Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.16 @ 17:00:14

Player: Hekatonkheires

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (77)      385
Value Destroyed (2845)     2845
Prototype IDs (47)         940
Alien Tech Used (5)        1000
Bonus (8509)               8509
              TOTAL SCORE: 23579

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      779
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     270/300
Energy                     51/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Signal Interpreter
      Advanced Melee Analysis Suite
               Core Analyzer
  Experimental Hacking Suite
>              --- WEAPON (2) -------
       Compact HERF Cannon
>              --- INVENTORY (5) ----
               Disruptor Cannon

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
                Antigrav Array
                Antigrav Array
         Combat Linear Gravjet
>               --- UTILITY ----------
   Experimental Heat Sink
       Improved Coolant Injector
   Experimental Energy Well
   Experimental Energy Well
   Experimental Signal Interpreter
       Advanced Melee Analysis Suite
         Medium Regenerative Plating
       Advanced Shield Generator
   Experimental Hacking Suite
                Deep Network Scanner
       Improved System Shield
>               --- WEAPON -----------
       Enhanced Nova Cannon
                CR-A16's Pointy Stick
>               --- INVENTORY --------
                Transdimensional Reconstructor
  Hypervelocity EM Gauss Rifle
        Compact HERF Cannon
        Compact HERF Cannon
                Hellfire Missile Launcher
[Rating: 175]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Light Quantum Reactor
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Trap Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Great Axe
  Energy Gun               Pulse Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Guided Missile Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             173  | 6   7   .   7   .   .   .   14  2   1   .   1   3   2   .   8   10  2   3   2   6   5   8   18  5   18  15  30  
  Power                    12   | 1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   2   2   
    Engine                 5    | 1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   2   
  Propulsion               48   | 2   2   .   6   .   .   .   5   .   .   .   .   .   .   .   1   .   1   .   .   3   2   3   5   1   1   6   10  
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   4   1   1   6   .   
    Flight                 16   | .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   .   .   .   5   
  Utility                  48   | 1   2   .   1   .   .   .   3   1   1   .   .   3   1   .   3   3   .   .   .   2   1   2   7   1   7   4   5   
    Device                 29   | .   2   .   .   .   .   .   2   1   .   .   .   .   1   .   3   2   .   .   .   .   1   2   5   1   3   1   5   
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Processor              8    | .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
    Hackware               5    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   3   .   .   .   .   .   3   1   .   .   1   .   1   .   4   7   .   3   2   .   2   3   5   2   10  3   13  
    Energy Gun             9    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   2   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   5   
    Ballistic Gun          6    | 2   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   2   .   .   .   1   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   5   .   2   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   3   .   6   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   3   1   .   .   .   3   .   .   5   1   10  .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 63   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   14  .   .   .   10  18  19  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Propulsion               31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   4   10  10  
  Utility                  20   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   4   4   5   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   2   3   
  Highest Loss Streak      16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   8   .   .   .   10  16  7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     83   | .   99  100 87  100 100 100 91  85  98  100 99  81  100 100 99  98  94  93  92  89  76  33  66  92  72  72  43  
  Engine                   4    | .   14  14  11  11  11  11  9   7   7   7   7   6   6   6   6   6   5   5   5   3   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   2   4   2   5   3   
  Treads                   1    | .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    17   | .   6   28  4   .   .   .   13  30  30  30  30  26  26  26  26  26  29  29  29  28  14  .   15  20  16  16  .   
