Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 22:41:36

Player: Mathewnd

Result: Exoskeleton Destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (357)     1785
Value Destroyed (18217)    18217
Prototype IDs (297)        5940
Alien Tech Used (12)       2400
Bonus (49154)              49154
              TOTAL SCORE: 88596

 Bonus
-------
Triggered High Security    500
Triggered Max Security     2000
High Alert Combat Kills    14795
Follower Combat Kills      561
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/1600
Matter                     290/300
Energy                     155/290
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (1) --------
         Light Quantum Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (5) ------
  Experimental Core Analyzer
               Quantum Capacitor
               Graphene Brace (fused)
      Advanced Force Field
>              --- WEAPON (2) -------
               Sigix Shearcannon
>              --- INVENTORY (5) ----
      Advanced Cooling System
               Core Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Targeting Computer
  Experimental Core Analyzer
               Graphene Brace
      Advanced Force Field
               Antimissile System
>              --- WEAPON -----------
               Sigix Shearcannon
>              --- INVENTORY --------
               Antimatter Reactor
        Medium Storage Unit
               Supercharged TR
               Core Cannon
[Rating: 243]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Sigix Exoskeleton
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Advanced Terrain Scan Processor
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Light Regenerative Plating
Weapon                     Sigix Shearcannon
  Energy Gun               Backup Laser III
  Energy Cannon            Sigix Shearcannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Perforator
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Centrium Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  10   | .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             247  | 6   6   8   24  20  .   .   3   .   3   .   1   .   .   16  .   6   3   .   12  9   15  .   2   9   2   20  6   7   8   27  5   29  .   
  Power                    26   | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   3   .   .   1   .   2   2   2   .   .   1   .   2   .   1   .   2   1   6   .   
    Engine                 6    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   2   .   .   .   .   2   .   1   .   2   1   6   .   
  Propulsion               46   | 2   .   3   12  8   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   3   .   .   2   .   6   .   1   5   .   .   .   .   
    Treads                 11   | 2   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 30   | .   .   .   1   8   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   3   .   .   2   .   6   .   1   5   .   .   .   .   
  Utility                  103  | 1   1   2   2   8   .   .   2   .   2   .   1   .   .   7   .   2   2   .   6   5   5   .   .   4   .   7   .   3   2   18  4   19  .   
    Device                 59   | .   .   .   .   3   .   .   2   .   1   .   1   .   .   2   .   1   .   .   5   4   1   .   .   .   .   4   .   1   1   13  2   18  .   
    Storage                7    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Processor              16   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   4   2   1   .   
    Hackware               4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   2   2   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   2   .   .   2   .   3   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   5   2   10  3   .   .   1   .   .   .   .   .   .   4   .   4   .   .   3   2   5   .   2   2   2   5   6   2   1   7   .   4   .   
    Energy Gun             5    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Energy Cannon          13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   5   .   4   .   
    Ballistic Gun          12   | 1   3   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               16   | .   2   .   2   1   .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   1   2   .   1   .   1   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        25   | .   .   .   1   2   .   .   1   .   .   .   .   .   .   2   .   2   .   .   2   1   3   .   1   1   1   2   3   .   1   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   1   1   1   .   .   1   .   .   .   1   .   .   2   .   .   3   .   .   1   1   .   .   4   .   6   3   3   3   4   .   .   .   
Parts Lost                 35   | .   .   3   18  1   .   .   .   .   .   .   .   .   1   2   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   1   .   
  Power                    5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               11   | .   .   1   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   
  Weapon                   8    | .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   2   7   1   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   85  73  72  75  92  92  92  92  92  93  89  87  82  88  88  86  83  83  89  98  88  85  85  88  89  89  90  91  92  75  49  71  .   
  Engine                   3    | .   14  11  5   6   7   7   7   7   6   6   6   6   6   8   5   5   5   5   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   6   9   8   8   7   9   9   .   
  Treads                   3    | .   28  26  18  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   9   9   .   
  Flight                   16   | .   .   .   .   26  30  30  30  30  33  33  31  31  31  33  33  33  33  33  35  35  30  30  30  30  30  31  31  33  33  17  .   .   .   
  Device                   15   | .   .   .   .   11  15  15  15  15  13  13  12  12  12  9   11  5   5   5   12  15  19  20  20  20  20  18  18  16  20  19  10  26  .   
  Storage                  5    | .   14  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   6   9   .   .   
  Processor                13   | .   .   .   .   6   15  15  15  15  13  13  12  12  12  21  22  22  22  22  20  19  15  15  15  15  15  13  13  15  16  7   3   17  .   
  Hackware                 1    | .   .   .   .   2   7   7   7   7   6   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               3    | .   .   2   15  1   .   .   .   .   5   6   6   6   6   3   .   3   5   5   5   5   4   5   5   4   5   8   9   7   4   2   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   9   9   .   
  Ballistic Gun            3    | .   26  21  11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   2   5   7   7   7   7   6   6   6   6   6   5   5   3   5   5   6   5   4   5   5   4   4   3   4   4   4   1   .   .   .   
Peak Build Rating          243  | 6   7   18  20  46  44  44  50  46  57  57  57  57  57  80  73  73  79  71  102 108 116 109 109 127 123 162 169 172 187 227 238 243 241 
  Average Rating           120  | 4   6   9   16  30  44  44  44  46  55  57  56  57  54  71  73  71  70  71  92  101 107 109 108 116 122 149 156 164 180 197 220 238 241 
  On Entrance              89   | .   6   7   18  18  44  44  44  46  46  57  57  57  57  54  73  73  69  71  71  102 98  109 109 109 123 123 159 149 168 187 217 230 241 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 14  54  67  69  54  20  20  20  20  24  24  24  24  24  29  24  27  21  21  33  34  36  34  34  39  43  47  43  55  56  67  65  60  .   
  Greatest Support         80   | 40  40  60  80  40  20  28  20  26  25  25  25  25  25  30  30  30  30  30  35  35  40  40  40  44  44  58  58  63  80  65  60  69  .   
  Greatest Overweight (x)  6    | .   1   1   6   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  5   
  Average Capacity         9    | 7   18  20  20  9   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   9   9   10  5   5   
  Most Carried             20   | 3   14  20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   7   8   8   8   8   8   10  10  10  7   3   
  Average Carried          8    | 1   11  16  17  8   8   8   7   8   7   8   8   8   8   7   8   6   6   7   7   7   7   7   6   7   7   7   7   7   9   8   8   4   3   
  Final Capacity           20   | 8   20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  5   5   
  Final Carried            20   | 3   14  20  17  8   8   8   8   8   8   8   8   8   8   8   8   6   7   8   7   8   7   7   7   8   8   8   7   8   10  9   7   5   3   

 Class Distribution 
--------------------
 31% | Alien-Sigix
 23% | Scout
 19% | Sprinter
 11% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Zion
         Sprinter | -6/Proximity Caves
         Sprinter | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
         Sprinter | -6/Data Miner
         Sprinter | -5/Proximity Caves
            Scout | -5/Factory
            Scout | -5/Upper Caves
            Scout | -5/Upper Caves
            Scout | -5/Zhirov
            Scout | -4/Proximity Caves
            Scout | -4/Factory
            Scout | -4/Waste
            Scout | -4/Factory
            Scout | -4/Upper Caves
            Scout | -4/Upper Caves
  Commander-Scout | -4/Warlord
            Scout | -3/Proximity Caves
            Scout | -3/Research
            Scout | -3/Testing
    Messiah-Scout | -2/Research
      Alien-Scout | -2/Quarantine
      Alien-Sigix | -2/Section 7
      Alien-Sigix | -1/Access
      Alien-Sigix | -1/Command
      Alien-Sigix | -1/Access_0

 Resources                       | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Yrd   Mat   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Matter Collected           4121  | 218   346   210   826   150   93    .     20    10    30    .     .     .     15    112   61    79    114   .     100   118   221   20    7     .     280   173   162   60    72    130   8     486   .     
