Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.16 @ 17:00:14 Player: Hekatonkheires Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (77) 385 Value Destroyed (2845) 2845 Prototype IDs (47) 940 Alien Tech Used (5) 1000 Bonus (8509) 8509 TOTAL SCORE: 23579 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 779 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1600 Matter 270/300 Energy 51/100 System Corruption 12% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Experimental Hacking Suite > --- WEAPON (2) ------- Compact HERF Cannon > --- INVENTORY (5) ---- Disruptor Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Improved Coolant Injector Experimental Energy Well Experimental Energy Well Experimental Signal Interpreter Advanced Melee Analysis Suite Medium Regenerative Plating Advanced Shield Generator Experimental Hacking Suite Deep Network Scanner Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Transdimensional Reconstructor Hypervelocity EM Gauss Rifle Compact HERF Cannon Compact HERF Cannon Hellfire Missile Launcher [Rating: 175] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Light Quantum Reactor Propulsion Aerolev Unit Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Trap Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Great Axe Energy Gun Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Guided Missile Launcher Special Weapon Guided Remote Datajack Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 2 . . . . . . . . . . . . . 1 . . . . 1 2 . . . . Utility 11 | . . . . . . . 2 2 . . . 2 . . . . 1 . . . . 1 . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 173 | 6 7 . 7 . . . 14 2 1 . 1 3 2 . 8 10 2 3 2 6 5 8 18 5 18 15 30 Power 12 | 1 . . . . . . 3 . . . . . . . . . 1 . . 1 . . 1 1 . 2 2 Engine 5 | 1 . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . 2 2 Propulsion 48 | 2 2 . 6 . . . 5 . . . . . . . 1 . 1 . . 3 2 3 5 1 1 6 10 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 5 Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . 2 . . . . . 4 . . . . . . . 1 . 1 . . 1 1 . 4 1 1 6 . Flight 16 | . . . 4 . . . 1 . . . . . . . . . . . . 2 . 3 1 . . . 5 Utility 48 | 1 2 . 1 . . . 3 1 1 . . 3 1 . 3 3 . . . 2 1 2 7 1 7 4 5 Device 29 | . 2 . . . . . 2 1 . . . . 1 . 3 2 . . . . 1 2 5 1 3 1 5 Storage 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Processor 8 | . . . . . . . 1 . 1 . . 2 . . . . . . . . . . 2 . . 2 . Hackware 5 | . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . 2 . . Protection 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 3 . . . . . 3 1 . . 1 . 1 . 4 7 . 3 2 . 2 3 5 2 10 3 13 Energy Gun 9 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 4 1 2 Energy Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 1 5 Ballistic Gun 6 | 2 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 3 . . . . Launcher 9 | . . . . . . . . . . . . . . . 2 2 . 1 2 . . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 1 . . . . . . 1 5 . 2 . . 1 . . . . . . Piercing Weapon 13 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . 3 . 6 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . . . . 5 . . . . . . . 3 1 . . . 3 . . 5 1 10 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Lost 63 | . . . . . . . . . . . 1 . . . . . . . 1 . 14 . . . 10 18 19 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Propulsion 31 | . . . . . . . . . . . . . . . . . . . . . 7 . . . 4 10 10 Utility 20 | . . . . . . . . . . . 1 . . . . . . . . . 6 . . . 4 4 5 Weapon 8 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 2 3 Highest Loss Streak 16 | . . . . . . . . . . . 1 . . . . . . . 1 . 8 . . . 10 16 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 83 | . 99 100 87 100 100 100 91 85 98 100 99 81 100 100 99 98 94 93 92 89 76 33 66 92 72 72 43 Engine 4 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 3 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 4 . 2 4 2 5 3 Treads 1 | . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . 6 28 4 . . . 