Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 16:48:24 Player: Millea Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (339) 1695 Value Destroyed (17066) 17066 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (5895) 5895 TOTAL SCORE: 33216 Bonus ------- High Alert Combat Kills 3356 Follower Combat Kills 124 Entered Garrisons 1000 Entered DSFs 1000 Acquired ECA 300 Met Zhirov 300 Friendly Fire -185 Cogmind --------- Core Integrity 0/1150 Matter 134/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Sensor Array Encrypted Comm Array Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Core Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector High-capacity Storage Unit Graphene Brace Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler Advanced Transmission Jammer Improved Focal Shield > --- WEAPON ----------- Matter Neutralizer Gauss Rifle Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Energy Well Encrypted Comm Array Particle Accelerator Layered Heavy Armor Plating Graphene Brace Advanced Thermal Shield Advanced Hacking Suite Authchip [Propulsion] Long-range Tractor Beam Transdimensional Reconstructor Heavy Disruptor Cannon Heavy Disruptor Cannon [Rating: 105] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Centrium Wheel Hover Unit Gravmag Array Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Slots Evolved 12 | . . 2 2 . . . . 2 . . . 2 . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 8 | . . 1 2 . . . . 2 . . . 2 . . . . . . . . 1 . . Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 310 | 7 1 15 2 39 8 21 8 16 16 1 5 34 18 2 8 42 3 7 8 8 10 18 13 Power 17 | 1 . 4 . 3 1 1 . . 1 . . 2 . 1 . . . 1 1 . . . 1 Engine 11 | 1 . 4 . 1 . 1 . . 1 . . 1 . 1 . . . 1 . . . . . Core 4 | . . . . 2 1 . . . . . . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . Propulsion 45 | 2 . 2 . 7 2 4 2 1 1 1 . 5 . . 2 6 . . . 3 2 3 2 Treads 40 | 2 . 2 . 7 2 4 2 1 1 1 . 3 . . 2 6 . . . 3 1 3 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 162 | 2 1 4 2 9 4 6 3 12 8 . 5 24 13 1 5 28 1 3 3 3 6 9 10 Device 85 | 1 . 3 . 6 2 4 . 6 2 . 3 14 6 1 5 14 1 2 2 3 3 2 5 Storage 9 | 1 . 1 . . . . . 1 . . . . 3 . . 1 . . 1 . . 1 . Processor 13 | . . . . 1 1 . . 1 . . . 2 . . . 2 . . . . 2 . 4 Hackware 17 | . 1 . . . 1 . 2 2 . . . 2 . . . 6 . . . . 1 1 1 Protection 38 | . . . 2 2 . 2 1 2 6 . 2 6 4 . . 5 . 1 . . . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 . 5 . 20 1 10 3 3 6 . . 3 5 . 1 8 2 3 4 2 2 6 . Energy Gun 20 | . . . . 1 . 7 3 1 2 . . 3 2 . . . . . . . 1 . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 . Ballistic Gun 45 | 2 . 5 . 15 1 1 . 2 1 . . . 2 . 1 7 2 2 4 . . . . Ballistic Cannon 13 | . . . . 2 . . . . 3 . . . 1 . . 1 . 1 . 2 . 3 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . 2 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . . . . . 1 . . . 2 . . . . . . 4 . . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . System Corruption 19 | . . . . . . . . . . . . . . . . . . . . 10 . 9 . Parts Lost 83 | . . 1 . 11 5 7 . 3 7 . . 8 6 . 2 2 . 2 . 5 . 20 4 Power 5 | . . 1 . . . 1 . . 1 . . . . . . . . 1 . . . . 1 Propulsion 14 | . . . . 1 2 1 . . . . . 1 . . . . . . . 2 . 5 2 Utility 38 | . . . . 4 2 2 . 3 3 . . 6 5 . 1 2 . . . 1 . 8 1 Weapon 26 | . . . . 6 1 3 . . 3 . . 1 1 . 1 . . 1 . 2 . 7 . Highest Loss Streak 11 | . . 1 . 6 4 6 . 2 3 . . 3 2 . 1 1 . 1 . 2 . 11 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 91 | . 100 94 100 96 99 99 100 98 91 92 92 92 91 79 85 91 88 87 70 93 96 72 43 Engine 4 | . 14 11 9 2 . 7 9 7 7 7 7 3 . 2 6 5 5 5 3 . . . . Reactor 1 | . . . . . . . . . . . . 2 6 3 . . . . 1 5 5 4 . Treads 12 | . 28 22 18 17 18 18 18 15 7 7 7 5 6 6 12 16 11 11 11 17 16 12 . Device 17 | . 3 8 9 17 10 8 4 15 15 15 17 28 21 19 22 9 29 29 29 28 28 15 14 Storage 7 | . 14 11 9 9 9 9 9 7 7 7 7 6 15 6 6 5 5 5 7 11 6 5 . Processor 9 | . . . . 4 12 4 . 4 7 7 7 11 13 13 13 12 17 14 11 11 14 15 15 Hackware 8 | . 10 11 9 9 12 18 24 14 7 7 3 3 . . . 18 . . . . . 2 3 Protection 5 | . . . 18 3 . 4 7 8 14 15 16 7 7 13 10 2 . 1 3 . . 2 . Energy Gun 5 | . . . . 1 . 22 27 14 8 . . 10 8 . . . . . . . 3 . . Ballistic Gun 11 | . 28 30 27 21 26 4 . 8 11 . . . 8 6 6 13 17 16 . 12 5 2 . Ballistic Cannon 2 | . . . . 1 . . . . 1 23 23 9 . 6 6 1 . . . 3 10 4 . Naked Turns 45 | . . . . . . . . . . . . . . . . . . . . . . 39 6 Heaviest Build 103 | 13 13 28 36 37 33 31 34 42 60 60 68 64 67 68 69 78 57 55 63 70 78 103 17 Greatest Support 135 | 40 40 40 40 40 40 40 40 40 75 75 75 75 75 75 40 135 135 135 135 116 109 109 40 Greatest Overweight (x) 14 | 1 . . . . . . . 