Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.23 @ 20:43:23 Player: noklam Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2479) 2479 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6214 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 34/100 System Corruption 2% Temperature Critical (896) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Cryofiber Web Triangulator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Active Sensor Suite Launcher Loader > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Phase Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Proton Cannon Power Sword [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Cryofiber Web Device Cryofiber Web Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 100 | 8 9 14 . 8 44 17 Power 25 | 1 . 3 . 4 11 6 Engine 13 | 1 . 3 . 1 3 5 Core 12 | . . . . 3 8 1 Reactor . | . . . . . . . Propulsion 22 | 4 2 4 . 1 9 2 Treads 13 | . . 3 . 1 7 2 Leg 7 | 2 2 1 . . 2 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 3 . 1 9 6 Device 16 | . 1 2 . . 7 6 Storage 2 | 1 . . . 1 . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 3 | . . 1 . . 2 . Artifact . | . . . . . . . Weapon 31 | 2 5 4 . 2 15 3 Energy Gun 7 | . . . . . 7 . Energy Cannon 10 | . . 3 . . 5 2 Ballistic Gun 6 | 2 . . . 2 2 . Ballistic Cannon 5 | . 4 1 . . . . Launcher 2 | . 1 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 2 Parts Lost 33 | . 3 . . 1 14 15 Power 6 | . . . . 1 2 3 Propulsion 11 | . 2 . . . 4 5 Utility 6 | . . . . . 5 1 Weapon 10 | . 1 . . . 3 6 Highest Loss Streak 12 | . 3 . . 1 7 12 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 86 | . 93 98 100 98 81 81 Engine 8 | . 14 11 11 . 5 10 Core 5 | . . . . 17 8 1 Treads 18 | . . 27 33 27 12 22 Leg 2 | . 25 5 . . . . Device 16 | . 1 21 22 18 13 19 Storage 4 | . 14 11 11 9 3 . Protection 1 | . . . . . 4 . Energy Gun 3 | . . . . . 12 . Energy Cannon 16 | . . 12 22 18 12 25 Ballistic Gun 2 | . 8 . . 7 4 . Ballistic Cannon 2 | . 18 9 . . . . Naked Turns . | . . . . . . . Heaviest Build 64 | 14 17 25 25 50 64 61 Greatest Support 98 | 26 20 66 66 66 68 98 Greatest Overweight (x) 6 | . 5 6 . . 3 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 5 Average Capacity 8 | 7 8 8 8 12 10 5 Most Carried 15 | 4 8 8 8 15 15 5 Average Carried 7 | 2 7 7 8 10 8 4 Final Capacity 15 | 8 8 8 8 15 5 5 Final Carried 13 | 4 8 8 8 13 5 1 Class Distribution -------------------- 27% | Mutant 21% | Scavenger-Skirmisher 17% | Gunner 16% | Tank 12% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Matter Collected 1877 | 260 80 350 . 135 703 349 Remotely . | . . . . . . . Salvage Created 2483 | . 233 446 . 367 776 661 Parts 156 | . 12 35 . 23 44 42 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 55 | . 10 11 . 6 17 11 Guns 10 | . 1 . . 1 8 . Cannons 40 | . 6 11 . 5 8 10 AOE 3 | . 3 . . . . . Classes Destroyed 13 | . 3 3 . 2 3 2 Worker 5 | . 1 1 . . 1 2 Builder 7 | . . 2 . 2 2 1 Tunneler 1 | . . . . . . 1 Recycler 1 | . . 1 . . . . Operator 1 | . . . . . . 1 Watcher 1 | . . . . 1 . . Swarmer 17 | . 3 5 . . 6 3 Grunt 14 | . 7 3 . 2 2 . Sentry 8 | . . 3 . 2 1 2 Specialist 6 | . . . . . 2 4 Hunter 4 | . . . . 2 2 . Programmer 5 | . . . . . 3 2 Heavy 1 | . . . . . 1 . Best Kill Streak 8 | . 8 7 . 3 6 3 Combat Bots Only 7 | . 7 5 . 2 3 3 Max Kills in Single Turn 4 | . 4 1 . 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Damage Taken 6455 | . 585 341 . 444 2354 2731 Core 1750 | . 111 63 . 41 652 883 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 19 | . . 19 . . . . Core Remaining (%) 67 | 100 55 . 84 92 6 . Volleys Fired 142 | . 22 25 . 24 42 29 Largest 4 | . 2 2 . 3 4 4 Hottest 290 | . 70 143 . 168 287 290 Shots Fired 384 | . 38 50 . 63 132 101 Gun 89 | . 8 . . 15 66 . Cannon 293 | . 28 50 . 48 66 101 Launcher 2 | . 2 . . . . . Special . | . . . . . . . Kinetic 85 | . 36 15 . 15 19 . Thermal 294 | . . 35 . 48 113 98 Explosive 2 | . 2 . . . . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 14 | . 8 7 . 14 8 5 Robot Miss Streak 7 | . 4 2 . 4 5 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 207 | . 22 30 . 37 70 48 Core Hits 106 | . 15 18 . 14 36 23 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 2 . 