13 30 30 30 30 26 26 26 26 26 29 29 29 28 14 . 15 20 16 16 . Flight 4 | . . . 18 44 44 44 21 . . . . . . . . . . . . . . 6 8 9 5 . 3 Device 11 | . 13 14 7 . . . 16 15 15 15 14 6 11 13 12 13 11 11 11 11 8 3 11 23 15 12 5 Storage 5 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 4 . . . 1 6 3 Processor 11 | . . . . . . . . 7 13 15 15 13 21 20 20 15 11 11 11 11 11 10 14 19 10 7 12 Hackware 8 | . . . 3 11 11 11 9 7 7 7 7 6 13 13 13 13 11 11 11 12 16 5 4 4 6 12 4 Energy Gun 1 | . . . . . . . 9 7 7 7 3 . . . . . . . . . . . . . 1 2 . Ballistic Gun 3 | . 28 28 22 22 22 22 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 3 6 6 6 2 . . . . . . . 5 3 . . . Slashing Weapon 2 | . . . . . . . . 1 7 7 7 6 6 6 5 10 11 10 6 . 2 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 2 6 1 . 3 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 14 15 14 14 14 14 14 19 23 23 23 26 25 31 31 31 31 30 33 34 35 34 7 44 52 49 70 51 Greatest Support 102 | 40 40 18 22 16 16 16 32 32 32 32 32 32 32 32 32 32 40 40 40 40 40 12 58 72 72 102 75 Greatest Overweight (x) 10 | . 1 . 1 . . . 1 . . . . . . . . . . . . 10 2 1 1 . . 1 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Carried 6 | 3 7 7 8 8 7 8 7 7 8 8 8 8 7 8 7 7 7 7 7 7 6 5 4 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 7 8 5 5 5 4 5 3 1 Class Distribution -------------------- 40% | Hacker-Mutant 18% | Mutant 16% | Scout 7% | Scavenger-Scout 6% | Scavenger-Mutant 5% | Scavenger-Sprinter 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Armory Alien-Ninja | -3/Lab Hacker-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Matter Collected 2976 | 185 360 6 65 20 39 . 92 . 42 . 39 59 197 54 32 253 . 49 107 . 229 70 446 . 86 91 455 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3155 | . 367 . 65 . . . 270 . . . . 59 140 141 . 254 . 55 31 . 170 . 219 . 86 133 1165 Parts 163 | . 17 . 9 . . . 7 . . . . 3 2 3 . 14 . 6 7 . 9 . 13 . 6 12 55 Haulers Intercepted 5 | . 1 . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . . . 2 4 . 19 . 3 5 . 5 . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Combat Hostiles Destroyed 63 | . 6 . 4 . . . 1 . . . . . . 1 . 8 . 5 9 . 7 . 1 . 1 5 15 Melee 17 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . 1 . 11 Guns 12 | . 6 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . 1 Cannons 6 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 2 AOE 27 | . . . . . . . . . . . . . . . . 5 . 5 9 . 5 . . . . 3 . Classes Destroyed 14 | . 4 . 1 . . . 2 . . . . 1 . . . 2 . . . . . . 2 . . 1 1 Worker 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 5 | . 1 . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . Recycler 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Swarmer 35 | . . . 4 . . . . . . . . . . 1 . 5 . 5 9 . 5 . . . . . 6 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Grunt 13 | . 6 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 5 Hunter 5 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | . 3 . 4 . . . 2 . . . . 1 . 1 . 5 . 5 5 . 5 . 1 . 1 5 6 Combat Bots Only 6 | . 2 . 4 . . . 1 . . . . . . 1 . 5 . 5 5 . 5 . 1 . 1 5 6 Max Kills in Single Turn 4 | . 1 . 1 . . . 1 . . . . 1 . 1 . 3 . 3 3 . 4 . 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . 3 . 3 3 . 4 . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Damage Taken 10259 | . 437 . 93 . . . 184 57 . . 23 61 . 22 . 52 . . 341 . 1651 180 83 . 1388 2215 3472 Core 3488 | . 78 . 6 . . . 66 . . . 12 11 . 10 . 25 . . 68 . 712 154 . . 157 584 1605 Absorbed by Shields 816 | . . . . . . . . . . . . . . 9 . 18 . . . . 291 . . . . 454 44 Redirected to Shielding 243 | . . . . . . . . . . . . . . . . 5 . . 88 . 150 . . . . . . Regen/Repaired (Parts) 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Core Remaining (%) 80 | 100 . 68 . . . 98 88 . . . 98 . . . . 94 . . . . 22 86 . . 100 51 . Volleys Fired 218 | . 38 1 8 . . . 34 1 . . 28 . . 9 . 7 . 3 7 . 6 . 17 3 10 24 22 Largest 2 | . 2 2 2 . . . 2 1 . . 1 . . 1 . 1 . 1 1 . 1 . 2 1 2 1 2 Hottest 240 | . 40 40 40 . . . 