Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 12:37:19 Player: olivia-l Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1314) 1314 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5059 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 90/100 System Corruption 3% Temperature Hot (296) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Heat Sink Improved Medium Armor Plating Heavy Plasma Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Transport Network Coupler Core Analyzer Core Shielding Improved System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Gravmag System Improved Gravmag System Advanced Heat Sink Small Storage Unit Medium Storage Unit Force Field Rocket Array Mining Laser Self-destruct Interrupter [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 . . . 4 Weapon 2 | . . . . . . 2 Parts Attached 60 | 6 7 5 . 8 11 23 Power 5 | 1 1 . . . 2 1 Engine 5 | 1 1 . . . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . . 1 1 5 Treads . | . . . . . . . Leg 4 | 2 . . . 1 1 . Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight 1 | . . . . . . 1 Utility 21 | 1 3 1 . 2 3 11 Device 5 | . . . . 1 . 4 Storage 4 | 1 1 . . . 1 1 Processor 3 | . . 1 . 1 . 1 Hackware 1 | . . . . . . 1 Protection 8 | . 2 . . . 2 4 Artifact . | . . . . . . . Weapon 25 | 2 3 4 . 5 5 6 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 13 | 2 2 3 . 3 2 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 7 | . 1 1 . 1 3 1 Special Weapon 2 | . . . . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 23 | . . 1 . . 5 17 Power 3 | . . . . . 1 2 Propulsion 6 | . . . . . 2 4 Utility 7 | . . . . . . 7 Weapon 7 | . . 1 . . 2 4 Highest Loss Streak 10 | . . 1 . . 5 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 97 83 88 96 86 72 Engine 10 | . 14 11 11 11 10 4 Leg 17 | . 28 22 22 22 13 . Hover 1 | . . . . . . 9 Device 2 | . . . . 6 . 5 Storage 10 | . 14 11 11 11 11 5 Processor 15 | . . 7 11 18 22 18 Protection 8 | . 11 11 11 4 11 9 Ballistic Gun 17 | . 27 20 22 19 17 4 Naked Turns . | . . . . . . . Heaviest Build 56 | 13 21 22 20 26 25 56 Greatest Support 30 | 20 20 20 20 30 30 20 Greatest Overweight (x) 9 | . 1 1 . 1 6 9 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 Average Capacity 10 | 6 9 10 10 10 10 12 Most Carried 12 | 2 10 10 10 10 10 12 Average Carried 8 | . 7 9 10 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 2 10 10 10 10 8 5 Class Distribution -------------------- 90% | Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1124 | 221 194 66 17 56 225 345 Remotely . | . . . . . . . Salvage Created 1045 | . 288 84 . . 362 311 Parts 52 | . 14 6 . . 14 18 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 31 | . 6 5 . . 14 6 Guns 10 | . 4 1 . . 4 1 Cannons 2 | . . . . . . 2 AOE 18 | . 2 4 . . 10 2 Classes Destroyed 8 | . 3 2 . . 1 2 Worker 2 | . 1 1 . . . . Builder 2 | . . . . . . 2 Hauler 1 | . 1 . . . . . Mechanic 1 | . . . . . . 1 Swarmer 12 | . . 4 . . 8 . Grunt 14 | . 6 . . . 4 4 Sentry 2 | . . 1 . . . 1 Hunter 3 | . . . . . 2 1 Best Kill Streak 8 | . 3 5 . . 8 6 Combat Bots Only 8 | . 2 4 . . 8 2 Max Kills in Single Turn 4 | . 2 4 . . 4 2 Gunslinging . | . . . . . . . Exploded 4 | . 2 3 . . 4 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 413 | . 28 9 . . 73 303 Missed 125 | . 6 2 . . 17 100 Damage Taken 4017 | . 273 99 . . 1143 2502 Core 1159 | . 10 29 . . 262 858 Absorbed by Shields 17 | . . . . . . 17 Redirected to Shielding 51 | . . . . . . 51 Regen/Repaired (Parts) 145 | . . . . 145 . . Core Remaining (%) 74 | 100 96 . . . 27 . Volleys Fired 101 | . 25 9 . 1 26 40 Largest 3 | . 2 2 . 1 2 3 Hottest 173 | . 40 40 . 100 53 173 Shots Fired 156 | . 48 16 . 1 31 60 Gun 98 | . 46 14 . . 24 14 Cannon 32 | . . . . . . 32 Launcher 16 | . 2 2 . . 7 5 Special 10 | . . . . 1 . 9 Kinetic 115 | . 46 14 . . 24 31 Thermal 25 | . . . . 1 . 24 Explosive 16 | . 2 2 . . 7 5 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 6 8 . . 13 15 Robot Miss Streak 5 | . 2 5 . . 4 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 96 | . 30 9 . . 24 33 Core Hits 72 | . 13 11 . . 24 24 Critical Kills 3 | . 1 . . . 1 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . . . 1 2 Meltdown 1 | . . . . . . 1 Destroy 2 | . 1 . . . 1 . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3653 | . 554 304 . . 1247 1548 Guns 743 | . 308 81 . . 299 55 Cannons 622 | . . . . . . 622 Explosions 2255 | . 246 223 . . 948 838 Melee . | . . . . . . . Ramming 33 | . . . . . . 33 Kinetic 1043 | . 308 81 . . 299 355 Thermal 924 | . 119 . . . . 805 Explosive 1653 | . 127 223 . . 948 355 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 319 | . 85 18 . . 55 161 Projectiles 5 | . . . . . . 5 Explosions 314 | . 85 18 . . 55 156 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 339 | . . . . . 174 165 Shots 8 | . . . . . 4 4 Rammed 11 | . . . . . . 11 Targets Rammed 11 | . . . . . . 11 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 465 | . 30 9 . 20 68 465 Average Temperature 60 | . 12 9 . 10 29 111 Received Heat Transfer 975 | . 147 33 . . 126 669 Effects 4 | . . . . . . 4 Interference 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . . 