Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 00:43:35

Player: Scared Dad

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (92)      460
Value Destroyed (3195)     3195
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (203)                203
              TOTAL SCORE: 8358

 Bonus
-------
High Alert Combat Kills    14
Follower Combat Kills      157
Aligned with FarCom        300
Friendly Fire              -268

 Cogmind 
---------
Core Integrity             437/850
Matter                     10/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (110) Ox1
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
      Improved Gravmag System
>              --- UTILITY (7) ------
        Medium Storage Unit
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Targeting Computer
               Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (10) ---
               VTOL Module
               Xenon Bombardment Thruster
      Improved Heat Sink
      Improved Cooling System
      Improved Hacking Suite
      Improved Field Recycling Unit (0)
               Plasma Rifle
      Improved Heavy Laser
               Autogun
     Makeshift Shrapnel Gun

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
>              --- UTILITY ----------
               Lightpack 2.0
      Improved Signal Interpreter
      Advanced Targeting Computer
               Bomb Drone Bay
>              --- WEAPON -----------
  High-powered Shotgun
      Enhanced Autogun
               Gauss Rifle
>              --- INVENTORY --------
        Cooled Ion Engine
               Deuterium Engine
         Light Nuclear Core
         Light Nuclear Core
         Light Nuclear Core
               VSS Leg
      Improved Heat Sink
        Medium Storage Unit
               Weight Redist. System
      Advanced Visual Processing Unit
  Experimental Sensor Array
               Armor Integrity Analyzer
               Transmission Jammer
         Light Armor Plating
      Improved Medium Armor Plating
               Particle Gun
         Heavy Laser
      Advanced Assault Cannon
      Advanced Assault Cannon
      Improved Grenade Launcher
[Rating: 76]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Lightpack 2.0
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Improved Heavy Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   2   .   .   .   1   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             127  | 6   7   1   9   2   5   3   19  24  19  10  22  
  Power                    16   | 1   2   .   1   .   .   .   2   3   1   2   4   
    Engine                 6    | 1   2   .   1   .   .   .   1   1   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   1   2   1   2   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   .   2   .   2   .   7   6   4   .   6   
    Treads                 11   | .   .   .   2   .   1   .   4   4   .   .   .   
    Leg                    11   | .   .   .   .   .   1   .   3   2   2   .   3   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  41   | 1   1   .   4   2   3   .   1   6   9   6   8   
    Device                 20   | .   1   .   1   2   1   .   .   2   3   5   5   
    Storage                5    | 1   .   .   1   .   2   .   .   .   1   .   .   
    Processor              7    | .   .   .   2   .   .   .   1   1   1   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             8    | .   .   .   .   .   .   .   .   3   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   4   1   2   .   .   3   9   9   5   2   4   
    Energy Gun             8    | 2   .   .   .   .   .   .   1   .   2   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          26   | .   4   1   2   .   .   3   7   4   2   1   2   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   5   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   3   .   3   3   .   .   1   
Parts Lost                 34   | .   .   .   2   .   .   .   4   6   13  1   8   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               10   | .   .   .   1   .   .   .   2   2   2   1   2   
  Utility                  10   | .   .   .   1   .   .   .   .   1   5   .   3   
  Weapon                   11   | .   .   .   .   .   .   .   2   3   5   .   1   
  Highest Loss Streak      14   | .   .   .   1   .   .   .   3   1   14  1   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     83   | .   97  100 88  100 92  77  79  80  73  65  78  
  Engine                   5    | .   13  14  11  11  11  11  3   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   5   7   7   5   9   
  Treads                   12   | .   .   .   11  22  22  22  15  12  .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   1   1   3   .   10  
  Wheel                    3    | .   28  28  10  .   .   .   .   .   .   .   .   
  Device                   6    | .   12  14  3   11  7   .   .   6   11  13  9   
  Storage                  9    | .   14  14  11  11  10  11  9   7   6   7   6   
  Processor                15   | .   .   .   19  22  18  11  18  14  20  18  18  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   5   7   6   
  Protection               1    | .   .   .   .   .   .   .   .   4   1   .   .   
