Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 20:24:45 // Winter2019/RPGLIKE Player: Carlyle Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (60) 300 Value Destroyed (1159) 1159 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6959 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1200 Matter 320/350 Energy 550/550 System Corruption 3% Temperature Cool (0) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Terrain Scanner Cloaking Device Improved Core Shielding Improved Core Shielding > --- WEAPON (3) ------- Shock Maul Shock Maul Shock Maul > --- INVENTORY (5) ---- Improved Cooling System Hardened Medium Armor Plating Cooled Plasma Rifle Cooled Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Signal Interpreter Long-range Terrain Scanner Cloaking Device Improved Core Shielding Improved Core Shielding > --- WEAPON ----------- Shock Maul Shock Maul Shock Maul > --- INVENTORY -------- Improved Cooling System Improved Medium Armor Plating Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle [Rating: 67] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Advanced Signal Interpreter Device Long-range Terrain Scanner Processor Advanced Signal Interpreter Protection Improved Core Shielding Weapon Shock Maul Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | 2 . 1 1 1 1 2 . 1 . 1 . Power 1 | . . . . . . . . 1 . . . Propulsion 3 | 1 . . . 1 . 1 . . . . . Utility 4 | 1 . . 1 . 1 . . . . 1 . Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 64 | 4 5 2 11 5 14 8 5 . . 1 9 Power 6 | 1 . . 1 . 2 . 1 . . . 1 Engine 6 | 1 . . 1 . 2 . 1 . . . 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 11 | 2 . . 3 1 3 1 . . . . 1 Treads . | . . . . . . . . . . . . Leg 2 | . . . . 1 1 . . . . . . Wheel 7 | 2 . . 1 . 2 1 . . . . 1 Hover 2 | . . . 2 . . . . . . . . Flight . | . . . . . . . . . . . . Utility 18 | . 2 . 2 1 5 3 2 . . 1 2 Device 10 | . 1 . 1 1 3 1 . . . 1 2 Storage . | . . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 7 | . 1 . 1 . 1 2 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 1 3 2 5 3 4 4 2 . . . 5 Energy Gun 13 | . 2 1 3 2 3 1 . . . . 1 Energy Cannon 3 | . . . 1 . . . . . . . 2 Ballistic Gun 2 | 1 . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . 1 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 3 2 . . . 2 Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 3 1 . . . . 3 Parts Lost . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 73 100 99 99 93 82 79 76 76 78 80 Engine 9 | . 16 14 12 11 10 8 7 7 7 7 9 Leg 1 | . . . . 10 5 . . . . . . Wheel 16 | . 33 28 15 11 14 16 16 15 15 14 14 Hover 2 | . . . 8 11 5 . . . . . . Device 12 | . 4 14 12 11 18 14 8 7 7 14 14 Processor 4 | . . . . . 6 8 8 7 7 7 7 Protection 14 | . 2 14 24 22 13 9 16 15 15 14 14 Energy Gun 10 | . 4 13 22 21 19 14 . . . . . Ballistic Gun 1 | . 10 . 1 . . . . . . . . Impact Weapon 9 | . . . . . . 9 22 23 23 21 20 Naked Turns . | . . . . . . . . . . . . Heaviest Build 37 | 5 8 10 21 21 27 33 33 26 26 27 37 Greatest Support 66 | 26 26 26 26 26 48 66 66 66 66 66 66 Greatest Overweight (x) 1 | . . . 1 . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 4 4 4 4 4 4 4 4 5 Average Capacity 4 | 2 3 3 3 4 4 4 4 4 4 4 4 Most Carried 5 | 3 3 3 4 4 4 4 4 4 4 4 5 Average Carried 3 | 1 2 2 3 4 3 3 3 4 4 3 4 Final Capacity 5 | 3 3 3 4 4 4 4 4 4 4 4 5 Final Carried 4 | 3 3 3 4 4 4 4 4 4 4 3 4 Class Distribution -------------------- 43% | Assassin 35% | Mutant 20% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 916 | 240 66 64 110 100 136 80 20 30 . 10 60 Remotely . | . . . . . . . . . . . . Salvage Created 2357 | . 65 53 295 252 804 311 91 . . 257 229 Parts 88 | . 7 9 14 23 23 5 3 . . 1 3 Haulers Intercepted 9 | . 1 . 2 1 1 2 . . . . 2 Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . . Prevented 2 | . . . . . . . 1 . . 1 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 34 | . 4 6 4 12 3 . 