Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 22:32:06 Player: BionicBot Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1787) 1787 TOTAL SCORE: 6437 Bonus ------- Pacifist 1787 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scan Processor ECM Suite Hacking Suite Heavy Missile Launcher Mining Claw Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Seismic Detector Utility Shielding Decoy Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Seismic Detector Seismic Detector Heavy Missile Launcher [Rating: 16] Favorites ----------- Power None Propulsion None Utility Seismic Detector Device Seismic Detector Processor Advanced Targeting Computer Protection Utility Shielding Weapon Mining Claw Launcher Heavy Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 10 | . . . . . 4 2 2 2 Weapon . | . . . . . . . . . Parts Attached 12 | . 1 1 2 . 2 1 . 5 Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | . 1 1 2 . 1 1 . 4 Device 7 | . 1 1 2 . . 1 . 2 Storage . | . . . . . . . . . Processor 2 | . . . . . . . . 2 Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 2 | . . . . . 1 . . 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 5 | . . . . . 1 . 1 3 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . . . 1 . 1 3 Weapon . | . . . . . . . . . Highest Loss Streak 3 | . . . . . 1 . 1 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 16 | . 5 12 5 28 28 15 11 22 Device 9 | . 5 12 5 28 18 7 5 8 Processor 2 | . . . . . . . . 8 Protection 3 | . . . . . 9 7 6 4 Peak Build Rating 16 | . 1 2 9 9 14 16 3 12 Average Rating 5 | . . 1 2 9 10 2 2 8 On Entrance 3 | . . 1 1 9 9 4 2 2 Naked Turns 199 | . 36 20 86 . . . . 57 Heaviest Build 10 | . 1 1 2 2 10 2 2 3 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 3 | . . . . . 3 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 Average Carried 4 | . . 4 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 4 5 5 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 321 | 137 . 83 . . . . . 101 Remotely . | . . . . . . . . . Salvage Created . | . . . . . . . . . Parts . | . . . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed . | . . . . . . . . . Best Kill Streak . | . . . . . . . . . Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 144 | . 3 7 . 2 18 18 37 59 Missed 58 | . 1 2 . . 7 6 23 19 Damage Taken 1668 | . 20 67 . 13 172 87 237 1072 Core 1506 | . 10 65 . 13 124 85 206 1003 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 38 | . . . . . 14 . 9 15 Core Remaining (%) 80 | 100 . . . 64 77 87 75 . Volleys Fired 2 | . . . . . 2 . . . Largest 1 | . . . . . 1 . . . Hottest 39 | . . . . . 39 . . . Shots Fired 2 | . . . . . 2 . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher 2 | . . . . . 2 . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 2 | . . . . . 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots . | . . . . . . . . . Core Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18 | . . 13 . . . 5 . . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 18 | . . 13 . . . 5 . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . 6 . . . 2 . . Shots . | . . . . . . . . . Rammed 4 | . . 2 . . . 2 . . Targets Rammed 4 | . . 2 . . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature . | . . . . . . . . . Average Temperature . | . . . . . . . . . Received Heat Transfer 258 | . 12 6 . . 99 24 63 54 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 200 | . 29 70 . . 67 55 196 200 Initial 95 | . . 10 . . . 25 26 95 Average 76 | . 17 42 . . 26 37 94 132 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 100 100 100 95 Level 1 1 | . . . . . . . . 4 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . . . 1 . 1 1 Investigation 2 | . . . . . 1 . 1 . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 2 | . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 43 | . 2 5 . 3 5 2 10 16 Peak Tracking Total 8 | . 2 2 . 3 5 2 7 8 Tactical Retreats 7 | . . 2 . . . . 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 10 | . 2 1 2 . . 1 2 2 Terminals 6 | . 2 . . . . 1 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 21 | . 6 1 2 . . 1 6 5 Successful 5 | . 1 1 2 . . . 1 . Failed 16 | . 5 . . . . 1 5 5 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 2 | . . . 1 . . . 1 . Terminals 16 | . 6 . . . . 1 6 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 4 | . 1 1 2 . . . . . Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Assimilate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . . . . 