Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 22:44:55 Player: gigi283 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (35) 175 Value Destroyed (789) 789 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1924 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 190/300 Energy 231/265 System Corruption 2% Temperature Critical (645) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Beam Rifle Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Beam Rifle Improved Medium Laser Heavy Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Improved Medium Laser > --- INVENTORY -------- Light Ion Engine Aluminum Leg Beam Rifle Beam Cannon Assault Rifle Heavy Assault Rifle [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 26 | 7 8 11 Power 5 | 1 2 2 Engine 4 | 1 1 2 Core 1 | . 1 . Reactor . | . . . Propulsion 7 | 2 1 4 Treads 3 | 2 1 . Leg 4 | . . 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device . | . . . Storage 2 | 1 1 . Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 3 3 4 Energy Gun 6 | 3 1 2 Energy Cannon 2 | . . 2 Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 4 | . 1 3 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 88 97 Engine 9 | . 8 9 Core 3 | . 5 . Treads 15 | . 27 2 Leg 13 | . . 28 Storage 12 | . 14 11 Processor 12 | . 3 22 Energy Gun 8 | . 5 11 Energy Cannon 4 | . . 9 Ballistic Gun 12 | . 21 1 Naked Turns . | . . . Heaviest Build 33 | 12 30 33 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 7 14 15 Most Carried 7 | 4 7 7 Average Carried 4 | 2 3 5 Final Capacity 15 | 8 15 15 Final Carried 7 | 3 7 6 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 751 | 168 431 152 Remotely . | . . . Salvage Created 1494 | . 724 770 Parts 68 | . 40 28 Haulers Intercepted 4 | . 2 2 Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 21 | . 11 10 Guns 16 | . 10 6 Cannons 4 | . . 4 AOE 1 | . 1 . Classes Destroyed 8 | . 6 2 Worker 1 | . 1 . Builder 1 | . 1 . Hauler 4 | . 2 2 Recycler 5 | . 3 2 Watcher 3 | . . 3 Swarmer 4 | . 3 1 Grunt 14 | . 8 6 Sentry 3 | . . 3 Best Kill Streak 6 | . 5 6 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 149 | . 64 85 Missed 36 | . 18 18 Damage Taken 1610 | . 538 1072 Core 540 | . 91 449 Absorbed by Shields . | . . . Regen/Repaired (Parts) 102 | . 102 . Core Remaining (%) 81 | 100 63 . Volleys Fired 120 | . 55 65 Largest 2 | . 2 2 Hottest 116 | . 76 116 Shots Fired 236 | . 109 127 Gun 190 | . 109 81 Cannon 46 | . . 46 Launcher . | . . . Special . | . . . Kinetic 106 | . 87 19 Thermal 116 | . 8 108 Explosive . | . . . Electromagnetic 14 | . 14 . Robot Hit Streak 9 | . 7 9 Robot Miss Streak 9 | . 4 9 Penetration Max . | . . . Secondary Targets 5 | . 3 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 140 | . 64 76 Core Hits 54 | . 28 26 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | . 1 4 Burn 5 | . 1 4 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2205 | . 1033 1172 Guns 1550 | . 839 711 Cannons 461 | . . 461 Explosions 190 | . 190 . Melee . | . . . Ramming 4 | . 4 . Kinetic 848 | . 688 160 Thermal 1084 | . 72 1012 Explosive 190 | . 190 . Electromagnetic 79 | . 79 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Energy Discharges 1 | . . 1 Data Loss (minor) 1 | . . 1 Overload Shots . | . . . Overflow Damage 3 | . . 3 Projectiles 3 | . . 3 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 50 | . 50 . Shots 1 | . 1 . Rammed 2 | . 2 . Targets Rammed 3 | . 2 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 747 | . 192 747 Average Temperature 184 | . 56 213 Received Heat Transfer 582 | . 219 363 Effects 22 | . . 22 Shutdowns 5 | . . 5 Energy Bleed 3 | . . 3 Interference 4 | . . 4 Matter Decay 2 | . . 2 Damage (minor) 2 | . . 2 Damage (major) 2 | . . 2 Damage (core) 4 | . . 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . . 4 Heat Transferred 2923 | . 259 2664 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 189 | . 162 189 Initial 32 | . . 32 Average 74 | . 86 71 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 6 | . 2 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 42 | . 22 20 Peak Tracking Total 5 | . 5 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 2 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 5 3 Terminals 7 | . 4 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 12 9 Successful 14 | . 9 5 Failed 7 | . 3 4 Catastrophic . | . . . Database Lockouts . | . . . Manual 12 | . 6 6 Terminals 18 | . 9 9 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Prototype ID Bank 1 | . . 1 Emergency Access Points 1 | . 1 . Zone Layout 3 | . 2 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 4 3 Terminals 7 | . 4 3 Botnet 7 | . 4 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 3 2 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1893 | 119 937 837 Spaces Moved 840 | 77 434 329 Core 16 | 16 . . Treads 523 | 61 434 28 Legs 301 | . . 301 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 169 | 137 160 188 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 5 64 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 19 | . 19 . Melee . | . . . Projectile . | . . . AOE 19 | . 19 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1071 | 88 565 418 Wait 58 | . 58 . Move 838 | 76 433 329 Hop . | . . . Pick Up 15 | 4 5 6 Fast Attach 12 | 6 4 2 Attach 5 | . 1 4 Detach . | . . . Swap 9 | 1 3 5 Drop 11 | 1 4 6 Fire 120 | . 55 65 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush 2 | . 2 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 1 exit: *Min) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 13) 506 | -10/Materials | Repaired Lgt. Treads 593 | -10/Materials | Discovered new exit (range 16) 953 | -10/Materials | Discovered new exit (range 10) 1057 | -10/Materials | Entered another Materials area 1057 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -9/Materials | Discovered new exit (range 6) 1294 | -9/Materials | Identified exit to Mines 1637 | -9/Materials | Build established: Scavenger-Mutant 1865 | -9/Materials | Core integrity fell below 50% 1882 | -9/Materials | Core integrity fell below 20% 1895 | -9/Materials | Core destroyed Last Messages --------------- 01876_ Power failure, Imp. Ion Engine shutdown. 01876_ Overheating: Core damaged (-52). 01878_ K-01 Serf collects debris. 01880_ Overheating: Imp. Targeting Computer damaged (-9). 01881_ K-01 Serf collects debris. 01882_ Power failure, Imp. Ion Engine shutdown. 01882_ Overheating: Core damaged (-72). 01884_ System corrupted: Component data lost. 01887_ Overheating: System interference. 01887_ Beam Rifle temporarily disabled. 01888_ Overheating: Matter decay (-44). 01892_ Overheating: Energy bleed (-45). 01893_ Overheating: Lrg. Storage Unit damaged (-135). 01894_ Power failure, Imp. Ion Engine shutdown. 01894_ Overheating: System interference. 01894_ Beam Cannon temporarily disabled. 01894_ Signal Interpreter temporarily disabled. 01895_ Overheating: Core damaged (-76). 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