  Flight                   4    | .   .   .   18  44  44  44  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   8   9   5   .   3   
  Device                   11   | .   13  14  7   .   .   .   16  15  15  15  14  6   11  13  12  13  11  11  11  11  8   3   11  23  15  12  5   
  Storage                  5    | .   14  14  11  11  11  11  9   7   7   7   7   6   6   6   6   6   5   5   5   5   4   .   .   .   1   6   3   
  Processor                11   | .   .   .   .   .   .   .   .   7   13  15  15  13  21  20  20  15  11  11  11  11  11  10  14  19  10  7   12  
  Hackware                 8    | .   .   .   3   11  11  11  9   7   7   7   7   6   13  13  13  13  11  11  11  12  16  5   4   4   6   12  4   
  Energy Gun               1    | .   .   .   .   .   .   .   9   7   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Ballistic Gun            3    | .   28  28  22  22  22  22  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   2   .   .   .   .   .   .   .   5   3   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   1   7   7   7   6   6   6   5   10  11  10  6   .   2   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   1   .   3   2   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 14  15  14  14  14  14  14  19  23  23  23  26  25  31  31  31  31  30  33  34  35  34  7   44  52  49  70  51  
  Greatest Support         102  | 40  40  18  22  16  16  16  32  32  32  32  32  32  32  32  32  32  40  40  40  40  40  12  58  72  72  102 75  
  Greatest Overweight (x)  10   | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   10  2   1   1   .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   5   5   5   5   5   5   
  Most Carried             8    | 7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   
  Average Carried          6    | 3   7   7   8   8   7   8   7   7   8   8   8   8   7   8   7   7   7   7   7   7   6   5   4   4   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   8   7   8   5   5   5   4   5   3   1   

 Class Distribution 
--------------------
 40% | Hacker-Mutant
 18% | Mutant
 16% | Scout
  7% | Scavenger-Scout
  6% | Scavenger-Mutant
  5% | Scavenger-Sprinter
  3% | Alien-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -9/Exiles
 Scavenger-Sprinter | -8/Mines
             Mutant | -8/Materials
              Scout | -7/Factory
              Scout | -7/Lower Caves
              Scout | -7/Data Miner
              Scout | -6/Proximity Caves
             Mutant | -6/Factory
      Hacker-Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Zion
      Hacker-Mutant | -5/Proximity Caves
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -5/Upper Caves
      Hacker-Mutant | -5/Upper Caves
      Hacker-Mutant | -5/Zhirov
      Hacker-Mutant | -4/Proximity Caves
             Mutant | -4/Factory
    Scavenger-Scout | -3/Research
    Scavenger-Scout | -3/Armory
        Alien-Ninja | -3/Lab
      Hacker-Mutant | -2/Research
   Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Matter Collected           2976 | 185  360  6    65   20   39   .    92   .    42   .    39   59   197  54   32   253  .    49   107  .    229  70   446  .    86   91   455  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3155 | .    367  .    65   .    .    .    270  .    .    .    .    59   140  141  .    254  .    55   31   .    170  .    219  .    86   133  1165 
  Parts                    163  | .    17   .    9    .    .    .    7    .    .    .    .    3    2    3    .    14   .    6    7    .    9    .    13   .    6    12   55   
Haulers Intercepted        5    | .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    19   .    3    5    .    5    .    .    .    .    .    .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Combat Hostiles Destroyed  63   | .   6   .   4   .   .   .   1   .   .   .   .   .   .   1   .   8   .   5   9   .   7   .   1   .   1   5   15  
  Melee                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   1   .   11  
  Guns                     12   | .   6   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   2   
  AOE                      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   9   .   5   .   .   .   .   3   .   
Classes Destroyed          14   | .   4   .   1   .   .   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   1   1   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  35   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   5   .   5   9   .   5   .   .   .   .   .   6   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    13   | .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   .   4   .   .   .   2   .   .   .   .   1   .   1   .   5   .   5   5   .   5   .   1   .   1   5   6   
  Combat Bots Only         6    | .   2   .   4   .   .   .   1   .   .   .   .   .   .   1   .   5   .   5   5   .   5   .   1   .   1   5   6   
Max Kills in Single Turn   4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   1   .   3   .   3   3   .   4   .   1   .   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   3   .   4   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  A5 (-3/Lab)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Damage Taken               10259 | .    437  .    93   .    .    .    184  57   .    .    23   61   .    22   .    52   .    .    341  .    1651 180  83   .    1388 2215 3472 
  Core                     3488  | .    78   .    6    .    .    .    66   .    .    .    12   11   .    10   .    25   .    .    68   .    712  154  .    .    157  584  1605 
  Absorbed by Shields      816   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    18   .    .    .    .    291  .    .    .    .    454  44   
  Redirected to Shielding  243   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    88   .    150  .    .    .    .    .    .    
  Regen/Repaired (Parts)   30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    
Core Remaining (%)         80    | 100  .    68   .    .    .    98   88   .    .    .    98   .    .    .    .    94   .    .    .    .    22   86   .    .    100  51   .    
Volleys Fired              218   | .    38   1    8    .    .    .    34   1    .    .    28   .    .    9    .    7    .    3    7    .    6    .    17   3    10   24   22   
  Largest                  2     | .    2    2    2    .    .    .    2    1    .    .    1    .    .    1    .    1    .    1    1    .    1    .    2    1    2    1    2    
  Hottest                  240   | .    40   40   40   .    .    .    83   63   .    .    48   .    .    53   .    39   .    39   43   .    39   .    179  113  240  120  188  
Shots Fired                313   | .    76   2    16   .    .    .    45   1    .    .    28   .    .    9    .    7    .    3    7    .    6    .    34   3    18   24   34   
  Gun                      163   | .    76   2    16   .    .    .    45   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    17   5    
  Cannon                   124   | .    .    .    .    .    .    .    .    .    .    .    28   .    .    9    .    .    .    .    .    .    .    .    34   3    17   4    29   
  Launcher                 26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    7    .    6    .    .    .    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  175   | .    76   2    16   .    .    .    12   .    .    .    28   .    .    9    .    .    .    .    .    .    .    .    32   .    .    .    .    
