Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.11 @ 19:51:16

Player: Owlsley

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (482)     2410
Value Destroyed (19962)    19962
Prototype IDs (46)         920
Alien Tech Used (13)       2600
Bonus (10262)              10262
              TOTAL SCORE: 47254

 Bonus
-------
High Alert Combat Kills    638
Follower Combat Kills      1954
Network Hubs Disabled      200
Met Imprinter              300
Met Zhirov                 300
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -130

 Cogmind 
---------
Core Integrity             750/1600
Matter                     254/425
Energy                     350/350
System Corruption          0%
Temperature                Hot (200)
Movement                   Hovering (55)
Location                   -1/Command

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (9) ---
         Combat Gravmag System
       Improved Gyrokinetic Inverter
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (10) -----
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Spectral Analyzer
       Advanced Signal Interpreter
                Core Analyzer
>               --- WEAPON (4) -------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY (20) ---
          Micro Antimatter Reactor
       Improved Gyrokinetic Inverter
                Antimissile System
       Improved System Shield
                Authchip [Propulsion]
     Long-range Tractor Beam
   High-powered Transdimensional Reconstructor
                Phase Gun
                Null Cannon
                Omega Cannon
                Core Stripper

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
          Micro Antimatter Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Spectral Analyzer
       Advanced Sensor Array
       Advanced Signal Interpreter
                Core Analyzer
       Improved Kinecellerator
       Improved Weapon Cycler
                Phase Armor
>               --- WEAPON -----------
       Advanced KE Penetrator
       Improved Grenade Launcher
                Sigix Broadsword
>               --- INVENTORY --------
       Improved Ion Engine
          Micro Antimatter Reactor
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
         Combat Gravmag System
       Improved Gyrokinetic Inverter
       Advanced Sensor Array
                Antimissile System
                Antimissile System
                Authchip [Propulsion]
     Long-range Tractor Beam
   High-powered Transdimensional Reconstructor
                Phase Gun
                Null Cannon
       Advanced KE Penetrator
                Omega Cannon
                Core Stripper
[Rating: 217]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Improved Fusion Compressor
  Reactor                  Quantum Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Advanced KE Penetrator
  Energy Gun               Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Omega Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   
  Utility                  8    | .   .   .   1   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             327  | 1   13  .   19  .   .   1   13  15  12  1   2   6   3   12  19  12  .   1   10  4   5   3   8   17  3   17  25  17  24  20  16  10  18  
  Power                    40   | .   1   .   2   .   .   .   .   1   .   .   .   .   .   1   2   1   .   .   1   .   1   .   1   2   .   2   .   4   3   8   3   2   5   
    Engine                 8    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   2   .   2   .   3   3   8   2   2   5   
  Propulsion               63   | .   4   .   5   .   .   1   8   .   1   .   .   .   .   5   1   2   .   .   .   .   .   .   .   1   1   5   9   .   9   4   3   2   2   
    Treads                 22   | .   4   .   5   .   .   1   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   2   2   .   .   .   .   .   .   
    Leg                    11   | .   .   .   .   .   .   .   4   .   1   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Hover                  28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   9   4   3   2   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  111  | 1   4   .   8   .   .   .   3   1   7   1   2   4   .   4   7   3   .   1   5   4   4   3   5   5   2   6   12  1   4   2   4   3   5   
    Device                 69   | 1   2   .   2   .   .   .   1   1   2   1   2   .   .   2   4   1   .   .   2   4   4   1   5   3   1   3   12  1   3   .   4   3   4   
    Storage                7    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
    Processor              14   | .   .   .   1   .   .   .   2   .   2   .   .   4   .   1   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Protection             17   | .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   3   2   .   .   2   .   .   1   .   1   .   .   .   .   1   .   .   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   113  | .   4   .   4   .   .   .   2   13  4   .   .   2   3   2   9   6   .   .   4   .   .   .   2   9   .   4   4   12  8   6   6   3   6   
    Energy Gun             4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          19   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   4   2   2   1   .   4   
    Ballistic Gun          63   | .   2   .   3   .   .   .   1   8   3   .   .   1   2   2   4   3   .   .   3   .   .   .   1   6   .   4   3   7   2   2   2   2   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Launcher               14   | .   .   .   .   .   .   .   1   1   1   .   .   .   1   .   .   1   .   .   1   .   .   .   1   3   .   .   .   .   .   .   3   1   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   3   .   .   .   .   1   .   .   .   3   .   .   .   4   .   .   .   .   1   2   .   .   1   2   2   2   .   1   .   .   .   
Parts Lost                 55   | .   .   1   1   .   .   .   1   2   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   1   .   .   1   3   12  .   2   2   24  
  Power                    12   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   6   
  Propulsion               10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   
  Utility                  19   | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   2   1   6   
  Weapon                   14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   .   .   1   5   
  Highest Loss Streak      20   | .   .   1   1   .   .   .   1   1   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   1   .   .   1   3   4   .   1   1   20  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     93   | .   99  92  99  100 100 100 99  99  100 100 100 100 100 98  99  91  86  86  88  88  85  83  83  88  90  78  84  85  91  89  81  91  87  
  Engine                   5    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   5   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   5   5   5   5   6   9   10  5   9   7   8   8   8   11  10  
  Treads                   11   | .   25  28  32  33  33  33  27  .   .   .   .   .   .   .   .   7   13  13  11  11  11  11  11  9   10  5   8   9   .   .   .   .   .   
  Leg                      9    | .   2   .   .   .   .   .   7   36  30  30  30  30  30  24  26  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   29  33  33  34  33  
  Device                   8    | .   13  7   1   .   .   .   5   8   6   7   7   3   .   6   6   6   6   6   11  11  10  11  11  19  18  13  17  17  11  10  9   14  14  
  Storage                  7    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   3   4   4   4   4   4   3   3   
  Processor                19   | .   .   .   9   11  11  11  18  18  30  30  30  34  38  33  30  26  26  26  23  23  22  22  22  19  16  22  18  18  16  16  16  11  11  
  Protection               4    | .   .   .   11  11  11  11  3   .   .   .   .   .   .   6   8   12  13  13  5   5   5   5   5   5   10  3   .   .   1   2   .   .   .   
