Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.21 @ 08:05:35 Player: ClassActJerk Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1329) 1329 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 3335 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 213/240 System Corruption 8% Temperature Cool (63) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Small Storage Unit Improved Signal Interpreter Targeting Computer ECM Suite Hacking Suite > --- WEAPON (3) ------- Heavy Particle Gun > --- INVENTORY (8) ---- Light Nuclear Core Heavy Particle Gun Heavy Particle Gun Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Compact Matter Pod Improved Sensor Array ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle EMP Blaster > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Medium Armor Plating Particle Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 51 | 6 1 21 23 Power 10 | 1 . 7 2 Engine 9 | 1 . 7 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 . 5 5 Treads 1 | . . 1 . Leg 10 | 2 . 4 4 Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 12 | 1 . 4 7 Device 2 | . . 1 1 Storage 3 | 1 . . 2 Processor 2 | . . . 2 Hackware 1 | . . . 1 Protection 4 | . . 3 1 Artifact . | . . . . Weapon 17 | 2 1 5 9 Energy Gun 6 | 2 . 1 3 Energy Cannon 1 | . . 1 . Ballistic Gun 7 | . 1 2 4 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 22 | . . 6 16 Power 2 | . . 1 1 Propulsion 5 | . . 2 3 Utility 5 | . . 1 4 Weapon 10 | . . 2 8 Highest Loss Streak 8 | . . 3 8 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 85 96 82 Engine 10 | . 14 11 7 Leg 19 | . 28 20 14 Device 10 | . . 11 13 Storage 12 | . 14 11 16 Protection 7 | . . 8 6 Energy Gun 7 | . 20 7 2 Energy Cannon 3 | . . 3 4 Ballistic Gun 11 | . 7 13 8 Launcher 6 | . . 8 4 Naked Turns . | . . . . Heaviest Build 29 | 13 14 27 29 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 5 | . . 2 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 6 8 8 Average Carried 5 | 2 3 6 5 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 6 8 4 Class Distribution -------------------- 77% | Mutant 8% | Tank 7% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1070 | 221 97 553 199 Remotely . | . . . . Salvage Created 1890 | . 115 1322 453 Parts 107 | . 8 75 24 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | . 6 23 11 Guns 32 | . 5 18 9 Cannons 5 | . . 4 1 AOE 2 | . . 1 1 Classes Destroyed 11 | . 2 8 1 Worker 3 | . . 2 1 Builder 4 | . . 4 . Hauler 2 | . . 2 . Recycler 4 | . . 3 1 Watcher 1 | . . 1 . Swarmer 12 | . 5 3 4 Grunt 22 | . 1 15 6 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 11 | . 3 11 7 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 5 | . 2 5 1 Gunslinging 1 | . 1 . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3771 | . 387 1224 2160 Core 800 | . 58 191 551 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 76 52 . Volleys Fired 156 | . 14 79 63 Largest 3 | . 2 3 3 Hottest 110 | . 70 93 110 Shots Fired 308 | . 28 184 96 Gun 261 | . 28 148 85 Cannon 34 | . . 27 7 Launcher 13 | . . 9 4 Special . | . . . . Kinetic 180 | . 14 97 69 Thermal 115 | . 14 78 23 Explosive 4 | . . . 4 Electromagnetic 9 | . . 9 . Robot Hit Streak 17 | . 9 17 10 Robot Miss Streak 5 | . 3 4 5 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 191 | . 17 114 60 Core Hits 90 | . 6 56 28 Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 6 | . 2 3 1 Burn 3 | . 2 . 1 Destroy 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3779 | . 233 2510 1036 Guns 2152 | . 233 1119 800 Cannons 368 | . . 263 105 Explosions 1259 | . . 1128 131 Melee . | . . . . Ramming . | . . . . Kinetic 1453 | . 132 723 598 Thermal 1072 | . 101 664 307 Explosive 1091 | . . 960 131 Electromagnetic 163 | . . 163 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . 1 . 8 Average Corruption 5 | . 1 . 8 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . 2 . 10 Message Errors 2 | . . . 