  Thermal                  67    | .    .    .    .    .    .    .    33   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    17   4    7    
  Explosive                26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    7    .    6    .    .    .    .    3    .    
  Electromagnetic          45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    17   27   
  Robot Hit Streak         25    | .    25   1    5    .    .    .    5    .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    4    .    5    10   7    
  Robot Miss Streak        6     | .    2    1    2    .    .    .    3    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    6    .    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           241   | .    58   1    8    .    .    .    27   .    .    .    .    1    5    3    3    7    .    .    3    .    13   2    9    .    29   17   55   
  Core Hits                145   | .    22   .    4    .    .    .    12   .    .    .    .    .    2    2    .    17   .    6    14   .    12   .    5    .    8    13   28   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    6    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    
Melee Attacks              142   | .    .    .    .    .    .    .    .    6    .    .    5    2    5    5    4    7    1    .    2    .    23   3    1    .    34   3    41   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 53    | .    .    .    .    .    .    .    .    6    .    .    5    2    5    5    1    7    1    .    2    .    19   .    .    .    .    .    .    
  Piercing                 86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    1    .    34   3    41   
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    .    .    .    .    1    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    8    
Damage Inflicted           10493 | .    723  13   106  .    .    .    480  .    .    .    .    82   393  212  .    891  .    289  1060 .    1042 143  444  .    1270 963  2382 
  Guns                     1513  | .    721  13   106  .    .    .    480  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   161  
  Cannons                  1426  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    393  .    280  159  559  
  Explosions               3068  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    565  .    289  977  .    525  .    .    .    .    712  .    
  Melee                    4458  | .    .    .    .    .    .    .    .    .    .    .    .    82   393  177  .    326  .    .    83   .    517  143  51   .    990  36   1660 
  Ramming                  28    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   2    
  Kinetic                  1338  | .    721  13   106  .    .    .    110  .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    353  .    .    .    .    
  Thermal                  1085  | .    .    .    .    .    .    .    370  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    280  234  161  
  Explosive                2993  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    565  .    289  977  .    525  .    .    .    .    637  .    
  Electromagnetic          591   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   559  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1547  | .    .    .    .    .    .    .    .    .    .    .    .    82   393  177  .    326  .    .    83   .    486  .    .    .    .    .    .    
  Piercing                 2911  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   143  51   .    990  36   1660 
Highest Corruption         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   2    12   
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    6    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            686   | .    .    .    .    .    .    .    .    .    .    .    .    32   149  89   .    15   .    20   54   .    3    60   8    .    .    54   202  
  Projectiles              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Explosions               98    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   21   .    3    .    .    .    .    54   .    
  Melee                    580   | .    .    .    .    .    .    .    .    .    .    .    .    32   149  89   .    15   .    .    33   .    .    60   .    .    .    .    202  
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      303   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    56   .    .    .    .    .    .    238  1    
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    3    .    
  Rammed                   4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Targets Rammed             4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264   | .    4    .    .    .    .    .    264  18   .    .    .    .    .    .    .    .    .    .    3    .    9    .    106  170  257  28   191  
  Average Temperature      66    | .    2    .    .    .    .    .    89   14   .    .    .    .    .    .    .    .    .    .    3    .    4    .    40   74   108  11   120  
  Received Heat Transfer   852   | .    246  .    .    .    .    .    108  18   .    .    6    18   .    .    .    6    .    .    .    .    12   9    18   .    .    258  153  
  Effects                  5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Interference           5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         1530  | .    .    .    .    .    .    .    814  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    333  161  185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Peak Influence             631  | .   331 80  193 75  .   .   128 79  .   .   .   36  .   .   .   .   631 .   .   .   .   208 477 266 .   323 477 
  Initial                  629  | .   .   80  31  75  .   .   .   58  .   .   .   .   .   .   .   .   629 .   .   .   .   135 108 249 .   .   157 
  Average                  172  | .   140 80  107 75  .   .   69  58  .   .   .   19  .   .   .   .   630 .   .   .   .   153 288 246 .   140 263 
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   1   .   1   2   
  Low Security (%)         63   | 100 78  100 100 100 .   100 100 100 .   .   .   100 .   .   .   .   .   .   .   .   .   87  25  .   .   69  26  
  Level 1                  28   | .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  56  100 .   30  55  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   .   17  .   .   .   17  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   3   6   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Reinforcement            7    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Distress Signals           27   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   19  1   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   16  .   9   .   .   .   6   2   .   .   1   1   .   1   .   16  .   2   11  .   20  16  19  .   1   36  31  
  Peak Tracking Total      16   | .   4   .   4   .   .   .   3   5   .   .   1   1   .   1   .   6   .   2   6   .   11  13  5   .   1   16  7   
  Tactical Retreats        20   | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   2   .   .   3   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Traps Triggered            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Machines Disabled          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Machines Accessed          24   | .   4   .   1   .   1   .   2   1   1   4   .   1   .   .   .   .   .   .   .   4   .   1   1   .   2   1   .   
