Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.12 @ 14:54:31

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (76)      380
Value Destroyed (1906)     1906
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (29)                 29
              TOTAL SCORE: 5135

 Bonus
-------
High Alert Combat Kills    23
Follower Combat Kills      75
Friendly Fire              -69

 Cogmind 
---------
Core Integrity             89/700
Matter                     286/300
Energy                     100/100
System Corruption          5%
Temperature                Warning (322)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
               Titanium Leg
               Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
               Heat Sink
               Visual Processing Unit
      Improved Sensor Array
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
>              --- WEAPON -----------
               Gatling Laser
               Gatling Laser
      Advanced Assault Cannon
>              --- INVENTORY --------
               Titanium Leg
  Experimental Sensor Array
      Advanced Terrain Scan Processor
               Reaction Control System
         Heavy Rocket Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Advanced Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Storage                  Compact Battery
  Processor                Advanced Terrain Scan Processor
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  4    | .   .   1   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             78   | .   6   21  2   17  22  10  
  Power                    6    | .   .   1   .   3   1   1   
    Engine                 4    | .   .   1   .   2   1   .   
    Core                   2    | .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | .   2   6   1   5   7   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    13   | .   .   .   .   4   7   2   
    Wheel                  7    | .   .   5   1   1   .   .   
    Hover                  2    | .   2   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   
  Utility                  22   | .   2   4   1   6   5   4   
    Device                 12   | .   1   2   1   4   3   1   
    Storage                1    | .   .   .   .   .   .   1   
    Processor              9    | .   1   2   .   2   2   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | .   2   10  .   3   9   3   
    Energy Gun             11   | .   1   4   .   .   6   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   1   6   .   1   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   1   .   2   .   
Parts Lost                 19   | .   1   .   .   7   1   10  
  Power                    4    | .   .   .   .   2   .   2   
  Propulsion               6    | .   1   .   .   3   .   2   
  Utility                  4    | .   .   .   .   1   1   2   
  Weapon                   5    | .   .   .   .   1   .   4   
  Highest Loss Streak      5    | .   1   .   .   5   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  99  100 89  99  94  
  Engine                   6    | .   14  11  11  6   6   1   
  Leg                      14   | .   6   .   .   19  23  22  
  Wheel                    9    | .   .   32  33  6   .   .   
  Hover                    1    | .   19  .   .   .   .   .   
  Device                   16   | .   11  11  11  16  27  15  
  Processor                21   | .   10  21  22  21  17  26  
  Energy Gun               7    | .   14  3   22  4   12  .   
  Ballistic Gun            6    | .   14  18  .   3   .   5   
  Ballistic Cannon         2    | .   .   .   .   .   .   6   
  Launcher                 1    | .   .   .   .   6   4   .   
  Impact Weapon            2    | .   .   .   .   3   3   5   
Naked Turns                10   | .   .   .   .   .   .   10  
Heaviest Build             31   | 13  14  15  15  19  29  31  
  Greatest Support         54   | 20  20  36  36  51  54  54  
  Greatest Overweight (x)  4    | .   2   4   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 8   5   5   5   5   5   5   
  Most Carried             8    | 6   8   5   5   5   5   5   
  Average Carried          3    | 6   5   4   3   3   4   2   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            6    | 6   5   5   5   5   5   1   

 Class Distribution 
--------------------
 53% | Mutant
 25% | Assassin
 16% | Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
         Assassin | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  
Matter Collected           1947 | 200  120  629  53   207  426  312  
  Remotely                 212  | .    .    212  .    .    .    .    
Salvage Created            2571 | .    302  1004 114  385  461  305  
  Parts                    160  | .    27   57   12   23   21   20   
Haulers Intercepted        2    | .    .    2    .    .    .    .    
Recyclers Shooed           6    | .    2    2    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    18   
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  47   | .   8   14  .   9   5   11  
  Melee                    1    | .   .   .   .   1   .   .   
  Guns                     33   | .   8   14  .   3   2   6   
  Cannons                  5    | .   .   .   .   .   1   4   
  AOE                      7    | .   .   .   .   4   2   1   
Classes Destroyed          13   | .   5   4   1   .   2   1   
  Worker                   6    | .   1   4   .   .   1   .   