  Ballistic Gun            16   | .   18  28  21  22  22  22  17  17  15  15  15  14  14  12  12  11  13  13  23  23  22  22  21  19  20  13  18  17  11  .   .   4   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 12  32  32  61  61  61  61  61  62  62  59  59  55  57  64  82  92  91  91  101 101 121 101 113 132 132 130 117 117 101 108 126 143 141 
  Greatest Support         160  | 20  40  40  60  60  60  60  80  80  80  80  80  80  80  80  80  160 160 160 160 160 160 160 160 160 160 160 160 28  105 112 131 148 151 
  Greatest Overweight (x)  4    | .   1   .   1   1   1   1   2   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   2   4   4   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 8   9   15  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  15  20  20  20  20  20  20  20  
  Most Carried             20   | 6   13  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 6   8   13  16  19  20  20  19  19  19  19  19  19  19  19  19  19  20  19  19  20  19  20  20  19  19  11  19  19  13  19  19  17  18  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   13  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  19  18  19  20  14  20  20  20  13  

 Class Distribution 
--------------------
 30% | Mutant
 19% | Scavenger-Skirmisher
 11% | Skirmisher
  9% | Scavenger-Mutant
  7% | Commander-Mutant
  7% | Scavenger-Tank
  5% | Alien-Scout
  3% | Scavenger-Scout
  3% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
     Commander-Mutant | -8/Storage
 Commander-Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Mutant | -7/Zion
               Mutant | -6/Proximity Caves
           Skirmisher | -6/Factory
     Commander-Mutant | -6/Extension
     Scavenger-Mutant | -6/Cetus
     Scavenger-Mutant | -6/Archives
     Scavenger-Mutant | -6/Hub_04(d)
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
       Scavenger-Tank | -5/Zhirov
 Scavenger-Skirmisher | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Armory
         Hacker-Scout | -4/Lab
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Testing
      Scavenger-Scout | -2/Research
      Scavenger-Scout | -2/Quarantine
          Alien-Scout | -2/Section 7
          Alien-Scout | -1/Access
          Alien-Scout | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           13066 | 191  366  230  783  .    .    170  489  1176 205  76   27   .    291  393  663  286  72   496  459  422  220  .    238  772  216  .    1137 1368 994  342  561  168  255  
  Remotely                 80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23912 | 104  565  168  1712 .    .    301  931  2176 461  .    .    .    643  580  710  442  331  1682 1075 665  568  .    395  1909 180  .    1764 2926 1764 194  668  233  765  
  Parts                    1295  | 9    38   14   123  .    .    21   64   115  18   .    .    .    34   30   23   26   16   88   54   25   25   .    24   109  9    .    119  149  84   6    27   14   31   
Haulers Intercepted        23    | .    1    .    6    .    .    .    1    4    2    .    .    .    .    .    1    .    .    5    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           13    | .    3    .    1    .    .    .    .    1    .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    1    .    .    1    2    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      99    | .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    25   25   .    20   .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  345  | .   12  12  27  .   .   10  17  30  6   .   .   .   13  8   9   12  4   15  14  10  9   .   8   36  2   .   15  30  20  2   10  4   10  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     290  | .   12  12  27  .   .   10  17  30  3   .   .   .   11  8   8   9   4   14  10  10  9   .   4   26  2   .   15  30  10  .   .   .   9   
  Cannons                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   10  2   .   .   1   
  AOE                      37   | .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   2   .   .   4   .   .   .   4   10  .   .   .   .   .   .   8   4   .   
Classes Destroyed          19   | 2   4   1   6   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   
  Worker                   31   | .   .   .   1   .   .   2   2   2   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   5   .   .   3   2   4   .   1   1   .   
  Builder                  19   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   2   .   .   1   4   1   .   1   .   .   
  Tunneler                 8    | 3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Hauler                   23   | .   1   .   6   .   .   .   1   4   2   .   .   .   .   .   1   .   .   5   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 22   | 1   .   .   1   .   .   .   .   4   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   3   1   3   .   2   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 11   | .   .   .   3   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   
  Watcher                  33   | .   3   .   5   .   .   .   2   2   2   .   .   .   .   .   .   .   .   2   5   .   .   .   .   3   .   .   3   2   1   2   .   1   .   
  Swarmer                  77   | .   3   6   3   .   .   6   4   .   4   .   .   .   3   2   2   7   .   .   4   .   .   .   4   10  .   .   3   .   .   .   8   4   4   
  Grunt                    124  | .   9   .   14  .   .   2   5   16  1   .   .   .   7   3   4   3   .   9   .   6   7   .   4   7   1   .   .   16  6   .   .   .   4   
  Brawler                  7    | .   .   .   2   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   48   | .   .   .   7   .   .   .   6   11  1   .   .   .   1   2   1   .   4   4   2   1   .   .   .   .   .   .   3   .   2   2   .   .   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   29   | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   2   .   .   .   4   2   1   .   .   4   .   .   .   7   4   .   2   .   .   
  Programmer               38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   4   .   .   .   .   7   .   .   9   7   8   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                14   | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 2   3   4   10  .   .   4   5   10  5   .   .   .   4   4   3   3   4   14  4   4   4   .   4   11  2   .   6   7   7   3   6   5   5   
  Combat Bots Only         8    | .   3   4   6   .   .   3   5   8   4   .   .   .   4   3   2   3   4   4   4   4   4   .   4   8   2   .   4   6   5   2   4   4   5   
Max Kills in Single Turn   12   | 1   1   2   1   .   .   1   2   2   4   .   .   .   2   2   1   2   1   12  3   2   2   .   4   6   1   .   3   3   3   1   4   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   1   1   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   1   .   .   3   .   .   .   4   4   .   .   .   .   .   .   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Damage Taken               18408 | .    271  193  530  .    .    303  309  669  34   .    .    .    679  465  938  175  102  881  491  180  124  .    17   1032 16   .    646  1226 1693 493  1669 1563 3709 
  Core                     2376  | .    57   16   107  .    .    29   44   62   .    .    .    .    89   66   62   .    .    57   13   .    18   .    .    63   8    .    38   141  188  25   443  387  463  
  Absorbed by Shields      2619  | .    .    .    .    .    .    .    44   116  24   .    .    .    .    .    156  64   28   248  200  162  120  .    30   695  .    .    66   522  144  .    .    .    .    
  Redirected to Core       575   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   218  332  .    
  Regen/Repaired (Parts)   2666  | .    .    .    36   .    .    .    .    102  .    .    .    .    .    567  .    .    .    .    .    .    .    .    .    722  .    .    33   198  .    96   387  331  194  
Core Remaining (%)         79    | 100  .    70   .    .    .    66   .    80   .    .    .    .    87   .    .    .    .    78   .    .    .    .    96   .    .    85   .    86   .    .    49   .    .    
Volleys Fired              959   | 11   51   24   77   .    .    25   59   108  18   .    .    .    39   33   61   20   9    63   30   15   13   .    10   49   3    .    39   86   56   11   6    6    37   
  Largest                  4     | 2    2    2    2    .    .    2    2    2    2    .    .    .    2    2    2    2    2    2    4    4    4    .    4    4    4    .    4    4    4    2    1    2    4    
  Hottest                  400   | 40   100  46   50   .    .    50   50   50   50   .    .    .    50   53   140  70   70   70   140  140  140  .    140  140  140  .    140  140  200  230  130  70   400  
Shots Fired                2331  | 22   102  48   154  .    .    50   116  215  35   .    1    .    76   66   121  39   18   126  114  60   40   .    34   173  12   .    148  314  126  18   6    7    90   
  Gun                      2220  | 22   102  48   154  .    .    50   114  214  34   .    1    .    75   66   106  30   18   126  112  60   40   .    33   166  12   .    148  312  96   5    1    2    73   
  Cannon                   82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   7    .    .    .    .    .    .    .    .    .    .    .    2    27   13   1    .    17   
  Launcher                 26    | .    .    .    .    .    .    .    2    1    1    .    .    .    1    .    .    2    .    .    2    .    .    .    1    7    .    .    .    .    .    .    4    5    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Kinetic                  2214  | 22   72   48   154  .    .    50   114  214  34   .    1    .    75   66   106  30   18   126  112  60   40   .    33   166  12   .    148  312  109  16   1    2    73   
  Thermal                  75    | .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    .    .    .    2    14   2    1    .    17   
  Explosive                26    | .    .    .    .    .    .    .    2    1    1    .    .    .    1    .    .    2    .    .    2    .    .    .    1    7    .    .    .    .    .    .    4    5    .    
