Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 04:19:04 Player: youngster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (174) 870 Value Destroyed (5961) 5961 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1547) 1547 TOTAL SCORE: 13478 Bonus ------- High Alert Combat Kills 763 Follower Combat Kills 484 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 254/300 Energy 365/470 System Corruption 23% Temperature Cool (455) Movement Treading (165) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Armored Medium Treads Heavy Treads Improved Titanium Leg > --- UTILITY (8) ------ Improved Cooling System High-capacity Storage Unit Compact Battery Hardened Light Armor Plating Hardened Light Armor Plating Improved Focal Shield > --- WEAPON (4) ------- Heavy Laser Plasma Rifle Heavy Phase Cannon Gauss Cannon > --- INVENTORY (12) --- Reinforced Deuterium Engine Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Hacking Suite Wave Gun Gauss Rifle Gauss Rifle Advanced EMP Blaster Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Damper Plating > --- WEAPON ----------- Heavy Ion Cannon Coil Gun Heavy Machine Gun Field Lobotomy Kit > --- INVENTORY -------- Antimatter Reactor Titanium Leg Armored Leg Improved Cooling System Hacking Suite Shock Rifle Variable Charge Gun KE Penetrator Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Damper Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Field Lobotomy Kit Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . Utility 6 | . . . 1 . . . 1 1 1 . . 2 Weapon 2 | . . . 1 . . . . . 1 . . . Parts Attached 214 | 6 24 8 20 . 5 17 30 35 5 3 6 55 Power 22 | 1 6 2 3 . . 1 2 3 . . . 4 Engine 13 | 1 6 2 1 . . . . 2 . . . 1 Core 7 | . . . 2 . . 1 2 1 . . . 1 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 61 | 2 9 1 5 . . 2 8 9 . . 1 24 Treads 4 | . . . . . . . . . . . . 4 Leg 57 | 2 9 1 5 . . 2 8 9 . . 1 20 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | 1 2 . 3 . 2 1 4 3 1 . 2 11 Device 12 | . . . 1 . . 1 1 1 1 . 2 5 Storage 5 | 1 1 . . . 1 . 1 . . . . 1 Processor 4 | . 1 . 1 . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 1 . 1 . 2 . . . . 5 Artifact . | . . . . . . . . . . . . . Weapon 101 | 2 7 5 9 . 3 13 16 20 4 3 3 16 Energy Gun 32 | 2 4 2 6 . . 6 2 6 . . . 4 Energy Cannon 10 | . . . 2 . 1 3 . 1 1 . . 2 Ballistic Gun 8 | . 1 . . . . . 1 3 2 . . 1 Ballistic Cannon 21 | . 2 1 1 . . 1 3 5 1 2 2 3 Launcher 21 | . . 1 . . . 3 7 5 . . 1 4 Special Weapon 7 | . . 1 . . 2 . 1 . . 1 . 2 Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 8 | . . . 2 . 3 . 2 1 . . . . Parts Lost 53 | . 6 . 1 . . 8 6 9 . . . 23 Power 8 | . 2 . . . . 1 1 2 . . . 2 Propulsion 13 | . 1 . . . . 1 3 2 . . . 6 Utility 11 | . . . 1 . . . . 1 . . . 9 Weapon 21 | . 3 . . . . 6 2 4 . . . 6 Highest Loss Streak 18 | . 3 . 1 . . 3 3 2 . . . 18 Average Slot Usage (%) 94 | . 98 100 98 100 99 95 91 96 98 100 100 80 Engine 6 | . 13 14 8 . . . . 5 6 6 6 3 Core 2 | . . . 1 11 11 10 2 1 . . . . Leg 24 | . 27 28 22 22 22 21 26 28 26 26 26 19 Device 6 | . . . 8 . . 10 9 7 13 13 13 9 Storage 11 | . 18 14 11 11 11 11 14 13 6 6 6 5 Processor 11 | . 9 14 11 11 11 11 9 16 20 20 20 8 Protection 2 | . . . 1 11 11 . 3 . . . . 5 Energy Gun 9 | . 14 8 17 22 22 16 4 4 4 . . 2 Energy Cannon 2 | . . . 2 . . 9 . 2 1 6 6 4 Ballistic Gun 4 | . 4 . . . . . 4 5 8 13 13 8 Ballistic Cannon 7 | . 8 14 12 11 6 . 6 6 8 3 4 4 Launcher 1 | . . 2 . . . 2 5 1 . . 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 125 | 12 44 47 57 49 56 56 59 67 68 69 68 125 Greatest Support 97 | 20 20 25 28 28 28 30 49 62 57 57 67 97 Greatest Overweight (x) 10 | . 3 2 2 1 1 3 3 1 1 1 1 10 Average Overweight (x) . | . 1 1 1 1 1 1 . . . 1 . