Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.11 @ 23:46:11

Player: Howard

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (999)      999
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 3038

 Bonus
-------
High Alert Combat Kills    49

 Cogmind 
---------
Core Integrity             43/550
Matter                     254/300
Energy                     38/100
System Corruption          3%
Temperature                Cool (194)
Movement                   Core (200) Ox3
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
           EM Pulse Cannon
           EM Pulse Cannon
>          --- INVENTORY (4) ----
     Large Storage Unit
  Improved Targeting Computer
  Improved Light Armor Plating
  Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Thermal Generator
     Small Storage Unit
  Advanced Visual Processing Unit
           Sensor Array
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
           Pulse Rifle
>          --- INVENTORY --------
  Advanced Visual Processing Unit
  Improved Light Armor Plating
           Pulse Rifle
     Light Assault Rifle
           Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Thermal Generator
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 6   4   21  16  2   
  Power                    4    | 1   .   2   1   .   
    Engine                 3    | 1   .   2   .   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   2   4   .   
    Treads                 1    | .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | 2   .   2   4   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   .   8   6   .   
    Device                 7    | .   .   7   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   .   5   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   3   9   5   2   
    Energy Gun             10   | 2   .   6   2   .   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          2    | .   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   2   3   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 27   | .   3   7   17  .   
  Power                    4    | .   .   2   2   .   
  Propulsion               8    | .   1   2   5   .   
  Utility                  7    | .   .   2   5   .   
  Weapon                   8    | .   2   1   5   .   
  Highest Loss Streak      8    | .   3   3   8   .   
Average Slot Usage (%)     80   | .   76  82  85  15  
  Engine                   7    | .   14  8   5   .   
  Core                     1    | .   .   .   2   .   
  Treads                   3    | .   5   8   .   .   
  Wheel                    13   | .   20  11  14  .   
  Device                   8    | .   .   14  6   .   
  Storage                  13   | .   14  11  16  .   
  Processor                7    | .   .   9   9   9   
  Protection               8    | .   .   .   18  .   
  Energy Gun               13   | .   12  17  11  .   
  Launcher                 1    | .   5   1   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             58   | 10  10  27  58  6   
  Greatest Support         32   | 26  26  26  32  3   
  Greatest Overweight (x)  5    | .   .   2   5   1   
  Average Overweight (x)   1    | .   .   .   2   .   
Largest Inventory Capacity 14   | 6   6   6   14  4   
  Average Capacity         8    | 5   6   6   12  4   
  Most Carried             7    | 2   3   6   7   4   
  Average Carried          4    | 1   2   4   4   4   
  Final Capacity           6    | 6   6   6   4   4   
  Final Carried            4    | 2   2   4   4   4   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           806  | 135 9   419 243 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            955  | .   168 490 297 .   
  Parts                    59   | .   12  39  8   .   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  26   | .   5   13  8   .   
  Melee                    1    | .   .   .   1   .   
  Guns                     10   | .   2   5   3   .   
  AOE                      14   | .   3   8   3   .   
Classes Destroyed          10   | .   1   8   1   .   
  Worker                   2    | .   .   2   .   .   
  Builder                  3    | .   .   2   1   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 3    | .   .   3   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  6    | .   .   6   .   .   
  Grunt                    13   | .   5   4   4   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   6    | .   .   2   4   .   
Best Kill Streak           6    | .   4   6   4   .   
  Combat Bots Only         5    | .   4   5   4   .   
Max Kills in Single Turn   3    | .   1   3   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   3   1   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               2835 | .    363  492  1980 .    
  Core                     636  | .    73   56   507  .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  70   86   .    .    
Volleys Fired              102  | .    17   49   33   3    
  Largest                  2    | .    2    2    2    1    
  Hottest                  126  | .    80   126  126  63   
Shots Fired                157  | .    26   78   51   2    
  Gun                      130  | .    22   65   43   .    
  Cannon                   2    | .    .    .    .    2    
  Launcher                 25   | .    4    13   8    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  18   | .    8    .    10   .    
  Thermal                  103  | .    5    65   33   .    
  Explosive                25   | .    4    13   8    .    
  Electromagnetic          11   | .    9    .    .    2    
  Robot Hit Streak         19   | .    7    19   16   4    
  Robot Miss Streak        1    | .    1    1    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           117  | .    20   53   43   1    
  Core Hits                62   | .    10   30   22   .    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3166 | .    364  1675 1100 27   
  Guns                     1511 | .    169  798  544  .    
  Cannons                  27   | .    .    .    .    27   
  Explosions               1621 | .    195  877  549  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    7    .    
  Kinetic                  111  | .    41   .    70   .    
  Thermal                  1306 | .    34   798  474  .    
  Explosive                1621 | .    195  877  549  .    
  Electromagnetic          121  | .    94   .    .    27   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    
  Average Corruption       2    | .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  8    | .    .    .    6    2    
    Matter Fused           4    | .    .    .    4    .    
    Heat Flow Errors       1    | .    .    .    .    1    
    Targeting Errors       2    | .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            48   | .    3    34   11   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               48   | .    3    34   11   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      216  | .    68   39   109  .    
  Shots                    7    | .    2    2    3    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        402  | .    213  402  315  287  
  Average Temperature      121  | .    118  132  100  249  
  Received Heat Transfer   1320 | .    165  156  999  .    
  Effects                  2    | .    .    1    1    .    
    Energy Bleed           1    | .    .    .    1    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         2850 | .    75   1739 1036 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             460  | .   174 460 438 72  
  Initial                  194  | .   .   73  194 72  
  Average                  239  | .   80  267 309 72  
Maximum Alert Level        2    | .   .   2   2   .   
  Low Security (%)         48   | 100 100 44  24  100 
  Level 1                  31   | .   .   38  42  .   
  Level 2                  19   | .   .   17  32  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   1   4   2   
  Investigation            4    | .   1   1   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           6    | .   3   1   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   8   20  22  1   
  Peak Tracking Total      9    | .   5   4   9   1   
  Tactical Retreats        3    | .   1   1   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          3    | .   1   1   1   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          8    | .   4   1   2   1   
  Terminals                8    | .   4   1   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   13  6   6   2   
  Successful               5    | .   4   1   .   .   
  Failed                   22   | .   9   5   6   2   
    Catastrophic           5    | .   4   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   11  4   .   .   
  Terminals                27   | .   13  6   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   4   1   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Registered Components    2    | .   1   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   1   2   1   
  Full Trace Events        6    | .   2   1   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Sto 
Turns Passed               1025 | 39  156 369 425 36  
Spaces Moved               646  | 34  120 200 251 41  
  Core                     54   | 3   .   .   10  41  
  Treads                   5    | .   .   5   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   587  | 31  120 195 241 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  50  50  
  Average Speed            97   | 82  84  98  113 51  
  Slowest Speed            160  | 90  90  160 130 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 3   34  17  19  21  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          131  | .   22  65  44  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      131  | .   22  65  44  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      871  | 41  149 288 341 52  
  Wait                     52   | .   7   12  27  6   
  Move                     642  | 33  119 199 250 41  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 2   1   3   8   .   
  Fast Attach              25   | 6   1   11  5   2   
  Attach                   12   | .   2   3   7   .   
  Detach                   6    | .   1   3   2   .   
  Swap                     12   | .   1   7   4   .   
  Drop                     5    | .   .   1   4   .   
  Fire                     102  | .   17  49  33  3   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Identified exit to Materials
  146 | -10/Materials | Lost 3 parts (1n2w)
  196 | -10/Materials | Entered another Materials area
  196 | -9/Materials  | Evolved 2 slots: Utility x2
  324 | -9/Materials  | Build established: Mutant
  405 | -9/Materials  | Lost 3 parts (1n1u1w)
  445 | -9/Materials  | Discovered new exit (range 12)
  498 | -9/Materials  | Lost 3 parts (1p1n1u)
  565 | -9/Materials  | Entered another Materials area
  565 | -8/Materials  | Evolved 2 slots: Utility x2
  893 | -8/Materials  | Lost 8 parts (1p1n1u5w)
  960 | -8/Materials  | Discovered new exit (range 10)
  981 | -8/Materials  | Core integrity fell below 50%
  987 | -8/Materials  | Core integrity fell below 20%
  990 | -8/Materials  | Entered Storage
 1020 | -8/Storage    | Lost 8 parts (1p3n4u)
 1026 | -8/Storage    | Self-destructed