  Remotely                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            24827 | 5     529   556   1440  233   57    .     .     54    96    .     .     .     .     131   .     63    305   29    249   .     602   44    12    .     56    391   582   82    186   535   188   18402 .     
  Parts                    961   | 2     33    36    81    19    .     .     .     .     10    .     .     .     .     19    .     8     4     5     31    .     41    2     2     .     5     27    17    1     6     34    11    567   .     
Haulers Intercepted        6     | .     1     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Recyclers Shooed           8     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     3     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      36    | .     .     .     .     .     .     .     .     11    .     1     5     .     1     .     2     6     2     4     .     .     .     3     .     .     1     .     .     .     .     .     .     .     .     
  Prevented                18    | .     .     .     .     .     .     .     .     12    .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  262  | .   11  8   24  3   .   .   .   1   .   .   .   .   .   4   .   5   .   1   6   .   9   .   .   .   3   .   .   1   .   7   2   177 .   
  Melee                    17   | .   1   .   6   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     25   | .   4   8   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Cannons                  183  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   177 .   
  AOE                      36   | .   6   .   8   3   .   .   .   .   .   .   .   .   .   2   .   5   .   .   5   .   4   .   .   .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          25   | 1   7   2   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   1   5   .   
  Worker                   35   | 1   2   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   3   1   .   .   .   .   18  .   
  Builder                  10   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Tunneler                 4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 21   | .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   1   .   .   10  .   
  Mechanic                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   
  Operator                 11   | .   1   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   1   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  32   | .   1   3   3   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   1   2   .   1   .   .   10  .   
  Swarmer                  34   | .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   5   .   .   5   .   4   .   .   .   3   .   .   .   .   .   1   10  .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Grunt                    90   | .   8   5   17  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   56  .   
  Brawler                  11   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Duelist                  12   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Protector                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
  Sentry                   8    | .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   15   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   
  Programmer               24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   19  .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   12  .   
  Executioner              20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   18  .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           43   | 1   6   3   11  3   .   .   .   1   2   .   .   .   .   4   .   5   .   1   10  .   4   .   .   .   3   3   5   1   1   2   1   43  .   
  Combat Bots Only         39   | .   4   3   5   3   .   .   .   1   .   .   .   .   .   3   .   5   .   1   6   .   4   .   .   .   3   .   .   1   .   2   1   39  .   
Max Kills in Single Turn   6    | 1   2   1   5   1   1   .   .   1   1   .   .   .   .   2   .   3   .   1   6   .   3   1   1   .   1   1   1   1   1   1   1   5   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   2   1   .   .   .   .   .   .   .   .   .   2   .   3   .   .   5   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        1626  | .     55    54    241   4     2     21    .     8     .     .     2     .     13    63    4     34    .     2     9     .     58    3     9     .     8     6     .     8     2     185   74    741   20    
  Missed                   610   | .     13    12    69    2     .     12    .     2     .     .     2     .     8     35    3     16    .     1     5     .     24    3     4     .     3     3     .     3     2     85    39    258   6     
  Intercepted              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
Damage Taken               13171 | .     522   529   2949  28    33    83    .     112   .     .     .     .     133   628   18    340   .     22    74    .     633   .     69    .     108   71    .     86    .     1598  397   4618  120   
  Core                     2901  | .     123   52    473   16    33    55    .     20    .     .     .     .     .     197   .     50    .     .     9     .     86    .     .     .     .     .     .     20    .     250   123   1363  31    
  Absorbed by Shields      2512  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     250   54    2135  69    
  Ignored by Resistances   8390  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     24    .     946   473   6733  192   
  Regen/Repaired (Parts)   1011  | .     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     19    9     16    133   119   10    .     202   20    35    .     .     .     385   .     .     .     
Core Remaining (%)         77    | 100   50    87    14    .     .     .     .     82    .     .     .     .     100   .     .     .     .     75    .     .     .     .     .     .     91    .     100   .     .     79    .     .     .     
Volleys Fired              622   | .     38    45    102   3     .     .     .     .     .     .     .     .     .     4     .     5     .     .     2     .     4     .     1     .     5     2     1     8     12    24    18    346   2     
  Largest                  2     | .     2     2     2     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     1     .     1     .     1     2     1     1     1     2     1     1     1     
  Hottest                  300   | .     70    40    90    33    .     .     .     .     .     .     .     .     .     39    .     39    .     .     39    .     39    .     46    .     46    133   100   90    90    300   180   300   180   
Shots Fired                792   | .     69    90    181   3     .     .     .     .     .     .     .     .     .     4     .     4     .     .     2     .     4     .     1     .     5     3     1     8     12    36    18    349   2     
  Gun                      340   | .     62    90    162   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     24    .     .     .     
  Cannon                   402   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     12    12    18    349   2     
  Launcher                 50    | .     7     .     19    3     .     .     .     .     .     .     .     .     .     4     .     4     .     .     2     .     4     .     1     .     5     1     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  298   | .     61    90    146   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Thermal                  22    | .     1     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     2     .     
  Explosive                50    | .     7     .     19    3     .     .     .     .     .     .     .     .     .     4     .     4     .     .     2     .     4     .     1     .     5     1     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 400   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    18    347   2     
  Phasic                   22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     12    2     .     .     .     
  Robot Hit Streak         56    | .     19    19    18    .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     1     .     .     .     4     6     .     10    .     11    5     56    2     
  Robot Miss Streak        11    | .     2     3     5     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     3     .     .     .     1     .     .     .     .     8     1     11    3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
  Secondary Targets        3     | .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     
Shots Hit Robots           649   | .     50    63    147   11    1     .     .     4     5     .     .     .     .     10    .     .     5     2     10    .     22    2     1     .     5     12    11    4     6     25    1     250   2     
  Core Hits                854   | 1     31    28    81    10    .     .     .     1     1     .     .     .     .     10    .     5     3     1     16    .     14    .     1     .     5     5     4     2     2     17    9     604   3     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         43    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     1     1     37    .     
    Destroy                1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     1     1     37    .     