1 13 . . 14 . . 1 . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 5 Average Capacity 11 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 14 15 15 15 15 15 13 5 Most Carried 15 | 6 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 5 Average Carried 10 | 4 7 7 8 9 9 8 9 9 9 9 9 9 9 9 9 13 14 14 14 13 14 11 4 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 9 10 10 10 10 10 10 10 10 10 8 10 10 10 14 15 15 15 13 15 4 4 Class Distribution -------------------- 34% | Scavenger-Gunner 22% | Scavenger-Tank 11% | Hacker-Gunner 7% | Tank 6% | Mutant 6% | Gunner 4% | Hacker-Tank 3% | Wizard-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Gunner | -6/Factory Scavenger-Gunner | -6/DSF Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Gunner | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Matter Collected 10097 | 247 39 358 217 1081 228 271 132 419 1119 . 439 1042 387 116 339 1741 624 441 . 516 125 165 51 Remotely 2819 | . . . . . . . . . . . 259 547 . . 338 1299 . 234 . 142 . . . Salvage Created 15859 | 22 54 543 280 1303 481 704 302 1191 2202 . 245 1930 1399 197 458 2275 585 617 . 366 116 589 . Parts 717 | 5 4 39 20 78 31 36 10 47 78 . 15 67 52 11 32 110 17 30 . 10 9 16 . Haulers Intercepted 7 | . . 2 . . . . 1 2 . . 1 1 . . . . . . . . . . . Recyclers Shooed 10 | . . 1 . . . . . 3 . . . 4 . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . . . . . . . . 17 26 . 9 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Combat Hostiles Destroyed 296 | . 1 7 7 32 10 15 4 21 40 . 10 32 27 5 11 34 8 14 . 9 2 7 . Guns 224 | . 1 7 7 29 10 15 4 20 39 . . 13 27 1 1 21 8 14 . 7 . . . Cannons 66 | . . . . 3 . . . . . . 10 19 . 4 10 12 . . . 2 2 4 . AOE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Classes Destroyed 21 | 1 2 7 . 3 1 . 1 1 . . 1 2 . . . 1 1 . . . . . . Worker 5 | . . 1 . . 1 . 1 . . . . 1 . . . 1 . . . . . . . Builder 5 | . . 1 . . . . . 2 . . . . . . . 2 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . 2 . . . . 1 2 . . 1 1 . . . . . . . . . . . Recycler 10 | . . 2 . . . . 1 1 . . . 4 . . . 2 . . . . . . . Mechanic 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . Operator 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . Watcher 8 | . . 3 . . . . . . 1 . . . . . . 2 . . . . 1 1 . Swarmer 60 | . . 3 3 3 1 . . . 14 . 4 7 9 . 3 4 . 5 . 4 . . . Cutter 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Grunt 110 | . 1 3 3 11 6 8 3 11 5 . 2 17 12 3 2 11 6 2 . 2 . 2 . Brawler 4 | . . . . . 1 . . 2 . . . . . . . . 1 . . . . . . Duelist 20 | . . . . 6 1 . . 1 4 . . 2 1 . . 1 . 2 . . . 2 . Protector 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Sentry 41 | . . 1 1 7 1 7 . 3 12 . . 2 . 2 . 3 . 1 . 1 . . . Specialist 9 | . . . . 2 . . . . . . 3 . 1 . 3 . . . . . . . . Hunter 17 | . . . . . . . 1 1 2 . . 2 2 . 1 5 . 1 . . . 2 . Programmer 20 | . . . . . . . . 3 3 . . 1 1 . 1 7 . . . 2 2 . . Heavy 4 | . . . . . . . . . . . 1 . 1 . 1 1 . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Wasp 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Infiltrator 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | 2 1 4 5 8 5 4 4 4 6 . 7 10 4 3 3 6 3 5 . 4 2 3 . Combat Bots Only 8 | . 1 3 5 8 5 4 2 4 6 . 6 8 4 3 3 6 3 5 . 4 2 2 . Max Kills in Single Turn 3 | 2 1 1 1 2 1 1 2 2 2 . 2 2 1 1 1 3 1 2 . 2 1 1 . Gunslinging 1 | . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . Exploded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Hostile Shots Fired 2034 | . 3 27 19 175 62 116 9 126 271 . 41 234 105 55 35 189 48 41 . 60 4 350 64 Missed 613 | . . 12 6 33 17 21 . 52 101 . 14 66 25 23 16 57 14 5 . 12 3 109 27 Damage Taken 21525 | . 31 148 122 2119 520 1017 130 982 1777 . 425 2220 1506 336 431 2443 707 598 . 868 117 4229 799 Core 2867 | . . 12 . 317 29 114 30 194 180 . 29 160 263 34 16 246 37 51 . 37 . 931 187 Absorbed by Shields 1265 | . . 4 47 362 160 439 . . . . . . . . . 233 . . . . . 20 . Reduced by Siege Mode 427 | . . . . . . . . . . . . 75 23 . . 102 99 70 . 58 . . . Redirected to Shielding 84 | . . . . . . . . . . . . . 84 . . . . . . . . . . Ignored by Resistances 1554 | . . . . . . . . . 111 . 107 570 217 . . 29 68 103 . 60 . 289 . Regen/Repaired (Parts) 627 | . . . . . . . . . . . . . . . . 627 . . . . . . . Core Remaining (%) 65 | 100 100 97 . . . . 10 . . . 42 . . . 44 . . . . 62 . . . Volleys Fired 836 | 3 5 33 14 92 30 29 9 52 155 . 