2 Matter Fused 2 | . 1 . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . 1 . . Parts Rejected 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Misfires 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 85 | . . 83 2 Projectiles 2 | . . . 2 Explosions 83 | . . 83 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 135 | . . 82 53 Shots 8 | . . 6 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 214 | . 123 214 199 Average Temperature 58 | . 50 56 65 Received Heat Transfer 1233 | . 48 402 783 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 2 | . . 1 1 Heat Transferred 2735 | . 444 1588 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 615 | . 180 615 416 Initial 233 | . . 76 233 Average 274 | . 36 334 265 Maximum Alert Level 2 | . . 2 2 Low Security (%) 24 | 100 100 20 . Level 1 51 | . . 39 98 Level 2 23 | . . 39 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 5 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 6 | . . 5 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 6 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 9 45 18 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 7 | . 2 4 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 2 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2169 | 54 226 1254 635 Spaces Moved 926 | 47 142 529 208 Core 36 | 21 . . 15 Treads 15 | . . 15 . Legs 873 | 26 142 514 191 Wheels . | . . . . Hover 2 | . . . 2 Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 160 | 88 120 166 189 Slowest Speed 300 | 120 120 260 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 23 | 3 25 45 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 64 | . . 52 12 Melee . | . . . . Projectile . | . . . . AOE 64 | . . 52 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1350 | 58 170 755 367 Wait 146 | . 8 94 44 Move 923 | 46 141 528 208 Hop . | . . . . Pick Up 52 | 6 5 20 21 Fast Attach 5 | 2 . 3 . Attach 43 | 4 1 17 21 Detach . | . . . . Swap 3 | . . 1 2 Drop 22 | . 1 13 8 Fire 156 | . 14 79 63 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 8) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 563 | -9/Materials | Lost 3 parts (1n1u1w) 1375 | -9/Materials | Discovered new exit (range 15) 1389 | -9/Materials | Build established: Mutant 1535 | -9/Materials | Entered another Materials area 1535 | -8/Materials | Evolved 2 slots: Utility x2 1882 | -8/Materials | Crushed by falling debris 1917 | -8/Materials | Lost 7 parts (1n2u4w) 2036 | -8/Materials | Core integrity fell below 50% 2056 | -8/Materials | Core integrity fell below 20% 2077 | -8/Materials | Lost 8 parts (1p2n2u3w) 2170 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02102_ K-01 Serf collects debris. 02103_ Acquired 18 matter. 02104_ K-01 Serf collects debris. 02109_ Acquired Aluminum Leg. 02109_ R-06 Scavenger collects Lgt. Nuclear Core. 02112_ Acquired Targeting Computer. 02112_ K-01 Serf collects debris. 02112_ R-06 Scavenger collects Aluminum Leg. 02117_ Dropped Faulty Hvy. Particle Gun. 02117_ Acquired 25 matter. 02117_ R-06 Scavenger collects Faulty Hvy. Particle Gun. 02124_ Acquired Hvy. Particle Gun. 02136_ Acquired Lgt. Nuclear Core. 02138_ W-25 Informer sends out distress signal. 02150_ Acquired Ion Cannon. 02158_ Acquired Sml. Storage Unit. 02161_ Dropped Sml. Storage Unit. 02169_ System corrupted: FCS attempts to trigger Hvy. Particle Gun. 02169_ System corrupted: Hvy. Particle Gun misfires. 02170_ Y-45 Defender suffers critical hit (Burn). 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"""""???# # | | # # #????? ?????# # | | # + #????? ?????# # | | # """ # ############ #????? ?????# # | | # """ # #???# """ + #????? ?????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakShieldLauncher Manual? 0 Play Time 00:22:17 Cumulative 10.4 hours Start 2022.09.21 @ 07:43:14 End 2022.09.21 @ 08:05:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6809e8c0-9327-49cc-be30-2d1f344997fd