Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 19:55:04 Player: Cracklepappy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (147) 735 Value Destroyed (4666) 4666 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (503) 503 TOTAL SCORE: 10184 Bonus ------- Follower Combat Kills 231 Met Data Miner 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 858/890 System Corruption 10% Temperature Cool (134) Movement Treading (230) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (44) --- Micro Nuclear Core Micro Fission Core Advanced Treads Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod (100) Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Microactuators Core Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Makeshift Hacking Suite Relay Coupler [Grunt] (22) Relay Coupler [Duelist] (22) Relay Coupler [Hunter] (13) Heart of Steel Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Enhanced Autogun Improved Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Fission Core Advanced Treads Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery Medium Matter Pod Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Microactuators Core Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Makeshift Hacking Suite Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Hunter] Heart of Steel Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Enhanced Autogun Improved Grenade Launcher Katana [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . Utility 5 | . . . 2 . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 115 | 7 7 4 13 2 4 6 22 24 3 22 . 1 Power 10 | 1 . . 1 . 1 1 3 2 . 1 . . Engine 9 | 1 . . 1 . 1 1 3 1 . 1 . . Core 1 | . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . 1 . . 2 . 5 5 . 4 . . Treads 16 | . . . . . 2 . 5 5 . 4 . . Leg . | . . . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 2 4 . 5 . . . 3 7 1 3 . 1 Device 1 | . . . . . . . . . . 1 . . Storage 17 | 2 4 . 5 . . . 1 2 1 1 . 1 Processor 1 | . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . . . . 1 5 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 60 | 2 3 3 7 2 1 5 11 10 2 14 . . Energy Gun 5 | . . . . . . . 1 . . 4 . . Energy Cannon 6 | . . 1 . . . 2 . . . 3 . . Ballistic Gun 29 | 2 . 1 4 . 1 2 8 6 1 4 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 12 | . 3 1 . 2 . 1 1 1 1 2 . . Special Weapon 3 | . . . 3 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 3 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . . . . 1 Parts Lost 26 | . . . . 2 . 1 7 6 . 10 . . Power 4 | . . . . 1 . . 2 . . 1 . . Propulsion 11 | . . . . 1 . . 4 2 . 4 . . Utility 1 | . . . . . . . . 1 . . . . Weapon 10 | . . . . . . 1 1 3 . 5 . . Highest Loss Streak 10 | . . . . 1 . 1 2 4 . 10 . . Average Slot Usage (%) 98 | . 100 100 96 87 96 100 96 99 100 99 100 100 Engine 8 | . 14 14 11 8 9 11 8 6 7 6 7 7 Treads 17 | . . . . . 18 22 17 22 23 22 23 23 Wheel 4 | . 28 28 22 12 1 . . . . . . . Device 1 | . . . . . . . . . . 4 7 6 Storage 40 | . 28 28 40 44 44 44 42 40 46 40 38 38 Processor 4 | . . . . . . . 7 7 7 7 7 7 Protection 1 | . . . . . . . 1 5 . . . . Energy Gun 2 | . . . . . . . . . . 9 15 15 Energy Cannon 1 | . . 14 4 . . 3 . . . . . . Ballistic Gun 10 | . 5 . 11 16 8 14 17 13 14 4 . . Launcher 3 | . 22 13 . 5 13 3 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 221 | 16 77 77 141 141 145 149 175 208 211 221 180 183 Greatest Support 60 | 26 26 26 20 20 40 40 40 60 60 60 60 60 Greatest Overweight (x) 14 | 1 2 3 7 14 13 3 4 4 3 3 2 3 Average Overweight (x) 3 | . 