Melee Attacks              338   | .     .     .     27    22    11    .     1     8     15    .     1     .     6     52    3     .     5     13    24    .     56    6     6     .     2     22    25    7     13    13    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 338   | .     .     .     27    22    11    .     1     8     15    .     1     .     6     52    3     .     5     13    24    .     56    6     6     .     2     22    25    7     13    13    .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            42    | .     .     .     6     2     1     .     .     1     4     .     .     .     .     .     .     .     .     2     4     .     4     2     1     .     1     7     4     .     2     1     .     .     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           78656 | 5     1073  715   3717  776   69    .     .     259   437   .     .     .     .     691   .     401   468   193   1257  .     2458  286   180   .     691   1371  903   212   524   3346  1364  56910 350   
  Guns                     3701  | .     558   715   1398  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    .     .     .     970   .     .     .     
  Cannons                  60714 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     212   .     2090  1267  56795 350   
  Explosions               4192  | .     505   .     1368  213   .     .     .     .     .     .     .     .     .     145   .     401   .     .     586   .     391   .     .     .     523   .     .     .     .     .     60    .     .     
  Melee                    9854  | .     .     .     931   563   69    .     .     259   437   .     .     .     .     546   .     .     468   193   671   .     2067  286   180   .     168   1311  903   .     524   278   .     .     .     
  Ramming                  195   | 5     10    .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     37    115   .     
  Kinetic                  2500  | .     558   715   1227  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  231   | .     .     .     171   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    .     .     .     .     .     .     .     
  Explosive                4160  | .     505   .     1336  213   .     .     .     .     .     .     .     .     .     145   .     401   .     .     586   .     391   .     .     .     523   .     .     .     .     .     60    .     .     
  Electromagnetic          32    | .     .     .     32    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 71326 | .     .     .     931   563   69    .     .     259   437   .     .     .     .     546   .     .     468   193   671   .     2067  286   180   .     168   1311  903   .     524   3338  1267  56795 350   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   212   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     212   .     .     .     .     .     
Highest Corruption         9     | .     1     .     2     .     .     .     .     .     .     .     .     .     .     8     8     8     8     8     .     .     1     1     1     1     .     1     1     .     .     5     2     9     9     
  Average Corruption       5     | .     1     .     2     .     .     .     .     .     .     .     .     .     .     6     8     8     8     8     .     .     1     1     1     1     .     1     1     .     .     2     1     7     9     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  198   | .     .     .     6     .     .     .     .     .     .     .     .     .     .     7     5     5     1     3     .     .     5     .     7     .     .     2     1     .     .     7     1     148   .     
    Message Errors         41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     .     .     .     2     .     1     .     .     .     .     .     .     2     .     31    .     
    Matter Fused           46    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     1     .     1     .     .     1     1     .     .     2     1     35    .     
    Heat Flow Errors       20    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     1     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     13    .     
    Energy Discharges      31    | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     3     .     .     .     .     .     .     1     .     22    .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Data Loss (minor)      23    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     .     1     .     .     1     .     .     .     .     .     17    .     
    Data Loss (major)      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     7     .     
    Misfires               10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4412  | .     .     .     102   141   61    .     .     36    234   .     .     .     .     101   .     13    60    65    340   .     627   278   .     .     154   495   324   .     210   243   39    889   .     
  Projectiles              952   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     101   22    829   .     
  Explosions               284   | .     .     .     56    26    .     .     .     .     .     .     .     .     .     .     .     13    .     .     20    .     15    .     .     .     154   .     .     .     .     .     .     .     .     
  Melee                    3176  | .     .     .     46    115   61    .     .     36    234   .     .     .     .     101   .     .     60    65    320   .     612   278   .     .     .     495   324   .     210   142   17    60    .     
Knockbacks                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      378   | .     72    .     181   .     .     .     .     .     .     .     .     .     .     31    .     9     .     .     25    .     .     .     .     .     .     .     .     .     .     .     60    .     .     
  Shots                    15    | .     4     .     6     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Rammed                   5     | 2     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             13    | 3     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     3     .     
  Kicked                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     3     .     
  Crushed                  2     | 1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        386   | .     15    23    193   .     .     1     .     1     .     .     .     .     3     232   9     386   .     115   181   309   166   .     83    .     .     22    7     203   120   48    .     178   .     
  Average Temperature      44    | .     5     8     33    .     .     1     .     1     .     .     .     .     3     28    7     89    .     54    61    130   76    .     62    .     .     5     2     60    66    17    .     36    .     
  Received Heat Transfer   2772  | .     195   234   1314  .     18    30    .     27    .     .     .     .     21    84    9     30    .     .     .     .     66    .     .     .     .     9     .     27    .     188   27    493   .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
Robots Melted              1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Heat Transferred         520   | .     .     .     446   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             7950 | 5    173  190  461  422  .    .    .    .    188  .    .    .    .    639  .    .    .    .    499  174  562  .    .    .    .    386  355  252  348  2251 2128 7950 .    
  Initial                  1361 | .    3    30   59   206  .    .    .    .    37   .    .    .    .    .    .    .    .    .    2    174  100  .    .    .    .    47   216  199  145  195  1350 1361 .    
  Average                  1848 | .    94   86   270  267  .    .    .    .    116  .    .    .    .    371  .    .    .    .    118  166  200  .    .    .    .    184  285  217  276  1096 1616 5348 .    
Maximum Alert Level        5    | .    .    1    2    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    2    .    .    .    .    1    1    1    1    5    5    5    .    
  Low Security (%)         31   | 100  100  99   38   .    .    .    .    .    100  .    .    .    .    26   .    .    .    .    82   100  59   .    .    .    .    60   .    11   20   1    .    .    .    
  Level 1                  16   | .    .    .    35   97   .    .    .    .    .    .    .    .    .    22   .    .    .    .    4    .    24   .    .    .    .    39   100  88   79   16   .    .    .    
  Level 2                  8    | .    .    .    26   2    .    .    .    .    .    .    .    .    .    50   .    .    .    .    13   .    15   .    .    .    .    .    .    .    .    33   .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   2    .    
  Level 5                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
  High Security            25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   33   .    .    
Squads Dispatched          99   | .    1    1    7    3    .    .    .    .    3    .    .    .    .    5    .    .    .    .    2    .    4    .    .    .    .    1    .    2    .    14   19   37   .    
  Investigation            14   | .    1    .    2    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    3    .    .    .    .    1    .    2    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            14   | .    .    1    2    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    
  Assault                  61   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   13   36   .    
  Garrison                 7    | .    .    .    3    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           26   | .   .   1   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   1   13  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              630  | .   16  13  36  8   7   5   .   12  4   .   1   .   11  47  6   17  .   6   11  2   35  8   1   .   3   12  5   1   6   78  24  250 5   
  Peak Tracking Total      31   | .   4   3   7   3   7   4   .   3   3   .   1   .   5   12  6   7   .   6   7   1   9   6   1   .   3   5   3   1   2   31  24  20  4   
  Tactical Retreats        59   | .   .   .   1   .   1   1   .   4   .   .   1   .   3   15  1   3   .   .   1   .   5   2   .   .   .   2   .   .   .   10  5   4   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            14   | .   1   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   3   .   1   .   .   3   .   3   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          81   | .   1   .   3   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   12  .   1   .   .   .   .   .   6   .   5   11  4   35  .   
  Max in Single Turn       6    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   1   .   .   .   .   .   1   .   1   2   1   2   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          45   | .   3   2   1   4   .   .   .   .   2   .   3   4   .   6   .   .   4   .   4   .   5   .   .   2   .   2   1   1   .   1   .   .   .   