  Builder                  3    | .   .   .   1   2   .   .   
  Tunneler                 4    | .   .   1   2   .   1   .   
  Hauler                   2    | .   .   2   .   .   .   .   
  Recycler                 8    | .   1   2   1   1   3   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  5    | .   1   2   .   1   1   .   
  Swarmer                  18   | .   5   2   .   2   .   9   
  Grunt                    18   | .   3   7   .   5   2   1   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   7    | .   .   4   .   2   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   .   
  Packrat                  1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   9   7   3   5   3   5   
  Combat Bots Only         8    | .   8   3   .   4   2   5   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   1   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  
Damage Taken               3798 | .    195  802  28   897  489  1387 
  Core                     1009 | .    41   181  .    176  37   574  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   19   | .    .    19   .    .    .    .    
Core Remaining (%)         76   | 100  83   .    54   68   .    .    
Volleys Fired              171  | .    25   70   7    21   25   23   
  Largest                  3    | .    2    2    2    2    3    3    
  Hottest                  208  | .    60   110  110  110  208  208  
Shots Fired                346  | .    50   136  14   39   60   47   
  Gun                      301  | .    50   136  14   30   49   22   
  Cannon                   27   | .    .    .    .    .    4    23   
  Launcher                 18   | .    .    .    .    9    7    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  195  | .    25   114  .    16   4    36   
  Thermal                  80   | .    1    11   7    12   40   9    
  Explosive                18   | .    .    .    .    9    7    2    
  Electromagnetic          53   | .    24   11   7    2    9    .    
  Robot Hit Streak         11   | .    6    10   9    11   8    5    
  Robot Miss Streak        10   | .    5    7    4    7    5    10   
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    
Shots Hit Robots           220  | .    22   96   11   28   39   24   
  Core Hits                144  | .    13   46   8    32   26   19   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         4    | .    1    .    .    .    .    3    
    Destroy                1    | .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    1    
    Corrupt                1    | .    1    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    1    
Melee Attacks              10   | .    .    .    .    8    1    1    
  Impact                   10   | .    .    .    .    8    1    1    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    2    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5003 | .    324  1497 179  1086 1211 706  
  Guns                     3198 | .    301  1475 155  267  733  267  
  Cannons                  316  | .    .    .    .    .    51   265  
  Explosions               1090 | .    23   22   24   581  327  113  
  Melee                    399  | .    .    .    .    238  100  61   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1933 | .    126  1261 .    116  51   379  
  Thermal                  1439 | .    23   117  83   358  705  153  
  Explosive                712  | .    .    .    .    340  259  113  
  Electromagnetic          520  | .    175  119  96   34   96   .    
  Impact                   399  | .    .    .    .    238  100  61   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    5    
  Average Corruption       4    | .    .    .    .    .    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    6    30   
    Message Errors         9    | .    .    .    .    .    1    8    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Heat Flow Errors       5    | .    .    .    .    .    1    4    
    Energy Discharges      4    | .    .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    1    3    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               3    | .    .    .    .    .    1    2    
    Alerts                 1    | .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            218  | .    .    .    .    76   70   72   
  Projectiles              11   | .    .    .    .    .    .    11   
  Explosions               72   | .    .    .    .    72   .    .    
  Melee                    135  | .    .    .    .    4    70   61   
Knockbacks                 5    | .    .    .    .    1    .    4    
  Impact                   2    | .    .    .    .    1    .    1    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      367  | .    .    27   28   151  120  41   
  Shots                    11   | .    .    1    1    4    4    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        331  | .    56   331  126  11   242  313  
  Average Temperature      62   | .    17   49   61   5    89   93   
  Received Heat Transfer   1272 | .    36   294  .    333  69   540  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    
  Impact Corruptions       6    | .    .    .    .    1    2    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    .    .    4    2    
  Heat Transferred         2437 | .    50   175  125  290  1447 350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Peak Influence             498  | .   261 406 183 498 391 .   