  Electromagnetic          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | 9    24   10   32   .    .    13   23   23   24   .    .    .    31   19   18   23   11   23   21   25   11   .    8    19   6    .    13   28   29   22   26   30   36   
  Robot Miss Streak        3     | 2    3    3    2    .    .    1    2    3    1    .    .    .    1    2    2    2    1    2    2    3    2    .    3    3    .    .    2    2    3    .    .    .    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    .    .    .    1    .    .    1    2    1    .    .    .    2    
  Secondary Targets        54    | .    .    .    5    .    .    2    .    6    .    .    .    .    4    2    .    3    .    2    1    3    4    .    .    8    .    .    2    7    2    .    .    .    3    
    Max Gunslinging Chain  2     | .    .    .    1    .    .    1    .    1    .    .    .    .    1    1    .    1    .    1    1    1    1    .    .    2    .    .    1    1    1    .    .    .    1    
Shots Hit Robots           1727  | 18   75   30   121  .    .    41   95   175  27   .    .    .    69   50   102  29   15   96   64   44   24   .    18   108  5    .    99   226  88   13   15   7    73   
  Core Hits                929   | 5    30   18   60   .    .    15   39   74   17   .    .    .    36   27   43   21   8    60   42   21   18   .    18   77   4    .    61   115  51   4    18   10   37   
  Critical Kills           119   | .    2    .    .    .    .    1    1    1    .    .    .    .    1    .    1    3    2    9    9    4    3    .    3    21   2    .    14   26   9    .    .    .    7    
  Critical Parts Destroyed 151   | .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    1    3    2    15   9    7    4    .    1    8    .    .    23   54   9    1    .    .    9    
  Critical Strikes         278   | .    4    .    .    .    .    1    3    4    .    .    .    .    1    .    2    6    5    24   18   12   7    .    4    29   2    .    37   80   20   1    1    .    17   
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                273   | .    2    .    .    .    .    1    3    4    .    .    .    .    1    .    2    6    5    24   18   12   7    .    4    29   2    .    37   80   18   1    .    .    17   
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              55    | .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   25   11   1    
  Impact                   7     | .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   25   11   1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           45037 | 179  950  497  2009 .    .    705  1727 2999 787  .    .    .    1253 880  2178 1066 379  4619 2155 1159 670  .    731  4334 131  .    1933 4155 3995 1000 1710 765  2071 
  Guns                     34206 | 179  944  479  2009 .    .    682  1635 2995 465  .    .    .    1096 869  1796 660  379  3225 1852 1159 670  .    470  3031 131  .    1933 4152 1855 109  .    32   1399 
  Cannons                  3890  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    277  160  .    .    .    .    .    .    .    .    .    .    .    .    2140 641  .    .    672  
  Explosions               5018  | .    .    .    .    .    .    .    83   .    320  .    .    .    157  .    .    246  .    1344 253  .    .    .    261  1268 .    .    .    .    .    .    624  462  .    
  Melee                    1558  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    250  1037 271  .    
  Ramming                  365   | .    6    18   .    .    .    23   9    4    2    .    .    .    .    11   105  .    .    50   50   .    .    .    .    35   .    .    .    3    .    .    49   .    .    
  Kinetic                  35716 | 179  661  479  2009 .    .    682  1635 2995 465  .    .    .    1096 869  1796 660  379  3225 1852 1159 670  .    470  3031 131  .    1933 4152 3007 750  .    32   1399 
  Thermal                  2423  | .    283  .    .    .    .    .    .    .    320  .    .    .    .    .    .    160  .    .    .    .    .    .    .    .    .    .    .    .    988  .    .    .    672  
  Explosive                3354  | .    .    .    .    .    .    .    83   .    .    .    .    .    157  .    .    246  .    .    253  .    .    .    261  1268 .    .    .    .    .    .    624  462  .    
  Electromagnetic          1621  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    277  .    .    1344 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1558  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    250  1037 271  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    .    .    1    1    1    1    .    1    1    1    1    7    .    .    .    .    .    4    4    .    .    .    1    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    1    1    1    .    1    1    1    1    1    .    .    .    .    .    3    4    .    .    .    1    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    .    .    .    .    .    7    5    5    .    .    4    9    4    .    11   .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    
    Message Errors         10    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    2    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           7     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    3    2    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    3    1    1    .    .    1    2    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            875   | .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    5    .    .    26   .    .    .    .    1    62   .    .    .    .    392  167  145  24   .    
  Projectiles              532   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    392  140  .    .    .    
  Explosions               146   | .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    26   .    .    .    .    1    62   .    .    .    .    .    .    .    4    .    
  Melee                    197   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   145  20   .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    1    1    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      186   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    16   .    .    .    .    .    70   20   .    
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    
  Rammed                   20    | .    3    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    4    .    .    .    .    4    .    .    .    1    .    .    1    .    .    
Targets Rammed             37    | .    3    2    .    .    .    3    1    2    1    .    .    .    .    1    7    .    .    6    4    .    .    .    .    5    .    .    .    1    .    .    1    .    .    
  Kicked                   11    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        488   | .    18   9    57   .    .    149  36   15   .    145  .    .    27   269  108  40   21   258  188  261  207  .    3    179  157  .    .    22   280  23   46   42   488  
  Average Temperature      41    | .    8    5    15   .    .    44   11   4    .    76   .    .    9    64   29   16   11   48   51   91   93   .    2    16   37   .    .    9    85   12   12   4    73   
  Received Heat Transfer   3575  | .    165  40   264  .    .    126  161  294  9    .    .    .    300  240  306  33   28   246  31   65   81   .    5    162  .    .    6    221  144  108  99   189  252  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2435  | .    999  .    .    .    .    .    .    .    250  .    .    .    .    .    .    250  .    .    .    .    .    .    .    .    .    .    .    .    550  .    .    .    386  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Peak Influence             849  | 20  203 167 192 12  .   174 289 358 339 .   .   .   .   260 453 271 176 784 403 .   .   .   .   849 523 .   380 485 579 314 679 646 616 
  Initial                  363  | .   11  7   .   12  .   .   .   55  24  .   .   .   .   93  .   54  67  51  330 .   .   .   .   38  358 .   .   140 1   214 46  273 363 
  Average                  173  | 10  71  55  81  12  .   51  123 196 116 .   .   .   .   135 226 166 155 130 309 .   .   .   .   277 452 .   109 202 143 127 422 414 489 
Maximum Alert Level        3    | .   1   .   .   .   .   .   1   1   1   .   .   .   .   1   2   1   .   3   2   .   .   .   .   3   2   .   1   2   2   1   2   2   2   
  Low Security (%)         66   | 100 97  100 100 100 .   100 70  39  91  .   .   .   .   83  50  76  100 82  6   .   .   .   .   62  .   .   84  46  79  81  15  .   .   