  Energy Gun               1    | .   15  .   .   .   .   .   .   .   4   .   3   
  Ballistic Gun            19   | .   12  28  21  22  22  22  26  17  .   .   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 14  19  19  27  25  25  19  23  37  27  16  39  
  Greatest Support         46   | 20  20  20  46  46  46  46  46  46  30  18  33  
  Greatest Overweight (x)  2    | .   .   .   1   .   .   .   1   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   8   10  10  40  40  40  40  40  10  10  
  Average Capacity         26   | 6   8   8   8   10  16  40  40  40  15  10  10  
  Most Carried             24   | 6   8   8   10  10  12  13  22  24  23  10  10  
  Average Carried          13   | 3   7   7   7   9   9   12  16  21  11  8   7   
  Final Capacity           40   | 8   8   8   10  10  40  40  40  40  10  10  10  
  Final Carried            23   | 6   8   7   10  10  12  13  21  23  10  9   10  

 Class Distribution 
--------------------
 42% | Hauler-Skirmisher
 28% | Mutant
 13% | Hauler-Mutant
  9% | Skirmisher
  4% | Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory
             Scout | -7/Lower Caves
            Mutant | -7/Lower Caves
        Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           3320 | 188  39   209  182  30   .    160  945  781  377  137  272  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2836 | .    39   151  277  .    .    128  1393 389  143  51   265  
  Parts                    181  | .    6    8    18   .    .    7    85   24   7    4    22   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    7    7    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  84   | .   3   6   8   .   .   5   32  10  8   3   9   
  Guns                     78   | .   3   6   8   .   .   5   32  5   7   3   9   
  Cannons                  6    | .   .   .   .   .   .   .   .   5   1   .   .   
Classes Destroyed          13   | .   1   1   .   .   .   1   6   4   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  34   | .   3   4   2   .   .   3   4   1   8   3   6   
  Grunt                    27   | .   .   2   7   .   .   .   18  .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   .   .   .   .   5   1   .   .   .   
  Specialist               9    | .   .   .   .   .   .   .   4   3   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   3   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   3   4   6   .   .   3   5   3   6   3   4   
  Combat Bots Only         6    | .   3   4   6   .   .   3   5   3   6   3   4   
Max Kills in Single Turn   2    | .   2   1   2   .   .   2   2   2   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               6520 | .    44   142  205  .    .    289  1032 1798 1607 267  1136 
  Core                     1203 | .    9    9    10   .    .    49   128  306  219  60   413  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   205  | .    .    .    .    .    .    .    205  .    .    .    .    
Core Remaining (%)         73   | 100  .    92   .    .    .    85   76   .    .    16   .    
Volleys Fired              176  | .    2    10   14   .    .    10   64   28   29   5    14   
  Largest                  3    | .    2    2    2    .    .    2    3    3    3    2    3    
  Hottest                  164  | .    46   46   50   .    .    50   78   124  162  93   164  
Shots Fired                453  | .    4    20   28   .    .    20   188  83   58   10   42   
  Gun                      409  | .    4    20   28   .    .    20   188  55   42   10   42   
  Cannon                   37   | .    .    .    .    .    .    .    .    28   9    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  7    | .    .    .    .    .    .    .    .    .    7    .    .    
  Kinetic                  394  | .    4    20   28   .    .    20   188  83   21   5    25   
  Thermal                  59   | .    .    .    .    .    .    .    .    .    37   5    17   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27   | .    3    10   10   .    .    7    27   11   5    3    9    
  Robot Miss Streak        9    | .    1    4    6    .    .    5    6    9    8    4    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        4    | .    .    .    1    .    .    .    .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    1    .    1    
Shots Hit Robots           301  | .    4    12   20   .    .    12   129  65   28   5    26   
  Core Hits                215  | .    3    11   15   .    .    11   79   54   21   4    17   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    3    1    .    .    .    
