Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 22:33:22 Player: the cat Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 7696 Bonus ------- Pacifist 470 Entered Garrisons 600 Cogmind --------- Core Integrity 0/1150 Matter 175/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Proton Missile Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Combat Airjet Combat Airjet Improved Linear Gravjet Improved VTOL Module Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Lance > --- INVENTORY -------- Heavy Treads Improved Signal Interpreter Proton Missile Launcher Mini Grenade Launcher [Rating: 68] Favorites ----------- Power None Propulsion Combat Airjet Treads Light Treads Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Advanced Terrain Scanner Device Advanced Terrain Scanner Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Lance Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 . . 2 . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 1 1 . . . . . 2 . . . . . . . . Utility 5 | . . . 1 1 . . 1 . . . . . 2 . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 28 | 2 1 1 2 2 . . . . . 9 1 . 2 . 1 . 6 1 Power . | . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 13 | 2 . 1 1 . . . . . . 4 1 . . . . . 3 1 Treads 3 | 2 . . . . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . 4 . . . . . . 1 . Flight 5 | . . 1 1 . . . . . . . 1 . . . . . 2 . Utility 11 | . . . . 2 . . . . . 5 . . 1 . 1 . 2 . Device 4 | . . . . . . . . . . 1 . . 1 . 1 . 1 . Storage . | . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . 2 . . . . . 2 . . . . . . . . Hackware 3 | . . . . . . . . . . 2 . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 4 | . 1 . 1 . . . . . . . . . 1 . . . 1 . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . Parts Lost 18 | . . . 3 . . . . . . . . . . 1 . 3 2 9 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 11 | . . . 3 . . . . . . . . . . . . 2 1 5 Utility 5 | . . . . . . . . . . . . . . . . 1 1 3 Weapon 2 | . . . . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 9 | . . . 3 . . . . . . . . . . 1 . 3 4 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 38 | . 35 39 25 15 23 23 20 20 20 36 52 58 61 63 60 48 50 41 Treads 3 | . 28 22 12 . . . . . . . . . . . . . . 1 Hover 6 | . . . . . . . . . . 5 17 17 15 15 15 13 13 7 Flight 6 | . . 6 8 7 7 7 6 6 6 5 5 11 10 10 10 6 8 5 Device 3 | . . . . . . . . . . 4 5 5 9 10 12 10 6 5 Processor 9 | . . . . 7 15 15 13 13 13 11 11 11 10 10 10 10 10 9 Hackware 5 | . . . . . . . . . . 7 11 11 10 10 10 6 7 7 Ballistic Gun 1 | . 7 11 5 . . . . . . . . . . . . . . . Naked Turns 15 | . . . 15 . . . . . . . . . . . . . . . Heaviest Build 7 | . 2 2 2 . . . . . . 1 1 1 7 7 2 2 5 5 Greatest Support 36 | 3 3 3 5 5 5 5 5 5 5 36 10 10 10 10 10 10 12 5 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 2 2 4 4 4 4 4 4 4 4 4 5 5 5 4 5 5 Average Carried 3 | . . 1 1 2 4 4 4 4 4 4 4 4 4 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 2 2 4 4 4 4 4 4 4 4 4 5 5 4 4 5 3 Class Distribution -------------------- 59% | Mutant 27% | Hacker-Mutant 9% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Garrison Hacker-Scout | -4/Factory Scout | -4/Garrison Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Matter Collected 287 | 66 . 120 . . . . . 24 . . . . 52 25 . . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 13 | . . . 13 . . . . . . . . . . . . . . . Parts 2 | . . . 2 . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 1 | . . . 1 . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Damage Taken 3469 | . . 131 488 . 54 . . . . 299 107 37 136 153 . 156 300 1608 Core 1723 | . . 14 198 . 54 . . . . 212 60 19 15 76 . 66 213 796 Absorbed by Shields 112 | . . . . . . . . . . . . . . . . . . 