Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:24:25 Player: Bort Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (670) 670 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3500 Bonus ------- None Cogmind --------- Core Integrity 311/700 Matter 63/300 Energy 100/100 System Corruption 17% Temperature Cool (74) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg (fused) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced ECM Suite Pulse Rifle Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Visual Processing Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Flak Gun Heavy Mace > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Advanced ECM Suite Hardened Light Armor Plating [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Light Armor Plating Device Hardlight Generator Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 46 | 6 13 8 10 5 1 3 Power 5 | 1 1 1 1 . 1 . Engine 3 | 1 1 1 . . . . Core 1 | . . . 1 . . . Reactor 1 | . . . . . 1 . Propulsion 10 | 2 2 . 3 1 . 2 Treads . | . . . . . . . Leg 10 | 2 2 . 3 1 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 4 2 2 2 . 1 Device 5 | . 3 1 . 1 . . Storage 2 | 1 1 . . . . . Processor 1 | . . 1 . . . . Hackware 1 | . . . . 1 . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 19 | 2 6 5 4 2 . . Energy Gun 1 | . . . 1 . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 6 | 2 3 . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 7 | . 3 2 2 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 3 | . . 3 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 1 1 5 . 4 2 Power 2 | . . . 2 . . . Propulsion 2 | . . . . . 1 1 Utility 5 | . 1 1 . . 2 1 Weapon 4 | . . . 3 . 1 . Highest Loss Streak 3 | . 1 1 3 . 3 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 77 | . 89 88 91 75 40 18 Engine 11 | . 14 17 12 . . . Core 1 | . . . 4 7 2 . Leg 23 | . 28 22 26 23 14 11 Device 4 | . 4 10 3 . . . Storage 6 | . 14 7 . . . . Processor 3 | . . 3 9 7 4 . Protection 3 | . . . 10 13 2 5 Ballistic Gun 8 | . 26 . . 5 2 . Launcher 8 | . 1 21 14 . . . Impact Weapon 2 | . . . 8 7 4 . Slashing Weapon 1 | . . 5 . . . . Naked Turns 71 | . . . . . 48 23 Heaviest Build 37 | 12 14 24 31 37 25 5 Greatest Support 51 | 20 20 20 51 51 49 32 Greatest Overweight (x) 1 | . . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 8 5 5 5 5 Average Capacity 6 | 6 8 7 5 5 5 5 Most Carried 5 | 5 5 3 3 4 5 4 Average Carried 1 | 1 1 . 1 2 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 4 | . 1 . 2 4 4 4 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 726 | 243 140 168 175 . . . Remotely 61 | . 61 . . . . . Salvage Created 662 | . 236 139 287 . . . Parts 48 | . 23 12 13 . . . Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 4 | . 4 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 19 | . 7 6 6 . . . Melee 2 | . . 1 1 . . . Guns 7 | . 7 . . . . . AOE 9 | . . 5 4 . . . Classes Destroyed 7 | . 3 2 2 . . . Tunneler 1 | . . . 1 . . . Hauler 2 | . . 1 1 . . . Recycler 1 | . . . 1 . . . Watcher 3 | . 2 . 1 . . . Swarmer 7 | . 3 4 . . . . Grunt 9 | . 4 1 4 . . . Sentry 3 | . . 1 2 . . . Best Kill Streak 6 | . 3 6 4 . . . Combat Bots Only 6 | . 3 6 3 . . . Max Kills in Single Turn 4 | . 2 4 2 . . . Gunslinging 1 | . 1 . . . . . Exploded 4 | . . 4 1 . . . Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 149 | . 49 21 35 . 8 36 Missed 32 | . 9 4 8 . 1 10 Damage Taken 1922 | . 384 234 601 . 293 410 Core 630 | . 137 36 68 . 245 144 Absorbed by Shields 80 | . . 80 . . . . Core Remaining (%) 80 | 100 45 91 87 . . . Volleys Fired 50 | . 29 5 11 . 5 . Largest 2 | . 2 2 2 . 2 . Hottest 93 | . 40 60 66 . 93 . Shots Fired 94 | . 58 10 17 . 9 . Gun 62 | . 58 . . . 4 . Cannon 5 | . . . . . 5 . Launcher 27 | . . 10 17 . . . Special . | . . . . . . . Kinetic 62 | . 58 . . . 4 . Thermal 5 | . . . . . 5 . Explosive 27 | . . 10 17 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 3 4 . 8 . Robot Miss Streak 4 | . 4 1 1 . 3 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 64 | . 36 10 11 . 7 . Core Hits 51 | . 19 10 19 . 3 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Sever 1 | . . 1 . . . . Melee Attacks 18 | . . 10 8 . . . Impact 8 | . . . 8 . . . Slashing 10 | . . 10 . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2327 | . 318 755 1054 . 199 1 Guns 411 | . 318 . . . 93 . Cannons 106 | . . . . . 106 . Explosions 1284 | . . 417 867 . . . Melee 525 | . . 338 187 . . . Ramming 1 | . . . . . . 1 Kinetic 411 | . 318 . . . 93 . Thermal 106 | . . . . . 106 . Explosive 1284 | . . 417 867 . . . Electromagnetic . | . . . . . . . Impact 187 | . . . 187 . . . Slashing 338 | . . 338 . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . . 17 17 Average Corruption 14 | . . . . . 11 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . 9 8 Message Errors 4 | . . . . . 2 2 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 3 | . . . . . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misdirections 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 118 | . . 80 38 . . . Projectiles . | . . . . . . . Explosions 30 | . . 6 24 . . . Melee 88 | . . 74 14 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 230 | . . 110 120 . . . Shots 7 | . . 4 3 . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . . . . 3 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 321 | . 24 21 207 . 321 166 Average Temperature 92 | . 12 8 104 . 163 80 Received Heat Transfer 697 | . 120 37 252 . . 288 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 148 | . . . . . 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 317 | . 142 193 317 63 30 36 Initial 81 | . . 32 81 63 22 21 Average 60 | . 