Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 06:59:00 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (2316) 2316 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 5594 Bonus ------- High Alert Combat Kills 213 Cogmind --------- Core Integrity 590/700 Matter 238/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Seismic Detector Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Treads Flak Gun Improved Light Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON ----------- Improved Assault Rifle Flak Gun Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Medium Treads Compact Wheel Improved Heat Sink Cooling System Cooling System High-capacity Matter Pod Transmission Jammer Hardened Light Armor Plating System Restoration Module Improved Light Cannon Flak Cannon Rocket Launcher Flail [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 2 1 . Weapon 1 | . . 1 . . . Parts Attached 83 | 7 14 40 7 15 . Power 5 | 1 2 1 1 . . Engine 5 | 1 2 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 26 | 2 4 12 2 6 . Treads 9 | . . 4 . 5 . Leg . | . . . . . . Wheel 17 | 2 4 8 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 3 10 4 4 . Device 9 | 1 . 5 2 1 . Storage 5 | 1 3 . 1 . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection 7 | . . 5 1 1 . Artifact . | . . . . . . Weapon 29 | 2 5 17 . 5 . Energy Gun 7 | 1 1 5 . . . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 11 | 1 2 5 . 3 . Ballistic Cannon 4 | . . 4 . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 19 | . 4 10 1 . 4 Power 3 | . 1 1 . . 1 Propulsion 5 | . . 3 1 . 1 Utility 3 | . . 2 . . 1 Weapon 8 | . 3 4 . . 1 Highest Loss Streak 5 | . 3 5 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 97 100 99 87 Engine 10 | . 14 11 9 7 7 Treads 4 | . . 3 . 15 10 Wheel 18 | . 28 18 18 7 7 Device 14 | . 14 11 27 16 15 Storage 10 | . 14 11 9 7 7 Processor 1 | . . . . 7 7 Protection 7 | . . 10 9 7 7 Energy Gun 1 | . 1 3 . . . Energy Cannon 1 | . 4 1 . . . Ballistic Gun 14 | . 19 11 18 12 4 Ballistic Cannon 8 | . . 12 9 7 4 Peak Build Rating 32 | 7 11 19 23 32 29 Average Rating 16 | 6 8 16 22 28 25 On Entrance 14 | . 7 10 19 22 29 Naked Turns . | . . . . . . Heaviest Build 66 | 12 52 64 66 64 62 Greatest Support 40 | 26 32 40 26 16 16 Greatest Overweight (x) 5 | . 2 5 3 3 3 Average Overweight (x) 1 | . . 2 2 3 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 12 20 20 20 19 Most Carried 20 | 8 17 20 20 20 20 Average Carried 16 | 4 11 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 8 17 20 20 20 5 Class Distribution -------------------- 49% | Tank 25% | Mutant 14% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2722 | 359 471 1269 371 252 . Remotely . | . . . . . . Salvage Created 3175 | 293 578 1541 523 240 . Parts 203 | 31 32 97 29 14 . Haulers Intercepted 8 | . 1 4 2 1 . Recyclers Shooed 5 | . 2 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 60 | . 11 35 9 5 . Guns 28 | . 11 10 2 5 . Cannons 26 | . . 19 7 . . AOE 6 | . . 6 . . . Classes Destroyed 13 | 3 4 5 1 . . Worker 4 | 2 . 2 . . . Builder 2 | . . 2 . . . Tunneler 10 | 9 . 1 . . . Hauler 8 | . 1 4 2 1 . Recycler 8 | 1 2 4 1 . . Operator 2 | . . . 1 1 . Watcher 3 | . 2 1 . . . Swarmer 14 | . 5 9 . . . Grunt 31 | . 6 15 5 5 . Brawler 1 | . . 1 . . . Duelist 4 | . . 2 2 . . Protector 1 | . . 1 . . . Sentry 9 | . . 7 2 . . Best Kill Streak 7 | 4 4 7 5 2 . Combat Bots Only 5 | . 3 5 3 2 . Max Kills in Single Turn 3 | 1 1 3 1 1 . Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 262 | . 66 140 35 17 4 Missed 69 | . 20 33 11 5 . Damage Taken 2862 | . 611 1501 385 174 191 Core 549 | . 207 187 45 14 96 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 17 53 91 . . Volleys Fired 238 | 30 55 106 31 16 . Largest 3 | 2 2 3 3 3 . Hottest 160 | 70 80 160 85 90 . Shots Fired 557 | 60 110 249 92 46 . Gun 391 | 60 109 130 62 30 . Cannon 161 | . 1 114 30 16 . Launcher 5 | . . 5 . . . Special . | . . . . . . Kinetic 475 | 30 96 211 92 46 . Thermal 71 | 30 14 27 . . . Explosive 5 | . . 5 . . . Electromagnetic 6 | . . 6 . . . Robot Hit Streak 17 | 6 8 11 10 17 . Robot Miss Streak 6 | 2 4 6 4 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 331 | 36 67 137 60 31 . Core Hits 153 | 16 32 66 24 15 . Critical Kills 3 | 1 2 . . . . Critical Parts Destroyed 4 | . 