Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 22:41:36 Player: Mathewnd Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (357) 1785 Value Destroyed (18217) 18217 Prototype IDs (297) 5940 Alien Tech Used (12) 2400 Bonus (49154) 49154 TOTAL SCORE: 88596 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 14795 Follower Combat Kills 561 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Friendly Fire -202 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 155/290 System Corruption 9% Temperature Cool (0) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Quantum Capacitor Graphene Brace (fused) Advanced Force Field > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Advanced Cooling System Core Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Graphene Brace Advanced Force Field Antimissile System > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Antimatter Reactor Medium Storage Unit Supercharged TR Core Cannon [Rating: 243] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Cooled VTOL Module Utility Advanced Terrain Scan Processor Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Regenerative Plating Weapon Sigix Shearcannon Energy Gun Backup Laser III Energy Cannon Sigix Shearcannon Ballistic Gun Assault Rifle Ballistic Cannon Perforator Launcher Heavy Rocket Launcher Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . 1 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . Utility 10 | . . 1 1 2 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 247 | 6 6 8 24 20 . . 3 . 3 . 1 . . 16 . 6 3 . 12 9 15 . 2 9 2 20 6 7 8 27 5 29 . Power 26 | 1 . 1 . 1 . . . . . . . . . 3 . . 1 . 2 2 2 . . 1 . 2 . 1 . 2 1 6 . Engine 6 | 1 . 1 . 1 . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . 1 . 2 1 2 . . . . 2 . 1 . 2 1 6 . Propulsion 46 | 2 . 3 12 8 . . . . 1 . . . . 2 . . . . 1 . 3 . . 2 . 6 . 1 5 . . . . Treads 11 | 2 . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . 1 8 . . . . 1 . . . . 2 . . . . 1 . 3 . . 2 . 6 . 1 5 . . . . Utility 103 | 1 1 2 2 8 . . 2 . 2 . 1 . . 7 . 2 2 . 6 5 5 . . 4 . 7 . 3 2 18 4 19 . Device 59 | . . . . 3 . . 2 . 1 . 1 . . 2 . 1 . . 5 4 1 . . . . 4 . 1 1 13 2 18 . Storage 7 | 1 1 . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . . Processor 16 | . . . . 2 . . . . . . . . . 3 . . . . 1 . . . . 2 . . . 1 . 4 2 1 . Hackware 4 | . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Protection 17 | . . 2 2 1 . . . . 1 . . . . 1 . 1 . . . 1 2 . . 2 . 3 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 5 2 10 3 . . 1 . . . . . . 4 . 4 . . 3 2 5 . 2 2 2 5 6 2 1 7 . 4 . Energy Gun 5 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Energy Cannon 13 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . 5 . 4 . Ballistic Gun 12 | 1 3 2 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 16 | . 2 . 2 1 . . . . . . . . . 2 . 2 . . 1 1 2 . 1 . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . 1 2 . . 1 . . . . . . 2 . 2 . . 2 1 3 . 1 1 1 2 3 . 1 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 1 1 1 . . 1 . . . 1 . . 2 . . 3 . . 1 1 . . 4 . 6 3 3 3 4 . . . Parts Lost 35 | . . 3 18 1 . . . . . . . . 1 2 . 3 . . . . 3 . . . . . . . . 3 . 1 . Power 5 | . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . Propulsion 11 | . . 1 8 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 11 | . . . 3 . . . . . . . . . 1 1 . 2 . . . . 1 . . . . . . . . 2 . 1 . Weapon 8 | . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . 2 7 1 . . . . . . . . 1 1 . 2 . . . . 1 . . . . . . . . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 85 73 72 75 92 92 92 92 92 93 89 87 82 88 88 86 83 83 89 98 88 85 85 88 89 89 90 91 92 75 49 71 . Engine 3 | . 14 11 5 6 7 7 7 7 6 6 6 6 6 8 5 5 5 5 . 4 2 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 6 9 8 8 7 9 9 . Treads 3 | . 28 26 18 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 9 . Flight 16 | . . . . 26 30 30 30 30 33 33 31 31 31 33 33 33 33 33 35 35 30 30 30 30 30 31 31 33 33 17 . . . Device 15 | . . . . 11 15 15 15 15 13 13 12 12 12 9 11 5 5 5 12 15 19 20 20 20 20 18 18 16 20 19 10 26 . Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 9 . . Processor 13 | . . . . 6 15 15 15 15 13 13 12 12 12 21 22 22 22 22 20 19 15 15 15 15 15 13 13 15 16 7 3 17 . Hackware 1 | . . . . 2 7 7 7 7 6 6 6 6 1 . . . . . . . . . . . . . . . . . . . . Protection 3 | . . 2 15 1 . . . . 5 6 6 6 6 3 . 3 5 5 5 5 4 5 5 4 5 8 9 7 4 2 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 9 9 . Ballistic Gun 3 | . 26 21 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 2 5 7 7 7 7 6 6 6 6 6 5 5 3 5 5 6 5 4 5 5 4 4 3 4 4 4 1 . . . Peak Build Rating 243 | 6 7 18 20 46 44 44 50 46 57 57 57 57 57 80 73 73 79 71 102 108 116 109 109 127 123 162 169 172 187 227 238 243 241 Average Rating 120 | 4 6 9 16 30 44 44 44 46 55 57 56 57 54 71 73 71 70 71 92 101 107 109 108 116 122 149 156 164 180 197 220 238 241 On Entrance 89 | . 6 7 18 18 44 44 44 46 46 57 57 57 57 54 73 73 69 71 71 102 98 109 109 109 123 123 159 149 168 187 217 230 241 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 14 54 67 69 54 20 20 20 20 24 24 24 24 24 29 24 27 21 21 33 34 36 34 34 39 43 47 43 55 56 67 65 60 . Greatest Support 80 | 40 40 60 80 40 20 28 20 26 25 25 25 25 25 30 30 30 30 30 35 35 40 40 40 44 44 58 58 63 80 65 60 69 . Greatest Overweight (x) 6 | . 1 1 6 1 . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . . . . 1 1 . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 5 Average Capacity 9 | 7 18 20 20 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 9 10 5 5 Most Carried 20 | 3 14 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 7 8 8 8 8 8 10 10 10 7 3 Average Carried 8 | 1 11 16 17 8 8 8 7 8 7 8 8 8 8 7 8 6 6 7 7 7 7 7 6 7 7 7 7 7 9 8 8 4 3 Final Capacity 20 | 8 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 5 5 Final Carried 20 | 3 14 20 17 8 8 8 8 8 8 8 8 8 8 8 8 6 7 8 7 8 7 7 7 8 8 8 7 8 10 9 7 5 3 Class Distribution -------------------- 31% | Alien-Sigix 23% | Scout 19% | Sprinter 11% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Commander-Scout | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Testing Messiah-Scout | -2/Research Alien-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4121 | 218 346 210 826 150 93 . 20 10 30 . . . 15 112 61 79 114 . 100 118 221 20 7 . 280 173 162 60 72 130 8 486 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24827 | 5 529 556 1440 233 57 . . 54 96 . . . . 131 . 63 305 29 249 . 602 44 12 . 