Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 22:12:34

Player: Prince Malik

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (85)      425
Value Destroyed (3497)     3497
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 8070

 Bonus
-------
High Alert Combat Kills    48

 Cogmind 
---------
Core Integrity             0/1000
Matter                     19/300
Energy                     88/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (25) ---
     Light Treads
     Light Treads
   Armored Wheel
           Cryofiber Web
  Improved Heat Sink
           Coolant Injector
   Compact Matter Pod (0)
           Energy Filter
           Kinecellerator
           EM Shotgun
  Improved Arc Projector
           Beam Rifle

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
             Neutrino Core
>            --- PROPULSION -------
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
             Cryofiber Web
    Improved Heat Sink
             Huge Storage Unit
             Utility Shielding
>            --- WEAPON -----------
             Proton Cannon
             Beam Cannon
             Flak Gun
             Flak Gun
             Assault Cannon
       Heavy Rocket Launcher
>            --- INVENTORY --------
       Light Treads
       Light Treads
     Armored Wheel
             Power Amplifier
             Cryofiber Web
    Improved Heat Sink
             Coolant Injector
     Compact Matter Pod
             Energy Filter
             Force Field
             EM Shotgun
             Beam Rifle
             Particle Gun
             Proton Cannon
  Long-range Proton Cannon
    Enhanced Gauss Cannon
        Mini Grenade Launcher
       Heavy Rocket Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Utility Shielding
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   2   
  Power                    2    | .   .   1   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   1   .   .   .   .   
  Weapon                   4    | .   .   1   1   .   1   .   .   1   
Parts Attached             88   | 6   4   9   22  21  3   11  1   11  
  Power                    16   | 1   1   2   3   3   2   4   .   .   
    Engine                 10   | 1   1   2   2   1   1   2   .   .   
    Core                   6    | .   .   .   1   2   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   2   7   5   .   2   .   .   
    Treads                 2    | .   .   2   .   .   .   .   .   .   
    Leg                    12   | .   .   .   5   5   .   2   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   .   .   .   .   
  Utility                  17   | 1   1   1   5   5   .   1   .   3   
    Device                 11   | .   1   .   3   3   .   1   .   3   
    Storage                4    | 1   .   1   2   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   2   4   7   8   1   4   1   8   
    Energy Gun             12   | 2   .   2   4   3   .   .   .   1   
    Energy Cannon          6    | .   1   .   .   .   .   1   .   4   
    Ballistic Gun          6    | .   .   1   2   1   .   2   .   .   
    Ballistic Cannon       5    | .   .   .   1   1   1   1   .   1   
    Launcher               8    | .   1   1   .   3   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 51   | .   .   4   4   8   .   11  1   23  
  Power                    11   | .   .   1   1   2   .   4   1   2   
  Propulsion               6    | .   .   1   .   .   .   2   .   3   
  Utility                  12   | .   .   .   2   3   .   1   .   6   
  Weapon                   22   | .   .   2   1   3   .   4   .   12  
  Highest Loss Streak      16   | .   .   4   2   2   .   10  1   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   86  96  96  98  100 98  94  75  
  Engine                   9    | .   14  20  13  7   6   9   7   4   
  Core                     5    | .   .   .   4   7   13  9   6   2   
  Leg                      16   | .   .   .   15  23  20  19  20  13  
  Wheel                    2    | .   28  20  .   .   .   .   .   .   
  Device                   12   | .   1   11  17  18  6   8   13  10  
  Storage                  7    | .   14  11  9   7   6   6   6   5   
  Protection               4    | .   .   .   .   3   13  9   6   4   
  Energy Gun               10   | .   14  20  20  19  6   3   .   .   