  Terminals                10   | .   4   .   1   .   .   .   2   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
Total Hacks                110  | .   15  .   5   .   4   .   6   4   1   30  .   4   .   .   .   .   .   .   .   17  .   2   2   .   19  1   .   
  Successful               91   | .   8   .   3   .   4   .   3   4   1   30  .   1   .   .   .   .   .   .   .   17  .   .   .   .   19  1   .   
  Failed                   18   | .   6   .   2   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
    Catastrophic           5    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   5   .   3   .   .   .   4   2   .   .   .   .   .   .   .   .   6   .   .   .   .   5   14  .   2   .   .   
  Terminals                35   | .   15  .   5   .   .   .   6   4   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   .   
Terminal Hacks             87   | .   7   .   2   .   4   .   3   3   1   30  .   1   .   .   .   .   .   .   .   17  .   .   .   .   19  .   .   
  Record                   42   | .   2   .   .   .   4   .   .   .   1   11  .   .   .   .   .   .   .   .   .   5   .   .   .   .   19  .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   14  .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Total Allies               37   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    .    2    8    .    .    1    21   
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    4    .    .    .    .    .    2    7    4    .    1    8    
  Highest-Rated Group      494  | .    .    .    .    .    .    .    .    .    .    .    96   .    .    .    157  157  .    .    .    .    .    206  494  275  .    56   114  
  Highest-Rated Ally       103  | .    .    .    .    .    .    .    .    .    .    .    96   .    .    .    40   40   .    .    .    .    .    103  96   96   .    56   15   
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Thermal Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               159  | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    20   .    .    .    .    .    5    49   2    .    2    73   
  Total Damage             5073 | .    .    .    .    .    .    .    .    .    .    .    259  .    .    .    .    601  .    .    .    .    .    447  1965 73   .    61   1667 
  Kills                    20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    2    10   .    .    .    2    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   1   .   1   .   .   .   .   1   .   3   .   3   1   2   2   .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Turns Passed               6436 | 63   508  83   86   96   54   64   283  289  114  31   535  155  213  200  650  222  50   128  147  67   385  85   638  48   279  333  630  
Spaces Moved               9554 | 32   312  133  120  225  168  206  299  337  297  81   785  228  504  342  1100 414  129  340  352  141  525  149  1198 76   176  505  380  
  Core                     149  | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    29   15   .    .    .    34   68   
  Treads                   184  | 30   154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     350  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  .    .    .    .    .    222  
  Wheels                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7399 | .    158  133  38   .    .    .    127  337  297  81   785  228  504  342  1100 414  129  340  352  140  368  .    803  76   176  471  .    
  Flight                   1470 | .    .    .    80   225  168  206  172  .    .    .    .    .    .    .    .    .    .    .    .    .    .    134  395  .    .    .    90   
  Fastest Speed            29   | 50   56   56   31   31   31   31   29   38   38   38   38   38   38   38   38   38   34   34   34   34   34   37   34   40   40   40   48   
  Average Speed            45   | 153  108  56   41   31   31   31   33   38   38   38   38   38   38   38   38   38   34   34   34   38   59   43   41   42   52   48   107  
  Slowest Speed            710  | 160  160  56   135  31   31   31   110  38   38   38   38   38   38   38   38   38   34   34   34   550  150  120  120  43   60   110  710  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    3    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Exploration Rate (%)       43   | 3    56   40   17   43   57   56   26   6    53   73   80   4    76   49   91   54   5    66   57   60   83   5    38   5    97   17   11   
  Regions Visited          27
    Branch Regions         17
  Pre-discovered Areas     24   | .    .    .    .    1    1    .    .    .    1    1    .    .    1    .    .    1    5    .    .    3    1    9    .    .    .    .    .    
  Known Exits Taken        21   | .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20   | .    .    1    .    1    .    1    .    .    2    .    2    .    3    2    2    1    .    1    1    .    3    .    .    .    .    .    .    