  Level 1                  23   | .   2   .   .   .   .   .   29  60  8   .   .   .   .   16  39  23  .   8   90  .   .   .   .   4   31  .   15  45  10  18  16  46  14  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   6   2   .   .   .   .   18  68  .   .   8   9   .   68  53  85  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          65   | .   2   .   1   1   .   .   2   3   8   .   .   .   .   3   3   .   .   5   6   .   .   .   .   3   2   .   2   9   6   1   2   3   3   
  Investigation            18   | .   2   .   .   1   .   .   .   1   3   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   3   1   .   .   1   1   
  Extermination            16   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   1   .   2   3   1   1   2   .   1   
  Reinforcement            21   | .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   2   .   .   4   3   .   .   .   .   1   .   .   .   3   .   .   .   2   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Construction Impeded       6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Distress Signals           27   | .   1   .   3   .   .   .   1   2   .   .   .   .   .   1   .   1   .   5   2   .   .   .   .   2   1   .   .   2   4   .   1   .   1   
Communications Jammed      36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  20  1   .   .   .   .   
  Distress Signals         36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  20  1   .   .   .   .   
Times Spotted              608  | .   19  13  41  .   .   10  25  34  11  .   2   .   13  14  40  19  3   38  23  10  8   .   8   63  5   .   20  40  44  15  38  29  23  
  Peak Tracking Total      14   | .   3   4   5   .   .   3   4   5   4   .   2   .   4   3   9   7   2   7   4   4   4   .   4   13  3   .   4   6   14  6   12  9   10  
  Tactical Retreats        42   | .   1   1   .   .   .   .   .   2   .   .   2   .   .   .   1   2   .   6   .   .   .   .   .   3   .   .   .   .   5   2   10  6   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Traps Triggered            19   | .   4   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   3   .   .   .   .   2   .   .   1   1   2   .   .   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Machines Disabled          83   | .   .   .   1   .   .   2   .   4   9   .   .   .   .   1   2   4   1   22  6   .   .   .   .   8   4   .   .   5   .   6   4   3   1   
  Max in Single Turn       15   | .   .   .   1   .   .   1   .   1   9   .   .   .   .   1   1   3   1   15  1   .   .   .   .   2   4   .   .   1   .   1   1   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Machines Accessed          125  | .   4   .   13  1   .   2   4   13  10  .   .   .   .   6   12  .   .   3   5   .   .   4   .   9   .   .   6   8   10  5   3   6   1   
  Terminals                84   | .   4   .   10  .   .   2   4   11  6   .   .   .   .   2   12  .   .   2   3   .   .   .   .   4   .   .   4   2   7   3   3   4   1   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   1   .   .   .   .   
  Repair Stations          10   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   1   1   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   2   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   2   .   
Total Hacks                362  | .   11  .   38  1   .   6   11  35  28  .   .   .   .   19  19  .   .   8   12  .   .   17  .   27  .   .   20  33  26  30  7   12  2   
  Successful               184  | .   2   .   22  1   .   2   6   17  11  .   .   .   .   12  7   .   .   1   5   .   .   17  .   18  .   .   10  16  11  17  5   4   .   
  Failed                   178  | .   9   .   16  .   .   4   5   18  17  .   .   .   .   7   12  .   .   7   7   .   .   .   .   9   .   .   10  17  15  13  2   8   2   
    Catastrophic           19   | .   .   .   1   .   .   .   1   1   3   .   .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   4   1   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   131  | .   7   .   17  .   .   6   2   12  14  .   .   .   .   3   3   .   .   .   5   .   .   .   .   12  .   .   4   8   18  12  3   5   .   
  Terminals                236  | .   11  .   32  .   .   6   11  30  14  .   .   .   .   5   19  .   .   6   7   .   .   .   .   11  .   .   10  15  23  18  7   9   2   
  Fabricators              22   | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   5   1   .   .   .   .   
  Repair Stations          33   | .   .   .   2   .   .   .   .   2   .   .   .   .   .   9   .   .   .   .   1   .   .   .   .   5   .   .   7   6   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              37   | .   .   .   4   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   6   .   .   3   5   .   12  .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   2   1   .   .   3   .   
Terminal Hacks             103  | .   2   .   16  1   .   2   6   13  5   .   .   .   .   1   7   .   .   1   1   .   .   17  .   1   .   .   5   5   8   9   3   .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   1   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           8    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   4   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     7    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Terminal Index           5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Unreport Threat          23   | .   .   .   2   .   .   2   2   3   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   4   2   4   .   .   .   
  Locate Traps             5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   4   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       23   | .   .   .   2   .   .   .   .   2   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   4   .   .   3   4   .   .   .   .   .   
  Scan Component           12   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   2   2   .   .   .   .   .   
  Repair                   11   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   2   2   .   8   .   .   .   
  Insert Component         14   | .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   5   .   .   .   
  Analyze                  11   | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   3   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   
Unauthorized Hacks         15   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   1   2   .   2   2   .   
  Terminals                10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   2   2   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         102  | .   4   .   12  .   .   2   4   13  9   .   .   .   .   6   9   .   .   3   4   .   .   .   .   7   .   .   6   6   6   4   1   5   1   
  Full Trace Events        8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   38   | .   1   .   6   .   .   .   .   .   4   .   .   14  .   .   .   .   .   .   .   .   .   4   .   1   .   .   1   5   1   1   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Time                   427  | .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   88  .   .   .   .   .   
  Total Part Build Rating  36   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   24  .   .   .   .   .   
Parts Repaired             11   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   .   
  Time                     532  | .   .   .   26  .   .   .   .   60  .   .   .   .   .   192 .   .   .   .   .   .   .   .   .   157 .   .   23  74  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   
  Part Schematics Acquired 6    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               49   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    
  Largest Group            18   | .    .    .    .    .    .    .    .    10   9    1    .    .    .    .    18   12   .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Highest-Rated Group      621  | .    .    .    .    .    .    .    .    173  157  29   .    .    .    .    621  373  .    .    .    .    .    .    .    .    120  .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    29   29   29   .    .    .    .    159  39   .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    
Total Orders               5    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               341  | .    .    .    .    .    .    .    .    19   61   .    .    .    .    .    188  65   .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Total Damage             6360 | .    .    .    .    .    .    .    .    266  872  .    .    .    .    .    3643 1300 .    .    .    .    .    .    .    .    279  .    .    .    .    .    .    .    .    
