Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.22 @ 21:24:37

Player: Decinym

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (77)      385
Value Destroyed (2602)     2602
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (274)                274
              TOTAL SCORE: 5861

 Bonus
-------
High Alert Combat Kills    74
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             685/700
Matter                     300/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (161)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Heavy Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
   Armored Treads
   Armored Treads
  Advanced Treads
>          --- UTILITY (6) ------
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Improved Light Armor Plating
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
           Gatling Laser
           Gatling Laser
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Light Treads
     Light Treads
  Advanced Treads
  Improved Signal Interpreter
           System Restoration Module
           Lightning Gun
     Heavy Particle Gun
           Gatling Laser
  Advanced Beam Cannon
           Barrage Gun
  Advanced EMP Blaster
  Improved Grenade Launcher
     Heavy Rocket Launcher
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Improved Medium Armor Plating
           Reflective Plating
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
   Armored Treads
  Advanced Treads
  Improved Heat Sink
  Improved Signal Interpreter
           System Restoration Module
           Lightning Gun
     Heavy Particle Gun
  Advanced Beam Cannon
           Barrage Gun
  Advanced EMP Blaster
           Proton Missile Launcher
  Improved Grenade Launcher
     Heavy Flail
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Jun Mat Sub Mat Fac Gar 
Slots Evolved              6    | .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  4    | .   .   .   3   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             73   | .   15  11  31  9   7   
  Power                    10   | .   3   2   4   1   .   
    Engine                 9    | .   3   2   3   1   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | .   3   3   6   1   2   
    Treads                 12   | .   .   3   6   1   2   
    Leg                    3    | .   3   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | .   4   1   8   3   1   
    Device                 3    | .   1   .   1   1   .   
    Storage                3    | .   2   .   1   .   .   
    Processor              2    | .   1   .   1   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             8    | .   .   1   5   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | .   5   5   13  4   4   
    Energy Gun             11   | .   3   .   5   1   2   
    Energy Cannon          6    | .   2   .   4   .   .   
    Ballistic Gun          8    | .   .   4   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   1   1   2   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   1   .   
Parts Lost                 8    | .   1   2   2   .   3   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   1   .   2   .   .   
  Highest Loss Streak      3    | .   1   2   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  96  97  98  
  Engine                   7    | .   14  13  3   4   7   
  Core                     2    | .   .   .   6   2   .   
  Treads                   18   | .   .   11  26  29  29  
  Leg                      9    | .   28  16  .   .   .   
  Device                   7    | .   2   12  8   7   7   
  Storage                  10   | .   14  14  9   7   7   
  Processor                5    | .   11  .   5   7   7   
  Hackware                 1    | .   .   .   .   5   7   
  Protection               11   | .   .   1   20  14  14  
  Energy Gun               9    | .   22  .   4   13  13  
  Energy Cannon            5    | .   4   7   8   .   .   
  Ballistic Gun            6    | .   1   21  4   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             55   | 12  32  36  55  53  52  
  Greatest Support         84   | 20  20  40  66  84  84  
  Greatest Overweight (x)  1    | .   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  
  Average Capacity         14   | .   11  15  15  15  15  
  Most Carried             15   | .   15  15  15  15  15  
  Average Carried          13   | .   9   14  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   15  13  15  15  15  

 Class Distribution 
--------------------
 76% | Mutant
 14% | Scavenger-Mutant
  9% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -8   -7   -7   
-----------                Run  | Jun  Mat  Sub  Mat  Fac  Gar  
Matter Collected           1412 | 200  159  175  520  180  178  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2943 | .    450  128  1333 579  453  
  Parts                    166  | .    40   8    64   31   23   
Haulers Intercepted        5    | .    2    .    3    .    .    
Recyclers Shooed           3    | .    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Jun Mat Sub Mat Fac Gar 
Combat Hostiles Destroyed  59   | .   11  3   21  10  14  
  Guns                     35   | .   10  1   15  6   3   
  Cannons                  5    | .   .   .   5   .   .   
  AOE                      17   | .   .   2   1   4   10  
Classes Destroyed          13   | .   6   1   4   1   1   
  Worker                   2    | .   1   .   .   1   .   
  Builder                  4    | .   1   .   1   2   .   