1 2 5 12 4 3 3 2 3 2 2 2 Largest Inventory Capacity 52 | 8 20 20 36 36 36 36 44 52 52 52 44 44 Average Capacity 39 | 6 17 20 33 36 36 36 41 46 52 46 44 44 Most Carried 52 | 8 20 20 36 36 36 36 44 52 52 52 44 44 Average Carried 39 | 3 16 19 32 36 35 35 41 45 51 46 44 43 Final Capacity 52 | 8 20 20 36 36 36 36 44 52 52 44 44 44 Final Carried 52 | 8 20 20 36 36 36 35 44 52 52 44 44 44 Class Distribution -------------------- 97% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 3895 | 282 237 153 216 109 271 113 798 879 225 579 . 33 Remotely . | . . . . . . . . . . . . . Salvage Created 5052 | 101 297 210 265 253 . 131 1302 1280 163 937 . 113 Parts 285 | 7 25 7 13 21 . 9 77 79 8 34 . 5 Haulers Intercepted 4 | . 1 . . . . . 2 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . 8 33 . 13 Prevented 3 | . . . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 121 | . 6 6 8 14 . 8 25 25 7 18 . 4 Guns 74 | . . . 6 6 . 3 17 24 3 11 . 4 Cannons 9 | . . 3 2 . . 1 . . . 3 . . AOE 37 | . 6 3 . 8 . 4 8 1 4 3 . . Classes Destroyed 14 | 2 6 . 2 1 . 1 . 2 . . . . Worker 7 | . 1 1 . . . . 5 . . . . . Builder 3 | . 3 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 4 | . 1 . . . . . 2 1 . . . . Recycler 3 | 1 . . . 1 . . 1 . . . . . Operator 3 | . 2 . . . . . 1 . . . . . Watcher 5 | . 2 . . . . . 3 . . . . . Swarmer 40 | . . . 4 11 . 7 8 2 4 1 . 3 Grunt 54 | . 6 6 3 2 . . 14 12 2 9 . . Brawler 4 | . . . . . . . . 1 . 3 . . Duelist 7 | . . . . 1 . . . 1 1 4 . . Sentry 7 | . . . 1 . . . 3 2 . 1 . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 8 | . . . . . . . . 7 . . . 1 Best Kill Streak 9 | 2 9 5 2 6 . 4 9 3 4 6 . 2 Combat Bots Only 8 | . 6 4 2 5 . 4 8 3 4 6 . 2 Max Kills in Single Turn 5 | 1 3 2 1 3 . 3 5 1 2 2 . 2 Gunslinging 1 | . . . . . . 1 . . . . . 1 Exploded 5 | . 3 1 . 3 . 3 5 1 2 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 7612 | . 145 209 200 285 . 322 1673 1783 246 2242 . 507 Core 1094 | . 50 41 32 15 . 46 207 226 86 262 . 129 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 63 . . . 76 62 . . . . . Volleys Fired 358 | 3 9 14 31 15 . 14 94 111 9 45 . 13 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 2 Hottest 150 | 40 66 101 120 66 . 150 50 50 50 122 . 122 Shots Fired 680 | 6 18 23 54 30 . 23 185 220 16 77 . 28 Gun 581 | 6 . 5 33 20 . 12 182 218 12 65 . 28 Cannon 38 | . . 11 11 . . 6 . . . 10 . . Launcher 51 | . 18 7 . 10 . 5 3 2 4 2 . . Special 10 | . . . 10 . . . . . . . . . Kinetic 543 | 6 . 5 33 20 . 12 182 218 12 55 . . Thermal 76 | . . 11 21 . . 6 . . . 10 . 28 Explosive 51 | . 18 7 . 10 . 5 3 2 4 2 . . Electromagnetic 10 | . . . . . . . . . . 10 . . Robot Hit Streak 37 | 1 3 8 10 8 . 10 35 27 7 37 . 6 Robot Miss Streak 5 | 2 4 3 1 2 . 5 3 3 1 2 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 15 | . . . . 2 . 2 3 3 1 3 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 1 1 . 1 Shots Hit Robots 469 | 2 4 13 26 16 . 13 143 159 13 63 . 17 Core Hits 246 | 3 20 14 10 17 . 11 61 57 9 37 . 7 Critical Hits 1 | . . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Melee Attacks 21 | . . . . . . . 2 15 . 4 . . Impact . | . . . . . . . . . . . . . Slashing 21 | . . . . . . . 2 15 . 4 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11894 | 44 911 607 389 921 . 564 3013 3032 536 1558 . 319 Guns 7435 | 44 . 26 225 238 . 138 2479 2954 164 848 . 319 Cannons 745 | . . 166 164 . . 150 . . . 265 . . Explosions 3689 | . 911 415 . 683 . 276 534 53 372 445 . . Melee . | . . . . . . . . . . . . . Ramming 25 | . . . . . . . . 25 . . . . Kinetic 6976 | 44 . 26 225 238 . 138 2479 2954 164 708 . . Thermal 1121 | . . 166 164 . . 150 . . . 322 . 319 Explosive 3507 | . 911 415 . 683 . 276 534 53 372 263 . . Electromagnetic 265 | . . . . . . . . . . 