Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 22:32:12 Player: Huvy Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (142) 710 Value Destroyed (5930) 5930 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (2303) 2303 TOTAL SCORE: 18663 Bonus ------- Follower Combat Kills 539 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -136 Cogmind --------- Core Integrity 1234/1300 Matter 190/300 Energy 304/410 System Corruption 0% Temperature Cool (43) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (4) -------- Light Antimatter Reactor Particle Reactor > --- PROPULSION (4) --- Armored Medium Treads Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (9) ------ IFF Parser 0b10 Decoder Chip [Generic] Advanced Targeting Computer Tactical Coordination Suite Experimental ECM Suite Makeshift Hacking Suite System Shield Advanced System Shield Advanced Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental ECM Suite Experimental ECM Suite Phasing AFG Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Fusion Reactor > --- PROPULSION ------- Armored Leg Thunder Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Battery Advanced Energy Well Advanced Targeting Computer Advanced Transmission Jammer Hardened Heavy Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Wave Gun Heavy Wave Gun Heavy Wave Gun > --- INVENTORY -------- Myomer Leg Antigrav System Antigrav System Advanced Cryofiber Web Tactical Coordination Suite Advanced Reaction Control System Makeshift Ablative Armor Makeshift Hacking Suite System Shield Advanced System Shield Phasing AFG Tesla Rifle Long-range Phase Cannon Improved Proton Missile Launcher Improved Remote Datajack [Rating: 120] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy Wave Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 Power 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Utility 7 | . . 1 . . . . . . 2 . . . . 2 . . . . 2 . . . . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Parts Attached 122 | 5 6 5 . 4 . 7 11 . 8 2 6 1 1 2 . 6 1 6 10 2 . 3 28 8 Power 17 | 1 1 . . . . 2 1 . 3 . . . . . . . 1 . 2 . . 1 3 2 Engine 5 | 1 . . . . . 1 . . 3 . . . . . . . . . . . . . . . Core 6 | . 1 . . . . 1 1 . . . . . . . . . 1 . 2 . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 1 3 2 Propulsion 22 | 2 . 2 . 2 . . 1 . 1 1 1 . . . . . . 2 1 . . . 5 4 Treads 7 | 2 . 2 . . . . . . . . . . . . . . . . . . . . 2 1 Leg 15 | . . . . 2 . . 1 . 1 1 1 . . . . . . 2 1 . . . 3 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 48 | . 3 2 . . . . 9 . 2 . 4 1 1 2 . 4 . 1 4 1 . 1 11 2 Device 27 | . . 1 . . . . 8 . . . 2 1 . 1 . 3 . . 3 . . . 6 2 Storage 5 | . 2 . . . . . . . . . . . . . . 1 . . . 1 . 1 . . Processor 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Protection 11 | . 1 1 . . . . 1 . 2 . 1 . 1 1 . . . 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 2 1 . 2 . 5 . . 2 1 1 . . . . 2 . 3 3 1 . 1 9 . Energy Gun 11 | 1 . . . . . . . . . . . . . . . . . 1 2 1 . 1 5 . Energy Cannon 10 | . 1 1 . 1 . 4 . . 1 . . . . . . 1 . . . . . . 1 . Ballistic Gun 4 | 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Launcher 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Special Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 2 1 . 1 . . . . . . . . . 3 . . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 . Parts Lost 66 | . . . . . . . 3 . . . 5 . . . . 6 . 10 4 . . . 36 2 Power 12 | . . . . . . . 1 . . . . . . . . 1 . 2 2 . . . 6 . Propulsion 9 | . . . . . . . . . . . . . . . . . . 2 . . . . 7 . Utility 21 | . . . . . . . 1 . . . 3 . . . . 3 . 2 1 . . . 11 . Weapon 24 | . . . . . . . 1 . . . 2 . . . . 2 . 4 1 . . . 12 2 Highest Loss Streak 11 | . . . . . . . 3 . . . 2 . . . . 4 . 7 3 . . . 11 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 11 | 3 5 6 7 11 13 12 12 14 12 13 11 12 13 13 14 12 13 8 7 15 15 14 8 3 Power 2 | . 1 2 2 4 4 3 2 5 4 3 3 3 2 2 2 1 1 . . . . . . . Propulsion 1 | 1 1 . . . 3 2 2 2 2 . . 1 1 2 2 2 1 . . 3 3 3 1 . Utility 4 | . . . 1 2 2 2 4 4 2 4 3 5 7 6 6 5 5 5 4 7 8 6 5 2 Weapon 2 | . 1 3 3 3 3 3 2 2 2 4 3 2 2 2 3 1 3 1 2 4 3 4 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . 3 . . . 1 3 2 . 2 1 . 1 1 3 1 . 6 . 2 1 . 2 2 4 Power 9 | . . . . . 1 2 2 . 1 1 . . 1 . . . 1 . . . . . . . Propulsion 7 | . 2 . . . . . . . 1 . . . . . . . 1 . 1 . . . 2 . Utility 13 | . . . . . . . . . . . . 1 . 1 1 . 4 . . 1 . 2 . 3 Weapon 6 | . 1 . . . . 1 . . . . . . . 2 . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 91 99 100 97 88 98 99 100 97 97 97 100 100 99 100 94 100 86 87 89 89 81 72 74 Engine 8 | . 12 . . . . 