  Hauler                   5    | .   2   .   3   .   .   
  Recycler                 3    | .   .   .   1   2   .   
  Watcher                  4    | .   2   .   1   1   .   
  Swarmer                  11   | .   6   .   .   2   3   
  Grunt                    25   | .   5   .   12  3   5   
  Brawler                  2    | .   .   .   .   .   2   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   11   | .   .   .   7   2   2   
  Hunter                   3    | .   .   .   1   2   .   
  Programmer               3    | .   .   .   .   1   2   
  Subdweller               3    | .   .   3   .   .   .   
Best Kill Streak           7    | .   4   2   5   4   7   
  Combat Bots Only         7    | .   3   2   4   3   7   
Max Kills in Single Turn   2    | .   2   2   1   2   2   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   .   2   1   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   
--------                   Run  | Jun  Mat  Sub  Mat  Fac  Gar  
Damage Taken               3105 | .    328  353  1317 486  621  
  Core                     279  | .    54   81   129  .    15   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  66   | .    .    .    18   48   .    
  Ignored by Resistances   117  | .    .    .    84   15   18   
Core Remaining (%)         74   | 100  .    46   76   .    .    
Volleys Fired              173  | .    37   16   80   23   17   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  160  | .    100  120  160  160  160  
Shots Fired                325  | .    74   31   156  38   26   
  Gun                      263  | .    74   26   115  30   18   
  Cannon                   45   | .    .    4    41   .    .    
  Launcher                 17   | .    .    1    .    8    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  93   | .    .    26   65   2    .    
  Thermal                  198  | .    74   4    74   28   18   
  Explosive                13   | .    .    1    .    4    8    
  Electromagnetic          21   | .    .    .    17   4    .    
  Robot Hit Streak         26   | .    13   6    22   9    26   
  Robot Miss Streak        3    | .    3    2    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           232  | .    51   12   121  26   22   
  Core Hits                155  | .    24   6    52   42   31   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    
  Critical Strikes         3    | .    1    .    2    .    .    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                2    | .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6252 | .    644  339  2542 1368 1359 
  Guns                     3855 | .    644  231  1863 647  470  
  Cannons                  636  | .    .    .    636  .    .    
  Explosions               1761 | .    .    108  43   721  889  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1301 | .    .    231  1051 19   .    
  Thermal                  3055 | .    644  .    1268 673  470  
  Explosive                1437 | .    .    108  .    440  889  
  Electromagnetic          459  | .    .    .    223  236  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    5    2    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
    Heat Flow Errors       3    | .    1    2    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    5    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    5    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      16   | .    .    .    16   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        386  | .    328  168  386  153  333  
  Average Temperature      94   | .    105  84   82   51   170  
  Received Heat Transfer   903  | .    132  51   576  84   60   
  Effects                  3    | .    1    .    2    .    .    
    Energy Bleed           3    | .    1    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    1    .    .    .    1    
  Combat Hostiles          2    | .    1    .    .    .    1    
  Parts Melted             19   | .    4    .    3    1    11   
  Heat Transferred         6604 | .    1938 .    2216 1450 1000 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Jun Mat Sub Mat Fac Gar 
Peak Influence             522  | .   181 .   293 384 522 
  Initial                  174  | .   .   .   .   48  174 
  Average                  177  | .   106 .   138 230 456 
Maximum Alert Level        2    | .   .   .   1   1   2   
  Low Security (%)         71   | .   100 .   79  45  10  
  Level 1                  20   | .   .   .   20  54  11  
  Level 2                  7    | .   .   .   .   .   78  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   3   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            3    | .   2   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Jun Mat Sub Mat Fac Gar 
Distress Signals           4    | .   .   .   2   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   15  3   28  17  14  
  Peak Tracking Total      7    | .   3   2   4   4   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Jun Mat Sub Mat Fac Gar 
Traps Triggered            3    | .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  
----------                 Run  | Jun Mat Sub Mat Fac Gar 
Machines Disabled          2    | .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Jun Mat Sub Mat Fac Gar 
Machines Accessed          6    | .   2   .   3   1   .   
  Terminals                5    | .   2   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                10   | .   4   .   4   2   .   
  Successful               4    | .   .   .   3   1   .   