  Kills                    55   | .    .    .    .    .    .    .    .    2    7    .    .    .    .    .    34   10   .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       8    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               26831 | 75   1435 1123 2155 116  322  946  849  1669 1068 686  404  937  741  922  1287 544  127  1103 1429 461  637  259  582  1175 310  306  892  1601 765  540  580  482  303  
Spaces Moved               16597 | 7    690  658  1065 47   135  367  428  917  643  520  308  708  499  475  636  217  62   532  781  251  368  157  306  460  166  130  417  763  995  751  828  912  398  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6620  | .    630  658  1065 47   135  367  327  .    .    .    .    .    .    .    .    181  62   532  781  251  368  157  306  460  166  64   63   .    .    .    .    .    .    
  Legs                     4910  | 7    60   .    .    .    .    .    101  917  643  520  308  708  499  475  636  36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1117  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    354  763  .    .    .    .    .    
  Hover                    3950  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    995  751  828  912  398  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 120  120  160  160  240  240  240  130  130  130  130  130  130  130  127  127  127  160  160  160  160  160  160  160  160  160  58   145  145  44   44   47   43   40   
  Average Speed            127   | 120  156  160  171  240  240  240  153  130  130  130  130  130  130  127  127  196  160  160  160  160  160  160  160  162  160  130  159  145  51   45   48   44   42   
  Slowest Speed            270   | 120  240  160  240  240  240  240  270  130  130  130  130  130  130  200  197  240  160  160  160  160  160  160  160  240  160  240  240  160  53   114  122  45   51   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Exploration Rate (%)       55    | 2    99   98   90   12   51   78   52   96   29   78   52   86   76   16   83   61   85   60   33   50   54   62   56   21   14   63   10   92   42   74   60   28   17   
  Regions Visited          33
    Branch Regions         23
  Pre-discovered Areas     6     | .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        26    | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    1    .    .    .    1    .    .    .    2    11   .    .    .    .    .    .    .    .    3    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    14   .    1    .    .    37   .    .    .    2    2    6    8    2    1    
Terrain Destroyed          584   | .    .    .    .    .    .    .    11   8    34   .    .    .    6    .    3    28   5    201  32   12   11   .    19   97   14   .    8    20   8    9    21   31   6    
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    2    .    
  Projectile               162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    5    29   30   12   11   .    9    37   .    .    2    6    8    4    .    .    5    
  AOE                      383   | .    .    .    .    .    .    .    11   8    34   .    .    .    6    .    .    25   .    172  2    .    .    .    9    60   14   .    .    .    .    .    13   29   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      20502 | 53   953  689  1291 53   134  400  553  1257 854  530  311  723  544  750  1010 303  72   655  887  271  388  165  373  768  203  274  550  1051 1147 907  948  963  472  
  Wait                     1819  | 35   157  2    78   1    .    2    25   198  161  8    .    .    3    220  35   25   2    50   46   2    .    .    50   227  4    89   43   157  53   77   50   15   4    
  Move                     16567 | 6    689  657  1064 46   134  366  427  916  642  519  307  707  498  474  635  216  61   531  780  250  367  156  305  460  165  129  416  763  994  750  828  911  398  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  211   | .    22   3    24   3    .    1    13   6    11   1    1    2    1    7    3    8    .    2    9    .    .    1    .    6    2    17   7    12   15   14   2    8    10   
  Fast Attach              96    | 1    3    .    10   .    .    .    4    2    3    .    .    4    .    2    4    9    .    .    1    .    2    4    1    1    2    5    10   8    1    7    11   .    1    
  Attach                   106   | .    1    .    3    .    .    .    3    3    3    .    .    .    1    6    1    .    .    .    2    .    1    .    .    7    1    13   8    4    20   2    7    6    14   
  Detach                   27    | .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    2    .    .    .    .    1    .    .    .    .    3    6    1    1    4    6    .    .    
  Swap                     136   | .    9    .    6    .    .    1    6    10   6    1    2    2    2    4    14   3    .    1    7    4    3    .    7    9    1    .    7    5    3    11   5    4    3    
  Drop                     226   | .    17   1    29   3    .    2    15   7    9    1    1    6    .    3    8    20   .    2    8    .    1    4    .    2    2    18   14   15   4    20   8    2    4    
  Fire                     959   | 11   51   24   77   .    .    25   59   108  18   .    .    .    39   33   61   20   9    63   30   15   13   .    10   49   3    .    39   86   56   11   6    6    37   
  Melee                    55    | .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   25   11   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    23    | .    3    2    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    6    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   261   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    235  .    .    .    .    .    .    .    .    3    23   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    53 | -11/Scrapyard      | Discovered new exit (range 3)
    76 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   457 | -10/Materials      | Discovered new exit (range 16)
   975 | -10/Materials      | Discovered new exit (range 14)
  1213 | -10/Materials      | Discovered new exit (range 9)
  1421 | -10/Materials      | Discovered new exit (range 12)
  1511 | -10/Materials      | Entered Mines
  1522 | -10/Mines          | Met a Derelict bent on vengeance
  1570 | -10/Mines          | Discovered new exit (range 5)
  1672 | -10/Mines          | Learned location of Storage (-8)
  1944 | -10/Mines          | Assembled infested the area
  1949 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2123 | -10/Mines          | Discovered new exit (range 13)
  2511 | -10/Mines          | Learned location of Zion (-7)
  2519 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2634 | -10/Mines          | Entered Materials
  2634 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3268 | -9/Materials       | Discovered new exit (range 16)
  3987 | -9/Materials       | Discovered new exit (range 4)
  4569 | -9/Materials       | Discovered new exit (range 11)
  4747 | -9/Materials       | Repaired Lgt. Treads
  4789 | -9/Materials       | Entered Mines
  4843 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4893 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4896 | -9/Mines           | Discovered new exit (range 5)
  4905 | -9/Mines           | Entered Exiles
  4963 | -9/Exiles          | Met 8R-AWN
  5001 | -9/Exiles          | Met EX-HEX
  5088 | -9/Exiles          | Met EX-BIN
  5112 | -9/Exiles          | Met EX-DEC
  5201 | -9/Exiles          | Discovered new exit (range 10)
  5227 | -9/Exiles          | Entered Mines
  5865 | -8/Mines           | Discovered new exit (range 7)
  6173 | -8/Mines           | Entered Materials
  6173 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6414 | -8/Materials       | Identified exit to Storage
  6460 | -8/Materials       | Build established: Scavenger-Mutant
  7022 | -8/Materials       | Entered Storage
  7126 | -8/Storage         | Build established: Mutant
  7247 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7542 | -8/Storage         | Build established: Commander-Mutant
  7782 | -8/Storage         | Identified exit to Factory
  7857 | -8/Storage         | Garrison activated, responded to threat
  7931 | -8/Storage         | Destroyed 8 combat bots
  8319 | -8/Storage         | Repaired Enh. Autogun
  8691 | -8/Storage         | Entered Factory
  8691 | -7/Factory         | Accompanied by 9 allies
  8691 | -7/Factory         | Evolved 2 slots: Utility x2
  8811 | -7/Factory         | Garrison activated, responded to threat
  8829 | -7/Factory         | Discovered new exit (range 13)
  8849 | -7/Factory         | Identified exit to Factory
  8982 | -7/Factory         | Build established: Commander-Skirmisher
  9280 | -7/Factory         | Identified exit to Lower Caves
  9426 | -7/Factory         | Build established: Skirmisher
  9592 | -7/Factory         | Fabricated Cld. Plasma Cannon?