56 391 582 82 186 535 188 18402 . Parts 961 | 2 33 36 81 19 . . . . 10 . . . . 19 . 8 4 5 31 . 41 2 2 . 5 27 17 1 6 34 11 567 . Haulers Intercepted 6 | . 1 2 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 8 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . 11 . 1 5 . 1 . 2 6 2 4 . . . 3 . . 1 . . . . . . . . Prevented 18 | . . . . . . . . 12 . 1 . . 1 . 1 . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 262 | . 11 8 24 3 . . . 1 . . . . . 4 . 5 . 1 6 . 9 . . . 3 . . 1 . 7 2 177 . Melee 17 | . 1 . 6 . . . . 1 . . . . . 2 . . . 1 1 . 5 . . . . . . . . . . . . Guns 25 | . 4 8 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Cannons 183 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 2 177 . AOE 36 | . 6 . 8 3 . . . . . . . . . 2 . 5 . . 5 . 4 . . . 3 . . . . . . . . Classes Destroyed 25 | 1 7 2 3 . . . . . . . . . . 2 . . . . . . 1 1 . . . . . . . 2 1 5 . Worker 35 | 1 2 1 2 . . . . . 1 . . . . . . . . . 3 . 3 . . . . 3 1 . . . . 18 . Builder 10 | . . . 4 . . . . . . . . . . . . . . . 3 . . . . . . 1 . . 1 1 . . . Tunneler 4 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Hauler 6 | . 1 2 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycler 21 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 . . 10 . Mechanic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Operator 11 | . 1 . 1 2 . . . . 2 . . . . . . . . . 1 . 1 . . . . 1 1 . . . . 1 . Drone 4 | . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . 1 . Watcher 32 | . 1 3 3 3 . . . . 1 . . . . 3 . . . . 2 . 2 . . . . 1 2 . 1 . . 10 . Swarmer 34 | . 3 . . 3 . . . . . . . . . . . 5 . . 5 . 4 . . . 3 . . . . . 1 10 . Cutter 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Saboteur 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Grunt 90 | . 8 5 17 . . . . 1 . . . . . . . . . . . . 2 . . . . . . 1 . . . 56 . Brawler 11 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Duelist 12 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Protector 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Sentry 8 | . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 15 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Programmer 24 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 2 . 19 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 12 . Executioner 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 18 . Decomposer 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . Packrat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 43 | 1 6 3 11 3 . . . 1 2 . . . . 4 . 5 . 1 10 . 4 . . . 3 3 5 1 1 2 1 43 . Combat Bots Only 39 | . 4 3 5 3 . . . 1 . . . . . 3 . 5 . 1 6 . 4 . . . 3 . . 1 . 2 1 39 . Max Kills in Single Turn 6 | 1 2 1 5 1 1 . . 1 1 . . . . 2 . 3 . 1 6 . 3 1 1 . 1 1 1 1 1 1 1 5 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . 2 1 . . . . . . . . . 2 . 3 . . 5 . 3 . . . 1 . . . . . . . . Melee 1 | . 1 . 1 . . . . 1 . . . . . 1 . . . 1 1 . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1626 | . 55 54 241 4 2 21 . 8 . . 2 . 13 63 4 34 . 2 9 . 58 3 9 . 8 6 . 8 2 185 74 741 20 Missed 610 | . 13 12 69 2 . 12 . 2 . . 2 . 8 35 3 16 . 1 5 . 24 3 4 . 3 3 . 3 2 85 39 258 6 Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Damage Taken 13171 | . 522 529 2949 28 33 83 . 112 . . . . 133 628 18 340 . 22 74 . 633 . 69 . 108 71 . 86 . 1598 397 4618 120 Core 2901 | . 123 52 473 16 33 55 . 20 . . . . . 197 . 50 . . 9 . 86 . . . . . . 20 . 250 123 1363 31 Absorbed by Shields 2512 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 250 54 2135 69 Ignored by Resistances 8390 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . 24 . 946 473 6733 192 Regen/Repaired (Parts) 1011 | . 60 . . . . . . . . . . . . . . 3 19 9 16 133 119 10 . 202 20 35 . . . 385 . . . Core Remaining (%) 77 | 100 50 87 14 . . . . 82 . . . . 100 . . . . 75 . . . . . . 91 . 100 . . 79 . . . Volleys Fired 622 | . 38 45 102 3 . . . . . . . . . 4 . 5 . . 2 . 4 . 1 . 5 2 1 8 12 24 18 346 2 Largest 2 | . 2 2 2 1 . . . . . . . . . 1 . 1 . . 1 . 1 . 1 . 1 2 1 1 1 2 1 1 1 Hottest 300 | . 70 40 90 33 . . . . . . . . . 39 . 39 . . 39 . 39 . 46 . 46 133 100 90 90 300 180 300 180 Shots Fired 792 | . 69 90 181 3 . . . . . . . . . 4 . 4 . . 2 . 4 . 1 . 5 3 1 8 12 36 18 349 2 Gun 340 | . 62 90 162 . . . . . . . . . . . . . . . . . . . . . . 2 . . . 24 . . . Cannon 402 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 12 12 18 349 2 Launcher 50 | . 7 . 19 3 . . . . . . . . . 4 . 4 . . 2 . 4 . 1 . 5 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 298 | . 61 90 146 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal 22 | . 1 . 16 . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 2 . Explosive 50 | . 7 . 19 3 . . . . . . . . . 4 . 4 . . 2 . 4 . 1 . 5 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 18 347 2 Phasic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 12 2 . . . Robot Hit Streak 56 | . 19 19 18 . . . . . . . . . . 2 . . . . 1 . 1 . . . 4 6 . 10 . 11 5 56 2 Robot Miss Streak 11 | . 2 3 5 . . . . . . . . . . 1 . 2 . . . . 3 . . . 1 . . . . 8 1 11 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Shots Hit Robots 649 | . 50 63 147 11 1 . . 4 5 . . . . 10 . . 5 2 10 . 22 2 1 . 5 12 11 4 6 25 1 250 2 Core Hits 854 | 1 31 28 81 10 . . . 1 1 . . . . 10 . 5 3 1 16 . 14 . 1 . 5 5 4 2 2 17 9 604 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 43 | . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 37 . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 42 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 37 . Melee Attacks 338 | . . . 27 22 11 . 1 8 15 . 1 . 6 52 3 . 5 13 24 . 56 6 6 . 2 22 25 7 13 13 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 338 | . . . 27 22 11 . 1 8 15 . 1 . 6 52 3 . 5 13 24 . 56 6 6 . 2 22 25 7 13 13 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 42 | . . . 6 2 1 . . 1 4 . . . . . . . . 2 4 . 4 2 1 . 1 7 4 . 2 1 . . . Combat Hostiles 3 | . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Damage Inflicted 78656 | 5 1073 715 3717 776 69 . . 259 437 . . . . 691 . 401 468 193 1257 . 2458 286 180 . 691 1371 903 212 524 3346 1364 56910 350 Guns 3701 | . 558 715 1398 . . . . . . . . . . . . . . . . . . . . . . 60 . . . 970 . . . Cannons 60714 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 . 2090 1267 56795 350 Explosions 4192 | . 505 . 1368 213 . . . . . . . . . 145 . 401 . . 586 . 391 . . . 523 . . . . . 60 . . Melee 9854 | . . . 931 563 69 . . 259 437 . . . . 546 . . 468 193 671 . 2067 286 180 . 