20 73 58 12 18 113 29 29 . 29 2 31 . Largest 4 | 2 2 3 3 3 3 3 3 3 3 . 3 3 3 2 2 3 3 3 . 3 4 4 . Hottest 272 | 40 40 66 66 123 69 189 240 240 185 . 159 195 195 90 93 118 94 94 . 142 247 272 . Shots Fired 2237 | 6 10 90 42 231 89 81 28 156 371 . 59 210 166 24 36 307 88 85 . 80 8 70 . Gun 1870 | 6 10 90 42 204 89 81 28 156 368 . . 101 164 12 18 260 88 84 . 61 2 6 . Cannon 367 | . . . . 27 . . . . 3 . 59 109 2 12 18 47 . 1 . 19 6 64 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1666 | 6 10 90 42 208 89 17 . 75 239 . 59 109 67 24 36 307 88 85 . 80 6 29 . Thermal 544 | . . . . 23 . 64 28 81 132 . . 101 99 . . . . . . . 2 14 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . . . . . . . . . . . . . . . 27 . Robot Hit Streak 43 | 2 4 8 11 14 8 27 19 15 43 . 13 17 24 8 13 28 15 32 . 13 4 13 . Robot Miss Streak 9 | 1 1 4 2 4 5 2 9 4 7 . 3 3 2 2 2 5 3 2 . 3 1 4 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 . . 1 . . . Secondary Targets 50 | . . . . 3 6 3 . 4 9 . . 8 6 . . 4 . 4 . 3 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 1 . . 1 1 . . 1 . 1 . 1 . . . Shots Hit Robots 1520 | 4 6 45 26 149 52 56 14 118 255 . 38 148 109 19 26 216 64 69 . 57 4 45 . Core Hits 767 | 2 4 24 13 69 25 31 20 76 152 . 13 70 51 9 12 97 28 27 . 21 3 20 . Critical Kills 34 | . . . . 4 1 1 . 1 1 . . . . . 1 16 3 3 . 1 . 2 . Critical Parts Destroyed 41 | . . . . 2 . 1 . . . . . . . . 2 22 6 4 . 4 . . . Critical Strikes 113 | . . . . 9 1 4 . 1 1 . 2 12 1 1 6 42 10 7 . 11 . 5 . Burn 11 | . . . . 2 . 2 . . . . . 6 1 . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Destroy 74 | . . . . 6 1 2 . 1 1 . . . . . 3 38 10 7 . 5 . . . Blast 24 | . . . . 1 . . . . . . 2 6 . 1 3 4 . . . 6 . 1 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 11 | . . . . 9 . 2 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . 9 . 2 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34330 | 75 78 569 379 2475 829 890 399 2622 5382 . 1256 4325 2708 822 866 4830 1235 1209 . 1550 145 1670 16 Guns 25184 | 75 78 569 379 2305 821 885 382 2591 5382 . . 2019 2708 193 125 3071 1235 1209 . 1057 28 72 . Cannons 8567 | . . . . 169 . . . . . . 1256 2293 . 565 741 1446 . . . 493 115 1489 . Explosions 390 | . . . . . . . . . . . . 13 . 64 . 313 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 189 | . . . . 1 8 5 17 31 . . . . . . . . . . . . 2 109 16 Kinetic 22791 | 75 78 569 379 2155 821 176 . 801 2596 . 1256 2293 835 758 866 4517 1235 1209 . 1550 96 526 . Thermal 10415 | . . . . 319 . 709 382 1790 2786 . . 2019 1873 64 . 32 . . . . 47 394 . Explosive 126 | . . . . . . . . . . . . 13 . . . 113 . . . . . . . Electromagnetic 809 | . . . . . . . . . . . . . . . . 168 . . . . . 641 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . 2 2 4 4 4 7 1 1 1 1 1 1 1 7 7 7 7 20 . 16 19 Average Corruption 4 | . . . 2 2 3 4 4 5 1 1 1 1 1 1 1 3 7 7 7 18 . 10 16 Corruption Purged 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 230 | . . . . 20 6 12 13 28 8 . 1 7 9 1 2 25 19 26 4 29 . 7 13 Message Errors 56 | . . . . 2 3 2 3 10 . . . 2 3 . 1 10 4 5 1 3 . 3 4 Matter Fused 39 | . . . . 3 2 3 3 6 2 . . 1 1 . . 4 3 5 2 3 . 1 . Heat Flow Errors 24 | . . . . 2 . . 1 1 3 . . 1 . . 1 3 1 5 . 3 . 1 2 Energy Discharges 25 | . . . . 3 . 2 1 4 2 . . 1 . 1 . 1 2 4 . 3 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 5 | . . . . 1 1 . . 1 . . . . . . . . 1 . . 1 . . . Data Loss (minor) 22 | . . . . 4 . . 2 1 . . . 1 1 . . 2 2 4 1 3 . . 1 Data Loss (major) 20 | . . . . 1 . . 2 1 . . . 1 1 . . 4 3 1 . 5 . . 1 Misfires 12 | . . . . . . 1 1 3 . . . . 1 . . 1 2 2 . 1 . . . Alerts 4 | . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Weapon Failures 18 | . . . . 2 . 4 . 1 1 . 1 . 2 . . . 1 . . 6 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 146 | . . . . . . . . . . . 41 31 . . . 56 . . . 4 . 14 . Projectiles 146 | . . . . . . . . . . . 41 31 . . . 56 . . . 4 . 14 . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 40 | . . . . 1 . . . 1 . . 1 18 . 4 4 4 . . . 2 . 5 . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic 37 | . . . . 1 . . . . . . 1 17 . 3 4 4 . . . 2 . 5 . Secondary 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . Self-Inflicted Damage 107 | . . . . . . . . . . . . 34 . . . . . . . . . 65 8 Shots 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Rammed 39 | . . . . 1 1 3 3 7 . . . . . . . . . . . . . 23 1 Targets Rammed 41 | . . . . 1 2 3 3 7 . . . . . . . . . . . . 