1 . . 19 20 20 20 20 17 17 14 9 1 . . . . . . Core 6 | . . 11 11 11 11 15 17 18 . . . . . . . 1 6 10 9 10 10 10 5 . Treads 4 | . 28 33 33 26 . 7 3 . . . . . . . . . . . . . . . 2 4 Leg 18 | . . . . 4 22 18 23 27 24 26 26 26 26 23 23 23 23 22 20 21 21 21 8 11 Device 13 | . . 10 11 11 11 9 9 9 6 6 12 13 12 10 11 15 23 19 22 22 21 18 12 17 Storage 7 | . 13 11 11 11 11 9 9 9 6 6 6 6 6 5 5 6 11 6 5 8 10 11 10 . Processor 3 | . . . . . . . . . . . 1 6 6 5 5 5 5 5 5 5 5 5 5 9 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 14 Protection 7 | . 6 11 11 11 11 9 8 9 19 20 9 6 6 17 17 6 . 2 8 5 5 5 3 . Energy Gun 2 | . 10 . . . . . . . . . . . . . . . . 3 6 12 15 6 8 7 Energy Cannon 11 | . 3 21 20 20 22 19 25 27 19 14 17 13 13 11 11 8 11 1 . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 6 6 5 5 2 . 1 . . . . . . Launcher 1 | . . . . . . 5 . . . . . . . . . 3 5 2 3 . . . . . Peak Build Rating 120 | 5 12 17 17 37 36 48 51 48 62 76 75 82 82 86 86 91 98 101 111 111 109 120 117 97 Average Rating 69 | 4 7 16 17 22 36 45 48 48 59 69 66 77 81 84 85 84 91 85 97 109 109 99 81 88 On Entrance 63 | . 5 12 17 17 36 36 47 48 48 62 76 70 82 75 86 86 91 94 84 111 109 109 120 60 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 7 35 39 39 39 39 59 64 61 75 75 74 89 89 86 86 86 87 108 99 76 73 87 87 46 Greatest Support 105 | 40 40 60 60 60 60 60 70 70 90 100 105 105 105 105 105 105 105 105 101 99 99 99 94 70 Greatest Overweight (x) 20 | . . . . . . . 1 . 1 . . . . . . . . 1 20 . . 1 16 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 5 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 5 Most Carried 15 | 5 8 8 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 11 | 3 5 6 7 12 14 13 13 15 13 14 13 14 14 14 14 13 14 8 7 14 15 14 8 3 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 5 8 7 9 15 14 15 15 15 15 15 12 15 15 15 15 15 15 5 15 15 15 15 5 3 Class Distribution -------------------- 22% | Gunner 19% | Tank 14% | Mutant 13% | Skirmisher 11% | Scavenger-Gunner 6% | Derelict-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Hacker-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 3303 | 195 181 82 . . 46 270 200 29 106 45 122 10 31 34 14 250 111 626 117 113 19 . 702 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7351 | . 238 341 60 . 37 433 1259 . 242 135 715 . 240 200 87 267 . 597 243 546 231 . 1347 133 Parts 285 | . 12 19 8 . 3 22 58 . 9 2 23 . 4 11 3 19 . 20 11 9 5 . 43 4 Haulers Intercepted 4 | . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 1 . . . 2 . . . . . . . 1 . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . . . . . . 1 13 . 9 . . 17 . 22 . 4 1 . 44 . Prevented 37 | . . . . . . . . . . 1 17 . . . 3 2 . 2 . . 2 . 10 . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 122 | . 5 4 4 . 2 12 19 . 5 2 13 . 2 1 1 9 . 13 2 2 3 . 21 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 27 | . 5 . 1 . . . . . . . . . . . . . . 3 2 2 2 . 10 2 Cannons 62 | . . 3 . . 2 4 16 . 5 . 10 . 2 1 . 5 . 9 . . . . 5 . AOE 20 | . . . 3 . . 8 1 . . 1 . . . . . 4 . . . . . . 3 . Classes Destroyed 15 | . 4 2 1 . . 2 2 . . . . . 1 . . 2 . . . 1 . . . . Worker 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Hauler 4 | . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . Recycler 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Operator 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 9 | . 1 1 . . . 2 2 . . . . . . 3 . . . . . . . . . . Swarmer 38 | . 3 . 4 . 2 3 . . 2 . 5 . . . . 5 . 4 . 2 1 . 7 . Grunt 52 | . 2 3 . . . 7 11 . 2 2 2 . 2 . . . . 8 . . 1 . 10 2 Brawler 8 | . . . . . . 1 1 . 1 . 4 . . . . . . . . . . . 1 . Duelist 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Sentry 16 | . . 1 . . . . 7 . . . 2 . . 1 1 1 . 1 . . 1 . 1 . Programmer 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Samaritan 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . . . Guerrilla 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 5 2 5 . 2 6 5 . 3 2 4 . 1 2 1 6 . 6 1 2 1 . 4 2 Combat Bots Only 6 | . 3 2 4 . 2 6 3 . 3 2 4 . 1 1 1 6 . 6 1 2 1 . 4 2 Max Kills in Single Turn 5 | . 1 1 5 . 1 2 2 . 1 1 2 . 2 1 1 2 . 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 1 . . 1 . . . . . 2 . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Hostile Shots Fired 902 | . 10 13 7 . 6 30 18 . 39 20 83 . 7 . 2 111 . 206 49 4 15 . 248 34 Missed 320 | . 4 7 . . 2 17 6 . 16 11 33 . 4 . 1 36 . 86 12 1 4 . 72 8 Hits 582 | . 6 6 7 . 4 13 12 . 23 9 50 . 3 . 1 75 . 120 37 3 11 . 176 26 Melee 9 | . . . . . . . . . . . 1 . . . . . . . . . . . 8 . Projectile 573 | . 6 6 7 . 