  Terminals                10   | .   2   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   4   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                132  | .   4   7   2   6   .   .   .   .   5   .   7   32  .   15  .   .   17  .   11  .   15  .   .   2   .   3   2   3   .   1   .   .   .   
  Successful               89   | .   2   4   .   4   .   .   .   .   3   .   7   32  .   5   .   .   17  .   3   .   7   .   .   2   .   1   .   1   .   1   .   .   .   
  Failed                   43   | .   2   3   2   2   .   .   .   .   2   .   .   .   .   10  .   .   .   .   8   .   8   .   .   .   .   2   2   2   .   .   .   .   .   
    Catastrophic           16   | .   2   1   1   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   230  | .   3   3   .   3   .   .   .   .   21  .   .   .   .   56  .   .   .   .   17  .   44  .   .   1   .   23  9   6   18  21  5   .   .   
  Terminals                23   | .   3   7   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  Fabricators              32   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   8   .   .   .   .   5   .   12  .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             65   | .   .   3   .   2   .   .   .   .   .   .   7   32  .   .   .   .   17  .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   
  Record                   21   | .   .   .   .   .   .   .   .   .   .   .   5   11  .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           9    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Patch                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   2   1   3   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   4   .   .   .   .   2   1   1   .   .   .   .   .   
  Full Trace Events        7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  32   | .   .   .   .   .   .   .   4   .   .   .   .   8   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   9   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   108  | .   .   .   .   .   .   .   15  .   41  .   .   10  .   .   .   .   4   .   23  .   15  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   381  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   128 .   177 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   16  .   13  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               100  | .    .    .    .    .    .    .    4    .    .    .    .    .    .    6    .    .    .    .    .    20   .    .    .    5    .    3    .    1    .    .    13   48   .    
  Largest Group            20   | .    .    .    .    .    .    .    4    4    .    .    .    .    .    3    .    .    .    .    .    20   9    .    .    5    .    3    .    1    .    .    4    7    .    
  Highest-Rated Group      695  | .    .    .    .    .    .    .    156  156  .    .    .    .    .    170  .    .    .    .    .    695  229  .    .    300  .    233  .    31   .    .    55   102  .    
  Highest-Rated Ally       103  | .    .    .    .    .    .    .    40   40   .    .    .    .    .    85   .    .    .    .    .    46   27   .    .    65   .    103  .    31   .    .    15   15   .    
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Zionite Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  DROP                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Ally Attacks               187  | .    .    .    .    .    .    .    .    28   .    .    .    .    .    8    .    .    .    .    .    42   53   .    .    3    .    5    .    .    .    .    .    48   .    
  Total Damage             4630 | .    .    .    .    .    .    .    .    844  .    .    .    .    .    866  .    .    .    .    .    1037 546  .    .    142  .    350  .    .    .    .    .    845  .    
  Kills                    24   | .    .    .    .    .    .    .    .    8    .    .    .    .    .    7    .    .    .    .    .    2    2    .    .    1    .    2    .    .    .    .    .    2    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   2   1   .   2   .   1   1   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Traps                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     49   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   12  .   .   .   .   3   .   11  .   .   .   .   4   2   .   5   6   1   .   .   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   
  Component Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Component Schematics     4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   1   .   .   .   
  Unaware Analyses         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   
  Depthwide Sectors/0      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               16138 | 108  842  614  1183 308  770  139  532  609  246  56   146  19   457  721  175  141  57   118  273  271  713  117  758  265  259  340  242  179  264  445  443  4323 5    
Spaces Moved               22588 | 60   314  207  417  656  522  431  898  893  539  242  507  81   642  1903 271  442  172  335  736  305  1581 272  438  753  435  956  506  532  570  1028 589  4355 .    
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   807   | 57   314  207  217  12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5251  | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    306  589  4355 .    
  Wheels                   199   | .    .    .    199  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   16328 | .    .    .    .    644  522  431  898  893  539  242  507  81   642  1903 271  442  172  335  736  305  1581 272  438  753  435  956  506  532  570  722  .    .    .    
  Fastest Speed            5     | 50   160  160  110  26   26   14   26   17   23   23   23   23   23   20   20   20   20   20   17   17   17   20   20   19   19   6    17   14   5    14   30   30   .    
  Average Speed            31    | 154  227  211  169  30   26   25   26   25   23   23   23   23   23   22   20   20   20   20   17   17   19   20   20   19   19   16   17   14   13   22   34   30   .    
  Slowest Speed            470   | 160  240  240  470  240  26   26   26   26   91   23   23   23   23   94   20   20   20   20   20   17   92   20   20   88   19   17   17   14   14   90   90   30   .    
  Overloaded Moves         21    | .    .    .    .    .    .    5    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    12   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    1    2    .    .    2    .    .    2    .    3    8    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       48    | 5    52   27   47   20   58   60   87   60   20   45   63   70   75   58   41   55   60   38   13   88   41   42   49   89   66   34   51   15   65   69   18   77   1    
  Regions Visited          33
    Branch Regions         21
  Pre-discovered Areas     39    | .    .    .    .    .    1    .    2    1    .    .    2    1    1    14   1    .    3    1    .    .    10   .    .    .    .    .    .    .    2    .    .    .    .    
  Known Exits Taken        24    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             24    | .    .    .    .    .    3    3    4    2    .    1    2    .    1    .    .    1    .    1    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 413   | .    .    .    .    13   10   .    .    4    9    .    1    .    6    58   3    .    .    11   16   .    23   3    5    .    1    9    5    8    3    15   117  93   .    
Terrain Destroyed          1946  | .    51   .    73   18   10   .    .    4    9    .    1    .    6    93   3    68   .    11   47   .    35   3    28   .    60   28   5    11   9    29   140  1196 8    
  Melee                    153   | .    .    .    .    2    10   .    .    4    9    .    1    .    6    41   3    .    .    11   5    .    23   3    5    .    1    9    5    7    1    7    .    .    .    
  Projectile               1292  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    22   110  1140 8    
  AOE                      501   | .    51   .    73   16   .    .    .    .    .    .    .    .    .    52   .    68   .    .    42   .    12   .    23   .    59   19   .    .    .    .    30   56   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      30316 | 71   370  301  671  740  1136 457  1193 1257 634  241  533  80   939  2103 386  486  187  365  846  519  1862 321  1094 866  601  1091 613  616  716  1179 811  7026 5    
  Wait                     6176  | .    .    21   87   1    604  27   290  351  75   .    24   .    294  118  113  34   .    17   61   203  190  44   646  37   156  52   72   57   108  55   194  2242 3    
  Move                     22507 | 60   313  206  416  655  521  430  897  892  538  241  506  80   638  1892 270  441  171  334  736  302  1576 271  437  748  434  955  501  531  563  1011 588  4353 .    
  Hop                      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    1    2    .    .    2    .    .    2    .    3    8    .    .    .    
  Pick Up                  85    | 3    10   15   11   7    .    .    .    .    2    .    .    .    .    5    .    .    1    1    3    1    5    .    .    1    .    1    .    2    3    10   1    3    .    