112 Core Remaining (%) 88 | 100 100 96 64 . . 92 . . 100 . . 70 . . . . . . Volleys Fired 2 | . 1 . 1 . . . . . . . . . . . . . . . Largest 1 | . 1 . 1 . . . . . . . . . . . . . . . Hottest 30 | . 20 . 30 . . . . . . . . . . . . . . . Shots Fired 2 | . 1 . 1 . . . . . . . . . . . . . . . Gun 1 | . 1 . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 1 | . . . 1 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . 1 . . . . . . . . . . . . . . . Robot Miss Streak 1 | . 1 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . 1 . . . . . . . . . . . . . . . Core Hits 1 | . . . 1 . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . . . 1 . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . 1 . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . 1 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 168 | . . . 168 . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 168 | . . . 168 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 168 | . . . 168 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . . . 1 1 . . . . 1 1 Average Corruption 1 | . . . 2 . . . . . . . 1 1 . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . Received Heat Transfer 474 | . . 63 81 . . . . . . 81 9 18 . . . 9 9 204 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Peak Influence 247 | . 69 58 129 103 . . 59 . . 187 . . 91 98 51 59 247 232 Initial 172 | . . 28 24 58 . . 59 . . 17 . . 17 63 51 44 30 172 Average 87 | . 24 34 48 71 . . 59 . . 76 . . 27 65 51 44 148 177 Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . 1 1 Low Security (%) 94 | 100 100 100 100 100 . . 100 . . 100 . . 100 100 100 100 77 87 Level 1 5 | . . . . . . . . . . . . . . . . . 22 12 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . 2 2 1 . . . . . . . . 1 . . . 2 . Investigation 2 | . . . . . . . . . . . . . 1 . . . 1 . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . . 2 2 1 . . . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 117 | . 4 2 15 3 4 . . . . 15 5 4 6 10 . 10 21 18 Peak Tracking Total 17 | . 5 4 10 2 4 . . . . 5 5 4 5 8 . 11 8 17 Tactical Retreats 18 | . 1 . 1 . 1 . . . . 5 . . 1 1 . 1 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Traps Triggered 6 | . . . 1 . . . . . . 1 . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Machines Disabled . | . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Machines Accessed 17 | . 1 . 3 . . . . . . 4 . . 3 . 3 . 3 . Terminals 14 | . 1 . 3 . . . . . . 4 . . 2 . 2 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . 1 . 1 . Total Hacks 42 | . 2 . 10 . . . . . . 12 . . 6 . 6 . 6 . Successful 9 | . 1 . . . . . . . . 3 . . 2 . 1 . 2 . Failed 33 | . 1 . 10 . . . . . . 9 . . 4 . 5 . 4 . Catastrophic 9 | . . . 2 . . . . . . 3 . . 2 . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 31 | . 2 . 10 . . . . . . 9 . . 4 . 2 . 4 . Terminals 38 | . 2 . 10 . . . . . . 12 . . 5 . 5 . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . 1 . 2 . Terminal Hacks 4 | . 1 . . . . . . . . 2 . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . . . . . . . . . 1 . 1 . 1 . Unauthorized Hacks 2 | . . . . . . . . . . 1 . . . . . . 1 . Terminals 2 | . . . . . . . . . . 1 . . . . . . 1 . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 3 . . . . . . 4 . . 2 . 3 . 2 . Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . . . . Highest-Rated Group 26 | . . . . . . . . . . 26 . . . . . . . . Highest-Rated Ally 26 | . . . . . . . . . . 26 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Turns Passed 1261 | 14 60 53 82 54 66 28 26 90 21 247 65 18 63 29 16 27 194 108 Spaces Moved 3132 | 22 103 100 161 140 189 79 73 256 60 609 181 56 172 89 45 80 517 200 Core 404 | 22 103 100 134 . . . . . . . . . . . . . . 