168 1311 903 . 524 278 . . . Ramming 195 | 5 10 . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 37 115 . Kinetic 2500 | . 558 715 1227 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 231 | . . . 171 . . . . . . . . . . . . . . . . . . . . . . 60 . . . . . . . Explosive 4160 | . 505 . 1336 213 . . . . . . . . . 145 . 401 . . 586 . 391 . . . 523 . . . . . 60 . . Electromagnetic 32 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 71326 | . . . 931 563 69 . . 259 437 . . . . 546 . . 468 193 671 . 2067 286 180 . 168 1311 903 . 524 3338 1267 56795 350 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 212 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 . . . . . Highest Corruption 9 | . 1 . 2 . . . . . . . . . . 8 8 8 8 8 . . 1 1 1 1 . 1 1 . . 5 2 9 9 Average Corruption 5 | . 1 . 2 . . . . . . . . . . 6 8 8 8 8 . . 1 1 1 1 . 1 1 . . 2 1 7 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 198 | . . . 6 . . . . . . . . . . 7 5 5 1 3 . . 5 . 7 . . 2 1 . . 7 1 148 . Message Errors 41 | . . . . . . . . . . . . . . 1 2 2 . . . . 2 . 1 . . . . . . 2 . 31 . Matter Fused 46 | . . . 1 . . . . . . . . . . 1 2 . . . . . 1 . 1 . . 1 1 . . 2 1 35 . Heat Flow Errors 20 | . . . 1 . . . . . . . . . . 2 . 1 . 1 . . 1 . 1 . . . . . . . . 13 . Energy Discharges 31 | . . . 3 . . . . . . . . . . . . 1 1 . . . . . 3 . . . . . . 1 . 22 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Fused 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 23 | . . . 1 . . . . . . . . . . 1 . . . 1 . . 1 . 1 . . 1 . . . . . 17 . Data Loss (major) 10 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . 7 . Misfires 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Weapon Failures 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4412 | . . . 102 141 61 . . 36 234 . . . . 101 . 13 60 65 340 . 627 278 . . 154 495 324 . 210 243 39 889 . Projectiles 952 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 22 829 . Explosions 284 | . . . 56 26 . . . . . . . . . . . 13 . . 20 . 15 . . . 154 . . . . . . . . Melee 3176 | . . . 46 115 61 . . 36 234 . . . . 101 . . 60 65 320 . 612 278 . . . 495 324 . 210 142 17 60 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 378 | . 72 . 181 . . . . . . . . . . 31 . 9 . . 25 . . . . . . . . . . . 60 . . Shots 15 | . 4 . 6 . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . 2 . . Rammed 5 | 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 13 | 3 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 . Kicked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 . Crushed 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 386 | . 15 23 193 . . 1 . 1 . . . . 3 232 9 386 . 115 181 309 166 . 83 . . 22 7 203 120 48 . 178 . Average Temperature 44 | . 5 8 33 . . 1 . 1 . . . . 3 28 7 89 . 54 61 130 76 . 62 . . 5 2 60 66 17 . 36 . Received Heat Transfer 2772 | . 195 234 1314 . 18 30 . 27 . . . . 21 84 9 30 . . . . 66 . . . . 9 . 27 . 188 27 493 . Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 520 | . . . 446 . . . . . . . . . . . . . . . . . . . . . . 74 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 7950 | 5 173 190 461 422 . . . . 188 . . . . 639 . . . . 499 174 562 . . . . 386 355 252 348 2251 2128 7950 . Initial 1361 | . 3 30 59 206 . . . . 37 . . . . . . . . . 2 174 100 . . . . 47 216 199 145 195 1350 1361 . Average 1848 | . 94 86 270 267 . . . . 116 . . . . 371 . . . . 118 166 200 . . . . 184 285 217 276 1096 1616 5348 . Maximum Alert Level 5 | . . 1 2 2 . . . . . . . . . 2 . . . . 2 . 2 . . . . 1 1 1 1 5 5 5 . Low Security (%) 31 | 100 100 99 38 . . . . . 100 . . . . 26 . . . . 82 100 59 . . . . 60 . 11 20 1 . . . Level 1 16 | . . . 35 97 . . . . . . . . . 22 . . . . 4 . 24 . . . . 39 100 88 79 16 . . . Level 2 8 | . . . 26 2 . . . . . . . . . 50 . . . . 13 . 15 . . . . . . . . 33 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 2 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . High Security 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 33 . . Squads Dispatched 99 | . 1 1 7 3 . . . . 3 . . . . 5 . . . . 2 . 4 . . . . 1 . 2 . 14 19 37 . Investigation 14 | . 1 . 2 . . . . . 1 . . . . 2 . . . . 2 . 3 . . . . 1 . 2 . . . . . Extermination 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . Reinforcement 14 | . . 1 2 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 2 3 1 . Assault 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 13 36 . Garrison 7 | . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 26 | . . 1 4 . . . . . . . . . . 1 . . . . . . 2 . . . . 2 . . . 2 1 13 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 630 | . 16 13 36 8 7 5 . 12 4 . 1 . 11 47 6 17 . 6 11 2 35 8 1 . 3 12 5 1 6 78 24 250 5 Peak Tracking Total 31 | . 4 3 7 3 7 4 . 3 3 . 1 . 5 12 6 7 . 6 7 1 9 6 1 . 3 5 3 1 2 31 24 20 4 Tactical Retreats 59 | . . . 1 . 1 1 . 4 . . 1 . 3 15 1 3 . . 1 . 5 2 . . . 2 . . . 10 5 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . 1 . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . 4 . . . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . 3 . 1 . . 3 . 3 . . . . . . . . 3 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 81 | . 1 . 3 1 . . . . . . . . . 2 . . . . 12 . 1 . . . . . 6 . 5 11 4 35 . Max in Single Turn 6 | . 1 . 2 1 . . . . . . . . . 1 . . . . 6 . 1 . . . . . 1 . 1 2 1 2 . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 45 | . 3 2 1 4 . . . . 2 . 3 4 . 6 . . 4 . 4 . 5 . . 2 . 2 1 1 . 1 . . . Terminals 10 | . 2 2 . 3 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . Fabricators 12 | . . . . . . . . . 2 . . . . 3 . . . . 2 . 4 . . . . . 1 . . . . . . Repair Stations 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . Total Hacks 132 | . 4 7 2 6 . . . . 5 . 7 32 . 15 . . 17 . 11 . 15 . . 2 . 3 2 3 . 1 . . . Successful 89 | . 2 4 . 4 . . . . 3 . 7 32 . 5 . . 17 . 3 . 7 . . 2 . 1 . 1 . 1 . . . Failed 43 | . 2 3 2 2 . . . . 2 . . . . 10 . . . . 8 . 8 . . . . 2 2 2 . . . . . Catastrophic 16 | . 2 1 1 1 . . . . 1 . . . . 3 . . . . 2 . 5 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 230 | . 3 3 . 3 . . . . 21 . . . . 56 . . . . 17 . 44 . . 1 . 23 9 6 18 21 5 . . Terminals 23 | . 3 7 . 5 . . . . . . . . . . . . . . 4 . . . . . . . . 3 . 1 . . . Fabricators 32 | . . . . . . . . . 5 . . . . 8 . . . . 5 . 12 . . . . . 2 . . . . . . Repair Stations 5 | . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . 2 1 . . . . . . . . . 2 . . . . 2 . 3 . . . . 1 . . . . . . . Terminal Hacks 65 | . . 3 . 2 . . . . . . 7 32 . . . . 