  Fast Attach              87    | 6    1    2    5    8    .    .    1    .    .    .    1    .    .    8    .    .    4    .    6    .    6    .    1    2    1    9    5    4    2    9    1    5    .    
  Attach                   70    | .    .    4    14   9    .    .    .    .    2    .    .    .    .    5    .    2    .    .    3    .    5    .    1    .    1    3    1    1    .    7    3    9    .    
  Detach                   55    | .    1    .    1    10   .    .    1    .    .    .    .    .    .    5    .    .    3    .    3    1    4    .    1    .    1    4    .    2    .    10   1    7    .    
  Swap                     101   | .    5    2    5    4    .    .    2    .    1    .    1    .    .    3    .    4    .    .    3    9    5    .    .    7    .    8    .    2    7    15   1    17   .    
  Drop                     113   | .    .    6    1    21   .    .    1    .    1    .    .    .    .    6    .    .    3    .    6    2    9    .    1    4    1    13   6    2    5    16   2    7    .    
  Fire                     622   | .    38   45   102  3    .    .    .    .    .    .    .    .    .    4    .    5    .    .    2    .    4    .    1    .    5    2    1    8    12   24   18   346  2    
  Melee                    337   | .    .    .    27   22   11   .    1    8    15   .    1    .    6    52   3    .    5    13   23   .    56   6    6    .    2    22   25   7    13   13   .    .    .    
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    .    
  Crush                    5     | 2    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    32   .    
  Rewire                   67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    2    .    
  Trap                     6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / Upp / Ext)
-4/Waste
-4/Factory (discovered 6 exits: *Res x4 / *Upp / *Ext)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0

 History 
---------
  Turn | Location           | Event
    57 | -11/Scrapyard      | Discovered new exit (range 15)
   109 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   406 | -10/Materials      | Discovered new exit (range 16)
   661 | -10/Materials      | Discovered new exit (range 9)
   823 | -10/Materials      | Discovered new exit (range 4)
   951 | -10/Materials      | Entered another Materials area
   951 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1541 | -9/Materials       | Discovered new exit (range 5)
  1565 | -9/Materials       | Entered another Materials area
  1565 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2039 | -8/Materials       | Build established: Scavenger-Mutant
  2085 | -8/Materials       | Garrison activated, responded to threat
  2223 | -8/Materials       | Lost 3 parts (2n1u)
  2282 | -8/Materials       | Lost 4 parts (1n1u2w)
  2310 | -8/Materials       | Core integrity fell below 50%
  2355 | -8/Materials       | Core integrity fell below 20%
  2368 | -8/Materials       | Lost 7 parts (1p2n4w)
  2532 | -8/Materials       | Build established: Mutant
  2743 | -8/Materials       | Discovered new exit (range 3)
  2748 | -8/Materials       | Entered Factory
  2748 | -7/Factory         | Evolved 2 slots: Utility x2
  2807 | -7/Factory         | Identified exit to Storage
  2807 | -7/Factory         | Identified exit to Lower Caves
  2868 | -7/Factory         | Garrison activated, responded to threat
  2945 | -7/Factory         | Discovered new exit (range 16)
  3056 | -7/Factory         | Entered Lower Caves
  3091 | -7/Lower Caves     | Build established: Sprinter
  3813 | -7/Lower Caves     | Discovered new exit (range 12)
  3818 | -7/Lower Caves     | Learned Factory trap positions
  3822 | -7/Lower Caves     | Learned location of Zion (-7)
  3826 | -7/Lower Caves     | Identified exit to Lower Caves
  3826 | -7/Lower Caves     | Entered another Lower Caves area
  3863 | -7/Lower Caves     | Learned Factory stockpile data
  3882 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3963 | -7/Lower Caves     | Discovered new exit (range 7)
  3965 | -7/Lower Caves     | Identified exit to Zion
  3965 | -7/Lower Caves     | Entered Zion
  4004 | -7/Zion            | Found Prototype Device
  4004 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  4018 | -7/Zion            | Learned location of Data Miner (-6)
  4037 | -7/Zion            | Learned location of Quarantine (-2)
  4092 | -7/Zion            | Given the Hacking Drone Bay
  4097 | -7/Zion            | Given A8's code to call for help
  4119 | -7/Zion            | Met Imprinter
  4123 | -7/Zion            | Imprinted
  4125 | -7/Zion            | Declared Zion's savior
  4297 | -7/Zion            | Discovered new exit (range 10)
  4299 | -7/Zion            | Identified exit to Proximity Caves
  4497 | -7/Zion            | Entered Proximity Caves
  4497 | -6/Proximity Caves | Accompanied by 4 allies
  4507 | -6/Proximity Caves | Learned location of Extension (-4)
  4525 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4618 | -6/Proximity Caves | Learned Factory emergency access door positions
  5103 | -6/Proximity Caves | Discovered new exit (range 15)
  5106 | -6/Proximity Caves | Identified exit to Factory
  5106 | -6/Proximity Caves | Entered Factory
  5106 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5107 | -6/Factory         | Loaded intel: 106 trap records
  5117 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  5153 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  5163 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
  5184 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  5194 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  5339 | -6/Factory         | Garrison activated, responded to threat
  5348 | -6/Factory         | Discovered new exit (range 7)
  5352 | -6/Factory         | Identified exit to Lower Caves
  5352 | -6/Factory         | Entered Lower Caves
  5376 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5381 | -6/Lower Caves     | Learned 8 Factory zone layouts
  5403 | -6/Lower Caves     | Discovered new exit (range 12)
  5408 | -6/Lower Caves     | Identified exit to Lower Caves
  5408 | -6/Lower Caves     | Entered another Lower Caves area
  5436 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5477 | -6/Lower Caves     | Found Alien Artifact
  5477 | -6/Lower Caves     | Identified Core Expander
  5477 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
  5483 | -6/Lower Caves     | Identified exit to Factory
  5551 | -6/Lower Caves     | Discovered new exit (range 6)
  5554 | -6/Lower Caves     | Identified exit to Data Miner
  5554 | -6/Lower Caves     | Entered Data Miner
  5554 | -6/Data Miner      | Discovered new exit (range 6)
  5559 | -6/Data Miner      | Met Data Miner
  5565 | -6/Data Miner      | Learned location of Section 7 (-2)
  5565 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5567 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5573 | -6/Data Miner      | Identified exit to Proximity Caves
  5573 | -6/Data Miner      | Entered Proximity Caves
  5574 | -5/Proximity Caves | Learned Factory stockpile data
  5672 | -5/Proximity Caves | Spotted B-75 Beast
  5770 | -5/Proximity Caves | Learned location of Armory (-4)
  6028 | -5/Proximity Caves | Discovered exit to Factory (range 9)
  6030 | -5/Proximity Caves | Entered Factory
  6030 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6031 | -5/Factory         | Identified exit to Factory
  6038 | -5/Factory         | Zion Infowar Resupply teleported in
  6122 | -5/Factory         | Zion Fire squad teleported in
  6127 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  6154 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
  6245 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  6250 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  6304 | -5/Factory         | Retrieved Zion intel report: Active Terminals
  6310 | -5/Factory         | Zion Heavy squad teleported in
  6330 | -5/Factory         | Search patrols dispatched
  6354 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  6400 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
  6500 | -5/Factory         | Retrieved Zion intel report: Trap Installations
  6503 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
  6524 | -5/Factory         | Build established: Scout
  6561 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
  6566 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  6609 | -5/Factory         | Discovered exit to Factory (range 13)
  6630 | -5/Factory         | Search patrols dispatched
  6697 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  6727 | -5/Factory         | Retrieved Zion intel report: Branch Access
  6727 | -5/Factory         | Identified exit to Upper Caves
  6751 | -5/Factory         | Entered Upper Caves
  6922 | -5/Upper Caves     | Discovered new exit (range 14)
  6926 | -5/Upper Caves     | Identified exit to Upper Caves
  6926 | -5/Upper Caves     | Entered another Upper Caves area
  6940 | -5/Upper Caves     | Spotted B-75 Beast
  7066 | -5/Upper Caves     | Discovered new exit (range 5)
  7067 | -5/Upper Caves     | Identified exit to Zhirov
  7067 | -5/Upper Caves     | Entered Zhirov
  7067 | -5/Zhirov          | Discovered new exit (range 3)
  7071 | -5/Zhirov          | Met Zhirov
  7075 | -5/Zhirov          | Learned location of Testing (-3)
  7075 | -5/Zhirov          | Learned location of Command (-1)
  7077 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7081 | -5/Zhirov          | Found Alien Artifact
  7081 | -5/Zhirov          | Identified Integrated Reactor
  7081 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7085 | -5/Zhirov          | Found Alien Artifact
  7124 | -5/Zhirov          | Identified exit to Proximity Caves
  7124 | -5/Zhirov          | Entered Proximity Caves
  7209 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7228 | -4/Proximity Caves | Discovered exit to Factory (range 5)
  7242 | -4/Proximity Caves | Entered Factory
  7242 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7243 | -4/Factory         | Identified exit to Research
  7304 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
  7342 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
  7366 | -4/Factory         | Discovered new exit (range 15)
  7443 | -4/Factory         | Fabricated Adv. Force Field?