83 63 . . 48 . . 53 . 39 . 39 43 . 39 . 179 113 240 120 188 Shots Fired 313 | . 76 2 16 . . . 45 1 . . 28 . . 9 . 7 . 3 7 . 6 . 34 3 18 24 34 Gun 163 | . 76 2 16 . . . 45 1 . . . . . . . . . . . . . . . . 1 17 5 Cannon 124 | . . . . . . . . . . . 28 . . 9 . . . . . . . . 34 3 17 4 29 Launcher 26 | . . . . . . . . . . . . . . . . 7 . 3 7 . 6 . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 175 | . 76 2 16 . . . 12 . . . 28 . . 9 . . . . . . . . 32 . . . . Thermal 67 | . . . . . . . 33 1 . . . . . . . . . . . . . . 2 3 17 4 7 Explosive 26 | . . . . . . . . . . . . . . . . 7 . 3 7 . 6 . . . . 3 . Electromagnetic 45 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 17 27 Robot Hit Streak 25 | . 25 1 5 . . . 5 . . . . . . 1 . 2 . . 1 . . . 4 . 5 10 7 Robot Miss Streak 6 | . 2 1 2 . . . 3 . . . . . . 3 . . . . 3 . . . 6 . 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 241 | . 58 1 8 . . . 27 . . . . 1 5 3 3 7 . . 3 . 13 2 9 . 29 17 55 Core Hits 145 | . 22 . 4 . . . 12 . . . . . 2 2 . 17 . 6 14 . 12 . 5 . 8 13 28 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 6 Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impale 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 Melee Attacks 142 | . . . . . . . . 6 . . 5 2 5 5 4 7 1 . 2 . 23 3 1 . 34 3 41 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . 6 . . 5 2 5 5 1 7 1 . 2 . 19 . . . . . . Piercing 86 | . . . . . . . . . . . . . . . . . . . . . 4 3 1 . 34 3 41 Sneak Attacks 7 | . . . . . . . . . . . . 1 . . 3 1 . . . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 8 Damage Inflicted 10493 | . 723 13 106 . . . 480 . . . . 82 393 212 . 891 . 289 1060 . 1042 143 444 . 1270 963 2382 Guns 1513 | . 721 13 106 . . . 480 . . . . . . . . . . . . . . . . . . 32 161 Cannons 1426 | . . . . . . . . . . . . . . 35 . . . . . . . . 393 . 280 159 559 Explosions 3068 | . . . . . . . . . . . . . . . . 565 . 289 977 . 525 . . . . 712 . Melee 4458 | . . . . . . . . . . . . 82 393 177 . 326 . . 83 . 517 143 51 . 990 36 1660 Ramming 28 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 24 2 Kinetic 1338 | . 721 13 106 . . . 110 . . . . . . 35 . . . . . . . . 353 . . . . Thermal 1085 | . . . . . . . 370 . . . . . . . . . . . . . . . 40 . 280 234 161 Explosive 2993 | . . . . . . . . . . . . . . . . 565 . 289 977 . 525 . . . . 637 . Electromagnetic 591 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 559 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1547 | . . . . . . . . . . . . 82 393 177 . 326 . . 83 . 486 . . . . . . Piercing 2911 | . . . . . . . . . . . . . . . . . . . . . 31 143 51 . 990 36 1660 Highest Corruption 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 2 12 Average Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 6 Message Errors 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Matter Fused 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 686 | . . . . . . . . . . . . 32 149 89 . 15 . 20 54 . 3 60 8 . . 54 202 Projectiles 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Explosions 98 | . . . . . . . . . . . . . . . . . . 20 21 . 3 . . . . 54 . Melee 580 | . . . . . . . . . . . . 32 149 89 . 15 . . 33 . . 60 . . . . 202 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . . . . . . . . . . . . . . . . 8 . . 56 . . . . . . 238 1 Shots 6 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . 3 . Rammed 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Targets Rammed 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 264 | . 4 . . . . . 264 18 . . . . . . . . . . 3 . 9 . 106 170 257 28 191 Average Temperature 66 | . 2 . . . . . 89 14 . . . . . . . . . . 3 . 4 . 40 74 108 11 120 Received Heat Transfer 852 | . 246 . . . . . 108 18 . . 6 18 . . . 6 . . . . 12 9 18 . . 258 153 Effects 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . Interference 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 Heat Transferred 1530 | . . . . . . . 814 . . . . . . . . . . . . . . . 37 . 