Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 01:18:00 Player: Spuddz Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (725) 725 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 2922 Bonus ------- Follower Combat Kills 120 Met Imprinter 300 Was Imprinted 300 Friendly Fire -393 Cogmind --------- Core Integrity 289/400 Matter 17/300 Energy 183/250 System Corruption 0% Temperature Warm (162) Movement Treading (245) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Seismic Detector > --- WEAPON (3) ------- Bore Cannon Bore Cannon Improved Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Armored Treads Medium Treads Improved Heat Sink Light Armor Plating Medium Armor Plating Hacking Suite Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector > --- WEAPON ----------- Improved Assault Rifle Bore Cannon Bore Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Armored Treads Medium Treads Improved Heat Sink Light Armor Plating Medium Armor Plating Hacking Suite Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Grenade Launcher Ripper [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Weapon Bore Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 38 | 3 6 5 8 2 6 8 Power 2 | . . 1 . . . 1 Engine 1 | . . . . . . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 2 . . 4 Treads 8 | 2 . . 2 . . 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 2 2 3 . 1 . Device 6 | . 1 2 2 . 1 . Storage 2 | . 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 1 4 2 3 2 5 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 3 . 2 . 1 . Ballistic Cannon 6 | . . 1 1 1 2 1 Launcher 7 | . 1 1 . 1 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 3 | . . . . . . 3 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 3 | . . . . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 99 99 Engine 2 | . 14 9 . . . . Core 8 | . . 4 11 11 11 10 Treads 23 | . 28 28 22 22 22 22 Device 19 | . 13 14 22 22 22 22 Storage 11 | . 14 14 11 11 11 11 Ballistic Gun 17 | . 25 14 22 22 18 11 Ballistic Cannon 11 | . . 12 11 7 14 11 Launcher 2 | . . 1 . 3 . 10 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 22 28 42 42 48 45 Greatest Support 48 | 40 40 40 40 40 40 48 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 13 | 8 9 10 14 15 15 15 Most Carried 15 | 6 10 10 15 15 15 15 Average Carried 13 | 5 9 9 12 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 4 10 9 15 15 15 12 Class Distribution -------------------- 55% | Scavenger-Gunner 24% | Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1098 | 200 145 262 153 47 153 138 Remotely . | . . . . . . . Salvage Created 878 | . 253 92 277 . . 256 Parts 55 | . 19 5 20 . . 11 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 3 4 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 7 5 5 . . 5 Guns 10 | . 6 . 3 . . 1 Cannons 5 | . . 2 2 . . 1 AOE 7 | . 1 3 . . . 3 Classes Destroyed 10 | . 4 1 4 . . 1 Worker 1 | . . . 1 . . . Builder 1 | . 1 . . . . . Hauler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 5 | . 3 . . . . 2 Grunt 13 | . 4 2 4 . . 3 Sentry 1 | . . . 1 . . . Assembled 3 | . . 3 . . . . Mutant 2 | . . . . . . 2 Best Kill Streak 4 | . 3 3 4 . . 3 Combat Bots Only 3 | . 2 3 3 . . 3 Max Kills in Single Turn 2 | . 2 1 1 . . 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 95 | . 27 11 11 4 . 42 Missed 30 | . 11 2 4 2 . 11 Damage Taken 1444 | . 231 205 83 42 . 883 Core 164 | . 11 42 . 7 . 104 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 78 . . . . Volleys Fired 67 | . 23 12 14 1 . 17 Largest 3 | . 2 2 3 3 . 3 Hottest 137 | . 53 80 103 76 . 137 Shots Fired 166 | . 46 24 42 3 . 51 Gun 103 | . 44 12 28 2 . 17 Cannon 49 | . . 9 14 . . 26 Launcher 14 | . 2 3 . 1 . 8 Special . | . . . . . . . Kinetic 152 | . 44 21 42 2 . 43 Thermal . | . . . . . . . Explosive 14 | . 2 3 . 1 . 8 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 12 7 12 11 . 6 Robot Miss Streak 5 | . 3 5 3 . . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 99 | . 33 11 26 3 . 26 Core Hits 54 | . 17 8 11 1 . 17 Critical Kills 6 | . . 1 3 . . 2 Critical Parts Destroyed 5 | . . 1 1 . . 3 Critical Strikes 12 | . . 2 4 . . 6 Destroy 12 | . . 2 4 . . 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2354 | . 572 372 414 51 . 945 Guns 1143 | . 516 109 327 31 . 160 Cannons 385 | . . 74 87 . . 224 Explosions 826 | . 56 189 . 20 . 561 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1528 | . 516 183 414 31 . 384 Thermal . | . . . . . . . Explosive 826 | . 56 189 . 20 . 561 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 29 | . . . . . . 29 Projectiles . | . . . . . . . Explosions 29 | . . . . . . 29 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 174 | . 38 57 . 14 . 65 Shots 6 | . 1 2 . 1 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 200 | . 9 12 17 . . 200 Average Temperature 42 | . 3 5 7 . . 69 Received Heat Transfer 366 | . 96 69 39 18 . 144 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 229 | . 229 62 180 100 . . Initial 70 | . . 24 11 70 . . Average 74 | . 106 35 87 91 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 99 | 100 97 100 100 100 . . Level 1 . | . 2 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 11 9 6 1 . 11 Peak Tracking Total 6 | . 3 6 4 1 . 4 Tactical Retreats 3 | . 2 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . . 2 . . Max in Single Turn 2 | . 1 . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 7 . 3 . . . Successful 2 | . 1 . 1 . . . Failed 8 | . 