  7463 | -4/Factory         | Retrieved Zion intel report: Component Schematics
  7478 | -4/Factory         | Discovered new exit (range 16)
  7509 | -4/Factory         | Spotted B-86 Titan
  7515 | -4/Factory         | Sucked down chute
  7515 | -4/Factory         | Entered Waste
  7516 | -4/Waste           | Joined by Warlord forces that had cleared the area
  7585 | -4/Waste           | A Compactor rumbled back to life
  7585 | -4/Waste           | Allies destroyed C-40 Crusher
  7715 | -4/Waste           | A Compactor rumbled back to life
  7721 | -4/Waste           | Allies destroyed C-40 Crusher
  7730 | -4/Waste           | Discovered new exit (range 19)
  7765 | -4/Waste           | Found Prototype Device
  7765 | -4/Waste           | Identified Exp. Actuator Array
  7768 | -4/Waste           | Identified exit to Factory
  7786 | -4/Waste           | Entered Factory
  7786 | -4/Factory         | Accompanied by 9 allies
  7883 | -4/Factory         | Fabricated Centrium Greatsword (x1)
  7953 | -4/Factory         | Discovered exit to Research (range 15)
  8021 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
  8083 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
  8125 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
  8133 | -4/Factory         | Retrieved Zion intel report: Trap Installations
  8149 | -4/Factory         | Discovered exit to Research (range 22)
  8180 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
  8192 | -4/Factory         | Spotted B-86 Titan
  8234 | -4/Factory         | Retrieved Zion intel report: Main Access
  8279 | -4/Factory         | Spotted B-86 Titan
  8286 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
  8289 | -4/Factory         | Retrieved Zion intel report: Active Terminals
  8353 | -4/Factory         | Retrieved Zion intel report: Component Schematics
  8373 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8386 | -4/Factory         | Fabricated Tiamat Missile Launcher?
  8389 | -4/Factory         | Discovered new exit (range 14)
  8389 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
  8471 | -4/Factory         | Identified exit to Extension
  8491 | -4/Factory         | Discovered new exit (range 5)
  8491 | -4/Factory         | Identified exit to Upper Caves
  8499 | -4/Factory         | Entered Upper Caves
  8503 | -4/Upper Caves     | Ambushed by wild Derelicts
  8611 | -4/Upper Caves     | Discovered new exit (range 12)
  8616 | -4/Upper Caves     | Identified exit to Upper Caves
  8616 | -4/Upper Caves     | Entered another Upper Caves area
  8658 | -4/Upper Caves     | Discovered new exit (range 19)
  9155 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9315 | -4/Upper Caves     | Spotted B-86 Titan
  9373 | -4/Upper Caves     | Identified exit to Warlord
  9374 | -4/Upper Caves     | Entered Warlord
  9381 | -4/Warlord         | System corruption cleaned by Quarantine Array
  9521 | -4/Warlord         | Rebuked by Warlord
  9523 | -4/Warlord         | Opened Warlord's prototype stash
  9529 | -4/Warlord         | Found Prototype Processor
  9529 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
  9533 | -4/Warlord         | Found Prototype Processor
  9533 | -4/Warlord         | Identified Exp. Targeting Computer
  9546 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9559 | -4/Warlord         | Found Prototype Energy Cannon
  9559 | -4/Warlord         | Identified Vortex Cannon
  9590 | -4/Warlord         | Opened side exit
  9638 | -4/Warlord         | Discovered new exit (range 9)
  9639 | -4/Warlord         | Identified exit to Proximity Caves
  9639 | -4/Warlord         | Entered Proximity Caves
  9873 | -3/Proximity Caves | Found DCF Scrap (13 items)
  9883 | -3/Proximity Caves | Spotted B-86 Titan
  9895 | -3/Proximity Caves | Discovered exit to Research (range 10)
  9898 | -3/Proximity Caves | Entered Research
  9898 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9925 | -3/Research        | Retrieved Zion intel report: Branch Access
  9925 | -3/Research        | Identified exit to Testing
  9935 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
  9937 | -3/Research        | Retrieved Zion intel report: Active Garrisons
  9938 | -3/Research        | Zion Zionite Resupply teleported in
  9939 | -3/Research        | Found Prototype Protection
  9939 | -3/Research        | Identified Zio. Shade Carapace
  9942 | -3/Research        | Found Prototype Protection
  9942 | -3/Research        | Identified Zio. Heavy Carapace
 10053 | -3/Research        | Spotted B-86 Titan
 10086 | -3/Research        | Retrieved Zion intel report: Guard Positions
 10087 | -3/Research        | Zion Heavy squad teleported in
 10238 | -3/Research        | Entered Testing
 10252 | -3/Testing         | Found Prototype Energy Cannon
 10252 | -3/Testing         | Identified Hpw. Disruptor Cannon
 10274 | -3/Testing         | Found Prototype Ballistic Gun
 10274 | -3/Testing         | Identified Hyp. Multirail
 10390 | -3/Testing         | Retrieved Zion intel report: Main Access
 10390 | -3/Testing         | Identified exit to Research
 10417 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 10422 | -3/Testing         | Found Prototype Ballistic Cannon
 10422 | -3/Testing         | Identified Perforator
 10480 | -3/Testing         | Entered Research
 10480 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10494 | -2/Research        | Zion Zionite Resupply teleported in
 10499 | -2/Research        | Found Prototype Energy Cannon
 10499 | -2/Research        | Identified Zio. Alpha Cannon
 10593 | -2/Research        | Spotted B-90 Cyclops
 10659 | -2/Research        | Discovered new exit (range 8)
 10659 | -2/Research        | Identified exit to Quarantine
 10659 | -2/Research        | Entered Quarantine
 10661 | -2/Quarantine      | Found Alien Artifact
 10661 | -2/Quarantine      | Identified Core Reset Matrix
 10661 | -2/Quarantine      | Identified Transdimensional Reconstructor
 10661 | -2/Quarantine      | Used Core Reset Matrix
 10665 | -2/Quarantine      | Detected hypermatrix surge
 10665 | -2/Quarantine      | Sensed 6 artifacts in vicinity
 10700 | -2/Quarantine      | Found Core Cannon
 10735 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 10744 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 10764 | -2/Quarantine      | Found Sigix Broadsword
 10769 | -2/Quarantine      | Discovered new exit (range 10)
 10773 | -2/Quarantine      | Found Subatomic Replicator