333 161 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Peak Influence 631 | . 331 80 193 75 . . 128 79 . . . 36 . . . . 631 . . . . 208 477 266 . 323 477 Initial 629 | . . 80 31 75 . . . 58 . . . . . . . . 629 . . . . 135 108 249 . . 157 Average 172 | . 140 80 107 75 . . 69 58 . . . 19 . . . . 630 . . . . 153 288 246 . 140 263 Maximum Alert Level 2 | . 1 . . . . . . . . . . . . . . . 2 . . . . 1 2 1 . 1 2 Low Security (%) 63 | 100 78 100 100 100 . 100 100 100 . . . 100 . . . . . . . . . 87 25 . . 69 26 Level 1 28 | . 21 . . . . . . . . . . . . . . . . . . . . 12 56 100 . 30 55 Level 2 8 | . . . . . . . . . . . . . . . . . 100 . . . . . 17 . . . 17 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 1 . . . . . . . . . . . . . . . . . . 1 4 . . 3 6 Investigation 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Reinforcement 7 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Distress Signals 27 | . 2 . . . . . . . . . . . . . . 2 . . . . 19 1 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 188 | . 16 . 9 . . . 6 2 . . 1 1 . 1 . 16 . 2 11 . 20 16 19 . 1 36 31 Peak Tracking Total 16 | . 4 . 4 . . . 3 5 . . 1 1 . 1 . 6 . 2 6 . 11 13 5 . 1 16 7 Tactical Retreats 20 | . 3 . 1 . . . . . . . . . . . . 1 . . . . 4 . 2 . . 3 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Traps Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Disabled 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Accessed 24 | . 4 . 1 . 1 . 2 1 1 4 . 1 . . . . . . . 4 . 1 1 . 2 1 . Terminals 10 | . 4 . 1 . . . 2 1 1 . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Total Hacks 110 | . 15 . 5 . 4 . 6 4 1 30 . 4 . . . . . . . 17 . 2 2 . 19 1 . Successful 91 | . 8 . 3 . 4 . 3 4 1 30 . 1 . . . . . . . 17 . . . . 19 1 . Failed 18 | . 6 . 2 . . . 3 . . . . 3 . . . . . . . . . 2 2 . . . . Catastrophic 5 | . 1 . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 5 . 3 . . . 4 2 . . . . . . . . 6 . . . . 5 14 . 2 . . Terminals 35 | . 15 . 5 . . . 6 4 1 . . 4 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 1 . Terminal Hacks 87 | . 7 . 2 . 4 . 3 3 1 30 . 1 . . . . . . . 17 . . . . 19 . . Record 42 | . 2 . . . 4 . . . 1 11 . . . . . . . . . 5 . . . . 19 . . Part Schematic 15 | . . . . . . . . . . 11 . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . . . . 1 . 3 . . . . . . . . . 4 . . . . . . . Branch Access Points 4 | . . . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 3 . . . . . 1 1 . . . 1 . . . . . . . . . 1 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . 11 . . . . 14 . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . parse_system 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total Allies 37 | . . . . . . . . . . . 1 . . . 4 . . . . . . 2 8 . . 1 21 Largest Group 8 | . . . . . . . . . . . 1 . . . 4 4 . . . . . 2 7 4 . 1 8 Highest-Rated Group 494 | . . . . . . . . . . . 96 . . . 157 157 . . . . . 206 494 275 . 56 114 Highest-Rated Ally 103 | . . . . . . . . . . . 96 . . . 40 40 . . . . . 103 96 96 . 56 15 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 159 | . . . . . . . . . . . 8 . . . . 20 . . . . . 5 49 2 . 2 73 Total Damage 5073 | . . . . . . . . . . . 259 . . . . 601 . . . . . 447 1965 73 . 61 1667 Kills 20 | . . . . . . . . . . . . . . . . 6 . . . . . 2 10 . . . 2 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . . . 1 . 3 . 3 1 2 2 . . 1 . 2 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Turns Passed 6436 | 63 508 83 86 96 54 64 283 289 114 31 535 155 213 200 650 222 50 128 147 67 385 85 638 48 279 333 630 Spaces Moved 9554 | 32 312 133 120 225 168 206 299 337 297 81 785 228 504 342 1100 414 129 340 352 141 525 149 1198 76 176 505 380 Core 149 | 2 . . . . . . . . . . . . . . . . . . . 1 29 15 . . . 34 68 Treads 184 | 30 154 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 350 | . . . . . . . . . . . . . . . . . . . . . 128 . . . . . 222 Wheels 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover 7399 | . 158 133 38 . . . 127 337 297 81 785 228 504 342 1100 414 129 340 352 140 368 . 803 76 176 471 . Flight 1470 | . . . 