Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 11:16:56 Player: ZarZap Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (28) 140 Value Destroyed (1067) 1067 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (794) 794 TOTAL SCORE: 6781 Bonus ------- Follower Combat Kills 252 Met Imprinter 300 Was Imprinted 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/1000 Matter 77/300 Energy 63/160 System Corruption 14% Temperature Cool (0) Movement Flying (32) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- VTOL Module VTOL Module > --- UTILITY (5) ------ Recoil Nullifier > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg Antigrav System Nuclear Pulse Array > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Improved Terrain Scan Processor Targeting Computer Remote Shield > --- WEAPON ----------- Plasma Rifle Phase Cannon Slug Cannon Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Fusion Compressor Advanced Sensor Array Recoil Nullifier Hypervelocity Gauss Cannon [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Experimental Signal Interpreter Protection Layered Medium Armor Plating Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . . . . . Utility 3 | . . . . . . 3 . . . . . Weapon 3 | . . . . . . 2 . . 1 . . Parts Attached 64 | 6 1 4 1 2 2 5 6 11 20 . 6 Power 16 | 1 . 1 . . . 3 . 4 5 . 2 Engine 6 | 1 . . . . . 1 . 1 2 . 1 Core 10 | . . 1 . . . 2 . 3 3 . 1 Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 . 2 . . 1 . 3 3 5 . 2 Treads . | . . . . . . . . . . . . Leg 6 | . . . . . . . 2 3 1 . . Wheel 7 | 2 . 2 . . 1 . . . 2 . . Hover 1 | . . . . . . . . . 1 . . Flight 4 | . . . . . . . 1 . 1 . 2 Utility 12 | 1 1 . . 2 . . 3 . 4 . 1 Device 5 | . 1 . . . . . 1 . 2 . 1 Storage 2 | 1 . . . . . . . . 1 . . Processor 4 | . . . . 2 . . 1 . 1 . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | 2 . 1 1 . 1 2 . 4 6 . 1 Energy Gun 9 | 2 . . . . . . . 2 4 . 1 Energy Cannon 1 | . . . . . . . . . 1 . . Ballistic Gun 3 | . . . 1 . 1 1 . . . . . Ballistic Cannon 4 | . . 1 . . . 1 . 1 1 . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 . . . . Parts Lost 35 | . . . 1 1 2 . . 11 18 . 2 Power 6 | . . . . . . . . 1 4 . 1 Propulsion 12 | . . . . . 2 . . 4 6 . . Utility 3 | . . . . 1 . . . 1 1 . . Weapon 14 | . . . 1 . . . . 5 7 . 1 Highest Loss Streak 10 | . . . 1 1 2 . . 9 10 . 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 88 100 100 96 87 60 89 82 68 . 2 Core 7 | . . 11 11 11 11 6 6 5 8 . . Leg 6 | . . . . . . . 11 16 7 . . Wheel 19 | . 28 44 44 41 32 13 13 6 2 . . Device 4 | . 3 11 11 8 . . 5 3 4 . . Storage 7 | . 14 11 11 11 11 6 6 6 4 . . Processor 8 | . . . . 2 11 6 12 13 16 . . Protection 1 | . . . . . . . 5 2 . . . Energy Gun 3 | . 28 18 . . . . . 5 5 . . Ballistic Gun 10 | . . . 10 11 21 20 20 12 . . . Ballistic Cannon 6 | . . 3 11 11 . 6 6 6 3 . . Peak Build Rating 74 | 6 7 14 14 22 21 28 51 51 74 1 12 Average Rating 32 | 4 6 12 13 16 19 27 48 45 51 1 2 On Entrance 16 | . 6 7 14 14 21 19 28 51 38 1 1 Naked Turns 110 | . . . . . . . . . 10 49 51 Heaviest Build 78 | 13 14 17 18 18 17 28 37 37 78 . 9 Greatest Support 63 | 26 26 58 58 58 58 32 48 63 58 3 8 Greatest Overweight (x) 19 | . . . . . . . . . 19 . 2 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 20 5 5 Average Capacity 9 | 6 8 8 8 8 8 8 8 8 16 5 5 Most Carried 8 | 2 4 5 8 8 8 8 8 8 6 3 3 Average Carried 6 | . 3 4 6 7 8 7 7 6 4 3 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 4 5 8 8 8 8 8 3 3 3 1 Class Distribution -------------------- 45% | Mutant 26% | Gunner 25% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Matter Collected 1300 | 225 45 18 83 . 138 64 144 286 170 . 127 Remotely . | . . . . . . . . . . . . Salvage Created 1384 | . 127 29 83 55 52 23 115 522 378 . . Parts 60 | . 8 4 3 1 1 1 11 12 19 . . Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . 