Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 17:36:44 Player: Hinzy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (992) 992 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2982 Bonus ------- None Cogmind --------- Core Integrity 86/550 Matter 244/300 Energy 47/290 System Corruption 2% Temperature Cool (26) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Signal Interpreter EM Pulse Gun Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Power Shielding Improved Utility Shielding > --- WEAPON ----------- Battle Rifle Slug Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Structural Scanner Subdweller Optics Improved Signal Interpreter Seismic Detector Light Armor Plating [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 74 | 8 5 10 9 42 Power 10 | 1 . 2 3 4 Engine 3 | 1 . . 1 1 Core 7 | . . 2 2 3 Reactor . | . . . . . Propulsion 24 | 2 . 5 2 15 Treads 7 | . . 3 . 4 Leg 7 | . . 2 . 5 Wheel 7 | 2 . . 2 3 Hover . | . . . . . Flight 3 | . . . . 3 Utility 19 | 3 2 1 . 13 Device 9 | 2 1 . . 6 Storage 3 | 1 . 1 . 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 6 | . . . . 6 Artifact . | . . . . . Weapon 21 | 2 3 2 4 10 Energy Gun 7 | . . . . 7 Energy Cannon 3 | . . 1 2 . Ballistic Gun 5 | 2 . . 1 2 Ballistic Cannon 3 | . 1 1 1 . Launcher . | . . . . . Special Weapon 2 | . 2 . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . . 2 System Corruption 2 | . . . . 2 Parts Lost 30 | . . 2 1 27 Power 2 | . . . . 2 Propulsion 12 | . . 1 . 11 Utility 7 | . . . . 7 Weapon 9 | . . 1 1 7 Highest Loss Streak 11 | . . 2 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 100 99 98 79 Engine 3 | . 14 . 3 1 Core 9 | . . 13 10 5 Treads 9 | . . 9 14 8 Leg 8 | . . 17 . 10 Wheel 8 | . 28 . 13 4 Device 8 | . 23 9 . 11 Storage 7 | . . 4 14 7 Processor 9 | . 4 14 14 2 Protection 2 | . . . . 9 Energy Gun 1 | . . . . 5 Energy Cannon 5 | . . 4 12 . Ballistic Gun 3 | . 16 . 1 5 Ballistic Cannon 12 | . 2 22 12 3 Peak Build Rating 30 | 9 9 16 17 30 Average Rating 14 | 5 8 11 15 20 On Entrance 9 | . 9 7 16 17 Naked Turns . | . . . . . Heaviest Build 44 | 11 8 24 31 44 Greatest Support 44 | 20 20 44 44 40 Greatest Overweight (x) 10 | . . 3 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 5 10 10 15 Average Capacity 9 | 6 5 6 10 12 Most Carried 13 | 5 5 7 10 13 Average Carried 7 | 2 4 5 9 8 Final Capacity 10 | 5 5 10 10 5 Final Carried 10 | 5 5 7 10 5 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1110 | 277 23 198 153 459 Remotely . | . . . . . Salvage Created 984 | 64 43 101 211 565 Parts 64 | 9 5 3 12 35 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . . 10 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 24 | . 1 3 8 12 Melee 1 | . . . . 1 Guns 3 | . . . . 3 Cannons 20 | . 1 3 8 8 Classes Destroyed 10 | 1 2 1 2 4 Worker 1 | . . . . 1 Builder 1 | . . 1 . . Tunneler 3 | 3 . . . . Hauler 1 | . 1 . . . Swarmer 3 | . . . 3 . Grunt 11 | . 1 3 . 7 Brawler 1 | . . . . 1 Sentry 3 | . . . . 3 Heavy 1 | . . . . 1 Subdweller 5 | . . . 5 . Best Kill Streak 7 | 3 1 1 3 7 Combat Bots Only 7 | . 1 1 3 7 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 239 | . 5 45 36 153 Missed 58 | . . 11 14 33 Damage Taken 3648 | 3 52 504 414 2675 Core 646 | . 22 66 94 464 Absorbed by Shields 94 | . . . . 94 Redirected to Shielding 190 | . . . . 190 Core Remaining (%) 63 | 100 . . 27 . Volleys Fired 139 | 12 9 29 25 64 Largest 2 | 1 1 2 2 2 Hottest 104 | 20 100 100 95 104 Shots Fired 168 | 12 9 31 46 70 Gun 63 | 12 . . . 51 Cannon 91 | . . 26 46 19 Launcher . | . . . . . Special 14 | . 9 5 . . Kinetic 92 | 12 . 17 25 38 Thermal 68 | . 9 14 21 24 Explosive . | . . . . . Electromagnetic 8 | . . . . 8 Robot Hit Streak 14 | 2 2 10 14 9 Robot Miss Streak 3 | 3 2 3 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 103 | 5 2 20 30 46 Core Hits 49 | 4 2 6 12 25 Critical Kills 4 | . . . . 4 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 10 | . . 1 1 8 Burn 2 | . . . . 2 Destroy 5 | . . . . 5 Blast 2 | . . 1 1 . Smash 1 | . . . . 1 Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2128 | 51 48 421 620 988 Guns 561 | 45 . . . 516 Cannons 1337 | . . 325 620 392 Explosions . | . . . . . Melee 78 | . . . . 78 Ramming 8 | 6 . . . 2 Kinetic 1091 | 45 . 185 276 585 Thermal 889 | . 48 236 344 261 Explosive . | . . . . . Electromagnetic 62 | . . . . 62 Impact 78 | . . . . 78 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 4 | . . . 2 2 Projectiles 4 | . . . 2 2 Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . . 3 3 2 Impact . | . . . . . Kinetic 7 | . . 2 3 2 Secondary 1 | . . 1 . . Self-Inflicted Damage 3 | 3 . . . . Shots . | . . . . . Rammed 1 | 1 . . . . Targets Rammed 2 | 1 . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 274 | . 84 274 . 243 Average Temperature 110 | . 