 Last Messages 
---------------
00975_ Acquired Med. Storage Unit.
00976_ Nuclear Core destroyed.
00977_ Com. Wheel destroyed.
00979_ Acquired Lrg. Storage Unit.
00981_ Dropped Med. Storage Unit.
00981_ Acquired Med. Storage Unit.
00984_ Dropped Med. Storage Unit.
00985_ Acquired Lrg. Storage Unit.
00989_ Sml. Storage Unit destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
01000_ Connecting with Terminal...
01000_ Current location identified: Storage
01000_ ALERT: Suspicious activity at Terminal S011. Dispatching Investigation
  squad.
01011_ Acquired EM Pulse Cannon. <x2>
01016_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01019_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S012.
01019_ System corrupted: EM Pulse Cannon failed to cycle.
01021_ System corrupted: Heat flow error (+287).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###############################??????????????????? |
|                                  ????????????????? |
|                                  ????????????????? |
|                        r         ????????????????? |
| ####+##+######+######### #???????????????????????? |
|         #         ###??# #???????????????????????? |
|         # """ """ ""#??# #????"??????????????????? |
|         # """ """ ""#??# #??? "??????????????????? |
|         # """ """ T"#??# #### ???????????????????? |
|         #         ""#??#    h????????????????????? |
|         #         ""#??#    #????????????????????? |
|         #         ######    #????????????????????? |
|         #         +         #????????????????????? |
| #############+##+##         #????????????????????? |
| ????????????#    ##      ]!!#????????????????????? |
| ????????????#            @u!#????????????????????? |
| ????????????#             !!#????????????????????? |
| ????????????#               ##???????????????????? |
| ????????????#                #???????????????????? |
| ??????????? +                + ??????????????????? |
| ??????????" #                #  ?????????????????? |
| ?????????   # #######"T"##   ####????????????????? |
| ???????    ?# #?????#####?      ?????????????????? |
| ??????###+#?# #???????????        ???????????????? |
| ????????????# #???????????           ????????????? |
| ????????????# #???????????             ??????????? |
| ????????????# ????????????             #?????????? |
| ????????????# ????????????#            #?????????? |
| ????????????  ????????????? ########## #?????????? |
| ????????????##????????????? #??????????#?????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????? #????????????????????? |
| ???????????????????????????+#????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageSpreadCannon
  Manual?         0
Play Time         00:14:49
  Cumulative      117.1 hours
  Start           2021.10.11 @ 23:32:05
  End             2021.10.11 @ 23:46:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           85
  Adventurer      2
  Explorer        0
Win Type          -
  Total           6
  Types           3/0/1/2/0/0/0/0/0
Lore%             70
Gallery%          76
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78df8308-bc6b-45d3-af80-16729628b863