utility x2 7191 | -7/Factory | Identified exit to Lower Caves 7572 | -7/Factory | Repaired Hvy. Assault Rifle 7590 | -7/Factory | Build established: Hacker-Mutant 7954 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 8458 | -7/Factory | Entered Lower Caves 8629 | -7/Lower Caves | Learned Factory emergency access door positions 8732 | -7/Lower Caves | Identified exit to Lower Caves 8732 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 8742 | -7/Lower Caves | Entered another Lower Caves area 8747 | -7/Lower Caves | Identified exit to Factory 8747 | -7/Lower Caves | Discovered exit to Factory (range 4) 8909 | -7/Lower Caves | Identified exit to Zion 8909 | -7/Lower Caves | Discovered exit to Zion (range 8) 8915 | -7/Lower Caves | Entered Zion 9003 | -7/Zion | Identified exit to Proximity Caves 9003 | -7/Zion | Discovered exit to Proximity Caves (range 16) 9007 | -7/Zion | Found CR-A16's Pointy Stick 9034 | -7/Zion | Crushed by falling debris 9065 | -7/Zion | Lost 4 parts (1n2u1w) 9066 | -7/Zion | System corruption cleaned by Quarantine Array 9086 | -7/Zion | Learned location of Armory (-4) 9110 | -7/Zion | Given A8's code to call for help 9160 | -7/Zion | Imprinted 9162 | -7/Zion | Declared Zion's savior 9278 | -7/Zion | Found Prototype Launcher 9281 | -7/Zion | Identified Gui. Missile Launcher 9308 | -7/Zion | Found Relay Coupler [Programmer] 9310 | -7/Zion | Found Relay Coupler [Programmer] 9312 | -7/Zion | Found Relay Coupler [Programmer] 9315 | -7/Zion | Found Relay Coupler [Programmer] 9317 | -7/Zion | Found Relay Coupler [Programmer] 9345 | -7/Zion | Learned location of Quarantine (-2) 9375 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9378 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9656 | -7/Zion | Entered Proximity Caves 9656 | -6/Proximity Caves | Accompanied by 6 allies 9721 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9884 | -6/Proximity Caves | Lost 5 parts (3n2u) 9930 | -6/Proximity Caves | Learned location of 1 exit from Factory 9973 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9995 | -6/Proximity Caves | Learned Factory machine intel 10054 | -6/Proximity Caves | Found Prototype Device 10054 | -6/Proximity Caves | Identified Exp. Thermal Shield 10132 | -6/Proximity Caves | Entered Factory 10132 | -6/Factory | Evolved 2 slots: Propulsion x2 10133 | -6/Factory | Identified exit to Lower Caves 10134 | -6/Factory | Identified exit to Factory 10136 | -6/Factory | Loaded intel: 257 machine locations 10167 | -6/Factory | Zion Demo squad teleported in 10240 | -6/Factory | Crushed by falling debris 10286 | -6/Factory | Lost 5 parts (4n1u) 10550 | -6/Factory | Zion Heavy squad teleported in 10715 | -6/Factory | Zion Light squad teleported in 10883 | -6/Factory | Core integrity fell below 50% 10979 | -6/Factory | Zion Light squad teleported in 11073 | -6/Factory | Entered Lower Caves 11073 | -6/Lower Caves | Accompanied by 3 allies 11117 | -6/Lower Caves | Attracted the attention of an 0b10 base 11156 | -6/Lower Caves | Mic. Nuclear Core stolen by Master Thief 11299 | -6/Lower Caves | Learned Factory stockpile data 11306 | -6/Lower Caves | Identified exit to Lower Caves 11306 | -6/Lower Caves | Discovered exit to Lower Caves (range 7) 11309 | -6/Lower Caves | Entered another Lower Caves area 11340 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11389 | -6/Lower Caves | Lost 3 parts (3n) 11758 | -6/Lower Caves | Attracted the attention of an 0b10 base 11859 | -6/Lower Caves | Core integrity fell below 20% 11903 | -6/Lower Caves | Lost 11 parts (1p6n2u2w) 11942 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11805_ Acquired VTOL Module. 11806_ Mak. Flight Unit destroyed. 11814_ Xenon Bombardment Thruster destroyed. 11816_ Magnetic Acceleration Cannon destroyed. 11818_ Hacking Suite destroyed. 11820_ Com. Battery destroyed. 11846_ Arm. Leg destroyed. 11849_ Slug penetrates Wall. 11852_ Penetrated by Slug. 11866_ Remote Datajack destroyed. 11866_ Penetrated by Slug. 11866_ Lgt. Antimatter Reactor destroyed. 11870_ Penetrated by Slug. 11872_ Carbon-fiber Leg destroyed. 11873_ Penetrated by Slug. 11897_ Acquired 2 matter. 11900_ Acquired Tractor Beam. 11901_ Acquired 2 matter. 11901_ Acquired 4 matter. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###????????????? | | ????????????????????????????????## ##???????????? | | ???????????##???????????####???## ###?????????? | | ??????????? ???????#% ##?## ??????????? | | ???????????? ##### ### #????????????? | | ???????????????# ## #???????####?? | | ????????????????# % @ % #???????? ?# | | ????????????????# ######% #????????? ## # | | ????????????????????????## #????????? | | ???????????????????????## ##???????## # | | ???????????????????????# %%% #??????## #?? | | ???????????????????????## ## ###????# ##?# | | ????????????????????????## ### ###### #??# | | ?????????????????????????###?# % Y #?## | | ?????????????????????????????# ###### #?# | | ?????????????????????????????# ## ##????# #?# | | ?????????????????????????????# #####?????# #?# | | ????????????????????????????# #??????#### ### | | ?????????????????????#####??# ##????### # | | ???????????###??????## ##?#####????## | | ???????????# #?????# ##?######??# | | ???????????# ##????# ### #??# | | ???????????# ###### ## #???##### %% | | ????????????# #???????## * ## | | ????????????### #????????# #? | | ??????????????## ##???????# #? | | ???????????????## ! #???????# #? | | ????????????????###### ! #???????# ##? | | ?????????????????????##### ! ##???????# #?? | | ?????????????????????????# #########???# ##? | | ???????????????????????### ##### ###### %## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 73 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 51 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Armchair Analyst Deadly Force Dramatic Entrance Help From High Places I'm Back, Baby! Knowing Is Half The Battle Part-time Excavator Unlikely Earthworm Challenges ------------ None Game ------ Seed EnergyPortableLaser Manual? 0 Play Time 02:43:52 Cumulative 11.8 hours Start 2021.10.28 @ 20:33:58 End 2021.10.29 @ 20:54:05 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 5 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bca0091-df11-485d-807a-01084506298d