17 . . . . . . 2 . . . 1 . 1 . . . Record 21 | . . . . . . . . . . . 5 11 . . . . 5 . . . . . . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . 1 . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . 1 . 1 . . . Branch Access Points 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . 2 . . . . 4 . . . . 2 . 6 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . 2 . . . . 2 . . . . 1 . 4 . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 1 . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . Terminals 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Recompile 3 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Patch 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 2 1 3 . . . . 1 . . . . 4 . . . . 3 . 4 . . . . 2 1 1 . . . . . Full Trace Events 7 | . . . 1 . . . . . . . . . . 2 . . . . 1 . 2 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 32 | . . . . . . . 4 . . . . 8 . . . . . . . . 7 . . . . . . . 9 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 108 | . . . . . . . 15 . 41 . . 10 . . . . 4 . 23 . 15 . . . . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . 1 . . . . 2 . 2 . . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Time 381 | . . . . . . . . . . . . . . 76 . . . . 128 . 177 . . . . . . . . . . . . Total Part Build Rating 34 | . . . . . . . . . . . . . . 5 . . . . 16 . 13 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 100 | . . . . . . . 4 . . . . . . 6 . . . . . 20 . . . 5 . 3 . 1 . . 13 48 . Largest Group 20 | . . . . . . . 4 4 . . . . . 3 . . . . . 20 9 . . 5 . 3 . 1 . . 4 7 . Highest-Rated Group 695 | . . . . . . . 156 156 . . . . . 170 . . . . . 695 229 . . 300 . 233 . 31 . . 55 102 . Highest-Rated Ally 103 | . . . . . . . 40 40 . . . . . 85 . . . . . 46 27 . . 65 . 103 . 31 . . 15 15 . Zionite Dispatches 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . 1 . . . . . Heavy 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Total Orders 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . DROP 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . Ally Attacks 187 | . . . . . . . . 28 . . . . . 8 . . . . . 42 53 . . 3 . 5 . . . . . 48 . Total Damage 4630 | . . . . . . . . 844 . . . . . 866 . . . . . 1037 546 . . 142 . 350 . . . . . 845 . Kills 24 | . . . . . . . . 8 . . . . . 7 . . . . . 2 2 . . 1 . 2 . . . . . 2 . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 2 1 . 2 . 1 1 . 2 . 1 . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . 7 . . . . 8 . . . . . . . . . . . . . . Traps 10 | . . . . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Zionite Intel Received 49 | . . . . . . . . . 5 . . . . 12 . . . . 3 . 11 . . . . 4 2 . 5 6 1 . . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Emergency Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . Component Stockpiles 4 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . 1 . . . Component Schematics 4 | . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 1 . . . Unaware Analyses 5 | . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . 1 . . . Trap Installations 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Active Garrisons 6 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 1 . 1 . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 16138 | 108 842 614 1183 308 770 139 532 609 246 56 146 19 457 721 175 141 57 118 273 271 713 117 758 265 259 340 242 179 264 445 443 4323 5 Spaces Moved 22588 | 60 314 207 417 656 522 431 898 893 539 242 507 81 642 1903 271 442 172 335 736 305 1581 272 438 753 435 956 506 532 570 1028 589 4355 . Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 807 | 57 314 207 217 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5251 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 306 589 4355 . Wheels 199 | . . . 199 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16328 | . . . . 644 522 431 898 893 539 242 507 81 642 1903 271 442 172 335 736 305 1581 272 438 753 435 956 506 532 570 722 . . . Fastest Speed 5 | 50 160 160 110 26 26 14 26 17 23 23 23 23 23 20 20 20 20 20 17 17 17 20 20 19 19 6 17 14 5 14 30 30 . Average Speed 31 | 154 227 211 169 30 26 25 26 25 23 23 23 23 23 22 20 20 20 20 17 17 19 20 20 19 19 16 17 14 13 22 34 30 . Slowest Speed 470 | 160 240 240 470 240 26 26 26 26 91 23 23 23 23 94 20 20 20 20 20 17 92 20 20 88 19 17 17 14 14 90 90 30 . Overloaded Moves 21 | . . . . . . 5 . 3 . . . . . . . . . . . . . . . . . 1 . . 12 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . . . 2 5 . . . . . 1 2 . . 2 . . 2 . 3 8 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 5 52 27 47 20 58 60 87 60 20 45 63 70 75 58 41 55 60 38 13 88 41 42 49 89 66 34 51 15 65 69 18 77 1 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 39 | . . . . . 1 . 2 1 . . 2 1 1 14 1 . 3 1 . . 10 . . . . . . . 2 . . . . Known Exits Taken 24 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 24 | . . . . . 3 3 4 2 . 1 2 . 1 . . 1 . 1 . . . . 3 . 3 . . . . . . . . Spaces Dug 413 | . . . . 13 10 . . 4 9 . 1 . 6 58 3 . . 11 16 . 23 3 5 . 1 9 5 8 3 15 117 93 . Terrain Destroyed 1946 | . 51 . 73 18 10 . . 4 9 . 1 . 6 93 3 68 . 11 47 . 35 3 28 . 60 28 5 11 9 29 140 1196 8 Melee 153 | . . . . 2 10 . . 4 9 . 1 . 6 41 3 . . 11 5 . 23 3 5 . 1 9 5 7 1 7 . . . Projectile 1292 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 22 110 1140 8 AOE 501 | . 51 . 73 16 . . . . . . . . . 52 . 68 . . 42 . 12 . 23 . 59 19 . . . . 30 56 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 30316 | 71 370 301 671 740 1136 457 1193 1257 634 241 533 80 939 2103 386 486 187 365 846 519 1862 321 1094 866 601 1091 613 616 716 1179 811 7026 5 Wait 6176 | . . 21 87 1 604 27 290 351 75 . 24 . 294 118 113 34 . 17 61 203 190 44 646 37 156 52 72 57 108 55 194 2242 3 Move 22507 | 60 313 206 416 655 521 430 897 892 538 241 506 80 638 1892 270 441 171 334 736 302 1576 271 437 748 434 955 501 531 563 1011 588 4353 . Hop 24 | . . . . . . . . . . . . . 1 5 . . . . . 1 2 . . 2 . . 2 . 3 8 . . . Pick Up 85 | 3 10 15 11 7 . . . . 2 . . . . 5 . . 1 1 3 1 5 . . 1 . 1 . 2 3 10 1 3 . Fast Attach 87 | 6 1 2 5 8 . . 1 . . . 1 . . 8 . . 4 . 6 . 6 . 1 2 1 9 5 4 2 9 1 5 . Attach 70 | . . 4 14 9 . . . . 2 . . . . 5 . 2 . . 3 . 5 . 1 . 1 3 1 1 . 7 3 9 . Detach 55 | . 1 . 1 10 . . 1 . . . . . . 5 . . 3 . 3 1 4 . 1 . 1 4 . 2 . 10 1 7 . Swap 101 | . 5 2 5 4 . . 2 . 1 . 1 . . 3 . 4 . . 3 9 5 . . 7 . 8 . 2 7 15 1 17 . Drop 113 | . . 6 1 21 . . 1 . 1 . . . . 6 . . 3 . 6 2 9 . 1 4 1 13 6 2 5 16 2 7 . Fire 622 | . 