1 2 . 1 . Critical Strikes 15 | 2 5 5 2 1 . Burn 4 | 1 2 1 . . . Destroy 6 | 1 3 2 . . . Blast 4 | . . 2 2 . . Smash 1 | . . . . 1 . Melee Attacks 11 | . . 4 . 7 . Impact 11 | . . 4 . 7 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 1 . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5551 | 383 647 2835 1056 630 . Guns 3020 | 383 590 1045 622 380 . Cannons 2000 | . . 1375 434 191 . Explosions 429 | . 57 372 . . . Melee 102 | . . 43 . 59 . Ramming . | . . . . . . Kinetic 4364 | 132 470 2135 1056 571 . Thermal 648 | 251 177 220 . . . Explosive 372 | . . 372 . . . Electromagnetic 65 | . . 65 . . . Impact 102 | . . 43 . 59 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 141 | . 75 7 . 59 . Projectiles 4 | . . 4 . . . Explosions 75 | . 75 . . . . Melee 62 | . . 3 . 59 . Knockbacks 19 | . . 9 3 7 . Impact . | . . . . . . Kinetic 16 | . . 8 3 5 . Secondary 3 | . . 1 . 2 . Self-Inflicted Damage 140 | . 109 31 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 298 | 140 130 298 . 7 . Average Temperature 76 | 45 36 98 . 7 . Received Heat Transfer 1137 | . 198 615 198 126 . Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 . 2 . Impact Corruptions 2 | . . 1 . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 1 1 . . . Heat Transferred 1937 | 814 531 592 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 826 | 60 256 826 534 120 17 Initial 230 | . 39 44 230 2 17 Average 282 | 25 168 452 285 48 7 Maximum Alert Level 3 | . 1 3 2 . . Low Security (%) 44 | 100 60 14 29 100 100 Level 1 20 | . 39 20 26 . . Level 2 29 | . . 53 44 . . Level 3 5 | . . 11 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 4 . 4 . Investigation 3 | . . 1 . 2 . Extermination . | . . . . . . Reinforcement 4 | . . 2 . 2 . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 20 61 14 8 5 Peak Tracking Total 7 | . 4 7 4 2 5 Tactical Retreats 11 | . 2 9 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 5 | . 2 . 3 . . Max in Single Turn 2 | . 2 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 23 | . 5 8 6 4 . Terminals 23 | . 5 8 6 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 64 | . 11 22 21 10 . Successful 33 | . 9 10 12 2 . Failed 31 | . 2 12 9 8 . Catastrophic 4 | . 1 1 1 1 . Database Lockouts . | . . . . . . Manual 54 | . 10 21 14 9 . Terminals 64 | . 11 22 21 10 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 4 6 8 1 . Robot Analysis 4 | . 2 1 1 . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . . 1 . 1 . Alert Level 3 | . 1 1 1 . . Unreport Threat 4 | . . 1 3 . . Locate Traps 3 | . 1 1 1 . . Disarm Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 5 4 4 1 . Terminals 14 | . 5 4 4 1 . Assimilate 1 | . 1 . . . . Botnet 13 | . 4 4 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 23 | . 5 8 6 4 . Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 2 | . 1 . . . 1 Largest Group 1 | . 1 1 . . 1 Highest-Rated Group 31 | . 10 10 . . 31 Highest-Rated Ally 31 | . 10 10 . . 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 128 | . . . . . 128 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 4 | . 2 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4626 | 275 946 2100 548 665 92 Spaces Moved 3051 | 192 748 1330 346 369 66 Core 5 | 1 . . . . 4 Treads 76 | . . 76 . . . Legs . | . . . . . . Wheels 2970 | 191 748 1254 346 369 62 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 110 120 145 50 Average Speed 118 | 90 98 123 120 145 139 Slowest Speed 240 | 100 110 240 125 145 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 7 90 81 28 9 49 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 16 | . . 10 . 6 . Terrain Destroyed 72 | . 20 45 1 6 . Melee 9 | . . 3 . 6 . Projectile 5 | . . 4 1 . . AOE 58 | . 20 38 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3631 | 238 869 1592 410 456 66 Wait 107 | . 22 48 14 23 . Move 3047 | 191 747 1329 345 369 66 Hop . | . . . . . . Pick Up 70 | 9 15 32 6 8 . Fast Attach 18 | 7 4 5 1 1 . Attach 20 | . 2 13 3 2 . Detach 5 | . 2 3 . . . Swap 45 | . 8 22 3 12 . Drop 62 | 1 14 30 7 10 . Fire 238 | 30 55 106 31 16 . Melee 11 | . . 4 . 