80 225 168 206 172 . . . . . . . . . . . . . . 134 395 . . . 90 Fastest Speed 29 | 50 56 56 31 31 31 31 29 38 38 38 38 38 38 38 38 38 34 34 34 34 34 37 34 40 40 40 48 Average Speed 45 | 153 108 56 41 31 31 31 33 38 38 38 38 38 38 38 38 38 34 34 34 38 59 43 41 42 52 48 107 Slowest Speed 710 | 160 160 56 135 31 31 31 110 38 38 38 38 38 38 38 38 38 34 34 34 550 150 120 120 43 60 110 710 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . 3 1 . 2 1 . . . . . . . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 43 | 3 56 40 17 43 57 56 26 6 53 73 80 4 76 49 91 54 5 66 57 60 83 5 38 5 97 17 11 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 24 | . . . . 1 1 . . . 1 1 . . 1 . . 1 5 . . 3 1 9 . . . . . Known Exits Taken 21 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 1 . 1 . . 2 . 2 . 3 2 2 1 . 1 1 . 3 . . . . . . Spaces Dug 76 | . . . . . . . . 6 . . 33 1 . 8 . . 1 . 12 . . . 6 . . 6 3 Terrain Destroyed 292 | . . . . . . . . 6 . . 33 1 . 8 . 47 1 19 88 . 35 . 22 1 . 28 3 Melee 16 | . . . . . . . . 6 . . 5 1 . 2 . . 1 . . . . . . . . . 1 Projectile 60 | . . . . . . . . . . . 28 . . 6 . . . . . . . . 22 1 . 1 2 AOE 214 | . . . . . . . . . . . . . . . . 47 . 19 88 . 35 . . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total 11041 | 44 406 139 134 250 169 203 435 485 297 80 983 291 516 393 1330 461 133 349 367 153 561 159 1302 89 267 557 488 Wait 833 | . 35 4 1 25 . . 72 137 . . 165 55 1 38 202 14 . . 3 . 1 . 54 . 21 3 2 Move 9512 | 31 311 132 113 222 167 201 296 336 296 80 784 227 503 341 1099 413 128 339 351 140 524 146 1197 75 175 505 380 Hop 8 | . . . 3 1 . 2 1 . . . . . . . . . . . . . . 1 . . . . . Pick Up 45 | 7 6 1 . 1 1 . 4 2 . . . 2 2 . 5 1 . 1 1 1 1 . 5 . 1 . 3 Fast Attach 123 | 5 3 . 4 . . . 8 1 1 . . 3 1 . 6 7 1 2 . 6 1 8 17 2 16 12 19 Attach 26 | 1 1 . . . . . 2 1 . . . . . . 1 2 1 1 1 . 4 . . 1 . 2 8 Detach 15 | . 1 . . . . . 3 . . . . . . . . 2 1 1 . . 3 . 1 . . . 3 Swap 30 | . 3 . 3 . . . 4 . . . 1 . 1 . 1 1 . . 1 1 . . 1 3 5 2 3 Drop 89 | . 7 1 2 1 1 . 11 1 . . . 2 3 . 12 8 1 2 1 5 2 1 9 5 5 3 6 Fire 218 | . 38 1 8 . . . 34 1 . . 28 . . 9 . 7 . 3 7 . 6 . 17 3 10 24 22 Melee 127 | . . . . . . . . 6 . . 5 2 5 5 4 6 1 . 2 . 19 3 1 . 34 3 31 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Arm) -3/Armory -3/Lab -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 64 | -11/Junkyard | Entered Materials 118 | -10/Materials | Central database locked down 304 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 10) 572 | -10/Materials | Entered Mines 596 | -10/Mines | Learned Materials terminal intel 644 | -10/Mines | Discovered new exit (range 5) 655 | -10/Mines | Entered Materials 655 | -9/Materials | Evolved 2 slots: Propulsion x2 656 | -9/Materials | Loaded intel: 12 terminal locations 726 | -9/Materials | Identified exit to Mines 726 | -9/Materials | Identified exit to Storage 741 | -9/Materials | Entered Mines 748 | -9/Mines | Learned location of Zion (-6) 763 | -9/Mines | Assembled infested the area 819 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 820 | -9/Mines | Found Prototype Device 836 | -9/Mines | Discovered new exit (range 5) 837 | -9/Mines | Entered Exiles 847 | -9/Exiles | Met 8R-AWN 852 | -9/Exiles | Met EX-HEX 868 | -9/Exiles | Met EX-DEC 888 | -9/Exiles | Discovered new exit (range 10) 891 | -9/Exiles | Entered Mines 953 | -8/Mines | Discovered new exit (range 8) 955 | -8/Mines | Entered Materials 955 | -8/Materials | Evolved 2 slots: Utility x2 955 | -8/Materials | Identified Exp. Sensor Array 1176 | -8/Materials | Discovered new exit (range 13) 1222 | -8/Materials | Identified exit to Factory 1238 | -8/Materials | Entered Factory 1238 | -7/Factory | Evolved 2 slots: Utility x2 1304 | -7/Factory | Identified exit to Lower Caves 1527 | -7/Factory | Entered Lower Caves 1532 | -7/Lower Caves | Build established: Scout 1539 | -7/Lower Caves | Learned location of Extension (-4) 1544 | -7/Lower Caves | Encountered a Warlord checkpoint 1635 | -7/Lower Caves | Discovered new exit (range 18) 1638 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1641 | -7/Lower Caves | Identified exit to Data Miner 1641 | -7/Lower Caves | Entered Data Miner 1641 | -7/Data Miner | Discovered new exit (range 6) 1647 | -7/Data Miner | Met Data Miner 1656 | -7/Data Miner | Learned location of Section 7 (-2) 1656 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1662 | -7/Data Miner | Received God Mode back door access code from Data Miner 1672 | -7/Data Miner | Identified exit to Proximity Caves 1672 | -7/Data Miner | Entered Proximity Caves 1838 | -6/Proximity Caves | Escorted by Enhanced Grunt 2005 | -6/Proximity Caves | Spotted B-75 Beast 2183 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2184 | -6/Proximity Caves | Learned Factory security intel 2197 | -6/Proximity Caves | Learned 8 Factory zone layouts 2199 | -6/Proximity Caves | Learned Factory trap positions 2201 | -6/Proximity Caves | Discovered new exit (range 13) 2206 | -6/Proximity Caves | Identified exit to Factory 2207 | -6/Proximity Caves | Entered Factory 2207 | -6/Factory | Evolved 2 slots: Utility x2 2209 | -6/Factory | Loaded intel: 116 trap records 2219 | -6/Factory | Identified exit to Lower Caves 2362 | -6/Factory | Entered Lower Caves 2465 | -6/Lower Caves | Learned Factory terminal intel 2467 | -6/Lower Caves | Learned 8 Factory zone layouts 2562 | -6/Lower Caves | Discovered new exit (range 10) 2565 | -6/Lower Caves | Identified exit to Lower Caves 2575 | -6/Lower Caves | Entered another Lower Caves area 2639 | -6/Lower Caves | Learned location of 1 exit from Factory 2646 | -6/Lower Caves | Build established: Hacker-Mutant 2756 | -6/Lower Caves | Discovered new exit (range 15) 2774 | -6/Lower Caves | Identified exit to Zion 2775 | -6/Lower Caves | Entered Zion 2783 | -6/Zion | Given the Hacking Drone Bay 2788 | -6/Zion | Found Prototype Device 2822 | -6/Zion | Discovered new exit (range 12) 2826 | -6/Zion | Identified exit to Proximity Caves 2850 | -6/Zion | Learned Factory emergency access door positions 2863 | -6/Zion | Found CR-A16's Pointy Stick 2870 | -6/Zion | Learned 12 Factory zone layouts 2955 | -6/Zion | Found Prototype Device 2955 | -6/Zion | Identified Bomb Factory No. 2 3081 | -6/Zion | Found Prototype Launcher 3081 | -6/Zion | Identified Rocket Array 3084 | -6/Zion | Found Prototype Launcher 3084 | -6/Zion | Identified Gui. Missile Launcher 3170 | -6/Zion | Imprinted 3172 | -6/Zion | Declared Zion's savior 3425 | -6/Zion | Entered Proximity Caves 3425 | -5/Proximity Caves | Accompanied by 4 allies 3517 | -5/Proximity Caves | Spotter reported a threat 3533 | -5/Proximity Caves | Learned Factory stockpile data 3570 | -5/Proximity Caves | Spotter reported a threat 3619 | -5/Proximity Caves | Learned location of Armory (-3) 3644 | -5/Proximity Caves | Discovered new exit (range 10) 3646 | -5/Proximity Caves | Spotter reported a threat 3647 | -5/Proximity Caves | Identified exit to Factory 3647 | -5/Proximity Caves | Entered Factory 3647 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3648 | -5/Factory | Identified exit to Upper Caves 3649 | -5/Factory | Identified exit to Factory 3652 | -5/Factory | Loaded intel: 26 terminal locations 3680 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3697 | -5/Factory | Entered Upper Caves 3806 | -5/Upper Caves | Discovered new exit (range 7) 3808 | -5/Upper Caves | Identified exit to Upper Caves 3825 | -5/Upper Caves | Entered another Upper Caves area 3881 | -5/Upper Caves | Discovered exit to Factory (range 10) 3912 | -5/Upper Caves | Spotted B-75 Beast 3917 | -5/Upper Caves | Identified exit to Zhirov 3923 | -5/Upper Caves | Encountered a Warlord checkpoint 3972 | -5/Upper Caves | Entered Zhirov 3972 | -5/Zhirov | Discovered new exit (range 3) 3979 | -5/Zhirov | Met Zhirov 3985 | -5/Zhirov | Learned location of Quarantine (-2) 3985 | -5/Zhirov | Learned location of Testing (-3) 3985 | -5/Zhirov | Learned location of Command (-1) 3988 