1 23 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Highest Temperature 504 | . . 247 98 208 36 288 381 297 299 . 187 294 144 261 161 255 96 202 . 282 92 504 262 Average Temperature 86 | . . 84 34 90 18 120 170 85 87 . 59 90 26 105 47 56 14 91 . 124 48 127 109 Received Heat Transfer 5894 | . 18 57 68 558 304 469 81 351 348 . 27 904 429 111 45 548 219 90 . 129 . 1023 115 Effects 11 | . . . . . . 3 1 . 2 . . 2 . . . . . . . . . 3 . Energy Bleed 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . Interference 7 | . . . . . . 3 . . 2 . . . . . . . . . . . . 2 . Siege Activations 25 | . . . . . . . . . . . 2 5 2 1 . 3 5 4 . 3 . . . Total Turns 365 | . . . . . . . . . . . 22 107 19 14 . 69 51 48 . 35 . . . Longest Duration 36 | . . . . . . . . . . . 13 35 10 14 . 36 24 18 . 16 . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 1 1 . . . . . . . . . . . . 2 . Combat Hostiles 4 | . . . . . . . . 1 1 . . . . . . . . . . . . 2 . Parts Melted 41 | . . . . 1 . 3 1 6 12 . . 6 10 . . . . . . . . 2 . Heat Transferred 20179 | . . . . 888 . 1630 850 3950 6162 . . 3330 2775 50 . 100 . . . . 37 407 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Peak Influence 1442 | 10 71 329 193 1200 585 459 273 360 1442 756 782 884 1390 800 823 954 . . . . 114 287 267 Initial 756 | . 6 29 . 125 585 139 223 14 15 756 532 410 610 729 551 431 . . . . 34 79 113 Average 475 | 2 44 151 90 603 415 291 147 105 676 756 644 657 1049 760 655 542 . . . . 53 179 176 Maximum Alert Level 4 | . . 1 . 4 2 2 1 1 4 3 3 3 4 3 3 3 . . . . . 1 1 Low Security (%) 29 | 100 100 76 100 6 . 17 53 80 22 . . . . . . . . . . . 100 58 74 Level 1 16 | . . 23 . 15 37 50 46 19 9 . . 2 . . . 20 . . . . . 41 25 Level 2 27 | . . . . 39 62 31 . . 20 . 63 47 11 4 61 62 . . . . . . . Level 3 19 | . . . . 29 . . . . 21 100 36 50 35 95 38 16 . . . . . . . Level 4 7 | . . . . 8 . . . . 25 . . . 52 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . Squads Dispatched 39 | . 1 1 2 . 1 . 1 5 . . 2 6 . 2 2 14 . . . . 1 . 1 Investigation 8 | . 1 1 1 . . . 1 . . . . 1 . 1 . 2 . . . . . . . Extermination 8 | . . . . . . . . 2 . . . 2 . . . 3 . . . . 1 . . Reinforcement 17 | . . . 1 . 1 . . 3 . . 2 1 . 1 2 6 . . . . . . . Assault 5 | . . . . . . . . . . . . 2 . . . 3 . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Distress Signals 6 | . . . 2 . 2 . . 1 . . . . . . . 1 . . . . . . . Communications Jammed 23 | . . . . . . . . . . . . . . . . 6 . . . . . 17 . Distress Signals 23 | . . . . . . . . . . . . . . . . 6 . . . . . 17 . Times Spotted 384 | . 2 13 8 36 20 16 4 26 42 . 9 41 32 4 10 43 7 15 . 8 3 24 21 Peak Tracking Total 11 | . 1 3 8 4 7 6 2 4 7 . 4 5 4 2 3 6 3 5 . 3 1 10 11 Tactical Retreats 18 | . . 1 . 1 . 3 . . 2 . . 2 2 . 1 1 . . . 1 . 2 2 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Traps Triggered 22 | . . 4 2 2 2 2 . 1 3 . . 1 . . . 4 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Traps Extracted 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 2 . . . . 2 1 . 1 . . . Most Traps Carried 4 | . . . . 4 4 4 4 4 4 4 4 4 . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Machines Disabled 40 | . . . 1 7 1 1 . . 5 . . 3 5 1 . 14 . . . . . 2 . Max in Single Turn 6 | . . . 1 1 1 1 . . 1 . . 1 1 1 . 6 . . . . . 1 . Garrison Relay 12 | . . . . 5 . . . . 4 . . . 2 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Machines Accessed 65 | . 2 6 2 2 5 1 4 7 3 3 . 6 . 3 . 11 . . 4 . 2 . 4 Terminals 38 | . 1 3 1 2 4 1 4 2 3 2 . 2 . 2 . 7 . . . . 1 . 3 Fabricators 7 | . . . . . . . . 1 . . . 2 . 1 . 3 . . . . . . . Repair Stations 3 | . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . Recycling Units 7 | . 1 2 . . . . . 3 . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . . 1 . . . 1 . . . . . . . . 1 . . Total Hacks 192 | . 9 19 4 5 17 3 12 19 4 5 . 18 . 8 . 39 . . 17 . 3 . 10 Successful 98 | . 5 9 2 1 6 . 4 12 2 2 . 9 . 3 . 23 . . 17 . 1 . 2 Failed 93 | . 3 10 2 4 11 3 8 7 2 3 . 9 . 5 . 16 . . . . 2 . 8 Catastrophic 15 | . 1 2 . . 3 . 1 1 1 1 . 1 . . . 3 . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 86 | . 4 10 3 . 16 . 12 13 . . . 1 . 3 . 21 . . . . . . 3 Terminals 113 | . 7 9 3 5 16 3 12 7 4 3 . 3 . 6 . 28 . . . . 1 . 6 Fabricators 17 | . . . . . . . . 2 . . . 7 . 2 . 6 . . . . . . . Repair Stations 10 | . . 3 . . . . . . . 2 . . . . . 5 . . . . . . . Recycling Units 22 | . 2 7 . . . . . 9 . . . . . . . . . . . . . . 4 Scanalyzers 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Garrison Access 8 | . . . 1 . 1 . . 