Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.18 @ 18:40:01 Player: Chiefwannatoke Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (1061) 1061 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 3252 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 188 Cogmind --------- Core Integrity 63/400 Matter 267/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (4) ------ Small Storage Unit Experimental Optical Array Experimental Signal Interpreter Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Faulty Spectral Analyzer Advanced Target Analyzer Medium Armor Plating Storm Laser Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Experimental Optical Array Experimental Signal Interpreter Experimental Armor Integrity Analyzer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Spectral Analyzer Advanced Target Analyzer Medium Armor Plating Storm Laser [Rating: 44] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 30 | 6 3 2 8 1 8 2 Power 5 | 1 . 1 . 1 1 1 Engine 4 | 1 . . . 1 1 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 2 . 1 1 Treads . | . . . . . . . Leg 6 | 2 . . 2 . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 1 4 . 5 . Device 1 | . 1 . . . . . Storage 1 | 1 . . . . . . Processor 5 | . . 1 . . 4 . Hackware . | . . . . . . . Protection 5 | . . . 4 . 1 . Artifact . | . . . . . . . Weapon 7 | 2 2 . 2 . 1 . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 5 | . 2 . 2 . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 6 | . . 1 . . . 5 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 1 | . . 1 . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 2 | . . 1 . . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 99 100 100 100 88 Engine 7 | . 14 3 . 8 11 10 Core 3 | . . 10 11 2 . . Leg 22 | . 28 28 22 22 22 21 Device 1 | . 10 7 . . . . Storage 11 | . 14 14 11 11 11 11 Processor 15 | . . 6 11 11 19 33 Protection 12 | . . . 22 22 13 . Ballistic Cannon 21 | . 9 28 22 22 22 12 Naked Turns . | . . . . . . . Heaviest Build 26 | 12 17 19 26 26 26 17 Greatest Support 37 | 20 20 20 26 26 30 37 Greatest Overweight (x) 3 | 3 . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 2 6 8 8 8 8 8 Average Carried 7 | . 3 7 6 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 6 7 8 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1029 | 188 . 253 280 202 96 10 Remotely . | . . . . . . . Salvage Created 809 | . . 125 336 348 . . Parts 55 | . . 8 26 21 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . . 6 10 11 . . Cannons 25 | . . 6 8 11 . . AOE 2 | . . . 2 . . . Classes Destroyed 7 | . . 2 1 4 . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . . 1 . . Swarmer 2 | . . . . 2 . . Grunt 19 | . . 4 7 8 . . Duelist 1 | . . . . 1 . . Sentry 5 | . . 2 3 . . . Best Kill Streak 6 | . . 2 6 2 . . Combat Bots Only 6 | . . 2 6 2 . . Max Kills in Single Turn 2 | . . 1 2 2 . . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1638 | . . 292 251 198 . 897 Core 384 | . . 47 49 45 . 243 Absorbed by Shields . | . . . . . . . Redirected to Shielding 35 | . . . 23 12 . . Core Remaining (%) 90 | 100 . 81 . . . . Volleys Fired 74 | . . 23 19 24 2 6 Largest 2 | . . 2 2 2 2 2 Hottest 78 | . . 78 78 78 78 78 Shots Fired 148 | . . 46 38 48 4 12 Gun . | . . . . . . . Cannon 148 | . . 46 38 48 4 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 148 | . . 46 38 48 4 12 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . . 17 11 14 6 9 Robot Miss Streak 3 | . . 3 2 1 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 108 | . . 33 28 37 2 8 Core Hits 39 | . . 9 12 17 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . 1 . 3 . 1 Blast 5 | . . 1 . 3 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2462 | . . 723 744 841 34 120 Guns . | . . . . . . . Cannons 2365 | . . 723 647 841 34 120 Explosions 97 | . . . 97 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2365 | . . 723 647 841 34 120 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 97 | . . . 97 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . 1 2 . . Projectiles 3 | . . . 