45 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 . . . . . . . . Flight 2724 | . . . 27 140 189 79 73 256 60 605 181 56 172 89 45 80 517 155 Fastest Speed 32 | 50 50 50 35 35 35 35 35 35 35 35 32 32 32 32 32 32 35 35 Average Speed 36 | 50 50 50 47 35 35 35 35 35 35 35 34 32 32 32 32 33 35 38 Slowest Speed 80 | 50 50 50 50 35 35 35 35 35 35 80 35 32 32 32 32 35 37 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . 2 . 4 1 2 2 1 . . 10 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 30 14 30 3 49 20 4 50 15 26 43 9 8 42 3 29 24 55 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 13 | . 1 . . 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . 1 . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . 1 . . . 1 . Terrain Destroyed 13 | . . . 11 . . . . . . . . . 1 . . . 1 . Melee 2 | . . . . . . . . . . . . . 1 . . . 1 . Projectile . | . . . . . . . . . . . . . . . . . . . AOE 11 | . . . 11 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Gar Fac Gar Total 3182 | 23 109 101 164 143 188 78 72 253 59 633 180 53 174 87 47 79 516 223 Wait 4 | . 4 . . . . . . . . . . . . . . . . . Move 3059 | 21 102 99 160 139 188 78 72 251 59 600 178 51 168 86 45 79 497 186 Hop 28 | . . . . . . . . 2 . 4 1 2 2 1 . . 10 6 Pick Up 6 | . 1 1 . 2 . . . . . . . . 1 . . . 1 . Fast Attach 24 | 2 1 1 1 2 . . . . . 8 1 . 2 . . . 6 . Attach 3 | . . . 1 . . . . . . . . . . . 1 . . 1 Detach 1 | . . . 1 . . . . . . . . . . . . . . . Swap 1 | . . . . . . . . . . 1 . . . . . . . . Drop 4 | . . . . . . . . . . 2 . . . . 1 . 1 . Fire 2 | . 1 . 1 . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . . 1 . . . 1 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . 18 . . . . . . . 30 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison -4/Factory -4/Garrison -4/Factory -4/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Identified exit to Materials 75 | -10/Materials | Entered another Materials area 75 | -9/Materials | Evolved 2 slots: Propulsion x2 119 | -9/Materials | Discovered new exit (range 16) 128 | -9/Materials | Entered another Materials area 128 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 205 | -8/Materials | Discovered new exit (range 13) 210 | -8/Materials | Entered Factory 210 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 215 | -7/Factory | Lost 3 parts (3n) 226 | -7/Factory | Discovered new exit (range 16) 248 | -7/Factory | Identified exit to Lower Caves 264 | -7/Factory | Entered Lower Caves 301 | -7/Lower Caves | Build established: Mutant 321 | -7/Lower Caves | Discovered new exit (range 15) 326 | -7/Lower Caves | Identified exit to Lower Caves 328 | -7/Lower Caves | Learned location of 1 exit from Factory 330 | -7/Lower Caves | Entered another Lower Caves area 338 | -7/Lower Caves | Encountered a Warlord checkpoint 353 | -7/Lower Caves | Discovered new exit (range 16) 357 | -7/Lower Caves | Identified exit to Factory 358 | -7/Lower Caves | Entered Factory 358 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 359 | -6/Factory | Identified exit to Lower Caves 384 | -6/Factory | Entered Lower Caves 470 | -6/Lower Caves | Discovered new exit (range 12) 473 | -6/Lower Caves | Identified exit to Lower Caves 474 | -6/Lower Caves | Entered another Lower Caves area 476 | -6/Lower Caves | Learned location of Extension (-4) 493 | -6/Lower Caves | Discovered new exit (range 7) 494 | -6/Lower Caves | Identified exit to Factory 495 | -6/Lower Caves | Entered Factory 495 | -5/Factory | Evolved 2 slots: Propulsion x2 539 | -5/Factory | Noticed a derelict Sapper rigging charges 741 | -5/Factory | Discovered new exit (range 5) 742 | -5/Factory | Identified exit to Upper Caves 742 | -5/Factory | Entered