  9753 | -7/Factory         | Build established: Mutant
  9759 | -7/Factory         | Entered Lower Caves
  9759 | -7/Lower Caves     | Accompanied by 1 ally
  9835 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10068 | -7/Lower Caves     | Build established: Skirmisher
 10162 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10263 | -7/Lower Caves     | Learned 8 Factory zone layouts
 10439 | -7/Lower Caves     | Discovered new exit (range 6)
 10444 | -7/Lower Caves     | Identified exit to Lower Caves
 10445 | -7/Lower Caves     | Entered another Lower Caves area
 10798 | -7/Lower Caves     | Discovered new exit (range 13)
 10813 | -7/Lower Caves     | Identified exit to Zion
 10849 | -7/Lower Caves     | Entered Zion
 10904 | -7/Zion            | Discovered new exit (range 18)
 10943 | -7/Zion            | System corruption cleaned by Quarantine Array
 11000 | -7/Zion            | Identified exit to Proximity Caves
 11265 | -7/Zion            | Found Prototype Processor
 11265 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 11268 | -7/Zion            | Found Prototype Processor
 11268 | -7/Zion            | Identified Spectral Analyzer
 11273 | -7/Zion            | Found Prototype Processor
 11273 | -7/Zion            | Identified Exp. Targeting Computer
 11277 | -7/Zion            | Found Prototype Hackware
 11279 | -7/Zion            | Found Exp. Armor Integrity Analyzer
 11561 | -7/Zion            | Build established: Mutant
 11572 | -7/Zion            | Received a visual enhancement algorithm
 11786 | -7/Zion            | Entered Proximity Caves
 12198 | -6/Proximity Caves | Spotted B-75 Beast
 12415 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12516 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 12527 | -6/Proximity Caves | Entered Factory
 12527 | -6/Factory         | Evolved 2 slots: Utility x2
 12528 | -6/Factory         | Identified exit to Lower Caves
 12529 | -6/Factory         | Identified exit to Factory
 12529 | -6/Factory         | Identified exit to Extension
 12673 | -6/Factory         | Repaired Imp. Titanium Leg
 12719 | -6/Factory         | Identified Exp. Hacking Suite
 12828 | -6/Factory         | Build established: Skirmisher
 13188 | -6/Factory         | Repaired Imp. Titanium Leg
 13233 | -6/Factory         | Repaired Imp. Titanium Leg
 13295 | -6/Factory         | Repaired Enh. Autogun
 13449 | -6/Factory         | Entered Extension
 13523 | -6/Extension       | Rescued A7
 13574 | -6/Extension       | Rescued a captive Derelict
 13575 | -6/Extension       | Rescued a captive Derelict
 13585 | -6/Extension       | Rescued a captive Derelict
 13586 | -6/Extension       | Rescued a captive Derelict
 13617 | -6/Extension       | Rescued a captive Derelict
 13627 | -6/Extension       | Rescued a captive Derelict
 13738 | -6/Extension       | Rescued a captive Derelict
 13738 | -6/Extension       | Rescued a captive Derelict
 14024 | -6/Extension       | Disrupted transfer network
 14030 | -6/Extension       | Build established: Commander-Skirmisher
 14060 | -6/Extension       | Spotted B-75 Beast
 14078 | -6/Extension       | Spotted B-75 Beast
 14082 | -6/Extension       | Allies destroyed B-75 Beast
 14094 | -6/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 14104 | -6/Extension       | Allies destroyed B-75 Beast
 14476 | -6/Extension       | Rescued a captive Derelict
 14482 | -6/Extension       | Rescued a captive Derelict
 14487 | -6/Extension       | Build established: Commander-Mutant
 14711 | -6/Extension       | Discovered exit to Factory (range 10)
 14712 | -6/Extension       | Discovered new exit (range 6)
 14720 | -6/Extension       | Identified exit to Cetus
 14736 | -6/Extension       | Entered Cetus
 14736 | -6/Cetus           | Accompanied by 12 allies
 14752 | -6/Cetus           | Spotted Cetus Guard
 14752 | -6/Cetus           | Spotted Cetus Guard
 14766 | -6/Cetus           | Spotted Cetus Guard
 14771 | -6/Cetus           | Spotted Cetus Guard
 14778 | -6/Cetus           | Allies destroyed Cetus Guard
 14782 | -6/Cetus           | Allies destroyed Cetus Guard
 14789 | -6/Cetus           | Allies destroyed Cetus Guard
 14790 | -6/Cetus           | Allies destroyed Cetus Guard
 14945 | -6/Cetus           | Discovered new exit (range 24)
 14995 | -6/Cetus           | Spotted Cetus Guard
 14995 | -6/Cetus           | Spotted Cetus Guard
 15002 | -6/Cetus           | Discovered exit to Factory (range 24)
 15006 | -6/Cetus           | Spotted Cetus Guard
 15010 | -6/Cetus           | Spotted Cetus Guard
 15010 | -6/Cetus           | Destroyed Cetus Guard
 15016 | -6/Cetus           | Destroyed Cetus Guard
 15023 | -6/Cetus           | Allies destroyed Cetus Guard
 15025 | -6/Cetus           | Allies destroyed Cetus Guard
 15057 | -6/Cetus           | Met Revision 17
 15118 | -6/Cetus           | Build established: Scavenger-Mutant
 15254 | -6/Cetus           | Identified exit to Archives
 15280 | -6/Cetus           | Entered Archives
 15320 | -6/Archives        | Discovered new exit (range 23)
 15341 | -6/Archives        | Discovered new exit (range 23)
 15349 | -6/Archives        | Discovered exit to Factory (range 22)
 15405 | -6/Archives        | Identified exit to Hub_04(d)
 15407 | -6/Archives        | Entered Hub_04(d)
 15407 | -6/Hub_04(d)       | Discovered exit to Factory (range 10)
 16393 | -6/Hub_04(d)       | Discovered exit to Factory (range 16)
 16485 | -6/Hub_04(d)       | Network Hub disabled
 16490 | -6/Hub_04(d)       | Spotted Lightning
 16494 | -6/Hub_04(d)       | Spotted Lightning
 16495 | -6/Hub_04(d)       | Spotted Lightning
 16510 | -6/Hub_04(d)       | Entered Factory
 16510 | -5/Factory         | Evolved 2 slots: Weapon x2
 16815 | -5/Factory         | Build established: Scavenger-Skirmisher
 17502 | -5/Factory         | Discovered new exit (range 10)
 17515 | -5/Factory         | Identified exit to Factory
 17572 | -5/Factory         | Identified exit to Upper Caves
 17873 | -5/Factory         | Spotted B-75 Beast
 17939 | -5/Factory         | Entered Upper Caves
 18276 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18299 | -5/Upper Caves     | Learned Factory terminal intel
 18302 | -5/Upper Caves     | Learned Factory stockpile data
 18324 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18371 | -5/Upper Caves     | Learned Factory interactive machine intel
 18379 | -5/Upper Caves     | Discovered new exit (range 12)
 18398 | -5/Upper Caves     | Identified exit to Upper Caves
 18400 | -5/Upper Caves     | Entered another Upper Caves area
 18400 | -5/Upper Caves     | Discovered exit to Factory (range 18)