5 . . . . Melee 2 | . . . . . . . 2 . . . . Guns 19 | . 1 . 4 11 3 . . . . . . AOE 9 | . 3 6 . . . . . . . . . Classes Destroyed 12 | . 4 . 3 1 3 . 1 . . . . Worker 5 | . . . . . 3 2 . . . . . Builder 1 | . . . 1 . . . . . . . . Hauler 9 | . 1 . 2 1 1 2 . . . . 2 Recycler 6 | . . . . . 6 . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 4 | . 1 . . . . 2 . . . . 1 Swarmer 19 | . 3 6 . 6 . . 4 . . . . Grunt 8 | . 1 . 3 3 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 4 | . . . 1 2 1 . . . . . . Programmer 1 | . . . . . 1 . . . . . . Thief 1 | . . . . . . . 1 . . . . Best Kill Streak 5 | . 4 3 2 3 5 1 4 . . . 1 Combat Bots Only 4 | . 3 3 2 3 1 . 4 . . . . Max Kills in Single Turn 3 | . 2 3 2 1 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 3 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 2721 | . 215 60 52 640 276 . 681 . . 18 779 Core 2144 | . 178 41 36 504 223 . 547 . . 13 602 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 1670 | . 103 41 36 357 159 . 486 . . . 488 Core Remaining (%) 73 | 100 . 82 94 72 42 . . . . 49 . Volleys Fired 96 | . 13 3 14 35 24 7 . . . . . Largest 3 | . 1 1 2 2 2 3 . . . . . Hottest 126 | . 40 30 126 119 40 109 . . . . . Shots Fired 182 | . 13 3 28 69 48 21 . . . . . Gun 176 | . 10 . 28 69 48 21 . . . . . Cannon . | . . . . . . . . . . . . Launcher 6 | . 3 3 . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 166 | . . . 28 69 48 21 . . . . . Explosive 6 | . 3 3 . . . . . . . . . Electromagnetic 10 | . 10 . . . . . . . . . . Robot Hit Streak 37 | . 5 3 9 11 37 17 . . . . . Robot Miss Streak 4 | . 2 1 2 4 1 1 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 193 | . 7 2 19 49 39 20 25 . . 7 25 Core Hits 70 | . 8 6 9 18 18 5 3 . . 1 2 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 142 | . . . . 5 . 4 42 9 . 9 73 Impact 137 | . . . . . . 4 42 9 . 9 73 Slashing 5 | . . . . 5 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 3 . . . . 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . 1 9 . . . 5 Damage Inflicted 5936 | . 544 228 356 805 782 668 843 . . 562 1148 Guns 2325 | . 123 . 356 802 776 268 . . . . . Cannons . | . . . . . . . . . . . . Explosions 649 | . 421 228 . . . . . . . . . Melee 2953 | . . . . . . 400 843 . . 562 1148 Ramming 9 | . . . . 3 6 . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 2202 | . . . 356 802 776 268 . . . . . Explosive 649 | . 421 228 . . . . . . . . . Electromagnetic 123 | . 123 . . . . . . . . . . Impact 2953 | . . . . . . 400 843 . . 562 1148 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 . . . . . 3 Average Corruption 1 | . . . . . 1 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Effects 5 | . . . . . 2 . . . . . 3 Message Errors 2 | . . . . . 1 . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 915 | . 16 . . . . 294 104 . . 317 184 Projectiles . | . . . . . . . . . . . . Explosions 16 | . 16 . . . . . . . . . . Melee 899 | . . . . . . 294 104 . . 317 184 Knockbacks 10 | . . . . . . 1 4 . . 3 2 Impact 10 | . . . . . . 1 4 . . 3 2 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 44 | . 31 9 . 1 3 . . . . . . Shots 2 | . 1 1 . . . . . . . . . Rammed 2 | . . . . 1 1 . . . . . . Targets Rammed 2 | . . . . 1 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 8 | . 3 . 8 3 . . . . . . . Average Temperature 3 | . 3 . 4 3 . . . . . . . Received Heat Transfer 390 | . 66 . 21 189 105 . . . . 9 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . 1 . . . . 5 2 . . . 1 Impact Corruptions 40 | . . . . . . 7 7 . . 17 9 Robots Melted 2 | . . . . 1 . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 12 | . . . 1 7 3 1 . . . . . Heat Transferred 4514 | . . . 777 1739 1480 518 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . 3 . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 261 | . 169 228 261 249 160 22 . . . . 60 Average Influence 66 | . 29 164 170 121 76 9 . . . . 