  Energy Cannon            3    | .   6   10  .   .   .   2   6   13  
  Ballistic Gun            6    | .   .   .   9   .   6   9   13  5   
  Ballistic Cannon         6    | .   .   .   3   6   13  13  6   4   
  Launcher                 2    | .   7   .   .   3   6   3   5   4   
Peak Build Rating          55   | 6   7   10  31  46  49  53  54  55  
  Average Rating           37   | 3   6   9   22  41  46  50  52  47  
  On Entrance              27   | .   6   7   9   31  38  49  53  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             137  | 11  17  36  108 123 125 137 137 136 
  Greatest Support         53   | 26  26  40  40  45  43  53  53  53  
  Greatest Overweight (x)  30   | 1   .   1   4   3   2   3   2   30  
  Average Overweight (x)   1    | .   .   .   1   2   2   2   2   2   
Largest Inventory Capacity 25   | 8   8   15  25  25  25  25  25  25  
  Average Capacity         21   | 7   8   12  16  25  25  25  25  25  
  Most Carried             25   | 8   8   9   25  25  25  25  16  18  
  Average Carried          17   | 3   7   7   13  22  20  20  16  16  
  Final Capacity           25   | 8   8   15  25  25  25  25  25  25  
  Final Carried            25   | 6   8   3   25  19  25  16  16  12  

 Class Distribution 
--------------------
 45% | Scavenger-Tank
 24% | Scavenger-Gunner
  9% | Mutant
  8% | Scavenger-Executioner
  5% | Executioner
  3% | Gunner
  3% | Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -9/Materials
      Scavenger-Gunner | -8/Materials
        Scavenger-Tank | -7/Factory
        Scavenger-Tank | -6/Factory
        Scavenger-Tank | -6/Lower Caves
        Scavenger-Tank | -6/Lower Caves
 Scavenger-Executioner | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Matter Collected           2195 | 241 99  85  590 493 .   510 29  148 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3394 | .   281 188 987 799 .   378 117 644 
  Parts                    166  | .   9   10  56  53  .   13  2   23  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   11  2   .   
  Prevented                2    | .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  69   | .   6   5   20  17  .   10  4   7   
  Guns                     36   | .   2   3   17  9   .   4   .   1   
  Cannons                  15   | .   1   2   2   3   .   4   1   2   
  AOE                      18   | .   3   .   1   5   .   2   3   4   
Classes Destroyed          15   | .   3   2   4   5   .   1   .   .   
  Worker                   5    | .   .   .   .   3   .   .   .   2   
  Builder                  6    | .   1   .   .   3   .   .   .   2   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   .   .   .   3   
  Drone                    1    | .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   .   3   .   .   
  Grunt                    36   | .   6   3   11  5   .   4   4   3   
  Brawler                  2    | .   .   1   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   
  Sentry                   13   | .   .   1   5   5   .   1   .   1   
  Specialist               2    | .   .   .   .   2   .   .   .   .   
  Hunter                   5    | .   .   .   2   2   .   .   .   1   
  Programmer               4    | .   .   .   .   2   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   3   2   3   8   .   4   4   5   
  Combat Bots Only         6    | .   2   2   3   6   .   4   4   2   
Max Kills in Single Turn   5    | .   2   1   2   2   .   2   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   1   2   .   1   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Hostile Shots Fired        649  | .    15   41   98   208  .    84   28   175  
  Missed                   186  | .    4    7    32   63   .    18   8    54   
Damage Taken               7667 | .    153  468  1001 1701 .    1223 348  2773 
  Core                     1709 | .    21   164  88   218  .    161  57   1000 
  Absorbed by Shields      217  | .    .    .    69   148  .    .    .    .    
  Redirected to Shielding  54   | .    .    .    .    14   .    15   4    21   
  Ignored by Resistances   29   | .    .    .    .    16   .    13   .    .    
Core Remaining (%)         79   | 100  91   59   84   68   .    .    74   .    
Volleys Fired              163  | .    14   21   46   31   .    17   5    29   
  Largest                  6    | .    2    3    4    4    .    5    5    6    
  Hottest                  371  | .    100  140  239  244  .    232  214  371  
Shots Fired                525  | .    28   60   136  115  .    74   24   88   
  Gun                      312  | .    14   33   126  74   .    33   10   22   
  Cannon                   158  | .    10   21   10   18   .    38   10   51   
  Launcher                 55   | .    4    6    .    23   .    3    4    15   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  182  | .    .    .    64   19   .    60   15   24   
  Thermal                  195  | .    10   42   58   53   .    7    .    25   
  Explosive                45   | .    4    6    .    16   .    .    4    15   
  Electromagnetic          103  | .    14   12   14   27   .    7    5    24   
  Robot Hit Streak         11   | .    10   11   10   10   .    6    6    8    
  Robot Miss Streak        18   | .    2    2    4    4    .    18   3    5    
  Penetration Max          1    | .    .    .    1    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           295  | .    17   23   85   68   .    50   10   42   
  Core Hits                213  | .    12   11   41   57   .    37   17   38   
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    .    .    .    .    1    
    Destroy                1    | .    .    .    1    .    .    .    .    .    
    Blast                  2    | .    .    .    1    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8525 | .    606  462  1404 2216 .    1025 884  1928 
  Guns                     3147 | .    172  158  1190 862  .    402  126  237  
  Cannons                  1809 | .    104  138  166  247  .    464  213  477  
  Explosions               3534 | .    330  166  38   1082 .    159  545  1214 
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  35   | .    .    .    10   25   .    .    .    .    