6 . 2 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 10 | . 7 . 3 . . . Terminals 10 | . 7 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 157 | . . . . . 157 157 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . . 18 Total Damage 570 | . . . . . . 570 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4671 | 5 522 642 326 292 2278 606 Spaces Moved 2109 | 1 246 349 95 136 957 325 Core . | . . . . . . . Treads 2109 | 1 246 349 95 136 957 325 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 165 Average Speed 202 | 160 160 160 235 209 236 166 Slowest Speed 245 | 160 160 160 240 240 240 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 37 70 12 38 88 52 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 2 . . 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed 139 | . 17 39 7 14 . 62 Melee . | . . . . . . . Projectile 24 | . . 5 7 . . 12 AOE 115 | . 17 34 . 14 . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2378 | 5 329 409 164 142 975 354 Wait 117 | . 39 36 41 . 1 . Move 2103 | . 245 348 94 135 956 325 Hop . | . . . . . . . Pick Up 26 | . 10 3 6 2 5 . Fast Attach 2 | . 1 . . . 1 . Attach 7 | 2 . . 2 . . 3 Detach . | . . . . . . . Swap 29 | 1 5 5 6 2 5 5 Drop 27 | 2 6 5 1 2 7 4 Fire 67 | . 23 12 14 1 . 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 10) 528 | -10/Materials | Entered Mines 534 | -10/Mines | Assembled infested the area 537 | -10/Mines | Learned Materials terminal intel 539 | -10/Mines | Assisted by a Guerilla fighting off Assembled 856 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1117 | -10/Mines | Discovered new exit (range 4) 1170 | -10/Mines | Entered Materials 1170 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1171 | -9/Materials | Loaded intel: 12 terminal locations 1373 | -9/Materials | Discovered new exit (range 12) 1482 | -9/Materials | Identified exit to Mines 1496 | -9/Materials | Entered Mines 1526 | -9/Mines | Met a Derelict bent on vengeance 1580 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1636 | -9/Mines | Build established: Scavenger-Gunner 1716 | -9/Mines | Found a hidden stash of uninstalled traps 1772 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1788 | -9/Mines | Entered Zion 2355 | -7/Zion | Imprinted 2358 | -7/Zion | Declared Zion's savior 2478 | -7/Zion | Learned Factory terminal intel 4042 | -7/Zion | Discovered new exit (range 10) 4066 | -7/Zion | Entered Proximity Caves 4066 | -6/Proximity Caves | Accompanied by 4 allies 4113 | -6/Proximity Caves | Lost 3 allies 4146 | -6/Proximity Caves | Identified exit to Factory 4368 | -6/Proximity Caves | Build established: Gunner 4638 | -6/Proximity Caves | Spotted B-75 Beast 4672 | -6/Proximity Caves | Self-destructed Last Messages --------------- repair. 04638_ Imp. Grenade Launcher destroyed. 04641_ HV Slug penetrates B-75 Beast. 04645_ Lgt. Nuclear Core destroyed. 04648_ HV Slug penetrates B-75 Beast. 04648_ B-75 Beast suffers critical hit (Destroy). 04648_ Destroyed Rnf. Deuterium Engine. 04648_ HV Slug penetrates B-75 Beast. 04651_ B-75 Beast suffers critical hit (Destroy). 04658_ HV Slug penetrates Wall. 04664_ HV Slug penetrates B-75 Beast. 04664_ B-75 Beast suffers critical hit (Destroy). 04664_ Destroyed Imp. Medium Treads. 04664_ HV Slug penetrates B-75 Beast. 04664_ HV Slug penetrates Wall. 04668_ HV Slug penetrates B-75 Beast. 04670_ Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????? ;# ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ??##???????????????????? | | ????????????????????# ##;#???????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????# % #???????????????????? | | ?????????????????????# BB% #???????????????????? | | ????????????????????## BB #???????????????????? | | ???????????????????## #???????????????????? | | ???????????????##### #???????????????????? | | ??????????????## %;#????????????????????? | | ??????????????# ;#####?????????????????? | | ????????????????????# @ #?????????????????? | | ????????????????????## % #?????????????????? | | ?????????????????????###%##;# #?????????????????? | | ???????????????????????##??#; #?####????????????? | | ????????????????????????????# #?# ##???????????? | | ????????????????????????????# ### #???????????? | | ????????????????????????????# ##??????????? | | ????????????????????????????# #######????? | | ????????????????????????????###### #????? | | ?????????????????????????????????## #????? | | ??????????????????????????????????## ### #????? | | ???????????????????????????????????# ##?# #????? | | ???????????????????????????????????# #### #????? | | ???????????????????????????????????# ##???? | | ???????????????????????????????????# ###?? | | ???????????????????????????????????####### ##? | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????## # | | ??????????????????????????????????????????##### | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ###??????????????????????????????????????????## | | ###???????????????????????????????????????## | | #???##?????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hvy. Rocket Launcher | -7/Zion | Archive Energy Well | -7/Zion | Archive Recalibrator | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fission Core | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionAccelerationKatana Manual? 0 Play Time 00:26:17 Cumulative 15.0 hours Start 2024.04.10 @ 00:52:25 End 2024.04.10 @ 01:18:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96da3009-2840-49f1-9153-f528012ff7ed