1 5 . 9 16 . . . Prevented 8 | . . . . . 7 . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Combat Hostiles Destroyed 24 | . 2 2 2 . 1 . 2 7 8 . . Guns 10 | . 2 1 1 . 1 . 2 1 2 . . Cannons 12 | . . 1 1 . . . . 6 4 . . AOE 1 | . . . . . . . . . 1 . . Classes Destroyed 11 | . 2 1 1 . . 1 1 1 4 . . Worker 1 | . . . . . . . . . 1 . . Builder 1 | . . . . . . . . . 1 . . Hauler 1 | . 1 . . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . Swarmer 7 | . . 2 . . . . . 2 3 . . Grunt 10 | . 2 . 1 . . . 1 4 2 . . Duelist 2 | . . . 1 . 1 . . . . . . Sentry 2 | . . . . . . . . . 2 . . Hunter 2 | . . . . . . . 1 1 . . . Programmer 1 | . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 . . . Best Kill Streak 6 | . 2 2 2 . 1 1 1 6 3 . . Combat Bots Only 6 | . 2 2 2 . 1 . 1 6 2 . . Max Kills in Single Turn 2 | . 1 1 1 . 1 1 1 2 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Hostile Shots Fired 331 | . 5 6 13 . 13 . 13 105 133 . 43 Missed 104 | . . 2 4 . 8 . 8 28 41 . 13 Damage Taken 4596 | . 99 33 148 . 122 46 89 1254 2357 . 448 Core 1221 | . 11 8 12 . 20 . . 160 745 . 265 Absorbed by Shields 109 | . . . . . . . . . 109 . . Core Remaining (%) 91 | 100 95 . . . 90 . . 81 . . . Volleys Fired 91 | . 5 8 7 1 12 1 6 20 28 . 3 Largest 4 | . 2 2 2 2 2 4 4 4 4 . 1 Hottest 290 | . 80 84 84 64 64 122 122 196 290 . 81 Shots Fired 226 | . 10 15 13 2 24 4 24 68 63 . 3 Gun 138 | . 10 11 6 1 21 3 18 47 18 . 3 Cannon 83 | . . 4 7 1 3 1 6 19 42 . . Launcher 5 | . . . . . . . . 2 3 . . Special . | . . . . . . . . . . . . Kinetic 143 | . . 4 8 2 24 4 24 58 19 . . Thermal 64 | . 5 7 5 . . . . 5 39 . 3 Explosive 5 | . . . . . . . . 2 3 . . Electromagnetic 14 | . 5 4 . . . . . 3 2 . . Robot Hit Streak 15 | . 8 2 4 4 9 1 12 9 13 . 15 Robot Miss Streak 4 | . 1 4 1 . 3 1 2 3 2 . 1 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 137 | . 8 5 9 2 15 2 15 37 42 . 2 Core Hits 67 | . 3 2 4 1 7 2 8 23 17 . . Critical Kills 2 | . . . . . . . . . 2 . . Critical Parts Destroyed 7 | . . . . . . . . . 7 . . Critical Strikes 10 | . . . . . . . . 1 9 . . Meltdown 1 | . . . . . . . . . 1 . . Destroy 8 | . . . . . . . . . 8 . . Blast 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3048 | . 98 58 164 37 267 41 267 822 1247 . 47 Guns 1400 | . 98 33 58 12 187 20 242 435 268 . 47 Cannons 1549 | . . 25 100 25 80 21 25 344 929 . . Explosions 76 | . . . . . . . . 32 44 . . Melee . | . . . . . . . . . . . . Ramming 23 | . . . 6 . . . . 11 6 . . Kinetic 1830 | . . 25 114 37 267 41 267 755 324 . . Thermal 1043 | . 46 33 44 . . . . . 873 . 47 Explosive 76 | . . . . . . . . 32 44 . . Electromagnetic 76 | . 52 . . . . . . 24 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 . . . 6 14 14 Average Corruption 5 | . . . . . 1 . . . 5 11 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 18 | . . . . . 4 . . . 9 2 3 Message Errors 6 | . . . . . . . . . 4 1 1 Matter Fused 5 | . . . . . 2 . . . 2 1 . Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . 1 . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 . . Data Loss (major) 3 | . . . . . 1 . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 80 | . . . . . . . . 2 78 . . Projectiles 78 | . . . . . . . . . 78 . . Explosions . | . . . . . . . . . . . . Melee 2 | . . . . . . . . 2 . . . Knockbacks 8 | . . 2 1 . . . . 2 3 . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . 1 1 . . . . 2 3 . . Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 57 | . . . 3 . . . . . 54 . . Shots 1 | . . . . . . . . . 1 . . Rammed 3 | . . . 2 . . . . . 1 . . Targets Rammed 6 | . . . 2 . . . . 3 1 . . Kicked 3 | . . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 600 | . 102 . 34 . 11 33 37 147 600 . 137 Average Temperature 122 | . 55 . 18 . 3 17 18 48 185 . 51 Received Heat Transfer 823 | . 30 . 42 . 36 . 18 276 421 . . Effects 12 | . . . . . . . . . 