1 2 2 Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 997 | 10 49 164 109 49 83 82 128 323 Spaces Moved 1827 | 19 84 314 211 96 148 125 238 592 Core 1827 | 19 84 314 211 96 148 125 238 592 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 51 50 50 50 Slowest Speed 200 | 50 50 50 50 50 200 50 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 21 72 60 32 19 4 11 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug 22 | . . . . . 22 . . . Terrain Destroyed 38 | . . . . . 38 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 38 | . . . . . 38 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 1894 | 18 89 321 213 96 153 145 246 613 Wait 8 | . . . . . . . 8 . Move 1820 | 18 83 313 210 95 147 125 237 592 Hop . | . . . . . . . . . Pick Up 12 | . 5 1 . 1 1 1 1 2 Fast Attach 5 | . 1 1 1 . . . . 2 Attach 7 | . . . 1 . 2 1 . 3 Detach 3 | . . . . . 1 1 . 1 Swap . | . . . . . . . . . Drop 5 | . . 4 . . . 1 . . Fire 2 | . . . . . 2 . . . Melee 3 | . . . . . . . . 3 Ram 3 | . . 2 . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . Rewire 11 | . . . 1 . . . . 10 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 11 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 16) 60 | -10/Materials | Entered Mines 69 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 74 | -10/Mines | Learned location of Recycling (-7) 127 | -10/Mines | Excavation squad dispatched 127 | -10/Mines | A large section of the Mines collapsed 130 | -10/Mines | Found the Drone Emporium 133 | -10/Mines | Found Prototype Device 214 | -10/Mines | Found a hidden stash of uninstalled traps 221 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 222 | -10/Mines | Discovered new exit (range 5) 224 | -10/Mines | Entered Exiles 224 | -10/Exiles | Found Exiles lab destroyed 277 | -10/Exiles | Opened EX-Vault 304 | -10/Exiles | Build established: Mutant 314 | -10/Exiles | Learned location of Zion (-7) 328 | -10/Exiles | Discovered new exit (range 12) 333 | -10/Exiles | Entered Mines 378 | -9/Mines | Discovered new exit (range 10) 381 | -9/Mines | Assembled infested the area 382 | -9/Mines | Entered Materials 382 | -8/Materials | Evolved 4 slots: Utility x4 458 | -8/Materials | Discovered new exit (range 16) 465 | -8/Materials | Entered Factory 465 | -7/Factory | Evolved 2 slots: Utility x2 483 | -7/Factory | Identified Decoy Drone Bay 541 | -7/Factory | Discovered new exit (range 12) 547 | -7/Factory | Entered another Factory area 547 | -6/Factory | Evolved 2 slots: Utility x2 673 | -6/Factory | Discovered new exit (range 5) 675 | -6/Factory | Entered another Factory area 675 | -5/Factory | Evolved 2 slots: Utility x2 962 | -5/Factory | Lost 3 parts (3u) 969 | -5/Factory | Core integrity fell below 50% 995 | -5/Factory | Core integrity fell below 20% 998 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 00931_ W-25 Informer knocked back. 00931_ C-35 Carver knocked back. 00931_ Knocked back. 00935_ Adv. Targeting Computer severed. 00941_ Adv. Signal Interpreter severed. 00962_ Acquired Imp. Terrain Scan Processor. 00984_ Slug penetrates Terminal. 00986_ Penetrated by Slug. 00987_ Neutrino Reactor explodes. 00987_ G-50 Soldier shuts down. 00987_ Door malfunctions. 00987_ Slug penetrates Wall. 00991_ Attempting to rewire G-50 Soldier. 00993_ Y-64 Sentinel IFF system glitched. 00993_ Slug penetrates Wall. 00993_ Attempting to rewire G-50 Soldier. 00996_ Neutrino Reactor explodes. 00996_ Attempting to rewire G-50 Soldier. 00997_ Penetrated by Slug. 00998_ Attempting to rewire G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????###########??????????????? | | ????????????????????# ! ##?????????????? | | ????????????????????#" /! #?????????????? | | ????????????????????#"" / #??????????????? | | ????????????????????#"" #??????????????? | | ????????? ?????????#"" #??????????????? | | ????????? ?? ?????#"" #??????????????? | | ????????? ?? = ???#"T Y#??????????????? | | ????????# ? ??##"" #??????????????? | | ######### ? ?# "" #??????????????? | | # " # "" #??????????????? | | # " !!/ ""Y #??????????????? | | # " !// # " #??????????????? | | ?# " ?? ?# #??????????????? | | ?# ?????# #??????????????? | | ?! ??# ??????# ccc ##############?? | | ? ??# ??????## @ #! ! ! #?? | | ?? ???# ????????#####g##### #?? | | ?? ???# ????????# # " " " " " #?? | | ###+######+########## g # " " " " " #?? | | # " " " " " !#?? | | # " " " " " #?? | | + " " " " " #?? | | # " " " " " #?? | | # " " " " " #?? | | ###+################# # " " " " " #?? | | ????????????????????# # " " " " " #?? | | ????????????????????########### #?? | | ??????????????????????????????##############?? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalSiegeStatue Manual? 0 Play Time 00:17:37 Cumulative 144.6 hours Start 2024.09.23 @ 22:04:53 End 2024.09.23 @ 22:32:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f3e3b79-d70e-41d3-a73d-7026e70682a0