40 55 132 63 10 23 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 98 | 100 100 100 93 100 100 100 Level 1 1 | . . . 6 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 2 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 2 . . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 11 13 10 . 5 2 Peak Tracking Total 7 | . 3 5 7 . 5 2 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 5 | . 2 . 2 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 3 | . . 2 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 4 | . 3 . 1 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 4 . 1 . . . Successful 4 | . 3 . 1 . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . Record 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 84 | . . . . . 84 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2065 | 50 612 460 458 131 137 217 Spaces Moved 1210 | 47 387 222 239 84 134 97 Core 122 | 26 . . . . 90 6 Treads . | . . . . . . . Legs 1088 | 21 387 222 239 84 44 91 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 126 50 50 Average Speed 115 | 81 120 120 129 127 74 120 Slowest Speed 190 | 120 120 190 130 130 126 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 58 24 27 2 89 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 182 | . . 91 91 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 182 | . . 91 91 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 1759 | 59 487 389 358 109 161 196 Wait 366 | 1 39 133 71 12 20 90 Move 1205 | 46 386 221 238 84 133 97 Hop . | . . . . . . . Pick Up 48 | 6 12 7 13 6 1 3 Fast Attach . | . . . . . . . Attach 28 | 6 4 7 4 3 1 3 Detach . | . . . . . . . Swap 18 | . 9 1 6 2 . . Drop 23 | . 8 5 7 2 1 . Fire 50 | . 29 5 11 . 5 . Melee 18 | . . 10 8 . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 449 | -10/Materials | Discovered new exit (range 4) 557 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Core integrity fell below 50% 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 947 | -9/Materials | Discovered new exit (range 14) 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1150 | -8/Materials | Build established: Scavenger-Mutant 1477 | -8/Materials | Garrison activated, responded to threat 1519 | -8/Materials | Discovered new exit (range 18) 1581 | -8/Materials | Entered Factory 1581 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1584 | -7/Factory | Lost 3 parts (1p2w) 1652 | -7/Factory | Discovered new exit (range 4) 1712 | -7/Factory | Sucked down chute 1712 | -7/Factory | Entered Waste 1713 | -7/Waste | Met a frightened Derelict 1727 | -7/Waste | EMP discharged 1727 | -7/Waste | System corruption reached 10% 1732 | -7/Waste | Spotted C-40 Crusher 1739 | -7/Waste | Build established: Mutant 1759 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1795 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1798 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1801 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1807 | -7/Waste | Spotted C-40 Crusher 1807 | -7/Waste | Spotted C-40 Crusher 1814 | -7/Waste | Spotted C-40 Crusher 1827 | -7/Waste | EMP discharged 1832 | -7/Waste | Lost 3 parts (1n1u1w) 1839 | -7/Waste | Spotted C-40 Crusher 1842 | -7/Waste | Discovered new exit (range 13) 1849 | -7/Waste | Entered Factory 2057 | -7/Factory | Core integrity fell below 50% 2066 | -7/Factory | Self-destructed Last Messages --------------- 01852_ System corrupted: Heat flow error (+123). 01873_ System corrupted: Energy discharge (-28). 01887_ Acquired Pulse Rifle. 01888_ P% VUHARQTPJFCDJLJWP3M9 01910_ System corrupted: Carbon-fiber Leg fused. 01931_ System corrupted: Component data lost. 01943_ Acquired Carbon-fiber Leg. 01955_ Acquired Ion Cannon. 01969_ K-01 Serf collects debris. 01981_ Kicked K-01 Serf out of the way. 01983_ Kicked K-01 Serf. 01990_ Critical hit (Burn: +37). 01992_ ALERT: All DSF locations entering lockdown mode. 02020_ Y2O9K5R>SOE, BIS1FDV|J|5WMHTH 02031_ Titanium Leg destroyed. 02036_ System corrupted: Energy discharge (-35). 02040_ Critical hit (Burn: +37). 02050_ Hrd. Light Armor Plating destroyed. 02058_ Critical hit (Burn: +37). 02062_ System corrupted: Heat flow error (+191). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# +?????????????????????? | | ????????############## #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # g #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# + #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # @ #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????#######+###### + ????????????????????? | | ??????????????# #????# # "???????????????????? | | ??????????????# #????# # ""??????????????????? | | ???????######## ###### #?""""????????????????? | | ???????# # #??"""????????????????? | | ???????# ^ # #?? ?????????????????? | | ???????# """ + #?????????????????????? | | ???????# """ # #?????????????????????? | | ???????# """ # #?????????????????????? | | ???????# # ########?????????????????????? | | ???????# # #????????????????????????????? | | ???????# """" # #????????????????????????????? | | ???????# """" # #????????????????????????????? | | ???????# """" # #????????????????????????????? | | ???????# """" + +????????????????????????????? | | ######## # #????????????????????????????? | | # # #????????????????????????????? | | " " " ######## #????????????????????????????? | | " " " # #????????????????????????????? | | " " " # #????????????????????????????? | | " " " # #????????????????????????????? | | " " " + #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronSubdwellerRipper Manual? 0 Play Time 00:24:34 Cumulative 2.8 hours Start 2024.04.09 @ 18:04:50 End 2024.04.13 @ 14:24:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b6d40c8-d1cc-4b89-8363-32918afa35cd