  Initial                  162  | .   .   109 157 70  162 .   
  Average                  215  | .   69  231 165 312 221 .   
Maximum Alert Level        2    | .   1   2   .   2   1   .   
  Low Security (%)         58   | 100 82  39  100 32  58  .   
  Level 1                  32   | .   17  60  .   18  41  .   
  Level 2                  8    | .   .   .   .   49  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   3   .   4   5   .   
  Investigation            5    | .   1   2   .   1   1   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            3    | .   .   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low 
Distress Signals           4    | .   1   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              93   | .   11  26  .   18  13  25  
  Peak Tracking Total      9    | .   4   6   .   8   4   9   
  Tactical Retreats        7    | .   2   1   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Traps Triggered            5    | .   .   1   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   3   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac Low 
Machines Disabled          8    | .   1   .   .   4   3   .   
  Max in Single Turn       2    | .   1   .   .   2   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low 
Machines Accessed          14   | .   1   3   .   4   6   .   
  Terminals                7    | .   1   1   .   2   3   .   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   1   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                46   | .   3   11  .   15  17  .   
  Successful               23   | .   1   5   .   8   9   .   
  Failed                   23   | .   2   6   .   7   8   .   
    Catastrophic           4    | .   .   2   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   3   4   .   5   8   .   
  Terminals                22   | .   3   4   .   7   8   .   
  Fabricators              5    | .   .   .   .   .   5   .   
  Repair Stations          5    | .   .   5   .   .   .   .   
  Recycling Units          8    | .   .   2   .   6   .   .   
  Scanalyzers              6    | .   .   .   .   2   4   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   1   2   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   3   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       5    | .   .   1   .   4   .   .   
  Process                  1    | .   .   .   .   1   .   .   
  Report Inventory         3    | .   .   1   .   2   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 5    | .   .   .   .   2   3   .   
  Insert Component         2    | .   .   .   .   1   1   .   
  Analyze                  3    | .   .   .   .   1   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   1   .   1   3   .   
  Terminals                5    | .   1   1   .   1   2   .   
    Botnet                 5    | .   1   1   .   1   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   3   .   3   6   .   
  Full Trace Events        4    | .   1   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          63   | .   .   .   .   63  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   8   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            2    | .   .   .   .   1   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Jun Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac Low 
Total Allies               2    | .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   2   .   
  Highest-Rated Group      64   | .   .   .   .   .   64  .   
  Highest-Rated Ally       32   | .   .   .   .   .   32  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   11  .   
  Total Damage             315  | .   .   .   .   .   315 .   
  Kills                    4    | .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  
Turns Passed               3545 | 4    250  608  379  432  760  1112 
Spaces Moved               2283 | 3    199  408  390  240  452  591  
  Core                     18   | .    .    1    .    .    .    17   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1219 | 3    47   .    .    143  452  574  
  Wheels                   890  | .    .    403  390  97   .    .    
