Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 12:36:33 Player: Beef Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3290) 3290 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 7003 Bonus ------- High Alert Combat Kills 478 Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 150/150 System Corruption 16% Temperature Cool (9) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Experimental Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (3) ------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Small Storage Unit Advanced Matter Compressor (161) Structural Scanner Improved Targeting Computer Weapon Cycler Hardlight Generator Enhanced Force Rifle Compact Ion Cannon Neutron Cannon Neutron Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Proton Missile Launcher Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Matter Compressor Experimental Targeting Computer Core Analyzer > --- WEAPON ----------- Enhanced Force Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved Heat Sink Small Storage Unit Structural Scanner Target Analyzer Weapon Cycler Hardlight Generator Compact Ion Cannon Neutron Cannon Neutron Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Proton Missile Launcher Spear [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Flail Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 152 | 5 12 28 20 87 Power 18 | 1 2 6 3 6 Engine 13 | 1 2 6 1 3 Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 50 | 2 6 5 5 32 Treads 13 | . . . . 13 Leg 13 | . 1 . . 12 Wheel 8 | 2 . . . 6 Hover 3 | . 3 . . . Flight 13 | . 2 5 5 1 Utility 37 | . 2 8 6 21 Device 19 | . 1 5 2 11 Storage 2 | . . . . 2 Processor 7 | . 1 . 1 5 Hackware 1 | . . 1 . . Protection 8 | . . 2 3 3 Artifact . | . . . . . Weapon 47 | 2 2 9 6 28 Energy Gun 12 | . . . . 12 Energy Cannon 4 | . . . . 4 Ballistic Gun 20 | 2 2 4 5 7 Ballistic Cannon 6 | . . 5 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 1 | . . . . 1 Piercing Weapon 2 | . . . . 2 Special Melee Weapon . | . . . . . Unidentified Prototypes 13 | . . 2 . 11 Parts Lost 38 | . 3 4 14 17 Power 5 | . 1 1 2 1 Propulsion 15 | . 1 . 7 7 Utility 8 | . . 2 2 4 Weapon 10 | . 1 1 3 5 Highest Loss Streak 13 | . 3 2 13 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 83 91 77 92 Engine 5 | . 13 10 7 4 Core 1 | . . . . 2 Treads 12 | . . . . 15 Leg 6 | . 1 . . 8 Wheel 3 | . 9 . . 3 Flight 3 | . 11 22 27 . Device 11 | . 4 27 10 10 Storage 5 | . . . . 7 Processor 11 | . 10 10 6 12 Hackware 1 | . . 1 9 1 Protection 2 | . . 2 4 2 Energy Gun 7 | . . . . 9 Energy Cannon 1 | . . . . 2 Ballistic Gun 7 | . 26 11 11 5 Piercing Weapon 1 | . . . . 1 Naked Turns . | . . . . . Heaviest Build 128 | 5 8 13 22 128 Greatest Support 112 | 26 26 10 18 112 Greatest Overweight (x) 7 | . 1 1 2 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 5 5 5 25 Average Capacity 19 | 5 5 5 5 23 Most Carried 25 | 1 5 5 5 25 Average Carried 16 | . 3 4 3 19 Final Capacity 25 | 5 5 5 5 25 Final Carried 24 | 1 5 5 2 24 Class Distribution -------------------- 29% | Mutant 16% | Tank 14% | Scavenger-Gunner 11% | Scavenger-Skirmisher 6% | Gunner 5% | Skirmisher 4% | Scavenger-Mutant 4% | Assassin 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2898 | 186 280 343 235 1854 Remotely . | . . . . . Salvage Created 3439 | . 281 388 344 2426 Parts 223 | . 33 29 22 139 Haulers Intercepted 6 | . 2 3 . 1 Recyclers Shooed 6 | . 1 . 1 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 81 | . 10 12 11 48 Melee 10 | . . . . 10 Guns 56 | . 10 3 10 33 Cannons 12 | . . 9 1 2 AOE 3 | . . . . 3 Classes Destroyed 13 | . 4 2 . 7 Worker 6 | . . . . 6 Builder 1 | . . . . 1 Hauler 6 | . 2 3 . 1 Recycler 6 | . . . . 6 Operator 2 | . . 1 1 . Watcher 5 | . 2 . 3 . Swarmer 30 | . 9 7 5 9 Grunt 31 | . 1 3 5 22 Duelist 3 | . . . . 3 Sentry 6 | . . 2 1 3 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Programmer 9 | . . . . 9 Best Kill Streak 12 | . 6 6 12 6 Combat Bots Only 10 | . 6 6 10 4 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 830 | . 70 98 174 488 Missed 232 | . 