28 Maximum Alert Level 1 | . . 1 1 1 . . . . . . . Low Security (%) 93 | 100 100 86 67 81 100 100 . . . . 100 Level 1 6 | . . 13 32 18 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . 2 4 3 . . . . . 1 Investigation 3 | . . . 1 1 1 . . . . . . Extermination 2 | . . . . . 1 . . . . . 1 Reinforcement 5 | . . . 1 3 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 3 | . . . 1 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 72 | . 6 5 8 21 8 2 12 . . 4 6 Peak Tracking Total 5 | . 3 3 2 4 2 1 4 . . . 5 Tactical Retreats 6 | . . . 1 . . . 3 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . 1 1 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 3 | . 2 1 . . . . . . . . . Max in Single Turn 2 | . 2 1 . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 33 | . 6 1 4 5 5 7 1 . 2 . 2 Terminals 22 | . 6 1 3 5 4 2 . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 . . . . 1 Scanalyzers 2 | . . . 1 . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 116 | . 32 3 13 18 10 16 1 . 16 . 7 Successful 79 | . 23 3 10 9 4 9 1 . 16 . 4 Failed 37 | . 9 . 3 9 6 7 . . . . 3 Catastrophic 5 | . 2 . . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 13 2 5 14 5 . . . . . 2 Terminals 80 | . 32 3 7 18 9 6 . . . . 5 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . . . . 4 . . . . 2 Scanalyzers 9 | . . . 6 . . 3 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Terminal Hacks 51 | . 18 2 2 4 2 3 1 . 16 . 3 Part Schematic 11 | . . . . 2 1 1 . . 6 . 1 Robot Schematic 7 | . . . . . . . . . 7 . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . Alert Level 4 | . 2 . . 1 . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . Surveillance Status 2 | . 1 . . . . . . . . . 1 Transport Status 2 | . 2 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 5 | . 3 . 1 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . . . 1 Retrieve Components 3 | . . . . . . 2 . . . . 1 Scanalyzer 8 | . . . 6 . . 2 . . . . . Insert Component 3 | . . . 2 . . 1 . . . . . Analyze 5 | . . . 4 . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 35 | . 13 2 5 10 5 . . . . . . Terminals 14 | . 5 1 2 5 1 . . . . . . Track 5 | . 2 1 . 2 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . Botnet 7 | . 3 . 2 1 1 . . . . . . Operators 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 6 1 3 5 4 4 . . . . 2 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 2 2 1 2 . . 6 . 1 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 9 . . . . 1 Parts Scanalyzed 3 | . . . 2 . . 1 . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . . 94 . Total Orders 2 | . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . 2 Ally Attacks 5 | . . . . . . . . . . 5 . Total Damage 181 | . . . . . . . . . . 181 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 6344 | 51 624 223 464 780 813 1025 577 272 76 514 925 Spaces Moved 4866 | 44 264 233 365 430 706 968 409 228 77 455 687 Core 2 | 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4858 | 42 264 233 359 430 706 968 409 228 77 455 687 Hover 6 | . . . 6 . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 80 90 100 100 100 100 100 Average Speed 96 | 92 90 90 96 100 90 97 100 100 100 100 100 Slowest Speed 120 | 100 90 90 120 100 100 100 100 100 100 100 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 40 | 3 56 53 39 30 21 25 67 48 64 56 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 4 | . . 2 . . . . . 1 . 1 . Spaces Dug 71 | . 35 . . 5 . . . 6 . . 25 Terrain Destroyed 100 | . 40 24 . 5 . . . 6 . . 25 Melee 36 | . . . . 5 . . . 6 . . 25 Projectile . | . . . . . . . . . . . . AOE 64 | . 40 24 . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total 6147 | 53 635 243 449 705 835 1028 525 262 76 502 834 Wait 879 | . 348 3 32 210 74 26 67 29 . 26 64 Move 4855 | 43 263 232 364 430 705 967 408 227 76 454 686 Hop . | . . . . . . . . . . . . Pick Up 39 | 6 1 2 9 . 3 6 5 . . . 