 10777 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-2
 10778 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 10781 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 10913 | -2/Quarantine      | Spotted Fortress
 10922 | -2/Quarantine      | Discovered new exit (range 5)
 10922 | -2/Quarantine      | Identified exit to Section 7
 10923 | -2/Quarantine      | Entered Section 7
 10924 | -2/Section 7       | Sensed 19 artifacts in vicinity
 10934 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 10947 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 10967 | -2/Section 7       | Discovered new exit (range 19)
 10968 | -2/Section 7       | Retrieved Zion intel report: Component Stockpiles
 10969 | -2/Section 7       | Retrieved Zion intel report: Guard Positions
 10981 | -2/Section 7       | Found Integrated Dissipator
 10981 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11008 | -2/Section 7       | Found Integrated Mediator
 11008 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 11039 | -2/Section 7       | Found Integrated Dissipator
 11039 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11052 | -2/Section 7       | Found Integrated Dissipator
 11052 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11056 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 11057 | -2/Section 7       | Spotted B-90 Cyclops
 11074 | -2/Section 7       | Build established: Alien-Scout
 11083 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 11110 | -2/Section 7       | Spotted Executioner
 11110 | -2/Section 7       | Spotted Executioner
 11126 | -2/Section 7       | Spotted Striker
 11127 | -2/Section 7       | Spotted Executioner
 11129 | -2/Section 7       | Spotted Executioner
 11153 | -2/Section 7       | Integrated with Sigix Exoskeleton
 11163 | -2/Section 7       | Destroyed Executioner
 11168 | -2/Section 7       | Destroyed Executioner
 11208 | -2/Section 7       | Found Prototype Processor
 11208 | -2/Section 7       | Identified Exp. Core Analyzer
 11213 | -2/Section 7       | Found Exp. Core Analyzer
 11219 | -2/Section 7       | Found Prototype Processor
 11219 | -2/Section 7       | Identified Exp. Targeting Computer
 11225 | -2/Section 7       | Found Exp. Targeting Computer
 11242 | -2/Section 7       | Spotted Striker
 11246 | -2/Section 7       | Spotted Striker
 11246 | -2/Section 7       | Spotted Striker
 11247 | -2/Section 7       | Found Sigix Shearcannon
 11253 | -2/Section 7       | Destroyed Striker
 11261 | -2/Section 7       | Destroyed Striker
 11299 | -2/Section 7       | Destroyed Striker
 11368 | -2/Section 7       | Entered Access
 11368 | -1/Access          | Evolved 2 slots: Utility x2
 11373 | -1/Access          | Emitted hypermatrix ping
 11378 | -1/Access          | Assembled emerged from beneath the floor
 11414 | -1/Access          | Build established: Alien-Sigix
 11484 | -1/Access          | Assembled emerged from beneath the floor
 11538 | -1/Access          | Retrieved Zion intel report: Guard Positions
 11651 | -1/Access          | First assault squad dispatched
 11666 | -1/Access          | Garrison activated, responded to threat
 11672 | -1/Access          | Spotted Executioner
 11699 | -1/Access          | Spotted B-99 Colossus
 11725 | -1/Access          | Discovered new exit (range 18)
 11736 | -1/Access          | Spotted B-99 Colossus
 11745 | -1/Access          | Destroyed B-99 Colossus
 11811 | -1/Access          | Entered Command
 11816 | -1/Command         | Emitted hypermatrix ping
 11821 | -1/Command         | Assembled emerged from beneath the floor
 11872 | -1/Command         | Lost 3 allies
 11912 | -1/Command         | High security lockdown imminent
 11921 | -1/Command         | Assembled emerged from beneath the floor
 11923 | -1/Command         | Spotted B-99 Colossus
 11992 | -1/Command         | High security lockdown engaged
 12014 | -1/Command         | Assembled emerged from beneath the floor
 12090 | -1/Command         | Spotted Striker
 12090 | -1/Command         | Spotted Striker
 12090 | -1/Command         | Spotted Striker
 12097 | -1/Command         | Sigix Exoskeleton integrity reduced to 80%
 12100 | -1/Command         | Destroyed Striker
 12100 | -1/Command         | Destroyed Striker
 12109 | -1/Command         | Destroyed Striker
 12120 | -1/Command         | Used Subatomic Replicator to create Supercharged TR
 12138 | -1/Command         | Destroyed 16 combat bots
 12257 | -1/Command         | Destroyed 19 combat bots
 12323 | -1/Command         | Spotted Striker
 12329 | -1/Command         | Spotted Executioner
 12330 | -1/Command         | Spotted Executioner
 12331 | -1/Command         | Destroyed Striker
 12337 | -1/Command         | Spotted Executioner
 12337 | -1/Command         | Spotted Executioner
 12337 | -1/Command         | Spotted Striker
 12337 | -1/Command         | Spotted Striker
 12342 | -1/Command         | Destroyed Executioner
 12344 | -1/Command         | Destroyed Striker
 12346 | -1/Command         | Destroyed Executioner
 12348 | -1/Command         | Destroyed Striker
 12350 | -1/Command         | Destroyed Executioner
 12351 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 12352 | -1/Command         | Destroyed Executioner
 12381 | -1/Command         | Destroyed 24 combat bots
 12537 | -1/Command         | Scanned by Researcher
 12537 | -1/Command         | Spotted Striker
 12545 | -1/Command         | Destroyed Investigator
 12553 | -1/Command         | Destroyed Striker
 12589 | -1/Command         | Spotted Executioner
 12589 | -1/Command         | Spotted Executioner
 12589 | -1/Command         | Spotted Executioner
 12589 | -1/Command         | Spotted Executioner
 12593 | -1/Command         | Destroyed 14 combat bots
 12596 | -1/Command         | Spotted Executioner
 12596 | -1/Command         | Spotted Striker
 12597 | -1/Command         | Destroyed Executioner
 12599 | -1/Command         | Destroyed Executioner
 12601 | -1/Command         | Destroyed Executioner
 12603 | -1/Command         | Destroyed Striker
 12603 | -1/Command         | Destroyed Executioner
 12607 | -1/Command         | Destroyed Executioner
 12612 | -1/Command         | Core integrity fell below 50%
 12628 | -1/Command         | Sigix Exoskeleton integrity reduced to 40%
 12636 | -1/Command         | Destroyed 14 combat bots
 12795 | -1/Command         | Spotted Striker
 12812 | -1/Command         | Spotted Executioner