  Failed                   6    | .   4   .   1   1   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   
  Terminals                8    | .   4   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             3    | .   .   .   3   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   3   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  
------------               Run  | Jun Mat Sub Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  
--------                   Run  | Jun Mat Sub Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Jun Mat Sub Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   
-------------              Run  | Jun  Mat  Sub  Mat  Fac  Gar  
Turns Passed               3263 | .    708  592  1203 502  258  
Spaces Moved               1623 | 1    394  291  553  261  123  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1054 | .    .    117  553  261  123  
  Legs                     569  | 1    394  174  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  145  153  157  
  Average Speed            155  | 120  138  177  153  156  160  
  Slowest Speed            232  | 120  190  190  232  157  161  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 2    64   13   45   13   22   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             9    | .    .    9    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          113  | .    .    9    5    30   69   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    1    5    .    .    
  AOE                      107  | .    .    8    .    30   69   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Jun Mat Sub Mat Fac Gar 
Total                      2038 | .   486 335 756 310 151 
  Wait                     68   | .   19  .   39  8   2   
  Move                     1618 | .   393 290 552 260 123 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | .   10  6   17  5   2   
  Fast Attach              36   | .   6   5   22  2   1   
  Attach                   15   | .   2   4   5   2   2   
  Detach                   3    | .   .   .   3   .   .   
  Swap                     22   | .   7   2   4   5   4   
  Drop                     60   | .   12  12  31  5   .   
  Fire                     173  | .   37  16  80  23  17  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            3    | .   .   .   3   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   50 | -10/Materials | Discovered new exit (range 16)
  125 | -10/Materials | Discovered new exit (range 7)
  125 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 12)
  600 | -10/Materials | Derelicts attacked the area
  668 | -10/Materials | Discovered new exit (range 12)
  709 | -10/Materials | Entered Subcaves
  896 | -10/Subcaves  | Build established: Scavenger-Mutant
 1073 | -10/Subcaves  | Core integrity fell below 50%
 1121 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1152 | -10/Subcaves  | Learned Materials emergency access door positions
 1154 | -10/Subcaves  | Discovered new exit (range 4)
 1301 | -10/Subcaves  | Entered Materials
 1301 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1483 | -8/Materials  | Build established: Derelict-Mutant
 1792 | -8/Materials  | Build established: Mutant
 2467 | -8/Materials  | Discovered new exit (range 12)
 2504 | -8/Materials  | Entered Factory
 2504 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2977 | -7/Factory    | Garrison activated, responded to threat
 3000 | -7/Factory    | Identified exit to Garrison
 3006 | -7/Factory    | Entered Garrison
 3050 | -7/Garrison   | Triggered checkpoint
 3060 | -7/Garrison   | Destroyed 7 combat bots
 3119 | -7/Garrison   | Destroyed 7 combat bots
 3129 | -7/Garrison   | Lost 3 parts (2n1u)
 3264 | -7/Garrison   | Triggered checkpoint
 3264 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
03097_ Imp. Heat Sink crushed.
03097_ Adv. Treads destroyed.
03098_ Arm. Treads destroyed.
03098_ S-27 Virus destroyed.
03099_ Acquired 13 matter.
03101_ Acquired 3 matter.
03101_ The unstable cave ceiling collapses. <x2>
03102_ Acquired 17 matter.
03107_ The unstable cave ceiling collapses. <x2>
03119_ Acquired Imp. Light Armor Plating.
03120_ The unstable cave ceiling collapses.
03120_ VTOL Module crushed.
03125_ Acquired Lgt. Treads.
03129_ Acquired 10 matter.
03139_ The unstable cave ceiling collapses.
03147_ Acquired Lgt. Treads.
03149_ The unstable cave ceiling collapses. <x2>
03194_ Acquired 10 matter.
03200_ The unstable cave ceiling collapses.
03264_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             900
Resistance: TH             10
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombBoreInterpreter
  Manual?         0
Play Time         00:27:11
  Cumulative      339.9 hours
  Start           2023.06.22 @ 00:41:15
  End             2023.06.22 @ 21:24:37
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          365
  Rogue           365
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           16/3/3/1/2/0/3/0/0
Lore%             82
Gallery%          84
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97c059f0-a760-4c1a-bacd-0085a27bcedf