Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 19:00:18

Player: Drosophila

Result: Destroyed by 54-J48(R) with Subdweller Shrapnel Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (692)      692
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1272

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     287/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (260) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
         Spiked Treads
         Spiked Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
      Makeshift Light Armor Plating
>               --- WEAPON (2) -------
     Subdweller Laser
                Battle Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
         Spiked Treads
     Subdweller Monowheel
                Machine Analyzer
     Subdweller Optics
       Improved Terrain Scanner
                Seismic Detector
                Power Shielding
                Propulsion Shielding
                Weapon Shielding
                Recalibrator
     Subdweller Laser
     Subdweller Laser
                Beam Cannon
                Beam Cannon
     Subdweller Beam Cannon
     Subdweller Machine Gun
                Battle Cannon
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
         Spiked Treads
         Spiked Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Light Armor Plating
>               --- WEAPON -----------
     Subdweller Laser
                Battle Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Treads
     Subdweller Monowheel
                Machine Analyzer
     Subdweller Optics
       Improved Terrain Scanner
                Seismic Detector
                Power Shielding
                Propulsion Shielding
                Weapon Shielding
                Recalibrator
     Subdweller Laser
     Subdweller Laser
                Beam Cannon
                Beam Cannon
     Subdweller Beam Cannon
     Subdweller Machine Gun
                Battle Cannon
                Hammer
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Protection               Propulsion Shielding
Weapon                     Beam Cannon
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Battle Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 8   10  17  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 7    | 2   2   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 2   3   4   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   2   3   
    Artifact               .    | .   .   .   
  Weapon                   14   | 3   4   7   
    Energy Gun             4    | 2   1   1   
    Energy Cannon          4    | .   2   2   
    Ballistic Gun          4    | 1   1   2   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   14  13  
  Treads                   27   | .   27  28  
  Device                   1    | .   .   1   
  Storage                  14   | .   14  14  
  Protection               12   | .   13  12  
  Energy Gun               3    | .   2   5   
  Energy Cannon            17   | .   24  12  
  Ballistic Gun            2    | .   1   3   
  Ballistic Cannon         3    | .   .   5   
Peak Build Rating          17   | 7   9   17  
  Average Rating           10   | 5   8   11  
  On Entrance              5    | .   7   9   
Naked Turns                .    | .   .   .   
Heaviest Build             58   | 13  52  58  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | 1   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         19   | 7   18  20  
  Most Carried             20   | 5   19  20  
  Average Carried          17   | 2   15  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 5   19  20  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           656  | 72  214 370 
  Remotely                 .    | .   .   .   
Salvage Created            863  | 64  424 375 
  Parts                    45   | 10  24  11  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      6    | .   .   6   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  18   | .   9   9   
  Guns                     7    | .   4   3   
  Cannons                  8    | .   2   6   
  AOE                      3    | .   3   .   
Classes Destroyed          8    | 1   6   1   
  Tunneler                 3    | 3   .   .   
  Hauler                   2    | .   2   .   
  Mechanic                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  5    | .   5   .   
  Grunt                    6    | .   4   2   
  Subdweller               7    | .   .   7   
Best Kill Streak           5    | 3   5   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   4    | 1   4   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        91   | .    41   50   
  Missed                   20   | .    10   10   
Damage Taken               1272 | .    444  828  
  Core                     251  | .    97   154  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  109  | .    41   68   
  Regen/Repaired (Parts)   244  | .    244  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              85   | 4    37   44   
  Largest                  2    | 2    2    2    
  Hottest                  140  | 80   120  140  
Shots Fired                169  | 8    74   87   
  Gun                      56   | 8    32   16   
  Cannon                   113  | .    42   71   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  31   | .    2    29   
  Thermal                  100  | .    42   58   
  Explosive                .    | .    .    .    
  Electromagnetic          38   | 8    30   .    
  Robot Hit Streak         35   | 4    9    35   
  Robot Miss Streak        3    | 1    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           113  | 5    43   65   
  Core Hits                38   | 3    18   17   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Destroy                1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              4    | .    .    4    
  Impact                   4    | .    .    4    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2322 | 64   977  1281 
  Guns                     572  | 64   225  283  
  Cannons                  1473 | .    475  998  
  Explosions               275  | .    275  .    