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 12 | 5 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 3 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 11 | 2 10 11 11 12 11 11 11 11 11 11 12 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 3 12 12 12 12 12 11 12 12 12 12 12 10 Class Distribution -------------------- 22% | Scavenger-Mutant 14% | Gunner 14% | Scavenger-Skirmisher 14% | Skirmisher 13% | Mutant 12% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Matter Collected 4473 | 240 519 147 448 17 . 290 647 851 . 104 128 1082 Remotely . | . . . . . . . . . . . . . Salvage Created 6395 | . 812 230 1689 22 . 507 636 1058 64 . 214 1163 Parts 342 | . 56 17 95 1 . 19 34 40 6 . 18 56 Haulers Intercepted 7 | . 1 . 3 . . . 3 . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 137 | . 20 6 31 . . 12 14 21 1 . 6 26 Guns 57 | . 11 1 15 . . 7 6 7 . . . 10 Cannons 51 | . 9 4 15 . . 2 3 9 1 . 4 4 AOE 26 | . . 1 . . . 3 4 5 . . 2 11 Classes Destroyed 15 | . 5 3 1 . . 2 2 2 . . . . Worker 14 | . . 1 2 1 . . 2 4 . . . 4 Builder 1 | . . . 1 . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . Hauler 7 | . 1 . 3 . . . 3 . . . . . Recycler 5 | . . 2 3 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 7 | . 3 . 3 . . . 1 . . . . . Swarmer 40 | . 3 5 8 . . 3 4 4 . . 3 10 Grunt 60 | . 17 . 16 . . 7 4 9 . . . 7 Brawler 3 | . . . . . . 1 . 1 . . . 1 Duelist 2 | . . . . . . 1 . . . . . 1 Sentry 18 | . . 1 7 . . . 3 2 1 . 1 3 Hunter 7 | . . . . . . . 3 1 . . . 3 Programmer 7 | . . . . . . . . 4 . . 2 1 Best Kill Streak 6 | . 3 3 6 1 . 4 5 5 1 . 3 5 Combat Bots Only 6 | . 3 2 6 . . 4 3 5 1 . 3 5 Max Kills in Single Turn 5 | . 1 2 3 1 . 3 2 3 1 . 1 5 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . 1 . . . 3 1 2 . . 1 5 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Damage Taken 10898 | . 1015 82 680 . . 901 1155 1574 26 . 176 5289 Core 1885 | . 162 14 119 . . 217 136 217 . . 19 1001 Absorbed by Shields 33 | . . . . . . . . . . . . 33 Core Remaining (%) 64 | 100 . 29 . . . 16 75 69 . . 97 . Volleys Fired 381 | . 75 15 64 2 . 34 59 56 1 . 9 66 Largest 4 | . 2 2 3 3 . 3 3 3 4 . 4 4 Hottest 290 | . 100 100 161 125 . 195 122 183 173 . 173 290 Shots Fired 867 | . 142 22 179 6 . 51 118 150 4 . 20 175 Gun 496 | . 102 7 103 4 . 36 59 73 2 . 9 101 Cannon 327 | . 40 12 76 2 . 10 52 69 2 . 7 57 Launcher 38 | . . 2 . . . 4 6 8 . . 4 14 Special 6 | . . 1 . . . 1 1 . . . . 3 Kinetic 448 | . 71 12 61 2 . . 86 90 3 . 11 112 Thermal 167 | . 46 8 3 . . 29 21 20 1 . 5 34 Explosive 3 | . . 2 . . . 1 . . . . . . Electromagnetic 244 | . 25 . 115 4 . 20 10 40 . . 4 26 Robot Hit Streak 18 | . 11 2 10 2 . 9 18 17 2 . 3 11 Robot Miss Streak 11 | . 8 3 5 2 . 3 11 5 1 . 2 6 Penetration Max 2 | . . . . . . . . 1 . . . 2 Secondary Targets 1 | . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 571 | . 96 6 116 3 . 35 105 102 2 . 8 98 Core Hits 312 | . 41 10 70 1 . 24 52 47 1 . 7 59 Critical Hits 17 | . 1 . 4 . . . . 2 1 . 1 8 Critical Kills 4 | . . . . . . . . . 1 . 1 2 Critical Parts Destroyed 11 | . 1 . 3 . . . . 2 . . . 5 Melee Attacks 16 | . . . . . . . 16 . . . . . Impact 16 | . . . . . . . 16 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14876 | . 1376 233 2186 43 . 972 2096 3401 55 . 404 4110 Guns 5593 | . 748 86 1070 23 . 500 605 944 25 . 79 1513 Cannons 4435 | . 530 86 922 20 . 174 622 1087 30 . 121 843 Explosions 4348 | . 98 61 194 . . 298 385 1360 . . 204 1748 Melee 484 | . . . . . . . 484 . . . . . Ramming 16 | . . . . . . . . 10 . . . 6 Kinetic 5503 | . 743 86 600 20 . . 926 1207 55 . 111 1755 Thermal 3753 | . 369 86 131 . . 541 292 1164 . . 151 1019 Explosive 1179 | . 77 61 81 . . 130 . 112 . . . 718 Electromagnetic 3941 | . 187 . 1374 23 . 301 394 908 . . 142 612 Impact 484 | . . . . . . . 