Upper Caves 766 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 801 | -5/Upper Caves | Discovered new exit (range 5) 807 | -5/Upper Caves | Identified exit to Upper Caves 807 | -5/Upper Caves | Entered another Upper Caves area 822 | -5/Upper Caves | Discovered new exit (range 10) 825 | -5/Upper Caves | Identified exit to Factory 825 | -5/Upper Caves | Entered Factory 825 | -4/Factory | Evolved 2 slots: Utility x2 888 | -4/Factory | Identified exit to Garrison 888 | -4/Factory | Entered Garrison 900 | -4/Garrison | Spotted B-86 Titan 914 | -4/Garrison | Discovered new exit (range 8) 916 | -4/Garrison | Identified exit to Factory 917 | -4/Garrison | Entered Factory 933 | -4/Factory | Identified exit to Garrison 933 | -4/Factory | Entered Garrison 944 | -4/Garrison | Triggered checkpoint 944 | -4/Garrison | Spotted B-86 Titan 946 | -4/Garrison | Triggered checkpoint 957 | -4/Garrison | Discovered new exit (range 8) 959 | -4/Garrison | Identified exit to Factory 960 | -4/Garrison | Entered Factory 966 | -4/Factory | Spotted B-86 Titan 1005 | -4/Factory | Lost 4 parts (2n2u) 1154 | -4/Factory | Identified exit to Garrison 1154 | -4/Factory | Entered Garrison 1197 | -4/Garrison | Spotted B-86 Titan 1199 | -4/Garrison | Triggered checkpoint 1211 | -4/Garrison | Discovered new exit (range 13) 1215 | -4/Garrison | Identified exit to Factory 1215 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1217 | -4/Garrison | Core integrity fell below 50% 1245 | -4/Garrison | Core integrity fell below 20% 1260 | -4/Garrison | Discovered exit to Factory (range 15) 1262 | -4/Garrison | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 01242_ Slug penetrates Wall. 01243_ Field strength at 26. 01244_ Hacking Suite severed. 01244_ Stasis field depleted. 01244_ Triggered Stasis Trap. 01244_ A bubble of rippling energy engulfs the area. 01244_ Field strength at 94. 01245_ Field strength at 88. 01246_ G-67 Veteran knocked back. 01246_ Slug penetrates Wall. 01246_ Penetrated by Slug. 01246_ Field strength at 76. 01247_ Field strength at 49. 01248_ Field strength at 18. 01249_ Field strength at 12. 01250_ Stasis field depleted. 01251_ Penetrated by Slug. 01251_ Hvy. Treads destroyed. 01252_ Enh. Optical Array severed. 01260_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???????????? #????????????????????????????????? | | ???????????? #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????" #????????????????????????????????? | | ????????????" #????????????????????????????????? | | ????????????" #????????????????????????????????? | | ????????????# #?????####???????????????????????? | | ??########### ####### ########### < #?????????? | | ??# @ #?????????? | | ??# c #?????????? | | ??# c #?????????? | | ??# #################################?????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# % #?????????????????????????????????????????? | | ??# ^^"?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | #" #?????????????????????????????????????????? | | #"% #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | " ??????????????????????????????????????? | | "# #####?????????????????????????????????????? | | "# #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 5 Energy Capacity 100 Matter Stores 243 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 63 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakMolecularAutogun Manual? 0 Play Time 00:29:25 Cumulative 215.6 hours Start 2022.04.16 @ 22:02:07 End 2022.04.16 @ 22:33:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 45 Adventurer 17 Explorer 0 Win Type - Total 12 Types 7/0/4/1/0/0/0/0/0 Lore% 72 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2db13c37-48d4-4996-a36b-fdf787e44006