  Melee                    .    | .    .    .    
  Ramming                  2    | .    2    .    
  Kinetic                  388  | .    .    388  
  Thermal                  1549 | .    656  893  
  Explosive                94   | .    94   .    
  Electromagnetic          289  | 64   225  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            17   | .    17   .    
  Projectiles              16   | .    16   .    
  Explosions               1    | .    1    .    
  Melee                    .    | .    .    .    
Knockbacks                 6    | .    .    6    
  Impact                   .    | .    .    .    
  Kinetic                  6    | .    .    6    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      161  | .    161  .    
  Shots                    2    | .    2    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        322  | 36   322  36   
  Average Temperature      67   | 16   85   14   
  Received Heat Transfer   165  | .    39   126  
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         2669 | .    1099 1570 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             324  | 15  324 .   
  Initial                  9    | .   9   .   
  Average                  66   | 4   69  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         89   | 100 88  .   
  Level 1                  10   | .   11  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   12  10  
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          10   | .   10  .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                33   | .   33  .   
  Successful               17   | .   17  .   
  Failed                   16   | .   16  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   18   | .   18  .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          7    | .   7   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Security Status          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       6    | .   6   .   
  Scan Component           3    | .   3   .   
  Repair                   3    | .   3   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Botnet                 5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             3    | .   3   .   
  Time                     78   | .   78  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               5280 | 93   2098 3089 
Spaces Moved               1870 | 40   821  1009 
  Core                     2    | 2    .    .    
  Treads                   1868 | 38   821  1009 
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            236  | 155  227  246  
  Slowest Speed            320  | 160  320  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 3    95   57   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             11   | .    .    11   
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          32   | .    31   1    
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      31   | .    31   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2555 | 59   975  1521 
  Wait                     513  | 3    87   423  
  Move                     1868 | 39   820  1009 
  Hop                      .    | .    .    .    
  Pick Up                  31   | 4    14   13   
  Fast Attach              15   | 8    6    1    
  Attach                   4    | .    .    4    
  Detach                   2    | 1    1    .    
  Swap                     16   | .    4    12   
  Drop                     16   | .    5    11   
  Fire                     85   | 4    37   44   
  Melee                    4    | .    .    4    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    1    | .    1    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  703 | -10/Materials | Discovered new exit (range 10)
  817 | -10/Materials | Discovered new exit (range 14)
  840 | -10/Materials | Discovered new exit (range 11)
 1378 | -10/Materials | Discovered new exit (range 7)
 1578 | -10/Materials | Discovered new exit (range 8)
 1901 | -10/Materials | Repaired Lgt. Treads
 1928 | -10/Materials | Repaired Propulsion Shielding
 1956 | -10/Materials | Repaired Lgt. Treads
 2192 | -10/Materials | Entered Subcaves
 2679 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2732 | -10/Subcaves  | Disturbed a concealed Subdweller
 3692 | -10/Subcaves  | Core integrity fell below 50%
 3748 | -10/Subcaves  | Learned Materials emergency access door positions
 4220 | -10/Subcaves  | Core integrity fell below 20%
 4472 | -10/Subcaves  | Discovered new exit (range 8)
 4476 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 4562 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 4960 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 4963 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 5031 | -10/Subcaves  | Learned location of Zion (-6)
 5031 | -10/Subcaves  | Met a Zionite searching for "candidates"
 5076 | -10/Subcaves  | Build established: Derelict-Mutant
 5281 | -10/Subcaves  | Destroyed by 54-J48(R) with Subdweller Shrapnel Launcher

 Last Messages 
---------------
04801_ Acquired 48 matter.
04803_ Acquired 17 matter.
04804_ Aluminum Leg fries itself beyond repair.
  <x2>
Spk. Treads falls loose from the Twisted
  Machinery.
Mak. Light Armor Plating falls loose from the
  Twisted Machinery.
04971_ 8Z-OY9(z): "She is not going to be happy
  we haven't found any suitable candidates yet."
04988_ Dropped Lgt. Treads.
04989_ Acquired Mak. Light Armor Plating.
04998_ Dropped Ion Engine.
04998_ Acquired Spk. Treads.
05031_ 8Z-OY9(z): "Hey you! It's really
  dangerous down here, I feel that you could die
  at any moment. For your health and safety
  might I suggest a trip to Zion?"
World map updated: -6/Zion.
05193_ Acquired 7 matter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             100
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VoltaicExoskeletonRedirector
  Manual?         0
Play Time         00:17:46
  Cumulative      88.2 hours
  Start           2025.02.14 @ 18:39:35
  End             2025.02.14 @ 19:00:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           91
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c1118ff-c19d-49c5-9b0f-f68137f8ad25