265 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 8 8 8 8 10 Average Corruption 7 | . . . . . . . . 5 8 8 8 8 Corruption Purged . | . . . . . . . . . . . . . Effects 157 | . . . . . . . . 54 28 46 6 23 Message Errors 35 | . . . . . . . . 12 8 7 4 4 Matter Fused 33 | . . . . . . . . 12 4 12 . 5 Heat Flow Errors 14 | . . . . . . . . 4 3 6 . 1 Energy Discharges 18 | . . . . . . . . 4 5 3 1 5 Data Loss (minor) 24 | . . . . . . . . 7 6 7 1 3 Data Loss (major) 5 | . . . . . . . . 2 . 3 . . Misfires 5 | . . . . . . . . 2 1 . . 2 Misdirections 2 | . . . . . . . . . . . . 2 Targeting Errors 20 | . . . . . . . . 11 1 7 . 1 Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 196 | . 11 3 . 74 . . 68 . 38 2 . . Projectiles . | . . . . . . . . . . . . . Explosions 196 | . 11 3 . 74 . . 68 . 38 2 . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 253 | . 75 26 . . . 11 19 . 29 93 . . Shots 8 | . 2 1 . . . 1 1 . 1 2 . . Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 270 | . 66 231 211 12 . 261 24 270 203 234 . 147 Average Temperature 46 | . 19 109 49 5 . 88 8 42 63 48 . 69 Received Heat Transfer 2277 | . 42 99 66 30 . . 693 390 81 801 . 75 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . 2 . . 1 . . . 1 . 3 Heat Transferred 1878 | . . 296 296 . . 222 . . . 509 . 555 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 357 | 10 271 260 190 278 . 138 357 297 . . . . Average Influence 111 | 3 149 115 111 186 . 11 144 134 . . . . Maximum Alert Level 1 | . 1 1 . 1 . . 1 1 . . . . Low Security (%) 84 | 100 49 93 100 43 . 100 68 90 . . . . Level 1 15 | . 50 6 . 56 . . 31 9 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 . . . 3 8 . 1 . . Investigation 1 | . . . . . . . 1 . . . . . Extermination 5 | . . . . . . . . 5 . . . . Reinforcement 6 | . . . 1 . . . 2 3 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 5 | . . 1 . . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 176 | . 10 8 14 13 . 9 49 34 6 22 . 11 Peak Tracking Total 8 | . 6 4 4 4 . 4 8 4 4 8 . 4 Tactical Retreats 22 | . . 5 1 1 . . 13 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . 2 . 1 1 . . . . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 15 | . 2 . 2 1 . . 1 3 2 . 4 . Terminals 9 | . 2 . 2 1 . . 1 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 50 | . 5 . 7 2 . . 4 5 2 . 25 . Successful 31 | . 1 . 2 . . . . 1 2 . 25 . Failed 19 | . 4 . 5 2 . . 4 4 . . . . Catastrophic 2 | . 1 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . . . . 4 2 . . . . Terminals 23 | . 5 . 7 2 . . 4 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 31 | . 1 . 2 . . . . 1 2 . 25 . Record 11 | . . . . . . . . . . . 11 . Part Schematic 5 | . . . . . . . . . . . 5 . Robot Schematic 6 | . . . . . . . . . . . 6 . Prototype ID Bank 5 | . 1 . 1 . . . . . . . 3 . Open Door 2 | . . . . . . . . . 2 . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 1 . . 1 3 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . 3 . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 6 | . . 3 . . . . . . . 2 . 1 Largest Group 3 | . . 3 3 . . . . . . 2 . 1 Highest-Rated Group 94 | . . 40 40 . . . . . . 62 . 94 Highest-Rated Ally 94 | . . 16 16 . . . . . . 32 . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 48 | . . . 22 . . . . . . 7 . 19 Total Damage 1001 | . . . 247 . . . . . . 211 . 543 Kills 8 | . . . 3 . . . . . . 1 . 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 10509 | 85 326 767 558 531 1096 1227 914 2023 969 1286 171 556 Spaces Moved 4777 | 62 251 639 286 236 485 526 255 781 416 521 82 237 Core 4 | 4 . . . . . . . . . . . . Treads 3219 | . . . . . 