1 . . Meltdown 1 | . . . . 1 . . Blast 3 | . 1 2 . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5331 | . 514 717 . 810 1826 1464 Guns 901 | . 38 . . 124 739 . Cannons 3924 | . 293 695 . 660 976 1300 Explosions 295 | . 167 . . . 101 27 Melee 76 | . . . . . . 76 Ramming 135 | . 16 22 . 26 10 61 Kinetic 832 | . 331 129 . 124 248 . Thermal 3966 | . . 566 . 660 1467 1273 Explosive 268 | . 167 . . . 101 . Electromagnetic 54 | . . . . . . 54 Impact . | . . . . . . . Slashing 76 | . . . . . . 76 Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 2 Average Corruption 4 | . . . . . 5 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . . . 29 4 Message Errors 10 | . . . . . 8 2 Matter Fused 7 | . . . . . 7 . Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 92 | . . 5 . . 29 58 Projectiles 18 | . . 5 . . 10 3 Explosions 43 | . . . . . 19 24 Melee 31 | . . . . . . 31 Knockbacks 8 | . 7 1 . . . . Impact . | . . . . . . . Kinetic 7 | . 6 1 . . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 378 | . . . . . 151 227 Shots 8 | . . . . . 2 6 Rammed 14 | . . 4 . 1 3 6 Targets Rammed 21 | . 4 5 . 1 4 7 Kicked 4 | . 4 . . . . . Crushed 3 | . . 1 . . 1 1 Highest Temperature 1264 | . 69 36 . 471 1264 1010 Average Temperature 302 | . 25 15 . 122 404 372 Received Heat Transfer 753 | . 300 72 . 135 81 165 Effects 119 | . . . . 5 77 37 Shutdowns 19 | . . . . 2 16 1 Energy Bleed 8 | . . . . . 2 6 Interference 16 | . . . . 2 11 3 Matter Decay 7 | . . . . . 4 3 Short Circuit 8 | . . . . . 5 3 Damage (minor) 8 | . . . . 1 5 2 Damage (major) 46 | . . . . . 31 15 Damage (core) 7 | . . . . . 3 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 1 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 26 | . . 1 . 2 12 11 Heat Transferred 5883 | . . 888 . 1073 2220 1702 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Peak Influence 369 | . 308 369 143 313 341 300 Initial 143 | . . 45 143 55 61 14 Average 118 | . 156 162 143 169 115 82 Maximum Alert Level 1 | . 1 1 . 1 1 1 Low Security (%) 77 | 100 58 65 100 55 82 87 Level 1 22 | . 41 34 . 44 17 12 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 4 . 2 6 8 Investigation 3 | . . . . 1 . 2 Extermination 4 | . . . . . 2 2 Reinforcement 13 | . 1 4 . 1 3 4 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 2 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 2 | . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Distress Signals 7 | . 1 5 . . 1 . Communications Jammed 2 | . . . . . 2 . Distress Signals . | . . . . . . . Times Spotted 102 | . 20 28 . 13 23 18 Peak Tracking Total 12 | . 8 12 . 4 4 6 Tactical Retreats 5 | . 1 3 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Machines Disabled 14 | . . 2 . 1 4 7 Max in Single Turn 4 | . . 1 . 1 3 4 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Machines Accessed 11 | . 2 5 . 2 1 1 Terminals 9 | . 2 4 . 2 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 3 8 . 3 1 2 Successful 8 | . . 5 . 2 . 1 Failed 9 | . 3 3 . 1 1 1 Catastrophic 3 | . 2 . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 3 6 . 3 . 2 Fabricators . | . . . . . . . Repair Stations 3 | . . 2 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . 3 . 2 . 1 Prototype ID Bank 2 | . . 1 . . . 1 Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . . 1 . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 5 | . 2 2 . . . 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Turns Passed 5148 | 47 424 641 45 543 1644 1804 Spaces Moved 2644 | 36 272 356 32 294 658 996 Core 12 | 3 4 2 . . . 3 Treads 2234 | . . 270 32 294 645 993 Legs 368 | 3 268 84 . . 13 . Wheels 30 | 30 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 50 Average Speed 166 | 88 123 140 145 145 213 165 Slowest Speed 410 | 120 300 350 145 145 410 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 42 33 16 22 20 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 122 | . 15 6 . 10 55 36 Melee . | . . . . . . . Projectile 41 | . . 6 . 10 8 17 AOE 81 | . 15 . . . 47 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Total 3093 | 47 320 451 31 366 799 1079 Wait 52 | . . 29 . 14 7 2 Move 2638 | 35 271 355 31 293 657 996 Hop . | . . . . . . . Pick Up 57 | 4 8 6 . 15 14 10 Fast Attach 46 | 6 6 8 . . 