  Kinetic                  2220 | .    .    .    765  250  .    655  202  348  
  Thermal                  2040 | .    293  236  499  701  .    159  .    152  
  Explosive                3006 | .    141  166  .    940  .    .    545  1214 
  Electromagnetic          1224 | .    172  60   130  300  .    211  137  214  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    1    .    2    2    16   
  Average Corruption       2    | .    .    .    .    1    .    1    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    1    .    17   5    14   
    Message Errors         7    | .    .    .    .    .    .    5    .    2    
    Matter Fused           7    | .    .    .    .    .    .    5    .    2    
    Heat Flow Errors       5    | .    .    .    .    .    .    3    1    1    
    Energy Discharges      6    | .    .    .    .    1    .    .    1    4    
    Data Loss (minor)      7    | .    .    .    .    .    .    2    2    3    
    Data Loss (major)      3    | .    .    .    .    .    .    2    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            187  | .    .    .    .    11   .    15   .    161  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               187  | .    .    .    .    11   .    15   .    161  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    2    3    .    6    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    2    3    .    6    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      692  | .    13   1    .    357  .    84   .    237  
  Shots                    25   | .    1    1    .    10   .    4    .    9    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    1    1    .    .    .    .    
  Kicked                   2    | .    .    .    1    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        613  | .    200  613  350  467  .    463  140  580  
  Average Temperature      176  | .    73   246  104  184  .    257  72   245  
  Received Heat Transfer   1686 | .    96   192  492  294  .    444  102  66   
  Effects                  49   | .    .    16   5    10   .    11   .    7    
    Shutdowns              13   | .    .    2    .    4    .    7    .    .    
    Energy Bleed           8    | .    .    2    1    1    .    3    .    1    
    Interference           7    | .    .    .    4    3    .    .    .    .    
    Matter Decay           4    | .    .    3    .    .    .    1    .    .    
    Short Circuit          3    | .    .    1    .    1    .    .    .    1    
    Damage (minor)         2    | .    .    1    .    .    .    .    .    1    
    Damage (major)         10   | .    .    6    .    1    .    .    .    3    
    Damage (core)          2    | .    .    1    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    1    2    .    3    .    .    .    3    
  Heat Transferred         4379 | .    422  521  1197 1592 .    375  .    272  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    3    .    1    1    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Peak Influence             492  | .   268 261 372 452 212 .   .   492 
  Initial                  212  | .   .   113 109 118 212 .   .   50  
  Average                  207  | .   152 195 236 233 212 .   .   170 
Maximum Alert Level        2    | .   1   1   1   2   1   .   .   2   
  Low Security (%)         43   | 100 73  27  31  46  .   .   .   65  
  Level 1                  53   | .   26  72  68  45  100 .   .   32  
  Level 2                  2    | .   .   .   .   7   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   2   1   9   .   .   .   3   
  Investigation            1    | .   1   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   2   .   .   .   2   
  Reinforcement            8    | .   .   2   1   4   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Distress Signals           6    | .   1   .   2   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   11  9   37  22  .   13  8   14  
  Peak Tracking Total      7    | .   3   3   4   5   .   7   4   5   
  Tactical Retreats        5    | .   1   1   2   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Machines Disabled          13   | .   .   .   .   3   .   2   .   8   
  Max in Single Turn       5    | .   .   .   .   1   .   2   .   5   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Machines Accessed          4    | .   .   .   2   2   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   
Total Hacks                8    | .   .   .   6   2   .   .   .   .   
  Successful               4    | .   .   .   3   1   .   .   .   .   
  Failed                   4    | .   .   .   3   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   4   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   1   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               6391 | 61   259  292  1458 1145 369  1540 117  1150 
Spaces Moved               2369 | 49   221  199  493  371  138  524  38   336  
  Core                     12   | 9    .    .    .    .    .    .    .    3    
  Treads                   93   | .    .    2    91   .    .    .    .    .    
  Legs                     1796 | .    .    .    392  371  138  524  38   333  
  Wheels                   458  | 40   221  197  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   10   | .    .    .    10   .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   160  260  260  260  260  260  
  Average Speed            235  | 88   90   99   238  265  260  279  260  313  
  Slowest Speed            1550 | 100  90   160  352  330  260  330  260  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    40   19   39   12   3    72   9    10   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    4    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          462  | .    30   39   7    175  .    3    19   189  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    2    .    .    .    .    3    
  AOE                      457  | .    30   39   5    175  .    3    19   186  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Total                      2827 | 66  251 248 678 451 149 553 43  388 
  Wait                     88   | .   10  12  63  3   .   .   .   .   