Spaces Dug                 76   | .    .    .    .    .    .    .    .    6    .    .    33   1    .    8    .    .    1    .    12   .    .    .    6    .    .    6    3    
Terrain Destroyed          292  | .    .    .    .    .    .    .    .    6    .    .    33   1    .    8    .    47   1    19   88   .    35   .    22   1    .    28   3    
  Melee                    16   | .    .    .    .    .    .    .    .    6    .    .    5    1    .    2    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Projectile               60   | .    .    .    .    .    .    .    .    .    .    .    28   .    .    6    .    .    .    .    .    .    .    .    22   1    .    1    2    
  AOE                      214  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    19   88   .    35   .    .    .    .    25   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Total                      11041 | 44   406  139  134  250  169  203  435  485  297  80   983  291  516  393  1330 461  133  349  367  153  561  159  1302 89   267  557  488  
  Wait                     833   | .    35   4    1    25   .    .    72   137  .    .    165  55   1    38   202  14   .    .    3    .    1    .    54   .    21   3    2    
  Move                     9512  | 31   311  132  113  222  167  201  296  336  296  80   784  227  503  341  1099 413  128  339  351  140  524  146  1197 75   175  505  380  
  Hop                      8     | .    .    .    3    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Pick Up                  45    | 7    6    1    .    1    1    .    4    2    .    .    .    2    2    .    5    1    .    1    1    1    1    .    5    .    1    .    3    
  Fast Attach              123   | 5    3    .    4    .    .    .    8    1    1    .    .    3    1    .    6    7    1    2    .    6    1    8    17   2    16   12   19   
  Attach                   26    | 1    1    .    .    .    .    .    2    1    .    .    .    .    .    .    1    2    1    1    1    .    4    .    .    1    .    2    8    
  Detach                   15    | .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    1    1    .    .    3    .    1    .    .    .    3    
  Swap                     30    | .    3    .    3    .    .    .    4    .    .    .    1    .    1    .    1    1    .    .    1    1    .    .    1    3    5    2    3    
  Drop                     89    | .    7    1    2    1    1    .    11   1    .    .    .    2    3    .    12   8    1    2    1    5    2    1    9    5    5    3    6    
  Fire                     218   | .    38   1    8    .    .    .    34   1    .    .    28   .    .    9    .    7    .    3    7    .    6    .    17   3    10   24   22   
  Melee                    127   | .    .    .    .    .    .    .    .    6    .    .    5    2    5    5    4    6    1    .    2    .    19   3    1    .    34   3    31   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: *Res x2 / *Arm)
-3/Armory
-3/Lab
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
   14 | -11/Junkyard       | Discovered new exit (range 15)
   64 | -11/Junkyard       | Entered Materials
  118 | -10/Materials      | Central database locked down
  304 | -10/Materials      | Discovered new exit (range 15)
  309 | -10/Materials      | Build established: Mutant
  490 | -10/Materials      | Discovered new exit (range 10)
  572 | -10/Materials      | Entered Mines
  596 | -10/Mines          | Learned Materials terminal intel
  644 | -10/Mines          | Discovered new exit (range 5)
  655 | -10/Mines          | Entered Materials
  655 | -9/Materials       | Evolved 2 slots: Propulsion x2
  656 | -9/Materials       | Loaded intel: 12 terminal locations
  726 | -9/Materials       | Identified exit to Mines
  726 | -9/Materials       | Identified exit to Storage
  741 | -9/Materials       | Entered Mines
  748 | -9/Mines           | Learned location of Zion (-6)
  763 | -9/Mines           | Assembled infested the area
  819 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  820 | -9/Mines           | Found Prototype Device
  836 | -9/Mines           | Discovered new exit (range 5)
  837 | -9/Mines           | Entered Exiles
  847 | -9/Exiles          | Met 8R-AWN
  852 | -9/Exiles          | Met EX-HEX
  868 | -9/Exiles          | Met EX-DEC
  888 | -9/Exiles          | Discovered new exit (range 10)
  891 | -9/Exiles          | Entered Mines
  953 | -8/Mines           | Discovered new exit (range 8)
  955 | -8/Mines           | Entered Materials
  955 | -8/Materials       | Evolved 2 slots: Utility x2