    Destroy                3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6340 | .    74   182  422  .    .    210  2689 1530 538  139  556  
  Guns                     5765 | .    74   176  422  .    .    210  2684 1036 481  139  543  
  Cannons                  537  | .    .    .    .    .    .    .    .    482  55   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  38   | .    .    6    .    .    .    .    5    12   2    .    13   
  Kinetic                  5681 | .    74   176  422  .    .    210  2684 1518 221  81   295  
  Thermal                  621  | .    .    .    .    .    .    .    .    .    315  58   248  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    1    1    1    .    
  Average Corruption       2    | .    .    .    .    .    .    .    4    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       21   | .    .    .    .    .    .    .    .    21   .    .    .    
  Effects                  42   | .    .    .    .    .    .    .    32   7    1    2    .    
    Message Errors         10   | .    .    .    .    .    .    .    9    1    .    .    .    
    Matter Fused           11   | .    .    .    .    .    .    .    7    3    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    2    2    .    2    .    
    Parts Fused            2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    3    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    1    4    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    3    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    1    .    .    .    .    2    4    .    .    .    
Targets Rammed             11   | .    .    1    .    .    .    .    2    4    1    .    3    
  Kicked                   4    | .    .    .    .    .    .    .    .    .    1    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        569  | .    .    23   3    .    .    .    225  279  569  155  180  
  Average Temperature      84   | .    .    8    3    .    .    .    38   72   219  82   51   
  Received Heat Transfer   819  | .    .    63   84   .    .    .    450  153  .    27   42   
  Effects                  11   | .    .    .    .    .    .    .    .    .    11   .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    .    3    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    1    .    1    
  Heat Transferred         1186 | .    .    .    .    .    .    .    .    .    666  111  409  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             469  | .   136 222 308 120 .   100 469 286 .   .   339 
  Initial                  212  | .   .   52  8   120 .   .   .   212 .   .   60  
  Average                  136  | .   36  77  170 105 .   42  214 155 .   .   88  
Maximum Alert Level        2    | .   .   1   1   .   .   .   2   1   .   .   1   
  Low Security (%)         71   | 100 100 83  43  100 .   100 46  71  .   .   83  
  Level 1                  26   | .   .   16  56  .   .   .   49  28  .   .   16  
  Level 2                  1    | .   .   .   .   .   .   .   4   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   .   .   .   .   5   5   .   1   4   
  Investigation            2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   2   .   .   1   
  Reinforcement            11   | .   1   .   .   .   .   .   4   3   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           14   | .   .   .   3   .   .   .   9   .   .   .   2   
Communications Jammed      14   | .   .   .   .   .   .   .   .   14  .   .   .   
  Distress Signals         8    | .   .   .   .   .   .   .   .   8   .   .   .   
Times Spotted              162  | .   6   10  20  .   .   5   47  25  8   15  26  
  Peak Tracking Total      11   | .   3   3   9   .   .   3   6   5   8   11  5   
  Tactical Retreats        15   | .   .   2   2   .   .   .   3   2   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            7    | .   2   .   .   .   .   .   .   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          33   | .   3   1   .   .   4   .   8   9   1   .   7   
  Terminals                19   | .   3   .   .   .   .   .   5   5   1   .   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   2   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   1   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                121  | .   10  1   .   .   49  .   29  16  1   .   15  
  Successful               92   | .   8   1   .   .   49  .   20  5   1   .   8   
  Failed                   29   | .   2   .   .   .   .   .   9   11  .   .   7   
    Catastrophic           8    | .   .   .   .   .   .   .   1   4   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Terminals                50   | .   10  .   .   .   .   .   20  8   1   .   11  
  Fabricators              6    | .   .   .   .   .   .   .   .   6   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   5   .   .   .   2   
  Recycling Units          7    | .   .   .   .   .   .   .   4   1   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             82   | .   8   1   .   .   49  .   14  3   1   .   6   
  Record                   56   | .   1   .   .   .   49  .   4   .   1   .   1   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   2   .   .   .   .   .   1   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             4    | .   1   .   .   .   .   .   2   1   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   .   1   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   4   .   .   .   1   
  Scan Component           3    | .   .   .   .   .   .   .   2   .   .   .   1   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   2   1   .   .   1   
  Process                  2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   .   .   .   .   .   7   7   .   .   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Time                     89   | .   .   .   .   .   .   .   89  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          322  | .   .   .   .   .   .   .   188 134 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               7    | .   .   3   .   1   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   1   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   40  40  31  .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  .   .   .   31  .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   2   .   1   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   2   .   1   .   