484 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . 3 3 3 4 . 2 . . . 23 Average Corruption 5 | . . . 2 3 3 3 . 1 . . . 21 Corruption Purged . | . . . . . . . . . . . . . Effects 102 | . . . 15 8 9 19 . 10 . . . 41 Message Errors 26 | . . . 3 5 2 4 . 5 . . . 7 Matter Fused 20 | . . . 1 1 3 6 . . . . . 9 Heat Flow Errors 5 | . . . 1 . 1 2 . . . . . 1 Energy Discharges 10 | . . . 2 1 2 1 . 1 . . . 3 Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 13 | . . . 5 1 1 2 . 2 . . . 2 Data Loss (major) 3 | . . . . . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . . . 6 Targeting Errors 14 | . . . 2 . . 2 . 2 . . . 8 Weapon Failures 4 | . . . 1 . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 663 | . 128 . 5 . . 47 98 274 . . . 111 Projectiles 75 | . . . 5 . . 19 . 23 . . . 28 Explosions 493 | . 128 . . . . 28 3 251 . . . 83 Melee 95 | . . . . . . . 95 . . . . . Knockbacks 46 | . 4 1 2 . . . 22 13 . . . 4 Impact 3 | . . . . . . . 3 . . . . . Kinetic 41 | . 4 1 2 . . . 18 12 . . . 4 Secondary 2 | . . . . . . . 1 1 . . . . Self-Inflicted Damage 617 | . 148 . 53 . . 18 . 318 . . . 80 Shots 16 | . 2 . 2 . . 1 . 6 . . . 5 Rammed 2 | . . . . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 492 | . 168 90 336 69 168 403 192 199 81 . 81 492 Average Temperature 96 | . 41 37 95 35 84 134 65 88 40 . 34 192 Received Heat Transfer 2541 | . 408 . 237 . . 486 342 309 12 . . 747 Effects 12 | . . . 4 . . 1 . . . . . 7 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 3 | . . . 2 . . 1 . . . . . . Interference 8 | . . . 2 . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . 1 Parts Fried 19 | . . . 4 . . . 5 4 . . . 6 Impact Corruptions 4 | . . . . . . . 4 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . 1 . . . 1 Heat Transferred 5098 | . 884 185 237 . . 964 568 1200 . . 111 949 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 13 | . 1 . 3 . . 1 1 5 . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Peak Influence 1008 | . 314 231 788 307 . 281 259 738 407 142 459 1008 Initial 361 | . . 79 . 307 . . 33 81 361 142 85 142 Average 290 | . 175 92 337 286 . 134 110 367 362 140 196 530 Maximum Alert Level 3 | . 1 1 3 1 . 1 1 3 2 . 2 3 Low Security (%) 53 | 100 67 96 42 10 . 82 86 39 . 100 69 23 Level 1 19 | . 32 3 14 89 . 17 13 19 97 . 8 7 Level 2 14 | . . . 23 . . . . 24 2 . 22 33 Level 3 12 | . . . 19 . . . . 16 . . . 35 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 5 . 7 . . . 1 9 1 . 3 7 Investigation 13 | . 4 . 6 . . . . 2 . . . 1 Extermination 8 | . . . . . . . . 3 1 . 2 2 Reinforcement 7 | . 1 . 1 . . . 1 2 . . . 2 Assault 5 | . . . . . . . . 2 . . 1 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Distress Signals 5 | . 1 . . . . . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 212 | . 31 7 53 . . 16 24 34 1 . 7 39 Peak Tracking Total 7 | . 3 3 4 . . 5 4 6 2 . 3 7 Tactical Retreats 22 | . 3 2 5 . . 3 . 4 . . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Traps Triggered 9 | . 1 . 4 . . . . 1 1 . 1 1 Indirectly 1 | . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Disabled 48 | . 3 1 3 . . 1 . 17 . . 3 20 Max in Single Turn 6 | . 3 1 1 . . 1 . 6 . . 3 6 Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Accessed 30 | . 4 . 13 . . 1 2 4 . . 1 5 Terminals 17 | . 3 . 7 . . 1 2 . . . 1 3 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 5 | . . . 2 . . . . 2 . . . 1 Recycling Units 4 | . 1 . 2 . . . . . . . . 1 Scanalyzers 3 | . . . 2 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 69 | . 11 . 31 . . 1 4 13 . . 1 8 Successful 46 | . 4 . 22 . . 1 3 12 . . . 4 Failed 23 | . 7 . 9 . . . 1 1 . . 1 4 Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 2 . 3 . 2 . 2 . . . . 3 Terminals 39 | . 10 . 17 . . 