1 . . . 3 . . . . . . . . 2 . . Terminal Hacks 63 | . 4 5 1 1 5 . 4 5 2 1 . 1 . 3 . 13 . . 17 . . . 1 Record 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 9 | . 1 4 . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . 1 1 . . . . . 1 . . . . . . . 1 . . 4 . . . . Open DSF 4 | . . . . . . . . . . 1 . 1 . 1 . 1 . . . . . . . Level Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . . . 1 . . . . . 1 . 1 . . . . . . . Garrison Index 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 1 . 1 . . . . . . . . 2 . . . . . . . Unreport Threat 12 | . . . . . 3 . 1 2 . . . . . 1 . 5 . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 1 . . . 3 . . . 4 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . 2 . . . 2 . . . . . . . Build 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . . . Repair Station Hacks 6 | . . 1 . . . . . . . 1 . . . . . 4 . . . . . . . Scan Component 4 | . . 1 . . . . . . . 1 . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . . . 2 . . . . . . . . . . . . . . . Retrieve Components 4 | . . 2 . . . . . 2 . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . . 1 . . . 1 . . . . . . . . 1 . . Unlock Access 5 | . . . 1 . 1 . . 1 . . . 1 . . . . . . . . 1 . . Unauthorized Hacks 9 | . 1 1 . . . . . 3 . . . 1 . . . 2 . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Recompile 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 1 . . . . . 3 . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Mask 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Used 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 50 | . 1 6 1 2 5 1 4 6 2 3 . 4 . 3 . 8 . . . . 1 . 3 Full Trace Events 5 | . . . . 1 . . 1 . 1 . . . . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . 1 . . . . . . 4 . . . . Parts Built 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Time 284 | . . . . . . . . . . . . 39 . . . 245 . . . . . . . Total Part Build Rating 22 | . . . . . . . . . . . . 7 . . . 15 . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Time 34 | . . . . . . . . . . . . . . . . 34 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . 3 . . . . . 2 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 47 | . . . . 21 . . . . 15 . . . 8 . . . . . . . . 3 . Machine Destruction 47 | . . . . 21 . . . . 15 . . . 8 . . . . . . . . 3 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . 3 3 3 3 Robots Rewired 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Total Allies 8 | . . . . . . . . . . . . . 7 . . . . . . . . . 1 Largest Group 4 | . . . . . . . . . . . . . 4 . . . . . . . . . 1 Highest-Rated Group 138 | . . . . . . . . . . . . . 138 . . . . . . . . . 26 Highest-Rated Ally 46 | . . . . . . . . . . . . . 46 . . . . . . . . . 26 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Ghost 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . . . . . 20 . . . . . . . . . . Total Damage 510 | . . . . . . . . . . . . . 510 . . . . . . . . . . Kills 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Robot Analysis Total 9 | . 1 4 . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Turns Passed 16018 | 84 127 836 186 1206 485 412 568 1452 1938 118 284 1297 888 287 326 2047 695 836 262 543 377 520 244 Spaces Moved 7714 | 42 68 427 76 518 232 161 276 723 896 71 95 518 370 150 101 900 359 448 148 275 219 248 393 Core 198 | 7 . . . . . . . . 7 . . 1 . . . . . . . . . 79 104 Treads 7199 | 35 68 427 76 518 232 161 276 723 889 71 95 489 370 150 101 900 359 448 148 275 219 169 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 28 | . . . . . . . . . . . . 28 . . . . . . . . . . . Hover 289 | . . . . . . . . . . . . . . . . . . . . . . . 289 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 165 160 160 160 130 160 160 250 160 165 165 165 160 156 50 50 Average Speed 158 | 142 160 160 160 160 160 160 163 167 165 160 160 162 160 160 250 167 165 165 165 162 158 134 54 Slowest Speed 750 | 160 160 160 160 160 160 160 165 245 700 160 160 750 160 160 250 170 165 165 165 163 160 305 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 37 | 4 18 43 12 65 26 33 37 29 80 2 88 15 49 8 77 22 58 68 60 46 7 40 13 Regions Visited 23 Branch Regions 4 Pre-discovered Areas 6 | . 1 1 . . . . . . . . . . . . . . 1 . 3 . . . . Known Exits Taken 11 | . 1 . 1 . 1 . 1 1 . 1 . 1 . 1 . 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 . . . . . . . . . . . . . . 1 1 1 . . . . Scrap Searched 5 | . . . . . . . . . . . . . . . . . 2 3 . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Terrain Destroyed 185 | . . . . . . . . . . . . 