31 128 . 139 Received Heat Transfer 1066 | . 30 297 78 661 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 1891 | . 100 422 555 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 161 | 15 67 82 . 161 Initial 9 | . 9 1 . . Average 42 | 3 14 21 . 81 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 1 . 3 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 5 5 12 18 Peak Tracking Total 8 | . 3 2 3 8 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 6 | . 5 1 . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 18 1 . . Successful 12 | . 11 1 . . Failed 7 | . 7 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 5 | . 5 . . . Terminals 17 | . 17 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 8 1 . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 2 | . 2 . . . Reprogram Traps 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2350 | 89 212 730 682 637 Spaces Moved 1203 | 64 123 305 474 237 Core 10 | 5 . 1 . 4 Treads 318 | . . 145 130 43 Legs 246 | . . 156 . 90 Wheels 626 | 59 123 3 344 97 Hover . | . . . . . Flight 3 | . . . . 3 Fastest Speed 50 | 50 80 80 110 110 Average Speed 125 | 77 80 131 122 163 Slowest Speed 550 | 80 80 200 145 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 25 43 34 14 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 3 | . . 1 2 . Spaces Dug 4 | . 4 . . . Terrain Destroyed 14 | . 6 2 . 6 Melee . | . . . . . Projectile 14 | . 6 2 . 6 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1832 | 90 211 593 532 406 Wait 342 | . 63 237 13 29 Move 1199 | 63 122 304 473 237 Hop . | . . . . . Pick Up 23 | 5 4 5 3 6 Fast Attach 49 | 7 3 4 7 28 Attach 15 | 1 . 4 1 9 Detach 14 | 1 . 1 3 9 Swap 10 | . 2 2 1 5 Drop 36 | . 8 7 6 15 Fire 139 | 12 9 29 25 64 Melee 3 | . . . . 3 Ram 1 | 1 . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Entered Mines 308 | -10/Mines | Met a Derelict bent on vengeance 318 | -10/Mines | Build established: Mutant 352 | -10/Mines | Discovered new exit (range 5) 738 | -10/Mines | Discovered new exit (range 14) 740 | -10/Mines | Discovered new exit (range 8) 760 | -10/Mines | Met a Derelict shopkeep closing up shop 893 | -10/Mines | Learned 4 Materials zone layouts 1032 | -10/Mines | Entered Subcaves 1397 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1422 | -10/Subcaves | Core integrity fell below 50% 1589 | -10/Subcaves | Discovered new exit (range 14) 1619 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 1633 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1646 | -10/Subcaves | Discovered new exit (range 13) 1714 | -10/Subcaves | Entered Materials 1714 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1715 | -8/Materials | Identified exit to Factory 1919 | -8/Materials | Lost 7 parts (1p4n1u1w) 1923 | -8/Materials | Destroyed 7 combat bots 2120 | -8/Materials | Core integrity fell below 50% 2166 | -8/Materials | Lost 11 parts (1p4n2u4w) 2345 | -8/Materials | Core integrity fell below 20% 2351 | -8/Materials | Self-destructed Last Messages --------------- 02337_ Imp. Utility Shielding destroyed. 02337_ Imp. Heat Sink destroyed. 02339_ Penetrated by Slug. 02341_ Slug penetrates Wall. 02342_ Lgt. Treads destroyed. 02342_ Critical hit (Blast). 02342_ Knocked back. 02343_ Acquired 5 matter. 02344_ Penetrated by Slug. 02344_ Aluminum Leg destroyed. 02347_ Slug penetrates Wall. 02347_ Shield Generator destroyed. 02347_ Critical hit (Burn: +26). 02347_ Penetrated by Slug. 02347_ Particle Gun destroyed. 02350_ Penetrated by Slug. 02350_ Aluminum Leg destroyed. 02350_ Penetrated by Slug. 02350_ Hvy. Assault Rifle destroyed. 02350_ Critical hit (Burn: +37). 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" ??## ## #????????????????? | | ??????????? ??????# !###########????????? ?????? | | ??????????????????# # #??????????? ?????? | | ??????????????????# # """ #??????????? #????? | | ??????????????????# # """ #??????????? #????? | | ?????????????????## # """ #??????????? #????? | | ?????????????????## # """ #??????????? #????? | | ??????????????????# # """ ########???? #????? | | ??????????????????# # # #???# #????? | | ??????????????????# %# ! # ! #???# #????? | | ??????????????????# +% ! # %* #???# #????? | | ??????????????????#!! #* [# =[! #???# #????? | | ??????????????????# % # #% #???# #????? | | ?????????????????##% ######### #???# #????? | | ?????????????????# [ ##########+######## #????? | | ?????????????????#% %% % %% #????? | | ?????????????????#% #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Power Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverActiveAutohacker Manual? 0 Play Time 01:23:56 Cumulative 28.9 hours Start 2024.11.11 @ 05:11:26 End 2024.11.11 @ 17:36:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4765c5e7-bfc1-41c7-9c7f-b2181937dd48