  955 | -8/Materials       | Identified Exp. Sensor Array
 1176 | -8/Materials       | Discovered new exit (range 13)
 1222 | -8/Materials       | Identified exit to Factory
 1238 | -8/Materials       | Entered Factory
 1238 | -7/Factory         | Evolved 2 slots: Utility x2
 1304 | -7/Factory         | Identified exit to Lower Caves
 1527 | -7/Factory         | Entered Lower Caves
 1532 | -7/Lower Caves     | Build established: Scout
 1539 | -7/Lower Caves     | Learned location of Extension (-4)
 1544 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1635 | -7/Lower Caves     | Discovered new exit (range 18)
 1638 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 1641 | -7/Lower Caves     | Identified exit to Data Miner
 1641 | -7/Lower Caves     | Entered Data Miner
 1641 | -7/Data Miner      | Discovered new exit (range 6)
 1647 | -7/Data Miner      | Met Data Miner
 1656 | -7/Data Miner      | Learned location of Section 7 (-2)
 1656 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1662 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1672 | -7/Data Miner      | Identified exit to Proximity Caves
 1672 | -7/Data Miner      | Entered Proximity Caves
 1838 | -6/Proximity Caves | Escorted by Enhanced Grunt
 2005 | -6/Proximity Caves | Spotted B-75 Beast
 2183 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2184 | -6/Proximity Caves | Learned Factory security intel
 2197 | -6/Proximity Caves | Learned 8 Factory zone layouts
 2199 | -6/Proximity Caves | Learned Factory trap positions
 2201 | -6/Proximity Caves | Discovered new exit (range 13)
 2206 | -6/Proximity Caves | Identified exit to Factory
 2207 | -6/Proximity Caves | Entered Factory
 2207 | -6/Factory         | Evolved 2 slots: Utility x2
 2209 | -6/Factory         | Loaded intel: 116 trap records
 2219 | -6/Factory         | Identified exit to Lower Caves
 2362 | -6/Factory         | Entered Lower Caves
 2465 | -6/Lower Caves     | Learned Factory terminal intel
 2467 | -6/Lower Caves     | Learned 8 Factory zone layouts
 2562 | -6/Lower Caves     | Discovered new exit (range 10)
 2565 | -6/Lower Caves     | Identified exit to Lower Caves
 2575 | -6/Lower Caves     | Entered another Lower Caves area
 2639 | -6/Lower Caves     | Learned location of 1 exit from Factory
 2646 | -6/Lower Caves     | Build established: Hacker-Mutant
 2756 | -6/Lower Caves     | Discovered new exit (range 15)
 2774 | -6/Lower Caves     | Identified exit to Zion
 2775 | -6/Lower Caves     | Entered Zion
 2783 | -6/Zion            | Given the Hacking Drone Bay
 2788 | -6/Zion            | Found Prototype Device
 2822 | -6/Zion            | Discovered new exit (range 12)
 2826 | -6/Zion            | Identified exit to Proximity Caves
 2850 | -6/Zion            | Learned Factory emergency access door positions
 2863 | -6/Zion            | Found CR-A16's Pointy Stick
 2870 | -6/Zion            | Learned 12 Factory zone layouts
 2955 | -6/Zion            | Found Prototype Device
 2955 | -6/Zion            | Identified Bomb Factory No. 2
 3081 | -6/Zion            | Found Prototype Launcher
 3081 | -6/Zion            | Identified Rocket Array
 3084 | -6/Zion            | Found Prototype Launcher
 3084 | -6/Zion            | Identified Gui. Missile Launcher
 3170 | -6/Zion            | Imprinted
 3172 | -6/Zion            | Declared Zion's savior
 3425 | -6/Zion            | Entered Proximity Caves
 3425 | -5/Proximity Caves | Accompanied by 4 allies
 3517 | -5/Proximity Caves | Spotter reported a threat
 3533 | -5/Proximity Caves | Learned Factory stockpile data
 3570 | -5/Proximity Caves | Spotter reported a threat
 3619 | -5/Proximity Caves | Learned location of Armory (-3)
 3644 | -5/Proximity Caves | Discovered new exit (range 10)
 3646 | -5/Proximity Caves | Spotter reported a threat
 3647 | -5/Proximity Caves | Identified exit to Factory
 3647 | -5/Proximity Caves | Entered Factory
 3647 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3648 | -5/Factory         | Identified exit to Upper Caves
 3649 | -5/Factory         | Identified exit to Factory
 3652 | -5/Factory         | Loaded intel: 26 terminal locations
 3680 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 3697 | -5/Factory         | Entered Upper Caves
 3806 | -5/Upper Caves     | Discovered new exit (range 7)
 3808 | -5/Upper Caves     | Identified exit to Upper Caves
 3825 | -5/Upper Caves     | Entered another Upper Caves area
 3881 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 3912 | -5/Upper Caves     | Spotted B-75 Beast