47 3 30 7 63 4 11 . 11 3 6 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 83 | . . . . . . . . . . . . 16 3 . 7 23 3 11 . 11 3 6 . AOE 101 | . . . . . . . . . . . . 31 . 30 . 40 . . . . . . . Terrain Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Gar Fac Total 9938 | 57 76 515 111 700 278 245 371 855 1108 76 181 818 548 175 144 1216 424 511 167 325 245 374 418 Wait 609 | . 1 15 16 3 . 14 59 30 12 . 54 147 28 6 5 129 29 17 . 10 . 26 8 Move 7697 | 41 67 426 76 517 232 160 275 723 895 71 94 518 369 150 100 899 358 447 147 274 218 247 393 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 179 | 6 2 13 3 20 4 10 7 13 13 2 5 19 11 2 7 18 3 6 2 4 5 2 2 Fast Attach 109 | 7 . 8 . 16 3 . . 5 7 . . 8 6 1 2 12 1 1 8 . 7 6 11 Attach 86 | . . 3 2 10 4 7 . 5 5 1 . 10 5 . 4 9 . 2 1 6 1 9 2 Detach 4 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . Swap 118 | . 1 4 . 13 1 14 8 6 4 . 5 17 7 1 2 21 2 4 . 2 2 4 . Drop 168 | . . 13 . 19 2 6 10 14 16 2 3 17 13 3 6 15 2 5 9 . 9 3 1 Fire 836 | 3 5 33 14 92 30 29 9 52 155 . 20 73 58 12 18 113 29 29 . 29 2 31 . Melee 11 | . . . . 9 . 2 . . . . . . . . . . . . . . . . . Ram 28 | . . . . . . . . . . . . . . . . . . . . . . 27 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . . . 1 2 3 3 7 . . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 68 | . . . . . . . . . 1 . . . 51 . . . . . . . . 16 . Trap 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Garrison -4/Factory (discovered 1 exit: [Ext]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Central database locked down 118 | -10/Materials | Identified exit to Materials 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 305 | -9/Materials | Build established: Mutant 638 | -9/Materials | Discovered new exit (range 13) 711 | -9/Materials | Build established: Tank 940 | -9/Materials | Discovered new exit (range 12) 1048 | -9/Materials | Entered another Materials area 1048 | -8/Materials | Evolved 2 slots: Utility x2 1234 | -8/Materials | Identified exit to Garrison 1234 | -8/Materials | Entered Garrison 1266 | -8/Garrison | Triggered checkpoint 1314 | -8/Garrison | Garrison Relay disabled 1424 | -8/Garrison | Triggered checkpoint 1487 | -8/Garrison | Triggered checkpoint 1519 | -8/Garrison | Destroyed 8 combat bots 1582 | -8/Garrison | Lost 6 parts (1n2u3w) 1588 | -8/Garrison | Triggered checkpoint 1712 | -8/Garrison | Discovered new exit (range 12) 1752 | -8/Garrison | Triggered checkpoint 1767 | -8/Garrison | Garrison Relay disabled 1856 | -8/Garrison | Build established: Scavenger-Gunner 1972 | -8/Garrison | Triggered checkpoint 2036 | -8/Garrison | Discovered new exit (range 9) 2046 | -8/Garrison | Triggered checkpoint 2076 | -8/Garrison | Discovered new exit (range 24) 2076 | -8/Garrison | Discovered new exit (range 74) 2076 | -8/Garrison | Discovered new exit (range 51) 2098 | -8/Garrison | Triggered checkpoint 2127 | -8/Garrison | Garrison Relay disabled 2178 | -8/Garrison | Garrison Relay disabled 2272 | -8/Garrison | Garrison Relay disabled 2276 | -8/Garrison | Triggered checkpoint 2281 | -8/Garrison | Core integrity fell below 50% 2440 | -8/Garrison | Entered Materials 2590 | -8/Materials | Lost 4 parts (1n2u1w) 2925 | -8/Materials | Identified exit to Garrison 2925 | -8/Materials | Entered Garrison 3024 | -8/Garrison | Lost 6 parts (1p1n1u3w) 3101 | -8/Garrison | Triggered checkpoint 3121 | -8/Garrison | Core integrity fell below 20% 3285 | -8/Garrison | Discovered new exit (range 13) 3337 | -8/Garrison | Entered Materials 3838 | -8/Materials | Identified exit to Factory 3905 | -8/Materials | Entered Factory 3905 | -7/Factory | Evolved 2 slots: Utility x2 4000 | -7/Factory | Build established: Hacker-Tank 4726 | -7/Factory | Build established: Hacker-Gunner 4982 | -7/Factory | Discovered new exit (range 12) 5225 | -7/Factory | Discovered new exit (range 15) 5239 | -7/Factory | Discovered new exit (range 16) 5357 | -7/Factory | Identified exit to Garrison 5357 | -7/Factory | Entered Garrison 5617 | -7/Garrison | Triggered checkpoint 5635 | -7/Garrison | Garrison Relay disabled 5707 | -7/Garrison | Triggered checkpoint 5754 | -7/Garrison | Discovered new exit (range 10) 5797 | -7/Garrison | Triggered checkpoint 5824 | -7/Garrison | Garrison Relay disabled 6037 | -7/Garrison | Build established: Scavenger-Tank 6251 | -7/Garrison | Triggered checkpoint 6297 | -7/Garrison | Triggered checkpoint 6355 | -7/Garrison | Garrison