7 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 276 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 11) 422 | -10/Materials | Discovered new exit (range 6) 433 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Core integrity fell below 50% 698 | -10/Materials | Discovered new exit (range 10) 769 | -10/Materials | Core integrity fell below 20% 816 | -10/Materials | Lost 3 parts (3w) 901 | -10/Materials | Build established: Scavenger-Mutant 901 | -10/Materials | Discovered new exit (range 8) 1222 | -10/Materials | Entered another Materials area 1222 | -9/Materials | Accompanied by 1 ally 1222 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1318 | -9/Materials | Build established: Mutant 1501 | -9/Materials | Identified exit to Mines 1709 | -9/Materials | Build established: Tank 2112 | -9/Materials | Discovered new exit (range 8) 2409 | -9/Materials | Discovered new exit (range 5) 2422 | -9/Materials | First assault squad dispatched 2555 | -9/Materials | Lost 5 parts (1p2n1u1w) 3322 | -9/Materials | Entered another Materials area 3322 | -8/Materials | Evolved 2 slots: Utility x2 3828 | -8/Materials | Discovered new exit (range 11) 3870 | -8/Materials | Entered Factory 3870 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4295 | -7/Factory | Build established: Scavenger-Gunner 4535 | -7/Factory | Sucked down chute 4535 | -7/Factory | Entered Waste 4536 | -7/Waste | Met a frightened Derelict 4561 | -7/Waste | Spotted C-40 Crusher 4580 | -7/Waste | Spotted C-40 Crusher 4590 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4591 | -7/Waste | Spotted C-40 Crusher 4593 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4596 | -7/Waste | Spotted C-40 Crusher 4625 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4625 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4626 | -7/Waste | Spotted C-40 Crusher 4627 | -7/Waste | Self-destructed Last Messages --------------- 04574_ OH-42H(g) Imp. Heat Sink crushed. 04574_ OH-42H(g) Beamcaster crushed. 04574_ OH-42H(g) destroyed. 04577_ 47 Matter crushed. 04590_ Imp. Light Cannon crushed. 04590_ Flail crushed. 04590_ Lgt. Treads crushed. 04592_ Prototype Leg crushed. 04593_ Lgt. Treads crushed. 04593_ Imp. Assault Rifle crushed. 04596_ Lgt. Treads crushed. 04598_ Flail crushed. 04599_ Imp. Assault Rifle crushed. 04625_ Imp. Ion Engine crushed. 04625_ Imp. Light Armor Plating crushed. 04625_ Com. Wheel crushed. 04625_ System Shield crushed. 04625_ Cooling System crushed. 04625_ Hcp. Storage Unit crushed. 04625_ Transmission Jammer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##########??##########?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????? = ???# #?????????????????? | | ???????????? ????? ??????????????????? | | ????????????# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????#! #???????????????????? | | #??# #??????#=CC #????????? #???????? | | #### #??????#=CC ######## #???????? | | #??????#!CC! #???????? | | #??????#!CC #???????? | | ! [!*#??????#!]CC #???????? | | #??????#==CC #???????? | | #### #??????#@ ######## #???????? | | #??# #??????# #????????? #???????? | | #??# #??????# CC #???????????????????? | | ##########??# #??????# CC #???????????????????? | | ??????????### ######## #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????### ######## #???????????????????? | | ????????????# ! #??????# #???????????????????? | | ????????????# #??????# CC#???????????????????? | | ????????????# #??????# CC#???????????????????? | | ????????????# #??????# #???????????????????? | | ???????????? ?????? ???????????????????? | | ??????????? ?????? ??????????????????? | | ??????????# ???? ?????????????????? | | ??????????# ???? ????????????????? | | ??????????### ###??### #####???????????????? | | ????????????# [ #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????? ???????# #???????????????????? | | ????????????????????????# #???????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionMatterComputer Manual? 0 Play Time 00:52:37 Cumulative 141.4 hours Start 2025.03.29 @ 06:06:13 End 2025.03.29 @ 06:59:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 135 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c0c9a5d-ba7e-4cf5-8e90-e4022a211a42