 3917 | -5/Upper Caves     | Identified exit to Zhirov
 3923 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3972 | -5/Upper Caves     | Entered Zhirov
 3972 | -5/Zhirov          | Discovered new exit (range 3)
 3979 | -5/Zhirov          | Met Zhirov
 3985 | -5/Zhirov          | Learned location of Quarantine (-2)
 3985 | -5/Zhirov          | Learned location of Testing (-3)
 3985 | -5/Zhirov          | Learned location of Command (-1)
 3988 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3993 | -5/Zhirov          | Found Alien Artifact
 3993 | -5/Zhirov          | Identified Integrated Reactor
 3993 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 3998 | -5/Zhirov          | Found Alien Artifact
 4039 | -5/Zhirov          | Identified exit to Proximity Caves
 4039 | -5/Zhirov          | Entered Proximity Caves
 4052 | -4/Proximity Caves | Spotted B-86 Titan
 4072 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4090 | -4/Proximity Caves | Learned Research emergency access door positions
 4236 | -4/Proximity Caves | Lost 8 parts (5n2u1w)
 4409 | -4/Proximity Caves | Core integrity fell below 50%
 4417 | -4/Proximity Caves | Discovered exit to Factory (range 19)
 4424 | -4/Proximity Caves | Entered Factory
 4424 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4448 | -4/Factory         | Lost 6 parts (2n4u)
 4481 | -4/Factory         | Garrison activated, responded to threat
 4489 | -4/Factory         | Discovered new exit (range 19)
 4493 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 4494 | -4/Factory         | Zion Heavy squad teleported in
 4503 | -4/Factory         | Identified exit to Research
 4509 | -4/Factory         | Entered Research
 4509 | -3/Research        | Evolved 2 slots: Propulsion x2
 4665 | -3/Research        | Discovered new exit (range 5)
 4666 | -3/Research        | Identified exit to Research
 4669 | -3/Research        | Zion Light squad teleported in
 4791 | -3/Research        | Discovered exit to Research (range 15)
 4791 | -3/Research        | Spotted B-86 Titan
 4918 | -3/Research        | Zion Hacker squad teleported in
 4949 | -3/Research        | Zion Recon squad teleported in
 5003 | -3/Research        | Build established: Scavenger-Scout
 5052 | -3/Research        | Zion Infowar Resupply teleported in
 5054 | -3/Research        | Found Prototype Launcher
 5054 | -3/Research        | Identified Hellfire Missile Launcher
 5059 | -3/Research        | Found Prototype Processor
 5059 | -3/Research        | Identified Exp. Signal Interpreter
 5071 | -3/Research        | Zion Thermal Resupply teleported in
 5076 | -3/Research        | Discovered new exit (range 8)
 5102 | -3/Research        | Identified exit to Armory
 5147 | -3/Research        | Entered Armory
 5147 | -3/Armory          | Accompanied by 4 allies
 5194 | -3/Armory          | Identified Transdimensional Reconstructor
 5194 | -3/Armory          | Warped through subspace to slip node
 5194 | -3/Armory          | Discovered new exit (range 1)
 5194 | -3/Armory          | Identified exit to Lab
 5195 | -3/Armory          | Entered Lab
 5195 | -3/Lab             | Discovered exit to Research (range 9)
 5201 | -3/Lab             | Unable to decrypt terminal
 5201 | -3/Lab             | Opened the door to a hidden lab
 5201 | -3/Lab             | Detected by scanners
 5202 | -3/Lab             | Gained access to the hidden lab's interior
 5202 | -3/Lab             | Unable to decrypt terminal
 5205 | -3/Lab             | Found Alien Artifact
 5205 | -3/Lab             | Identified Core Reset Matrix
 5205 | -3/Lab             | Used Core Reset Matrix
 5209 | -3/Lab             | Sensed 3 artifacts in vicinity
 5211 | -3/Lab             | Found Transdimensional Reconstructor
 5221 | -3/Lab             | Found Integrated Dissipator
 5221 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5232 | -3/Lab             | Confronted by A5
 5324 | -3/Lab             | System corruption reached 10%
 5364 | -3/Lab             | Destroyed A5
 5377 | -3/Lab             | Found Prototype Hackware
 5377 | -3/Lab             | Identified Exp. Hacking Suite
 5390 | -3/Lab             | Lost 10 parts (1p4n4u1w)
 5399 | -3/Lab             | Found Core Regenerator
 5399 | -3/Lab             | Used Core Regenerator, restored core integrity (+241)
 5410 | -3/Lab             | Found Prototype Hackware
 5410 | -3/Lab             | Identified Deep Network Scanner
 5413 | -3/Lab             | Found Prototype Protection
 5413 | -3/Lab             | Identified Med. Regenerative Plating
 5416 | -3/Lab             | Found Prototype Energy Gun