1 2 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 20 | . . 9 2 9 . . Impact . | . . . . . . . Kinetic 17 | . . 7 2 8 . . Secondary 3 | . . 2 . 1 . . Self-Inflicted Damage 15 | . . . 15 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 373 | . . 373 234 186 33 144 Average Temperature 85 | . . 145 68 45 16 72 Received Heat Transfer 600 | . . 231 132 120 . 117 Effects 1 | . . 1 . . . . Shutdowns 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 494 | . . 178 353 494 . . Initial 72 | . . . . 72 . . Average 188 | . . 69 139 350 . . Maximum Alert Level 2 | . . . 1 2 . . Low Security (%) 57 | 100 100 100 72 6 . . Level 1 31 | . . . 27 62 . . Level 2 11 | . . . . 30 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 4 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 1 6 25 20 1 5 Peak Tracking Total 5 | . 3 2 4 4 1 5 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . 1 2 . . . Max in Single Turn 2 | . . 1 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . . . 3 1 1 . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . . . 8 1 7 . Successful 15 | . . . 7 1 7 . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . 1 . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . . 3 1 7 . Part Schematic 7 | . . . . . 7 . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Disrupt 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 21 | . . . . . 21 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 166 | . . . 166 . . . Retrieved Matter 383 | . . . 383 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . 3 . 2 . . Largest Group 3 | . . 3 . 2 2 . Highest-Rated Group 41 | . . 40 . 41 41 . Highest-Rated Ally 31 | . . 16 . 31 31 . Total Orders . | . . . . . . . Ally Attacks 25 | . . 9 . 16 . . Total Damage 300 | . . 69 . 231 . . Kills 8 | . . 1 . 7 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4354 | 64 125 587 597 835 1798 348 Spaces Moved 2980 | 36 94 390 337 546 1322 255 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 2969 | 25 94 390 337 546 1322 255 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 124 | 124 120 120 142 120 123 125 Slowest Speed 200 | 200 120 120 190 120 125 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 16 48 34 94 84 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . 3 . . . . Melee . | . . . . . . . Projectile 3 | . . 3 . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3483 | 52 105 463 419 680 1494 270 Wait 345 | 9 5 44 45 105 133 4 Move 2974 | 35 93 389 336 545 1321 255 Hop . | . . . . . . . Pick Up 20 | 2 2 3 4 2 7 . Fast Attach 18 | 6 3 1 . 1 6 1 Attach 5 | . . 1 2 . 1 1 Detach 5 | . 2 . . . 3 . Swap 7 | . . . 6 . 1 . Drop 29 | . . 2 7 3 17 . Fire 74 | . . 23 19 24 2 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 6 | . . . . . 3 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 13) 190 | -10/Materials | Entered Mines 288 | -10/Mines | Discovered new exit (range 6) 313 | -10/Mines | Build established: Mutant 381 | -10/Mines | Learned Materials stockpile data 633 | -10/Mines | Assembled infested the area 638 | -10/Mines | Assisted by a Guerilla fighting off Assembled 640 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 777 | -10/Mines | Entered Materials 777 | -9/Materials | Evolved 2 slots: Utility x2 1081 | -9/Materials | Identified exit to Mines 1081 | -9/Materials | Identified exit to Storage 1374 | -9/Materials | Entered Mines 1440 | -9/Mines | Discovered new exit (range 6) 1880 | -9/Mines | Learned location of Zion (-7) 1946 | -9/Mines | Discovered new exit (range 15) 1972 | -9/Mines | Found the Drone Emporium 2105 | -9/Mines | Learned Materials trap positions 2188 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2209 | -9/Mines | Entered Zion 2209 | -7/Zion | Accompanied by 2 allies 2259 | -7/Zion | Led the pair of lost Derelicts to a safe place 2376 | -7/Zion | Received a visual enhancement algorithm 2666 | -7/Zion | Discovered new exit (range 14) 2901 | -7/Zion | Learned location of Quarantine (-2) 3279 | -7/Zion | Found Prototype Processor 3279 | -7/Zion | Identified Exp. Signal Interpreter 3289 | -7/Zion | Found Prototype