1 4 . . . 1 6 Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 16 | . . . 6 . . . . 9 . . . 1 Recycling Units 4 | . 1 . 2 . . . . . . . . 1 Scanalyzers 8 | . . . 6 . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 21 | . 3 . 10 . . 1 3 . . . . 4 Record 7 | . . . . . . 1 2 . . . . 4 Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Alert Level 3 | . . . 2 . . . 1 . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 12 | . . . 4 . . . . 8 . . . . Scan Component 7 | . . . 3 . . . . 4 . . . . Repair 5 | . . . 1 . . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . . 6 . . . . 2 . . . . Insert Component 4 | . . . 3 . . . . 1 . . . . Analyze 4 | . . . 3 . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 9 . . . 1 2 . . . 3 Full Trace Events 7 | . 2 . 2 . . . . 2 . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . 1 . . . . Parts Built 2 | . . . . . . . . 2 . . . . Matter 146 | . . . . . . . . 146 . . . . Time 73 | . . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . Parts Repaired 5 | . . . 1 . . . . 4 . . . . Time 212 | . . . 38 . . . . 174 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . . 1 . . . . Part Schematics Acquired 4 | . . . 3 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . 2 Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Total Allies 9 | . . 3 . . . 1 1 . . 1 . 3 Largest Group 2 | . . 2 2 . . 1 1 . . 1 . 2 Highest-Rated Group 83 | . . 46 46 . . 10 26 . . 31 . 83 Highest-Rated Ally 81 | . . 31 31 . . 10 26 . . 31 . 81 Total Orders 2 | . . . . . . . . . . . . 2 GUARD 2 | . . . . . . . . . . . . 2 Ally Attacks 62 | . . 2 17 . . 1 . . . 9 . 33 Total Damage 1712 | . . . 319 . . 18 . . . 169 . 1206 Kills 14 | . . . 6 . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . 1 1 . . . . 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Turns Passed 12396 | 74 1482 851 2078 445 563 617 1269 1706 321 347 430 2213 Spaces Moved 6383 | 53 663 501 969 289 369 319 443 937 216 223 253 1148 Core 6 | 1 . . . . . . . . . . . 5 Treads 128 | . . . . . . . . . . . . 128 Legs 6249 | 52 663 501 969 289 369 319 443 937 216 223 253 1015 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 126 122 122 152 122 123 Average Speed 151 | 118 168 153 167 150 150 151 145 129 142 152 148 154 Slowest Speed 550 | 120 210 180 180 150 150 210 210 153 152 152 152 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Time Travels 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 46 | 3 69 98 78 48 75 63 36 16 5 80 7 29 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 2 . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 3 | . . 1 . . . . . . . . . 2 Terrain Destroyed 386 | . 28 24 23 . . 16 5 145 1 . 20 124 Melee . | . . . . . . . . . . . . . Projectile 25 | . . 1 . . . . . 4 1 . 4 15 AOE 361 | . 28 23 23 . . 16 5 141 . . 16 109 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Total 8331 | 61 894 561 1287 297 380 398 934 1312 229 233 292 1453 Wait 1176 | . 112 28 212 5 . 25 363 267 . . 20 144 Move 6372 | 52 662 500 968 288 368 318 442 936 216 222 252 1148 Hop . | . . . . . . . . . . . . . Pick Up 57 | 3 9 3 5 1 1 1 9 7 2 2 1 13 Fast Attach 86 | 6 4 1 10 . 4 5 11 10 3 2 1 29 Attach 34 | . 5 . 2 . . 3 6 7 1 . . 10 Detach 14 | . 2 . 2 . . 1 2 2 1 . . 4 Swap 94 | . 15 7 8 . 1 9 13 18 1 1 5 16 Drop 98 | . 10 7 16 1 6 2 13 8 4 6 4 21 Fire 381 | . 75 15 64 2 . 34 59 56 1 . 9 66 Melee 16 | . . . . . . . 16 . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . 1 . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 582 | -10/Materials | Identified exit to Mines 802 | -10/Materials | Discovered exit to Mines (range 8) 1001 | -10/Materials | Core integrity fell below 50% 1028 | -10/Materials | Lost 3 parts (1p1n1w) 1075 | -10/Materials | Discovered new exit (range 16) 1103 | -10/Materials | Identified exit to Materials 1294 | -10/Materials | Build established: Scavenger-Mutant 1557 | -10/Materials | Entered Mines 1564 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1644 | -10/Mines | Discovered exit to Materials (range 15) 1651 | -10/Mines | Received a Mining Laser from a helpful Derelict 1977 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1980 | -10/Mines | Found Prototype Device 2131 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2366 | -10/Mines | Discovered exit to Materials (range 11) 2394 | -10/Mines | Learned 2 Materials zone layouts 2408 | -10/Mines | Entered Materials 2408 | -9/Materials | Accompanied by 2 allies 2408 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2408 | -9/Materials | Identified Exp. Sensor Array 2421 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2740 | -9/Materials | Build established: Scavenger-Skirmisher 2873 | -9/Materials | Discovered new exit (range 15) 2898 | -9/Materials | Identified exit to Materials 3328 | -9/Materials | Discovered new exit (range 16) 3394 | -9/Materials | Identified exit to Storage 3678 | -9/Materials | Discovered exit to Materials (range 5) 3861 | -9/Materials | Build established: Skirmisher 4279 | -9/Materials | Discovered new exit (range 6) 4287 | -9/Materials | Identified exit to Mines 4426 | -9/Materials | Repaired Lgt. Nuclear Core 4486 | -9/Materials | Entered Mines 4487 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4491 | -9/Mines | Identified exit to Zion 4612 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4614 | -9/Mines | Discovered new exit (range 5) 4713 | -9/Mines | Build established: Scavenger-Tank 4747 | -9/Mines | Found a hidden stash of uninstalled traps 4812 | -9/Mines | Assembled infested the area 4930 | -9/Mines | Identified exit to Exiles 4931 | -9/Mines | Entered Exiles 4967 | -9/Exiles | Met 8R-AWN 4990 | -9/Exiles | Met EX-HEX 5084 | -9/Exiles | Met EX-DEC 5127 | -9/Exiles | Visited The Gauntlet 5210 | -9/Exiles | Met EX-BIN 5234 | -9/Exiles | Aligned with FarCom system 5236 | -9/Exiles | Given EX-Vault access code 5272 | -9/Exiles | Opened EX-Vault 5280 | -9/Exiles | Found Prototype Special Weapon 5280 | -9/Exiles | Identified Field Lobotomy Kit 5286 | -9/Exiles | Found Prototype Energy Cannon 5286 | -9/Exiles | Identified Latent Energy Streamer 5316 | -9/Exiles | Found Prototype Device 5316 | -9/Exiles | Identified Chronowheel 5316 | -9/Exiles | Activated Chronowheel 5316 | -9/Exiles | Spacetime reconverged on an earlier point 5358 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5478 | -9/Exiles | Discovered new exit (range 12) 5493 | -9/Exiles | Identified exit to Mines 5494 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 5494 | -9/Exiles | Entered Mines 5494 | -8/Mines | Assimilated G-47 Trooper with FLK Orb 5749 | -8/Mines | Core integrity fell below 50% 6036 | -8/Mines | Discovered exit to Materials (range 4) 6078 | -8/Mines | Lost 3 parts (3w) 6081 | -8/Mines | Core integrity fell below 20% 6111 | -8/Mines | Entered Materials 6111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6112 | -8/Materials | Identified exit to Factory 6129 | -8/Materials | Lost 3 parts (1p1n1w) 6138 | -8/Materials | Assimilated O-24 Administrator with FLK Orb 6603 | -8/Materials | Build established: Mutant 6984 | -8/Materials | Discovered exit to Factory (range 16) 7259 | -8/Materials | Lost 3 parts (2n1w) 7380 | -8/Materials | Entered Factory 7380 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7533 | -7/Factory | Build established: Skirmisher 7754 | -7/Factory | Repaired Adv. EMP Blaster 7797 | -7/Factory | Repaired Carbon-fiber Leg 8362 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 