401 526 255 781 416 521 82 237 Legs . | . . . . . . . . . . . . . Wheels 1554 | 58 251 639 286 236 84 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 110 150 210 220 220 200 226 210 210 210 Average Speed 189 | 89 104 110 135 203 218 220 233 207 226 214 210 210 Slowest Speed 240 | 100 110 110 150 220 220 220 240 240 226 230 210 230 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 57 96 28 55 69 98 31 26 63 54 71 41 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . 2 . 1 . . . . . . 1 . Known Exits Taken 3 | . . . 1 . . . . 1 . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 . 1 . 1 . Scrap Searched 14 | . . 3 . . . 2 . . 1 7 . 1 Spaces Dug 73 | . 17 . 10 19 . . 10 14 . 3 . . Terrain Destroyed 389 | . 89 69 10 73 . 43 20 20 38 27 . . Melee 19 | . . . . . . . 2 14 . 3 . . Projectile 11 | . . 1 10 . . . . . . . . . AOE 359 | . 89 68 . 73 . 43 18 6 38 24 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5709 | 83 302 680 389 260 524 574 449 1036 435 626 81 270 Wait 224 | . 8 15 12 8 30 26 36 56 1 16 . 16 Move 4763 | 61 250 638 285 235 484 525 254 780 413 520 81 237 Hop 1 | . . . . . . . . . 1 . . . Pick Up 136 | 10 18 4 33 . 4 1 27 30 3 5 . 1 Fast Attach 15 | 7 . . . . . 1 2 1 . 3 . 1 Attach 38 | . 1 . 3 . 4 1 10 8 . 11 . . Detach 1 | . . . . . . . 1 . . . . . Swap 62 | . 6 4 10 2 . 4 10 15 3 8 . . Drop 80 | 2 10 4 15 . 2 2 13 19 5 6 . 2 Fire 358 | 3 9 14 31 15 . 14 94 111 9 45 . 13 Melee 21 | . . . . . . . 2 15 . 4 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . 8 . . Trap 1 | . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Discovered new exit (range 5) 407 | -10/Materials | Discovered new exit (range 5) 412 | -10/Materials | Entered Mines 434 | -10/Mines | Met a Derelict bent on vengeance 436 | -10/Mines | Learned location of Zion (-6) 454 | -10/Mines | Learned location of Mines (-9) 561 | -10/Mines | Build established: Hauler-Mutant 840 | -10/Mines | Found a hidden stash of uninstalled traps 910 | -10/Mines | Discovered new exit (range 10) 970 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1179 | -10/Mines | Entered Materials 1179 | -9/Materials | Accompanied by 3 allies 1179 | -9/Materials | Evolved 2 slots: Utility x2 1230 | -9/Materials | Discovered new exit (range 4) 1531 | -9/Materials | Identified exit to Mines 1531 | -9/Materials | Identified exit to Storage 1625 | -9/Materials | Discovered new exit (range 10) 1737 | -9/Materials | Entered Mines 1785 | -9/Mines | Learned location of Storage (-9) 1797 | -9/Mines | Discovered new exit (range 10) 2195 | -9/Mines | Assembled infested the area 2260 | -9/Mines | Discovered new exit (range 5) 2268 | -9/Mines | Entered Exiles 2319 | -9/Exiles | Met 8R-AWN 2352 | -9/Exiles | Met EX-HEX 2502 | -9/Exiles | Met EX-DEC 2650 | -9/Exiles | Discovered new exit (range 14) 3089 | -9/Exiles | Met EX-BIN 3364 | -9/Exiles | Entered Mines 4155 | -8/Mines | Discovered new exit (range 10) 4432 | -8/Mines | Discovered new exit (range 7) 4591 | -8/Mines | Entered Materials 4591 | -8/Materials | Evolved 2 slots: Utility x2 5420 | -8/Materials | Destroyed 8 combat bots 5488 | -8/Materials | Discovered new exit (range 7) 5505 | -8/Materials | Entered Factory 5505 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6766 | -7/Factory | Lost 4 parts (2n1u1w) 6877 | -7/Factory | Discovered new exit (range 16) 7320 | -7/Factory | Identified exit to Lower Caves 7528 | -7/Factory | Entered Lower Caves 7643 | -7/Lower Caves | Encountered a Warlord checkpoint 7789 | -7/Lower Caves | Spotted B-75 Beast 8236 | -7/Lower Caves | Found Prototype Device 8262 | -7/Lower Caves | Discovered new exit (range 13) 8273 | -7/Lower Caves | Learned 8 Factory zone