4 13 12 . 23 9 49 . 3 . 1 75 . 120 37 3 11 . 168 26 AOE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 36 | . . . . . . 1 1 . . . 1 . . . . 3 . 10 5 . 2 . 10 3 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage Taken 12726 | . 49 101 75 . 63 192 596 . 334 197 852 . 56 . 25 1398 32 2229 908 44 527 . 4545 503 Core 1537 | . . . 36 . 37 32 82 . . . 92 . . . . 50 . 217 73 . 133 . 719 66 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 235 | . . . . . . . . . 57 70 53 . 6 . . 49 . . . . . . . . Ignored by Resistances 40 | . . . . . . . . . . . . . . . . . . . . . . . 40 . Regen/Repaired (Parts) 1029 | . . . . . . 32 . . . . . 921 . . . . 76 . . . . . . . Core Remaining (%) 76 | 100 100 . . . 81 . . 79 . . . . 89 . . . . 73 . . . . 14 . Volleys Fired 376 | . 23 16 4 . 3 27 32 . 9 8 27 . 6 6 2 24 . 32 17 31 10 19 71 9 Largest 3 | . 2 2 2 . 2 3 3 . 3 3 3 . 3 3 3 3 . 2 2 3 3 3 3 2 Hottest 268 | . 79 112 112 . 112 207 207 . 223 223 223 . 186 186 186 189 . 157 176 241 241 264 268 138 Shots Fired 762 | . 46 28 8 . 6 48 80 . 25 15 77 . 15 14 6 55 . 54 24 52 25 41 128 15 Gun 307 | . 44 4 2 . . . . . . . . . . . . . . 17 19 45 25 41 95 15 Cannon 403 | . 2 24 6 . 6 39 80 . 25 12 74 . 15 14 6 42 . 37 . . . . 21 . Launcher 29 | . . . . . . 9 . . . . . . . . . 13 . . 1 . . . 6 . Special 23 | . . . . . . . . . . 3 3 . . . . . . . 4 7 . . 6 . Kinetic 115 | . 23 4 2 . . . . . . . 1 . 3 2 2 14 . 40 . . . . 24 . Thermal 273 | . 21 . . . . . . . 7 2 20 . . . . . . 4 19 37 16 41 91 15 Explosive 23 | . . . . . . 9 . . . . . . . . . 13 . . 1 . . . . . Electromagnetic 328 | . 2 24 6 . 6 39 80 . 18 10 53 . 12 12 4 28 . 10 . 8 9 . 7 . Robot Hit Streak 26 | . 4 13 1 . 5 9 13 . 7 5 7 . 7 4 5 13 . 26 12 21 10 . 17 12 Robot Miss Streak 6 | . 3 1 6 . . 4 3 . 3 2 5 . 1 2 1 3 . 2 1 4 2 . 4 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 470 | . 20 23 1 1 4 28 53 . 14 8 46 . 11 8 5 36 . 38 19 35 18 . 91 11 Core Hits 238 | . 10 7 5 . 2 26 24 . 8 3 17 . 6 4 2 19 . 20 6 15 5 . 51 8 Critical Kills 4 | . . . . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Critical Strikes 20 | . 1 . . . . 1 1 . . . 1 . . 1 . 3 . 3 1 1 1 . 6 . Burn 8 | . 1 . . . . . . . . . . . . . . . . . 1 1 . . 5 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 6 | . . . . . . . . . . . . . . 1 . 3 . 2 . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Corrupt 4 | . . . . . . 1 1 . . . 1 . . . . . . . . . 1 . . . Melee Attacks 8 | . . . . 1 . . 1 . 1 . 2 . . . . . . . . . . . 3 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15631 | . 280 648 202 . 102 1684 1775 . 400 298 1237 . 335 342 121 1228 . 2187 495 918 426 . 2732 221 Guns 4072 | . 233 59 18 . . . . . . . . . . . . . . 150 495 855 426 . 1615 221 Cannons 8462 | . 45 440 . . 102 781 1680 . 400 242 1163 . 335 309 121 517 . 1724 . . . . 603 . Explosions 3000 | . . 146 184 . . 903 95 . . 56 74 . . . . 711 . 285 . 63 . . 483 . Melee 31 | . . . . . . . . . . . . . . . . . . . . . . . 31 . Ramming 66 | . 2 3 . . . . . . . . . . . 33 . . . 28 . . . . . . Kinetic 2377 | . 133 59 18 . . . . . . . . . 56 17 23 125 . 1561 . . . . 385 . Thermal 5381 | . 100 146 184 . . 63 95 . 155 87 475 . . . . 88 . 376 495 771 261 . 1864 221 Explosive 1463 | . . . . . . 840 . . . . . . . . . 623 . . . . . . . . Electromagnetic 6313 | . 45 440 . . 102 781 1680 . 245 211 762 . 279 292 98 392 . 222 . 147 165 . 452 . Impact 31 | . . . . . . . . . . . . . . . . . . . . . . . 31 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 39 | . 2 1 1 1 1 . 8 8 . . . . . . . 3 3 . 11 11 11 11 39 . Average Corruption 11 | . 2 1 1 1 1 . 8 8 . . . . . . . 2 3 . 6 11 11 11 22 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 194 | . . . 4 5 2 . 7 7 . . . . . . . 6 1 . 12 20 13 17 100 . Message Errors 45 | . . . 1 2 1 . 2 . . . . . . . . 1 1 . 1 4 4 3 25 . Matter Fused 46 | . . . . 2 . . 2 4 . . . . . . . 3 . . 1 4 3 3 24 . Heat Flow Errors 27 | . . . 1 . 1 . . 1 . . . . . . . 1 . . 3 4 2 1 13 . Energy Discharges 25 | . . . 1 1 . . . 1 . . . . . . . . . . 1 2 2 5 12 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 23 | . . . 1 . . . 2 1 . . . . . . . . . . 1 4 1 1 12 . Data Loss (major) 5 | . . . . . . . 1 . . . . . . . . . . . 2 . . 1 1 . Misfires 9 | . . . . . . . . . . . . . . . . . . . 2 1 . . 6 . Alerts 3 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 405 | . . 23 . . . 91 67 . . . 6 . 12 70 . 1 . 101 17 . . . 17 . Projectiles 364 | . . 23 . . . 84 67 . . . 6 . 12 70 . 1 . 101 . . . . . . Explosions 41 | . . . . . . 7 . . . . . . . . . . . . 17 . . . 17 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 470 | . . 