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3993 | -5/Zhirov | Found Alien Artifact 3993 | -5/Zhirov | Identified Integrated Reactor 3993 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3998 | -5/Zhirov | Found Alien Artifact 4039 | -5/Zhirov | Identified exit to Proximity Caves 4039 | -5/Zhirov | Entered Proximity Caves 4052 | -4/Proximity Caves | Spotted B-86 Titan 4072 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4090 | -4/Proximity Caves | Learned Research emergency access door positions 4236 | -4/Proximity Caves | Lost 8 parts (5n2u1w) 4409 | -4/Proximity Caves | Core integrity fell below 50% 4417 | -4/Proximity Caves | Discovered exit to Factory (range 19) 4424 | -4/Proximity Caves | Entered Factory 4424 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4448 | -4/Factory | Lost 6 parts (2n4u) 4481 | -4/Factory | Garrison activated, responded to threat 4489 | -4/Factory | Discovered new exit (range 19) 4493 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4494 | -4/Factory | Zion Heavy squad teleported in 4503 | -4/Factory | Identified exit to Research 4509 | -4/Factory | Entered Research 4509 | -3/Research | Evolved 2 slots: Propulsion x2 4665 | -3/Research | Discovered new exit (range 5) 4666 | -3/Research | Identified exit to Research 4669 | -3/Research | Zion Light squad teleported in 4791 | -3/Research | Discovered exit to Research (range 15) 4791 | -3/Research | Spotted B-86 Titan 4918 | -3/Research | Zion Hacker squad teleported in 4949 | -3/Research | Zion Recon squad teleported in 5003 | -3/Research | Build established: Scavenger-Scout 5052 | -3/Research | Zion Infowar Resupply teleported in 5054 | -3/Research | Found Prototype Launcher 5054 | -3/Research | Identified Hellfire Missile Launcher 5059 | -3/Research | Found Prototype Processor 5059 | -3/Research | Identified Exp. Signal Interpreter 5071 | -3/Research | Zion Thermal Resupply teleported in 5076 | -3/Research | Discovered new exit (range 8) 5102 | -3/Research | Identified exit to Armory 5147 | -3/Research | Entered Armory 5147 | -3/Armory | Accompanied by 4 allies 5194 | -3/Armory | Identified Transdimensional Reconstructor 5194 | -3/Armory | Warped through subspace to slip node 5194 | -3/Armory | Discovered new exit (range 1) 5194 | -3/Armory | Identified exit to Lab 5195 | -3/Armory | Entered Lab 5195 | -3/Lab | Discovered exit to Research (range 9) 5201 | -3/Lab | Unable to decrypt terminal 5201 | -3/Lab | Opened the door to a hidden lab 5201 | -3/Lab | Detected by scanners 5202 | -3/Lab | Gained access to the hidden lab's interior 5202 | -3/Lab | Unable to decrypt terminal 5205 | -3/Lab | Found Alien Artifact 5205 | -3/Lab | Identified Core Reset Matrix 5205 | -3/Lab | Used Core Reset Matrix 5209 | -3/Lab | Sensed 3 artifacts in vicinity 5211 | -3/Lab | Found Transdimensional Reconstructor 5221 | -3/Lab | Found Integrated Dissipator 5221 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 5232 | -3/Lab | Confronted by A5 5324 | -3/Lab | System corruption reached 10% 5364 | -3/Lab | Destroyed A5 5377 | -3/Lab | Found Prototype Hackware 5377 | -3/Lab | Identified Exp. Hacking Suite 5390 | -3/Lab | Lost 10 parts (1p4n4u1w) 5399 | -3/Lab | Found Core Regenerator 5399 | -3/Lab | Used Core Regenerator, restored core integrity (+241) 5410 | -3/Lab | Found Prototype Hackware 5410 | -3/Lab | Identified Deep Network Scanner 5413 | -3/Lab | Found Prototype Protection 5413 | -3/Lab | Identified Med. Regenerative Plating 5416 | -3/Lab | Found Prototype Energy Gun 5416 | -3/Lab | Identified Tachyon Dispersion Ray 5420 | -3/Lab | Found Prototype Energy Gun 5420 | -3/Lab | Identified Hyp. EM Gauss Rifle 5427 | -3/Lab | Unable to decrypt terminal 5435 | -3/Lab | Found Prototype Special Weapon 5435 | -3/Lab | Identified Gui. Remote Datajack 5450 | -3/Lab | Discovered exit to Research (range 12) 5474 | -3/Lab | Entered Research 5474 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5697 | -2/Research | Build established: Hacker-Mutant 5744 | -2/Research | Warped