 12812 | -1/Command         | Destroyed Striker
 12814 | -1/Command         | Spotted Executioner
 12816 | -1/Command         | Destroyed Executioner
 12818 | -1/Command         | Destroyed Executioner
 12834 | -1/Command         | Spotted Executioner
 12834 | -1/Command         | Spotted Striker
 12834 | -1/Command         | Spotted Executioner
 12843 | -1/Command         | Destroyed Executioner
 12846 | -1/Command         | Destroyed Striker
 12848 | -1/Command         | Destroyed Executioner
 12848 | -1/Command         | Destroyed Executioner
 12864 | -1/Command         | Spotted Executioner
 12864 | -1/Command         | Spotted Striker
 12872 | -1/Command         | Destroyed Striker
 12872 | -1/Command         | Destroyed Executioner
 12893 | -1/Command         | Destroyed 39 combat bots
 13118 | -1/Command         | Sigix Exoskeleton integrity reduced to 20%
 13118 | -1/Command         | Spotted Executioner
 13130 | -1/Command         | Spotted Executioner
 13132 | -1/Command         | Destroyed Executioner
 13134 | -1/Command         | Destroyed Executioner
 13140 | -1/Command         | Destroyed Executioner
 13163 | -1/Command         | Spotted Striker
 13165 | -1/Command         | Destroyed 11 combat bots
 13169 | -1/Command         | Destroyed Striker
 13796 | -1/Command         | Spotted Investigator
 13796 | -1/Command         | Destroyed Investigator
 13845 | -1/Command         | Core integrity fell below 20%
 13970 | -1/Command         | Assembled emerged from beneath the floor
 13994 | -1/Command         | Assembled emerged from beneath the floor
 14007 | -1/Command         | Discovered new exit (range 18)
 14051 | -1/Command         | Assembled emerged from beneath the floor
 14293 | -1/Command         | Phase Generator disabled
 14553 | -1/Command         | Crushed by falling debris
 14561 | -1/Command         | Found Exp. Targeting Computer
 14633 | -1/Command         | Assembled emerged from beneath the floor
 14759 | -1/Command         | Spotted Combat Programmer
 14759 | -1/Command         | Spotted Combat Programmer
 14779 | -1/Command         | Destroyed Combat Programmer
 14783 | -1/Command         | Destroyed Combat Programmer
 14794 | -1/Command         | Spotted M Guard
 14794 | -1/Command         | Spotted M Guard
 14807 | -1/Command         | Destroyed M Guard
 14809 | -1/Command         | Destroyed M Guard
 14809 | -1/Command         | All MAIN.C guards destroyed
 14854 | -1/Command         | 0b10 Conduit disabled
 14861 | -1/Command         | Met MAIN.C
 14893 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 14893 | -1/Command         | Destroyed MAIN.C Shell
 14893 | -1/Command         | Spotted M Shell/Def
 14893 | -1/Command         | Spotted M Shell/Atk
 14893 | -1/Command         | Spotted M Shell/Def
 14893 | -1/Command         | Spotted M Shell/Atk
 14893 | -1/Command         | Spotted M Shell/Atk
 14893 | -1/Command         | Spotted M Shell/Def
 14893 | -1/Command         | Spotted M Shell/Atk
 14893 | -1/Command         | Spotted M Shell/Def
 14896 | -1/Command         | MAIN.C activated Command garrisons
 14929 | -1/Command         | Destroyed MAIN.C
 14930 | -1/Command         | Discovered new exit (range 30)
 14930 | -1/Command         | Discovered new exit (range 124)
 14930 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 16093 | -1/Command         | Found Quantum Capacitor
 16132 | -1/Command         | Warped through subspace to slip node
 16132 | -1/Command         | Discovered new exit (range 3)
 16134 | -1/Command         | Entered Access_0
 16135 | -1/Access_0        | Sensed 3 artifacts in vicinity
 16135 | -1/Access_0        | Met Architect
 16139 | -1/Access_0        | Exoskeleton Destroyed

 Last Messages 
---------------
LOCATION=UNKNOWN
AMBIENT_HEAT=-20
GOAL=ESCAPE
16134_ Quantum Shear penetrates A8. <x2>
16134_ Quantum Shear penetrates Wall. <x2>
16134_ Quantum Shear penetrates A8. <x3>
16135_ Sensed 3 artifacts in vicinity.
16135_ Penetrated by Quantum Shear.
16135_ Quantum Shear penetrates Wall. <x2>
Architect: Cosplay won't save you now, Cogmind.
But that's a neat trick. We clearly still have
  much to learn about Sigix technology, and LRCs
  in particular.
16135_ Quantum Shear penetrates A8. <x2>
16135_ Quantum Shear penetrates Wall.
16135_ Quantum Shear penetrates A8. <x2>
16136_ Enhanced Grunt springs to life. <x2>
16137_ A0_COM: INTRUDER ALERT. CALLING ALL
  ARCHITECTS.
16139_ Sigix Exoskeleton destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           187
Energy Generation          84
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               1
Power Amplification        30
Additional Mass Support    9
Armor Coverage             550
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Point Defense Rating       240
Evasion (%)                69
Targeting Accuracy         12
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           4
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
   A-15 Conveyor | -2/Quarantine | Z-intel
   H-77 Assassin | -2/Quarantine | Z-intel
   B-74 Champion | -2/Quarantine | Z-intel
 H-88 Terminator | -2/Quarantine | Z-intel
  R-06 Scavenger | -2/Quarantine | Z-intel
  R-10 Processor | -2/Quarantine | Z-intel
  A-27 Freighter | -2/Quarantine | Z-intel
     Y-72 Warden | -2/Quarantine | Z-intel
   O-32 Director | -2/Quarantine | Z-intel
   G-73 Enforcer | -2/Section 7  | Z-intel
  T-07 Excavator | -2/Section 7  | Z-intel
    X-87 Electro | -2/Section 7  | Z-intel
    G-67 Veteran | -2/Section 7  | Z-intel

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory | Authchip
          Adv. Force Field | x2 | -4/Factory | Preloaded
       Centrium Greatsword | x1 | -4/Factory | Authchip
   Tiamat Missile Launcher | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Core Reset Matrix
Sigix Broadsword
Integrated Dissipator
Integrated Mediator
Core Cannon
Sigix Exoskeleton
Sigix Sheargun
Sigix Shearcannon
Subatomic Replicator
Supercharged TR

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableRecoilScanner
  Manual?         0
Play Time         03:24:26
  Cumulative      300.5 hours
  Start           2025.02.24 @ 18:58:31
  End             2025.02.24 @ 22:41:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          232
  Rogue           232
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           3/1/5/2/0/0/1/1/0
Lore%             82
Gallery%          73
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af4173ea-a0c5-46c3-956f-343114e10bef