17 17 . . 47 . . . 68 33 . . . . . . 77 60 . . . 151 . Shots 14 | . . 1 1 . . 2 . . . 1 1 . . . . . . 1 1 . . . 6 . Rammed 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . 1 1 1 . . . . . . . . . . 1 . . . 4 . . . . . . Kicked 5 | . . . . . . . . . . . . . . 1 . . . 4 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 425 | . 72 56 145 . 239 332 339 96 354 360 192 . 187 30 69 143 . 11 254 256 425 401 330 80 Average Temperature 101 | . 20 25 41 . 71 127 118 50 131 183 89 . 75 20 41 21 . 8 103 100 138 142 111 55 Received Heat Transfer 1837 | . 6 39 . . . 72 126 . 81 45 108 . 27 . 9 72 . 496 . . 81 . 528 147 Effects 9 | . . . . . . 3 2 . . . . . . . . . . . . . . 3 1 . Shutdowns 4 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 1 . Energy Bleed 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Robots Corrupted 11 | . . 1 . . . 1 3 . . 1 2 . . . 1 . . 1 . . 1 . . . Combat Hostiles 9 | . . 1 . . . . 2 . . 1 2 . . . 1 . . 1 . . 1 . . . Parts Fried 30 | . . 2 . . 1 3 14 . 2 2 . . 1 1 . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Melted 13 | . . . . . . . . . . . . . . . . . . . . 1 . . 9 3 Heat Transferred 8093 | . 370 200 200 . . 50 50 . 185 87 531 . . . . 100 . 448 629 1049 333 . 3376 485 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 2 . . . 1 1 . . 1 1 . . . . 1 . 1 . 1 . . 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Maximum Alert Level 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Low Security (%) 91 | 100 100 100 100 . 100 85 63 100 100 . . . . 100 . . . . 100 . . . . 100 Level 1 8 | . . . . . . 14 36 . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 366 | . 72 45 123 . 30 290 366 103 155 . . . . 30 . . . . 32 . . . . 30 Initial 115 | . . 10 10 . . . 115 103 . . . . . . . . . . . . . . . 15 Average 40 | . 17 9 13 . 3 43 149 54 47 . . . . 2 . . . . 2 . . . . . Influence Increases 4057 | . 164 130 123 . 40 402 794 7 209 55 349 . 154 80 20 200 15 375 77 80 90 . 653 40 Destroy 0b10 Robot/C 2700 | . 100 80 80 . 40 240 460 . 100 40 280 . 80 20 20 180 . 260 40 40 60 . 540 40 Destroy 0b10 Robot/NC 100 | . 10 15 5 . . 15 25 . . . . . 5 20 . . . . 5 . . . . . Destroy Leader 386 | . 22 26 10 . . 46 136 . 10 . 10 . 20 16 . 20 . 10 10 10 . . 40 . Allied During Kill 131 | . . . . . . . 70 . . . 14 . 34 . . . . . . . . . 13 . Successful Hack 124 | . 32 . . . . 22 17 7 22 . . . . 24 . . . . . . . . . . Disable Machine 90 | . . . 15 . . 15 45 . 15 . . . . . . . . . . . . . . . Destroy Structure 106 | . . 9 13 . . 49 11 . 2 . . . . . . . . . 22 . . . . . Lose Combat Pursuer 420 | . . . . . . 15 30 . 60 15 45 . 15 . . . 15 105 . 30 30 . 60 . Influence Decreases 4043 | . 138 127 53 99 40 129 800 274 172 92 236 113 154 50 50 200 . 390 77 80 90 . 629 50 Entered New Map 620 | . . 16 19 99 . . 158 164 . 15 . 113 . . 12 . . 15 . . . . . 9 Time Decay 2528 | . 138 111 34 . 40 129 452 110 172 77 196 . 93 50 38 140 . 275 53 80 90 . 229 21 Lost Part 614 | . . . . . . . 30 . . . 40 . . . . 60 . 100 24 . . . 340 20 Lost Ally 281 | . . . . . . . 160 . . . . . 61 . . . . . . . . . 60 . Squads Dispatched 17 | . . 1 . . . 1 3 . 1 . 1 . . 1 . . . 1 2 . . . 1 5 Investigation 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 Extermination 6 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 Reinforcement 5 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . . 1 Assault 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 5 | . 1 . . . . 1 3 . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 211 | . 11 10 4 . 3 16 24 . 8 4 16 . 10 4 1 10 17 20 2 4 5 . 38 4 Peak Tracking Total 9 | . 4 2 4 . 2 3 3 . 6 2 9 . 4 1 1 7 9 8 2 4 3 . 7 4 Tactical Retreats 19 | . . . . . . 1 1 . 1 1 1 . 1 . . . 1 4 . 1 2 . 4 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 6 | . 1 1 . . . . . . 2 . . . . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 9 | . . . 1 . . 1 3 . 1 1 1 . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . 1 . . 1 1 . 1 1 1 . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 48 | . 4 1 . 5 . 4 12 1 6 1 1 . . 1 . . 2 1 . . . 9 . . Terminals 26 | . 4 . . . . 3 9 1 6 1 . . . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 160 | . 8 4 . 28 . 8 36 2 11 1 1 . . 2 . . 8 3 . . . 48 . . Successful 133 | . 5 2 . 28 . 5 24 1 5 1 1 . . 2 . . 8 3 . . . 48 . . Failed 27 | . 3 2 . . . 3 12 1 6 . . . . . . . . . . . . . . . Catastrophic 5 | . 1 . . . . . 2 1 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 17 | . . . . 2 1 . 2 . . 3 . . . . . . 7 . . . . 1 . 1 Terminals 61 | . 8 . . . . 6 28 2 11 1 . . . 2 . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . 4 . . . . 6 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Terminal Hacks 123 | . 5 . . 28 . 3 18 1 5 1 1 . . 2 . . 8 3 . . . 48 . . Record 87 | . . . . 27 . 1 8 . 1 1 1 . . 1 . . 8 3 . . . 36 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Robot Analysis 5 | . . . . . . . . 1 . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . 1 . 2 . . . . . . . . . . . . 4 . . Open Door 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . . . . . 3 . . . . . . 1 . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . 2 . . . . 5 . . . . . . . . . . . . . . . . . Process 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Report Inventory 4 | . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 1 . . . 1 8 1 4 . . . . 1 . . . 1 . . . . . . Full Trace Events 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . . 14 . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 250 | . . 5 . . . . 245 . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . . . . . 2 4 . . 2 . Non-combat 6 | . . . . . . . . . . . . . . . . . . . 2 4 . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 10 | . . . . . . . . . . . . . . . . . . . 4 5 . . 1 . parse_system 6 | . . . . . . . . . . . . . . . . . . . . 5 . . 1 . no_distress 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 1 . . . 2 . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 20 | . . . . . . . 10 . . . 2 5 . . . . . . . . . . 3 . Largest Group 10 | . . . . . . . 10 2 2 . 2 7 7 . . . . . . . . . 1 . Highest-Rated Group 197 | . . . . . . . 173 32 32 . 49 197 197 . . . . . . . . . 116 . Highest-Rated Ally 116 | . . . . . . . 29 16 16 . 29 39 39 . . . . . . . . . 116 . Total Orders 18 | . . . . . . . 18 . . . . . . . . . . . . . . . . . ROAM 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . EXPLORE 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . . RETURN 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Ally Attacks 125 | . . . . . . . 45 . 4 . 6 . 49 . . . . . . . . . 21 . Total Damage 2463 | . . . . . . . 540 . 32 . 56 . 750 . . . . . . . . . 1085 . Kills 14 | . . . . . . . 4 . . . 1 . 3 . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Active Infowar (turns) 2466 | . . . . . . . . . . . . . . . . . . . 112 . 155 469 767 963 IFF 368 | . . . . . . . . . . . . . . . . . . . . . . . . 368 Decoding 983 | . . . . . . . . . . . . . . . . . . . . . . . 20 963 Jamming 1483 | . . . . . . . . . . . . . . . . . . . 112 . 155 469 747 . ECM 556 | . . . . . . . . . . . . . . . . . . . . . . . . 556 Robot Analysis Total 5 | . . . . . . . . 1 . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 15 | . . . 2 . . . . . . 2 1 2 3 . 1 . . 2 . . 2 . . . Drone Launches 21 | . . . . . . . 21 . . . . . . . . . . . . . . . . . Drone Recoveries 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 Traps 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Items 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 Machines 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 20787 | 75 680 591 444 590 269 1431 1348 231 804 742 1314 1484 1293 736 671 382 1552 810 867 614 267 469 2160 963 Spaces Moved 13703 | 42 341 209 237 396 245 853 747 209 608 600 1077 1238 849 614 590 260 1153 490 480 471 197 242 1057 498 Core 15 | 9 . . . . . . . . . . . . . . . . . . 1 . . . 5 . Treads 1582 | 33 341 209 237 289 . . . . . . . . . . . . . . . . . . 377 96 Legs 12106 | . . . . 107 245 853 747 209 608 600 1077 1238 849 614 590 260 1153 490 479 471 197 242 675 402 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 90 90 90 90 100 100 105 100 105 105 105 105 105 105 90 105 105 105 105 110 120 Average Speed 113 | 136 160 160 160 141 90 90 102 100 112 105 104 105 105 105 105 105 105 106 106 105 105 106 163 127 Slowest Speed 1050 | 160 160 160 160 160 90 90 170 100 176 105 105 105 105 105 105 105 105 180 1050 105 105 176 850 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 52 | 4 49 21 44 71 46 26 89 47 16 75 98 88 88 12 70 42 79 66 10 65 32 62 92 9 Regions Visited 24 Branch Regions 17 Pre-discovered Areas 9 | . . . . 1 . . . . . 2 . 1 1 . . . . . . . 1 3 . . Known Exits Taken 5 | . 1 . . . 1 . . . . . . . . 1 . . . . . 1 . . 1 . Unknown Exits Taken 19 | 1 . 1 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 . . Scrap Searched 27 | . . . 1 . . . . . . 9 5 3 2 . 1 2 . . . 3 . . 1 . Spaces Dug 32 | . . . . . . . . . . . . . . . . . . . . . . 31 1 . Terrain Destroyed 252 | . . 7 16 . . 50 7 . 2 9 7 . 1 1 3 59 . 13 10 14 4 32 17 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 81 | . . . . . . . . . 2 1 5 . 1 1 3 4 . 7 . 