7 Fast Attach 30 | 1 2 . 6 2 9 6 1 . . . 3 Attach 10 | 3 . 1 2 . . . 2 . . 1 1 Detach . | . . . . . . . . . . . . Swap 24 | . 3 1 3 3 5 2 2 . . . 5 Drop 54 | . 1 1 14 2 14 11 3 . . . 8 Fire 96 | . 13 3 14 35 24 7 . . . . . Melee 112 | . . . . 5 . 3 33 6 . 7 58 Ram 1 | . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 46 | . 4 . 5 18 . . 4 . . 14 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [Fac] / [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x1) 14 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 551 | -10/Materials | Identified exit to Mines 676 | -10/Materials | Entered Mines 679 | -10/Mines | Reached level 2 686 | -10/Mines | Upgraded with Weapon slot (x1) 850 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 867 | -10/Mines | Discovered new exit (range 7) 899 | -10/Mines | Entered Materials 901 | -9/Materials | Reached level 3 901 | -9/Materials | Upgraded with Utility slot (x1) 1223 | -9/Materials | Discovered new exit (range 8) 1356 | -9/Materials | Discovered new exit (range 7) 1363 | -9/Materials | Entered another Materials area 1365 | -8/Materials | Reached level 4 1366 | -8/Materials | Upgraded with Propulsion slot (x1) 1578 | -8/Materials | Reached level 5 2097 | -8/Materials | Discovered new exit (range 3) 2143 | -8/Materials | Entered Factory 2145 | -7/Factory | Reached level 6 2145 | -7/Factory | Upgraded with Utility slot (x1) 2564 | -7/Factory | Build established: Skirmisher 2841 | -7/Factory | Reached level 7 2864 | -7/Factory | Core integrity fell below 50% 2889 | -7/Factory | Found Prototype Launcher 2890 | -7/Factory | Identified Rocket Array 2900 | -7/Factory | Discovered new exit (range 17) 2955 | -7/Factory | Identified exit to Factory 2956 | -7/Factory | Entered another Factory area 2957 | -6/Factory | Core integrity fell below 50% 2958 | -6/Factory | Reached level 8 2958 | -6/Factory | Upgraded with Propulsion slot (x1) 2958 | -6/Factory | Upgraded with Weapon slot (x1) 3709 | -6/Factory | Discovered new exit (range 13) 3871 | -6/Factory | Build established: Assassin 3980 | -6/Factory | Identified exit to Lower Caves 3981 | -6/Factory | Entered Lower Caves 4083 | -6/Lower Caves | Learned Factory terminal intel 4196 | -6/Lower Caves | Core integrity fell below 20% 4203 | -6/Lower Caves | Hvy. Deuterium Engine stolen by Master Thief 4217 | -6/Lower Caves | Shock Maul stolen by Master Thief 4237 | -6/Lower Caves | Shock Maul stolen by Master Thief 4397 | -6/Lower Caves | Encountered a Warlord checkpoint 4536 | -6/Lower Caves | Discovered new exit (range 23) 4556 | -6/Lower Caves | Identified exit to Lower Caves 4558 | -6/Lower Caves | Entered another Lower Caves area 4560 | -6/Lower Caves | Reached level 9 4562 | -6/Lower Caves | Upgraded with Power slot (x1) 4587 | -6/Lower Caves | Discovered new exit (range 17) 4614 | -6/Lower Caves | Identified exit to Factory 4703 | -6/Lower Caves | Encountered a Warlord checkpoint 4770 | -6/Lower Caves | Discovered new exit (range 15) 4808 | -6/Lower Caves | Identified exit to Data Miner 4830 | -6/Lower Caves | Entered Data Miner 4830 | -6/Data Miner | Discovered new exit (range 6) 4836 | -6/Data Miner | Identified exit to Proximity Caves 4848 | -6/Data Miner | Met Data Miner 4883 | -6/Data Miner | Received God Mode back door access code from Data Miner 4906 | -6/Data Miner | Entered Proximity Caves 4908 | -5/Proximity Caves | Reached level 10 4909 | -5/Proximity Caves | Upgraded with Utility slot (x1) 4979 | -5/Proximity Caves | Escorted by Enhanced Grunt 5347 | -5/Proximity Caves | Discovered exit to Factory (range 12) 5420 | -5/Proximity Caves | Entered Factory 5421 | -5/Factory | Loaded intel: 22 terminal locations 5421 | -5/Factory | Core integrity fell below 50% 5422 | -5/Factory | Reached level 11 5915 | -5/Factory | Crushed by falling debris 6044 | -5/Factory | Discovered new exit (range 22) 6159 | -5/Factory | Discovered new exit (range 17) 6306 | -5/Factory | Core integrity fell below 20% 6345 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06291_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06297_ System corrupted: Shock Maul targeting data glitched. 