8580 | -7/Factory | First assault squad dispatched 8650 | -7/Factory | Repaired Carbon-fiber Leg 8828 | -7/Factory | Discovered new exit (range 16) 8845 | -7/Factory | Identified exit to Factory 8984 | -7/Factory | Repaired Titanium Leg 9086 | -7/Factory | Entered another Factory area 9086 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9396 | -6/Factory | Discovered new exit (range 7) 9407 | -6/Factory | Sucked down chute 9407 | -6/Factory | Entered Waste 9407 | -6/Waste | The area was eerily silent 9408 | -6/Waste | Met a frightened Derelict 9600 | -6/Waste | Found Damper Plating 9636 | -6/Waste | Build established: Gunner 9700 | -6/Waste | A Compactor rumbled back to life 9700 | -6/Waste | Spotted C-40 Crusher 9739 | -6/Waste | Discovered new exit (range 11) 9753 | -6/Waste | Identified exit to Factory 9754 | -6/Waste | Entered Factory 10129 | -6/Factory | Discovered new exit (range 5) 10135 | -6/Factory | Identified exit to Factory 10184 | -6/Factory | Entered another Factory area 10184 | -5/Factory | Evolved 2 slots: Utility x2 10952 | -5/Factory | Spotted B-75 Beast 10953 | -5/Factory | Assimilated B-75 Beast with FLK Orb 11444 | -5/Factory | Build established: Scavenger-Gunner 11684 | -5/Factory | First assault squad dispatched 11904 | -5/Factory | System corruption reached 10% 11954 | -5/Factory | Core integrity fell below 50% 11970 | -5/Factory | Core integrity fell below 20% 11977 | -5/Factory | Lost 18 parts (2p6n5u5w) 11977 | -5/Factory | Assimilated P-70 Sage with FLK Orb 11980 | -5/Factory | Assimilated G-50 Soldier with FLK Orb 12397 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12385_ G-50 Soldier destroyed. 12385_ System corrupted: Hvy. Laser targeting data glitched. 12385_ System corrupted: Hvy. Phase Cannon targeting data glitched. 12386_ Power failure, Lgt. Antimatter Reactor shutdown. 12386_ Overheating: System interference. 12386_ Hvy. Phase Cannon temporarily disabled. 12388_ System corrupted: Plasma Rifle failed to cycle. 12388_ System corrupted: Gauss Cannon targeting data glitched. 12388_ G-50 Soldier suffers critical hit. 12388_ Destroyed Carbon-fiber Leg. 12391_ System corrupted: Matter fused (-7). 12392_ Acquired 49 matter. 12392_ R-10 Processor collects Imp. Remote Datajack. 12396_ Overheating: System interference. 12396_ Imp. Cooling System temporarily disabled. 12396_ Plasma Rifle temporarily disabled. 12396_ Hvy. Laser temporarily disabled. 12396_ System corrupted: Gauss Cannon targeting data glitched. 12396_ G-67 Veteran knocked back. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????" ????????????????????????????????? | | ?????????????"" ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????"" ############+##?????????????????? | | ??????????" """ ?????????????????? | | ??????????" """ ??????????????????? | | ????????? ????????????????????? | | ??????????" ""%% ?????????????????????? | | ?????????"" "%" ??????????????????????? | | ????????""" "%% "##"""""##??????????????????????? | | ???????? ^ " #??????????????????????? | | ?????????"" ""% #??????????????????????? | | ??????? """ ""% "#??????????????????????? | | ??????? 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""""???+ ##### #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 21 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1425 Resistance: KI 25 Resistance: EM 90 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Just Browsing Just What I Needed Quick And Dirty Remodeling Challenges ------------ None Game ------ Seed ShockOverloadWings Manual? 0 Play Time 03:10:11 Cumulative 17.0 hours Start 2021.06.19 @ 04:22:21 End 2021.06.21 @ 04:19:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1df1c9e6-eff2-422a-8767-3147ae1b4cda