Processor 3289 | -7/Zion | Identified Exp. Core Analyzer 3292 | -7/Zion | Found Prototype Processor 3292 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3295 | -7/Zion | Found Prototype Processor 3327 | -7/Zion | Learned location of Armory (-4) 3384 | -7/Zion | Identified exit to Deep Caves 3392 | -7/Zion | Visited the Megawrench Repair Shop 3408 | -7/Zion | Learned Factory emergency access door positions 3438 | -7/Zion | Found Prototype Energy Gun 3749 | -7/Zion | Given A8's code to call for help 3869 | -7/Zion | Learned location of 1 exit from Proximity Caves 4006 | -7/Zion | Identified exit to Proximity Caves 4007 | -7/Zion | Entered Proximity Caves 4008 | -6/Proximity Caves | Identified exit to Factory 4260 | -6/Proximity Caves | Core integrity fell below 50% 4355 | -6/Proximity Caves | Core integrity fell below 20% 4355 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04261_ Acquired Flexi-carbon Leg. 04262_ Penetrated by Slug. 04262_ Acquired 5 matter. 04264_ Acquired 1 matter. 04272_ Slug penetrates Wall. 04272_ Penetrated by Slug. 04273_ Slug penetrates Wall. 04273_ Penetrated by Slug. 04273_ Mak. Power Source destroyed. 04275_ Penetrated by Slug. 04293_ LM-UKC(k) breaks down the debris. 04306_ LM-UKC(k) suffers critical hit (Burn). 04308_ Slug penetrates LM-UKC(k). 04308_ LM-UKC(k) destroyed. 04318_ Acquired 4 matter. 04326_ Penetrated by Slug. 04345_ Slug penetrates Wall. 04353_ Titanium Leg destroyed. 04354_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????? ?#?????????# ?????????????????????????????? | | ????? ???????# ?????????????????????????????? | | ????? ??????# ?????????????????????????????? | | ?????? ?????# ##???????????????????????????? | | ??????? ?????# #???????????????????????????? | | ???????? ?????? #???????????????????????????? | | "???????# ?????? ##??????????????????????????? | | ????## ????? ???????????????????????????? | | ??## ?????# ???????????????????????????? | | " ## ?????# #???????????????????????????? | | " ?????# #???????????????????????????? | | ? #????# #???????????????????????????? | | ???# ##### ###?????????????????????????? | | ???? ## # #?????????????????????????? | | ??????? #?????????????????????????? | | ?????????? #?????????????????????????? | | ?????????????# #?????????????????????????? | | ????????????## #??#####??????????????????? | | ????????????# #### #??????????????????? | | ????#####???## ##### ## ##??????????????????? | | ????# #???## #???# ## ##???????????????????? | | ????# #??## #??##hb##g #????????????????????? | | ????# #??# ##??# gh #????????????????????? | | ?????# ####% ##???# @ ##????????????????????? | | ?????# ##% ##????# #?????????????????????? | | ?????# ##?????# #?????????????????????? | | ?????# % ##?###?## ?????????????????????? | | ######% ### ##% #??## #????????????????????? | | % %#?# #???## #????????????????????? | | ### ##????## ##????????????????????? | | ## % % ##??????####?????????????????????? | | ??## #????????????????????????????????? | | ???## #### #????????????????????????????????? | | ???## #??? ??????????????????????????????? | | ??## #??? %% ???????????????????????????? | | ??# % %##???###### #?????????????????????????? | | ?## #???????????? #?????????????????????????? | | ## ## #???????????????????????????????????????? | | # #####???????????????????????????????????????? | | ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ####??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | " " #??????????????????????????????????????? | | """ "" #??????????????????????????????????????? | | """" "" #??????????????????????????????????????? | | "" " #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 50 Offensive Hacking 10 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SurgeSignalRipper Manual? 0 Play Time 00:40:06 Cumulative 39.7 hours Start 2022.04.18 @ 17:50:26 End 2022.04.18 @ 18:40:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 35 Adventurer 13 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 53 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ca8c3bc-bfd8-45d8-b758-8828e103b962