06302_ Destroyed Antigrav System. 06302_ P-70 Sage system corrupted by crushing effect. 06302_ Construction Platform disabled. 06304_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06307_ Shock Maul follow-up attack on P-70 Sage. 06309_ Destroyed Imp. Heat Sink. 06309_ P-70 Sage system corrupted by crushing effect. 06309_ P-70 Sage knocked back. 06317_ Destroyed Imp. Heat Sink. 06317_ Destroyed Hpw. Shock Rifle. 06317_ P-70 Sage system corrupted by crushing effect. 06318_ System corrupted: Component data lost. 06320_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06333_ JQJNCK#DW6V= PYI7,0J:=VD48PHJQ/Y 06335_ Shock Maul follow-up attack on P-70 Sage. 06335_ Destroyed Antigrav System. 06335_ Destroyed Tesla Rifle. 06335_ P-70 Sage system corrupted by crushing effect. 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""" """ #### #### | | ??????? # # ] #### ###? | | ?????? # %![ """ # ! #######+###?### | | ??????#### !![ %""" # ###### ###### | | ???####### ![[ """ ################### | | ???+ ################### ####?? | | ???#### #################### ####### | | ??????# ######### ### ####### | | ??????# ################ ?""" ##??####### | | ??????# #! # # """"" # ?##### | | ??????#" # """" ###### ?""""" ?? ? ?#### | | ??????#" # """" ##?#?? ???+? < #? | | ??????#" # """" #####? ""? ??? ?#? #? | | ??????#T """ / """" ######???""?" # ? ?? #? | | ??????#" """ # """" #?#### ????"??#????#????# | | ??????#" """ # """" #???##??? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 550 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 610 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 5 Resistance: TH 5 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 44 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- Mak. Axe | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Imp. Medium Armor Plating | -7/Factory | Hacked HERF Cannon | -6/Factory | Hacked Shock Maul | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free F-cell Engine | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Levels Raised 10 | . . 1 1 2 2 1 . 1 . 1 1 XP Earned 18545 | 3000 750 1315 2070 3015 2005 1640 950 500 650 1000 1650 XP Spent 17970 | 2920 . 650 2325 3095 1420 3000 85 1440 . 1535 1500 Upgrades 59 | 9 . 4 6 13 5 10 1 7 . 2 2 Power Slot 1 | . . . . . . . . 1 . . . Propulsion Slot 3 | 1 . . . 1 . 1 . . . . . Utility Slot 4 | 1 . . 1 . 1 . . . . 1 . Weapon Slot 2 | . . 1 . . . 1 . . . . . Core Integrity 12 | . . 2 . 1 . 3 1 4 . 1 . Heat Dissipation 3 | 2 . 1 . . . . . . . . . Energy Storage 1 | . . . . 1 . . . . . . . Matter Storage 1 | . . . . 1 . . . . . . . Mass Support 2 | . . . 1 1 . . . . . . . Inventory Capacity 5 | 3 . . 1 . . . . . . . 1 Sight Range 2 | 1 . . 1 . . . . . . . . Sensor Range 9 | . . . 2 4 . 2 . . . . 1 Terrain Scan Density 6 | . . . . . 4 2 . . . . . Ranged Accuracy 1 | . . . . 1 . . . . . . . Melee Accuracy 2 | . . . . . . . . 2 . . . Hack Attack % 2 | 1 . . . 1 . . . . . . . Hack Defense % 1 | . . . . . . 1 . . . . . KI Resistance % 1 | . . . . 1 . . . . . . . TH Resistance % 1 | . . . . 1 . . . . . . . Protomatter Created 452 | . 57 . 39 200 . . 53 . . 103 . Integrity Restored 982 | . 96 . 117 385 . . 75 . . 309 . Core 936 | . 96 . 117 339 . . 75 . . 309 . Parts 46 | . . . . 46 . . . . . . . Protomatter Decayed 168 | . 69 . . 71 . . 28 . . . . Game ------ Seed StasisLargeRay Manual? 0 Play Time 01:49:01 Cumulative 233.2 hours Start 2019.12.25 @ 11:00:15 End 2019.12.26 @ 20:24:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 149 Rogue 148 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59d712d6-356d-483c-bdf3-4f5c8caf7840