38 45 102 3 . . . . . . . . . 4 . 5 . . 2 . 4 . 1 . 5 2 1 8 12 24 18 346 2 Melee 337 | . . . 27 22 11 . 1 8 15 . 1 . 6 52 3 . 5 13 23 . 56 6 6 . 2 22 25 7 13 13 . . . Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 . Crush 5 | 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . 32 . Rewire 67 | . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . . . 2 . Trap 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / Ext) -4/Waste -4/Factory (discovered 6 exits: *Res x4 / *Upp / *Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 661 | -10/Materials | Discovered new exit (range 9) 823 | -10/Materials | Discovered new exit (range 4) 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1541 | -9/Materials | Discovered new exit (range 5) 1565 | -9/Materials | Entered another Materials area 1565 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2039 | -8/Materials | Build established: Scavenger-Mutant 2085 | -8/Materials | Garrison activated, responded to threat 2223 | -8/Materials | Lost 3 parts (2n1u) 2282 | -8/Materials | Lost 4 parts (1n1u2w) 2310 | -8/Materials | Core integrity fell below 50% 2355 | -8/Materials | Core integrity fell below 20% 2368 | -8/Materials | Lost 7 parts (1p2n4w) 2532 | -8/Materials | Build established: Mutant 2743 | -8/Materials | Discovered new exit (range 3) 2748 | -8/Materials | Entered Factory 2748 | -7/Factory | Evolved 2 slots: Utility x2 2807 | -7/Factory | Identified exit to Storage 2807 | -7/Factory | Identified exit to Lower Caves 2868 | -7/Factory | Garrison activated, responded to threat 2945 | -7/Factory | Discovered new exit (range 16) 3056 | -7/Factory | Entered Lower Caves 3091 | -7/Lower Caves | Build established: Sprinter 3813 | -7/Lower Caves | Discovered new exit (range 12) 3818 | -7/Lower Caves | Learned Factory trap positions 3822 | -7/Lower Caves | Learned location of Zion (-7) 3826 | -7/Lower Caves | Identified exit to Lower Caves 3826 | -7/Lower Caves | Entered another Lower Caves area 3863 | -7/Lower Caves | Learned Factory stockpile data 3882 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3963 | -7/Lower Caves | Discovered new exit (range 7) 3965 | -7/Lower Caves | Identified exit to Zion 3965 | -7/Lower Caves | Entered Zion 4004 | -7/Zion | Found Prototype Device 4004 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4018 | -7/Zion | Learned location of Data Miner (-6) 4037 | -7/Zion | Learned location of Quarantine (-2) 4092 | -7/Zion | Given the Hacking Drone Bay 4097 | -7/Zion | Given A8's code to call for help 4119 | -7/Zion | Met Imprinter 4123 | -7/Zion | Imprinted 4125 | -7/Zion | Declared Zion's savior 4297 | -7/Zion | Discovered new exit (range 10) 4299 | -7/Zion | Identified exit to Proximity Caves 4497 | -7/Zion | Entered Proximity Caves 4497 | -6/Proximity Caves | Accompanied by 4 allies 4507 | -6/Proximity Caves | Learned location of Extension (-4) 4525 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4618 | -6/Proximity Caves | Learned Factory emergency access door positions 5103 | -6/Proximity Caves | Discovered new exit (range 15) 5106 | -6/Proximity Caves | Identified exit to Factory 5106 | -6/Proximity Caves | Entered Factory 5106 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5107 | -6/Factory | Loaded intel: 106 trap records 5117 | -6/Factory | Retrieved Zion intel report: Emergency Access 5153 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5163 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5184 | -6/Factory | Retrieved Zion intel report: Component Schematics 5194 | -6/Factory | Retrieved Zion intel report: Component Schematics 5339 | -6/Factory | Garrison activated, responded to threat 5348 | -6/Factory | Discovered new exit (range 7) 5352 | -6/Factory | Identified exit to Lower Caves 5352 | -6/Factory | Entered Lower Caves 5376 | -6/Lower Caves | Encountered a Warlord checkpoint 5381 | -6/Lower Caves | Learned 8 Factory zone layouts 5403 | -6/Lower Caves | Discovered new exit (range 12) 5408 | -6/Lower Caves | Identified exit to Lower Caves 5408 | -6/Lower Caves | Entered another Lower Caves area 5436 | -6/Lower Caves | Encountered a Warlord checkpoint 5477 | -6/Lower Caves | Found Alien Artifact 5477 | -6/Lower Caves | Identified Core Expander 5477 | -6/Lower Caves | Installed Core Expander, added new Utility slot 5483 | -6/Lower Caves | Identified exit to Factory 5551 | -6/Lower Caves | Discovered new exit (range 6) 5554 | -6/Lower Caves | Identified exit to Data Miner 5554 | -6/Lower Caves | Entered Data Miner 5554 | -6/Data Miner | Discovered new exit (range 6) 5559 | -6/Data Miner | Met Data Miner 5565 | -6/Data Miner | Learned location of Section 7 (-2) 5565 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5567 | -6/Data Miner | Received God Mode back door access code from Data Miner 5573 | -6/Data Miner | Identified exit to Proximity Caves 5573 | -6/Data Miner | Entered Proximity Caves 5574 | -5/Proximity Caves | Learned Factory stockpile data 5672 | -5/Proximity Caves | Spotted B-75 Beast 5770 | -5/Proximity Caves | Learned location of Armory (-4) 6028 | -5/Proximity Caves | Discovered exit to Factory (range 9) 6030 | -5/Proximity Caves | Entered Factory 6030 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6031 | -5/Factory | Identified exit to Factory 6038 | -5/Factory | Zion Infowar Resupply teleported in 6122 | -5/Factory | Zion Fire squad teleported in 6127 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6154 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6245 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6250 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6304 | -5/Factory | Retrieved Zion intel report: Active Terminals 6310 | -5/Factory | Zion Heavy squad teleported in 6330 | -5/Factory | Search patrols dispatched 6354 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6400 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 6500 | -5/Factory | Retrieved Zion intel report: Trap Installations 6503 | -5/Factory | Fabricated Lgt. Regenerative Plating? 