Ally Attacks               49   | .   .   .   9   .   .   .   .   33  .   7   .   
  Total Damage             445  | .   .   .   72  .   .   .   .   373 .   .   .   
  Kills                    7    | .   .   .   2   .   .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   .   2   .   .   
Drone Launches             18   | .   .   .   .   .   .   .   .   9   .   7   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               9994 | 66   280  726  291  454  1048 907  2375 2078 399  151  1219 
Spaces Moved               6752 | 64   287  795  163  278  637  534  1062 1146 609  105  1072 
  Core                     64   | 10   .    .    .    .    .    .    .    .    .    54   .    
  Treads                   3534 | .    .    .    77   278  637  534  959  1049 .    .    .    
  Legs                     1040 | .    .    .    .    .    .    .    103  97   36   .    804  
  Wheels                   1222 | 54   287  795  86   .    .    .    .    .    .    .    .    
  Hover                    193  | .    .    .    .    .    .    .    .    .    .    .    193  
  Flight                   699  | .    .    .    .    .    .    .    .    .    573  51   75   
  Fastest Speed            37   | 50   80   80   80   160  160  160  105  152  37   37   40   
  Average Speed            122  | 75   80   80   120  160  160  160  156  162  41   70   96   
  Slowest Speed            260  | 80   80   80   160  160  160  160  240  240  105  100  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 5    50   99   19   48   93   97   71   43   70   21   32   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    1    .    .    1    .    .    .    1    .    .    
  Known Exits Taken        9    | .    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    1    .    2    .    .    2    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    .    .    .    1    4    5    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    .    1    4    5    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      8118 | 81   340  866  231  289  673  566  1657 1299 703  175  1238 
  Wait                     817  | .    8    52   31   4    .    16   477  76   22   39   92   
  Move                     6737 | 63   286  794  162  277  636  533  1061 1145 608  100  1072 
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Pick Up                  148  | 12   21   3    10   3    15   3    26   17   13   6    19   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   95   | 6    4    .    7    2    4    .    12   14   17   9    20   
  Detach                   22   | .    .    .    1    1    1    .    .    2    5    6    6    
  Swap                     33   | .    3    1    2    .    1    3    7    11   2    1    2    
  Drop                     77   | .    16   5    4    2    15   1    8    2    6    8    10   
  Fire                     176  | .    2    10   14   .    .    10   64   28   29   5    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    .    .    .    .    .    1    .    3    
  Crush                    6    | .    .    .    .    .    .    .    2    4    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location       | Event
   20 | -11/Junkyard   | Discovered new exit (range 13)
   67 | -11/Junkyard   | Entered Materials
  140 | -10/Materials  | Discovered new exit (range 11)
  199 | -10/Materials  | Identified exit to Mines
  327 | -10/Materials  | Build established: Mutant
  347 | -10/Materials  | Entered Mines
  353 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  372 | -10/Mines      | Met a Derelict bent on vengeance
  515 | -10/Mines      | Discovered new exit (range 7)
  518 | -10/Mines      | Learned Materials garrison access intel
  688 | -10/Mines      | Learned location of 1 exit from Materials
  768 | -10/Mines      | Learned location of Storage (-8)
  832 | -10/Mines      | Discovered new exit (range 15)
  871 | -10/Mines      | Found the Drone Emporium
  883 | -10/Mines      | Found Prototype Device
  965 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1073 | -10/Mines      | Entered Materials
 1073 | -9/Materials   | Accompanied by 3 allies