Relay disabled 6429 | -7/Garrison | Triggered checkpoint 6478 | -7/Garrison | Lost 3 parts (1p2u) 6523 | -7/Garrison | Discovered new exit (range 12) 6553 | -7/Garrison | Core integrity fell below 50% 6649 | -7/Garrison | Triggered checkpoint 6807 | -7/Garrison | Discovered new exit (range 14) 6983 | -7/Garrison | Triggered checkpoint 7011 | -7/Garrison | Triggered checkpoint 7027 | -7/Garrison | Triggered checkpoint 7208 | -7/Garrison | Garrison Relay disabled 7295 | -7/Garrison | Entered Factory 7413 | -7/Factory | Identified exit to DSF 7413 | -7/Factory | Entered DSF 7470 | -7/DSF | Additional patrols routed to DSF 7617 | -7/DSF | Sterilization system engaged 7637 | -7/DSF | Ambient heat levels rising (+10) 7652 | -7/DSF | Ambient heat levels rising (+10) 7660 | -7/DSF | Discovered new exit (range 15) 7667 | -7/DSF | Ambient heat levels rising (+10) 7682 | -7/DSF | Ambient heat levels rising (+10) 7697 | -7/DSF | Ambient heat levels rising (+10) 7697 | -7/DSF | Entered Factory 7697 | -6/Factory | Evolved 2 slots: Utility x2 7958 | -6/Factory | Discovered new exit (range 12) 8047 | -6/Factory | First assault squad dispatched 8206 | -6/Factory | Destroyed 8 combat bots 8516 | -6/Factory | Build established: Scavenger-Gunner 8586 | -6/Factory | Lost 3 parts (1n2u) 8748 | -6/Factory | Fabricated Imp. Heavy Treads (x1) 8994 | -6/Factory | Identified exit to Garrison 8994 | -6/Factory | Entered Garrison 9286 | -6/Garrison | Triggered checkpoint 9292 | -6/Garrison | Triggered checkpoint 9325 | -6/Garrison | Lost 4 allies 9394 | -6/Garrison | Triggered checkpoint 9396 | -6/Garrison | Triggered checkpoint 9466 | -6/Garrison | Garrison Relay disabled 9480 | -6/Garrison | Discovered new exit (range 7) 9524 | -6/Garrison | Triggered checkpoint 9576 | -6/Garrison | Lost 3 allies 9648 | -6/Garrison | Triggered checkpoint 9681 | -6/Garrison | Garrison Relay disabled 9719 | -6/Garrison | Heavy support dispatched to Factory 9767 | -6/Garrison | H-XX Assembler disabled 9864 | -6/Garrison | Discovered new exit (range 10) 9882 | -6/Garrison | Entered Factory 9952 | -6/Factory | Core integrity fell below 50% 10169 | -6/Factory | Identified exit to DSF 10169 | -6/Factory | Entered DSF 10209 | -6/DSF | Additional patrols routed to DSF 10447 | -6/DSF | Discovered new exit (range 16) 10459 | -6/DSF | Sterilization system engaged 10479 | -6/DSF | Ambient heat levels rising (+10) 10494 | -6/DSF | Ambient heat levels rising (+10) 10495 | -6/DSF | Entered Factory 10495 | -5/Factory | Evolved 2 slots: Propulsion x2 10795 | -5/Factory | First assault squad dispatched 10920 | -5/Factory | Identified exit to Upper Caves 11205 | -5/Factory | Build established: Hacker-Gunner 11255 | -5/Factory | Fabricated Imp. Heavy Treads? 11354 | -5/Factory | Repaired Lyr. Heavy Armor Plating 11371 | -5/Factory | Repaired Hyp. Gauss Rifle 11454 | -5/Factory | Found Powered Armor 11648 | -5/Factory | Fabricated Arm. Heavy Treads? 11950 | -5/Factory | Specialist reinforcements revealed to be Infiltrators 12342 | -5/Factory | Build established: Wizard-Gunner 12542 | -5/Factory | Entered Upper Caves 12548 | -5/Upper Caves | Met a Warlord Commander 12549 | -5/Upper Caves | Learned location of Warlord (-4) 12550 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 12551 | -5/Upper Caves | Found Encrypted Comm Array 12677 | -5/Upper Caves | Build established: Scavenger-Gunner 12680 | -5/Upper Caves | Spotted B-75 Beast 12708 | -5/Upper Caves | Destroyed B-75 Beast 12938 | -5/Upper Caves | Learned Factory stockpile data 12968 | -5/Upper Caves | Discovered new exit (range 14) 13237 | -5/Upper Caves | Entered another Upper Caves area 13244 | -5/Upper Caves | Discovered new exit (range 13) 13254 | -5/Upper Caves | Ambushed by wild Derelicts 13400 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 13740 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14030 | -5/Upper Caves | Discovered new exit (range 16) 14073 | -5/Upper Caves | Entered Zhirov 14075 | -5/Zhirov | Discovered new exit (range 3) 14105 | -5/Zhirov | Met Zhirov 14141 | -5/Zhirov | Learned location of Testing (-3) 14141 | -5/Zhirov | Learned location of Command (-1) 14153 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14184 | -5/Zhirov | Found Alien Artifact 14184 | -5/Zhirov | Identified Integrated Reactor 14184 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14209 | -5/Zhirov | Found Alien Artifact 14335 | -5/Zhirov | Entered Proximity Caves 14336 | -4/Proximity