6524 | -5/Factory | Build established: Scout 6561 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6566 | -5/Factory | Retrieved Zion intel report: Emergency Access 6609 | -5/Factory | Discovered exit to Factory (range 13) 6630 | -5/Factory | Search patrols dispatched 6697 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6727 | -5/Factory | Retrieved Zion intel report: Branch Access 6727 | -5/Factory | Identified exit to Upper Caves 6751 | -5/Factory | Entered Upper Caves 6922 | -5/Upper Caves | Discovered new exit (range 14) 6926 | -5/Upper Caves | Identified exit to Upper Caves 6926 | -5/Upper Caves | Entered another Upper Caves area 6940 | -5/Upper Caves | Spotted B-75 Beast 7066 | -5/Upper Caves | Discovered new exit (range 5) 7067 | -5/Upper Caves | Identified exit to Zhirov 7067 | -5/Upper Caves | Entered Zhirov 7067 | -5/Zhirov | Discovered new exit (range 3) 7071 | -5/Zhirov | Met Zhirov 7075 | -5/Zhirov | Learned location of Testing (-3) 7075 | -5/Zhirov | Learned location of Command (-1) 7077 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7081 | -5/Zhirov | Found Alien Artifact 7081 | -5/Zhirov | Identified Integrated Reactor 7081 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7085 | -5/Zhirov | Found Alien Artifact 7124 | -5/Zhirov | Identified exit to Proximity Caves 7124 | -5/Zhirov | Entered Proximity Caves 7209 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7228 | -4/Proximity Caves | Discovered exit to Factory (range 5) 7242 | -4/Proximity Caves | Entered Factory 7242 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7243 | -4/Factory | Identified exit to Research 7304 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 7342 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 7366 | -4/Factory | Discovered new exit (range 15) 7443 | -4/Factory | Fabricated Adv. Force Field? 7463 | -4/Factory | Retrieved Zion intel report: Component Schematics 7478 | -4/Factory | Discovered new exit (range 16) 7509 | -4/Factory | Spotted B-86 Titan 7515 | -4/Factory | Sucked down chute 7515 | -4/Factory | Entered Waste 7516 | -4/Waste | Joined by Warlord forces that had cleared the area 7585 | -4/Waste | A Compactor rumbled back to life 7585 | -4/Waste | Allies destroyed C-40 Crusher 7715 | -4/Waste | A Compactor rumbled back to life 7721 | -4/Waste | Allies destroyed C-40 Crusher 7730 | -4/Waste | Discovered new exit (range 19) 7765 | -4/Waste | Found Prototype Device 7765 | -4/Waste | Identified Exp. Actuator Array 7768 | -4/Waste | Identified exit to Factory 7786 | -4/Waste | Entered Factory 7786 | -4/Factory | Accompanied by 9 allies 7883 | -4/Factory | Fabricated Centrium Greatsword (x1) 7953 | -4/Factory | Discovered exit to Research (range 15) 8021 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 8083 | -4/Factory | Retrieved Zion intel report: Active Garrisons 8125 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 8133 | -4/Factory | Retrieved Zion intel report: Trap Installations 8149 | -4/Factory | Discovered exit to Research (range 22) 8180 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 8192 | -4/Factory | Spotted B-86 Titan 8234 | -4/Factory | Retrieved Zion intel report: Main Access 8279 | -4/Factory | Spotted B-86 Titan 8286 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8289 | -4/Factory | Retrieved Zion intel report: Active Terminals 8353 | -4/Factory | Retrieved Zion intel report: Component Schematics 8373 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8386 | -4/Factory | Fabricated Tiamat Missile Launcher? 8389 | -4/Factory | Discovered new exit (range 14) 8389 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 8471 | -4/Factory | Identified exit to Extension 8491 | -4/Factory | Discovered new exit (range 5) 8491 | -4/Factory | Identified exit to Upper Caves 8499 | -4/Factory | Entered Upper Caves 8503 | -4/Upper Caves | Ambushed by wild Derelicts 8611 | -4/Upper Caves | Discovered new exit (range 12) 8616 | -4/Upper Caves | Identified exit to Upper Caves 8616 | -4/Upper Caves | Entered another Upper Caves area 8658 | -4/Upper Caves | Discovered new exit (range 19) 9155 | -4/Upper Caves | Encountered a Warlord checkpoint 9315 | -4/Upper Caves | Spotted B-86 Titan 9373 | -4/Upper Caves | Identified exit to Warlord 9374 | -4/Upper Caves | Entered Warlord 9381 | -4/Warlord | System corruption cleaned by Quarantine Array 9521 | -4/Warlord | Rebuked by Warlord 9523 | -4/Warlord | Opened Warlord's prototype stash 9529 | -4/Warlord | Found Prototype Processor 9529 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 9533 | -4/Warlord | Found Prototype Processor 9533 | -4/Warlord | Identified Exp. Targeting Computer 9546 | -4/Warlord | Warlord's base attacked by MAIN.C 9559 | -4/Warlord | Found Prototype Energy Cannon 9559 | -4/Warlord | Identified Vortex Cannon 9590 | -4/Warlord | Opened side exit 9638 | -4/Warlord | Discovered new exit (range 9) 9639 | -4/Warlord | Identified exit to Proximity Caves 9639 | -4/Warlord | Entered Proximity Caves 9873 | -3/Proximity Caves | Found DCF Scrap (13 items) 9883 | -3/Proximity Caves | Spotted B-86 Titan 9895 | -3/Proximity Caves | Discovered exit to Research (range 10) 9898 | -3/Proximity Caves | Entered Research 9898 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9925 | -3/Research | Retrieved Zion intel report: Branch Access 9925 | -3/Research | Identified exit to Testing 9935 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 9937 | -3/Research | Retrieved Zion intel report: Active Garrisons 9938 | -3/Research | Zion Zionite Resupply teleported in 9939 | -3/Research | Found Prototype Protection 9939 | -3/Research | Identified Zio. Shade Carapace 9942 | -3/Research | Found Prototype Protection 9942 | -3/Research | Identified Zio. Heavy Carapace 10053 | -3/Research | Spotted B-86 Titan 10086 | -3/Research | Retrieved Zion intel report: Guard Positions 10087 | -3/Research | Zion Heavy squad teleported in 10238 | -3/Research | Entered Testing 10252 | -3/Testing | Found Prototype Energy Cannon 10252 | -3/Testing | Identified Hpw. Disruptor Cannon 10274 | -3/Testing | Found Prototype Ballistic Gun 10274 | -3/Testing | Identified Hyp. Multirail 10390 | -3/Testing | Retrieved Zion intel report: Main Access 10390 | -3/Testing | Identified exit to Research 10417 | -3/Testing | Retrieved Zion intel report: Active Garrisons 10422 | -3/Testing | Found Prototype Ballistic Cannon 10422 | -3/Testing | Identified Perforator 10480 | -3/Testing | Entered Research 10480 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10494 | -2/Research | Zion Zionite Resupply teleported in 10499 | -2/Research | Found Prototype Energy Cannon 10499 | -2/Research | Identified Zio. Alpha Cannon 10593 | -2/Research | Spotted B-90 Cyclops 10659 | -2/Research | Discovered new exit (range 8) 10659 | -2/Research | Identified exit to Quarantine 10659 | -2/Research | Entered Quarantine 10661 | -2/Quarantine | Found