 1073 | -9/Materials   | Evolved 2 slots: Utility x2
 1073 | -9/Materials   | Identified Bomb Drone Bay
 1074 | -9/Materials   | Identified exit to Mines
 1331 | -9/Materials   | Discovered exit to Mines (range 9)
 1364 | -9/Materials   | Entered Mines
 1367 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1438 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1442 | -9/Mines       | Found Prototype Device
 1479 | -9/Mines       | Discovered new exit (range 7)
 1487 | -9/Mines       | Identified exit to Materials
 1489 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1537 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1537 | -9/Mines       | Discovered new exit (range 5)
 1543 | -9/Mines       | Identified exit to Exiles
 1625 | -9/Mines       | Found a hidden stash of uninstalled traps
 1739 | -9/Mines       | Assembled infested the area
 1818 | -9/Mines       | Entered Exiles
 1842 | -9/Exiles      | Discovered new exit (range 15)
 1862 | -9/Exiles      | Identified exit to Mines
 1890 | -9/Exiles      | Met 8R-AWN
 1922 | -9/Exiles      | Met EX-HEX
 2027 | -9/Exiles      | Met EX-DEC
 2107 | -9/Exiles      | Visited The Gauntlet
 2165 | -9/Exiles      | Identified Exp. Sensor Array
 2304 | -9/Exiles      | Learned location of Zion (-6)
 2331 | -9/Exiles      | Met EX-BIN
 2370 | -9/Exiles      | Aligned with FarCom system
 2371 | -9/Exiles      | Given EX-Vault access code
 2408 | -9/Exiles      | Opened EX-Vault
 2420 | -9/Exiles      | Found Prototype Leg
 2423 | -9/Exiles      | Identified Potential Leg
 2430 | -9/Exiles      | Found Prototype Storage
 2500 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2577 | -9/Exiles      | Identified Lightpack 2.0
 2850 | -9/Exiles      | Discovered exit to Mines (range 11)
 2866 | -9/Exiles      | Left Exiles lab with Lightpack 2.0
 2866 | -9/Exiles      | Entered Mines
 2924 | -8/Mines       | Build established: Hauler-Mutant
 3023 | -8/Mines       | Discovered exit to Materials (range 12)
 3713 | -8/Mines       | Discovered exit to Materials (range 12)
 3773 | -8/Mines       | Entered Materials
 3773 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 3774 | -8/Materials   | Loaded intel: 1 garrison access location
 3844 | -8/Materials   | Repaired Cld. Ion Engine
 4133 | -8/Materials   | Build established: Hauler-Skirmisher
 4485 | -8/Materials   | Discovered new exit (range 16)
 4510 | -8/Materials   | Identified exit to Factory
 4592 | -8/Materials   | Lost 3 parts (2n1w)
 4779 | -8/Materials   | Repaired Hpw. Shotgun
 5368 | -8/Materials   | Discovered exit to Factory (range 5)
 6062 | -8/Materials   | Discovered exit to Factory (range 15)
 6148 | -8/Materials   | Entered Factory
 6148 | -7/Factory     | Evolved 2 slots: Utility x2
 6330 | -7/Factory     | Discovered new exit (range 53)
 6333 | -7/Factory     | Discovered new exit (range 61)
 6789 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 7621 | -7/Factory     | Discovered new exit (range 15)
 7684 | -7/Factory     | Identified exit to Factory
 7865 | -7/Factory     | Cargo convoy interrupted
 8208 | -7/Factory     | Identified exit to Lower Caves
 8226 | -7/Factory     | Entered Lower Caves
 8242 | -7/Lower Caves | Core integrity fell below 50%
 8337 | -7/Lower Caves | Lost 14 parts (1p2n5u6w)
 8434 | -7/Lower Caves | Encountered a Warlord checkpoint
 8573 | -7/Lower Caves | Learned location of 2 exits from Factory
 8592 | -7/Lower Caves | Discovered new exit (range 10)
 8595 | -7/Lower Caves | Identified exit to Lower Caves
 8625 | -7/Lower Caves | Entered another Lower Caves area
 8637 | -7/Lower Caves | Core integrity fell below 20%
 8675 | -7/Lower Caves | Discovered exit to Factory (range 26)
 8770 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 8776 | -7/Lower Caves | Entered Factory
 8776 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 8777 | -6/Factory     | Identified exit to Factory
 9252 | -6/Factory     | Build established: Skirmisher
 9626 | -6/Factory     | Lost 3 parts (1p2u)
 9995 | -6/Factory     | Self-destructed

 Last Messages 
---------------
09817_ R-10 Processor collects Core Analyzer.