 5416 | -3/Lab             | Identified Tachyon Dispersion Ray
 5420 | -3/Lab             | Found Prototype Energy Gun
 5420 | -3/Lab             | Identified Hyp. EM Gauss Rifle
 5427 | -3/Lab             | Unable to decrypt terminal
 5435 | -3/Lab             | Found Prototype Special Weapon
 5435 | -3/Lab             | Identified Gui. Remote Datajack
 5450 | -3/Lab             | Discovered exit to Research (range 12)
 5474 | -3/Lab             | Entered Research
 5474 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 5697 | -2/Research        | Build established: Hacker-Mutant
 5744 | -2/Research        | Warped through subspace
 5769 | -2/Research        | Spotted B-90 Cyclops
 5800 | -2/Research        | Discovered new exit (range 14)
 5806 | -2/Research        | Identified exit to Access
 5807 | -2/Research        | Entered Access
 5807 | -1/Access          | Evolved 2 slots: Utility x2
 5812 | -1/Access          | Found Unknown Piercing Weapon
 5812 | -1/Access          | Identified Enh. Force Lance
 5815 | -1/Access          | Found Enh. Force Lance
 5820 | -1/Access          | Found Enh. Force Lance
 5824 | -1/Access          | Lost 16 parts (2p9n3u2w)
 6174 | -1/Access          | Lost 4 parts (3n1u)
 6242 | -1/Access          | Lost 3 parts (3n)
 6269 | -1/Access          | Build established: Scavenger-Mutant
 6275 | -1/Access          | Core integrity fell below 50%
 6294 | -1/Access          | Intercept squad dispatched
 6304 | -1/Access          | Spotted Tracker
 6305 | -1/Access          | Spotted Tracker
 6316 | -1/Access          | Spotted Combat Programmer
 6322 | -1/Access          | Emitted hypermatrix ping
 6327 | -1/Access          | Assembled emerged from beneath the floor
 6333 | -1/Access          | Assembled emerged from beneath the floor
 6354 | -1/Access          | Lost 7 parts (1p3n2u1w)
 6358 | -1/Access          | Spotted Combat Programmer
 6368 | -1/Access          | Assembled emerged from beneath the floor
 6419 | -1/Access          | Core integrity fell below 20%
 6429 | -1/Access          | System corruption reached 10%
 6437 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06400_ R-10 Processor collects Lgt. Quantum Reactor.
06403_ R-10 Processor collects Corrupted Unknown Processor.
06406_ as-11007 destroyed.
06407_ as-35076 destroyed.
06409_ R-10 Processor collects Corrupted Unknown Ballistic Gun.
06410_ System corrupted: Enh. Nova Cannon rejected.
06410_ Enh. Force Lance destroyed.
06411_ Combat Programmer resets P-80 Master, system corruption cleaned.
06414_ as-71284 destroyed.
06417_ P-80 Master resets P-80 Master, system corruption cleaned.
06420_ Identified Disruptor Cannon.
06426_ The unstable cave ceiling collapses.
06427_ 9F=:/JJWP>1Z9FOCUPX&V  >>IG|0W|3V
06431_ Adv. Heat Sink melted.
06431_ P-80 Master destroyed.
06431_ Centrium Leg destroyed.
06431_ Phase Gun destroyed.
06436_ Slammed into R-10 Processor.
06436_ Destabilizing: Core damaged (-64).
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
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| ????????????????????????#  #?????????????????????? |
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| ????????????#         ###pp###?????????????#  """" |
| ???????????#             *== #?????????????#  ""R" |
| ???????????#                 ##########+##?#  "" " |
| ???????????#                  %            #       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Coolant Potential          80
Energy Generation          55
Energy Capacity            1775
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Cloak Strength             4
Power Amplification        40
Additional Mass Support    6
Armor Coverage             225
Resistance: EX             50
Propulsion Shielding       66
Utility Shielding          90
Phase Shifting             15
Evasion (%)                68
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           2
Energy Filtering           50
Offensive Hacking          41
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Integrated Dissipator
Core Regenerator

 Achievements 
--------------
Alien Roots
Anyone Home?
Tester

 Challenges 
------------
None

 Game 
------
Seed              RemoteExplosiveGreatsword
  Manual?         0
Play Time         02:37:07
  Cumulative      54.4 hours
  Start           2023.04.16 @ 14:21:15
  End             2023.04.16 @ 17:00:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             50
Gallery%          51
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdb4d2b5-45a4-4bc3-b281-ffc282f44f55