Alien Artifact 10661 | -2/Quarantine | Identified Core Reset Matrix 10661 | -2/Quarantine | Identified Transdimensional Reconstructor 10661 | -2/Quarantine | Used Core Reset Matrix 10665 | -2/Quarantine | Detected hypermatrix surge 10665 | -2/Quarantine | Sensed 6 artifacts in vicinity 10700 | -2/Quarantine | Found Core Cannon 10735 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 10744 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 10764 | -2/Quarantine | Found Sigix Broadsword 10769 | -2/Quarantine | Discovered new exit (range 10) 10773 | -2/Quarantine | Found Subatomic Replicator 10777 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 10778 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 10781 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 10913 | -2/Quarantine | Spotted Fortress 10922 | -2/Quarantine | Discovered new exit (range 5) 10922 | -2/Quarantine | Identified exit to Section 7 10923 | -2/Quarantine | Entered Section 7 10924 | -2/Section 7 | Sensed 19 artifacts in vicinity 10934 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 10947 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 10967 | -2/Section 7 | Discovered new exit (range 19) 10968 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 10969 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 10981 | -2/Section 7 | Found Integrated Dissipator 10981 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11008 | -2/Section 7 | Found Integrated Mediator 11008 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 11039 | -2/Section 7 | Found Integrated Dissipator 11039 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11052 | -2/Section 7 | Found Integrated Dissipator 11052 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11056 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 11057 | -2/Section 7 | Spotted B-90 Cyclops 11074 | -2/Section 7 | Build established: Alien-Scout 11083 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 11110 | -2/Section 7 | Spotted Executioner 11110 | -2/Section 7 | Spotted Executioner 11126 | -2/Section 7 | Spotted Striker 11127 | -2/Section 7 | Spotted Executioner 11129 | -2/Section 7 | Spotted Executioner 11153 | -2/Section 7 | Integrated with Sigix Exoskeleton 11163 | -2/Section 7 | Destroyed Executioner 11168 | -2/Section 7 | Destroyed Executioner 11208 | -2/Section 7 | Found Prototype Processor 11208 | -2/Section 7 | Identified Exp. Core Analyzer 11213 | -2/Section 7 | Found Exp. Core Analyzer 11219 | -2/Section 7 | Found Prototype Processor 11219 | -2/Section 7 | Identified Exp. Targeting Computer 11225 | -2/Section 7 | Found Exp. Targeting Computer 11242 | -2/Section 7 | Spotted Striker 11246 | -2/Section 7 | Spotted Striker 11246 | -2/Section 7 | Spotted Striker 11247 | -2/Section 7 | Found Sigix Shearcannon 11253 | -2/Section 7 | Destroyed Striker 11261 | -2/Section 7 | Destroyed Striker 11299 | -2/Section 7 | Destroyed Striker 11368 | -2/Section 7 | Entered Access 11368 | -1/Access | Evolved 2 slots: Utility x2 11373 | -1/Access | Emitted hypermatrix ping 11378 | -1/Access | Assembled emerged from beneath the floor 11414 | -1/Access | Build established: Alien-Sigix 11484 | -1/Access | Assembled emerged from beneath the floor 11538 | -1/Access | Retrieved Zion intel report: Guard Positions 11651 | -1/Access | First assault squad dispatched 11666 | -1/Access | Garrison activated, responded to threat 11672 | -1/Access | Spotted Executioner 11699 | -1/Access | Spotted B-99 Colossus 11725 | -1/Access | Discovered new exit (range 18) 11736 | -1/Access | Spotted B-99 Colossus 11745 | -1/Access | Destroyed B-99 Colossus 11811 | -1/Access | Entered Command 11816 | -1/Command | Emitted hypermatrix ping 11821 | -1/Command | Assembled emerged from beneath the floor 11872 | -1/Command | Lost 3 allies 11912 | -1/Command | High security lockdown imminent 11921 | -1/Command | Assembled emerged from beneath the floor 11923 | -1/Command | Spotted B-99 Colossus 11992 | -1/Command | High security lockdown engaged 12014 | -1/Command | Assembled emerged from beneath the floor 12090 | -1/Command | Spotted Striker 12090 | -1/Command | Spotted Striker 12090 | -1/Command | Spotted Striker 12097 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 12100 | -1/Command | Destroyed Striker 12100 | -1/Command | Destroyed Striker 12109 | -1/Command | Destroyed Striker 12120 | -1/Command | Used Subatomic Replicator to create Supercharged TR 12138 | -1/Command | Destroyed 16 combat bots 12257 | -1/Command | Destroyed 19 combat bots 12323 | -1/Command | Spotted Striker 12329 | -1/Command | Spotted Executioner 12330 | -1/Command | Spotted Executioner 12331 | -1/Command | Destroyed Striker 12337 | -1/Command | Spotted Executioner 12337 | -1/Command | Spotted Executioner 12337 | -1/Command | Spotted Striker 12337 | -1/Command | Spotted Striker 12342 | -1/Command | Destroyed Executioner 12344 | -1/Command | Destroyed Striker 12346 | -1/Command | Destroyed Executioner 12348 | -1/Command | Destroyed Striker 12350 | -1/Command | Destroyed Executioner 12351 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 12352 | -1/Command | Destroyed Executioner 12381 | -1/Command | Destroyed 24 combat bots 12537 | -1/Command | Scanned by Researcher 12537 | -1/Command | Spotted Striker 12545 | -1/Command | Destroyed Investigator 12553 | -1/Command | Destroyed Striker 12589 | -1/Command | Spotted Executioner 12589 | -1/Command | Spotted Executioner 12589 | -1/Command | Spotted Executioner 12589 | -1/Command | Spotted Executioner 12593 | -1/Command | Destroyed 14 combat bots 12596 | -1/Command | Spotted Executioner 12596 | -1/Command | Spotted Striker 12597 | -1/Command | Destroyed Executioner 12599 | -1/Command | Destroyed Executioner 12601 | -1/Command | Destroyed Executioner 12603 | -1/Command | Destroyed Striker 12603 | -1/Command | Destroyed Executioner 12607 | -1/Command | Destroyed Executioner 12612 | -1/Command | Core integrity fell below 50% 12628 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 12636 | -1/Command | Destroyed 14 combat bots 12795 | -1/Command | Spotted Striker 12812 | -1/Command | Spotted Executioner 12812 | -1/Command | Destroyed Striker 12814 | -1/Command | Spotted Executioner 12816 | -1/Command | Destroyed Executioner 12818 | -1/Command | Destroyed Executioner 12834 | -1/Command | Spotted Executioner 12834 | -1/Command | Spotted Striker 12834 | -1/Command | Spotted Executioner 12843 | -1/Command | Destroyed Executioner 