09818_ R-10 Processor collects Imp. Carbon-fiber Leg. <x2>
09820_ R-10 Processor collects Targeting Computer.
09830_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
09843_ Penetrated by Slug.
09843_ VSS Leg destroyed.
09845_ Penetrated by Slug. <x2>
09847_ Knocked back. <x2>
09852_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F015.
09855_ Acquired 7 matter.
09856_ U-05 Engineer builds a Wall.
09867_ Dropped Carbon-fiber Leg.
09895_ Fusion Compressor destroyed.
09908_ Connecting with DSF Access...
09919_ Dropped Adv. Sensor Array.
09919_ Acquired Imp. Hacking Suite.
09962_ Imp. Gravmag System destroyed.
09976_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????# = """ """  #     ##    " #     #??#  """" " |
| ?????#            #     ##      #     #??#  """" " |
| ?????#   """ """  #     #####+###     #??#  """" " |
| ?????#   """ """  #                   #??#  """" " |
| ?????#   """ """  #                   #??#  """" " |
| ?????#            #                   #??#  """" " |
| ?????##############                   #??#         |
| ?????#         #??#                   #??#         |
| ?????# """ """ #??###############     #??#         |
| ?????# """ """ #??????#         #    R##########/# |
| ?????# "S  """ #??????#         #                  |
| ?????# """     #??????#         +                  |
| ?????#  ""     #??????#         #                  |
| ??????         ???????#         #                  |
| ????????     ?????????#        ?#                  |
| ######?###+###????????#        ?#########+######## |
|  !     #!    ##########       ??????#         #??? |
|    """ #             ###########????#         #??? |
|    """ +             +         #????#         #??? |
|    """ #             # """ """ #????#         #### |
|        #  [= #####   # """ """ #????#         +    |
|  ! """?###%###???#   #s""" """ #????#         #### |
|    """???#=#?????#   #         #????#         #??? |
|    ""????# #?????#   #        !#????#         #??? |
| =    ????#s#?????#   #  !      #????###########??? |
| ####???###+#######   #   @   ! #?????????????????? |
| ???????#        ##   ####/#########??????????????? |
| ???????#    """ #                   ?????????????? |
| ???????#!   """ #                   ?????????????? |
| ???????#    """ #                    ????????????? |
| ???????#        +                    ????????????? |
| ???????#    """ #                    ????????????? |
| ???????#    """ #     ##########???????s?ss??????? |
| ???????#    """ #     #????????????????ss????????? |
| ???????#        #     #??????????????????????????? |
| ???????##########     #??????????????????????????? |
| ????????????????#     #??????????????????????????? |
| ????????????????#     ###########????????????????? |
| ????????????????#     #         #????????????????? |
| ????????????????#     #         #????????????????? |
| ????????????????#     #!        #????????????????? |
| ????????????????#     #         ?????????????????? |
| ????????????????#     # """""""??????????????????? |
| ????????????????#     # """""""??????????????????? |
| ????????????????+     + """""""??????????????????? |
| ????????????????#     # """""""??????????????????? |
| ????????????????#     ########???????????????????? |
| ??????###########     #??????????????????????????? |
| ??????#         #     #??????????????????????????? |
| ??????#         #     #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          25
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             450
Evasion (%)                62
Targeting Accuracy         13
Armor Integrity Analysis   30
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemInsulatedAutocannon
  Manual?         0
Play Time         01:42:51
  Cumulative      73.7 hours
  Start           2023.03.03 @ 22:12:57
  End             2023.03.04 @ 00:43:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          46
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bde03e1e-f3f7-47f0-9c98-1c4072233d63