  Move                     2361 | 48  220 198 492 370 137 523 37  336 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  90   | 12  2   3   40  13  9   2   .   9   
  Fast Attach              1    | .   1   .   .   .   .   .   .   .   
  Attach                   56   | 6   .   8   8   10  3   11  .   10  
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     31   | .   3   1   14  11  .   .   1   1   
  Drop                     35   | .   1   5   14  12  .   .   .   3   
  Fire                     163  | .   14  21  46  31  .   17  5   29  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   1   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
   62 | -11/Scrapyard  | Entered Materials
  127 | -10/Materials  | Discovered new exit (range 15)
  320 | -10/Materials  | Build established: Mutant
  321 | -10/Materials  | Entered another Materials area
  321 | -9/Materials   | Evolved 2 slots: Power x1, Weapon x1
  564 | -9/Materials   | Discovered new exit (range 11)
  613 | -9/Materials   | Entered another Materials area
  613 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  619 | -8/Materials   | Lost 4 parts (1p1n2w)
 1123 | -8/Materials   | Build established: Scavenger-Gunner
 1829 | -8/Materials   | Discovered new exit (range 16)
 2071 | -8/Materials   | Entered Factory
 2071 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2695 | -7/Factory     | Build established: Scavenger-Tank
 3112 | -7/Factory     | Discovered new exit (range 7)
 3216 | -7/Factory     | Entered another Factory area
 3216 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3371 | -6/Factory     | Discovered new exit (range 15)
 3585 | -6/Factory     | Entered Lower Caves
 3607 | -6/Lower Caves | Encountered a Warlord checkpoint
 3911 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4374 | -6/Lower Caves | Attracted the attention of an 0b10 base
 4468 | -6/Lower Caves | Lost 10 parts (3p2n1u4w)
 4836 | -6/Lower Caves | Learned location of 1 exit from Factory
 4839 | -6/Lower Caves | Learned Factory emergency access door positions
 4959 | -6/Lower Caves | Discovered new exit (range 15)
 5125 | -6/Lower Caves | Entered another Lower Caves area
 5226 | -6/Lower Caves | Discovered new exit (range 7)
 5242 | -6/Lower Caves | Entered Factory
 5242 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 5243 | -5/Factory     | Identified exit to Factory
 5535 | -5/Factory     | Build established: Scavenger-Executioner
 5826 | -5/Factory     | Lost 4 parts (1p1n2w)
 6286 | -5/Factory     | Build established: Executioner
 6313 | -5/Factory     | Discovered exit to Factory (range 10)
 6358 | -5/Factory     | System corruption reached 10%
 6370 | -5/Factory     | Core integrity fell below 50%
 6385 | -5/Factory     | Core integrity fell below 20%
 6392 | -5/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x4>
System corrupted: Energy discharge (-6).
K-01 Serf collects debris.
Cryofiber Web destroyed.
K-01 Serf collects debris. <x2>
Adv. Heat Sink destroyed.
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
K-01 Serf collects debris. <x2>
Power Amplifier destroyed.
U-05 Engineer builds a Wall.
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????""?????????????????????????????? |
| ??????????????????""?????????????????????????????? |
| ??????????????????  ?????????????????????????????? |
| ??????????????????  ?????????????????????????????? |
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| ??????????#  ?##     ##??????????????????????????? |
| ??????????#   #       ##?????????????????????????? |
| ?????????##  u#        ##????????????????????????? |
| ?????????#         #    #????????????????????????? |
| ?????????#    pp     #  ##???????????????????????? |
| ?????????#  < %p%        #####???????????????????? |
| ?????????#]     k   ##p    ;;###?????????????????? |
| ?????????#                    ;#?????????????????? |
| ??###############             ;##????????????????? |
| ??#             ;   ;         ; #????????????????? |
| ??# """ """ """ #   ;         ; #????????????????? |
| ??# """ """ """ #   ;    @    ;##????????????????? |
| ??# """ """ """ #   ;    k    ; #????????????????? |
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| ?????#        #?????? ##             ^          ?? |
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| ??????????#   ##???#+??##                 + " " "  |
| ??????????      #### ####             #   # " " "  |
| ??????????             #                  # " " "  |
| ?????????? ""          #                  # " " "  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          35
Energy Capacity            645
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Power Amplification        20
Base Temperature (-)       100
Armor Coverage             150
Resistance: TH             10
Utility Shielding          33
Evasion (%)                42
Recoil Reduction           2
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              ShadingSignalPenetrator
  Manual?         0
Play Time         00:52:32
  Cumulative      9.4 hours
  Start           2025.01.09 @ 21:25:13
  End             2025.01.09 @ 22:12:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 74154f53-fb43-4f5c-aaaa-67d83be03e15