12846 | -1/Command | Destroyed Striker 12848 | -1/Command | Destroyed Executioner 12848 | -1/Command | Destroyed Executioner 12864 | -1/Command | Spotted Executioner 12864 | -1/Command | Spotted Striker 12872 | -1/Command | Destroyed Striker 12872 | -1/Command | Destroyed Executioner 12893 | -1/Command | Destroyed 39 combat bots 13118 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 13118 | -1/Command | Spotted Executioner 13130 | -1/Command | Spotted Executioner 13132 | -1/Command | Destroyed Executioner 13134 | -1/Command | Destroyed Executioner 13140 | -1/Command | Destroyed Executioner 13163 | -1/Command | Spotted Striker 13165 | -1/Command | Destroyed 11 combat bots 13169 | -1/Command | Destroyed Striker 13796 | -1/Command | Spotted Investigator 13796 | -1/Command | Destroyed Investigator 13845 | -1/Command | Core integrity fell below 20% 13970 | -1/Command | Assembled emerged from beneath the floor 13994 | -1/Command | Assembled emerged from beneath the floor 14007 | -1/Command | Discovered new exit (range 18) 14051 | -1/Command | Assembled emerged from beneath the floor 14293 | -1/Command | Phase Generator disabled 14553 | -1/Command | Crushed by falling debris 14561 | -1/Command | Found Exp. Targeting Computer 14633 | -1/Command | Assembled emerged from beneath the floor 14759 | -1/Command | Spotted Combat Programmer 14759 | -1/Command | Spotted Combat Programmer 14779 | -1/Command | Destroyed Combat Programmer 14783 | -1/Command | Destroyed Combat Programmer 14794 | -1/Command | Spotted M Guard 14794 | -1/Command | Spotted M Guard 14807 | -1/Command | Destroyed M Guard 14809 | -1/Command | Destroyed M Guard 14809 | -1/Command | All MAIN.C guards destroyed 14854 | -1/Command | 0b10 Conduit disabled 14861 | -1/Command | Met MAIN.C 14893 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 14893 | -1/Command | Destroyed MAIN.C Shell 14893 | -1/Command | Spotted M Shell/Def 14893 | -1/Command | Spotted M Shell/Atk 14893 | -1/Command | Spotted M Shell/Def 14893 | -1/Command | Spotted M Shell/Atk 14893 | -1/Command | Spotted M Shell/Atk 14893 | -1/Command | Spotted M Shell/Def 14893 | -1/Command | Spotted M Shell/Atk 14893 | -1/Command | Spotted M Shell/Def 14896 | -1/Command | MAIN.C activated Command garrisons 14929 | -1/Command | Destroyed MAIN.C 14930 | -1/Command | Discovered new exit (range 30) 14930 | -1/Command | Discovered new exit (range 124) 14930 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 16093 | -1/Command | Found Quantum Capacitor 16132 | -1/Command | Warped through subspace to slip node 16132 | -1/Command | Discovered new exit (range 3) 16134 | -1/Command | Entered Access_0 16135 | -1/Access_0 | Sensed 3 artifacts in vicinity 16135 | -1/Access_0 | Met Architect 16139 | -1/Access_0 | Exoskeleton Destroyed Last Messages --------------- LOCATION=UNKNOWN AMBIENT_HEAT=-20 GOAL=ESCAPE 16134_ Quantum Shear penetrates A8. 16134_ Quantum Shear penetrates Wall. 16134_ Quantum Shear penetrates A8. 16135_ Sensed 3 artifacts in vicinity. 16135_ Penetrated by Quantum Shear. 16135_ Quantum Shear penetrates Wall. Architect: Cosplay won't save you now, Cogmind. But that's a neat trick. We clearly still have much to learn about Sigix technology, and LRCs in particular. 16135_ Quantum Shear penetrates A8. 16135_ Quantum Shear penetrates Wall. 16135_ Quantum Shear penetrates A8. 16136_ Enhanced Grunt springs to life. 16137_ A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. 16139_ Sigix Exoskeleton destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????#?????????????? | | ????????????????????###########????????? | | ?????????????????#################?????? | | ????????????????###################????? | | ??????????????#######################??? | | ?????????????#########################?? | | ????????????###########################? | | ???????????############################# | | ???????????############################# | | ?????????? ############################# | | ????????? ######################## | | ????????? ####################### | | ?????????### ######################## | | ????????#### ######################### | | ????????"""; #### ##################### | | ???????? ;;;;# g ## ########### | | ???????? ########## | | ???????? p ;;########## | | ??????? 0 X ;########## | | ???????? ;;########### | | ????????## #### #g ;########## | | ????????### ### ### ##### ;########### | | ????????### ########################### | | ????????# ######################## | | ????????? ####################### | | ????????? ####################### | | ????????? ###################### | | ?????????? ###################### | | ??????????? ###################### | | ??????????? ## ####################### | | ???????????? ##########################? | | ?????????????#########################?? | | ??????????????#######################??? | | ????????????????###################????? | | ?????????????????#################?????? | | ????????????????????###########????????? | | ?????????????????????????#?????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Energy Generation 84 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Power Amplification 30 Additional Mass Support 9 Armor Coverage 550 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Evasion (%) 69 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ A-15 Conveyor | -2/Quarantine | Z-intel H-77 Assassin | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel H-88 Terminator | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel A-27 Freighter | -2/Quarantine | Z-intel Y-72 Warden | -2/Quarantine | Z-intel O-32 Director | -2/Quarantine | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel X-87 Electro | -2/Section 7 | Z-intel G-67 Veteran | -2/Section 7 | Z-intel Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Adv. Force Field | x2 | -4/Factory | Preloaded Centrium Greatsword | x1 | -4/Factory | Authchip Tiamat Missile Launcher | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Dissipator Integrated Mediator Core Cannon Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Subatomic Replicator Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed VariableRecoilScanner Manual? 0 Play Time 03:24:26 Cumulative 300.5 hours Start 2025.02.24 @ 18:58:31 End 2025.02.24 @ 22:41:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 13 Types 3/1/5/2/0/0/1/1/0 Lore% 82 Gallery% 73 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af4173ea-a0c5-46c3-956f-343114e10bef