Caves | Identified exit to Factory 14340 | -4/Proximity Caves | System corruption reached 10% 14571 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14747 | -4/Proximity Caves | Learned Research trap positions 14878 | -4/Proximity Caves | Entered Factory 14878 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15243 | -4/Factory | Identified exit to Garrison 15255 | -4/Factory | Entered Garrison 15305 | -4/Garrison | Triggered checkpoint 15349 | -4/Garrison | Garrison Relay disabled 15480 | -4/Garrison | Spotted B-86 Titan 15541 | -4/Garrison | Triggered checkpoint 15565 | -4/Garrison | Lost 7 parts (2n3u2w) 15618 | -4/Garrison | Destroyed B-86 Titan 15647 | -4/Garrison | Triggered checkpoint 15648 | -4/Garrison | Triggered checkpoint 15665 | -4/Garrison | Found Hvy. Reflective Plating 15687 | -4/Garrison | Triggered checkpoint 15690 | -4/Garrison | Released all parts (8) 15694 | -4/Garrison | Core integrity fell below 50% 15694 | -4/Garrison | Identified Transdimensional Reconstructor 15694 | -4/Garrison | Warped through subspace 15721 | -4/Garrison | Lost 11 parts (2n4u5w) 15731 | -4/Garrison | System corruption reached 10% 15758 | -4/Garrison | Core integrity fell below 20% 15759 | -4/Garrison | Triggered checkpoint 15770 | -4/Garrison | Discovered new exit (range 12) 15775 | -4/Garrison | Entered Factory 15873 | -4/Factory | Discovered new exit (range 10) 15943 | -4/Factory | Joined by Warlord Ghost squad 15961 | -4/Factory | Garrison activated, responded to threat 15968 | -4/Factory | Spotted B-86 Titan 15980 | -4/Factory | Build established: Mutant 16019 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 15971_ G-67 Veteran knocked back. 15972_ K-01 Serf collects debris. 15974_ Slug penetrates CN-1RG(x). 15975_ MB>BQO/SC29&FJGM=4GI JTHPOJ9SX5T> 15977_ K-01 Serf collects debris. 15992_ System corrupted: Component data lost. 15992_ Critical hit (Burn: +50). 15999_ Connecting with Terminal... 15999_ Fusion Compressor destroyed. 16010_ K-01 Serf collects debris. 16012_ System corrupted: Energy discharge (-37). 16012_ K-01 Serf collects debris. 16016_ Gravmag Array destroyed. 16016_ K-01 Serf collects debris. 16017_ Gravmag Array destroyed. 16017_ K-01 Serf collects debris. 16017_ Dropped Adv. Hardlight Generator. 16018_ Penetrated by Slug. 16018_ Adv. Cryofiber Web destroyed. 16019_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????Y???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#A#??????????????????????? | | ??????????????"""" ######@#########??????????????? | | ????????? / / #??????????????? | | ????????????????######! #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# p #? ???????????? | | ?????????????????????# p # ????????????? | | ?????????????????????# + ?????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# k #??????????????? | | ?????????????????????# k #??????????????? | | ?????????????????????# k #??????????????? | | ?????????????????????# k #??????????????? | | ?????????????????????# #??????????????? | | ????????????????##???####+#########??????????????? | | ???????????? ??? #?????# #??????????????????????? | | ????????????# ?? !#?????# #??????????????????????? | | ????????????# ?? #?????# #??????????????????????? | | ????????????# "T #?????# #??????????????????????? | | ????????????# "" #######+###????????????????????? | | ############# "" ## #????????????????????? | | # ## #????????????????????? | | # ##"""" #????????????????????? | | # !!! ##"""" #????????????????????? | | # !!! ##"""" #????????????????????? | | ######### # !! ##"""" #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 35 Energy Capacity 840 Matter Stores 650 Matter Capacity 650 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1500 Resistance: KI 25 Resistance: TH 30 Resistance: EM 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 53 Targeting Accuracy 14 Melee Accuracy 8 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 56 Defensive Hacking 12 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Heavy Treads | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x1 | -6/Factory | Authchip Imp. Heavy Treads | x1 | -5/Factory Arm. Heavy Treads | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LaserAlphaBeam Manual? 0 Play Time 02:04:12 Cumulative 321.5 hours Start 2024.05.04 @ 14:29:42 End 2024.05.04 @ 16:48:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 79 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94f7867a-4ecc-4fd5-aa4a-5482b834335b