8 4 32 13 . AOE 170 | . . 7 16 . . 50 7 . . 8 2 . . . . 55 . 5 10 6 . . 4 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 18260 | 60 431 437 293 424 287 1468 1266 231 707 698 1198 1422 1239 694 637 319 1501 722 820 553 240 427 1376 810 Wait 3733 | 4 42 200 50 17 39 556 432 23 68 75 74 178 378 64 44 20 318 183 289 46 34 141 178 280 Move 13679 | 41 340 208 236 395 244 852 746 208 607 599 1076 1237 848 613 589 259 1152 489 479 470 196 241 1056 498 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 174 | 10 12 3 1 5 . 13 17 . 9 6 5 5 3 5 1 7 14 2 20 2 . 6 23 5 Fast Attach 18 | . . . . . . . . . . . . . . . . . 1 . . . . 5 8 4 Attach 104 | 5 4 4 . . . 4 6 . 6 2 9 . . 2 . 7 . 10 8 . . 4 27 6 Detach 10 | . . . . 1 . . 1 . . . . . . . . . . . 1 . . 3 2 2 Swap 49 | . 2 3 1 5 . 8 12 . 4 1 2 1 1 . . 1 . . 2 2 . . 4 . Drop 96 | . 7 2 . . 1 8 14 . 3 7 3 1 3 3 1 1 16 2 4 2 . 8 4 6 Fire 376 | . 23 16 4 . 3 27 32 . 9 8 27 . 6 6 2 24 . 32 17 31 10 19 71 9 Melee 8 | . . . . 1 . . 1 . 1 . 2 . . . . . . . . . . . 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . 1 . . . 4 . . . . . . Crush 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 5) 623 | -10/Materials | Identified exit to Materials 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -9/Materials | Discovered new exit (range 10) 1347 | -9/Materials | Entered Mines 1390 | -9/Mines | Learned Materials emergency access door positions 1567 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1570 | -9/Mines | Found Scrap Suit 1579 | -9/Mines | Identified exit to Materials 1659 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1659 | -9/Mines | Discovered new exit (range 5) 1791 | -9/Mines | Entered Exiles 1844 | -9/Exiles | Met 8R-AWN 1882 | -9/Exiles | Met EX-HEX 1945 | -9/Exiles | Met EX-DEC 1966 | -9/Exiles | Learned location of Zion (-6) 2141 | -9/Exiles | Met EX-BIN 2160 | -9/Exiles | Aligned with FarCom system 2162 | -9/Exiles | Given EX-Vault access code 2247 | -9/Exiles | Opened EX-Vault 2261 | -9/Exiles | Found Potential Leg 2264 | -9/Exiles | Found Potential Leg 2291 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2296 | -9/Exiles | Exiles lab attacked by MAIN.C 2363 | -9/Exiles | Discovered new exit (range 10) 2381 | -9/Exiles | Left Exiles lab with Potential Leg 2381 | -9/Exiles | Entered Mines 2592 | -8/Mines | Discovered exit to Materials (range 9) 2650 | -8/Mines | Entered Materials 2650 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2776 | -8/Materials | Repaired Lgt. Nuclear Core 2948 | -8/Materials | Build established: Skirmisher 4073 | -8/Materials | Discovered new exit (range 3) 4081 | -8/Materials | Entered Storage 4525 | -8/Storage | Lost 3 allies 5036 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5249 | -8/Storage | Crushed by falling debris 5264 | -8/Storage | Met 01-MTF 5280 | -8/Storage | Lost 3 parts (1p1u1w) 5306 | -8/Storage | Lost 7 allies 5386 | -8/Storage | Discovered new exit (range 5) 5429 | -8/Storage | Entered Recycling 5429 | -8/Recycling | Accompanied by 3 allies (01-MTF) 5430 | -8/Recycling | Met a Zionite searching for Scraptown 5606 | -8/Recycling | Discovered new exit (range 9) 5660 | -8/Recycling | Entered Factory 5660 | -6/Factory | Accompanied by 2 allies 5660 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5726 | -6/Factory | Discovered new exit (range 11) 6255 | -6/Factory | Build established: Tank 6362 | -6/Factory | Discovered new exit (range 14) 6464 | -6/Factory | Entered Lower Caves 6850 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6882 | -6/Lower Caves | Found Prototype Special Weapon 6895 | -6/Lower Caves | Identified Molecular Deconstructor 7059 | -6/Lower Caves | Discovered new exit (range 16) 7206 | -6/Lower Caves | Entered another Lower Caves area 7245 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7270 | -6/Lower Caves | Discovered new exit (range 5) 7565 | -6/Lower Caves | Learned Factory trap positions 7575 | -6/Lower Caves | Encountered a Warlord checkpoint 7917 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8335 | -6/Lower Caves | Entered a destroyed Warlord outpost 8500 | -6/Lower Caves | Discovered new exit (range 9) 8520 | -6/Lower Caves | Entered Zion 8520 | -6/Zion | Accompanied by 2 allies 8558 | -6/Zion | Visited the Megawrench Repair Shop 8558 | -6/Zion | Megawrench repaired 15 parts 8565 | -6/Zion | Build established: Gunner 8588 | -6/Zion | Discovered new exit (range 13) 8767 | -6/Zion | Learned Factory emergency access door positions 8834 | -6/Zion | Learned 4 Factory zone layouts 8936 | -6/Zion | Learned location of Warlord (-5) 9048 | -6/Zion | Found Prototype Device 9051 | -6/Zion | Identified Phasing AFG 9138 | -6/Zion | Gained Derelict followers 9644 | -6/Zion | Rebuked by Imprinter 10004 | -6/Zion | Entered Proximity Caves 10004 | -5/Proximity Caves | Accompanied by 7 allies 10216 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10535 | -5/Proximity Caves | Learned Factory stockpile data 10549 | -5/Proximity Caves | Learned 8 Factory zone layouts 11098 | -5/Proximity Caves | Spotted B-75 Beast 11110 | -5/Proximity Caves | Allies destroyed B-75 Beast 11230 | -5/Proximity Caves | Discovered new exit (range 10) 11246 | -5/Proximity Caves | Lost 5 allies 11297 | -5/Proximity Caves | Entered Factory 11297 | -5/Factory | Evolved 2 slots: Utility x2 11298 | -5/Factory | Identified exit to Upper Caves 11299 | -5/Factory | Loaded intel: 107 trap records 11406 | -5/Factory | Build established: Tank 12033 | -5/Factory | Entered Upper Caves 12156 | -5/Upper Caves | Learned Factory emergency access door positions 12192 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12403 | -5/Upper Caves | Entered a destroyed Warlord outpost 12661 | -5/Upper Caves | Discovered new exit (range 9) 12704 | -5/Upper Caves | Entered another Upper Caves area 12876 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12895 | -5/Upper Caves | Spotted B-75 Beast 12921 | -5/Upper Caves | Destroyed B-75 Beast 12952 | -5/Upper Caves | Lost 4 parts (1p2u1w) 13042 | -5/Upper Caves | Discovered new exit (range 10) 13086 | -5/Upper Caves | Entered Warlord 13220 | -5/Warlord | Build established: Gunner 13277 | -5/Warlord | System corruption cleaned by Quarantine Array 13490 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13491 | -5/Warlord | Ran a Watcher feed algorithm 13782 | -5/Warlord | Met Warlord 13807 | -5/Warlord | Warlord's base attacked by MAIN.C 13883 | -5/Warlord | Found Prototype Device 13887 | -5/Warlord | Identified Wardrone Bay 14059 | -5/Warlord | Ran a Watcher feed algorithm 14094 | -5/Warlord | Ran a Watcher feed algorithm 14157 | -5/Warlord | Warlord forces counterattacked 14303 | -5/Warlord | Spotted Striker 14314 | -5/Warlord | Spotted Striker 14362 | -5/Warlord | Lost 19 allies 14482 | -5/Warlord | Warlord base infiltrated, sounded retreat 14558 | -5/Warlord | Found Prototype Ballistic Cannon 14567 | -5/Warlord | Identified Hvy. Autocannon 14627 | -5/Warlord | Discovered new exit (range 12) 14638 | -5/Warlord | Entered Proximity Caves 14659 | -4/Proximity Caves | Lost 3 allies 14694 | -4/Proximity Caves | Attracted the attention of an 0b10 base 14757 | -4/Proximity Caves | Learned Extension security intel 14768 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 14902 | -4/Proximity Caves | Lost 7 parts (2p2n1u2w) 14963 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15147 | -4/Proximity Caves | Build established: Derelict-Mutant 15371 | -4/Proximity Caves | Discovered new exit (range 6) 15390 | -4/Proximity Caves | Learned Research stockpile data 15448 | -4/Proximity Caves | Entered Factory 15448 | -4/Factory | Evolved 2 slots: Utility x2 16120 | -4/Factory | System corruption reached 10% 16121 | -4/Factory | Lost 3 parts (2p1u) 16196 | -4/Factory | Discovered new exit (range 5) 16315 | -4/Factory | Entered Upper Caves 16316 | -4/Upper Caves | Identified exit to Upper Caves 16420 | -4/Upper Caves | Build established: Scavenger-Gunner 16929 | -4/Upper Caves | Entered another Upper Caves area 16938 | -4/Upper Caves | Identified exit to Research 17008 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17040 | -4/Upper Caves | Learned location of Quarantine (-3) 17085 | -4/Upper Caves | Crushed by falling debris 17170 | -4/Upper Caves | Discovered new exit (range 10) 17196 | -4/Upper Caves | Entered Zhirov 17196 | -4/Zhirov | Discovered new exit (range 3) 17322 | -4/Zhirov | Met Zhirov 17375 | -4/Zhirov | Learned location of Testing (-2) 17375 | -4/Zhirov | Learned location of Command (-1) 17384 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17405 | -4/Zhirov | Found Alien Artifact 17405 | -4/Zhirov | Identified Integrated Dissipator 17405 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17424 | -4/Zhirov | Found Alien Artifact 17424 | -4/Zhirov | Identified Transdimensional Reconstructor 17424 | -4/Zhirov | Warped through subspace 17665 | -4/Zhirov | Entered Proximity Caves 18067 | -3/Proximity Caves | Spotted B-86 Titan 18082 | -3/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 18405 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18436 | -3/Proximity Caves | Found Hvy. Reflective Plating 