 18588 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18688 | -5/Upper Caves     | Found Alien Artifact
 18688 | -5/Upper Caves     | Identified Core Expander
 18688 | -5/Upper Caves     | Installed Core Expander, added new Power slot
 19027 | -5/Upper Caves     | Discovered new exit (range 5)
 19035 | -5/Upper Caves     | Identified exit to Zhirov
 19037 | -5/Upper Caves     | Entered Zhirov
 19037 | -5/Zhirov          | Discovered new exit (range 3)
 19066 | -5/Zhirov          | Met Zhirov
 19137 | -5/Zhirov          | Learned location of Quarantine (-2)
 19137 | -5/Zhirov          | Learned location of Testing (-3)
 19137 | -5/Zhirov          | Learned location of Command (-1)
 19151 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19176 | -5/Zhirov          | Found Alien Artifact
 19176 | -5/Zhirov          | Identified Integrated Dissipator
 19176 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 19198 | -5/Zhirov          | Found Alien Artifact
 19245 | -5/Zhirov          | Build established: Scavenger-Tank
 19294 | -5/Zhirov          | Identified exit to Proximity Caves
 19296 | -5/Zhirov          | Entered Proximity Caves
 19583 | -4/Proximity Caves | Build established: Scavenger-Skirmisher
 19789 | -4/Proximity Caves | Learned location of 1 exit from Research
 19856 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 19878 | -4/Proximity Caves | Entered Factory
 19878 | -4/Factory         | Evolved 2 slots: Utility x2
 19880 | -4/Factory         | Loaded intel: 52 interactive machine locations
 19881 | -4/Factory         | Loaded intel: 26 terminal locations
 19934 | -4/Factory         | Identified exit to Upper Caves
 19934 | -4/Factory         | Identified exit to Armory
 20064 | -4/Factory         | Repaired Centrium Heavy Treads
 20190 | -4/Factory         | Build established: Scavenger-Tank
 20351 | -4/Factory         | Fabricated Adv. KE Penetrator (x1)
 20470 | -4/Factory         | Spotted B-86 Titan
 20657 | -4/Factory         | Destroyed 8 combat bots
 20678 | -4/Factory         | Spotted B-86 Titan
 20755 | -4/Factory         | Repaired Adv. KE Penetrator
 20878 | -4/Factory         | First assault squad dispatched
 20924 | -4/Factory         | Assembled infested ambush trap array
 20984 | -4/Factory         | Destroyed 8 combat bots
 21053 | -4/Factory         | Entered Armory
 21346 | -4/Armory          | First assault squad dispatched
 21354 | -4/Armory          | Identified Transdimensional Reconstructor
 21354 | -4/Armory          | Warped through subspace to slip node
 21354 | -4/Armory          | Discovered new exit (range 1)
 21354 | -4/Armory          | Identified exit to Lab
 21363 | -4/Armory          | Entered Lab
 21363 | -4/Lab             | Discovered new exit (range 9)
 21375 | -4/Lab             | Identified exit to Research
 21381 | -4/Lab             | Hidden lab's door opened automatically
 21381 | -4/Lab             | Sensor layout match revealed
 21382 | -4/Lab             | Gained access to the hidden lab's interior
 21583 | -4/Lab             | Found Alien Artifact
 21584 | -4/Lab             | Identified Core Reset Matrix
 21584 | -4/Lab             | Used Core Reset Matrix
 21588 | -4/Lab             | Sensed 3 artifacts in vicinity
 21589 | -4/Lab             | Discovered exit to Research (range 6)
 21669 | -4/Lab             | Entered Research
 21669 | -3/Research        | Evolved 2 slots: Propulsion x2
 21681 | -3/Research        | Identified exit to Testing
 21958 | -3/Research        | Build established: Scavenger-Skirmisher
 22167 | -3/Research        | Repaired Broken Imp. Hardlight Generator
 22561 | -3/Research        | Entered Testing
 22627 | -3/Testing         | Lost 3 parts (1p2w)
 22740 | -3/Testing         | Repaired Adv. KE Penetrator
 22767 | -3/Testing         | Repaired Imp. Hardlight Generator
 22871 | -3/Testing         | Fabricated Cmb. Gravmag System (x2)
 22945 | -3/Testing         | Identified exit to Research
 23209 | -3/Testing         | Spotted PX-SY1AYQHYU2
 23485 | -3/Testing         | Found Prototype Energy Cannon
 23485 | -3/Testing         | Identified Null Cannon
 23550 | -3/Testing         | Fabricated Cmb. Gravmag System (x2)
 23960 | -3/Testing         | Spotted Striker
 24022 | -3/Testing         | Spotted Striker
 24071 | -3/Testing         | Scanned by Researcher
 24104 | -3/Testing         | Found Prototype Ballistic Cannon
 24104 | -3/Testing         | Identified Omega Cannon
 24162 | -3/Testing         | Entered Research
 24162 | -2/Research        | Evolved 2 slots: Propulsion x2
 24536 | -2/Research        | Garrison activated, responded to threat
 24621 | -2/Research        | Identified exit to Quarantine
 24652 | -2/Research        | Build established: Scavenger-Scout
 24739 | -2/Research        | Spotted B-90 Cyclops
 24808 | -2/Research        | Lost 4 parts (1n1u2w)
 24868 | -2/Research        | Garrison activated, responded to threat
 24912 | -2/Research        | Search patrols dispatched
 24923 | -2/Research        | Found Unknown Device
 24927 | -2/Research        | Entered Quarantine
 24928 | -2/Quarantine      | Detected hypermatrix surge
 24928 | -2/Quarantine      | Sensed 14 artifacts in vicinity
 25011 | -2/Quarantine      | Found Sigix Broadsword
 25021 | -2/Quarantine      | Identified Antimissile System
 25029 | -2/Quarantine      | Identified exit to Access
 25089 | -2/Quarantine      | Found Core Stripper
 25149 | -2/Quarantine      | Cryocooling Duct disabled
 25164 | -2/Quarantine      | Ambient heat levels rising (+20)
 25164 | -2/Quarantine      | Non-combat units ordered to evacuate
 25247 | -2/Quarantine      | Found Dimensional Node Initializer
 25251 | -2/Quarantine      | Found Transdimensional Reconstructor
 25256 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 25258 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 25301 | -2/Quarantine      | Found Phase Armor
 25390 | -2/Quarantine      | Spotted Fortress
 25430 | -2/Quarantine      | Discovered new exit (range 5)
 25431 | -2/Quarantine      | Identified exit to Section 7
 25467 | -2/Quarantine      | Entered Section 7
 25468 | -2/Section 7       | Sensed 20 artifacts in vicinity
 25477 | -2/Section 7       | Spotted S7 Guard
 25514 | -2/Section 7       | Spotted B-90 Cyclops
 25532 | -2/Section 7       | Build established: Alien-Scout
 25555 | -2/Section 7       | Found Integrated Reactor
 25555 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 25695 | -2/Section 7       | Spotted Alpha 7
 25708 | -2/Section 7       | Spotted Alpha 7
 25719 | -2/Section 7       | Spotted B-99 Colossus
 25728 | -2/Section 7       | Spotted Executioner
 25734 | -2/Section 7       | Spotted Executioner
 25741 | -2/Section 7       | Initialized slip node