18 8 Attach 24 | . . 2 . 3 13 6 Detach 9 | . 1 3 . . 4 1 Swap 30 | 2 3 4 . 5 13 3 Drop 72 | . 5 14 . 11 27 15 Fire 142 | . 22 25 . 24 42 29 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick 4 | . 4 . . . . . Crush 17 | . . 5 . 1 4 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [Sto]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 48 | -11/Junkyard | Entered Materials 324 | -10/Materials | Build established: Mutant 325 | -10/Materials | Lost 3 parts (2n1w) 338 | -10/Materials | Destroyed 7 combat bots 454 | -10/Materials | Discovered new exit (range 15) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 678 | -9/Materials | Discovered new exit (range 14) 678 | -9/Materials | Discovered new exit (range 20) 1073 | -9/Materials | Repaired Seismic Detector 1113 | -9/Materials | Entered Mines 1145 | -9/Mines | Discovered new exit (range 10) 1158 | -9/Mines | Entered Materials 1158 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1572 | -8/Materials | Build established: Gunner 1654 | -8/Materials | Discovered new exit (range 9) 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1721 | -7/Factory | Garrison activated, responded to threat 2054 | -7/Factory | Core integrity fell below 50% 2079 | -7/Factory | Lost 3 parts (1n2u) 2249 | -7/Factory | Core integrity fell below 20% 2266 | -7/Factory | Lost 7 parts (1p2n2u2w) 2671 | -7/Factory | Build established: Tank 3167 | -7/Factory | Discovered new exit (range 15) 3225 | -7/Factory | Found Prototype Device 3345 | -7/Factory | Entered another Factory area 3345 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3383 | -6/Factory | Identified Active Sensor Suite 3679 | -6/Factory | Build established: Scavenger-Skirmisher 3690 | -6/Factory | Spotted B-75 Beast 4015 | -6/Factory | Discovered new exit (range 10) 4030 | -6/Factory | Identified exit to Lower Caves 4645 | -6/Factory | Build established: Skirmisher 5009 | -6/Factory | Discovered exit to Lower Caves (range 5) 5021 | -6/Factory | Found Unknown Device 5023 | -6/Factory | Identified Launcher Loader 5127 | -6/Factory | Core integrity fell below 50% 5145 | -6/Factory | Core integrity fell below 20% 5149 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05138_ Power failure averted by Cryofiber Web. 05138_ Cld. Deuterium Engine destroyed. 05139_ Rnf. Deuterium Engine blasted off. 05140_ Cryofiber Web broken. 05140_ Overheating: Short circuit. 05140_ X-62 Marksman destroyed. 05143_ Overheating: Broken Triangulator damaged (-1). 05143_ Overheating: Broken Cryofiber Web damaged (-7). 05143_ Overheating: Active Sensor Suite damaged (-11). 05143_ Overheating: Hvy. Ion Cannon damaged (-3). 05144_ Phase Cannon destroyed. 05145_ Overheating: Core damaged (-144). 05145_ Active Sensor Suite destroyed. 05146_ Hvy. Ion Cannon destroyed. 05147_ Acquired Lgt. Nuclear Core. 05148_ Power failure, Lgt. Nuclear Core shutdown. 05148_ System corrupted: Heat flow error (+101). 05149_ Overheating: Energy bleed (-7). 05149_ Acquired 10 matter. 05149_ Lgt. Nuclear Core blasted off. 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R #;+*########### # = [ | | ??????? g#####?## % = #?????# # = | | ????????????????????## """" =####### # | | ?????????????????????# ""Y"" ## # [ | | ????????????########## ## # ! = | | ????????????# ! ##+####### ########## | | ????????????# ## #####????????#% | | ????????????# ## #????????????# | | ????????????# ## ! !! #????????????# | | ????????????# > # [! #????????????# | | ????????????# # """ ! +????????????# | | ????????????# + """ #????????????# | | ????????????# # """ #????????????# | | ????????????########## #????????????#^ | | ????????????????????# #????????????# | | ????????????????????# +????????????# | | ????????????????????# ######????????????# | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# | | ????????????????????# ????????????????# | | ???????????????????? ????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Spy Challenges ------------ None Game ------ Seed OmegaLinkedField Manual? 0 Play Time 01:00:00 Cumulative 10.1 hours Start 2023.07.23 @ 19:34:19 End 2023.07.23 @ 20:43:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2a694bd-0dbe-4c55-877f-bb9cfa1ea676