18454 | -3/Proximity Caves | Lost 9 parts (1p3n3u2w) 18764 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 18767 | -3/Proximity Caves | Build established: Derelict-Tank 18821 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 18892 | -3/Proximity Caves | Crushed by falling debris 18923 | -3/Proximity Caves | Lost 4 parts (1p3u) 19066 | -3/Proximity Caves | Core integrity fell below 50% 19130 | -3/Proximity Caves | System corruption reached 30% 19134 | -3/Proximity Caves | Lost 11 parts (2p2n2u5w) 19497 | -3/Proximity Caves | Build established: Scavenger-Gunner 19688 | -3/Proximity Caves | Core integrity fell below 20% 19734 | -3/Proximity Caves | Lost 5 parts (1p1n1u2w) 19780 | -3/Proximity Caves | Discovered exit to Research (range 4) 19825 | -3/Proximity Caves | Entered Research 19825 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 19994 | -3/Research | Found Prototype Device 19997 | -3/Research | Found Prototype Device 19999 | -3/Research | Found Prototype Device 20018 | -3/Research | Identified Exp. ECM Suite (x3) 20138 | -3/Research | Ran a Watcher feed algorithm 20285 | -3/Research | Build established: Hacker-Skirmisher 20779 | -3/Research | Garrison activated, responded to threat 20788 | -3/Research | Self-destructed Last Messages --------------- detected, Programmers report to Research Zone 9L. 20741_ >> DECODED: Adv. Salvage Targeting Computer location. 20762_ >> DECODED: Garrison Access location. 20769_ Critical hit (Burn: +37). 20773_ Field Laser melted. 20773_ Adv. Heat Sink melted. 20773_ G-67 Veteran destroyed. 20773_ Switching to secondary target: G-67 Veteran. 20779_ G-67 Veteran calls for garrison reinforcements. 20779_ ALERT: Activating Garrison Access R004. 20779_ Field Laser destroyed. 20782_ Plasma Rifle melted. 20782_ G-67 Veteran destroyed. 20785_ K-01 Serf collects debris. 20786_ Plasma Rifle destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #??######?# #????# "" # + | | ####??# #?# #????# # # | | #?????# #?# #????# # # | | ####### ### ##########+############# | | | | ] | | | | """ | | ##################+################### """ | | #???????????# # # """ | | #???????????# # # """ | | #???????????# ! # # """ | | #???????????# # + | | #???????????# # == # | | #???????????# # == # | | #???????????# # ########## | | #???????????# # #????????? | | #???????????# # """ #????????? | | #???????????# #^ """ #????????? | | #???????????# + """ #????????? | | #???????????# # p #????????? | | #???????????############## #????????? | | #????????????????????????##/##########????????? | | #?????????????????????????# #?????????????????? | | #???????????????########??# #?????????????????? | | +???????????????# ^ ^@#??# #?????????????????? | | #???????????????# ^ #??# #?????????????????? | | #???????????????#^ != #??# #?????????????????? | | #???????????????# g=k####p#?????????????????? | | ? !#???????????????# g% + +????*????????????? | | ? ?????????????????# # ##?????????????????? | | ???????????????????######## #?!????????????????? | | ??????????????????????????# #??????????Y????+??? | | ??????????????????????????# #???????????[??????? | | ??????????????????????????# #??????????????????? | | ?????????????????????????? ??????????????????? | | ?????!??????????????????? ?????????????????? | | ????????????????????????? ????gp??????????? | | ??????!????????????????? ????????????????? | | ???????????????????????? ???????????????? | | ???????????????????????### ??????????????? | | ?????????????????????????# ??????????????? | | ?????????????????????????+ ???????????????? | | ?????????????????????????# ????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 43 Energy Capacity 1095 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 825 Resistance: TH 25 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 80 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 24 Item Schematics ----------------- Lgt. Antimatter Reactor | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Coil Gun | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 36% | -8/Materials Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- A New Friend A Powerful Ally? Achiever Adventurer Armchair Analyst Charge!!! Dodgeball, But With Guns Explorer I'm Back, Baby! Leap Before You Look Subspace Traveler The Science Guy Woof! \\IAMDERELICT Challenges ------------ None Game ------ Seed PropulsionReinforcedComputer Manual? 0 Play Time 05:46:00 Cumulative 28.7 hours Start 2025.05.09 @ 16:26:14 End 2025.05.11 @ 22:32:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0254f5fe-a206-4152-845c-74c0c2861ba5