layouts 8497 | -7/Lower Caves | Entered another Lower Caves area 8869 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8869 | -7/Lower Caves | Core integrity fell below 50% 8978 | -7/Lower Caves | Lost 10 parts (1p4n5w) 9070 | -7/Lower Caves | Core integrity fell below 20% 9410 | -7/Lower Caves | Identified exit to Data Miner 9783 | -7/Lower Caves | Entered Data Miner 9783 | -7/Data Miner | Discovered new exit (range 6) 9823 | -7/Data Miner | Met Data Miner 9861 | -7/Data Miner | Learned location of Section 7 (-2) 9861 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9899 | -7/Data Miner | Received God Mode back door access code from Data Miner 9954 | -7/Data Miner | Entered Proximity Caves 10136 | -6/Proximity Caves | Escorted by Enhanced Grunt 10353 | -6/Proximity Caves | System corruption reached 10% 10452 | -6/Proximity Caves | Discovered new exit (range 5) 10510 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10434_ S-27 Virus destroyed. 10443_ Target Analyzer fries itself beyond repair. 10452_ EXIT=FOUND 10473_ S-27 Virus destroyed. 10473_ Switching to secondary target: S-27 Virus. 10473_ S-27 Virus destroyed. 10479_ Lgt. Nuclear Core fries itself beyond repair. 10484_ VTOL Module fries itself beyond repair. 10489_ System corrupted: Matter fused (-8). 10489_ Acquired 8 matter. 10493_ Dropped Adv. Heat Sink. 10493_ Acquired Prototype Storage. 10493_ Identified Imp. Energy Well. 10495_ Dropped Hcp. Battery. 10498_ Acquired Adv. Heat Sink. 10499_ Extracted 400 energy. 10504_ System corrupted: Matter fused (-5). 10504_ C-30 ARC bursts open, deploying its payload. 10504_ L-41 Fighter unfolds itself. 10504_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????"??????????????????? | | ????????????????????????????? "??????????????????? | | ????????????????????????????" "??????????????????? | | ???????????????????????????#" "##????????????????? | | ???????????????????????????"" ""##???????????????? | | ?????????????????????????## #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ??????????????????????????# ? ##??????????????? | | ?????????????????????##???# #? #??????????????? | | ????????????????????## #?##%#?# #??????????????? | | ???????????????????## ##; ### #??????????????? | | ??????????????????## lgg #??????????????? | | ??????????????????# @g! % ##?????????????? | | ??????????? #; ##!## #?????????????? | | ????????? ????## ## ### < #?????????????? | | ?????????? ?????????# ## #?## #?????????????? | | ??????? ??????????????# ## #??? #?????????????? | | ??????? ???????#???##%## ##??? ##?????????????? | | ????? ? ?????# ### "#???##??????????????? | | ???? ????# ##??????????????????? | | ### ???##### #??????????????????? | | ##### ##### ##??????????????????? | | #???# ##???????????????????? | | ??# ##### ##????????????????????? | | ????# ???# ##?????????????????????? | | #???### #???# ####%%"##????????????????????? | | ????# #????# #?# "#????????????????????? | | ????# #?????# ### ###????????????????????? | | ?#### ####### ###??????????????????????? | | ## ## !#????????????????????????? | | # # % ]%#??##????????????????????? | | " !### ##???????????????????? | | "" " "" ## #???????????????????? | | ## # """ "" # #????????????????????? | | ## # " " #????????????????????? | | ###### # ###????????????????????? | | ?????# ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterContainmentAutogun Manual? 0 Play Time 01:07:58 Cumulative 137.9 hours Start 2020.08.26 @ 18:22:22 End 2020.08.26 @ 19:55:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 51 Gallery% 68 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b575402d-8bd9-4a48-9784-f538a984fba1