1 Heat Transferred 950 | . 100 . . . . 850 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 241 | . 198 149 57 . . 241 Initial 57 | . . . 57 . . . Average 45 | . 53 20 57 . . 51 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 96 | 100 100 100 100 . . 89 Level 1 3 | . . . . . . 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 . . . 5 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . . 1 . . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 8 9 . . 13 27 Peak Tracking Total 15 | . 4 6 . . 8 15 Tactical Retreats 5 | . . . . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 1 . . . . 6 Max in Single Turn 4 | . 1 . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 4 1 . . . 4 Terminals 6 | . 4 1 . . . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 7 4 . . . 11 Successful 10 | . 3 2 . . . 5 Failed 12 | . 4 2 . . . 6 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 7 4 . . . 2 Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . . 5 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 2 . . . 2 Terminal Index 2 | . . 1 . . . 1 Alert Level 2 | . 1 . . . . 1 Locate Traps 2 | . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 1 . . . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3743 | 72 543 262 158 1208 920 580 Spaces Moved 2168 | 67 260 130 129 829 417 336 Core 168 | 27 . . . . 96 45 Treads . | . . . . . . . Legs 1709 | 40 260 130 129 829 321 . Wheels . | . . . . . . . Hover 291 | . . . . . . 291 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 50 Average Speed 149 | 91 167 177 120 138 202 107 Slowest Speed 500 | 120 190 190 120 190 350 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 56 24 42 86 68 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 . Spaces Dug 5 | . . . . . . 5 Terrain Destroyed 256 | . 15 13 . . 114 114 Melee . | . . . . . . . Projectile 11 | . . . . . 2 9 AOE 245 | . 15 13 . . 112 105 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2504 | 75 320 146 132 891 462 478 Wait 111 | . 21 1 4 41 4 40 Move 2162 | 66 259 129 128 828 416 336 Hop . | . . . . . . . Pick Up 29 | 3 7 1 . 4 2 12 Fast Attach 16 | 5 3 1 . 3 . 4 Attach 23 | 1 . 1 . . 4 17 Detach 10 | . . . . 1 1 8 Swap 21 | . 4 3 . 5 7 2 Drop 19 | . 1 1 . 8 2 7 Fire 101 | . 25 9 . 1 26 40 Melee . | . . . . . . . Ram 11 | . . . . . . 11 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 14) 616 | -10/Materials | Entered another Materials area 616 | -9/Materials | Evolved 2 slots: Utility x2 843 | -9/Materials | Discovered new exit (range 9) 878 | -9/Materials | Entered Mines 911 | -9/Mines | Identified exit to Materials 981 | -9/Mines | Discovered exit to Materials (range 13) 1003 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1036 | -9/Mines | Entered Zion 1125 | -7/Zion | Found Prototype Launcher 1125 | -7/Zion | Identified Rocket Array 1215 | -7/Zion | Learned location of 1 exit from Factory 1229 | -7/Zion | Learned location of Data Miner (-6) 1379 | -7/Zion | Learned Factory repair station intel 1523 | -7/Zion | Given the Hacking Drone Bay 1524 | -7/Zion | Found Prototype Device 1524 | -7/Zion | Identified Hacking Drone Bay 1940 | -7/Zion | Visited the Megawrench Repair Shop 1940 | -7/Zion | Megawrench repaired 6 parts 2170 | -7/Zion | Discovered new exit (range 9) 2244 | -7/Zion | Entered Proximity Caves 2289 | -6/Proximity Caves | Destroyed 8 combat bots 2455 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2815 | -6/Proximity Caves | Core integrity fell below 50% 2851 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 3147 | -6/Proximity Caves | Discovered new exit (range 4) 3164 | -6/Proximity Caves | Entered Factory 3164 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 3165 | -6/Factory | Identified exit to Factory 3166 | -6/Factory | Loaded intel: 218 non-interactive machine locations 3167 | -6/Factory | Loaded intel: 6 repair station locations 3177 | -6/Factory | Identified exit to DSF 3210 | -6/Factory | Identified exit to Lower Caves 3210 | -6/Factory | Identified exit to Extension 3340 | -6/Factory | Spotted B-75 Beast 3592 | -6/Factory | Lost 3 parts (1p1u1w) 3630 | -6/Factory | Core integrity fell below 50% 3660 | -6/Factory | Lost 10 parts (1p2n4u3w) 3719 | -6/Factory | Core integrity fell below 20% 3744 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 03721_ System corrupted by crushing effect (+1). 03724_ Dropped Hacking Drone Bay. 03725_ Acquired Hvy. Plasma Cannon. 03727_ System corrupted: Energy discharge (-11). 03727_ Imp. Gravmag System destroyed. 03728_ Slammed into G-50 Soldier. 03734_ Core Analyzer broken. 03734_ Destabilizing: Short circuit. 03736_ Slammed into G-50 Soldier. 03736_ Visual Processing Unit broken. 03736_ Destabilizing: Short circuit. 03736_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03737_ Slammed into G-50 Soldier. 03739_ Slammed into R-10 Processor. 03741_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03743_ Slammed into C-17 Slicer. 03743_ Broken Visual Processing Unit destroyed. 03744_ System corrupted: Heat flow error (+296). 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