21 34 50 127 Damage Taken 8420 | . 427 686 1725 5582 Core 1467 | . 98 217 448 704 Absorbed by Shields 128 | . . . . 128 Ignored by Resistances 86 | . . . . 86 Core Remaining (%) 55 | 100 60 45 18 . Volleys Fired 284 | . 63 61 37 123 Largest 3 | . 2 2 2 3 Hottest 199 | . 40 78 56 199 Shots Fired 582 | . 111 102 55 314 Gun 521 | . 111 67 47 296 Cannon 61 | . . 35 8 18 Launcher . | . . . . . Special . | . . . . . Kinetic 412 | . 111 102 55 144 Thermal 150 | . . . . 150 Explosive . | . . . . . Electromagnetic 20 | . . . . 20 Robot Hit Streak 18 | . 8 8 11 18 Robot Miss Streak 11 | . 6 5 11 6 Penetration Max . | . . . . . Secondary Targets 9 | . 1 . 2 6 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 417 | . 63 61 47 246 Core Hits 280 | . 24 24 62 170 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 10 | . . . . 10 Burn 2 | . . . . 2 Destroy 5 | . . . . 5 Corrupt 1 | . . . . 1 Impale 2 | . . . . 2 Melee Attacks 30 | . . . . 30 Impact . | . . . . . Slashing . | . . . . . Piercing 30 | . . . . 30 Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8861 | . 544 779 979 6559 Guns 6311 | . 544 329 802 4636 Cannons 837 | . . 450 177 210 Explosions 802 | . . . . 802 Melee 672 | . . . . 672 Ramming 239 | . . . . 239 Kinetic 4628 | . 544 779 979 2326 Thermal 3082 | . . . . 3082 Explosive 92 | . . . . 92 Electromagnetic 148 | . . . . 148 Impact . | . . . . . Slashing . | . . . . . Piercing 672 | . . . . 672 Highest Corruption 16 | . . . . 16 Average Corruption 11 | . . . . 11 Corruption Purged . | . . . . . Corruption Blocked 3 | . . . . 3 Effects 166 | . . . . 166 Message Errors 40 | . . . . 40 Matter Fused 42 | . . . . 42 Heat Flow Errors 22 | . . . . 22 Energy Discharges 17 | . . . . 17 Parts Rejected 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 17 | . . . . 17 Data Loss (major) 7 | . . . . 7 Misfires 7 | . . . . 7 Alerts 5 | . . . . 5 Misdirections 2 | . . . . 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 82 | . . 16 . 66 Projectiles 16 | . . 16 . . Explosions 31 | . . . . 31 Melee 35 | . . . . 35 Knockbacks 4 | . . 2 1 1 Impact 1 | . . . . 1 Kinetic 3 | . . 2 1 . Secondary . | . . . . . Self-Inflicted Damage 437 | . . . . 437 Shots 6 | . . . . 6 Rammed 47 | . . . . 47 Targets Rammed 57 | . . . . 57 Kicked 4 | . . . . 4 Crushed 6 | . . . . 6 Highest Temperature 447 | . 12 45 45 447 Average Temperature 88 | . 4 16 16 118 Received Heat Transfer 1798 | . 48 174 468 1108 Effects 9 | . . . . 9 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 4012 | . . . . 4012 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1041 | . 300 404 439 1041 Initial 199 | . . 126 124 199 Average 312 | . 151 221 249 342 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 43 | 100 53 44 40 42 Level 1 33 | . 46 53 55 29 Level 2 6 | . . 1 4 7 Level 3 16 | . . . . 20 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 23 | . 1 1 3 18 Investigation 6 | . 1 . 2 3 Extermination 8 | . . . . 8 Reinforcement 6 | . . 1 1 4 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 2 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 129 | . 16 25 27 61 Peak Tracking Total 10 | . 7 8 10 6 Tactical Retreats 5 | . . 1 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 . 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 2 . 8 Max in Single Turn 4 | . . 1 . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 23 | . 4 6 2 11 Terminals 18 | . 4 5 2 7 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access 2 | . . . . 2 Total Hacks 66 | . 12 27 5 22 Successful 27 | . 6 16 1 4 Failed 39 | . 6 11 4 18 Catastrophic 9 | . 1 2 2 4 Database Lockouts . | . . . . . Manual 23 | . 7 6 3 7 Terminals 49 | . 12 16 5 16 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . . . . 2 Scanalyzers 11 | . . 11 . . Garrison Access 3 | . . . . 3 Terminal Hacks 14 | . 6 5 1 2 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 4 | . 1 2 1 . Level Access Points 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Alert Level 2 | . 1 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 11 | . . 