through subspace 5769 | -2/Research | Spotted B-90 Cyclops 5800 | -2/Research | Discovered new exit (range 14) 5806 | -2/Research | Identified exit to Access 5807 | -2/Research | Entered Access 5807 | -1/Access | Evolved 2 slots: Utility x2 5812 | -1/Access | Found Unknown Piercing Weapon 5812 | -1/Access | Identified Enh. Force Lance 5815 | -1/Access | Found Enh. Force Lance 5820 | -1/Access | Found Enh. Force Lance 5824 | -1/Access | Lost 16 parts (2p9n3u2w) 6174 | -1/Access | Lost 4 parts (3n1u) 6242 | -1/Access | Lost 3 parts (3n) 6269 | -1/Access | Build established: Scavenger-Mutant 6275 | -1/Access | Core integrity fell below 50% 6294 | -1/Access | Intercept squad dispatched 6304 | -1/Access | Spotted Tracker 6305 | -1/Access | Spotted Tracker 6316 | -1/Access | Spotted Combat Programmer 6322 | -1/Access | Emitted hypermatrix ping 6327 | -1/Access | Assembled emerged from beneath the floor 6333 | -1/Access | Assembled emerged from beneath the floor 6354 | -1/Access | Lost 7 parts (1p3n2u1w) 6358 | -1/Access | Spotted Combat Programmer 6368 | -1/Access | Assembled emerged from beneath the floor 6419 | -1/Access | Core integrity fell below 20% 6429 | -1/Access | System corruption reached 10% 6437 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06400_ R-10 Processor collects Lgt. Quantum Reactor. 06403_ R-10 Processor collects Corrupted Unknown Processor. 06406_ as-11007 destroyed. 06407_ as-35076 destroyed. 06409_ R-10 Processor collects Corrupted Unknown Ballistic Gun. 06410_ System corrupted: Enh. Nova Cannon rejected. 06410_ Enh. Force Lance destroyed. 06411_ Combat Programmer resets P-80 Master, system corruption cleaned. 06414_ as-71284 destroyed. 06417_ P-80 Master resets P-80 Master, system corruption cleaned. 06420_ Identified Disruptor Cannon. 06426_ The unstable cave ceiling collapses. 06427_ 9F=:/JJWP>1Z9FOCUPX&V >>IG|0W|3V 06431_ Adv. Heat Sink melted. 06431_ P-80 Master destroyed. 06431_ Centrium Leg destroyed. 06431_ Phase Gun destroyed. 06436_ Slammed into R-10 Processor. 06436_ Destabilizing: Core damaged (-64). [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????+ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#w #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# R#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????########????# #?????????????????????? | | ????????????# ???#!!#???????????????####### | | ????????????# ###pp###?????????????# """" | | ???????????# *== #?????????????# ""R" | | ???????????# ##########+##?# "" " | | ???????????# % # | | ???????????# %% / | | ???????????# #########?????# | | ???????????## # #?????????????# | | ???????????## # ##] % ##?????????????# | | ???????????# ?# ###################### | | ???????????# # #*! #??????? | | ???????????# # # [ #??????? | | ???????????# + /%[! """Y""" #??????? | | ???????????# # # [ """""" #??????? | | ???????????# # #== %% #??????? | | ???????????# ?# # %% #??????? | | ???????????###########?# #########"############ | | ?????????????????########+########??## ##??# | | ?????????????????# " " #???##"####/##### | | ?????????????????# """ """ #????## % # | | ?????????????????# """ """ #?????# # | | ?????????????????# " " #?????# " # | | ?????????????????# #?????# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 80 Energy Generation 55 Energy Capacity 1775 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 4 Power Amplification 40 Additional Mass Support 6 Armor Coverage 225 Resistance: EX 50 Propulsion Shielding 66 Utility Shielding 90 Phase Shifting 15 Evasion (%) 68 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 41 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator Core Regenerator Achievements -------------- Alien Roots Anyone Home? Tester Challenges ------------ None Game ------ Seed RemoteExplosiveGreatsword Manual? 0 Play Time 02:37:07 Cumulative 54.4 hours Start 2023.04.16 @ 14:21:15 End 2023.04.16 @ 17:00:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdb4d2b5-45a4-4bc3-b281-ffc282f44f55