12 . . Shutdowns 5 | . . . . . . . . . 5 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 8 | . . . 1 . 4 . . . 3 . . Heat Transferred 1498 | . 100 75 100 . . . . . 1149 . 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Peak Influence 177 | . 62 84 74 . . 177 . . 136 74 86 Initial 92 | . . 26 32 . . 92 . . 12 44 51 Average 69 | . 24 40 69 . . 107 . . 68 59 61 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 1 1 . . . 1 . . 5 . . Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . 1 . . Reinforcement 4 | . 1 1 . . . . . . 2 . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Distress Signals 1 | . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 67 | . 3 5 2 . 5 2 5 9 23 5 8 Peak Tracking Total 11 | . 2 4 2 . 4 2 3 8 11 5 5 Tactical Retreats 6 | . . . . . 1 . . 1 2 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Traps Triggered 5 | . 1 . . . . 2 . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Machines Accessed 1 | . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 5 | . . . . . . . 5 . . . . Successful 5 | . . . . . . . 5 . . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . . . 1 . . . . 2 Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . . . . . . . 5 . . . . Record 5 | . . . . . . . 5 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Total Allies 9 | . . . . 4 . 2 2 . . . 1 Largest Group 4 | . . . . 4 4 2 2 . . . 1 Highest-Rated Group 192 | . . . . 150 150 192 192 . . . 28 Highest-Rated Ally 96 | . . . . 39 39 96 96 . . . 28 Zionite Dispatches 1 | . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 42 | . . . . . 37 2 3 . . . . Total Damage 671 | . . . . . 531 94 46 . . . . Kills 7 | . . . . . 5 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 1 . 1 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Turns Passed 4201 | 42 88 100 137 1081 245 294 490 875 729 49 71 Spaces Moved 3263 | 36 78 71 116 1049 197 182 372 608 370 97 87 Core 207 | 2 . . . . . . . . 23 97 85 Treads . | . . . . . . . . . . . . Legs 1166 | . . . . . . . 336 608 222 . . Wheels 1859 | 34 78 71 116 1049 197 182 36 . 96 . . Hover 3 | . . . . . . . . . 3 . . Flight 28 | . . . . . . . . . 26 . 2 Fastest Speed 32 | 50 90 95 95 93 93 100 100 120 50 50 32 Average Speed 107 | 87 90 95 95 94 95 100 118 120 162 50 54 Slowest Speed 1000 | 90 90 95 95 95 100 100 120 120 1000 50 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 19 14 31 89 31 7 50 73 13 74 2 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 10 | . . . . 1 2 . 2 5 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 45 | . . 3 2 . . . . 13 27 . . Melee . | . . . . . . . . . . . . Projectile 14 | . . 3 2 . . . . 2 7 . . AOE 31 | . . . . . . . . 11 20 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Total 3751 | 43 85 87 129 1136 229 290 406 704 439 96 107 Wait 291 | . . . . 78 19 85 20 63 16 . 10 Move 3253 | 35 77 70 115 1048 196 181 371 607 370 96 87 Hop . | . . . . . . . . . . . . Pick Up 20 | 2 2 4 4 2 . 1 1 . 3 . 1 Fast Attach 39 | 6 1 . . 2 1 . 6 3 17 . 3 Attach 16 | . . 2 1 . . 2 . 5 3 . 3 Detach . | . . . . . . . . . . . . Swap 10 | . . 2 . 1 1 3 . 3 . . . Drop 9 | . . 1 . 4 . 1 2 . 1 . . Fire 91 | . 5 8 7 1 12 1 6 20 28 . 3 Melee . | . . . . . . . . . . . . Ram 3 | . . . 2 . . . . . 1 . . Kick 3 | . . . . . . . . 3 . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 43 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 3) 131 | -10/Materials | Entered another Materials area 131 | -9/Materials | Evolved 2 slots: Propulsion x2 216 | -9/Materials | Discovered new exit (range 8) 231 | -9/Materials | Entered Mines 295 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 307 | -9/Mines | Build established: Mutant 308 | -9/Mines | Learned 4 Materials zone layouts 317 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 356 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 368 | -9/Mines | Entered Zion 640 | -7/Zion | Met Imprinter 659 | -7/Zion | Imprinted 661 | -7/Zion | Declared Zion's savior 1080 | -7/Zion | Identified exit to Proximity Caves 1154 | -7/Zion | Found Prototype Processor 1154 | -7/Zion | Identified Exp. Melee Analysis Suite 1158 | -7/Zion | Found Prototype Processor 1158 | -7/Zion | Identified Exp. Target Analyzer 1160 | -7/Zion | Found Prototype Processor 1160 | -7/Zion | Identified Exp. Signal Interpreter 1203 | -7/Zion | Given A8's code to call for help 1449 | -7/Zion | Entered Proximity Caves 1449 | -6/Proximity Caves | Accompanied by 4 allies 1529 | -6/Proximity Caves | Learned Factory non-interactive machine intel 1686 | -6/Proximity Caves | Discovered new exit (range 9) 1693 | -6/Proximity Caves | Identified exit to Factory 1694 | -6/Proximity Caves | Entered Factory 1694 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 1695 | -6/Factory | Loaded intel: 197 non-interactive machine locations 1752 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1758 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1959 | -6/Factory | Discovered new exit (range 16) 1986 | -6/Factory | Build established: Gunner 1986 | -6/Factory | Identified exit to Lower Caves 1988 | -6/Factory | Entered Lower Caves 1988 | -6/Lower Caves | Accompanied by 2 allies 2073 | -6/Lower Caves | Learned Research security intel 2073 | -6/Lower Caves | Learned Factory terminal intel 2073 | -6/Lower Caves | Learned Factory garrison access intel 2234 | -6/Lower Caves | A Commander dispatched an escort 2345 | -6/Lower Caves | Build established: Scavenger-Gunner 2409 | -6/Lower Caves | Identified exit to Lower Caves 2478 | -6/Lower Caves | Entered another Lower Caves area 2478 | -6/Lower Caves | Accompanied by 2 allies 2479 | -6/Lower Caves | Commander's escort returned to base 2479 | -6/Lower Caves | Commander's escort returned to base 2566 | -6/Lower Caves | Encountered a Warlord checkpoint 2579 | -6/Lower Caves | Learned location of 1 exit from Factory 2780 | -6/Lower Caves | Spotted B-75 Beast 2899 | -6/Lower Caves | Attracted the attention of an 0b10 base 2966 | -6/Lower Caves | Learned Factory emergency access door positions 2972 | -6/Lower Caves | Lost 9 parts (1p4n1u3w) 3230 | -6/Lower Caves | Build established: Gunner 3332 | -6/Lower Caves | Discovered new exit (range 14) 3351 | -6/Lower Caves | Identified exit to Factory 3353 | -6/Lower Caves | Entered Factory 3353 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3354 | -5/Factory | Identified exit to Upper Caves 3356 | -5/Factory | Loaded intel: 25 terminal locations 3357 | -5/Factory | Loaded intel: 4 garrison access locations 3815 | -5/Factory | Lost 10 parts (2p3n1u4w) 3936 | -5/Factory | Garrison activated, responded to threat 4002 | -5/Factory | Lost 6 parts (2p1n3w) 4072 | -5/Factory | Released all parts (11) 4075 | -5/Factory | Core integrity fell below 50% 4082 | -5/Factory | Sucked down chute 4082 | -5/Factory | Entered Waste 4091 | -5/Waste | Spotted C-40 Crusher 4097 | -5/Waste | EMP discharged 4097 | -5/Waste | System corruption reached 10% 4097 | -5/Waste | Spotted C-40 Crusher 4098 | -5/Waste | Spotted C-40 Crusher 4100 | -5/Waste | Spotted C-40 Crusher 4119 | -5/Waste | Discovered new exit (range 16) 4120 | -5/Waste | Spotted C-40 Crusher 4131 | -5/Waste | Entered Factory 4155 | -5/Factory | Zion Infowar Resupply teleported in 4184 | -5/Factory | Core integrity fell below 20% 4202 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- [ 2 : Infowar Resupply ] [ 3 : Offense Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 04157_ System corrupted: Heat flow error (+177). 04164_ ALERT: All DSF locations entering lockdown mode. 04172_ System corrupted: Substantial component data lost. 04179_ HI-V11(A) destroyed. 04181_ Acquired 107 matter. 04185_ Acquired Wave Gun. 04187_ JVB3OD