11 . . Insert Component 5 | . . 5 . . Analyze 6 | . . 6 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 4 6 2 11 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 5 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 130 | . . . . 130 Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 5 . . Part Schematics Acquired 5 | . . 5 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5686 | 45 388 498 244 4511 Spaces Moved 3425 | 46 372 709 283 2015 Core 25 | 13 . . 2 10 Treads 1093 | . . . . 1093 Legs 545 | . 8 . . 537 Wheels 486 | 33 78 . . 375 Hover 20 | . 20 . . . Flight 1256 | . 266 709 281 . Fastest Speed 31 | 50 37 37 31 100 Average Speed 124 | 79 51 37 38 181 Slowest Speed 540 | 100 120 112 187 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 21 | . 2 16 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 52 56 32 46 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 1 . 1 Terrain Destroyed 108 | . . 2 . 106 Melee 1 | . . . . 1 Projectile 5 | . . 2 . 3 AOE 102 | . . . . 102 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4274 | 51 476 837 356 2554 Wait 124 | . 11 30 7 76 Move 3380 | 45 367 677 276 2015 Hop 20 | . 2 15 3 . Pick Up 110 | 1 11 9 7 82 Fast Attach 54 | 5 5 6 7 31 Attach 42 | . 1 6 7 28 Detach 25 | . 1 3 . 21 Swap 56 | . 6 16 6 28 Drop 92 | . 9 14 6 63 Fire 284 | . 63 61 37 123 Melee 30 | . . . . 30 Ram . | . . . . . Kick 4 | . . . . 4 Crush 53 | . . . . 53 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Lost 3 parts (1p1n1w) 402 | -10/Materials | Identified exit to Mines 422 | -10/Materials | Discovered new exit (range 8) 434 | -10/Materials | Identified exit to Materials 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x2 710 | -9/Materials | Discovered new exit (range 7) 712 | -9/Materials | Identified exit to Mines 919 | -9/Materials | Discovered new exit (range 4) 922 | -9/Materials | Identified exit to Materials 929 | -9/Materials | Core integrity fell below 50% 932 | -9/Materials | Entered another Materials area 932 | -8/Materials | Evolved 2 slots: Propulsion x2 1146 | -8/Materials | Destroyed 10 combat bots 1153 | -8/Materials | Discovered new exit (range 3) 1154 | -8/Materials | Identified exit to Factory 1165 | -8/Materials | Core integrity fell below 50% 1175 | -8/Materials | Core integrity fell below 20% 1176 | -8/Materials | Entered Factory 1176 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1191 | -7/Factory | Lost 13 parts (2p6n2u3w) 1325 | -7/Factory | Build established: Mutant 1771 | -7/Factory | Build established: Scavenger-Skirmisher 1976 | -7/Factory | Identified exit to Factory 2143 | -7/Factory | System corruption reached 10% 2172 | -7/Factory | Lost 4 parts (1p1n2w) 2289 | -7/Factory | Cargo convoy interrupted 2910 | -7/Factory | Garrison activated, responded to threat 3215 | -7/Factory | Build established: Mutant 3622 | -7/Factory | Build established: Tank 4419 | -7/Factory | Core integrity fell below 50% 4568 | -7/Factory | Lost 4 parts (2n2u) 4713 | -7/Factory | Found Prototype Processor 4713 | -7/Factory | Identified Exp. Targeting Computer 4720 | -7/Factory | Found Prototype Device 4720 | -7/Factory | Identified Adv. EM Disruption Field 4776 | -7/Factory | First assault squad dispatched 4838 | -7/Factory | Build established: Gunner 5099 | -7/Factory | Core integrity fell below 20% 5377 | -7/Factory | Build established: Scavenger-Gunner 5687 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05656_ Identified Impact Mace. 05656_ Faulty integration triggers heat surge (+286). 05657_ Dropped Faulty Impact Mace. 05658_ C-30 ARC bursts open, deploying its payload. 05658_ G-50 Soldier unfolds itself. 05658_ G-47 Trooper unfolds itself. 05658_ M-28 Smith unfolds itself. 05662_ #5KS3LMOLZ74F%VJM= 4O HQS%S#=9#EMC=L9BW 05663_ Imp. Carbon-fiber Leg destroyed. 05664_ M-28 Smith repairs G-47 Trooper. 05669_ G-47 Trooper destroyed. 05669_ Switching to secondary target: L-41 Fighter. 05672_ System corrupted: Imp. Heavy Machine Gun jammed. 05673_ Carbon-fiber Leg destroyed. 05675_ L-41 Fighter destroyed. 05678_ LMCUCKS