 25798 | -2/Section 7       | Found LRC Energy Well
 25798 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 25802 | -2/Section 7       | Found LRC Boosters
 25802 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 25804 | -2/Section 7       | Found LRC Matter Compressor
 25804 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 25840 | -2/Section 7       | Warped through subspace to slip node
 25861 | -2/Section 7       | Spotted S7 Guard
 25924 | -2/Section 7       | Discovered exit to Access (range 12)
 26003 | -2/Section 7       | Search patrols dispatched
 26017 | -2/Section 7       | Found Core Membrane
 26017 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 26047 | -2/Section 7       | Entered Access
 26047 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 26100 | -1/Access          | Found Antimissile System
 26468 | -1/Access          | Spotted B-99 Colossus
 26516 | -1/Access          | Spotted B-99 Colossus
 26516 | -1/Access          | Spotted B-99 Colossus
 26525 | -1/Access          | Discovered new exit (range 4)
 26528 | -1/Access          | Identified exit to Command
 26529 | -1/Access          | Entered Command
 26686 | -1/Command         | Lost 4 parts (1n2u1w)
 26741 | -1/Command         | Spotted M Guard
 26742 | -1/Command         | Spotted M Guard
 26742 | -1/Command         | Spotted Combat Programmer
 26742 | -1/Command         | Spotted Combat Programmer
 26802 | -1/Command         | Destroyed Combat Programmer
 26831 | -1/Command         | Core integrity fell below 50%
 26832 | -1/Command         | Self-destructed

 Last Messages 
---------------
26813_ Cmb. Linear Gravjet destroyed.
26814_ Overheating: System interference.
26814_ Adv. Heat Sink temporarily disabled.
26814_ Spectral Analyzer temporarily disabled.
26814_ Adv. Signal Interpreter temporarily disabled.
26815_ Penetrated by EMDS Slug.
26816_ Lgt. Quantum Reactor destroyed.
26816_ Cmb. Antigrav System destroyed.
26817_ Penetrated by EMDS Slug.
26817_ Core Membrane filtered system corruption (1).
26818_ The unstable cave ceiling collapses.
26818_ Knocked back.
26819_ Penetrated by EMDS Slug.
26822_ Critical hit (Burn: +37).
26830_ Enh. Nova Cannon destroyed.
26830_ Cmb. Gravmag System destroyed.
26832_ Penetrated by EMDS Slug.
26832_ Cmb. Antigrav System destroyed.
26832_ Lgt. Quantum Reactor destroyed.
26832_ Knocked back.

 Map 
-----
+----------------------------------------------------+
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
| "############????????????????????????????????????? |
|          #???????????????????????????????????????? |
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|            ###??????????????????""  #????????????? |
|              ??????????????????     ?????????????? |
|          #  ##?????????????????   ???????????????? |
|           #  ########+#+#######/##+####??????????? |
|   %[                                   ??????????? |
|                                        #?????????? |
|     * = =                    R         +?????????? |
|       [[                   ggg         #?????????? |
|                                        #?????????? |
|   # ## # #          #####p  g##+##???????????????? |
|                      ???#    #???????????????????? |
|                      #??#    #???????????????????? |
|                      #??#    #???????????????????? |
|                      #??#    #???????????????????? |
|                      #??#    #???????????????????? |
|        !!!          ##??#    #???????????????????? |
|        !!!        ###???#    #???????????????????? |
|         !         #?????#@%  #???????????????????? |
| #            #  ###?????#    #???????????????????? |
| ##              #########    #???????????????????? |
| ?#                      #   k#???????????????????? |
| ?#                      #    #???????????????????? |
| ?#                      #    #???????????????????? |
| ?#                      #    #???????????????????? |
| ?#                      +    #???????????????????? |
| ?#           " *        #    #???????????????????? |
| ?#          ""          #    ;???????????????????? |
| ?#           "###########    #"??????????????????? |
| ?#    =       #?????????#    #"??????????????????? |
| ?#            +?????????#    #???????????????????? |
| ?#            #?????????#    #???????????????????? |
| ?#######/######?????????#    +???????????????????? |
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| ??????#  #???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          79
Energy Capacity            780
Matter Stores              425
Matter Capacity            425
Sight Range                24
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              12
Power Amplification        40
Corruption Containment     12
Corruption Block           15
Armor Coverage             600
Resistance: KI             45
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Point Defense Rating       240
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         12
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          26
Authchip Count             1

 Item Schematics 
-----------------
       Cmb. Gravmag System | -3/Research   | Scanalyzed
            Fusion Reactor | -3/Testing    | Archive
      Cld. Antigrav System | -3/Testing    | Archive
 Imp. Particle Accelerator | -3/Testing    | Archive
          Hvy. Tesla Rifle | -3/Testing    | Archive
        Hvy. Gatling Laser | -3/Testing    | Archive
              Hyp. Railgun | -2/Research   | Hacked
       Cmb. Linear Gravjet | -2/Quarantine | Scanalyzed

 Robot Schematics 
------------------
 P-80 Master | -3/Testing | Archive

 Fabricated
------------
  Cld. Plasma Cannon | x1 | -7/Factory | Authchip
  Adv. KE Penetrator | x1 | -4/Factory | Authchip
 Cmb. Gravmag System | x2 | -3/Testing 
 Cmb. Gravmag System | x2 | -3/Testing 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Sigix Broadsword
Phase Armor
Integrated Reactor
Dimensional Node Initializer
LRC Energy Well
LRC Boosters
LRC Matter Compressor
High-powered Transdimensional Reconstructor
Core Membrane

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionMakeshiftDetector
  Manual?         0
Play Time         02:59:58
  Cumulative      361.5 hours
  Start           2022.07.10 @ 23:22:34
  End             2022.07.11 @ 19:51:16
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          252
  Rogue           212
  Adventurer      22
  Explorer        18
Win Type          -
  Total           43
  Types           18/1/3/11/2/0/3/1/4
Lore%             82
Gallery%          89
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64eaff1c-71d1-4f9d-a147-68aef23e97e0