  Hover                    156  | .    152  4    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  56   90   90   90   126  50   
  Average Speed            109  | 120  77   91   90   113  128  127  
  Slowest Speed            250  | 120  180  250  90   130  200  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 2    36   34   90   26   13   78   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    2    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          192  | .    2    2    6    81   78   23   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    1    6    
  AOE                      185  | .    2    2    6    81   77   17   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low 
Total                      3006 | 3   247 530 405 346 572 903 
  Wait                     372  | 1   4   2   .   47  48  270 
  Move                     2277 | 2   198 407 389 239 451 591 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  37   | .   6   12  3   5   7   4   
  Fast Attach              35   | .   4   7   1   8   13  2   
  Attach                   23   | .   2   5   .   5   4   7   
  Detach                   10   | .   1   1   .   4   2   2   
  Swap                     20   | .   .   9   1   4   5   1   
  Drop                     48   | .   7   17  4   5   14  1   
  Fire                     171  | .   25  70  7   21  25  23  
  Melee                    10   | .   .   .   .   8   1   1   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   2   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   .   1   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Junkyard   | Discovered new exit (range 2)
    5 | -11/Junkyard   | Entered Materials
   54 | -10/Materials  | Discovered new exit (range 14)
  241 | -10/Materials  | Discovered new exit (range 13)
  253 | -10/Materials  | Identified exit to Materials
  255 | -10/Materials  | Destroyed 8 combat bots
  255 | -10/Materials  | Entered another Materials area
  255 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  500 | -9/Materials   | Repaired Sensor Array
  524 | -9/Materials   | Build established: Mutant
  856 | -9/Materials   | Discovered new exit (range 7)
  862 | -9/Materials   | Identified exit to Mines
  863 | -9/Materials   | Entered Mines
  879 | -9/Mines       | Learned Materials terminal intel
  914 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  916 | -9/Mines       | Found Prototype Device
  916 | -9/Mines       | Identified Exp. Sensor Array
 1194 | -9/Mines       | Discovered new exit (range 10)
 1201 | -9/Mines       | Identified exit to Materials
 1237 | -9/Mines       | Discovered exit to Materials (range 6)
 1242 | -9/Mines       | Entered Materials
 1242 | -8/Materials   | Evolved 2 slots: Utility x2
 1243 | -8/Materials   | Loaded intel: 12 terminal locations
 1319 | -8/Materials   | Garrison activated, responded to threat
 1364 | -8/Materials   | Lost 5 parts (1p3n1w)
 1419 | -8/Materials   | Discovered new exit (range 14)
 1671 | -8/Materials   | Identified exit to Factory
 1674 | -8/Materials   | Entered Factory
 1674 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1962 | -7/Factory     | Build established: Assassin
 2077 | -7/Factory     | Identified exit to Storage
 2077 | -7/Factory     | Identified exit to Lower Caves
 2266 | -7/Factory     | P-60 Hacker assimilated allied Y-54 Guardian
 2356 | -7/Factory     | Build established: Skirmisher
 2434 | -7/Factory     | Entered Lower Caves
 2631 | -7/Lower Caves | Lost 5 parts (1p2u2w)
 2717 | -7/Lower Caves | Learned Factory security intel
 2845 | -7/Lower Caves | Spotted B-75 Beast
 2882 | -7/Lower Caves | Build established: Assassin
 3003 | -7/Lower Caves | Learned Factory emergency access door positions
 3441 | -7/Lower Caves | Build established: Mutant
 3524 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3536 | -7/Lower Caves | Released all parts (10)
 3537 | -7/Lower Caves | Core integrity fell below 50%
 3546 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
03536_ Released Autogun.
03536_ Released Reaction Control System.
03536_ Released Adv. Terrain Scan Processor.
03536_ Released Imp. Terrain Scanner.
03536_ Released Adv. Terrain Scan Processor.
03536_ Released Titanium Leg.
03536_ Released Hvy. Hammer.
03536_ Released Imp. Targeting Computer.
03536_ Released Titanium Leg.
03540_ Slug penetrates B-48 Gladiator.
03540_ B-48 Gladiator suffers critical hit (Destroy).
03540_ S-27 Virus destroyed.
03541_ VTOL Module fries itself beyond repair.
03542_ Lgt. Nuclear Core fries itself beyond repair.
03544_ Slug penetrates G-47 Trooper.
03544_ Dropped Fire Trap.
03545_ Installed Fire Trap.
03546_ System corrupted: Component data lost.
03546_ Triggered Fire Trap.
03546_ Burning plasma bursts from the floor.

 Map 
-----
+----------------------------------------------------+
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| #    ##  #"?  #  Y          #????????????????????? |
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| ################# ##############?#?###???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       610
Evasion (%)                59
Targeting Accuracy         6
Salvage Targeting          1

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstMolecularLaser
  Manual?         0
Play Time         00:24:35
  Cumulative      439.7 hours
  Start           2023.07.12 @ 14:33:48
  End             2023.07.12 @ 14:54:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          335
  Rogue           116
  Adventurer      76
  Explorer        143
Win Type          -
  Total           22
  Types           19/0/2/0/0/0/0/1/0
Lore%             66
Gallery%          87
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 944a5f5c-3ac7-4b3b-8f1e-1034fc48bfaf