Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 03:26:57

Player: Mitsuru

Result: Destroyed self with Subdweller Shrapnel Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (336)      336
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 801

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     222/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
     Compact Wheel
>            --- UTILITY (2) ------
       Small Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
       Light Assault Rifle
  Subdweller Shrapnel Launcher
>            --- INVENTORY (8) ----
             Signal Interpreter
             Assault Rifle
       Light Assault Rifle
       Heavy Assault Rifle
  Subdweller Machine Gun
        Mini Grenade Launcher
        Mini Grenade Launcher
             Mining Claw

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Signal Interpreter
>         --- WEAPON -----------
    Heavy Assault Rifle
    Heavy Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
          Signal Interpreter
          Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
          Shotgun
     Mini Grenade Launcher
          Mining Claw
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Subdweller Shrapnel Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   7   6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   5   5   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 2   4   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        3    | .   1   2   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   2   3   
  Power                    2    | .   .   2   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   91  83  
  Engine                   13   | .   14  13  
  Wheel                    20   | .   22  14  
  Storage                  14   | .   14  14  
  Processor                11   | .   11  14  
  Ballistic Gun            26   | .   27  22  
  Slashing Weapon          1    | .   .   4   
Peak Build Rating          10   | 6   10  8   
  Average Rating           7    | 4   8   7   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 11  14  17  
  Greatest Support         26   | 26  26  16  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 1   8   8   
  Average Carried          6    | .   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 1   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           515  | 238 205 72  
  Remotely                 .    | .   .   .   
Salvage Created            375  | .   264 111 
  Parts                    30   | .   17  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      4    | .   .   4   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  13   | .   8   5   
  Guns                     13   | .   8   5   
Classes Destroyed          3    | .   2   1   
  Swarmer                  6    | .   3   3   
  Grunt                    5    | .   5   .   
  Subdweller               2    | .   .   2   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        58   | .   40  18  
  Missed                   13   | .   10  3   
Damage Taken               705  | .   373 332 
  Core                     251  | .   70  181 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              38   | .   23  15  
  Largest                  2    | .   2   2   
  Hottest                  60   | .   46  60  
Shots Fired                74   | .   46  28  
  Gun                      72   | .   46  26  
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  74   | .   46  28  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         16   | .   11  16  
  Robot Miss Streak        2    | .   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           56   | .   36  20  
  Core Hits                20   | .   13  7   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              5    | .   3   2   
  Impact                   .    | .   .   .   
  Slashing                 5    | .   3   2   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           825  | .   519 306 
  Guns                     755  | .   519 236 
  Cannons                  .    | .   .   .   
  Explosions               70   | .   .   70  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  825  | .   519 306 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  8    | .   3   5   
    Message Errors         2    | .   .   2   
    Energy Discharges      1    | .   .   1   
    Data Loss (minor)      2    | .   1   1   
    Data Loss (major)      1    | .   1   .   
    Misfires               1    | .   .   1   
    Alerts                 1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            5    | .   .   5   
  Projectiles              .    | .   .   .   
  Explosions               5    | .   .   5   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      57   | .   .   57  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        15   | .   15  .   
  Average Temperature      4    | .   4   .   
  Received Heat Transfer   192  | .   192 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             217  | .   217 .   
  Initial                  .    | .   .   .   
  Average                  86   | .   92  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         87   | 100 86  .   
  Level 1                  12   | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   15  7   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               8    | .   8   .   
  Failed                   12   | .   12  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   20  .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           2    | .   2   .   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1018 | 52  735 231 
Spaces Moved               860  | 47  654 159 
  Core                     2    | 2   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   858  | 45  654 159 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  100 
  Average Speed            94   | 89  93  100 
  Slowest Speed            115  | 100 100 115 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 4   91  9   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 3    | .   3   .   
Terrain Destroyed          14   | .   3   11  
  Melee                    3    | .   3   .   
  Projectile               .    | .   .   .   
  AOE                      11   | .   .   11  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      978  | 53  723 202 
  Wait                     46   | .   28  18  
  Move                     858  | 46  653 159 
  Hop                      .    | .   .   .   
  Pick Up                  9    | 1   6   2   
  Fast Attach              9    | 6   2   1   
  Attach                   2    | .   1   1   
  Detach                   1    | .   1   .   
  Swap                     8    | .   4   4   
  Drop                     2    | .   2   .   
  Fire                     38   | .   23  15  
  Melee                    5    | .   3   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Identified exit to Mines
  234 | -10/Materials | Discovered new exit (range 6)
  238 | -10/Materials | Identified exit to Materials
  335 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered exit to Materials (range 15)
  540 | -10/Materials | Discovered exit to Materials (range 6)
  773 | -10/Materials | Discovered new exit (range 10)
  787 | -10/Materials | Identified exit to Subcaves
  788 | -10/Materials | Entered Subcaves
  791 | -10/Subcaves  | Learned location of Storage (-7)
  899 | -10/Subcaves  | Core integrity fell below 50%
  901 | -10/Subcaves  | Core integrity fell below 20%
 1019 | -10/Subcaves  | Destroyed self with Subdweller Shrapnel Launcher

 Last Messages 
---------------
  Gun.
00885_ Acquired Sub. Machine Gun.
00894_ XUABTV#P5Q5LPX%%5L EVO=DTRETQBE >PKMYB
00895_ Acquired 10 matter.
00899_ Subatomizers dissect the Disposable Heat
  Sink.
00907_ WV-7F0(R) destroyed.
00909_ Subatomizers dissect the Sub. Shrapnel
  Launcher.
00910_ XCBRXQN8RBGDIFC8:IENQG#KVLXO9&HE 
00911_ Acquired Sub. Shrapnel Launcher.
00921_ Subatomizers dissect the Sub. Optics.
00940_ System corrupted: Energy discharge (-32).
00983_ System corrupted: FCS attempts to trigger
  Lgt. Assault Rifle.
00983_ System corrupted: Lgt. Assault Rifle
  misfires.
01007_ System corrupted: Component data lost.
01019_ Lgt. Ion Engine destroyed.
01019_ Destroyed Lgt. Ion Engine.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumCoreRipteeth
  Manual?         0
Play Time         00:20:24
  Cumulative      44.6 hours
  Start           2024.10.30 @ 02:41:58
  End             2024.10.30 @ 03:26:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           24
  Adventurer      4
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          36
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a5e6103-f2c6-4dda-b19e-3a20a0f69a3e